
Glume is a computationally enhanced translucent modeling medium which offers a generalised modular scalable platform with the physical immediacy of a soft and malleable tangible material.
The Glume system consists of soft and translucent augmented interlocking modules, each embedded with a full spectrum LED, which communicate capacitively to their neighbors to determine a network topology and are responsive to human touch.
We envision Glume as a viable tool for modeling, visualization and simulation of three dimensional data sets in which users construct and manipulate models whose morphology is determined through the distributed system. The Glume system provides a new and novel means for expression and investigation of organic forms and processes not possible with existing materials by relaxing the rigidity of structure in previous solid building block approaches.
by Vincent Leclerc, Amanda Parkes and Professor Hiroshi Ishii of MIT’s Tangible Media Group
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13 July 2006
Posted by Mark Vanderbeeken
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13 July 2006
Posted by Mark Vanderbeeken
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13 July 2006
Posted by Mark Vanderbeeken
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13 July 2006
Posted by Mark Vanderbeeken
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Putting People First
Experientia's daily insights on experience design, user experience and innovationOn Wednesday 2 July Nicolas Nova (LIFT lab) moderated a session
Today I attended the Frontiers of Interaction IV conference in
Some interesting data illustrate the emergence of new consumption
Today Demos, the UK think tank on everyday democracy, launched

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