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	<title>Putting people first</title>
	
	<link>http://www.experientia.com/blog</link>
	<description>DAILY INSIGHTS ON USER EXPERIENCE, EXPERIENCE DESIGN AND PEOPLE-CENTRED INNOVATION</description>
	<pubDate>Thu, 20 Nov 2008 16:24:23 +0000</pubDate>
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			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/PuttingPeopleFirst" type="application/rss+xml" /><feedburner:emailServiceId>238784</feedburner:emailServiceId><feedburner:feedburnerHostname>http://www.feedburner.com</feedburner:feedburnerHostname><feedburner:browserFriendly>Daily insights on experience design, user experience and innovation.</feedburner:browserFriendly><item>
		<title>Working through Screens</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/459724935/</link>
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		<pubDate>Thu, 20 Nov 2008 16:24:23 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
		<category><![CDATA[Book]]></category>

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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5148</guid>
		<description><![CDATA[



&#8220;Working through Screens: 100 ideas for envisioning powerful, engaging, and productive user experiences in knowledge work&#8221; is a reference for product teams creating new or iteratively improved applications for thinking work. Written for use during early, formative conversations, it provides teams with a broad range of considerations for
setting the overall direction and priorities for their [...]]]></description>
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<td style="width: 30%;" align="right" valign="top"><a href="http://www.experientia.com/blog/uploads/2008/11/workingthroughscreens.png" target="_blank"><img style="margin: 0px 10px 5px 0px" title="Working through screens" src="http://www.experientia.com/blog/uploads/2008/11/workingthroughscreens.jpg" border="0" alt="Working through screens" width="100" height="295" /></a></td>
<td style="width: 70%;" valign="top"><strong>&#8220;Working through Screens: 100 ideas for envisioning powerful, engaging, and productive user experiences in knowledge work&#8221;</strong> is a reference for product teams creating new or iteratively improved applications for thinking work. Written for use during early, formative conversations, it provides teams with a broad range of considerations for<br />
setting the overall direction and priorities for their onscreen tools. With hundreds of envisioning questions and fictional examples from clinical research, financial trading, and architecture, this volume can help definers and designers to explore innovative new directions for their products.</p>
<p class="body"><em>“Working through Screens”</em> is available in three formats, each of which is freely available via the creative commons license (Attribution-NonCommercial-ShareAlike).<br />
1. Highly summarized “Idea Cards” .pdf (recommended for a quick look!)<br />
2. 143 page .pdf book<br />
3. Full book as 121 .html pages</p>
<p class="body"><strong><a href="http://www.FlashbulbInteraction.com/WTS.html">View / download online book</a></strong></p>
<p class="body"><em>(via <a href="http://www.uxnet.org/">UXnet</a>)</em></p>
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		<item>
		<title>Recent Donald Norman writings</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/459706830/</link>
		<comments>http://www.experientia.com/blog/recent-donald-norman-writings/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 16:04:55 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
		<category><![CDATA[Design]]></category>

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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5149</guid>
		<description><![CDATA[



