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Search results for '"bruce sterling"'
26 September 2009

The city is a battlesuit for surviving the future

Future metro
Matt Jones, design director at Berg in London, has published a piece in Future Metro which Bruce Sterling “would like to call ‘the greatest design-fiction writing I’ve ever seen,” but (a) it’s not about design, (b) it’s not fictional and (c) it’s not even writing.”

“This piece,” Sterling says, “is doing the same futuristic thing that Archigram did decades ago, except for us, for now, in our idiom, with our techniques. It’s far-out, it’s edgy, it’s visionary, it’s truly violative of the given norm, and yet there’s nothing merely cheap and sensational here. These are ground-breaking concepts dressed in a Pop Art battlesuit, and beneath that guise lies profundity. Time is going to be kind to this.”

A small excerpt:

“I’d contend cities are not just engines of invention in stories, they themselves are powerful engines of culture and re-invention. [...]

Cities are the best battlesuits we have.

It seem to me that as we better learn how to design, use and live in cities – we all have a future.”

Read full story

22 September 2009

Enhancing user interaction with first person user interface

Sensors 1st person
Luke Wroblewski, an internationally recognized Web thought leader and Senior Director of Product Ideation & Design at Yahoo! Inc., provides a comprehensive overview of augmentation as a user interface, complete with real-world examples.

“Though many computer applications and operating systems make use of real-world metaphors like the desktop, most software interface design has little to do with how we actually experience the real world. In lots of cases, there are great reasons not to directly mimic reality. Not doing so allows us to create interfaces that enable people to be more productive, communicate in new ways, or manage an increasing amount of information. In other words, to do things we can’t otherwise do in real life.

But sometimes, it makes sense to think of the real world as an interface. To design user interactions that make use of how people actually see the world -to take advantage of first person user interfaces.

First person user interfaces can be a good fit for applications that allow people to navigate the real world, “augment” their immediate surroundings with relevant information, and interact with objects or people directly around them.”

Read full story

(via Bruce Sterling)

25 August 2009

Ideas for thought from the Symposium for the Future

Symposium for the Future
The New Media Consortium is hosting a Symposium for the Future October 27-29 that will explore actual and potential applications of technology that could impact issues of global importance over the next five years and beyond.

To generate dialog and discussion around the topic, and to help prospective proposal writers to frame their ideas about the conference themes, the organisers invited danah boyd (Microsoft Research and the Berkman Center, Harvard), Gardner Campbell (Baylor University), and Holly Willis (The Institute for Multimedia Literacy, USC), all people who have thought quite a bit about ideas behind this symposium, to craft a series of essays from three distinct perspectives on the topic.

It is easy to fall in love with technology (alternate link)
by danah boyd, researcher at Microsoft Research New England and Fellow at the Harvard University Berkman Center for Internet and Society

“There are also no such things as “digital natives.” Just because many of today’s youth are growing up in a society dripping with technology does not mean that they inherently know how to use it. They don’t. Most of you have a better sense of how to get information from Google than the average youth. Most of you know how to navigate privacy settings of a social media tool better than the average teen. Understanding technology requires learning.”

The stars our destination (alternate link)
by Gardner Campbell, director of the Academy for Teaching and Learning at Baylor University

“Though I know these marvelous information and communication technologies we live with every day are fraught sixteen ways from Sunday, I believe they are also a kind of poem we have written together, a film we have made together, a medium that has enabled what Clay Shirky identifies as “the largest increase in expressive capability in the history of the human race” (Here Comes Everybody). That increase happened because we wanted it to, because we have not yet found the boundaries of our ambitions for connection and expression.”

Tactics and haptics and a future that’s now
by Holly Willis, director of academic programs at the University of Southern California‘s Institute for Multimedia Literacy

“We need to take seriously the significance of a vision of the future, not so much with regard to fantastic scenarios – the stuff of science fiction, which as we know, does play an important role in envisioning the future – but instead in terms of tangible, real-world realities. Why? Because when we talk about “the future” these days, we’re no longer thinking about a long, gently winding road disappearing into a distant horizon, but instead a window (or screen?) pushed up close against our noses. The temporal horizon has shrunk, and the future, as Bruce Sterling said recently at Reboot, is really about a transition happening right now.”

24 August 2009

The augmented reality avalanche

Bruce Sterling on AR
The last few weeks we have witnessed an avalanche of posts about augmented reality.

To begin with there is Bruce – Bruce Sterling that is.

