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 Search results for 'ubiquitous computing'
17 December 2009
Ubiquitous computing bridges devices and services
ThingM Mike Kuniavsky of ThingM was a speaker at XD Forum, Intuit’s internal user experience design conference, last week. His half-hour talk focused on the relationship between ubicomp devices and services.

The talking points and slides can be downloaded from his blog, Orange Cone.

27 October 2009
A Synchronicity, a book by Julian Bleecker and Nicholas Nova
A Synchronicity A synchronicity:
Design Fictions for Asynchronous Urban Computing

by Julian Bleecker and Nicolas Nova

Available as a print-on-demand book from lulu.com. Click here to order.
Available as a free download here.

The Situated Technologies Pamphlets series, published by the Architectural League, explores the implications of ubiquitous computing for architecture and urbanism. How are our experience of the city and the choices we make in it affected by mobile communications, pervasive media, ambient informatics and other “situated” technologies? How will the ability to design increasingly responsive environments alter the way architects conceive of space? What do architects need to know about urban computing and what do technologists need to know about cities?

In the last five years, the urban computing field has featured an impressive emphasis on the so-called “real-time, database-enabled city” with its synchronized Internet of Things. In Situated Technologies Pamphlets 5, Julian Bleecker and Nicholas Nova argue to invert this common perspective and speculate on the existence of an “asynchronous city.” Through a discussion of objects that blog, they forecast situated technologies based on weak signals that show the importance of time on human practices. They imagine the emergence of truly social technologies that through thoughtful provocation can invert and disrupt common perspective.

Situated Technologies Pamphlets will be published in nine issues over three years and will be edited by a rotating list of leading researchers and practitioners from architecture, art, philosophy of technology, comparative media studies, performance studies, and engineering.

2 September 2009
Eva Hornecker on tangible interaction
Eva Hornecker explains on interaction-design.org the evolving concept of Tangible Interaction.

“Broadly, Tangible Interaction encompasses user interfaces and interaction approaches that emphasize
- tangibility and materiality of the interface
- physical embodiment of data
- whole-body interaction
- the embedding of the interface and the users’ interaction in real spaces and contexts.

Tangible Interaction is a very interdisciplinary area. It spans a variety of perspectives, such as HCI and Interaction Design, but specializes on interfaces or systems that are in some way physically embodied – be it in physical artefacts or in environments. Furthermore it has connections with product/industrial design, arts and architecture. Finally, new developments in Ubiquitous Computing, Actuation, Sensors, Robotics and Mechanics contribute through enabling technologies to the field of Tangible Interaction.”

Read full story

(Also check out the site’s new World Map of Conferences).

2 July 2009
July-August issue of Interactions magazine is out
Interactions The July-August issue of Interactions magazine is out and more and more content is publicly available online (thank goodness):

Editorial: Interactions: Time, Culture, and Behavior
Jon Kolko
Over the past 10 issues, interactions has, with a great deal of conscious repetition, investigated themes of global influence, sustainability, temporal aesthetics, behavior change, and the design for culture. These issues are at the heart of the human condition – whether exploring, solving, or celebrating the relationships between people and society. These themes continually combine to offer a glimpse into designing for interaction – the ability to forge connections and bridge gaps between experiences, people, and technology.
This issue of interactions is no different, but it exemplifies a new and subtle duality: impending doom and slight optimism.

Cover story: The Waste Manifesto
Victor Margolin is professor emeritus of design history at the University of Illinois, Chicago. He is a founding editor and now co-editor of the academic design journal Design Issues. From this position, Margolin offers us an informed and historically grounded manifesto on the nature of garbage. Deemed The Waste Manifesto, Margolin describes the economics of waste, and offers a call to arms. As he writes, “At stake in attempting to create a sustainable waste economy is the issue of whether or not we can avoid social obesity, something that can paralyze us logistically, physically, and economically.”

“At The End of the World, Plant a Tree”: Six questions for Adam Greenfield
Adam Greenfield is Nokia’s head of design direction for service and user-interface design, as well as the author of Everyware: The Dawning Age of Ubiquitous Computing and the upcoming The City Is Here for You to Use. He is also a compelling speaker and articulate blogger, and has become an authority in thinking about the impact of future ubiquitous technologies on people and society. In a lengthy interview with Tish Shute recently published on UgoTrade.com, Greenfield covered numerous topics including augmented reality, Usman Haque’s Pachube project, the networked book, the networked city, and what to do at the end of the world. The interview is dense and rich, with many of the questions raised relevant to our audience. We asked Greenfield to expand on some of his answers for interactions.

–> Although not publicly available on the Interactions site, this article (which I facilitated and has clearly inspired Jon Kolko’s thinking, as becomes clear in the above editorial), can be found on Adam Greenfield’s personal site. Make of his introduction what you want.

Column: Designing the Infrastructure
Don Norman
“It is time to work on our infrastructure, which threatens to dominate our lives with ugliness, frustration, and work. We need to spend more time on infrastructure design. We need to make it more attractive, more accessible, and easier to maintain. Infrastructure is intended to be hidden, to provide the foundation for everyday life. If we do not respond, it will dominate our lives, preventing us from attending to our priority concerns and interests. Instead, we’ll just be keeping ahead of maintenance demands.”

–> Unfortunately the online version of the article comes without the figures that Norman refers to in his text.

