Do games designers need advice from the interaction design community? This was the argument that raged following the formal part of the Interact! Games meets Interaction Design event, an InSync and AIGA Experience Design London collaboration, chaired by Nico Macdonald.

The relationship between the two fields came under scrutiny first from Ben Cerveny, till recently director of experience design at frogdesign, and then from Durrell Bishop, partner in Luckybite and specialist in tangible interfaces.

Read full report