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Search results for '"genevieve bell"'
23 April 2008

Cultures of virtual worlds

Cultures
A two-day conference this week will bring together scholars, developers and participants in virtual worlds to discuss the emerging cultures being created from a range of online communities.

Event organizers theorize that virtual worlds can be studied by researchers in the fields of humanities and social sciences.

Cultural anthropologist Mimi Ito, Intel anthropologist Genevieve Bell, UCI informatics professors Paul Dourish and Bonnie Nardi, Intel researcher Maria Bezaitis and UCI anthropologist Tom Boellstorff will lead the discussions.

The event is sponsored by Intel Research and UCI’s Department of Anthropology and Center for Ethnography.

Tom Boellstorff, one of the conference organizers, is the author of Coming of Age in Second Life: An Anthropologist Explores the Virtually Human. His is the first book to take a look at Second Life from a purely anthropological perspective.

- Press release
- Event website

14 March 2008

When Users “Do” the Ubicomp

Present-day ubicomp
When Users “Do” the Ubicomp is the great sounding title of an article by Finnish researcher Antti Oulasvirta in the March-April issue of Interactions Magazine.

Abstract: Computers have become ubiquitous, but in a different way than envisioned in the 1990s. To master the present-day ubicomp-a multi-layered agglomeration of connections and data, distributed physically and digitally, and operating under no recognizable guiding principles-the user must exhibit foresight, cunning and perseverance. Preoccupation with Weiserian visions of ubicomp may have diverted research toward problems that do not meet the day-to-day needs of developers.

The article builds on the work done by Genevieve Bell and Paul Dourish, and in particular their article Yesterday’s Tomorrows. Like them, Oulasvirta argues that there are two ubicomps: the idealised one presented at conferences and the “real ubicomp”, described as “a massive noncentralized agglomeration of the devices, connectivity and electricity means, applications, services, and interfaces, as well as material objects such as cables and meeting rooms and support surfaces that have emerged almost anarchistically, without a recognized set of guiding principles.”. This infrastructure is therefore “not homogenous or seamless, but fragmented into several techniques that the user has to study and use.”

He then takes his analysis a step further and actually shows “the many ways in which it is the users who have to ‘do’ ubicomp; that is, actively create the resources for using an application in a heterogeneous, multicomputer environment.”

Oulasvirta concludes with “a laundry list of approaches to improving ubicomp infrastructures:”

1) minimizing overheads that create temporal seams between activities;
2) making remote but important resources, such as connectivity or cables, better transparent locally and digitally;
3) propagating metadata on migration of data from device to device;
4) supporting ad hoc uses of proximate devices’ resources like projectors, keyboards, and displays;
5) triggering digital events like synchronization of predetermined documents with physical gestures; and
6) supporting appropriation of material properties for support surfaces“

To read the entire article, you need an ACM Digital Library subscription.

19 February 2008

Tech’s feminine side

Woman with mobile phone
The Boston Globe ponders what happens now that women are wielding increasing influence in a high-tech world that has been largely built and engineered by men, and how that changes the technology itself.

No one would make the argument that megapixels are masculine or that gigabytes have a gender. But as gadgets and websites become an integral part of everyday life, a high-tech world that has been largely built and engineered by men is getting the feminine touch.

Digital cameras, cellphones, and online social networks appear unisex – but social scientists argue that every product is hardwired in subtle ways that reflect the cultural assumptions of its makers.

In a technology world that has been dominated by men, a growing number of companies are realizing that “feminizing” their products – essentially, by putting style and functionality on an equal footing with power and speed – is good for business.

“Women say, ‘Listen, I always have demands on my time – kids or husbands or in-laws or my parents . . . I don’t want technology that requires me to fiddle around with it,”‘ said Genevieve Bell, an anthropologist at Intel Corp. who has over the past decade helped push the company to consider consumers in its engineering choices. “It makes women really interesting bellwethers or benchmarks for usability.”

The article refers to a Nokia entertainment study, entitled ‘A Glimpse of the Next Episode’ (press release | downloads), but has some interesting insights on future user interfaces as well.

Read full story

8 February 2008

LIFT videos online

LIFT08
The LIFT conference started on Wednesday and unfortunately I could not attend due to work pressures (our partner Jan-Christoph Zoels is there though). But there is a solution: fifteen presentations can already be viewed online.

