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Putting People First

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6 May 2013

Tweeting Minarets: joining quantitative and qualitative research methodologies

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In the last post of the EthnographyMatters Ethnomining edition (edited by Nicolas Nova), David Ayman Shamma @ayman gives a personal perspective on mixed methods. Based on the example of data produced by people of Egypt who stood up against then Egyptian president and his party in 2011, he advocates for a comprehensive approach for data analysis beyond the “Big Data vs the World” situation we seem to have reached. In doing so, his perspective complements the previous posts by showing the richness of ethnographic data in order to deepen quantitative findings.

“Discovering how communities organize, grow, and communicate under times of distress is difficult even when technology hasn’t been cut. While many things surfaced on Twitter during the revolution, like the Hardees in Tahrir being used as a safe house, many questions were left unexplained or assumed to be the work of online social networking.

This is where ethnography matters–by surfacing what to look for in the big data and highlighting what might be salient trends and features despite not being dominant. And mostly, by identifying people’s motivations and giving a deeper understanding of why things happen. From there we can start to unravel the complex communication structures at play and define new metrics informed by human action. The effort is ongoing, as we surface what has been done and what we now know through, it still says we don’t know.

It’s not a race, it’s a partnership, a marriage. The goal isn’t to get to the end as quickly as possible but rather to work together over time and build a richer world. We should strive to find these links between the quantitative and qualitative, and leave the silos which have us fragmented as a research community.”

David Ayman Shamma is a research scientist in the Internet Experiences group at Yahoo! Research for which he designs and evaluates systems for multimedia-mediated communication.

6 May 2013

It’s time to reinvent the Personal Computer

 

Although Windows and Macintosh are both showing their age, Michael Mace of Cera Technology thinks there is enormous opportunity for a renaissance in personal computing.

In this post he describes the next-generation personal computing opportunity, and what could make it happen.

“I call the new platform sensory computing because it makes much richer use of vision and gestures and 3D technology than anything we have today. Compared to a sensory computer, today’s PCs and even tablets look flat and uninteresting.

There are four big changes needed to implement sensory computing.”

They are 3D, a modernized UI, a new paradigm (metaphor) for user interaction, and a modernized computer ecosystem.

2 May 2013

Design for Public Good, a new report for the European Commission

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The UK Design Council and three other members of the SEE Platform (Sharing Experience Europe) – the Danish Design Centre, Design Wales and Aalto University, Finland – on Tuesday published a new report, Design for Public Good, encouraging the European Union and its member states to adopt design-led innovation to create the next generation of public services and policy that can meet the pressing demands of the future.

The report follows the publication in March of the Design Commission report, Restarting Britain 2, which calls for design thinking to be used to improve UK public services. Design for Public Good now brings this message to the EU, but also extends it to look at the potentially huge gains design methodology can bring to policymaking as well as services.

The report describes the key benefits of design thinking for government as follows:

  • Design-led innovation is a joined-up process, with no inefficient handover from analysis to solution to implementation
  • Rather than jumping straight to expensive and risky pilots, design process tests iteratively, starting with low-cost, simple models (prototypes) and designing out risk with each new version
  • Rather than disjointedly patching together incremental solutions as problems arise, design thinking looks at the entire system to redefine the problem from the ground up
  • Design thinking starts by understanding user needs in order to ensure solutions are appropriate, waste is avoided and end users buy into them
  • While the factors that cause silo structures in government may be stubborn, design methods offer uniquely effective ways of understanding which teams and departments are relevant to a problem and engaging them in collaborations.

Press release

2 May 2013

Designing for the multi-user: missed by Apple, Google and others

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The iPad is a multi-user device according to industry reports, writes Frank Spillers. But you wouldn’t know it from picking up even the latest generation iPad, especially if you are a physician or business user handling sensitive data. The design approach of designing for lone users misses out on a fundamental nature of mobile devices: they are social. To design for the multi-user is to recognize this need for delivering a rich social user experience.

1 May 2013

Write-up on Michele Visciola’s talk at iHub, Kenya

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Michele Visciola, President and Founding Partner of Experientia, gave a talk at iHub in Nairobi, Kenya, last week (see also this earlier post).

The aim of the talk was to demonstrate with actual examples how user experience principles are applicable for large and small projects in tech and other spheres, and to show how insights from user experience research and approaches result in successful accomplishment of project, regardless of their size and scope.

