Children will be able to find out about Government, public services and the world around them in a fresh, fun and informative way through a new website launched today.
DirectgovKids aims to get children from five to 11 engaged with some of the areas of Government that have an impact on their lives, and to help them learn about and understand the society they are growing up in.
The site is designed to look like a revolving globe, with interactive buildings that children can investigate including: a Town Hall, a Police Station and a School. There are online activities and exciting games, as well as animations and slideshows. New areas are being added all the time and include a Health Centre, a school council voting activity and a special area, where children can have a ‘virtual vote’ on issues that affect them.
Read press release
| Posts in category 'education' |
|
21 March 2007
|
|
|
|
4 September 2006
|
|
|
|
3 September 2006
|
|
|
|
21 August 2006
|
|
|
|
16 August 2006
Posted by Experientia
|
|
|
|
23 July 2006
Posted by Experientia
|
|
Read full story (permanent link) |
Putting People First
Experientia's daily insights on experience design, user experience and innovation
Experientia news
L'UPA (Usability Professionals' Association) è orgogliosa di
Experientia ha appena risolto il problema di posta elettronica con il
Il prossimo 8 novembre avrà luogo la Giornata Mondiale dell'Usabilità
The design of Intel's new Classmate PC with its full
While hundreds of millions of dollars have been spent on
In this presentation, Bond Art + Science, a New York based
is powered by WordPress


The 
How can we put the user of public eServices in the center of the designing and delivery of online public services and content?
The
Video games have long entertained users by immersing them in fantasy worlds full of dragons or spaceships. But Peacemaker, a video game simulation of the Israeli-Palestinian conflict, is part of a new generation: games that immerse people in the real world, full of real-time political crises. And the games’ designers aren’t just selling a voyeuristic thrill. Games, they argue, can be more than just mindless fun, they can be a medium for change.