putting people first

by experientia
by experientia
8 October 2007

More Internet users getting a virtual life

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putting people first
by experientia

vSide
The San Francisco Chronicle has a story about how virtual worlds are becoming more and more popular, and provides an extensive update on how the playing field is changing.

The online universe is brimming with dozens of virtual worlds vying to build sustainable life.

From Gaia, a Japanese anime-inspired site, to vSide, a hip nightclub scene, they represent the latest way people are interacting through the Internet. Users create alter-ego avatars to navigate these online worlds, where they meet and hang out with other people, go shopping, watch movies, even start a business.

And they’re live: Day and night, they change as people join in.

Though the idea is not new, the technology and the business to support these virtual worlds are starting to catch up. And now a new generation, inspired in part by Linden Lab of San Francisco’s Second Life, is starting to evolve.

The article features Gaia, Habbo, IMVU, Kaneva, Metaplace, MTV, Second Life, There, vSide, and Zwinky.

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We are an international experience design consultancy helping companies and organisations to innovate their products, services and processes by putting people and their experiences first.

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