Check out Genevieve Bell (Intel), Paul Dourish (UC-Irvine), Bruce Sterling and Younghee Yung (Nokia) to name just a few, or read up on what Bruno Giussani has to say.

24 January 2008

Palpable computing: a taste of things to come

Palpable
ICT Results reports on an EU-funded research project on “palpable computing” (Palcom), led by the University of Arhus in Denmark. The ideas behind it seem similar to concepts developed by both Genevieve Bell (see here and here) and Adam Greenfield.

“Palpable computing”, a term coined by Morten Kyng, a researcher at the University of Aarhus in Denmark, refers to pervasive computer technology that is also tangible and comprehensible to its users.

Ubiquitous computing, in the traditional sense, is based on the vision of making the computers invisible, Kyng suggests. “The problem is that when the technology is invisible you can’t see what it is doing, how it functions or comprehend it.”

By making the technology visible when it needs to be and comprehensible all the time, palpable computing reduces the complications of using the technology, while opening the door to developers creating new applications more easily.

The vision of ubiquitous computing has focused on tools honed through use over time and well suited to what they are designed to do, comments Kyng. “The problems arise when you want or need to do something new or different from what the designers intended: the user is not really in control,” he adds.

Read full story

17 October 2007

The LIFT08 conference programme is out

LIFT08
Bruno Giussani reports on the press conference announcing the LIFT08 conference programme (backgrounder):

The conference LIFT08 will take place for the third time in Geneva, Switzerland, on 6-8 February 2008. The main structure of the programme has been presented tonight in a trendy bar downtown Geneva by organizer Laurent Haug and editorial producer Nicolas Nova.

And again, like last year, they seem to have got a knack of seeking out many new voices and speakers that haven’t made the rounds yet – but have interesting things to say. The programme is structured in thematic “tracks”, four per day on Thursday 7 and Friday 8. On Wednesday, a pre-conference will present a series of focused workshops. Thursday evening will feature the now-traditional fondue for 500+ people. Alongside the main conference there will be a “blogcamp”-like space for unplanned discussions and presentations, as well as an “off” space dedicated to design, art and games.

Here a quick rundown of the main tracks:

  • Internet in society — With Jyri Engestrom (he just sold microblogging platform Jaiku to Google), Jonathan Cabiria (on virtual environments and social inclusions) and others
  • User experience — With two tech anthropologists, Younghee Jung (Nokia, Tokyo) and Genevieve Bell (Intel, Seattle) and UC’s Paul Dourish.
  • Stories — With serial entrepreneur Rafi Haladjian and others.
  • A glimpse of Asia — With Marc Laperrouza, a specialist of new tech in China, Heewon Kim, a Korean researcher on teens and social networks, and others.
  • New Frontiers — With “cyborg” Kevin Warwick, Henry Markram who’s trying to simulate the functioning of brain cells, and Holm Friebe talking about new forms of cooperation and collaborative work.
  • Gaming — With Robin Hunicke (who worked on games for the Nintendo Wii) on gaming trends, and others.
  • Web and entreprises — With David Sadigh and David Marcus on how the web is reshuffling work practices.
  • Foresight — With future researchers Scott Smith (Changeist) and William Cockayne (Stanford) and Nokia designer Francesco Cara.

Haug also announced that LIFT is exporting itself to Asia: after a successful small launch event a few weeks ago in Seoul, South Korea, they’re now planning a full LIFTAsia in September 2008, again in Seoul.

I am very pleased to notice that Genevieve Bell, Paul Dourish and Francesco Cara are amongst the speakers.

6 October 2007

Ethnography in Industry: Notes from EPIC2007

EPIC
Today is the closing day of EPIC 2007, the third international Ethnographic Praxis in Industry Conference, in Keystone, Colorado, USA.

EPIC is the premier international forum bringing together artists, computer scientists, designers, social scientists, marketers, academics and advertisers to discuss recent developments and future advances around ethnographic praxis in industry. Keynote speakers this year are Genevieve Bell (Intel) and Brenda Laurel (California College of the Arts).

Jeffrey Bardzell, an assistant professor of HCI/Design and new media at the School of Informatics in Indiana University, writes on some of the tensions that were discussed at the conference, on his post on the OTOinsights blog:

“There was an interesting tension that many of the researchers seemed to be facing. On the one hand, their work was being used to help develop models for complex business practices. On the other hand, as ethnographers, they wanted to focus on concrete situations and contexts and the real, flesh-and-blood people within them. From my perspective, one way that this tension got addressed was to work proactively to improve communication between managers (who want the models) and employees, on whom the models are ideally grounded and in any case who will have to live with them once they are developed. Stated more abstractly, the ethnographers seemed to want to make a distinction between managing complex processes (which is seen as good) and implementing rationalist control schemes (which are seen as inhuman and bad).