Donald Norman has posted a number of columns/essays on his blog:
People are from earth, machines are from outer space [Interactions 2008 column]
People are from earth. Machines are from outer space. I don&#8217;t know what kind of manners they teach in outer space, but if machines are going to live here in our world, they really [...]]]></description>
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<td style="width: 30%" align="right" valign="top"><a href="http://designforservice.files.wordpress.com/2008/09/norman.jpg?w=415&#038;h=275" target="_blank"><img style="margin: 0px 10px 5px 0px" title="Donald Norman" src="http://www.experientia.com/blog/uploads/2008/10/dnorman.jpg" border="0" alt="Donald Norman" width="100" height="126" /></a></td>
<td style="width: 70%" valign="top"><a href="http://www.jnd.org/">Donald Norman</a> has posted a number of columns/essays on his blog:</p>
<p class="body"><strong><a href="http://jnd.org/dn.mss/people_are_from_earth_machines_are_from_outer_space.html">People are from earth, machines are from outer space</a></strong> [Interactions 2008 column]<br />
People are from earth. Machines are from outer space. I don&#8217;t know what kind of manners they teach in outer space, but if machines are going to live here in our world, they really need to learn to behave properly. You know, when on Earth, do as the earthlings do. So, hey machines, you need to become socialized. Right now you are arrogant, antisocial, irritating know-it-alls. Sure, you say nice things like “please” and “thank you,” but being polite involves more than words. It is time to socialize our interactions with technology. Sociable machines. Basic lessons in communication skills. Rules of machine etiquette. Machines need to show empathy with the people with whom they interact, understand their point of view, and above all, communicate so that everyone understands what is happening.It never occurs to a machine that the problems might be theirs. Oh no. It’s us pesky people who are to blame.</p>
<p class="body"><strong><a href="http://jnd.org/dn.mss/signifiers_not_affordances.html">Signifiers, not affordances</a></strong> [Interactions 2008 column]<br />
One of our fundamental principles is that of perceived affordances: that&#8217;s one way we know what to do in novel situations. That’s fine for objects, but what about situations? What about people, social groups, cultures? Powerful clues arise from what I call social signifiers. A &#8220;signifier&#8221; is some sort of indicator, some signal in the physical or social world that can be interpreted meaningfully. Signifiers signify critical information, even if the signifier itself is an accidental byproduct of the world. Social signifiers are those that are relevant to social usages. Some social indicators simply are the unintended but informative result of the behavior of others. Social signifiers replace affordances, for they are broader and richer, allowing for accidental signifiers as well as deliberate ones, and even for items that signify by their absence, as the lack of crowds on a train platform. The perceivable part of an affordance is a signifier, and if deliberately placed by a designer, it is a social signifier.</p>
<p class="body"><strong><a href="http://jnd.org/dn.mss/cnn_designers_challenged_to_include_disabled.html">CNN designers challenged to include disabled</a></strong><br />
I’m on a campaign to make assistive devices aesthetically delightful – without impairing effectiveness and cost. Why are things such as canes, wheelchairs so ugly? I urge the skilled industrial designers of this world to revolutionize this arena. Perhaps the Industrial Design Society of America (IDSA) and the equivalent design societies all over the world ought to sponsor a design contest. The best design schools should encourage design projects for assistive devices that function well, are cost effective (two aspects that are often left out of design schools) as well as fun, pleasurable and fashionable (aspects that are absent from more engineering- or social-sciences -based programs). There are many groups at work in this area: simply do a web search on the phrases “inclusive design” or “universal design” or “accessible design”. They do excellent work, but the emphasis is on providing aids and assistance, or changing public policy. All that is both good and essential, but I want to go one step further: add aesthetics, pleasure, and fashion to the mix. Make it so these aids are sought after, fashionable, delightful, and fun. For everyone, which is what the words inclusive, universal, and accessible are supposed to mean. Designers of the world: Unite behind a worthy cause.</p>
<p class="body"><strong><a href="http://jnd.org/dn.mss/the_psychology_of_waiting_lines.html">The psychology of waiting lines</a></strong><br />
This is an abstract for a PDF file, &#8220;<a href="http://www.jnd.org/ms/Norman%20The%20Psychology%20of%20Waiting%20Lines.pdf">The Psychology of Waiting Lines</a>.&#8221; Waiting is an inescapable part of life, but that doesn’t mean we enjoy it. But if the lines are truly inescapable, what can be done to make them less painful? Although there is a good deal of practical knowledge, usually known within the heads of corporate managers, very little has been published about the topic. One paper provides the classic treatment: David Maister’s The Psychology of Waiting Lines (1985). Maister suggested several principles for increasing the pleasantness of waiting. Although his paper provides an excellent start, it was published in 1985 and there have been considerable advances in our knowledge since then. In this section, I bring the study of waiting lines up to date, following the spirit of Maister’s original publication, but with considerable revision in light of modern findings. I suggest eight design principles, starting with the “emotions dominate” and ending with the principle that “memory of an event is more important than the experience.” Examples of design solutions include double buffering, providing clear conceptual models of the events with continual feedback, providing positive memories and even why one might deliberately induce waits. These principles apply to all services, not just waiting in lines. Details will vary from situation to situation, industry to industry, but the fundamentals are, in truth, the fundamentals of sociable design for waiting lines, for products, and for service.</p>
<blockquote><p>>> Check also this related <a href="http://www.cnn.com/2008/TECH/science/11/20/queuing.psychology/index.html">CNN story</a></p></blockquote>
<p class="body"><strong><a href="http://jnd.org/dn.mss/sociable_design_-_introduction.html">Sociable Design - Introduction</a></strong><br />
This is an abstract for the attached PDF file, &#8220;<a href="http://www.jnd.org/ms/1.1%20Sociable%20Design.pdf">Sociable Design</a>&#8220;. Whether designing the rooftop of a building or the rear end of a home or business appliance, sociable design considers how the design will impact everyone: not just the one, intended person standing in front, but also all the rest of society that interacts. One person uses a computer: the rest of us are at the other side of the desk or counter, peering at the ugly rear end, with wires spilling over like entrails. The residents of a building may never see its roof, but those who live in adjoining buildings may spend their entire workday peering at ugly asphalt, shafts and ventilating equipment. Support for groups is the hallmark of sociable technology. Groups are almost always involved in activities, even when the other people are not visible. All design has a social component: support for this social component, support for groups must always be a consideration.<br />
Sociable design is not just saying “please” and “thank you.” It is not just providing technical support. It is also providing convivial working spaces, plus the time to make use of them. Sociable technology must support the four themes of communication, presentation, support for groups, and troubleshooting. How these are handled determines whether or not we will find interaction to be sociable. People learn social skills. Machines have to have them designed into them. Sometimes even worse than machines, however, are services, where even though we are often interacting with people, the service activities are dictated by formal rule books of procedures and processes, and the people we interact with can be as frustrated and confused as we are. This too is a design issue. Design of both machines and services should be thought of as a social activity, one where there is much concern paid to the social nature of the interaction. All products have a social component. This is especially true of communication products, whether websites, personal digests (blog), audio and video postings mean to be shared, or mail digests, mailing lists, and text messaging on cellphones. Social networks are by definition social. But where the social impact is obvious, designers are forewarned. The interesting cases happen where the social side is not so obvious.</p>
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		<title>Nokia designs the future</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/459663402/</link>
		<comments>http://www.experientia.com/blog/nokia-designs-the-future/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 15:22:06 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<category><![CDATA[Design]]></category>

