putting people first

by experientia
by experientia
19 March 2009

Good design at Metropolis

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putting people first
by experientia

Good Design
The March issue of Metropolis is focused on products with the theme of Good Design.

Several articles are fitting quite well with the topic of this blog:

What is good design?
By Peter Hall
The 20th-century definition of “good design” was driven primarily by form. Today the stakes are too high, and the world too complex, for a superficial response.

Good Is Sustainable (“Bending the Reeds” by Julie Taraska)
Good Is Accessible (“Updating a Workhorse”, an article on the Perkins Brailler by Kristi Cameron)
Good Is Functional (“Redefining Design” by Jennifer Kabat)
Good Is Well Made (“In Praise of the Supernormal”, Paul Makovsky interviews Jasper Morrison)
Good Is Emotionally Resonant (“Selective Memories”, Donald Norman on creating an evocative user experience)
Good Is Enduring (“Mari on Mari”, a profile on Enzo Mari by Martin C. Pedersen)
Good Is Socially Beneficial (“Products For a New Age”, Ken Shulman on how to deal with the world’s most vexing problems)
Good Is Beautiful (“Empty Promise”, a profile of Muji by Mason Currey)
Good Is Ergonomic (“A Call to Arms”, Suzanne LaBarre on the design of prosthetics)
Good Is Affordable (“Banal Genius”, Paul Makovsky on Sam Hecht’s intriguing Under a Fiver collection)

The New Reality
Motor City Blues (Michael Silverberg on the Detroit three)
Graduating Class (students completing ten top industrial-design programs talk about their career plans)
Surviving the Storm (Belinda Lanks on how retailers look for new ways to attract shoppers in a hostile business climate)

Within the Product of No Product
By John Hockenberry
What are the implications for industrial designers if the strongest consumer impulse becomes not buying?

Product Panic: 2009
By Bruce Sterling
What’s an industrial designer to do in the midst of economic chaos? Our columnist offers some career advice.

Rekindling the Book
By Karrie Jacobs
Can Amazon’s new digital reader do for print what the iPod did for music?

(via Designing for Humans)

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We are an international experience design consultancy helping companies and organisations to innovate their products, services and processes by putting people and their experiences first.

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