Another major issue is one of legitimation. How can ethnographers convince managers and marketing leaders to take them seriously? How do they justify their work both intellectually (methods, data, etc.) and also from a business perspective (actually leads to better business processes or products)? Complicating this argument is the perceived conflict between the reductionist, abstract models that managers and marketing professionals want and the rich, individual “thick” and nuanced descriptions that ethnographers value and provide. Another way of saying this is that there is a lot of thinking about how ethnographic research can, should, does, or fails to connect to business cycles, that is, there is a lot of thinking about ways that ethnography can have real business impact.”

Read full story

5 October 2007

From the Electrical Fairy to the Magic Box

Genevieve Bell
An anthropological take on wireless broadband technology

Genevieve Bell, a highly respected anthropologist and director of user experience at Intel, gave a lecture this week at Rice University in Houston, Texas, entitled “From the Electrical Fairy to the Magic Box: An anthropological account of invisible infrastructures.”

Rice University’s News & Media Relations office has a short report:

“Bell’s talk [...] showed how historic, economic, regulatory and cultural frameworks affect the way wireless technology is perceived and used. The fast-talking, Australian-born scientist weaved together dozens of stories, both from her own work and from historical accounts dating to the 19th century. [...]

Throughout her talk, Bell sought to uncover the oft-overlooked religious, social and cultural dimensions that impact wireless technology.”

Read full story

4 September 2007

People regularly featured on this blog

In alphabetical order:

A
Marko Ahtisaari
Ken Anderson

B
Nik Baerten
Genevieve Bell
Chris Bernard
Tim Berners-Lee
Ralf Beuker
Nina Boesch
Danah Boyd
Stefana Broadbent
Tyler Brûlé
Bill Buxton

C
Jan Chipchase
Hilary Cottam
Mihaly Csikszentmihalyi
Alistair Curtis

D
Uday Dandavate
Liz Danzico
Regine Debatty
Paul Dourish

E
Jyri Engeström
Richard Eisermann

G
Jesse James Garrett
Fabien Girardin
Anand Giridharadas
Bruno Giussani
Adam Greenfield

H
Laurent Haug

I
Mizuko Ito

J
Bob Jacobson
Matt Jones

K
Jonathan Kestenbaum
Anne Kirah
Dirk Knemeyer
Jon Kolko
Mike Kuniavsky

L
Loïc Lemeur
Dan Lockton
Victor Lombardi

M
Nico Macdonald
John Maeda
Ranjit Makkuni
Ezio Manzini
Roger Martin
Stefano Marzano
Simona Maschi
Bruce Mau
Grant McCracken
Jess McMullin
Peter Merholz
Crysta Metcalf
Bill Moggridge
Peter Morville
Ulla-Maaria Mutanen

N
Jakob Nielsen
Donald Norman
Nicolas Nova
Bruce Nussbaum

P
Steve Portigal

R
Carlo Ratti
Howard Rheingold
Louis Rosenfeld
Stephen Rustow

S
Dan Saffer
Nathan Shedroff
Jared Spool
Yaniv Steiner
Bruce Sterling

T
John Thackara

V
Marco van Hout
Rob van Kranenburg
Mark Vanderbeeken
Joannes Vandermeulen
Jeffrey Veen
Timo Veikkola
Michele Visciola
Eric von Hippel

W
Tricia Wang
Luke Wroblewski

Z
Paola Zini
Jan-Christoph Zoels

20 July 2007

Nicolas Nova talk now on Google Video

Nicolas Nova video
The video of last week’s talk by Nicolas Nova in Turin is now available on Google Video. The slides are available here (pdf, 1.36mb, 90 slides).

Nicolas Nova is a researcher at the Media and Design Lab at the Swiss Institute of Technology, Lausanne and one of the organisers of the LIFT conference.

His talk “Designing a new ecology of mixed digital and physical environments” was a critical overview of ubiquitous computing based on current research in the field (showing what people like Paul Dourish or Genevieve Bell are discussing but also geographers such as Stephen Graham), art/start-up/research projects and alternative visions such as what Nicolas is doing with Julian Bleecker.

