11 June 2006

Transforming everyday objects into game controllers

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putting people first
by experientia

Control Freak clamp
Control Freaks, the Interaction-Ivrea graduation project of Haiyan Zhang, “explores new gaming experiences that fold the world into play by using existing situations and environments as game playing moments.”

“Control Freaks are devices that attach to everyday objects, turning them into hosts and enabling them to become game platform controllers. The properties of the host object – its movement, vibration and sound – can be translated into control functionality for a game. The situation, location and behaviour of the host become enablers for opportunistic play experiences. Control Freaks can turn any object in any situation into the focus of a play adventure.”

UPDATE: Read Régine Debatty’s review of this project

(This post is the tenth in a series of short features on the graduation projects by the final students of the Interaction Design Institute Ivrea, now located in Milan. As of next week, the Institute will be entirely absorbed within the Domus Academy‘s ‘I-Design” programme.)

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