Mark Kamau, Head of iHub’s UXLab, posted a short write-up on the talk on iHub’s blog.

1 May 2013

Talking Design With Intel’s Todd Harple

 

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We cordially invite you to Experientia’s inaugural “Talking Design” evening.

On Wednesday May 8th, at 18.00, we are excited to have Intel’s Todd Harple speaking at the Experientia offices, followed by a light aperitivo.

The “Talking Design” guest speaker evenings are part of our drive to bring the design world to Turin, by hosting a series of talks from global experts in the industry, to share their experiences and knowledge with the staff and friends of Experientia.

Todd Harple is an Experience Engineer and Strategist at Intel Corporation, and is currently on sabbatical at the International Training Centre of the ILO in Turin. He will talk about his experiences in mobile-related research all over the world.

Todd Harple, Experience engineer & strategist, Intel
Todd Harple is an expert anthropologist and ethnographer, with global experience in developing and driving actionable results from ethnographic and context-based research. His work leverages ethnographic and design research techniques to uncover innovative solutions to real-world problems and to identify new market opportunities. Prior to joining Intel, Todd was a social and cultural consultant with work experience in the financial services and natural resource industries as well as in museums, community development and teaching. Todd earned a PhD in cultural anthropology from The Australian National University in 2001.

We are looking forward to seeing you!
The Experientia Team

Where
Experientia
Via Cesare Battisti 15, 10123 Torino, Italy

RSVP
Silvana Rosso – +39 011 812 9687

1 May 2013

London exhibition explores alternative Britain governed by four extreme lifestyle tribes

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Belching cars made of skin and bones, nuclear-powered trains in the shape of mountains and arrow-like formations of joined recumbent bicycles are just some of the ways we might travel around the country in the future, according to designers Dunne and Raby, whose new exhibition at London’s Design Museum opens this week.

United Micro Kingdoms: A Design Fiction imagines an alternative version of England governed by four extreme lifestyle tribes, with disturbing echoes of our own society – and where we might be heading.

The designers have devolved the country into four new counties, each conceived as an experimental zone with its own form of governance, economy and lifestyle. Might you be a Digitarian, driven by a blind faith in technology to join a world where tagging, tracking and total surveillance reign supreme? Or would you rather hang out with the Bioliberals in the rural southwest, producing your own energy, growing your own products and driving a farting biogas vehicle?

Read review in The Guardian

1 May 2013

UK ‘Nudge Unit’ to be privatised

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The UK’s Behavioural Insights Team – known as the “nudge unit” – will join with a commercial partner and become the first policy unit to be spun out of Whitehall, reports the BBC.

It finds ways of “nudging” people to make better choices themselves, rather than through state intervention.

The team, established after the 2010 election, applies insights from academic research in behavioural economics and psychology to public policy and services.

In addition to working with government departments, it has worked with local authorities, charities, non-governmental organisations, private sector partners and foreign government to develop proposals and test them in government policy.

A competition will be held to find a business partner for the unit.

30 April 2013

Developing digital books with user-centred design

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Digital books are software. The more interactive the experience, the more complex that software is to develop – and the greater the risk of creating a digital product that alienates.

Taking a user-centered design approach to developing digital products helps to mitigate against that risk.

Zelda Rhiando of The Publishing Training Centre presented a toolkit on this subject at the 2013 London Book Fair. It’s a set of methods that help you to frame and present that narrative, and use it to create products that delight and inform.

30 April 2013

Exploring Problem-framing through Behavioural Heuristics

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Article published in the April 2013 issue of the International Journal of Design
By Dan Lockton, David J. Harrison, Rebecca Cain, Neville A. Stanton, & Paul Jennings

Design for behaviour change aims to influence user behaviour, through design, for social or environmental benefit. Understanding and modelling human behaviour has thus come within the scope of designers’ work, as in interaction design, service design and user experience design more generally. Diverse approaches to how to model users when seeking to influence behaviour can result in many possible strategies, but a major challenge for the field is matching appropriate design strategies to particular behaviours (Zachrisson & Boks, 2012).