The talk was organised by Experientia and the Order of Architects of the Province of Turin.

(Thanks to Experientia collaborator Haraldur Már Unnarsson for making this possible).

14 July 2007

Slides available of talk by Nicolas Nova in Turin

Nicolas Nova
A few days ago Nicolas Nova, a researcher at the Media and Design Lab at the Swiss Institute of Technology, Lausanne and one of the organisers of the LIFT conference, came to visit us in Turin, so Experientia organised a talk for him at the local Order of Architects.

Nicolas Nova reports:

“Currently in Torino, where I gave a talk yesterday organized by Experientia and the Order of Architects of the Province of Turin. My talk “Designing a new ecology of mixed digital and physical environments” was a critical overview of ubiquitous computing based on current research in the field (showing what people like Paul Dourish or Genevieve Bell are discussing but also geographers such as Stephen Graham), art/start-up/research projects and alternative visions such as what I am doing with Julian Bleecker. As I said in the talk, lots of the aspects presented here as design challenges are messy to reflect the complexity of ubicomp design.”

Download pdf (pdf, 1.36 mb, 50 slides)

(We will soon also post a video registration).

26 April 2007

The infrastructure of experience and the experience of infrastructure

Planning and Design
In “The infrastructure of experience and the experience of infrastructure: meaning and structure in everyday encounters with space” Intel‘s chief anthropologist Genevieve Bell and UC Irvine professor Paul Dourish explore space as an infrastructure for our lived experience of the world, and discuss the ways in which pervasive computing transforms this experience.

The paper was published in the latest issue of Planning and Design – a theme issue on “space, sociality, and pervasive computing“.

Abstract

Although the current developments in ubiquitous and pervasive computing are driven largely by technological opportunities, they have radical implications not just for technology design but also for the ways in which we experience and interact with computation. In particular, the move of computation `off the desktop’ and into the world, whether embedded in the environment around us or carried or worn on our bodies, suggests that computation is beginning to manifest itself in new ways as an aspect of the everyday environment.

One particularly interesting issue in this transformation is the move from a concern with virtual spaces to a concern with physical ones. Basically, once computation moves off the desktop, computer science suddenly has to be concerned with where it might have gone. Whereas computer science and human – computer interaction have previously been concerned with disembodied cognition, they must now look more directly at embodied action and bodily encounters between people and technology.

In this paper, we explore some of the implications of the development of ubiquitous computing for encounters with space. We look on space here as infrastructure—not just a technological infrastructure, but an infrastructure through which we experience the world. Drawing on studies of both the practical organization of space and the cultural organization of space, we begin to explore the ways in which ubiquitous computing may condition, and be conditioned by, the social organization of everyday space.

I am also quoting one synthesising paragraph from halfway into the paper:

What we are suggesting then is an alternative model of space and spatiality than that which dominates current discourse in the design of pervasive-computing technologies and environments. Pervasive computing brings computation out of the traditional desktop and into the spaces beyond; but the critical feature of these spaces is that they are always already populated and inhabited. More to the point, the experience of space is the experience of multiple infrastructures — infrastructures of naming, of movement, of interaction, etc — and these infrastructures emerge from and are sustained by the embodied practices of the people who populate and inhabit the spaces in question. Spaces are not neutral, and their complex interpretive structure will frame the encounter with pervasive computing; as, by the same token, the opportunities afforded by new technologies allow for a reinterpretation and reencounter with the meaning of space for its inhabitants. Fundamentally, the experience of space is coextensive with the cultural practice of everyday life.

I highly recommend reading this paper, although quite conceptual at times , and to savour their thoughts on for instance the importance of ‘seamful’ design (as opposed to seamless computing), “allowing technologies to make boundaries and seams visible”.

(Last year, Bell and Dourish wrote another very good paper together which provided a people-centred critique of the current ubiquitous computing paradigm.)

Download paper (pdf, 173 kb, 18 pages)

(via Peter Dalsgaard)

13 April 2007

The revolution will be televised and then switched off

Xing
Genevieve Bell, Intel’s senior anthropologist, started blogging and the first post immediately describes an intriguing research project on secondary homes.

