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Search results for 'kuniavsky'
30 October 2012

Book: Meta Products – Building the Internet of Things

metaproducts

Meta Products
Meaningful Design For Our Connected World
by Wimer Hazenberg and Menno Huisman
BIS Publishers, 160 pages
2012

Meta Products discusses the rise of the Internet of Things, a twenty-first century phenomenon in which physical consumer products (meta products) connect to the web and start communicating with each other by means of sensors and actuators.

The book is written and designed by Dutch design agency Booreiland. The book is a result from their own design practice but it is written with an academic mind. What would be a good way for creative professionals to deal with the emerging demands of our connected world? How can designers and organizations gear up to face the challenges and take advantage of the possibilities the so called ubiquitous technologies?

These questions are addressed in the book to begin a dialogue, to take a step back, and to deeply reflect on our society’s history, our accomplishments, our aspirations, the way we build knowledge and learn individually and collectively. The book offers not only reflective insights but recommendations on design and development of new interactions.

Mike Kuniavsky (author of ‘Smart Things – Ubiquitous Computing User Experience Design’) wrote the foreword, and many other experts from both commercial and academic worlds contributed to the book by means of interviews (TNO, Philips Research, Umeå University, MIT, University of Oxford, Delft University of Technology etc). Next to that, many cases are provided along the way to support the theory.

25 September 2012

Book: Observing the User Experience

observing_ux

Observing the User Experience
A Practitioner’s Guide to User Research
by
Elizabeth Goodman, PhD candidate, University of California, Berkeley’s School of Information, National Science Foundation Graduate Fellow, and Intel PhD Fellow
Mike Kuniavsky, Founder, ThingM
Andrea Moed, Staff User Researcher at Inflection
Publisher: Morgan Kaufmann Publishers
608 pages – September 21, 2012
(Amazon link)

The gap between who designers and developers imagine their users are, and who those users really are can be the biggest problem with product development. Observing the User Experience will help you bridge that gap to understand what your users want and need from your product, and whether they’ll be able to use what you’ve created.

Filled with real-world experience and a wealth of practical information, this book presents a complete toolbox of techniques to help designers and developers see through the eyes of their users. It provides in-depth coverage of 13 user experience research techniques that will provide a basis for developing better products, whether they’re Web, software or mobile based. In addition, it’s written with an understanding of how software is developed in the real world, taking tight budgets, short schedules, and existing processes into account.

> See also this article by UC Berkeley: “Elizabeth Goodman revises classic handbook of user experience research“.

19 May 2011

Mike Kuniavsky on somatic data perception

Data sensing
Mike Kuniavsky was one of the speakers at this week’s Augmented Reality Event and his presentation Somatic Data Perception – Sensing Information Shadows (pdf) is already online.

His main point is that “augmented reality is the experience of contextually appropriate data in the environment. And that experience not only can, but MUST, use every sense available.”

He expands:

“If AR is the experience of any kind of data by any sense then we have the options to associate secondary data with secondary senses to create hierarchies of information that match our cognitive abilities.

For me, augmented reality is the extension of our senses into the realm of information shadows where physical objects have data representations that can be manipulated digitally as we manipulate objects physically. To me this goes further than putting a layer of information over the world, like a veil. It’s about enhancing the direct experience of the world, not to replace it, and to do it in a way that’s not about being completely in the background, like ambient data weather, or about taking over our attention.

So what I’m advocating for is a change in language away from “augmented reality” to something that’s more representative of the whole experience of data in the environment. I’m calling it “Somatic Data Perception” and I close on a challenge to you. As you’re designing, think about what IS secondary data and what are secondary, and how can the two be brought together?”

Mike Kuniavsky is a writer, designer, researcher and entrepreneur. His focus is the intersection of people and technology. His 2003 book, “Observing the User Experience,” has helped thousands of people understand the relationship between people and products, and it is used as a textbook by top universities around the world. His 2010 book, “Smart Things: ubiquitous computing user experience design” is a guide to the user-centered design of digital consumer electronics, appliances, and environments. He has designed dozens of award-winning product experiences that are used by tens of thousands of people every day. He is a cofounder of ThingM, an electronic hardware design, development and manufacturing company, and was a founding partner of Adaptive Path, an influential San Francisco internet consultancy.

8 December 2010

Interview with Mike Kuniavsky, author of “Smart Things”

Smart Things
David Bevans of Morgan Kaufmann Publishers interviewed Mike Kuniavsky, writer, designer, researcher and entrepreneur and co-founder of both ThingM, an electronic hardware design, development and manufacturing company, and Adaptive Path, and author of “Smart Things: Ubiquitous Computing User Experience Design (previously featured on Putting People First).