Column: The Golden Age of Newsprint Collides With the Gilt Age of Digital Information Distribution
Elizabeth Churchill
Churchill is “screaming for a better news-reading experience on my desktop and mobile devices.”
“Certainly I love having access to so much information, but the reading experience is just not the same as the structured, well-designed experience of newspapers. News websites are like buckets of Internet storm-drain runoff, all laid out in some distorted version of their print counterparts.”

Column: Ships in the Night (Part II): Research Without Design?
Steve Portigal
In Part I Portigal looked at some different approaches to design that do or do not succeed by omitting research. Here, he examines some of the limitations of doing research without design. His conclusion: “Rather than treat research and design as separate activities (sometimes performed by siloed departments or vendors), I would encourage all the stakeholders in the product development process to advocate for an integrated approach in which design activities and research activities are tightly coordinated and aligned.”

Column: On Hopelessness and Hope
Jon Kolko
“A number of individuals -a group that is small in number but significant in its contributions- have managed to deliver on projects broad and deep. They do act as renaissance individuals, and they do manage to tackle problems that are complex and whose solutions result in important contributions.” In working with and observing these types of people, Kolko sees several commonalities.

23 June 2009
First LIFT09 France videos are online
LIFT France The first LIFT France conference took place last way in Marseilles. Being in Seoul, South Korea, myself, I missed it entirely, but luckily the videos are now becoming available.

Welcome to Lift!
Lift founder Laurent Haug and Lift France chair Daniel Kaplan will explain the theme and organization of the conference.

Initial and necessary challenge: “Technology & Society: Know your History!”
Is technology liberating us or enslaving us? Hardly a new question, says Dominique Pestre… He will thus challenge us to raise our level of thinking and, in searching for an answer, to embrace dissensus and complexity: How can we welcome techno-skeptics in order to produce more sustainable technologies? Can we really believe that green techs will allow us to avoid drastic (and collective) choices on how we live? How can the interaction between markets, democracy, usage, science, code, become more productive?
Keynote: Dominique Pestre, historian of Science, EHESS, Paris

Changing Things (1) – The Internet of Things is not what you think it is!
If the “Internet of things” was just about adding chips, antennas and interactivity to the things we own, it would be no big deal. Discover a wholly different perspective: Open, unfinished objects which can be transformed and reprogrammed by their users; Objects that document their own components, history, lifecycle; Sensitive and noisy objects that capture, process, mix and publish information. Discover an Internet of Things which intends to transform the industrial world as deeply as the current Internet transformed the world of communication and media.
Keynote: Bruce Sterling, writer, author of Shaping Things
They do it for real: Usman Haque (haque :: design + research / Pachube) and Timo Arnall (Elastic Space)

Video: Timo Arnall: “Making Things Visible” [22:13]
A designer and researcher at Oslo School of Architecture, Timo Arnall offers here his perspective about networked objects and ubiquitous computing. His presentation, and the intriguing design examples he takes, highlights two phenomena. On the one hand, he describes how sensors and RFIDs can enable to “make things visible” as the title of his presentation expresses. On the other hand, he shows the importance of going beyond screen-based interactions.

Changing Things (2) – Fab Labs, towards decentralized design and production of material products
Existing or unheard-of things, designed, modified, exchanged and manufactured by individuals or entrepreneurs anywhere in the world; Local workshops equipped with 3D printers and digital machine-tools, able to produce (almost) anything out of its 3D model; P2P object-sharing networks… Are “Fab Labs” heralding a new age of industrial production?
Keynote: Mike Kuniavsky, designer, ThingM
They do it for real: Alexandra Deschamps-Sonsino (Tinker.it) and Michael Shiloh (OpenMoko / MakingThings)

Changing Innovation (1)- The end of IT
Today, corporate information systems are innovation’s worst enemies. They set organizations and processes in stone. They restrict the enterprise’s horizons and its networks. They distort its view of the world. But ferments of change emerge. Meet those who breathe new air into current organizations, those who design tomorrow’s Innovation Systems.
Keynote: Marc Giget (Cnam)
They do it for real: Euan Semple (Social computing for the business world) and Martin Duval (Bluenove)

Changing Innovation (2) – Innovating with the non-innovators
Innovating used to be a job in itself. It has become a decentralized procès which includes, in no particular order, researchers, entrepreneurs, designers, artists, activists, and users who reinvent the products they were supposed to consume. Why is that important? What does it really change? And where will it stop? WILL it stop somewhere?
Keynote: Catherine Fieschi, Counterpoint/British Council
They do it for real: Marcos Garcia (Madrid’s Medialab-Prado) and Douglas Repetto, artist and founder of Dorkbot

Takeaways: Nathalie Kosciusko-Morizet’s thoughts from Lift
NKM“, 35, is Minister of State to the Prime Minister, with responsibility for Forward Planning and Development of the Digital Economy. Known as an activist for sustainable development, she was minister in charge of Ecology between 2007 and 2009.

Video: Nathalie Kosciusko-Morizet’s takeaways (FR) [43:52]

Changing the Planet (1)- Sustainable development, the Way of Desire
What if global warming and the exhaustion of natural resources were in fact, initially, design problems? How do we move from bad, unsustainable design to a design – of goods, services, systems – that is sensitive and sustainable, durable and beautiful, sensible and profitable? Could we build sustainable growth on desire as well as reason, on creativity as well as regulation? Short answer: Yes!
Keynote: Dennis Pamlin, WWF, author of “Sustainability @ the Speed of Light”
They do it for real: John Thackara (Doors of Perception) and Elizabeth Goodman (designer, confectious.net)

Video: Dennis Pamlin: Changing the Planet [23:50]
Dennis Pamlin, who is Global Policy Advisor for the WWF, introduces the ecological challenges we face and contrast them with most of the technological progresses. His talk delineates a set of filters to understand how to judge innovation on conjunction with the long-term consequences they might have on the planet.