In this paper, we introduce and explore behavioural heuristics as a way of framing problem-solution pairs (Dorst & Cross, 2001) in terms of simple rules. These act as a ‘common language’ between insights from user research and design principles and techniques, and draw on ideas from human factors, behavioural economics, and decision research. We introduce the process via a case study on interaction with office heating systems, based on interviews with 16 people. This is followed by worked examples in the ‘other direction’, based on a workshop held at the Interaction ’12 conference, extracting heuristics from existing systems designed to influence user behaviour, to illustrate both ends of a possible design process using heuristics.

30 April 2013

Unpaid internships are harming the design industry

 

Mark Busse calls on the design industry to set a higher standard (and as a company which has always paid its interns, we endorse this call):

” Employers, especially visible leaders in our community, are obligated to demonstrate best practices and need to think hard about the real value of unpaid internships: Are they really in the best interest of the company and our industry?

Employers, I implore you to rethink your policies and do the right thing by joining me in protecting the next generation and most vulnerable among us. And for goodness’ sake, pay them at least minimum wage.”

29 April 2013

Documentary examines the end of print books

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People have used books as a reliable tool to transmit and preserve information, ideas, and stories for hundreds of years. E-books have enjoyed wide use for only about six years — counting from when Amazon introduced its Kindle in 2007. Yet e-books have rapidly upended so many facets of the traditional book world that the changes they’ve caused have inspired a documentary, “Out of Print,” by director Vivienne Roumani, which debuted April 25 at the Tribeca Film Festival in New York.

Through interviews with historians specializing in the history of books, as well as key figures in publishing, libraries, schools, bookselling, and cognitive science, and by presenting statistics culled from recent literacy surveys, “Out of Print” presents a portrait of a literary landscape in the midst of rapid change, both positive and negative.

Read article

29 April 2013

Your body does not want to be an interface

 

Have you heard that Google Glass will let you snap photos by winking? John Pavlus of the MIT Technology Review writes why that’s still going to feel weird.

“The assumption driving these kinds of design speculations is that if you embed the interface–the control surface for a technology–into our own bodily envelope, that interface will “disappear”: the technology will cease to be a separate “thing” and simply become part of that envelope. The trouble is that unlike technology, your body isn’t something you “interface” with in the first place. You’re not a little homunculus “in” your body, “driving” it around, looking out Terminator-style “through” your eyes. Your body isn’t a tool for delivering your experience: it is your experience. Merging the body with a technological control surface doesn’t magically transform the act of manipulating that surface into bodily experience.”

25 April 2013

Jan-Christoph Zoels on interfaces at UNStudio during Milan Design Week [video]

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Jan-Christoph Zoels, an Experientia founding partner, was one of the panelists at the UNStudio Platform Dialogues during the Milan Design Week and a video of his discussion with Markus Benz (CEO Walter Knoll) and Birgit Lohmann (Associate Editor-in-chief Designboom), is now online.

Experientia and UNStudio, the famous Dutch architectural design studio led by Ben van Berkel and Caroline Bos, have previously collaborated on the design of sustainable buildings, environments and behavioral change.

The dialogue explored explored the current and future possibilities of Interfaces with each other and through materiality Whether it is as a portal to the World Wide Web or active nano-technologies, the communication between users and materials is no longer only one-way. The surfaces and objects through which we communicate and design provide new tactile and virtual feedbacks.

The UNStudio Platform Dialogues webpage also features the videos of the two other talks:

DESIGNING (FOR) CO-CREATING
How can architecture and product design contribute to co-creation? Is co-creation a romantic idea driven by the democratisation and customisation of the consumer industry, or a true reflection of contemporary working practices? What are the potential benefits of co-creating within architecture and product design? This session investigates the importance of materiality at the human scale of design. Jurgen Bey, Ben van Berkel and Leo Schouten invite design critics and writers to actively share their opinions concerning the future of co-creation. Sharing an interest in encouraging dialogue, innovation and creative exchange through design, they will discuss the process of co-creating within their own practices, as well as the designing of spaces for the accommodation of co-creation.
Panelists:
- Ben van Berkel, Co-Founder/ Principal Architect, UNStudio
- Jurgen Bey, Director/ designer Studio Makkink & Bey and director, PROOFFLab
- Leo Schouten, Founder / director, PROOFF
- Moderator: Christine de Baan