		<category><![CDATA[Interaction design]]></category>

		<category><![CDATA[Mobile phone]]></category>

		<category><![CDATA[Mobility]]></category>

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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5140</guid>
		<description><![CDATA[



Alastair Curtis, Nokia&#8217;s chief designer, discusses his design inspirations, coming Nokia devices and how Indian teenagers will influence the future of mobility, in an interview published on Forbes.com.
As Nokia&#8217;s chief designer, a post the company veteran has held since 2006, he influences the look and feel of the millions of cellphones the Finnish communications giant [...]]]></description>
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<td style="width: 30%;" align="right" valign="top"><a href="http://images.forbes.com/media/2008/11/19/1119_alastaircurtis_170x170.jpg" target="_blank"><img style="margin: 0px 10px 5px 0px" title="Curtis" src="http://www.experientia.com/blog/uploads/2008/11/curtis.jpg" border="0" alt="Curtis" width="100" height="100" /></a></td>
<td style="width: 70%;" valign="top">Alastair Curtis, Nokia&#8217;s chief designer, discusses his design inspirations, coming Nokia devices and how Indian teenagers will influence the future of mobility, in an interview published on Forbes.com.</p>
<blockquote><p class="body">As Nokia&#8217;s chief designer, a post the company veteran has held since 2006, he influences the look and feel of the millions of cellphones the Finnish communications giant produces each year.</p>
<p class="body">Curtis describes his role as promoting &#8220;the intelligent use of creativity&#8221; within Nokia. He says he feels privileged to work in a fast-moving industry&#8211;his team just completed a first take on the firm&#8217;s 2010 product portfolio&#8211;but also stresses the importance of doing something right, as opposed to first.</p>
</blockquote>
<p class="body"><strong><a href="http://www.forbes.com/technology/2008/11/19/nokia-design-curtis-tech-wire-cx_ew_1120nokia.html">Read interview</a></strong></p>
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		<title>Nearly half of technology users need help with new devices</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/459638144/</link>
		<comments>http://www.experientia.com/blog/nearly-half-of-technology-users-need-help-with-new-devices/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 14:55:18 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
		<category><![CDATA[Americas]]></category>

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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5143</guid>
		<description><![CDATA[