Video: John Thackara: Changing the Planet [23:14]
John Thackara, who is director of Doors of Perception, gives a provocative talk about the role of design in finding solutions to the ecological crisis. After inviting us to avoid terms such as “future” or “sustainable” as they maintain a certain distance to the problem we face, he shows a rich set of projects he participated in. He makes the important point that the resources to be put in place already exist and that they might not necessitates complex technological developments.

Changing the Planet (2) – Co-producing and sharing environmental consciousness
Planetary climate change is too large a challenge for each individual. It can quickly become abstract, technical, remote. How can we reconnect individual aspirations, personal and daily choices, to global challenges? How can we all become part of environmental measurement, evaluate and compare the impact of our own activities, become parts of our collective environmental consciousness?
Keynote: Gunter Pauli, ZERI (Zero Emissions Research & Initiatives)
They do it for real: Frank Kresin (Waag Society) and François Jegou (SDS-Solutioning / Sustainable Everyday)

Video: Gunter Pauli: Changing the Planet [55:14]
Gunter Pauli, who founded and directs ZERI, the “Zero Emissions Research Initiative” of the United Nations University in Tokyo, spoke about redesigning manufacturing processes into non-polluting clusters of industries.

Conditional Future
“The best way to predict the future, is to invent it”, said Alan Kay (and Buckminster Fuller). That is only true if as many of us as possible are given the opportunity to discuss, build, experiment and reflect upon their present and their future. Three speakers describe the conditions required to make that possible.
Rob van Kranenburg (Fontys Ambient Intelligence, Council) and Jean-Michel Cornu (Fing)

More videos are being posted to LIFT’s Vimeo, DailyMotion, Blip, Metacafe, Revver and Viddler accounts, so you can choose the platform you like.

11 June 2009
“Singing the body electric” by Fabio Sergio and other talks at Frontiers of Interaction
Frontiers of Interaction Fabio Sergio, a design and user experience strategist, creative director at frog design, and former associate professor at Interaction Design Institute Ivrea, was one of the speakers at the Frontiers of Interaction conference that took place on Tuesday in Rome, Italy.

“Given the themes of the conference and who else was speaking I decided to steer clear of potential irrelevance, and had fun superficially exploring an area actually at the frontier of the day’s very themes.
When the smart city will come to be – if it has not already – what will it mean for its human inhabitants?
Even more vertically: what will living in such a techno-cultural milieu do to people’s first-life avatar – to their body – and to their very perception of it?
I briefly touched upon “the body as a terminal” and “the body as a node”, and left “the body as a conduit” for a longer timeframe.”

- View presentation notes and slides (alternate link)
- View presentation video (24:59)

You can also watch other Frontiers of Interaction resentations in English (skip the Italian introduction):

See also my earlier post on Matt Jones’ talk at the same conference.

11 June 2009
The Bottom of the Pyramid
Anti capitalism pyramid This week the Institute for Money, Technology & Financial Inclusion hosted a conference about the “Bottom of the Pyramid” and Elizabeth Losh, author of Virtualpolitik and writing director of the Humanities Core Course at the University of California, Irvine, has an excellent and long summary on her blog.

“[The conference] frequently explored and critiqued the thesis of CK Prahalad in The Fortune at the Bottom of the Pyramid: Eradicating Poverty Through Profits, which argues that aiming corporatized products at those living at the very bottom of the social ladder will enable markets to alleviate poverty while giving do-gooders a respectable profit by aiming for a kind of long tail that aggregates small sums and micropayments and often uses mobile phones and other kinds of ubiquitous computing technologies to foster exchange.”

Read full story

26 May 2009
Reflecting on everyware, the era of ubiquitous computing
everyware Joe Lamantia, experience architect and strategist at MediaCatalyst, has recently been writing a column for UXmatters. Entitled “Everyware – designing for the ubiquitous experience,” the series aims to explore user experience and design in the era of ubiquitous computing.

First fictions and the parable of the palace
November 2008
An overview of everyware’s roots in early depictions of ubiquitous computing by Mark Weiser and others, a consideration of the critical role of user experience in the coming world of everyware, and a description of some of the challenges we face in designing everyware / lifeware user experiences.

A near-term vision for everyware: synthetic serendipity
March 2009
A look forward from the present day, using stories by well-known science fiction authors as the source for vision or concept scenarios that describe some possible experiences of living and working with everyware.

Designing post-humanity: everyware in the far future
May 2009
Looking further afield is also important. Our reactions to more speculative and exploratory fictions affect our decisions about the appropriate reach and scope of design in the future. The conversations designers have about such fictions help us solidify both what and how we will design for the coming world of everyware. As designers, the decisions we make today will help decide what humanity is to be tomorrow.

12 May 2009
Johanna Brewer about ethnography and design
Johanna Brewer Nicolas Nova reports today on a lecture by Johanna Brewer about “What can ethnography do for technology?”.

