19 July 2010

On the design process, consistency and product development

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UX Matters
Three new articles have been published on the UX Matters site:

Design Is a Process, Not a Methodology
By Pabini Gabriel-Petit
In this installment of On Good Behavior, I’ll provide an overview of a product design process, then discuss some indispensable activities that are part of an effective design process, with a particular focus on those activities that are essential for good interaction design. Although this column focuses primarily on activities that are typically the responsibility of interaction designers, this discussion of the product design process applies to all aspects of UX design.

Achieving and Balancing Consistency in User Interface Design
By Michael Zuschlag
It is not necessary for a product to be perfectly consistent. Indeed, considering all of the possible references users bring to a product, perfect external consistency is probably impossible. However, we owe it to our users to both eliminate any unwarranted inconsistency and ensure any deliberate inconsistency offers some net benefit to users. That’s the least users should expect from us.

Supporting User Experience Throughout the Product Development Process
By Peter Hornsby
This month, let’s look at how we might design a tool that could help us in overcoming obstacles by supporting user-centered design (UCD)—a tool that’s not just for UX professionals, but supports multiple project stakeholders in various roles throughout the entire product lifecycle. This UCD tool would support stakeholders by making requirements more clearly visible and enabling team members to work effectively across far-flung geographical boundaries.

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16 April 2015
Essay Collection: Designing Democracy
Designing Democracy: How designers are changing democratic spaces and processes An inquiry by the UK Design Commission March 2015 Abstract Featuring essays from leading designers, MPs and policymakers, 'Designing Democracy' asks what contribution design could make to improving both …
10 April 2015
We are citizens, not mere physical masses of data for harvesting
The deal we have struck with the information society over the extent to which our lives are shaped and our privacy invaded requires urgent renegotiation, argues law professor Julie E Cohen at the annual Law …
7 April 2015
[Book] Practical Empathy
Practical Empathy: For Collaboration and Creativity in Your Work by Indi Young Rosenfeld Media, 2015 Synopsis Conventional product development focuses on the solution. Empathy is a mindset that focuses on people, helping you to understand their thinking patterns and …
7 April 2015
Bosch uses UX approach to spark enthusiasm for electric driving
Bosch, the German multinational engineering and electronics company, is applying a UX approach to help spark enthusiasm for electric driving, and to develop a "fascinating" user interface for electric vehicles. The project website consists of three …
3 April 2015
Design prototypes for Nairobi, Kenya
In 2014, Ericsson and UN-Habitat (United Nations Human Settlements Programme) entered a three-year partnership with the intention to collaborate around Information and Communication Technologies (ICTs) and sustainable urbanization. One of the first explorations was driven by …
3 April 2015
Opportunities for UX innovation in wearables
Until developers of wearable devices get the user experience down pat, the technology will struggle to gain adoption, writes Steve McPhilliamy on Medical Device and Diagnostic Industry (MDDI). "Understanding user behaviors, attitudes, and lifestyles is the …
3 April 2015
Automotive sales could grow 24% if retail experience improved
New ethnographic and quantitative research from DrivingSales identifies how the growing gap between consumer expectations and the current automotive buying process is suppressing car sales volume. Automotive sales could grow up to 24% if the retail …
30 March 2015
MIT Technology Review special report on persuasive technology
The MIT Technology Review has just published a special business report on persuasive technology, i.e. how technologies from smartphones to social media are used to influence our tastes, behavior, and even habits. Free registration is …

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Why the world needs anthropologists – an update

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30 October 2014
The BancoSmart ATM by Experientia for UniCredit selected for ADI Design Index

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