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<td style="width: 30%" align="right" valign="top"><a href="http://www.experientia.com/blog/images/PEW_logo.gif" target="_blank"><img style="margin-top: 0px; margin-right: 10px; margin-bottom: 5px; margin-left: 0px" title=PEW_logo" src="http://www.experientia.com/blog/images_small/pew_logo.gif" border="0" alt="PEW_logo" width="100" height="60" /></a></td>
<td style="width: 70%" valign="top">New research from the <a href="http://www.pewinternet.org/">Pew Research Center’s Internet &#038; American Life Project</a> shows that nearly half of technology users need help with new devices.</p>
<blockquote><p class="body">Many encounter problems with their internet connections, home computers or cell phones. As gadgets become more important to people, their patience wears thin when things break.</p>
<p class="body">Some 48% of technology users usually need help from others to set up new devices or to show them how they function. Many tech users encounter problems with their cell phones, internet connections, and other gadgets. This, in turn, often leads to impatience and frustration as they try to get them fixed.</p>
</blockquote>
<p class="body">- <strong><a href="http://www.pewinternet.org/press_release.asp?r=310">Read full story</a></strong><br />
- <strong><a href="http://www.pewinternet.org/PPF/r/267/source/rss/report_display.asp">Download report</a></strong></p>
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		<title>Report published on three-year digital youth research project</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/459616593/</link>
		<comments>http://www.experientia.com/blog/report-published-on-three-year-digital-youth-research-project/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 14:19:30 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5136</guid>
		<description><![CDATA[



A three-year research project that explores how kids use digital media in their everyday lives has just published its report.
&#8220;Kids&#8217; Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures&#8221; is a collaborative project funded by the John D. and Catherine T. MacArthur Foundation, and carried out by researchers at the University of [...]]]></description>
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<td style="width: 30%;" align="right" valign="top"><a href="http://extras.mnginteractive.com/live/media/site568/2008/1119/20081119__socialnetwork~1_Gallery.JPG" target="_blank"><img style="margin: 0px 10px 5px 0px" title="Digital youth" src="http://www.experientia.com/blog/uploads/2008/11/digital_youth.jpg" border="0" alt="Digital youth" width="100" height="128" /></a></td>
<td style="width: 70%;" valign="top">A three-year research project that explores how kids use digital media in their everyday lives has just published its report.</p>
<p class="body">&#8220;<a href="http://digitalyouth.ischool.berkeley.edu/">Kids&#8217; Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures</a>&#8221; is a collaborative project funded by the John D. and Catherine T. MacArthur Foundation, and carried out by researchers at the University of Southern California and University of California, Berkeley.</p>
<blockquote><p class="body">By socializing, tinkering with technology and intensely delving into media, teens and children on the Internet &#8220;are picking up basic social and technical skills they need to fully participate in contemporary society,&#8221; according to a three-year national study released today, reports the Mercury News. [...]</p>
<p class="body">The $3.3 million study, funded by the John D. and Catherine T. MacArthur Foundation, found that youths use online networks to extend friendships, acquire technical skills, learn from each other, explore interests and develop expertise.</p>
</blockquote>
<p class="body">The study used several teams of researchers to interview more than 800 young people and their parents and to observe teenagers online for more than 5,000 hours</p>
<p class="body">You can find the main insights below, but <a href="http://www.itofisher.com/mito/weblog/">Mizuko Ito</a>, a research scientist in the department of informatics at the University of California, Irvine, who was the lead researcher on the study, also provides <a href="http://www.itofisher.com/mito/weblog/2008/11/living_and_learning_with_new_m.html">her own background</a>.</p>
<p class="body">- <strong>Report</strong>: <a href="http://digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-TwoPageSummary.pdf">Summary</a> | <a href="http://digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-WhitePaper.pdf">White paper</a> | <a href="http://digitalyouth.ischool.berkeley.edu/report">Full report</a> | <a href="http://digitallearning.macfound.org/ethnography">Press release and video</a><br />
- <strong>Reviews</strong>: <a href="http://www.nytimes.com/2008/11/20/us/20internet.html">The New York Times</a> | <a href="http://www.mercurynews.com/ci_11025649?nclick_check=1">Mercury News</a></p>
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		<title>Why digital research is important in tough financial times</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/459590266/</link>
		<comments>http://www.experientia.com/blog/why-digital-research-is-important-in-tough-financial-times/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 13:56:44 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5133</guid>
		<description><![CDATA[



Michelle Fuller, Director at eDigitalResearch, writes in the Financial Times on the user experience of online banking:
With the banking sector moving towards consolidation, it is crucial that customers are understood, reacted to and rewarded for their loyalty. With the UK office of national statistics estimating that almost half of the UK population is now banking [...]]]></description>
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<td style="width: 30%;" align="right" valign="top"><a href="http://www.experientia.com/blog/uploads/2008/11/edigital.png" target="_blank"><img style="margin: 0px 10px 5px 0px" title="eDigitalResearch" src="http://www.experientia.com/blog/uploads/2008/11/edigital.jpg" border="0" alt="eDigitalResearch" width="100" height="147" /></a></td>
<td style="width: 70%;" valign="top">Michelle Fuller, Director at eDigitalResearch, writes in the Financial Times on the user experience of online banking:</p>
<blockquote><p class="body">With the banking sector moving towards consolidation, it is crucial that customers are understood, reacted to and rewarded for their loyalty. With the UK office of national statistics estimating that almost half of the UK population is now banking online, the role of the website in the customer journey has never been more important to financiers.</p>
<p class="body">Our best advice is for banks to follow the examples set by some of the big online giants who we monitor. When looking at several of our top-rated commercial online retailers, their sites are well optimised, regularly updated and contain clear content and strong usability.</p>
</blockquote>
<p class="body"><strong><a href="http://www.ft.com/cms/s/0/5a65412a-aa64-11dd-897c-000077b07658.html?nclick_check=1">Read full story</a></strong></p>
<p class="body"><em>(via <a href="http://www.usabilitynews.com/news/article5226.asp">Usability News</a>)</em></p>
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		<title>Future phones to read your voice, gestures</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/459572676/</link>
		<comments>http://www.experientia.com/blog/future-phones-to-read-your-voice-gestures/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 13:40:50 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Interaction design]]></category>

		<category><![CDATA[Mobile phone]]></category>

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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5132</guid>
		<description><![CDATA[



Wired&#8217;s Gadget Lab blog contemplates the future of the mobile phone:
Buttons are on their way out.
Five years from now, it is likely that the mobile phone you will be holding will be a smooth, sleek brick — a piece of metal and plastic with a few grooves in it and little more.
Like the iPhone, it [...]]]></description>
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<td style="width: 30%;" align="right" valign="top"><a href="http://blog.wired.com/gadgets/images/2008/11/06/phone_alloy2.jpg" target="_blank"><img style="margin: 0px 10px 5px 0px" title="Future phones" src="http://www.experientia.com/blog/uploads/2008/11/phone_alloy2.jpg" border="0" alt="Future phones" width="100" height="212" /></a></td>
<td style="width: 70%;" valign="top">Wired&#8217;s Gadget Lab blog contemplates the future of the mobile phone:</p>
<blockquote><p class="body">Buttons are on their way out.</p>
<p class="body">Five years from now, it is likely that the mobile phone you will be holding will be a smooth, sleek brick — a piece of metal and plastic with a few grooves in it and little more.</p>
<p class="body">Like the iPhone, it will be mostly display; unlike the iPhone, it will respond to voice commands and gestures as well as touch.</p>
<p class="body">&#8220;So much of how we understand technology is visually driven,&#8221; says Rachel Hinman, a strategist with Adaptive Path, a user-experience and design-consulting firm. &#8220;Mobile interface design has to mimic the touch, sight, gesture and auditory feeds that we use to interact with our environment.&#8221;</p>
<p class="body">That means speaking to your phone rather than typing, pointing with your finger instead of clicking on buttons, and gesturing instead of touching. You could listen to music, access the internet, use the camera and shop for gadgets by just telling your phone what you want to do, by waving your fingers at it, or by aiming its camera at an object you&#8217;re interested in buying.</p>
</blockquote>
<p class="body"><strong><a href="http://blog.wired.com/gadgets/2008/11/buttons-make-wa.html">Read full story</a></strong></p>
<p class="body"><em>(via <a href="http://www.usabilitynews.com/news/article5227.asp">Usability News</a>)</em></p>
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		<title>How to rob a bank without money?</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/458459077/</link>
		<comments>http://www.experientia.com/blog/how-to-rob-a-bank-without-money/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 14:52:17 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
		<category><![CDATA[Blogging]]></category>

		<category><![CDATA[Co-creation]]></category>

		<category><![CDATA[Emerging markets]]></category>

		<category><![CDATA[Experience design]]></category>

		<category><![CDATA[Foresight]]></category>

		<category><![CDATA[Innovation]]></category>

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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5121</guid>
		<description><![CDATA[



