Although applied to Fireworks, Cronin’s discourse is general, especially when he talks about his four reasons for creating prototypes:
1. Prototypes make your designs better
2. Prototypes facilitate communication
3. Prototypes enable user input and usability assessment
4. Prototypes help assess technical feasibility and reduce development time
3 March 2009
Industry trends in prototyping
Get an overview of the thought process and common strategies for generating prototypes from Dave Cronin, Director of Interaction Design at Cooper.
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