“We care about how people live, how people want to live, about what matters to them; we strive to understand how technologies are used, understood, and imagined in homes around the world; and finally we seek to foster and develop technologies that provide a seamless fit with — and enhance — cultural, social, spiritual values and practices. (And yes, this is real work, and yes, it is an accepted way of thinking about technology, technology development and innovation. And yes, it is surprising to see this at Intel).

As my team and I are part of Intel’s Digital Home Group, we focus our energies on the ‘home’ in all its many forms and permutations. It is against this backdrop that I have been thinking about and studying ‘domestic satellites’ – homes away from home, or perhaps more precisely places of homefulness away from one’s primary residence. Think of these as dorm rooms, hotel rooms, hospital rooms, elder care facilities, vacation homes, even recreational vehicles, caravans, tents and perhaps your car or cubicle. All the places where we attempt to recreate some version of ‘home’, however incomplete or perhaps deliberately skewed.

I would argue (riffing on classic critical standpoint theory, and Harding’s notion of strong objectivity) that these sites, these domestic satellites, can tell us a whole lot about the nature of the home, precisely because they are a version, not the original rendering, of it. We might learn more about what people value, what they care about, and what frustrates them by seeing how they create home-like experiences away from home. Such domestic extensions also seemed likely to yield interesting technology opportunities in and of themselves – devices that would need to withstand long period of dormancy followed by sudden bursts of activities, or those that were energy conscious or aware, or those that have small format factors, high levels of portability and failsafe reliability and security.”

Although the project is not yet formally analysed, one interesting result is that “in listening to people talk about their second homes, the things they do there, and the things they do not, it is hard not to hear this almost lament, a kind of nostalgia, or longing for a time when technology didn’t feel quite so overwhelming.” People often use them as a place to escape from technology.

So Bell asks, “what should a multinational company that produces technology and technology visions do with such an insight?”

Read full story

(via Steve Portigal)

10 April 2007

Ubiquitous computing is messy

Ubicomp cup
I missed this article when it came out, but when Intel’s chief anthropologist Genevieve Bell writes (she describes herself as “a cultural anthropologist with a primary concern in information technology as a site of cultural production and the consequences for technology innovation and diffusion”), I pay attention – even a year later.

The article, entitled “Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision”, was written together with Paul Dourish (professor of informatics and computer science at UC Irvine) and published in April last year.

It starts from the premise that the ubiquitous computing vision is now over a decade old, and argues for a “ubicomp of the present” which draws “on cross-cultural investigations of technology adoption” and “takes the messiness of everyday life as a central theme”.

“Our failure to notice the arrival of ubiquitous computing is rooted (at least in part) in the idea of seamless interoperation and homogeneity. The ubicomp world was meant to be clean and orderly; it turns out instead to be a messy one. Rather than being invisible or unobtrusive, ubicomp devices are highly present, visible, and branded, but perhaps still unremarkable in the sense explored by Tolmie et al. Ubicomp has turned out to be characterized by improvisation and appropriation; by technologies lashed together and maintained in synch only through considerable efforts; by surprising appropriations of technology for purposes never imagined by their inventors and often radically opposed to them; by widely different social, cultural and legislative interpretations of the goals of technology; by flex, slop, and play.”

Download article (pdf, 240 kb, 11 pages)

(via Small Surfaces)

27 March 2007

Intel admits tech can be tedious [The Register]

Professor Genevieve Bell takes questions
Genevieve Bell has a message for technologists who espouse the self-serving view that the more cell phone, laptops and other gizmos we integrate into our life the happier we’ll be: people often get fed up.

That notion may be obvious to anyone who has experienced the simultaneous, and seemingly unending, flow of instant messages, emails and ringing phones, all proclaiming to be urgent. But you generally won’t hear it from the companies who are trying to force their hardware and software down our throats.

Until now.

Bell is a “resident anthropologist” at Intel, who has conducted years of research into everyday people’s attitudes about technology. Her finding is that people are frequently looking for a respite.

“Someone once said to me they thought of their cell phone and the bundle of technology in their backpack as being like a nest of chirping birds and all the little mouths of baby birds all demanding to be fed,” Bell said to a small gathering of reporters. “It had gotten to this point that what they really wanted to do was fling their backpack into the river.”

Bell reached the conclusion by observing people somewhat out of the mainstream. She’s spent a fair amount of time studying enthusiasts of recreational vehicles, backpackers and people who own second homes, usually used for several months out of the year as vacation spots. The idea: these seekers of alternative abodes can tell us a lot about the way we all would prefer to live.