Brewer, who is a PhD candidate in the Informatics department at the University of California, Irvine and a collaborator of Paul Dourish in the Laboratory for Ubiquitous Computing and Interaction (LUCI), basically presented how ethnography, as a methodological strategy, is relevant for design in the context of her PhD projects.

Read full story

9 May 2009
Design and ethnography at a ubiquitous computing conference
UbiComp 2008 One of the sessions at UbiComp 2008, the Tenth International Conference on Ubiquitous computing (Seoul, Korea), was devoted to design and ethnography.

The four papers are all in the proceedings, but (except for the first one) you will need an ACM membership to download them.

The Heterogenous Home
* Ryan Aipperspach, University of California, Berkeley
* Ben Hooker, Intel Research Berkley
* Allison Woodruff, Intel Research Berkeley
Due to several recent trends, the domestic environment has become more homogeneous and undifferentiated. Drawing on concepts from environmental psychology, we critique these trends. We propose heterogeneity as a new framework for domestic design, and we present design sketches that illustrate how ubiquitous computing technologies can interact with the domestic environment to create a more varied and restorative environment. This work speaks to a number of core issues in ubiquitous computing, such as how the increased presence of devices impacts quality of life, the desirability or undesirability of ubiquitous temporal and spatial availability of devices, and the advantages and disadvantages of device convergence (“”all-in-one”" devices) versus device proliferation (single application devices).

Plastic: A Metaphor for Integrated Technologies
* Tye Rattenbury, People and Practices Research Group
* Dawn Nafus, People and Practices Research Group
* Ken Anderson, People and Practices Research Group
Ubiquitous computing research has recently focused on ‘busyness’ in American households. While these projects have generated important insights into coordination and communication, we think they overlook the more spontaneous and opportunistic activities that surround and support the scheduled ones. Using data from our mixed-methods study of notebook and ultra-mobile PC use, we argue for a different perspective based on a metaphor of ‘plastic’. ‘Plastic’ captures the way technologies, specifically computers, have integrated into the heterogeneous rhythms of daily life. Plastic technologies harmonize with and support daily life by filling opportunistic gaps, shrinking and expanding until interrupted, not demanding conscious coordination, supporting multitasking, and by deferring to external contingencies.

Getting to Green: Understanding Resource Consumption in the Home
* Marshini Chetty, Georgia Institute of Technology
* David Tran, Georgia Institute of Technology
* Rebecca E. Grinter, Georgia Institute of Technology
Rising global energy demands, increasing costs and limited natural resources mean that householders are more conscious about managing their domestic resource consumption. Yet, the question of what tools Ubicomp researchers can create for residential resource management remains open. To begin to address this omission, we present a qualitative study of 15 households and their current management practices around the water, electricity and natural gas systems in the home. We find that in-the-moment resource consumption is mostly invisible to householders and that they desire more real-time information to help them save money, keep their homes comfortable and be environmentally friendly. Designing for domestic sustainability therefore turns on improving the visibility of resource production and consumption costs as well as supporting both individuals and collectives in behavior change. Domestic sustainability also highlights the caveat of potentially creating a green divide by making resource management available only to those who can afford the technologies to support being green. Finally, we suggest that the Ubicomp community can contribute to the domestic and broader sustainability agenda by incorporating green values in designs and highlight the challenge of collecting data on being green.

Designing Sociable IT for Public Use
* Steinar Kristoffersen, Østfold University College
* Ingunn Bratteberg, Mamut ASA
Service providers increasingly use self-service systems, such as kiosk and automata that offer faster and more flexible service. Most of us are familiar with appliances for buying and validating tickets, purchasing soft drinks or getting the newspaper. We book tables in restaurants and hire cars using hotel lobby kiosks. Unfortunately, many such systems confuse and annoy their users. Thus, information technology design for the public space poses distinct challenges. Yet, it is relatively unmapped within our field. Based on an ethnographic study of the purchase and validation of ticketless travel for an airport train, this paper shows how such systems need an extended framework of usability principles, which goes beyond well-known interaction design guidelines.

2 March 2009
Inspiring stories at LIFT09
LIFT 2009 The last day of the LIFT conference started off with a session devoted to inspiring stories from people with extraordinary projects and lives.

Designer Matt Webb talked about the relationship between science-fiction and design, followed by Joerg Jelden, a trend analyst from Trend Buero who addressed the importance of fake products and services in the near future. Web veteran James Gillies told us his perspective on the history of the Web, and new media artist Natalie Jeremijenko discussed the opportunity for social and environmental change that new technologies provide.

Note: this post contains embedded video which might now not show up in your rss feed.

Matt Webb

(Note that the picture above does not show Matt Web, but the video does.)

Matt Webb (blog) is a principal of the design shop Schulze & Webb, which has a special focus on the social life of stuff. Projects include material prototypes for Nokia, Web strategy for the BBC, and an electronic puppet that brings you closer to your friends. Matt tinkers with short fiction and web toys, speaks on design and technology, is co-author of acclaimed book Mind Hacks – cognitive psychology for a general audience – and if you were to sum up his design interests in one word, it would be “politeness.”

Matt talked about scientific fiction and design. He starts from a book called World War Z, the 21st Century best zombie novel so far. When you read it, it makes scientific sense. It is believable.

Despite the outlandishness of some science fiction novels, what has held constant is believability, plausibility.

In a scientific fiction, there are three things that have to work together: human nature, society and things.