Dave Bevans: You can look at how technology works and what tools can work best, but what drives you to make them easier?

Mike Kuniavsky: “Easier” is a difficult question. I like to think of it as using technology in appropriate places. And I can think of it as creating technologies that help people live their lives better. What tools can we build to help people have happier and more productive lives? Part of that is understanding the appropriate places for technological interventions based on the available technology, and part of that is understanding the way to make those technological interventions appropriate to people and to what they’re trying to do. I think the combination of those things is what combines to form the concept of easier. Because when technology is easy to use, it means that it’s appropriate to the task and it’s sufficiently understandable to be able to be used for that task.”

Read interview

(via InfoDesign)

3 November 2010

Computational objects with information shadows

Smart Things
Mike Kuniavsky, writer, designer, researcher and entrepreneur and co-founder of both ThingM, an electronic hardware design, development and manufacturing company, and Adaptive Path, has written a new book: “Smart Things: Ubiquitous Computing User Experience Design (already previously featured on Putting People First).

In a post on Boing Boing, he delves into the topic of designing computational objects.

“Mainstream ubicomp is coming back. The success of Internet services on mobile phones demonstrates that networked products can stretch beyond a laptop browser. The prices for CPUs have fallen below a threshold where incorporating them becomes a competitively viable business decision. Research labs have developed new technologies for embedding information processing in virtually anything. New businesses, such as FitBit, and Green Goose are based on the fact that processing is cheap, and you can include it in anything.

The idea of a single general-purpose “computation” device is fading into the same historical background as having a single steam engine to power a whole factory, or a single electric motor to power every appliance in a house. As it fades, designers and developers have to learn to design smart things that serve the interests, abilities, and needs of people. We must create a practice of ubiquitous computing user experience design.”

Dave Gray, who collaborates with Peter Morville on the Ubicomp Sketchbook, discusses the information shadow concept Kuniavsky introduced, and links it to Bruce Sterling‘s spime concept.

“The information shadow is the information that’s associated with an object such as its name, number, position in space and time, and so on. [...] Information shadows allow designers to make objects simpler, to reduce the size of interfaces and reduce the display requirements of an object.”

15 October 2010

Device Design Day videos

Device Design Day
Kicker Studio organised on 20 August a Device Design Day in San Francisco, exploring the design of the next generation of products. Most videos are now online:

Stuart Karten: User-driven innovation [31:40]
Stuart Karten Design
The fast pace of technology development makes almost anything possible. The challenge that product developers face is implementing technologies in ways that meet customer needs and facilitate trust. In the hearing aid industry, technology allows hearing instruments to become smaller and smaller and opens up new possibilities for user interface. In taking Starkey’s hearing aids to the next level, Stuart Karten and his team at design and innovation consultancy SKD served as user advocates, making sure that Starkey’s advanced technology was developed into a family of products that meet the unique needs of 65- to 85-year-old end users. Karten will share the tools and strategies that SKD employed to maintain its focus on the end user throughout the product and interface development process.

Kim Goodwin: Convergent products, convergent process [37:57]
Author, Designing for the Digital Age
Interaction designers and industrial designers are kindred spirits in many ways, yet we tend to lean on somewhat different skills, biases, and design approaches. Many teams struggle with these differences, and the results of that struggle are visible in the telephones, remote controls, and even toaster ovens that drive us all a little bit crazy. So how do we get past atoms vs. pixels, while still benefiting from the different strengths of each discipline? No doubt there’s more than one answer, but the one that has worked for us is a convergent design process that incorporates both co-design and parallel design, but never sequential design in which one discipline drives the other. We’ll share that process—and the project management considerations that go with it—from both IxD and ID perspectives.

Dan Harden: Breaking through the noise [45:50]
Whipsaw
There are so many electronic devices, gadgets, and techy do-dads in this world, and quite frankly, most are junk. Every once in awhile one comes along and it’s different. It breaks through the noise. You dig it because it works flawlessly, it delivers real value, and it even has soul. Technology may enable it to BE, but design is what makes it sing. What are the factors that go into creating these kind of transcendent product experiences that resonate with soul? We will discuss this and share a few examples of how we interpret this illusive goal.