MATERIAL ATTAINABILITY
Every day we strive to find new materials and novel uses for old ones to discover inventive, effective and sustainable solutions. In the context of this Dialogue, ‘attainability’ is the combination of research and sustainability in the pursuit of advanced materials. For this dialogue we will explore what materials can do now, and what we want them to do tomorrow.
Panelists:
- Gabi Böhm, Senior Architect/Project Manager, Premier Composite Technologies
- Micol Costi, Director of Materials Research, Material Connexion Italia
- Giammichele Melisz, Associate Director, Buro Happold
- James O’Callaghan, Director, Eckersley O’Callaghan Structural + Facade Engineers
- Federica Sem, Managing Director, Permasteelisa Interiors

25 April 2013

Steampunking interaction design and other Interaction Magazine articles

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Interactions Magazine is no longer the influential voice in the interaction design community that it used to be a few years ago. Lots of the reason why has to do with the fact that the bulk of the articles are behind a membership paywall, while the content remains as relevant as ever. Here are the publicly available articles published in the latest, May-June 2013, issue:

Creating the World Citizen Parliament
The cover story by Douglas Schuler explores, very seriously and thoughtfully, how interaction designers could create a World Citizen Parliament, a bottom-up, social, and material infrastructure and a vast interconnected network of deliberative assemblies, that helps people better deliberate together to make better decisions.

Steampunking interaction design
In this feature story, Matt Walsh, who works for an advertising agency, writes about the awesome power and potential of tension as a tool for interaction designers.

Harnessing the power of positive tension
Joshua Tanenbaum, Audrey Desjardins and Karen Tanenbaum like to view Steampunk through the lens of what Julian Bleecker and Bruce Sterling have termed design fiction, and believe they have a general relevance to design within the HCI community and for the future of interaction design.

Austin Center for Design
Interview with Jon Kolko on the educational institution in Austin, Texas that teaches interaction design and social entrepreneurship.

There is more in personal heritage than data
Daniela Petrelli explores personal memory and heritage in a time of digital obsolescence.

Interactive systems for health
Gillian Hayes, the new Health Matters forum editor, lays out three ways in which designers, researchers, and practitioners are reconsidering information and evidence within the realm of health IT.

25 April 2013

Video online of Milan debate: “The Long View of Interaction Design”

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The people behind the upcoming IxDA Interaction14 conference organized on 6 April a panel discussion in Milan on the “Long View of Interaction Design”.

5 panelists debated with Interaction14 chair Alok Nandi on how to design for those interaction design challenges that go beyond the immediate consumer product/service launch cycle.


Note that due to technical difficulties, sound only starts at 0:10:15.

What if your interaction design has to be integrated in a hospital or a building or a city? How do you design if your creation has to last 10, 20 or even more years into the future? What tools can you use as an interaction designer? How do you make it adaptive and resilient? How to avoid obsolescence?

Panelists

The event was held at the Domus Academy in Milan who provided promotional and organizational support.

23 April 2013

Plant Wars player patterns: visualization as scaffolding for ethnographic insight

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The latest contribution to Ethnomining, the April 2013 Ethnographymatters edition on combining qualitative and quantitative data, edited by Nicolas Nova, is by Rachel Shadoan and Alicia Dudek who present an interesting case study, based on visualizations, involving an on-line role-playing game.

“We embarked on a study to understand both how the Plant Wars players played and why they played. Visualizing the data generated by the player’s in-game actions provided the map, answering the how and what questions. Interviewing the participants and participating in the game ourselves provided the key to that map, answering the why questions.”

Rachel Shadoan likes to find answers to interesting questions, and build interesting things using those answers. Currently she is answering interesting questions in the Intel Labs using a combination of data visualization, data mining, and ethnographic techniques.

Alicia Dudek is a design ethnographer and user experience consultant. Her passion is finding unusual solutions to the usual problems. Currently, she is finding unusual solutions for Deloitte Digital, where she specializes in engaging stakeholders in research insights through participatory design workshops.

23 April 2013

How will Big Data change design research?

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Dave McColgin of Artefact writes about the relationship of design research to the ultimate outcome-focused research tool: Big Data.

“Big Data [...] provides us with new resources when determining which people our products should be made for. Its ability to find patterns and correlations allows us to reach a broader set of research participants. Over time, it can deepen our understanding of human behavior, interaction and preferences, making our designs better and our ability to understand and predict the outcome of our work more accurate.”

