Paper ATM prototype
Get an overview of the thought process and common strategies for generating prototypes from Dave Cronin, Director of Interaction Design at Cooper.

Although applied to Fireworks, Cronin’s discourse is general, especially when he talks about his four reasons for creating prototypes:
1. Prototypes make your designs better
2. Prototypes facilitate communication
3. Prototypes enable user input and usability assessment
4. Prototypes help assess technical feasibility and reduce development time

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