Mike Kuniavsky: Information as a material [34:03]
Author, Smart Things: Ubiquitous Computing User Experience Design
We have passed the era of Peak MHz. The race in CPU development is now for smaller, cheaper, and less power-hungry processors. As the price of powerful CPUs approaches that of basic components, how information processing is used—and how to design with/for it—fundamentally changes. When information processing is this cheap, it becomes a material with which to design the world, like plastic, iron, and wood. This vision argues that most information processing in the near future will not be in some distant data center, but immediately present in our environment, distributed throughout the world, and embedded in things we don’t think of as computers (or even as “phones”).
In his talk Kuniavsky discusses what it means to treat information as a material, the properties of information as a design material, the possibilities created by information as a design material, and approaches for designing with information. Information as a material enables The Internet of Things, object-oriented hardware, smart materials, ubiquitous computing, and intelligent environments.

Julian Bleecker: Design fiction goes from props to prototypes [33:23]
Nokia / Near Future Laboratory
Prototypes are ways to test ideas—but where do those ideas come from? It may be that the path to better device design is best followed by creating props that help tell stories before prototypes designed to test technical feasibility. What I want to suggest in this talk is the way that design can use fiction—and fiction can use design—to help imagine how things can be designed just a little bit better.

Gretchen Anderson: Motivating healthy behaviors [21:49]
Punchcut
We’ve moved into an era where the gadgets we use affect our very being. Purpose-built medical devices are moving into the hands of consumers, and apps deliver healthcare over-the-air. This session looks at key concerns and best practices when designing medical devices and motivating healthy behaviors.

Jared Benson: One size does not fit all [20:57]
Punchcut
Are you inadvertently porting old UI paradigms to new contexts of use? Tomorrow’s devices need new affordances. I’ll share insights and considerations for designing distributed experiences across a range of converged devices.

Wendy Ju: Designing implicit interactions [24:31]
California College of Arts
Implicit interactions can interactive devices to help communicate cues and to provide feedback to make interactive devices easier, more effective and less infuriating. We’ll look at examples and design guidelines to help design good implicit interactions and avoid making inadvertent bad ones.

Ian Myles: More thought than you’d think [video not yet available]
meep
How to go a little deeper on strategic design decisions with surprising results.

1 July 2010

Kuniavsky designing read-write web-created things

Mike Kuniavsky
This fast approaching era of desktop manufacturing via advanced MakerBots and other 3D printers is in part why ThingM co-founder Mike Kuniavsky runs an annual conference called Sketching in Hardware. The event aims to “bring together a small group of people from technology, education, art and design worlds to talk about how to make creating electronics as easy as drawing with a pencil.”

Thanks to ReadWriteWeb reader Droom Zacht, who recognizes Kuniavsky’s Orange Cone blog feed as “a milestone of the Internet of Things,” Deane Rimerman of ReadWriteWeb decided to more fully investigate Kuniavsky’s work.

Read article

4 May 2010

Smart Things – Chapters 3 and 6

Smart Things
After posting the first chapter of his new book Smart Things: Ubiquitous Computing User Experience Design (see also this earlier post), Mike Kuniavsky is now doing the same with chapter three and six.

The final book, he says, will be different and this is no substitute for it, but it’s a taste of what the book is about.

Read chapter 3: part 1 | part 2 | part 3 | part 4
Read chapter 6: part 1 | part 2 | part 3 | part 4 | part 5 | part 6

6 April 2010

The Middle of Moore’s Law

Smart Things
Mike Kuniavsky has posted a pre-print draft of the first chapter of his new book Smart Things: Ubiquitous Computing User Experience Design (see also this earlier post).

The final book, he says, will be different and this is no substitute for it, but it’s a taste of what the book is about.

Read part 1 | part 2 | part 3 | part 4

25 March 2010

Book: Ubiquitous computing user experience design

Smart Things
At Lift France 09, Mike Kuniavsky spoke about Changing Things: Fab Labs, towards decentralized design and production of material products (link to 25 min. video).

Kuniavsky’s new book on ubiquitous computing user experience design is now finished and will be shipping in August.

Based on case studies, the book will show the evolution of products caused by ubiquitous computing. It also describes frameworks and processes, as well as giving practical advice on how to handle these unique design challenges.

Abstract:

The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design — which are all the key components of ubiquitous computing UX — and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them — luckily the industry is now mature enough to have tried and tested best practices and case studies from the field.

Smart Things presents a problem-solving approach to addressing designers’ needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections ? frameworks and techniques ? the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design’as that is covered in many other books’but it is a handful of techniques useful when designing ubiquitous computing user experiences.

