At Artissima, the international fair of contemporary art in Torino, visitors are able to use simple hand and arm gestures to browse a visual catalogue of recent art work exhibited at the Fondazione Sandretto Re Rebaudengo, an important museum in the city.
The technology is based on sophisticated gesture recognition, while the end-result for the visitor is a radically simple content navigation system in which the images are projected on a large screen, and interaction is performed via nothing but a flat luminous surface.
The project was developed by Jan-Christoph Zoels, Yaniv Steiner and Ofer Luft of Experientia, an international experience design consultancy based in Torino.
A prototype of the gesture-based interface was previously used to navigate Google Earth and to guide club dancing during a music rave. The various interfaces are all based on the smartRetina™ technology, which provides the designer with a programmable “eye”, allowing him to easily design new experiences and interactions which do not require a tangible interface.
YouTube video
| Posts in category 'interactivity' |
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11 November 2006
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6 November 2006
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Acknowledging the debate (”The idea of the audience taking control sends shivers down many a curator’s spine”), Kabat provides some very good examples of thoughtful integration of user-generated content in museum and exhibition contexts. |
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2 November 2006
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21 July 2006
Posted by Mark Vanderbeeken
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21 July 2006
Posted by Mark Vanderbeeken
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20 July 2006
Posted by Mark Vanderbeeken
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18 July 2006
Posted by Mark Vanderbeeken
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18 July 2006
Posted by Mark Vanderbeeken
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17 July 2006
Posted by Mark Vanderbeeken
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17 July 2006
Posted by Mark Vanderbeeken
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14 July 2006
Posted by Mark Vanderbeeken
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“In their efforts to compete with other and more dynamic providers of information and entertainment, many museums are listening to their visitors more closely than ever before,” writes Jennifer Kabat in a long story on the website of the Adobe Design Center.
Books are great tools to aiding learning and imagination, but is it possible to use technology in such a way that children might actually experience something like the African savannah for themselves? Savannah, a strategy-based adventure game mapping a virtual space onto a real one, was developed with just such an ambitious aim.







