4 January 2010

Latest issue of Interactions Magazine now available

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interactions
The January-February edition of Interactions Magazine — exploring the evolving nature of experiences, people and technology — is online and some articles are available without subscription.

interactions: information, physicality, co-ownership, and culture
Richard Anderson, Jon Kolko
From tangible computing, to societal problem solving, to the trials and tribulations of user reserach – this issue explores the evolving nature of experiences, people and technology.

Tangible interaction = form + computing
Mark Baskinger, Mark Gross
The ability to merge physical and digital interactions has long been the goal of designers; the ubiquity of technology is now making that goal a reality. This piece from Mark Baskinger and Mark Gross explores that melding of physical and digital.

Why marketing research makes us cringe
Dan Formosa
What separates design research from marketing research is a core but elusive principle: There is a phenomenal distinction between evaluating a product before it is finalized, the focus of design research, and evaluating consumer response after a product is finalized.

Why designers sometimes make me cringe
Klaus Kaasgaard
Why is it that user experience design-often hailed on the covers of major contemporary business magazines as the creative savior of everything from product innovation to business operations-seems to prefer to paint a picture of itself as a misunderstood, misapplied, and unrecognized profession; a victim of ruthless market forces and incompetent business managers?

The transmedia design challenge: technology that is pleasurable and satisfying
Don Norman
I agreed to give a keynote address at the 21st Century Transmedia Innovation Symposium. Traditional dictionaries do not include the word “transmedia,” but Wikipedia does. Its definition introduced me to many other words that neither I nor my dictionaries had ever before heard (for example, “narratological“). Strange jargon aside, I do believe there is an important idea here, which I explore in this column.

The art of editing: the new old skills for a curated life
Liz Danzico
This age is not about writers learning new tools, nor is it about readers sift through content; it’s about editors experimenting and making meaning of stories for themselves and for their new audiences-whether those are small or large.

interactions cafe: on designers as catalytic agents
Richard Anderson, Jon Kolko

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25 May 2015
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We are ignoring the new machine age at our peril
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Modernizing the US immigration system with user-centered design
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This year, the research focus of the Institute for the Future (IFTF) is on Human+Machine Futures, the blurring lines between human and machine, natural and artificial. What happens when technology allows us to automate just …

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