In shot, Smart Things gives its readers both the “why” of this kind of design and the “how,” in well-defined chunks.

  • Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices
  • Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges
  • Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes

Mike Kuniavsky is a founding partner of Adaptive Path, a user experience consulting company in San Francisco. He has been developing commercial web sites since 1994, and is the interaction designer of an award-winning search engine, HotBot. He created the Wired Digital User Experience Laboratory and served as its chief investigator for two years. His design work and writing have appeared in many publications, including WebMonkey, ID Magazine, Wired, Step-By-Step Design, Inc., The Wall Street Journal, The LA Times, and .Net (UK).

1 February 2010

The Internet of things: Networked objects and smart devices

Networked objects
Constantine Valhouli, principal of the Massachusetts based Hammersmith Group, which consults to developers on the marketing and branding of luxury properties, and to city leaders on reviving historical downtowns, just published an overview of the potential for connected devices entitled “The Internet of things: Networked objects and smart devices.”

It quotes Rob Faludi, Julian Bleecker, Bruce Sterling, Adam Greenfield and covers devices from the WineM to Botanicalls to the Ambient Orb along with the original online coffee pot.

A variety of other research papers by the same author can be found on this site.

Download report

(via Mike Kuniavsky)

17 December 2009

Ubiquitous computing bridges devices and services

ThingM
Mike Kuniavsky of ThingM was a speaker at XD Forum, Intuit’s internal user experience design conference, last week. His half-hour talk focused on the relationship between ubicomp devices and services.

The talking points and slides can be downloaded from his blog, Orange Cone.

4 November 2009

The Fuzzy Boundary: Four products that are also services

Objects
Mike Kuniavsky of ThingM was invited to speak at Kimiko Ryokai’s Theory and Practice of Tangible User Interfaces class at UC Berkeley yesterday, where he discussed the relationship between products and services in a ubicomp environment, and presented a set of examples of device/service relationships that show some of the variation in the possibilities.

Download presentation

18 July 2009

Book: Human-Computer Interaction – Development Process

Human-Computer Interaction
Human-Computer Interaction: Development Process
(Series: Human Factors and Ergonomics)
by Andrew Sears and Julie A. Jacko (Editors)
CRC Press, March 2, 2009
Hardcover, 356 pages
AmazonGoogle Books Preview

Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: The Development Practice addresses requirements specification, design and development, and testing and evaluation activities. It also covers task analysis, contextual design, personas, scenario-based design, participatory design, and a variety of evaluation techniques including usability testing, inspection-based and model-based evaluation, and survey design.

The book includes contributions from eminent researchers and professionals from around the world who, under the guidance of editors Andrew Sear and Julie Jacko, explore visionary perspectives and developments that fundamentally transform the discipline and its practice.

Table of contents:
User Experience and HCI, Mike Kuniavsky
Requirements Specifications within the Usability Engineering Lifecycle, Deborah J. Mayhew
Task Analysis, Catherine Courage, Janice (Genny) Redish, and Dennis Wixon
Contextual Design, Karen Holtzblatt
An Ethnographic Approach to Design, Jeanette Blomberg, Mark Burrel
Putting Personas to Work: Using Data-Driven Personas to Focus Product Planning, Design and Development, Tamara Adlin and John Pruitt
Prototyping Tools and Techniques, Michel Beaudouin-Lafon and Wendy E. Mackay
Scenario-based Design, Mary Beth Rosson and John M. Carroll
Participatory Design: The Third Space in HCI, Michael J. Muller
Unified User Interface Development: New Challenges and Opportunities, Anthony Savidis and Constantine Stephanidis
HCI and Software Engineering: Designing for User Interface Plasticity, Jöelle Coutaz and Gäelle Calvary
Usability Testing: Current Practice and Future Directions, Joseph S. Dumas and Jean E. Fox
Survey Design and Implementation in HCI, A. Ant Ozok
Inspection-based Evaluation, Gilbert Cockton, Alan Woolrych, and Darryn Lavery
Model-Based Evaluation, David Kieras

Ethnographers at Microsoft: A Review of Human-Computer Interaction: Development Process
Book review by Ronald J. Chenail

Qualitative researchers and those with qualitative inquiry skills are finding tremendous employment opportunities in the world of technology design and development. Because of their abilities to observe and understand the experiences of end users in human-computer interactions, these researchers are helping companies using Contextual Design to create the next generation of products with the users clearly in mind.