Read full story

18 February 2007

High technology meets cultural anthropology: Dr Genevieve Bell

Professor Genevieve Bell takes questions
The Australian Broadcasting Corporation (ABC) features Genevieve Bell, Intel’s top anthropologist, who was keynote speaker at the recent Australasian Computer Science Week, where she discussed the past and the future of wireless technology trends around the world and across generations.

“I have a group of about 15 other researchers who work with me, and one of the things we’re trying to do is not just look at a brief moment when a human being interacts with a piece of technology – because sure that’s interesting but in some ways it’s not interesting unless you know the bigger picture … we go to a range of different countries around the world, we spend time living off and with people in their homes participating in their daily activities.

“What we’re interested in is the rhythm of life. What people care about what motiviates them, what frustrates them, what annoys them… in some ways the really mundane stuff of daily life, so you know – what do you do when you get up in the morning? Can I come shopping with you? Can I come down to the temple or the pub or the park – I’ve done all of those things, because part of what you want is to get a sense of that much bigger picture of people’s lives.”

- Read full story

- Listen to a discussion with Genevieve Bell on how her job works, how technologies differ worldwide, and how babyboomers are the most tech-savy generation modern civilisation has ever seen. MP3, duration: 13mins 15secs

- Listen to edited version of the keynote by Genevieve Bell at the Australasian Computer Science Conference, beginning with the cultural implications of basic broadband wireless technology in American versus Asian homes. MP3, duration: 55mins 38secs

2 February 2007

Interview with Genevieve Bell, director of user experience at Intel

Genevieve Bell
Genevieve Bell is a highly respected anthropologist and director of user experience at Intel.

In this interview with Australian usability consultant Gerry Gaffney, she talks about what it means to build technology with the home in mind, about cultural influences in the use of technology, about the connection between religion and technology, and about sheds.

Genevieve says that part of what people want is for technology to be invisible.

“Computational power is important but what people see is the experience.”

Listen to interview (mp3, 11.6 mb, 25:20)

17 December 2006

The home is not about efficiency or technology

Intel's Genevieve Bell observing in a French kitchen
Genevieve Bell, a highly respected anthropologist and director of user experience at Intel, writes in the latest issue of Fast Company about the fallacy of trying to make the home more rational:

“The challenge for technology companies isn’t to see the home as another place where we can rationalise production.”

“The digital home is never going to be about technology–it’s about the people who live there. We have slow-moving cultural paradigms, and ‘home’ means something in our imaginations. In England and America, you say, ‘My home is my castle.’ In India, people talk metaphorically about their homes as ‘pure’ and the outside world as ‘polluted.’ In Indonesia, home means grace, modesty and simplicity.”

“The things that people care about aren’t changing– we’re curious, we want to be socially connected and spiritually inspired. The home is not a blank slate waiting for technology to arrive.”

Read full story

28 September 2006

No more SMS from Jesus: ubicomp, religion and techno-spiritual practices

Prayer times application
In a reflective and insightful paper, Dr. Genevieve Bell, a highly respected anthropologist and director of user experience at Intel, analyses the use of technology to support religious practices.

Bell argues that “the ways in which new technologies are delivering religious experiences represent the leading edge of a much larger re-purposing of the internet in particular, and of computational technologies more broadly, that has been underway for some time.”

“We need to design a ubiquitous computing not just for a secular life, but also for spiritual life, and we need to design it now!” she claims. “In no small part, this sense of urgency is informed by an awareness of the ways in which techno-spiritual practices are already unfolding; it is also informed by a clear sense that the ubicomp infrastructures we are building might actively preclude important spiritual practices and religious beliefs.”

She adds that, despite the fact “there are few other practices or shaping narratives [as religion] that impact so much of humanity”, there has been up till now “an ideological and rhetorical separation of religion and technology”, which says a lot about “the implicit understanding of the kinds of cultural work” that technology should enable. Instead Bell positions: “If it is indeed the case, that religion is a primary framing narrative in most cultures, and then religion must also be one of the primary forces acting on people’s relationships with and around new technologies – one could go as far as to suggest that there can be no real ubiquitous computing if it does not account for religion.”

The anthropological research the paper is “informed by”, took place in urban settings in India, China, Malaysia, Singapore, Korea, Indonesia and Australia. Bell relied on “a range of ethnographic methods and methodologies, including participant observation, semi-structured interviews, ‘deep hanging-out, and genealogies of ICTs to explore life in one hundred very different Asian households.”