He has been following the trend for months now, all culminating at his excellent keynote speech during the Layar event in Amsterdam.

In his keynote, entitled ““At the Dawn of the Augmented Reality Industry“, Bruce talks about its history, the cool side (“a techno-visionary dream come true”), the dark side (“you are going to get the four horsemen of the apocalypse”) and gives the industry some pointers to be successful (“you’re not going to look like you are looking now”).

Watch it. Seriously.

Other recent contributions on this topic that caught my attention are:

Inside out: interaction design for augmented reality [UX Matters]
by Joe Lamantia
The role of experience design in regard to the inside-out world of augmented reality is critical, because, as [Victor] Vinge also pointed out, “Reality can be whatever the software people choose to make it, and the people operating in the outside, real world choose it to be.” The UX community needs to find ways to participate in and shape this design probe into the experience of everyware. To UX designers of all stripes, this blizzard of AR products offers a collection of prototypes that can help us understand and refine the basic interaction models and experience concepts that will underlay future generations of everyware. UX professionals can offer an essential perspective—as well as substantial history and a critical set of methods and skills—for the creation of delightful, useful, and humane augmented experiences, expanding their relevance and value. This opportunity is upon us now and is ours to grasp—or miss!

Augmented reality? More like awkward hilarity [Wired UK]
by Michael Conroy
“Any sufficiently advanced technology is indistinguishable from magic.” By overlaying the real (live video) with the virtual (data, images, 3D models), augmented reality (AR) may be the most convincing example of Arthur C. Clarke’s third law of prediction. When it works, that is.

Handsets enhance the real world [BBC News]
by Dan Simmons
Imagine seeing interesting information pop up as you stroll around. It is almost like a sixth sense, and it used to be mainly the stuff of science fiction. But Augmented Reality (AR) – in which live video images like those from mobile phone camera are tagged with relevant data – is starting to be widely available.
Check the Layar video.

Augmented reality: five barriers to a web that’s everywhere[ReadWriteWeb]
by Marshall Kirkpatrick
“The internet smeared all over everything.” An “enchanted window” that turns contextual information hidden all around us inside out. A platform that will be bigger than the Web. Those are the kinds of phrases being used to describe the future of what’s called Augmented Reality (AR), by specialists developing the technology to enable it. Big questions remain unanswered, though, about the viability of what could be a radical next step in humanity’s use of computers.

17 July 2009

Futures 2.0: rethinking the discipline

Alex Soojung-Kim Pang
Alex Soojung-Kim Pang of The Institute for the Future has been working recently on a think-piece on what futures would look like if it started now:

“If instead of starting during the Cold War, in the middle of enthusiasm for social engineering, computer programming, and rationalistic visions of future societies, futures was able to draw on neuroscience and neuroeconomics, behavioral psychology, simulation, and other fields and tools.” [...]

“If there was no Global Business Network, no IFTF, no organized or professionalized efforts to forecast the future– what would the field look like? What kinds of problems would it tackle? What kinds of science would it draw on? And how would it try to make its impact felt?”

- Read full story
- Download essay

Also from Alex, the “The Evil Futurists’ Guide to World Domination: How to be Successful, Famous, and Wrong“. According to Bruce Sterling, Pang’s “evil futurist” is “a morally-certain holy prophet with a scripture“.

5 July 2009

The future of money

Stowe Boyd
Stowe Boyd, an internationally recognised authority on social applications and their impact on business, media, and society, launched a new interview series examining the future of money.

The series is sponsored in part by Neo.org, a non-profit he is working with. Because of Neo’s efforts toward defining and implementing a new digital currency, Boyd hopes that a series on the future of money might line up well, and draw some attention to Neo’s efforts.

Each interview comes with a video and a bulleted set of highlights.

Christian Nold and The Bijlmer Euro
In this interview Christian Nold, an artist, designer and educator working to develop new participatory models for communal representation, discusses his project in the Bijlmer area in South East Amsterdam, where he aimed to develop a prototype system for an alternative local currency that could support local development and work in conjunction with the Euro.

Bruce Sterling
“When you are interested in magic, you might want to talk to a witch doctor, so when I started to think about the future of money, I thought I should talk to a science fiction author. Who better? As it so happens, I know one,” writes Boyd.
Bruce was kind enough to mention me [i.e. Mark Vanderbeeken], our company and the recent KashKlash project we did with Heather Moore and the Vodafone UE Group.