In Human-Computer Interaction: Development Process, the new edited book by Andrew Sears and Julie Jacko, the authors describe an array of models and methods incorporating qualitative research concepts and procedures that are being used in technology today and can have great potential tomorrow for qualitative researchers working in fields and settings outside of business and technology.

23 June 2009

First LIFT09 France videos are online

LIFT France
The first LIFT France conference took place last way in Marseilles. Being in Seoul, South Korea, myself, I missed it entirely, but luckily the videos are now becoming available.

Welcome to Lift!
Lift founder Laurent Haug and Lift France chair Daniel Kaplan will explain the theme and organization of the conference.

Initial and necessary challenge: “Technology & Society: Know your History!”
Is technology liberating us or enslaving us? Hardly a new question, says Dominique Pestre… He will thus challenge us to raise our level of thinking and, in searching for an answer, to embrace dissensus and complexity: How can we welcome techno-skeptics in order to produce more sustainable technologies? Can we really believe that green techs will allow us to avoid drastic (and collective) choices on how we live? How can the interaction between markets, democracy, usage, science, code, become more productive?
Keynote: Dominique Pestre, historian of Science, EHESS, Paris

Changing Things (1) – The Internet of Things is not what you think it is!
If the “Internet of things” was just about adding chips, antennas and interactivity to the things we own, it would be no big deal. Discover a wholly different perspective: Open, unfinished objects which can be transformed and reprogrammed by their users; Objects that document their own components, history, lifecycle; Sensitive and noisy objects that capture, process, mix and publish information. Discover an Internet of Things which intends to transform the industrial world as deeply as the current Internet transformed the world of communication and media.
Keynote: Bruce Sterling, writer, author of Shaping Things
They do it for real: Usman Haque (haque :: design + research / Pachube) and Timo Arnall (Elastic Space)

Video: Timo Arnall: “Making Things Visible” [22:13]
A designer and researcher at Oslo School of Architecture, Timo Arnall offers here his perspective about networked objects and ubiquitous computing. His presentation, and the intriguing design examples he takes, highlights two phenomena. On the one hand, he describes how sensors and RFIDs can enable to “make things visible” as the title of his presentation expresses. On the other hand, he shows the importance of going beyond screen-based interactions.

Changing Things (2) – Fab Labs, towards decentralized design and production of material products
Existing or unheard-of things, designed, modified, exchanged and manufactured by individuals or entrepreneurs anywhere in the world; Local workshops equipped with 3D printers and digital machine-tools, able to produce (almost) anything out of its 3D model; P2P object-sharing networks… Are “Fab Labs” heralding a new age of industrial production?
Keynote: Mike Kuniavsky, designer, ThingM
They do it for real: Alexandra Deschamps-Sonsino (Tinker.it) and Michael Shiloh (OpenMoko / MakingThings)

Changing Innovation (1)- The end of IT
Today, corporate information systems are innovation’s worst enemies. They set organizations and processes in stone. They restrict the enterprise’s horizons and its networks. They distort its view of the world. But ferments of change emerge. Meet those who breathe new air into current organizations, those who design tomorrow’s Innovation Systems.
Keynote: Marc Giget (Cnam)
They do it for real: Euan Semple (Social computing for the business world) and Martin Duval (Bluenove)

Changing Innovation (2) – Innovating with the non-innovators
Innovating used to be a job in itself. It has become a decentralized procès which includes, in no particular order, researchers, entrepreneurs, designers, artists, activists, and users who reinvent the products they were supposed to consume. Why is that important? What does it really change? And where will it stop? WILL it stop somewhere?
Keynote: Catherine Fieschi, Counterpoint/British Council
They do it for real: Marcos Garcia (Madrid’s Medialab-Prado) and Douglas Repetto, artist and founder of Dorkbot

Takeaways: Nathalie Kosciusko-Morizet’s thoughts from Lift
NKM“, 35, is Minister of State to the Prime Minister, with responsibility for Forward Planning and Development of the Digital Economy. Known as an activist for sustainable development, she was minister in charge of Ecology between 2007 and 2009.

Video: Nathalie Kosciusko-Morizet’s takeaways (FR) [43:52]

Changing the Planet (1)- Sustainable development, the Way of Desire
What if global warming and the exhaustion of natural resources were in fact, initially, design problems? How do we move from bad, unsustainable design to a design – of goods, services, systems – that is sensitive and sustainable, durable and beautiful, sensible and profitable? Could we build sustainable growth on desire as well as reason, on creativity as well as regulation? Short answer: Yes!
Keynote: Dennis Pamlin, WWF, author of “Sustainability @ the Speed of Light”
They do it for real: John Thackara (Doors of Perception) and Elizabeth Goodman (designer, confectious.net)

Video: Dennis Pamlin: Changing the Planet [23:50]
Dennis Pamlin, who is Global Policy Advisor for the WWF, introduces the ecological challenges we face and contrast them with most of the technological progresses. His talk delineates a set of filters to understand how to judge innovation on conjunction with the long-term consequences they might have on the planet.