You can see the same things in physics: pressure, temperature and volume are intimately linked in water.

Scientific fiction explores the chart of possible worlds in the future. You can’t just invent a product and expect that things will change. Society and human nature will have to change too.

Which products are going to work in the landscape of possible worlds?

Market research is one solution. Economics is another. Evolution is another such way of exploring the chart of possible worlds.

This kind of evolutionary thinking was implemented in the iterative design process to create Olinda, a prototype social digital radio Schulze & Webb developed for the BBC.

The radio then evolves into a number of prototypes and ended up “in where we ended up”.

The past is another set of possible worlds, and just as hard to read. Matt focuses on counterfactuals: “what if?”. Popper says it like this: “try to imagine the conditions under which the trends of the history in question would disappear.”

It is manifest in the counterfactual mobile phones, a project done for Nokia in 2005, which melts at 47 degrees Celsius. What is it about the mobile phone despite this violent evolution into different forms? That brought about an exploration about fabrics and phones, and the possibilities of “editing” your phone, thus creating the much-desired value of “greater attachment”.

For Matt, “design is a way of walking over the landscape of possible worlds.”

Joerg Jelden

Joerg Jelden (blog) is a senior trend analyst at Trendbuero – Consultancy for Social Change, in Hamburg and Beijing. At Trendbuero, Joerg advises companies like eBay, Deutsche Post, O2, OTTO or ECCO about the opportunities of social change. His main field of interest is centered around Network Economy: How will the rise of the internet change our society? How will consumer behavior change? How will we do business tomorrow? What will be new business models to answer the changes?

During his stay at Trendbuero’s Asia-Pacific office in Beijing Joerg examined The Future of Fake or “Fakesumption”. He tried to find out, why fakes are so successful, what they do differently and what brands can learn from the fake industry. The project will be published in early 2009 and he gave a preview at LIFT.

Joerg started off with a history of fakes, some insights on a survey they did on how Germans feel about fakes, and a description of the fakes industry in 2009.

So, what can we learn from their success stories? (Fake creators)
1. Consumers: fake delivers something to consumers that the originals don’t, but still these consumers consider themselves to be brand customers. To spy on, sue or punish these consumers might not be the best idea. Are there new ways of integrating customers rather than outlawing them? Can we give consumers a convincing reason to spend much more for the original?
2. Brands: fakes truly explose the brand gap. Companies overvalue brands, brands overestimate themselves. But consumers aren’t buying it. Trust in brands has decreased by 50 percent in the last fifty years. Brands focus too much on products, but what makes the difference is strong relations. One way to deal with this is a better bonding.
3. Fakers: The originals look at the fakes, are inspired by the fakes. Yet fakers attack brands from within. They convert originals into fakes. They sell fake parts to manufacturers, mix fakes with originals and open up online stores to sell directly. So the originals can’t find the fakes anymore. Why don’t brands collaborate with their best fakers? In other words, the way we deal with fakes might need a reconsideration.

James Gillies

James Gillies is the head of communication at CERN. In 2000, he published a book with Robert Cailliau, Tim Berners-Lee’s first partner on the Web project, giving a history of the internet seen through CERN eyes. The fact that the Web was invented at CERN “is no accident”.

James was asked to write the story about the history of the web, when he started working at CERN in 1995.

His presentation, which is best viewed on video, goes through some of the main historical founders — Vannevar Bush (who in July 1945 wrote about the Memex machine), Donald Davies (who developed the concept of packet switching), and Louis Pouzin (who was commissioned by France’s national research network INRIA to build the first internet).

So where does CERN to fit in? It is and has always been a very open place and a research place. In the early 80’s, the Internet was already in place.

Tim Berners-Lee came to work at CERN in 1980 as a consultant to computerise the control system for the particle accelerator. He noticed that none of the programmes could talk with one another. So he wrote a paper that argued that the internet should be an emulation on a computer platform the way that our brains work. He then left CERN and came back in 1989 to implement his vision. By Christmas 1990 he had the web up and running. It only ran on Next and allowed a collaborative flow. Tim always saw the web as a collaborative tool, not as a one-way flow of information.

Then there were a series of developments (the first browser, the first server outside of Europe in 1991, and the pick-up of the web’s commercial potential in 1994).

What was probably the most significant thing that CERN institutionally could have done for the web, happened on 30 April 1993. The web was put in the public domain through the issue of a legal document.

James is absolutely convinced that this single act is the only reason why we have a single web, and not an Apple web, a Microsoft web, etcetera. Another main factor was that all the people James interviewed were altruists in the best sense of the world. In the words of Tim Berners-Lee: “It’s not always what you get out of society, but what you put in.”

Natalie Jeremijenko

(Note that the video stops a few minutes early, which is a pity.)

Natalie Jeremijenko is a new media artist who works at the intersection of contemporary art, science, and engineering. Her work takes the form of large-scale public art works, tangible media installations, single channel tapes, and critical writing. It investigates the theme of the transformative potential of new technologies—particularly information technologies. Specific issues addressed in her work include information politics, the examination and development of new modes of particulation in the production of knowledge, tangible media, and distributed (or ubiquitous) computing elements.

Natalie, who started her career at the computer science labs of Xerox Park, has always been concerned with the question what the opportunities for change are that new technologies represent and how might we seize that to build the kind of social change that we want.

She introduces the audience to a future where environmental issues are “no longer out there” but right here, in our cities and houses. It is a future where global media and global discourse has crumbled.