Alternative currencies: Is small the new big?
This third piece reflects on the value of alternative currencies, starting with the following two questions:
1. Does an alternative currency have to be in large scale use? Is it possible for it to be a ‘success’ at small scale?
2. Do alternative currencies have to stand for something? Do they have to represent a strong position on some issue or social cause?

Intangible Money + Cell Network Banks = Secure Money
Olga Morawczynski is a doctoral candidate at the University of Edinburgh, posting some of her work on mobile banking in Africa at the CGAP (Consultive Group to Assist the Poor) website. She noted that the normal flow of fund transfers in Kenya — from the cities to rural relatives — reversed during recent violence there.

Richard Smith and the Dollar ReDe$ign Project
Richard’s deep motivation was to help restart the economy, and the means? Redesigning our money, and rebranding it, to shift our thinking and to help the little bits of paper in our pockets act as a sort of social catalyst for change. He set up the project in the form of a contest, and received dozens of truly wonderful designs.

And there is more to come still…

23 June 2009

First LIFT09 France videos are online

LIFT France
The first LIFT France conference took place last way in Marseilles. Being in Seoul, South Korea, myself, I missed it entirely, but luckily the videos are now becoming available.

Welcome to Lift!
Lift founder Laurent Haug and Lift France chair Daniel Kaplan will explain the theme and organization of the conference.

Initial and necessary challenge: “Technology & Society: Know your History!”
Is technology liberating us or enslaving us? Hardly a new question, says Dominique Pestre… He will thus challenge us to raise our level of thinking and, in searching for an answer, to embrace dissensus and complexity: How can we welcome techno-skeptics in order to produce more sustainable technologies? Can we really believe that green techs will allow us to avoid drastic (and collective) choices on how we live? How can the interaction between markets, democracy, usage, science, code, become more productive?
Keynote: Dominique Pestre, historian of Science, EHESS, Paris

Changing Things (1) – The Internet of Things is not what you think it is!
If the “Internet of things” was just about adding chips, antennas and interactivity to the things we own, it would be no big deal. Discover a wholly different perspective: Open, unfinished objects which can be transformed and reprogrammed by their users; Objects that document their own components, history, lifecycle; Sensitive and noisy objects that capture, process, mix and publish information. Discover an Internet of Things which intends to transform the industrial world as deeply as the current Internet transformed the world of communication and media.
Keynote: Bruce Sterling, writer, author of Shaping Things
They do it for real: Usman Haque (haque :: design + research / Pachube) and Timo Arnall (Elastic Space)

Video: Timo Arnall: “Making Things Visible” [22:13]
A designer and researcher at Oslo School of Architecture, Timo Arnall offers here his perspective about networked objects and ubiquitous computing. His presentation, and the intriguing design examples he takes, highlights two phenomena. On the one hand, he describes how sensors and RFIDs can enable to “make things visible” as the title of his presentation expresses. On the other hand, he shows the importance of going beyond screen-based interactions.

Changing Things (2) – Fab Labs, towards decentralized design and production of material products
Existing or unheard-of things, designed, modified, exchanged and manufactured by individuals or entrepreneurs anywhere in the world; Local workshops equipped with 3D printers and digital machine-tools, able to produce (almost) anything out of its 3D model; P2P object-sharing networks… Are “Fab Labs” heralding a new age of industrial production?
Keynote: Mike Kuniavsky, designer, ThingM
They do it for real: Alexandra Deschamps-Sonsino (Tinker.it) and Michael Shiloh (OpenMoko / MakingThings)

Changing Innovation (1)- The end of IT
Today, corporate information systems are innovation’s worst enemies. They set organizations and processes in stone. They restrict the enterprise’s horizons and its networks. They distort its view of the world. But ferments of change emerge. Meet those who breathe new air into current organizations, those who design tomorrow’s Innovation Systems.
Keynote: Marc Giget (Cnam)
They do it for real: Euan Semple (Social computing for the business world) and Martin Duval (Bluenove)

Changing Innovation (2) – Innovating with the non-innovators
Innovating used to be a job in itself. It has become a decentralized procès which includes, in no particular order, researchers, entrepreneurs, designers, artists, activists, and users who reinvent the products they were supposed to consume. Why is that important? What does it really change? And where will it stop? WILL it stop somewhere?
Keynote: Catherine Fieschi, Counterpoint/British Council
They do it for real: Marcos Garcia (Madrid’s Medialab-Prado) and Douglas Repetto, artist and founder of Dorkbot

Takeaways: Nathalie Kosciusko-Morizet’s thoughts from Lift
NKM“, 35, is Minister of State to the Prime Minister, with responsibility for Forward Planning and Development of the Digital Economy. Known as an activist for sustainable development, she was minister in charge of Ecology between 2007 and 2009.

Video: Nathalie Kosciusko-Morizet’s takeaways (FR) [43:52]

Changing the Planet (1)- Sustainable development, the Way of Desire
What if global warming and the exhaustion of natural resources were in fact, initially, design problems? How do we move from bad, unsustainable design to a design – of goods, services, systems – that is sensitive and sustainable, durable and beautiful, sensible and profitable? Could we build sustainable growth on desire as well as reason, on creativity as well as regulation? Short answer: Yes!
Keynote: Dennis Pamlin, WWF, author of “Sustainability @ the Speed of Light”
They do it for real: John Thackara (Doors of Perception) and Elizabeth Goodman (designer, confectious.net)

Video: Dennis Pamlin: Changing the Planet [23:50]
Dennis Pamlin, who is Global Policy Advisor for the WWF, introduces the ecological challenges we face and contrast them with most of the technological progresses. His talk delineates a set of filters to understand how to judge innovation on conjunction with the long-term consequences they might have on the planet.

Video: John Thackara: Changing the Planet [23:14]
John Thackara, who is director of Doors of Perception, gives a provocative talk about the role of design in finding solutions to the ecological crisis. After inviting us to avoid terms such as “future” or “sustainable” as they maintain a certain distance to the problem we face, he shows a rich set of projects he participated in. He makes the important point that the resources to be put in place already exist and that they might not necessitates complex technological developments.

Changing the Planet (2) – Co-producing and sharing environmental consciousness
Planetary climate change is too large a challenge for each individual. It can quickly become abstract, technical, remote. How can we reconnect individual aspirations, personal and daily choices, to global challenges? How can we all become part of environmental measurement, evaluate and compare the impact of our own activities, become parts of our collective environmental consciousness?
Keynote: Gunter Pauli, ZERI (Zero Emissions Research & Initiatives)
They do it for real: Frank Kresin (Waag Society) and François Jegou (SDS-Solutioning / Sustainable Everyday)

Video: Gunter Pauli: Changing the Planet [55:14]
Gunter Pauli, who founded and directs ZERI, the “Zero Emissions Research Initiative” of the United Nations University in Tokyo, spoke about redesigning manufacturing processes into non-polluting clusters of industries.

Conditional Future
“The best way to predict the future, is to invent it”, said Alan Kay (and Buckminster Fuller). That is only true if as many of us as possible are given the opportunity to discuss, build, experiment and reflect upon their present and their future. Three speakers describe the conditions required to make that possible.
Rob van Kranenburg (Fontys Ambient Intelligence, Council) and Jean-Michel Cornu (Fing)

More videos are being posted to LIFT’s Vimeo, DailyMotion, Blip, Metacafe, Revver and Viddler accounts, so you can choose the platform you like.

13 June 2009

Bill Thompson, BBC tech art critic at the Venice Biennale

Pixels and paintbrushes
Bill Thompson, back from the Venice Biennale, reflects on digital art and its relationship with technology.

“While there was a lot of interesting art, I saw little that attempted to explore our use of or reliance on technology itself, and the only two pieces I encountered that seemed to have any connection to digital technology for its own sake were rather disappointing as neither was working when I visited.”

Read full story

(via Bruce Sterling)

7 May 2009

Daniel Kaplan’s excellent critique of the Internet of Things

Daniel Kaplan
Daniel Kaplan, CEO of the French Next-Generation Internet Foundation (FING) and one of the driving forces behind the upcoming LIFT conference in Marseilles, France, has published three long essays with an excellent critique of the Internet of Things.

If you understand French, they are highly recommended reading. Otherwise, check the links as they often lead to English-language background resources.

In the first article, L’internet des objets n’est pas celui que vous croyez ! ["The Internet of Things is not what you think"], Kaplan describes the various visions of the Internet of Things, and the role of us, human beings, within these visions. Kaplan is worried as these technologies are taking controls and power away from the individual, which is exactly the opposite of what the internet set out to do, and therefore the Internet of Things carries no transformational vision.

But Kaplan goes further. His second piece, Révolution ou déception ? ["Revolution or deception?"], positions that the “Internet of Things” is not all what its name implies. It’s not even an internet, not technically, not socially, not economically. The way “things” are currently networked is entirely within silos — in terms of applications, services and organisations — and this has nothing to do with the view on pervasive interconnectedness that the inter-net concept contains. He also elaborates on what he means with the lack of transformational vision. Where the Internet always came with visions of social and cultural transformation, the Internet of Things is just nice-nice: we don’t hear anything but service, comfort, optimisation, health, reliability, sustainability, quality and security, usually performed by others on our behalf. If there is a vision, it is one of a control society.

In the closing piece Industrialiser l’internet ou internetiser l’industrie ? ["Industrialise the Internet or internetise the industry?"], Kaplan outlines a vision for an entirely different Internet of Things, which is open, modifiable, recyclable, social and evolutionary, and claims that a real “Internet of Things” will be driven by the thinking of such people as Julian Bleecker, Usman Haque and Bruce Sterling, and by cultures such as those of open source hardware (Arduino) or the fabrication movement (“Bricolabs”).

The first article in the series got republished in the technology section of the French newspaper Le Monde, and it looks like the others will soon follow.

Hubert Guillaud of InternetActu told me that these papers will soon be translated into English for the LiftBlog and when that happens, we will let you know here too.

26 April 2009

Design Fiction, an Interactions Magazine cover story by Bruce Sterling

Bruce Sterling
As a contributing editor for Interactions Magazine, Experientia partner Mark Vanderbeeken was tasked with finding clever people to write a story for the magazine. His first choice was Bruce Sterling. Bruce accepted and wrote a wonderful contribution — much appreciated by the editors — that was chosen as the magazine’s cover story.

“We have entered an unimagined culture. In this world of search engines and cross-links, of keywords and networks, the solid smokestacks of yesterday’s disciplines have blown out. Instead of being armored in technique, or sheltered within subculture, design and science fiction have become like two silk balloons, two frail, polymorphic pockets of hot air, floating in a generally tainted cultural atmosphere.”

Thank you Bruce.

Read full story

18 April 2009

Let them eat tweets

Tweet box
Virginia Heffernan writes in the New York Times Magazine on why Twitter is a trap.

“These worries started to surface for me last month, when Bruce Sterling, the cyberpunk writer, proposed at the South by Southwest tech conference in Austin that the clearest symbol of poverty is dependence on “connections” like the Internet, Skype and texting. “Poor folk love their cellphones!” he said. [...]

“Connectivity is poverty” was how a friend of mine summarized Sterling’s bold theme. Only the poor — defined broadly as those without better options — are obsessed with their connections. Anyone with a strong soul or a fat wallet turns his ringer off for good and cultivates private gardens that keep the hectic Web far away. The man of leisure, Sterling suggested, savors solitude, or intimacy with friends, presumably surrounded by books and film and paintings and wine and vinyl — original things that stay where they are and cannot be copied and corrupted and shot around the globe with a few clicks of a keyboard.”

Read full story

11 April 2009

LIFT France and I Realize Italy

LIFT France
Last month I announced that the next LIFT conference would take place in Marseilles, France on 18-20 June this year.

Entrepreneurs, researchers, artists, designers, and activists who are inventing radically new ways to innovate, design, produce, trade, exchange and manage, will be coming to LIFT France to express their vision of a “hands-on future”, a future of do-it-yourself change:

Changing Things: Towards objects that are not just “smart” and connected, but also customizable, hackable, transformable, fully recyclable; Towards decentralized and multipurpose manufacturing, or even home fabrication.

Changing Innovation: Towards continuous and networked innovation, emerging from users as well as entrepreneurs, from researchers as well as activists.

Changing the Planet: Towards a “green design” that reconnects global environmental challenges with growth, but also with human desire, pleasure, beauty and fun.

The programme is now finished and so is a pdf with background information.

Speakers are Alexandra Deschamps-Sonsino (Tinker.it!), Bruce Sterling, Catherine Fieschi (Counterpoint), Daniel Kaplan (FING), Dennis Pamlin (WWF), Dominique Pestre (École des hautes études en sciences sociales), Douglas Repetto (Columbia University), Edith Ackermann (MIT), Elizabeth Goodman (UC Berkeley), Euan Semple, François Jégou (Solutioning), Frank Kresin (Waag Society), Gunter Pauli (ZERI), Jean-Michel Cornu (FING), John Thackara (Doors of Perception), Laurent Haug (LIFT conference), Marc Giget (Conservatoire National Des Arts et Métiers), Marcos García (Medialab-Prado), Martin Duval (Bluenove), Michael Shiloh (Teach Me To Make), Mike Kuniavsky (ThingM), Nathalie Kosciusko-Morizet (French Government), Philippe Lemoine (LaSe), Rémi Dury (Da Fact), Rob Van Kranenburg (Waag Society), Timo Arnall, and Usman Haque (haque :: design + research).

