At Artissima, the international fair of contemporary art in Torino, visitors are able to use simple hand and arm gestures to browse a visual catalogue of recent art work exhibited at the Fondazione Sandretto Re Rebaudengo, an important museum in the city.
The technology is based on sophisticated gesture recognition, while the end-result for the visitor is a radically simple content navigation system in which the images are projected on a large screen, and interaction is performed via nothing but a flat luminous surface.
The project was developed by Jan-Christoph Zoels, Yaniv Steiner and Ofer Luft of Experientia, an international experience design consultancy based in Torino.
A prototype of the gesture-based interface was previously used to navigate Google Earth and to guide club dancing during a music rave. The various interfaces are all based on the smartRetina™ technology, which provides the designer with a programmable “eye”, allowing him to easily design new experiences and interactions which do not require a tangible interface.
YouTube video
| Posts in category 'museum' |
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11 November 2006
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6 November 2006
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Acknowledging the debate (“The idea of the audience taking control sends shivers down many a curator’s spine”), Kabat provides some very good examples of thoughtful integration of user-generated content in museum and exhibition contexts. |
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25 September 2006
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8 August 2006
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6 August 2006
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20 July 2006
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19 July 2006
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19 July 2006
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18 July 2006
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17 July 2006
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17 July 2006
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14 July 2006
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14 July 2006
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14 July 2006
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14 July 2006
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14 July 2006
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13 July 2006
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13 July 2006
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13 July 2006
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13 July 2006
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Putting People First
Experientia's daily insights on experience design, user experience and innovationPhilips reports that its new Lifeline Cordless Phone System has
The Institute for Money, Technology and Financial Inclusion (IMTFI)
For the past four years, Microsoft Research (MSR) has sponsored a
Niklas Wolkert & Brad Nunnally provide their second report on

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“In their efforts to compete with other and more dynamic providers of information and entertainment, many museums are listening to their visitors more closely than ever before,” writes Jennifer Kabat in a long story on the website of the Adobe Design Center.
“The Virtual Museum of Canada must unashamedly create compelling experiences and should experiment with game-like interfaces that are strongly content-based for the born-digital generations.”
“PlayWorks” is the title of a new permanent exhibition at the Children’s Museum of Manhattan aimed at children under 5.
Very interesting post by Ulla-Maaria Mutanen on her blog HobbyPrincess on museums and web 2.0:










