Four new chapters of the interaction-design.org resource are now available:
from an HCI Perspective
by Alistair G. Sutcliffe
The chapter is structured in six sections. In the section 13.1, the Requirements Engineering process is described. This is followed in section 13.2 by a review of scenario-based approaches which illustrate the convergence between Requirements Engineering and HCI. Section 13.3 deals with models and representations in the two disciplines, then section 13.4 returns to a process theme to assess the differences between HCI and Requirements Engineering approaches to development. Section 13.5 reviews how knowledge is reused in the requirements and design process, leading to a brief discussion of the prospects for convergence between HCI and Requirements Engineering.
Context-Awareness, Context-Aware User Interfaces, and Implicit Interaction
by Albrecht Schmidt
In this chapter, we introduce the basics for creating context-aware applications and discuss how these insights may help design systems that are easier and more pleasant to use
by Clayton M. Christensen
A disruptive technology or disruptive innovation is an innovation that helps create a new market and value network, and eventually goes on to disrupt an existing market and value network. The term is used in business and technology literature to describe innovations that improve a product or service in ways that the market does not expect. Although the term disruptive technology is widely used, disruptive innovation seems a more appropriate term in many contexts since few technologies are intrinsically disruptive; rather, it is the business model that the technology enables that creates the disruptive impact.
Open User Innovation
by Eric von Hippel
Almost 30 years ago, researchers began a systematic study of innovation by end users and user firms. At that time, the phenomenon was generally regarded as a minor oddity. Today, it is clear that innovation by users, generally openly shared, is a very powerful and general phenomenon. It is rapidly growing due to continuing advances in computing and communication technologies. It is becoming both an important rival to and an important feedstock for producer-centered innovation in many fields. In this chapter, I provide an overview of what the international research community now understands about this phenomenon.
We are an international experience design consultancy helping companies and organisations to innovate their products, services and processes by putting people and their experiences first.
Design for Ageing Gracefully Rethinking Health and Wellness for the Elderly: Public Services Asian Insights & Design Innovation, DesignSingapore Council October 2015
As we age, we increasingly depend on public services and the community for support. Well-designed public services can greatly affect the lives of the elderly and their experiences of healthcare. Experientia collaborated with DesignSingapore Council on understanding how the elderly interact with public services and how we can look towards improving their lives with design. […]
A new project funded under the FP7 European Commission framework is getting citizens involved in testing new tools for reducing energy consumption during peak loads, in the hope that its pilot program will set the new state of the art for protecting locations with fragile electricity supplies. One of France’s most fragile regions The Provence-Alpes-Côte […]
Design 4 Disaster features an engaging illustrated safety manual for ship passengers, a personal project by Experientia designer Dohun YuLuck Jang 유록. After the Korean ferry accident last year, Yuluck (who is Korean) wanted to find a way to make safety manuals more interesting to read. He spent one year designing an interactive safety guide […]
Invitation: sharing session, Singapore, 30 March 2015 What are the hopes and fears of the elderly in Singapore? How can designers offer solutions that support the elderly in managing their health and wellness? What can healthcare professionals do to help them keep active? What role can technology play in the elderly’s daily lives? Design consultants […]