Video: John Thackara: Changing the Planet [23:14]
John Thackara, who is director of Doors of Perception, gives a provocative talk about the role of design in finding solutions to the ecological crisis. After inviting us to avoid terms such as “future” or “sustainable” as they maintain a certain distance to the problem we face, he shows a rich set of projects he participated in. He makes the important point that the resources to be put in place already exist and that they might not necessitates complex technological developments.

Changing the Planet (2) – Co-producing and sharing environmental consciousness
Planetary climate change is too large a challenge for each individual. It can quickly become abstract, technical, remote. How can we reconnect individual aspirations, personal and daily choices, to global challenges? How can we all become part of environmental measurement, evaluate and compare the impact of our own activities, become parts of our collective environmental consciousness?
Keynote: Gunter Pauli, ZERI (Zero Emissions Research & Initiatives)
They do it for real: Frank Kresin (Waag Society) and François Jegou (SDS-Solutioning / Sustainable Everyday)

Video: Gunter Pauli: Changing the Planet [55:14]
Gunter Pauli, who founded and directs ZERI, the “Zero Emissions Research Initiative” of the United Nations University in Tokyo, spoke about redesigning manufacturing processes into non-polluting clusters of industries.

Conditional Future
“The best way to predict the future, is to invent it”, said Alan Kay (and Buckminster Fuller). That is only true if as many of us as possible are given the opportunity to discuss, build, experiment and reflect upon their present and their future. Three speakers describe the conditions required to make that possible.
Rob van Kranenburg (Fontys Ambient Intelligence, Council) and Jean-Michel Cornu (Fing)

More videos are being posted to LIFT’s Vimeo, DailyMotion, Blip, Metacafe, Revver and Viddler accounts, so you can choose the platform you like.

29 April 2009

Book “The Plenitude” – and extra thoughts on design and ubicomp

The Plenitude
The Plenitude
Creativity, Innovation, and Making Stuff
Rich Gold
Foreword by John Maeda
MIT Press, September 2007

We live with a lot of stuff. The average kitchen, for example, is home to stuff galore, and every appliance, every utensil, every thing, is compound—composed of tens, hundreds, even thousands of other things. Although each piece of stuff satisfies some desire, it also creates the need for even more stuff: cereal demands a spoon; a television demands a remote. Rich Gold calls this dense, knotted ecology of human-made stuff the “Plenitude.” And in this book—at once cartoon treatise, autobiographical reflection, and practical essay in moral philosophy—he tells us how to understand and live with it.

Gold writes about the Plenitude from the seemingly contradictory (but in his view, complementary) perspectives of artist, scientist, designer, and engineer—all professions pursued by him, sometimes simultaneously, in the course of his career. “I have spent my life making more stuff for the Plenitude,” he writes, acknowledging that the Plenitude grows not only because it creates a desire for more of itself but also because it is extraordinary and pleasurable to create.

Gold illustrates these creative expressions with witty cartoons. He describes “seven patterns of innovation”—including “The Big Kahuna,” “Colonization” (which is illustrated by a drawing of “The real history of baseball,” beginning with “Play for free in the backyard” and ending with “Pay to play interactive baseball at home”), and “Stuff Desires to Be Better Stuff” (and its corollary, “Technology Desires to Be Product”). Finally, he meditates on the Plenitude itself and its moral contradictions. How can we in good conscience accept the pleasures of creating stuff that only creates the need for more stuff? He quotes a friend: “We should be careful to make the world we actually want to live in.”

Mike Kuniavsky points out that “The Plenitude Companion“, the parts left out of the MIT Press book, contains Rich Gold’s thoughts on design and ubicomp.

11 April 2009

LIFT France and I Realize Italy

LIFT France
Last month I announced that the next LIFT conference would take place in Marseilles, France on 18-20 June this year.

Entrepreneurs, researchers, artists, designers, and activists who are inventing radically new ways to innovate, design, produce, trade, exchange and manage, will be coming to LIFT France to express their vision of a “hands-on future”, a future of do-it-yourself change:

Changing Things: Towards objects that are not just “smart” and connected, but also customizable, hackable, transformable, fully recyclable; Towards decentralized and multipurpose manufacturing, or even home fabrication.