Whereas environmentalism used to be driven by the “sue the polluter” approach, now the biggest polluters of an urban centre are you and me (because of the city’s many impermeable services).

Natalie then introduced us to a different strategy in the light of this transformed environmental discourse. An example is the environmental health clinic which is in the East River, and thereby externalises health (as health is not only internal and pharmaceutical, but external and something that can be shared).

Another strategy are the pet tadpoles — named after local bureaucrats whose decisions affect water quality — a species which is very sensitive to industrial contaminants.

Finally, she showed the mouse trap that self-administers anti depressants.

1 March 2009
Ubiquitous human computing will transcend geography
Jonathan Zittrain In an interview with Nokia’s IdeasProject renowned cyberlaw scholar Jonathan Zittrain talks about how ubiquitous human computing, which he describes as the ability to treat the human mind as a fungible resource, has enabled companies to attack any number of problems by throwing more minds at them the way they might throw servers at a website traffic problem.

An internationally known cyberlaw scholar, Jonathan Zittrain’s work focuses on the ways in which technology deployment impacts businesses and society, and the role intermediaries like national governments can play. His recent book, ‘The Future of the Internet — And How to Stop It,’ posits that the explosive growth of the Internet may prove to be its biggest drawback. He co-founded the Berkman Center for Internet and Society at Harvard Law School, whose mission is to explore and understand cyberspace from a legal perspective.

- Watch interview
- Read transcript

Related:
- Ubiquitous Human Computing (Oxford research paper)
- Herdict web

29 January 2009
Pachube: connecting environments, patching the planet
Pachube Pachube is a web service that enables you to connect, tag and share real time sensor data from objects, devices, buildings and environments around the world.

The key aim is to facilitate interaction between remote environments, both physical and virtual. Apart from enabling direct connections between any two environments, it can also be used to facilitate many-to-many connections: just like a physical “patch bay” (or telephone switchboard) Pachube enables any participating project to “plug-in” to any other participating project in real time so that, for example, buildings, interactive installations or blogs can “talk” and “respond” to each other.

Pachube is a little like YouTube, except that, rather than sharing videos, Pachube enables people to monitor and share real time environmental data from sensors that are connected to the internet. Pachube acts between environments, able both to capture input data (from remote sensors) and serve output data (to remote actuators). Connections can be made between any two environments, facilitating even spontaneous or previously unplanned connections. Apart from being used in physical environments, it also enables people to embed this data in web-pages, in effect to “blog” sensor data.

Tish Shute of Ugotrade has been conducting a lengthy interview with Pachube founder, Usman Haque, which just got published. The interview describes how Haque was influenced by Dutch architect Constant Nieuwenhuys and thinkers such as Adam Greenfield and Bruce Sterling, how Pachube was founded in response to current predicaments within the field of ubiquitous computing and how “an ethically driven business model [will] allow a diverse group of companies and individuals to transition to the internet of things”.

Sensor/actuator integrations are a part of what Pachube is about, and an interest in home automation and energy management is giving a lot of early momentum to Pachube.

But Usman makes clear Pachube is about “environments” rather than “sensors.” “An ‘environment’ has dynamic frames of reference, all of which are excluded when simply focusing on devices, objects or mere sensors”. A central part of Pachube is the development of the Extended Environments Markup Language. [...]

Pachube is here to make it easier to participate in what I expect to be a vast ‘eco-system’ of conversant devices, buildings & environments.

Pachube will facilitate the development of a huge range of new products and services that will arise from extreme connectivity. It’s relatively easy for large technology companies like Nike and Apple to transition into the Internet of Things, but Pachube will be particularly helpful for that huge portion of smaller scale industry players that *want* to become part of it, but which are only now waking up to the potentials of the internet — small and medium scale designers, manufacturers and developers who are very good at developing their products but don’t have the resources to develop in-house a massive infrastructure for their newly web-enabled offerings.

Basically, having built a generalized data-brokering backend to connect physical (and virtual) entities to the web, others can now start to build the applications that make the connections really useful.

And here is the phrase I think is most important of all:

“It’s relatively easy for large technology companies like Nike and Apple to transition into the Internet of Things, but Pachube will be particularly helpful for that huge portion of smaller scale industry players that *want* to become part of it, but which are only now waking up to the potentials of the internet — small and medium scale designers, manufacturers and developers who are very good at developing their products but don’t have the resources to develop in-house a massive infrastructure for their newly web-enabled offerings.”

Read full interview

(via Bruce Sterling)

13 December 2008
Transformeurs 2009
Transformeurs 2009 Over the last few years many terms have been proposed to describe the future of the internet: pervasive computing, ubiquitous computing, ambient intelligence, physical computing, to the frustration of some. In the end the Internet of Things seems to have won and I am very pleased about that, as it is a term which is immediately graspable and distinctively non-jargon.

Now that the European Commission has put its formidable shoulders under the Internet of Things, people everywhere are starting to take notice.

On 30 January the LIFT conference people are helping the Swiss applied ICT research incubator TechnoArk with its upcoming conference Transformeurs 2009 (in French) on January 30 on the topic “Internet of things, internet of the future?”.

Daniel Kaplan (CEO of the FING), David Orban (of the Open Spime project, also known as Bruce Sterling’s alter-ego Bruno Argento) and Jean-Louis Fréchin (ENSCI and NoDesign) are the keynote speakers. Laurent Haug and Nicolas Nova of LIFT will moderate the workshops.