The week before the LIFT France conference, on 9 and 10 June to be precise, you can attend the first edition of I Realize – The art of disruption, a conference held in Turin, Italy, only 370 km from Marseilles.

The organisers describe the event as “Two days aimed at identifying unsolved problems, suggesting possible (technological?) solutions and stimulating the creation of new disruptive start-ups in different fields:

I Eat: eating is not only about taste and quality anymore, but concerns issues as genetically engineered organisms (GEO), slow and bio food, fare trade and sustainability… and what would happen if a global blackout switched the electricity off tomorrow?

I Move & Interact: our ability to communicate and interact both as users and producers of information is more and more «anywhere, anytime, anyway». New physical and virtual ways of moving (or not moving…) are being developed but… (how) will we move in the future?

I Grow: individual growth and development is subject to an increasing number of inputs both on the intellectual side (design/media) and the physical/psychological side (wellness) …but are we really growing?”

Also this programme is ready (although in draft) and the speakers are Andrea Branzi (architect and designer), Alberto Cottica (Kublai project), Antonio Pascale (writer), Bruce Sterling (writer), Carlo Antonelli (Rolling Stone (Italia), Davide Scabin (chef), Elio (artist), Geoff Manaugh (BLDBLOG), Gianluigi Ricuperati (Abitare magazine), Igor Sibaldi (writer), Jennifer Higgie (Frieze magazine), Leonardo Camiciotti (TOP-IX), Maurizio Cilli (architect and urban designer), Moshe Bar, Nicolas Nova (LIFT lab), Peter Saville (founder of Factory Record), and Vittorio Pasteris (Lastampa.it).

4 April 2009

A post to look at and to act upon

Bruce Sterling and Jasmina Tesanovic
Bruce Sterling and Jasmina Tesanovic need your help.

Despite the fact that U.S. citizen Bruce Sterling and Serbian citizen Jasmina Tesanovic have been married for nearly five years, and for all I can tell still very much in love, US Immigrations doesn’t believe so.

Read full story

19 March 2009

Good design at Metropolis

Good Design
The March issue of Metropolis is focused on products with the theme of Good Design.

Several articles are fitting quite well with the topic of this blog:

What is good design?
By Peter Hall
The 20th-century definition of “good design” was driven primarily by form. Today the stakes are too high, and the world too complex, for a superficial response.

Good Is Sustainable (“Bending the Reeds” by Julie Taraska)
Good Is Accessible (“Updating a Workhorse”, an article on the Perkins Brailler by Kristi Cameron)
Good Is Functional (“Redefining Design” by Jennifer Kabat)
Good Is Well Made (“In Praise of the Supernormal”, Paul Makovsky interviews Jasper Morrison)
Good Is Emotionally Resonant (“Selective Memories”, Donald Norman on creating an evocative user experience)
Good Is Enduring (“Mari on Mari”, a profile on Enzo Mari by Martin C. Pedersen)
Good Is Socially Beneficial (“Products For a New Age”, Ken Shulman on how to deal with the world’s most vexing problems)
Good Is Beautiful (“Empty Promise”, a profile of Muji by Mason Currey)
Good Is Ergonomic (“A Call to Arms”, Suzanne LaBarre on the design of prosthetics)
Good Is Affordable (“Banal Genius”, Paul Makovsky on Sam Hecht’s intriguing Under a Fiver collection)

The New Reality
- Motor City Blues (Michael Silverberg on the Detroit three)
- Graduating Class (students completing ten top industrial-design programs talk about their career plans)
- Surviving the Storm (Belinda Lanks on how retailers look for new ways to attract shoppers in a hostile business climate)

Within the Product of No Product
By John Hockenberry
What are the implications for industrial designers if the strongest consumer impulse becomes not buying?

Product Panic: 2009
By Bruce Sterling
What’s an industrial designer to do in the midst of economic chaos? Our columnist offers some career advice.

Rekindling the Book
By Karrie Jacobs
Can Amazon’s new digital reader do for print what the iPod did for music?

(via Designing for Humans)

17 March 2009

Nokia’s Julian Bleecker essay on design, science, fact and fiction

Design Fiction
Julian Bleecker of Nokia calls it a “short essay”, but “Design Fiction: A Short Essay on Design, Science, Fact and Fiction” is really a 97 page book.