Changing Innovation: Towards continuous and networked innovation, emerging from users as well as entrepreneurs, from researchers as well as activists.

Changing the Planet: Towards a “green design” that reconnects global environmental challenges with growth, but also with human desire, pleasure, beauty and fun.

The programme is now finished and so is a pdf with background information.

Speakers are Alexandra Deschamps-Sonsino (Tinker.it!), Bruce Sterling, Catherine Fieschi (Counterpoint), Daniel Kaplan (FING), Dennis Pamlin (WWF), Dominique Pestre (École des hautes études en sciences sociales), Douglas Repetto (Columbia University), Edith Ackermann (MIT), Elizabeth Goodman (UC Berkeley), Euan Semple, François Jégou (Solutioning), Frank Kresin (Waag Society), Gunter Pauli (ZERI), Jean-Michel Cornu (FING), John Thackara (Doors of Perception), Laurent Haug (LIFT conference), Marc Giget (Conservatoire National Des Arts et Métiers), Marcos García (Medialab-Prado), Martin Duval (Bluenove), Michael Shiloh (Teach Me To Make), Mike Kuniavsky (ThingM), Nathalie Kosciusko-Morizet (French Government), Philippe Lemoine (LaSe), Rémi Dury (Da Fact), Rob Van Kranenburg (Waag Society), Timo Arnall, and Usman Haque (haque :: design + research).

The week before the LIFT France conference, on 9 and 10 June to be precise, you can attend the first edition of I Realize – The art of disruption, a conference held in Turin, Italy, only 370 km from Marseilles.

The organisers describe the event as “Two days aimed at identifying unsolved problems, suggesting possible (technological?) solutions and stimulating the creation of new disruptive start-ups in different fields:

I Eat: eating is not only about taste and quality anymore, but concerns issues as genetically engineered organisms (GEO), slow and bio food, fare trade and sustainability… and what would happen if a global blackout switched the electricity off tomorrow?

I Move & Interact: our ability to communicate and interact both as users and producers of information is more and more «anywhere, anytime, anyway». New physical and virtual ways of moving (or not moving…) are being developed but… (how) will we move in the future?

I Grow: individual growth and development is subject to an increasing number of inputs both on the intellectual side (design/media) and the physical/psychological side (wellness) …but are we really growing?”

Also this programme is ready (although in draft) and the speakers are Andrea Branzi (architect and designer), Alberto Cottica (Kublai project), Antonio Pascale (writer), Bruce Sterling (writer), Carlo Antonelli (Rolling Stone (Italia), Davide Scabin (chef), Elio (artist), Geoff Manaugh (BLDBLOG), Gianluigi Ricuperati (Abitare magazine), Igor Sibaldi (writer), Jennifer Higgie (Frieze magazine), Leonardo Camiciotti (TOP-IX), Maurizio Cilli (architect and urban designer), Moshe Bar, Nicolas Nova (LIFT lab), Peter Saville (founder of Factory Record), and Vittorio Pasteris (Lastampa.it).

20 March 2009

Tish Shute interviews Mike Kuniavsky on things as services

Bicycle rider data shadows
Tish Shute’s UgoTrade website is quickly becoming one of the prime sites in the field.

In the last months she interviewed Andy Stanford-Clark (IBM Master Inventor), Robert Rice (CEO of Neogence), Usman Haque (architect and director of Haque Design + Research and founder of Pachube), Adam Greenfield (Nokia’s head of design direction for service and user-interface design), and Chris Brogan (president of New Marketing Labs).

Her interviews are as well-researched and in-depth as they come, and each one of them is a highly recommended read.

Her most recent talk with Mike Kuniavsky of ThingM came after his presentation “The dotted-line world, shadows, services, subscriptions” at ETech 2009.

The interview covered “dematerializing the world, shadows, subscriptions and things as services”.

“I presented on essentially the combination of being able to identify individual objects and the idea of providing services as a way of creating things… the servicization of things …turning things into services is greatly accelerated by network technologies and the ability to track things and what leads this to the potential of having fundamentally different relationships to the devices in our lives and to things like ownership.