The paper ends with two short scenarios that she wrote “as part of a
corporate exercise to develop a future vision for user-centered computing in 2015.”

The paper was published in P. Dourish and A. Friday (Eds.): Ubicomp 2006, LNCS 4206, pp. 141 – 158, 2006, Springer-Verlag Berlin Heidelberg 2006.

Since it is not clear where you can download the paper, but Bell herself sent it out to the public anthrodesign Yahoo! email group with 853 subscribers, I consider it to be part of the public domain and re-post it here (pdf, 216 kb, 18 pages).

3 August 2006

PICNIC 2008

Experientia/Putting People First is a media partner of PICNIC 2008. Set up as a series of events – a top-class conference, seminars and workshops – PICNIC will be held in Amsterdam from 24 to 26 September this year, and will attract thousands of creative minds from all over the world.

Speakers

PICNIC brings together and disseminates the ideas and knowledge of the world’s best creators and innovators, including the following speakers: Stefan Agamanolis (scientist and developer); Genevieve Bell (anthropologist, Intel); Pim Betist (music lover and entrepreneur); Ben Cerveny (director, Playground Foundation); Matt Costello (writer and games developer); Esther Dyson (investor); Jyri Engeström (founder, Jaiku); Addy Feuerstein (founder, All of me); Eileen Gittins (founder, Blurb); Bruno Giussani (writer, commentator, entrepreneur); Adam Greenfield (futurist, Nokia); Rafi Haladjian (co-founder, Violet); Matt Hanson (movie maker); Laurent Haug (LIFT); Jeff Jarvis (media analyst, blogger); Michael B. Johnson (Pixar); Matt Jones (co-founder, Dopplr); Younghee Jung (senior design manager, Nokia); Ben Kaufman (founder, BKMedia, Mophie, Kluster); Aaron Koblin (artist, designer, researcher); Charles Leadbeater (advisor and author); Loic Le Meur (entrepreneur); Stefano Marzano (CEO, Philips Design); Bill Moggridge (founder, IDEO); Claus Nehmzow (general manager, Method); Madan Rao (consultant and writer); Martin de Ronde (director, OneBigGame); Ton Roosendaal (chairman, Blender Foundation); Philip Rosedale (founder, Linden Lab); Ken Rutkowski (KenRadio Broadcasting); Justus Schneider (marketeer); Clay Shirky (author); Eskil Steenberg (game designer); Linda Stone (writer, speaker, consultant); Kara Swisher (co-executive editor, AllThingsDigital); Itay Talgam (conductor); Michael Tchong (Ubercool); Peter Thaler (artist, entrepreneur); Vital Verlic (co-founder, OpenAd); Werner Vogels (CTO, Amazon); Kevin Wall (CEO, Control Room); and Ethan Zuckerman (blogger).

PICNIC Themes

The main theme of PICNIC’08 is “Collaborative Creativity” in its many guises. The organisers will look at new and connected forms of intelligence and creativity, from the fields of entertainment, science, the arts and business. From the global brain to crowd-sourced design, from data visualization techniques to fostering creativity; from connected cities to connected souls: in a series of ground-breaking presentations, discussions and debates PICNIC will explore the future of collaborative creativity and its implications for us all.

Below some of the themes the PICNIC’08 Conference will explore:

  • The Global Mind What happens if everyone is connected to everyone, all the time? PICNIC explores collaborative creative processes that involve large groups of people.
  • The Tupperware Economy Friends’ referrals are at the heart of new ‘advertising’ programmes. Social networks are commercial ventures that interlink communication and commerce in new ways.
  • Almost Real Advances in technology are also connecting us in new ways. From 3D cinema, to life video interactions and from 4K video to distributed opera, PICNIC explores reality in its new digital guise.
  • Future Urban Spaces Cities are experiments in new social forms, based on real-time information and feedback. How can we develop sustainable cities?
  • Creative Leadership How can leaders orchestrate creativity and innovation in an age of collaboration?
  • Domination of Infotainment Today more than ever, we can follow events as they unfold. The adrenaline of live reporting, turns news in to a game.

Media partnership with Putting People First

In the months leading up to the event, Putting People First, will feature several interviews with the speakers, including some exclusive ones. During the event we will also cover the event live.

Last updated: 24 May 2008