(via Laurent Haug)

9 December 2008
The Situated Technologies project
Too smart city A year ago I wrote about Adam Greenfield’s pamphlet Urban computing and its discontents.

Adam’s pamphlet was the firsts in a nine-part series that aims to explore the implications of ubiquitous computing for architecture and urbanism: How are our experience of the city and the choices we make in it affected by mobile communications, pervasive media, ambient informatics, and other “situated” technologies? How will the ability to design increasingly responsive environments alter the ways we conceive of space? What do architects need to know about urban computing, and what do technologists need to know about cities? How are these issues themselves situated within larger social, cultural, environmental, and political concerns?

Two other pamphlets have been published meanwhile:

Urban Versioning System 1.0
by Matthew Fuller and Usman Haque
What lessons can architecture learn from software development, and more specifically, from the Free, Libre, and Open Source Software (FLOSS) movement? Written in the form of a quasi-license, Urban Versioning System 1.0 posits seven constraints that, if followed, will contribute to an open source urbanism that radically challenges the conventional ways in which cities are constructed.

Situated Advocacy
A special double issue featuring the essays “Community Wireless Networks as Situated Advocacy” by Laura Forlano and Dharma Dailey, and “Suspicious Images, Latent Interfaces” by Benjamin Bratton and Natalie Jeremijenko.

They are part of Situated Technologies, a project by Omar Khan, Trebor Scholz, and Mark Shepard, is a co-production of the Center for Virtual Architecture, The Institute for Distributed Creativity (iDC), and the Architectural League of New York.

The project also organised a symposium and is planning a major exhibition in September 2009.

Architecture and Situated Technologies was a 3-day symposium in October 2006 that brought together researchers and practitioners from art, architecture, technology and sociology to explore the emerging role of “situated” technologies in the design and inhabitation of the contemporary city.

Participants at the symposium featured Jonah Brucker-Cohen, Richard Coyne, Michael Fox, Karmen Franinovic, Anne Galloway, Charlie Gere, Usman Haque, Peter Hasdell, Natalie Jeremijenko, Sheila Kennedy, Eric Paulos, and Kazys Varnelis. Videos are available online.

Situated Technologies: Toward the Sentient City is a major exhibition, curated by Mark Shepard and organized by the Architectural League of New York, that will imagine alternative trajectories for how various mobile, embedded, networked, and distributed forms of media, information and communication systems might inform the architecture of urban space and/or influence our behavior within it. It will examine the broader social, cultural, environmental and political issues within which the development of urban ubiquitous/pervasive computing is itself situated.

The exhibition will combine a survey of recent work that explores a wide range of context-aware, location-based and otherwise “situated” technologies with a series of commissioned projects by multi-disciplinary teams of architects and artists, including:

  • Too Smart City by Joo Youn Paek (artist and interaction designer, artist in residence, LMCC) and David Jimison (founder Mobile Technologies Group, Georgia Tech and Honorary Fellow, Eyebeam)
  • BREAKOUT! Escape from the Office by Anthony Townsend (research director, Technology Horizons Program, Institute for the Future), Tony Bacigalupo (co-founder, CooperBricolage), Georgia Borden (associate director, DEGW), Dennis Crowley (founder dodgeball.com), Laura Forlano (Kauffman Fellow in Law, Information Society Project, Yale Law School), Sean Savage (co-founder, PariSoMa) and Dana Spiegel (executive director, NYCwireless)
  • Natural Fuse by Haque Design + Research (led by Usman Haque)
  • Trash Track by MIT’s SENSEable City Lab (led by Carlo Ratti)
  • Amphibious Architecture by David Benjamin and Soo-in Yang (architects and co-directors, Living Architecture Lab, Columbia University), and Natalie Jeremijenko (artist, director, xdesign Environmental Health Clinic, New York University)

(via Fabien Girardin)

11 November 2008
Two UX magazines for subscribers only
UX Mags Two user experience magazines landed on my desk this week. They are available only to subscribers, both in print and online. But subscriptions are relatively cheap.

User Experience is the quarterly magazine of the Usability Professionals’ Association (membership is a modest 100 USD) and its latest issue is devoted to usability in transportation. Here are the titles of the feature articles and you can find the abstracts online:

Taxi: Service Design for New York’s yellow cabs
By Rachel Abrams

Safer Skies: Usability at the Federal Aviation Administration
By Ferne Friedman-Berg, Ph.D, Kenneth Allendoerfer, Carolina Zingale, Ph.D, Todd Truitt, Ph.D.

Listen Up: Do voice recognition systems help drivers focus on the road?
By David G. Kidd, M. A., David M. Cades, M. A., Don J. Horvath, M. A., Stephen M. Jones, M. A., Matthew J. Pitone, M. A., Christopher A. Monk, Ph. D.

Get Your Bearings: User perspective in map design
By Thomase Porathe

Lost in Space: Holistic wayfinding design in public spaces
By Dr. Christopher Kueh

A Really Smart Card: How Hong Kong’s Octopus Card moves people
By Daniel Szuc

Recommendations on Recommendations: Making usability usable
By Rolf Molich, Kasper Hornbæk, Steve Krug, Josephine Scott and Jeff Johnson

Disclosure: my business partner Michele Visciola is on the editorial board of this magazine.