Like we now have the technology to create objects that are essentially representatives of services – things like City Car Share. What you own is not a thing but a possibility space of a thing. This fundamentally changes the design challenges. I am pretty convinced that this is how we should be using a lot of these technologies is to be shifting objects from ownership models to service models. We can do that but there are significant challenges with it. What is happening is that we have had the technology to do this for a while, but we haven’t be thinking about how to design these services. We haven’t been thinking about how to design what I call the avatars of these services – the physical objects that are the manifestation of them, like an ATM is the avatar of a banking service. It is useless without the banking service it is a representative of, essentially.”

29 January 2009

Mike Kuniavsky detangling the meanings around the design of services

WineM
Mike Kuniavsky (ThingM) is currently writing a ubicomp user experience design book. He just posted a few tidbits on service design:

“There are two fundamental ways of looking at a service: from the perspective of the technology and from the user experience perspective. [...] From the technical perspective, a service is an atomic unit of functionality. [...] From the user experience perspective, a service is an atomic unit of activity. [...] Some of the confusion about the definition of “service” comes from the fact that end-user services may be composed of a number of software services, so service designers looks at them as unified experiences, whereas software architects look at them as combinations of things they consider to be different.”

“The core philosophy [is] that there isn’t a single path that ends with a product being purchased and consumed, but an ongoing relationship between users and organizations that is maintained through engagement with a range of designed experiences (which could be tangible products, media messages, environments or personal interactions). This top-down holistic design philosophy is comparable to that advocated by cybernetics and systems science in the mid-20th century, now updated for modern technologies and business contexts.”

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11 November 2008

Two UX magazines for subscribers only

UX Mags
Two user experience magazines landed on my desk this week. They are available only to subscribers, both in print and online. But subscriptions are relatively cheap.

User Experience is the quarterly magazine of the Usability Professionals’ Association (membership is a modest 100 USD) and its latest issue is devoted to usability in transportation. Here are the titles of the feature articles and you can find the abstracts online:

Taxi: Service Design for New York’s yellow cabs
By Rachel Abrams

Safer Skies: Usability at the Federal Aviation Administration
By Ferne Friedman-Berg, Ph.D, Kenneth Allendoerfer, Carolina Zingale, Ph.D, Todd Truitt, Ph.D.

Listen Up: Do voice recognition systems help drivers focus on the road?
By David G. Kidd, M. A., David M. Cades, M. A., Don J. Horvath, M. A., Stephen M. Jones, M. A., Matthew J. Pitone, M. A., Christopher A. Monk, Ph. D.

Get Your Bearings: User perspective in map design
By Thomase Porathe

Lost in Space: Holistic wayfinding design in public spaces
By Dr. Christopher Kueh

A Really Smart Card: How Hong Kong’s Octopus Card moves people
By Daniel Szuc

Recommendations on Recommendations: Making usability usable
By Rolf Molich, Kasper Hornbæk, Steve Krug, Josephine Scott and Jeff Johnson

Disclosure: my business partner Michele Visciola is on the editorial board of this magazine.

Interactions is the bimonthly publication of ACM. Better designed than User Experience, it has become, under the thoughtful leadership of Richard Anderson and Jon Kolko, both profound in its analysis and broad in its interests. At 55 USD for six issues, it is also a bargain.

Here is the latest harvest of articles, some of which you can actually find online:

Designing Games: Why and How
Sus Lundgren

An Evolving Map of Design Practice and Design Research
Liz Sanders

Signifiers, Not Affordances
Don Norman

User Experience Design for Ubiquitous Computing
Mike Kuniavsky

Cultural Theory and Design: Identifying Trends by Looking at the Action in the Periphery
Christine Satchell

Understanding Children’s Interactions: Evaluating Children’s Interactive Products
Janet C. Read, Panos Markopoulos

An Exciting Interface Foray into Early Digital Music: The Kurzweil 250
Richard W. Pew

Some Different Approaches to Making Stuff
Steve Portigal

Design: A Better Path to Innovation
Nathan Shedroff

A Call for Pro-Environmental Conspicuous Consumption in the Online World
Bill Tomlinson

Of Candied Herbs and Happy Babies: Seeking and Searching on Your Own Terms
Elizabeth Churchill

Experiencing the International Children’s Digital Library
Benjamin B. Bederson

Taken For Granted: The Infusion of the Mobile Phone in Society
Rich Ling

How Society was Forever Changed: A Review of The Mobile Connection
Brian Romanko

Audiophoto Narratives for Semi-literate Communities
David Frohlich, Matt Jones

Think Before You Link: Controlling Ubiquitous Availability
Karen Renaud, Judith Ramsay, Mario Hair

Disclosure: As of next year, I will be a contributing editor to the magazine (and I feel honoured to be in such esteemed company).