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Putting People First

Daily insights on user experience, experience design and people-centred innovation
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Search results for 'shedroff'
4 September 2007

People regularly featured on this blog

In alphabetical order:

A
Marko Ahtisaari
Ken Anderson

B
Nik Baerten
Genevieve Bell
Chris Bernard
Tim Berners-Lee
Ralf Beuker
Nina Boesch
Danah Boyd
Stefana Broadbent
Tyler Brûlé
Bill Buxton

C
Jan Chipchase
Hilary Cottam
Mihaly Csikszentmihalyi
Alistair Curtis

D
Uday Dandavate
Liz Danzico
Regine Debatty
Paul Dourish

E
Jyri Engeström
Richard Eisermann

G
Jesse James Garrett
Fabien Girardin
Anand Giridharadas
Bruno Giussani
Adam Greenfield

H
Laurent Haug

I
Mizuko Ito

J
Bob Jacobson
Matt Jones

K
Jonathan Kestenbaum
Anne Kirah
Dirk Knemeyer
Jon Kolko
Mike Kuniavsky

L
Loïc Lemeur
Dan Lockton
Victor Lombardi

M
Nico Macdonald
John Maeda
Ranjit Makkuni
Ezio Manzini
Roger Martin
Stefano Marzano
Simona Maschi
Bruce Mau
Grant McCracken
Jess McMullin
Peter Merholz
Crysta Metcalf
Bill Moggridge
Peter Morville
Ulla-Maaria Mutanen

N
Jakob Nielsen
Donald Norman
Nicolas Nova
Bruce Nussbaum

P
Steve Portigal

R
Carlo Ratti
Howard Rheingold
Louis Rosenfeld
Stephen Rustow

S
Dan Saffer
Nathan Shedroff
Jared Spool
Yaniv Steiner
Bruce Sterling

T
John Thackara

V
Marco van Hout
Rob van Kranenburg
Mark Vanderbeeken
Joannes Vandermeulen
Jeffrey Veen
Timo Veikkola
Michele Visciola
Eric von Hippel

W
Tricia Wang
Luke Wroblewski

Z
Paola Zini
Jan-Christoph Zoels

28 February 2007

Nathan Shedroff on making meaning [Core77]

Nathan Shedroff
Nathan Shedroff, experience design “guru”, author of the seminal Experience Design 1 and co-author of Making Meaning: How Successful Businesses Deliver Meaningful Customer Experiences, sits down with Steve Portigal in San Francisco to talk about the experience and design of experience design.

“Shedroff’s definition gets things started: “Experience design is an approach to design, and you can use that approach in pretty much any discipline—graphic design or industrial design or interaction design, or retail design. It says the dimensions of experience are wider than what those disciplines normally take into account. And if you think wider—through time, multiple senses and other dimensions—then you can create a more meaningful experience.”

And he follows it up with the 5 levels of significance:

  1. Function (“Does this do what I want it to do?”)
  2. Price (“There are lots of cars out there to get me from point A to point B”)
  3. Emotion (“That’s where lifestyle is engaged. How does this make me feel?”)
  4. Identity or Value (“This is subconscious: “Would I be caught dead with this?; am I a Nike fan, or an Adidas fan?”)
  5. Meaning (Not “Is this me?”, but “Does this fit my reality?” “Does this even fit inside the world as I perceive it?”)

- Listen to interview (mp3, 45 min)
- Download audio file (right click or CTRL-click) (mp3, 41.7 mb, 45 min)
- More Core77 broadcasts

2 December 2006

Interaction-Ivrea legacy is getting lost

Interaction Design Institute Ivrea
Interaction Design Institute Ivrea ceased to exist nearly five months ago. It survived for a while in Milan (hosted by the Domus Academy), but that is now also finished.

I am not going to analyse the politics of the decline here (a blog post is not enough!) nor the financial intricacies of it all (although a full account of it wouldn’t be bad). Suffice it to say that many Interaction-Ivrea graduates are working for major international companies and that also two of the four Experientia founders are former Interaction-Ivrea staff members (Jan-Christoph Zoels and myself).

That said, the website of Interaction-Ivrea used to be an access point to rich content on projects and on people. I worked on it a lot to help assure that. No longer so.

Although all the content is technically still there (including interviews with people like John Maeda, Ranjit Makkuni and Nathan Shedroff), most of it is not accessible anymore from the home page. The same thing applies to the personal student sites (which former students can no longer update or correct) or staff bio pages. The “people” and “news” menu buttons are no longer even active.

It has become a dead site, which is not managed anymore and with most of the content hardly accessible.

This is not the place now to point fingers. The decline of Interaction-Ivrea was in my mind a process of immense value destruction. It is quite disheartening to see that this now seems to continue.

The main comfort is that good people went through the place and are now changing the fields of interaction design, experience design, and people-centred design all over the world, including here in Italy itself.

15 September 2006

Belgian experience design lab getting off the ground

Media & Design Academy - Experience Design Lab
One of the exciting initiaves within the Belgian C-Mine project is a new Experience Design Lab within the Media & Design Academy, a platform with the double function of integrating and transforming the various disciplines of the academy, and enabling the school to reach out to and collaborate with the social and economic tissue of the region they are in, through a new and engaging vision.

To better define the vision and the concept of the lab, the academy has invited some authorities in the field for a one day conference on Friday 29 September. Nathan Shedroff will deliver the keynote address. Other speakers include:

Experientia partner Mark Vanderbeeken myself will moderate one of the sessions. The project is guided by academy director Henk Heuts, project manager Jan Louis De Bruyn and programme manager Virginia Tassinari. Virginia, who only last year moved to Belgium from Italy, coordinates the content development of the lab and is one of the driving forces behind its visioning.

The event, which will be held in English, is open to an interested public, so if you are near that area, do register on their website.

The Experience Design Lab and the C-Mine project in general are endeavours close to our heart, since they are sited in an area Mark grew up in, embody a social and engaged vision of design, and are driven by a dynamic group of young people.

11 September 2005

Defining experience design

 
Bob Jacobson and Paula Thornton of Total Experience just opened a discussion (which is also taking place on this blog – see comments) on defining experience design and on the future of their professional blog. Here is their working definition of experience design:

“Experience design is about the design of environments — from conception through deployment – that convey an idea, engender an emotion and catalyse action.”

Meanwhile, Nathan Shedroff just updated his own evolving glossary of experience design.

4 August 2005

Making Meaning: The Business of Experience Design

Making_meaning
Making Meaning: The Business of Experience Design is a book about how people make meaning in their lives and how companies can use this understanding to create more meaningful and successful products and services.

In this book, the authors Steve Diller, Nathan Shedroff and Darrel Rhea explore the dimensions of Experience Design in the context of business value and describe a tested development process that any company or organisation can use to better understand their customers in terms of meaning, and better develop products and services that will be of meaning to them.

The book is published by New Riders and will be for sale at the end of 2005. [Amazon link]

28 May 2005

Nathan Shedroff’s glossary of experience design

Piemonte3s
An evolving glossary of experience design.

Go to website