“Extending this idea that science fiction is implicated in the production of things like science fact, I wanted to think about how this happens, so that I could figure out the principles and pragmatics of doing design, making things that create different sorts of near future worlds. So, this is a bit of a think-piece, with examples and some insights that provide a few conclusions about why this is important as well as how it gets done. How do you entangle design, science, fact and fiction in order to create this practice called “design fiction” that, hopefully, provides different, undisciplined ways of envisioning new kinds of environments, artifacts and practices. [...]

The essay is a way of describing why alternative futures that are about people and their practices are way more interesting here than profit and feature sets. It’s a way to invest some attention on what can be done rather immediately to mitigate a complete systems failure; and part an investment in creating playful, peculiar, sideways-looking things that have no truck with the up-and-to-the-right kind of futures. [...]

Design Fiction is making things that tell stories. It’s like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, speculating bout the course of events; all of the unique abilities of science-fiction to incite imagination-filling conversations about alternative futures. It’s about reading P.K. Dick as a systems administrator, or Bruce Sterling as a software design manual. It’s meant to encourage truly undisciplined approaches to making and circulating culture by ignoring disciplines that have invested so much in erecting boundaries between pragmatics and imagination.

Design is about the future in a way similar to science fiction. It probes imaginatively and materializes ideas, the way science fiction materializes ideas, oftentimes through stories. What are the ways that all of these things — these canonical ways of making and remaking and imagining the world — can come together in a productive way, without hiding the details and without worrying about the nonsense of strict disciplinary boundaries?

- Read Julian’s introduction
- Download essay

1 March 2009

KashKlash booklet now online

KashKlash
After the project, the collaborative website, the game, now also the booklet.

KashKlash is an open forum and web project focusing on alternative economies in a post-money future. What will such a world look like? How will the concept of value be measured? What concepts will shape the formal and informal economies? Bright thinkers from around the world came together online to discuss, debate and ideate in this innovative and exciting project.

KashKlash is a collaborative project between Heather Moore of Vodafone, Experientia and a group of independent visionaries. The project started with four bright and innovative provocateurs, Nicolas Nova, Joshua Klein, Bruce Sterling, and Régine Debatty, and as the debate gathered steam, contributions, comments, flickr photos and twitter streams rolled in from more than 50 additional participants to shape and envision possible futures.

Download booklet (pdf)

1 March 2009

The KashKlash game at LIFT09

Bruce Sterling
We just came back from the LIFT conference and have lots to blog about. Our LIFT experience started off with the KashKlash game, an action-packed workshop that explored alternative methods of exchange [and I helped prepare].

The focus was on a possible future ecosystem – in a new world where today’s aging, less useful and even dangerous financial systems are replaced by (or mixed with) more disruptive innovations and exchanges. Imagine yourself deprived of all of today’s financial resources. Maybe you’re a refugee or stateless. Yet you still have your handset and laptop and Internet and a broadband cellphone connection….

This is one of the provocations posed on KashKlash, an open forum and web project focusing on alternative economies in a post-money future. What will such a world look like? How will the concept of value be measured? What concepts will shape the formal and informal economies? Bright thinkers from around the world came together online to discuss, debate and ideate in this innovative and exciting project.

KashKlash is a collaborative project between Heather Moore of Vodafone, Experientia and a group of independent visionaries. The project started with four bright and innovative provocateurs, Nicolas Nova, Joshua Klein, Bruce Sterling, and Régine Debatty, and as the debate gathered steam, contributions, comments, flickr photos and twitter streams rolled in from more than 50 additional participants to shape and envision possible futures.

Here is how Bruce Sterling, the game master par excellence, introduced the game:

“This is the KashKlash game. It is a game of development, design, construction, building. What you are trying to do is dominate the world with your group’s theory of how the world should be.

So you are going to use these devices to construct a model of your civilisation. Unfortunately you have to bid for them, and you also have to communicate among one another, to get your hands on these delightful building materials.

Now you each have different advantages and deficits.

This is the high-tech group here. They have more money than anybody else and instead of the normal chopsticks, straw, clay and cheap string, they have exciting high-tech girders.

The rather emergent slumdogs group over there repesents tomorrow’s emerging economy. There are more of them than anybody else. But they have a lesser income and lesser communication than anybody else.

This group here, the Communists, have a relatively modest income in cash, but they have an open means of communication and solidarity. They have more communication and less cash.