23 April 2013

“CasaZera” opens, with Experientia smart meter design (incl. slideshow)

 

In a decommissioned industrial zone in Turin, a single bright yellow apartment stands out in the shell of an old factory. This is “CasaZera”, a sustainable living housing prototype, which was officially opened on the 18th April 2013 by local officials, and the project partners. Experientia consulted for project partner DE-GA, designing a tablet-based solution to enable the residents to access information and systems about energy use in the apartment, as well access to local services. Experientia senior design Renzo Giusti was on-hand to showcase Experientia’s contribution.

The Experientia-designed interface shows monthly energy consumption and production for electricity, heating, cooling and water.
Click on image to view slideshow

CasaZera is part of the ECOstruendo program, funded by the Region of Piedmont, and promoted by Polight, the innovation centre for sustainable construction at the Turin Environment Park. The apartment is an inhabitable prototype, demonstrating ways to utilise decommissioned industrial areas for residential use, and adhering to five main precepts: zero consumption of soil, zero waste of resources, zero time, zero energy and zero project errors. The apartment itself is a fully-designed and equipped residential unit, which has been integrated into the framework of an old factory, instead of creating new zones for residential construction.

The apartment is around 30 square meters, with a bedroom, living-room/kitchen and bathroom. It contains state-of-the-art technology for home automation and resource management, with 75% of the energy used in the apartment produced by renewable solar, photovoltaic and biomass sources. Experientia’s role, as consultants to DE-GA S.p.A, was to employ human-centred design methodologies to make this cutting-edge technology easily usable for the everyday people who will live in the unit. The tablet-based solution Experientia created allows people to interact with key functions for controlling the home appliances and heating and cooling systems, and shows simple visualisations of how the energy in the home is being used – a “living room” view of the household consumption.

As part of Experientia’s holistic approach to enabling more sustainable lifestyles, the final solution also helps connect the residents of the apartment to local services. This includes information on frequency and time of local public transport, bike sharing availability, and locations of local markets, stores and pharmacies.

The apartment systems will now be tested for 10 days with the unit empty, to gather feedback on how systems are working. After this time, two students from the Turin Polytechnic will move in, and will test the apartment systems over the course of the next year. The students will provide an in-depth look at how well the system performs in the long run, and how easy it is to use for people who are not specialists or involved in the system development, but are representative of the people who will eventually live, work and study in similar constructions.

Turin council member for the environment, Enzo Lavolta, was present at the opening, praising the initiative as a “concrete example of a smart city”. Giorgio Gallesio, DE-GA S.p.A’s managing director, and head of the project, and Matteo Robiglio from the architectural partner Tra, also spoke. Much of the debate of the day centred on how affordable the solution is, and the vibrant possibilities for urban renewal it offers, reclaiming existing urban areas for residential use, without waste. The project aims to be an Italian example of a new mindset, and demonstrate an innovative method to create zones for rental property.

Experientia senior designer, Renzo Giusti, who helped implement Experientia’s contribution to the project, also spoke about Experientia’s vision for sustainable, high quality urban development, and how this was channelled into the final solution.

Experientia’s work on this project was as consultants to DE-GA S.p.A. The other partners in the initiative were: Tra architects, experts in social and co-housing; Confortaree, experts in housing fixtures and fittings; Habicher Holzbau, specialised in wooden residences; Teclmp for heating and cooling fixtures; Golder Associates, environmental and energy consultants; Onleco consultancy service; and Tebe, research group on energy technology for construction.

23 April 2013

Report: Survey of European schools on ICT in education

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This study collected and benchmarked information from 31 European countries (EU27, HR, ICE, NO and TR) on the access, use, competence and attitudes of students and teachers regarding ICT in schools.

ICT provision and use in European schools is improving but several obstacles remain. First, teachers still believe that insufficient ICT equipment is the biggest obstacle to ICT use in many countries. Second, whilst teachers are using ICT for preparing classes, ICT use in the classroom for learning is infrequent. Teacher training in ICT is rarely compulsory and most teachers devote spare time to private study. Third, students and teachers have the highest use of ICT and ICT learning-based activities when schools combine policies on ICT integration in teaching and learning. However, most schools don’t have such an overarching policy. Therefore it is not surprising that teachers generally believe that there is a need for radical change to take place for ICT to be fully exploited in teaching and learning.

The study was carried out for the European Commission by European Schoolnet and the University of Liège in Belgium. The report was published on 18 April 2013.

- Press release
- Project site