
This project by Electroland consists of a luminous field of LED lights embedded into the entry walkway that respond to the presence of visitors; a massive display of lights on the building face that mirror the patterns of the entry; and video displays in the lobby and entry areas.

Environmental intelligence and surveillance of human activity are combined with a video-game sensibility. Activities on the walkway also trigger massive light displays on the building face. When the walkway interactivity is triggered users witness their impact on the building face via a video display. Response is instantaneous.
(via we-make-money-not-art and Interactive Architecture)
|
21 July 2006
Posted by Mark Vanderbeeken
|
|
|
Putting People First
Experientia's daily insights on experience design, user experience and innovationInterview with the director of UX of the New York Times
Vicky Teinaki talked to Alex Wright, Director of User Experience
Vicky Teinaki talked to Alex Wright, Director of User Experience
Videos of Compostmodern conference online
All videos of the Compostmodern conference (San Francisco,
All videos of the Compostmodern conference (San Francisco,
From "cultivating diversity" to "embracing cultural diversity"
A few months ago, we wrote with satisfaction how the Usability
A few months ago, we wrote with satisfaction how the Usability
July-August issue of Interactions magazine is out
The July-August issue of Interactions magazine is out and more
The July-August issue of Interactions magazine is out and more

Experientia news
Playful
is powered by WordPress
is powered by WordPress


You must be logged in to post a comment.