The main conclusions:
- Game playing is universal, with almost all teens playing games and at least half playing games on a given day. Game playing experiences are diverse, with the most popular games falling into the racing, puzzle, sports, action and adventure categories.
- Game playing is also social, with most teens playing games with others at least some of the time and can incorporate many aspects of civic and political life.
- Another major finding is that game playing sometimes involves exposure to mature content, with almost a third of teens playing games that are listed as appropriate only for people older than they are.