Interactions is the bimonthly publication of ACM. Better designed than User Experience, it has become, under the thoughtful leadership of Richard Anderson and Jon Kolko, both profound in its analysis and broad in its interests. At 55 USD for six issues, it is also a bargain.

Here is the latest harvest of articles, some of which you can actually find online:

Designing Games: Why and How
Sus Lundgren

An Evolving Map of Design Practice and Design Research
Liz Sanders

Signifiers, Not Affordances
Don Norman

User Experience Design for Ubiquitous Computing
Mike Kuniavsky

Cultural Theory and Design: Identifying Trends by Looking at the Action in the Periphery
Christine Satchell

Understanding Children’s Interactions: Evaluating Children’s Interactive Products
Janet C. Read, Panos Markopoulos

An Exciting Interface Foray into Early Digital Music: The Kurzweil 250
Richard W. Pew

Some Different Approaches to Making Stuff
Steve Portigal

Design: A Better Path to Innovation
Nathan Shedroff

A Call for Pro-Environmental Conspicuous Consumption in the Online World
Bill Tomlinson

Of Candied Herbs and Happy Babies: Seeking and Searching on Your Own Terms
Elizabeth Churchill

Experiencing the International Children’s Digital Library
Benjamin B. Bederson

Taken For Granted: The Infusion of the Mobile Phone in Society
Rich Ling

How Society was Forever Changed: A Review of The Mobile Connection
Brian Romanko

Audiophoto Narratives for Semi-literate Communities
David Frohlich, Matt Jones

Think Before You Link: Controlling Ubiquitous Availability
Karen Renaud, Judith Ramsay, Mario Hair

Disclosure: As of next year, I will be a contributing editor to the magazine (and I feel honoured to be in such esteemed company).

10 November 2008
User experience design for ubiquitous computing
Wine rack Mike Kuniavsky of ThingM wrote an article on ubiquitous computing user experience design for ACM’s interactions magazine.

The user experience design of most everyday ubiquitous computing devices—things you see in gadget blogs—is typically terrible. That’s because we do not address ubicomp user experience design as a distinct branch of interaction design, much as we did not treat interaction design as separate from visual design in the early days of the Web.

In the last couple of years, I have conducted research for and designed a number of ubicomp user experiences. In the process, I’ve seen some of the seams between industrial design, interaction design, architecture, and ubiquitous computing user experience design. In this article, I have tried to pull together some approaches that seem particularly valuable in the ubiquitous computing user experience world. None is unique to it: They’re all general design guidelines, but they seem to apply particularly well to the particular design challenges of this field.

The final article is only available to subscribers, but he published a preprint version of it on his blog.

21 October 2008
Science fiction and HCI/interaction design
Star Wars Nicolas Nova has posted some quick pointers about the relationships between science-fiction and HCI/interaction design on his blog:

Human Computer Interaction in Science Fiction Movies by Michael Schmitz surveys the different kind of interaction design sci-fi movies envisioned during the past decade. It also interestingly describes how the film technicians made prototype possible and legible.

Make It So: What Interaction Designers can Learn from Science Fiction Interfaces by Nathan Shedroff and Chris Noessel is a nice presentation from SxSW08 that looked at sci-fi material as well as industry future films to show design influences sci-fi and vice versa.

The upcoming paper by Paul Dourish and Genevieve Bell entitled ““Resistance is Futile”: Reading Science Fiction Alongside Ubiquitous Computing that investigates how ubiquitous computing is imagined and brought into alignment with science-fiction culture.

Julian Bleecker’s presentation from Design Engaged and SHiFt 2008 also addressed that topic.

Personally I would add Bruce Sterling’s work in general, as a major direct and indirect inspiration for interaction designers all over the world.

1 October 2008
“Resistance is Futile”: reading science fiction alongside ubiquitous computing
Crucible The Crucible/Microsoft HCI Reading Group at Cambridge University is a journal-reading group dedicated to review and critique of recent theoretical developments in human-computer interaction.

In early August, the group discussed a draft manuscript from Paul Dourish (UC, Irvine) and Genevieve Bell (Intel) that is currently under review, entitled “‘Resistance is Futile’: Reading Science Fiction Alongside Ubiquitous Computing”.

Abstract
Design-oriented research is an act of collective imagining – a way in which we work together to bring about a future that lies slightly out of our grasp. In this paper, we examine the collective imagining of ubiquitous computing by bringing it into alignment with a related phenomenon, science fiction, in particular as imagined by a series of shows that form part of the cultural backdrop for many members of the research community. A comparative reading of these fictional narratives highlights a series of themes that are also implicit in the research literature. We argue both that these themes are important considerations in the shaping of technological design, and that an attention to the tropes of popular culture holds methodological value for ubiquitous computing.

Download paper (pdf, temporary available at this url)

(via Nicolas Nova)

30 September 2008
Mike Kuniavsky reflecting on PICNIC’s Internet of Things session
Networked services Mike Kuniavsky, one of the founders of Adaptive Path and currently principal of the ubiquitous computing device studio ThingM, wrote a (somewhat technical) reflection on his Orange Cone blog about the Internet of Things session at the recent PICNIC conference in Amsterdam.

“One of the ideas that emerged in multiple presentations in conversations is for a device information brokerage and translation service. The idea is that a central service brings together information generated by all of these smart devices in a standard way and in a predictable location to facilitate mashups between various devices.”

Read full story