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  Posts in category 'education'
 
DirectgovKids, the UK’s new government website for children
21 March 2007
 

directgovkids.jpgChildren will be able to find out about Government, public services and the world around them in a fresh, fun and informative way through a new website launched today.

DirectgovKids aims to get children from five to 11 engaged with some of the areas of Government that have an impact on their lives, and to help them learn about and understand the society they are growing up in.

The site is designed to look like a revolving globe, with interactive buildings that children can investigate including: a Town Hall, a Police Station and a School. There are online activities and exciting games, as well as animations and slideshows. New areas are being added all the time and include a Health Centre, a school council voting activity and a special area, where children can have a ‘virtual vote’ on issues that affect them.

Read press release

 
World Summit Award: new media for a better world
4 September 2006
 

wsa_logo.jpgThe World Summit Award (WSA) is a global initiative to select and promote the world’s best e-content, started in 2003 in the framework of the United Nations’ World Summit on the Information Society (WSIS).

It is an Austrian initiative to make world leaders aware of the necessity to develop and invest in e-content in order to bridge the digital divide and the content gap.

The award is structured in eight categories: e-government, e-health, e-learning, e-entertainment, e-culture, e-science, e-business and e-inclusion.

 
Water Cooler Games
3 September 2006
 

wclogo.gifWater Cooler Games is a site about videogames with an agenda. It is about games that go beyond entertainment. Water Cooler Games explores the emerging field of games want to do more than simply being fun: they want to make a point, share knowledge, change opinions. This includes new genres such as advergaming, newsgaming, political games, simulations and edutainment.

Water Cooler Games is edited by Ian Bogost and Gonzalo Frasca, two of the world’s leading videogame researchers and designers of videogames with an agenda.

 
The EU’s eUSER project
21 August 2006
 

euser.jpgHow can we put the user of public eServices in the center of the designing and delivery of online public services and content?

The EU’s eUSER project wants to stimulate the availability and usage of useful and easy to use online public services.

The focus will be on the needs of citizens as users of online public services in their interactions with public administrations in general, in the management of their health and in furthering their education and developing their skills.

The project will prepare a state-of-the-art resource base on user needs in relation to online public services and on user-oriented methods for meeting these needs. It will then use this resource base to actively support the IST programme, projects, EU policy and the wider European Research Community to better address user needs in the design and delivery of online public services.

The project website already provides some very interesting statistics, country briefs and reports. Incidentally, the project is run in collaboration with the National Research Council Canada.

Read also this feature article, entitled “What users really want from online public services”, published on the IST Results website.

 
The Serious Games Initiative
16 August 2006
 

serious_games.pngThe Serious Games Initiative is focused “on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.”

The website, which is really a blog, was developed by David Rejeski, director of the Foresight and Governance Project at the Woodrow Wilson International Center for Scholars in Washington, D.C., and Ben Sawyer, president of Digitalmill, Inc. a Portland, ME based consultancy.

On the Wilson Centre website — which strangely enough doesn’t provide a link back to the Serious Games Initiative website — you can read an interesting article by David Rejeski where he argues that there should be a public sector body to make video games in the same way that PBS or the BBC makes radio and television. This body, which Rejeski calls “Corporation for Public Gaming”, “would operate on a model similar to its broadcasting equivalent, providing grants to develop a diversity of games for the public good.” In other words its goal would be “to provide high-quality games, which ‘inform, enlighten and enrich the public.”

Sawyer was also the volunteer producer of the first Serious Games Summit held at the 2004 Game Developers’ Conference. The 2006 Serious Games Summit is “the premier professional conference for the creators and commissioners of serious games, [focused on] the use of interactive games technology within non-entertainment sectors”.

(via my business partner Jan-Christoph Zoels and Anne Galloway of Ottawa’s Carleton University)

 
Saving the world, one video game at a time [New York Times]
23 July 2006
 

madrid_game.jpgVideo games have long entertained users by immersing them in fantasy worlds full of dragons or spaceships. But Peacemaker, a video game simulation of the Israeli-Palestinian conflict, is part of a new generation: games that immerse people in the real world, full of real-time political crises. And the games’ designers aren’t just selling a voyeuristic thrill. Games, they argue, can be more than just mindless fun, they can be a medium for change.

Games are uniquely good at teaching people how complex systems work. Video games also possess a persuasive element that is missing from books or movies: They let the player become a different person (at least for an hour or two), and see the world from a new perspective.

Featured games:

  • Peacemaker (a video game simulation of the Israeli-Palestinian conflict)
  • Food Force (a UN released game that helps people understand the difficulties of dispensing aid to war zones)
  • A Force More Powerful (a game to teach the methods of influencing or changing the political environment using nonviolent methods)
  • Darfur is Dying (a narrative based simulation about surviving in a Darfur refugee camp)
  • September 12 (a simple game to explore some aspects of the war on terror
  • Madrid (a newsgame about the 3/11 terrorist attacks in Spain)

Read full story (permanent link)