And this group here which represents the marketeers has modest communication skills but a booming and sometimes crashing economy.

So each turn you are going to get some money and communication tokens that you can use to bid for things and to build things. So you can buy these materials with your tokens.

Now I am the auctioneer. I am the invisible hand of the market.”

The game was won by the Pragmatic Communities, who – pragmatically – joined forces with the High-tech Progressives.

You can watch the video of the KashKlash workshop (and of many other workshops) on the Klewel website. On Flickr you can see about 75 photos of the workshop.

1 March 2009

Book reviews of The Caryatids by Bruce Sterling

The Caryatids
Bruce Sterling’s new science fiction novel The Caryatids is out and is collecting its first reviews. Here are the ones I found so far:

Cory Doctorow – Boing Boing
“Bruce Sterling’s The Caryatids, my pick for best book of 2009, a novel of clear-eyed hope for the future.”
“Bruce Sterling has been one of the most important and challenging writers in science fiction since 1977 — and 32 years later, his books are progressively better, smarter and more important. Run, don’t walk.”

Thomas M. Wagner – SF Reviews
The Caryatids is one of those books that doesn’t so much tickle your funnybone as take a dentist’s drill to it. Which means half of you are likely to love it while the other half will find it impossibly off-putting. I’m guessing Bruce wouldn’t have it any other way.”

Nisi Shawl – Seattle Times
“It’s a tribute to the ability we all have to re-envision our own pasts and thus change the looming future.”

John Clute – Sci Fi Wire
“I cannot think Sterling conceives that the raree-show convolutions of The Caryatids amount to a portrait of a world being saved; I think Sterling in this novel is telling us that the world, like his novel, is a shambles; and that we are kidding ourselves if we think an entablature of dancing clones could possibly model anything but chaos to come. I think he has created The Caryatids as a sandbox for his readers to play in, because he no longer has the heart to glory in another round of pulpit talk about winning the game of the future.”
[Make sure to read the comments too.]

Matthew Bey – American Statesman
“Sterling has grown so good at being a visionary that his fiction has suffered. As a repository of futurist concepts, “The Caryatids” is required reading. As literature, it’s adequate.”

Read also this interview of Bruce Sterling (by Futurismic’s Paul Raven) about the book, Viridian and the death of print.

1 March 2009

Web 2.0: a magic Ponzi scheme from a demon haunted world

Bruce Sterling at Webstock
Bruce Sterling keynoted last week on “The Short but Glorious Life of Web 2.0 and What Comes Afterward” at Webstock in Wellington.

No video is (yet) available, but American journalist Annalee Newitz was there and she reports:

Sterling began his talk by poking fun at Web 2.0, calling it mostly a social network of investors and developers. He complained that it’s not an ideology or set of aesthetic tenants; it’s just a little network – “a little network for the network.” He talked about how Web 2.0 uses the Web as a “platform” for services, and then dismissed that as an “utter violation of common sense” based on the kind of thinking, translated into the financial realm, that caused the current global financial crisis, where mortgages are aggregated together and turned into a kind of Ponzi scheme platform.

Sterling acknowledged that of course Web 2.0 is not the same thing as the financial system, “but that frail and problematic system was what funded Web 2.0. After all, Web 2.0 is supposed to be business.”

Read full story

Other local bloggers like Ben Kepes and Daniel Nations also wrote on Sterling’s talk but seemed not to have liked what they heard.

UPDATE:
Here is the transcript of the talk.

13 February 2009

Kazys Varnelis’ new book on network culture

Kazys Varnelis
Kazys Varnelis [CV | blog], the author of Networked Publics and the Director of the Network Architecture Lab at the Columbia University Graduate School of Architecture, Planning, and Preservation, is writing a new book and posting drafts online.

“My current research project—already well underway—is a book that sets out to synthesize a historical understanding of our era, coming to terms with the changed conditions in culture, subjectivity, ideology, and aesthetics that characterize our new, networked age. I explore how the network is not merely a technology with social ramifications but rather unites changes in society, economy, aesthetics, and ideology.

Just as the machine made modern industrialization possible and also acted as a model for a rationalized, compartmentalized modern society while the programmable computer served the same role for the flexible socioeconomic milieu of postmodernism, today the network not only connects the world, it reconfigures our relationship to it. In this book I will argue that many of the key tenets of culture since the Enlightenment: the subject, the novel, the public sphere, are being radically reshaped.”

Read full story

(via Bruce Sterling)