“How can you rob a bank in a world without money?” wonders science fiction writer Bruce Sterling, one of the collaborators of the new foresight project KashKlash. 
KashKlash is a lively platform where you can debate future scenarios for economic and cultural exchange. Beyond today’s financial turmoil, what new systems might appear? Global/local, tangible/intangible, digital/physical? On [...]]]></description>
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<td style="width: 30%;" align="right" valign="top"><a href="http://kashklash.dreamhosters.com/wp-content/themes/kashklash/img/klashlogo.png" target="_blank"><img style="margin: 0px 10px 5px 0px" title="KashKlash" src="http://www.experientia.com/blog/uploads/2008/11/klashlogo.jpg" border="0" alt="KashKlash" width="100" height="100" /></a></td>
<td style="width: 70%;" valign="top">“How can you rob a bank in a world without money?” wonders science fiction writer <strong>Bruce Sterling</strong>, one of the collaborators of the new foresight project <strong><a href="http://kashklash.dreamhosters.com/">KashKlash</a></strong>. </p>
<p class="body">KashKlash is a lively platform where you can debate future scenarios for economic and cultural exchange. Beyond today’s financial turmoil, what new systems might appear? Global/local, tangible/intangible, digital/physical? On the KashKlash site, you can explore potential worlds where traditional financial transactions have disappeared, blended, or mutated into unexpected forms. Understand the near future, and help shape it!</p>
<p class="body">Imagine yourself deprived of all of today’s conventional financial resources. Maybe you’re a refugee or stateless — or maybe it&#8217;s the systems themselves that have gone astray. Yet you still have your laptop, the Internet, and a broadband mobile connection. What would you do to create a new informal economy that would help you get by? What would you live on? E-barter? Rationing? Gadgets? Google juice? Cellphone minutes? Imagine a whole world approaching that condition. Which of today’s major power-players would win and lose, thrive or fail? What strange new roles would tomorrow’s technology fill?</p>
<p class="body">Besides <a href="http://kashklash.dreamhosters.com/bruce-sterling/">Bruce Sterling</a>, the initial collaborators are <a href="http://kashklash.dreamhosters.com/regine/">Régine Debatty</a> (of we-make-money-not-art), <a href="http://kashklash.dreamhosters.com/nicolas-nova/">Nicolas Nova</a> (LIFT) and <a href="http://kashklash.dreamhosters.com/josh-klein/">Joshua Klein</a> (author and hacker), who have been collaborating on initiating the discussion.</p>
<p class="body"><strong>KashKlash is now opening up to you</strong>. You can join and follow the debate of our experts or contribute yourself by leaving a comment on the different matters or fill out our KashKlash <a href="http://www.surveymonkey.com/s.aspx?sm=f_2ffyDCPS_2b4auKyX9D8ggxA_3d_3d">questionnaire</a>.</p>
<p class="body">This public domain project is conceived and led by <a href="http://kashklash.dreamhosters.com/heather-moore/">Heather Moore</a> of Vodafone&#8217;s Global User Experience Team and run by <a href="http://www.experientia.com/">Experientia</a>, an international forward-looking user experience design company based in Turin, Italy.</p>
<p class="body">Check the <a href="http://kashklash.dreamhosters.com/about/">project description</a> for more info.</p>
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		<title>Experientia, Diana and the Canavese Connexion</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/452763759/</link>
		<comments>http://www.experientia.com/blog/experientia-diana-and-the-canavese-connexion/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 09:47:24 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Europe]]></category>

		<category><![CDATA[Italy]]></category>

		<category><![CDATA[Turin]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5117</guid>
		<description><![CDATA[



Experientia is often involved in supporting and promoting the Piedmont, Italy territory where it is located.
Our latest initiative is Diana, a machine designed to satisfy existing and future needs of the beauty industry, based on an analysis of current trends, which was a winning entry at the Canavese Connexion a project to promote design by [...]]]></description>
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<td style="width: 30%" align="right" valign="top"><a href="http://www.experientia.com/blog/uploads/2008/11/IMG_8325.jpg" target="_blank"><img style="margin: 0px 10px 5px 0px" title="BedPost" src="http://www.experientia.com/blog/uploads/2008/11/diana.jpg" border="0" alt="BedPost" width="100" height="134" /></a></td>
<td style="width: 70%" valign="top">Experientia is often involved in supporting and promoting the Piedmont, Italy territory where it is located.</p>
<p class="body">Our latest initiative is <a href="http://www.canaveseconnexion.net/index.php?pag=progetto03_progetto">Diana</a>, a machine designed to satisfy existing and future needs of the beauty industry, based on an analysis of current trends, which was a winning entry at the <a href="http://www.canaveseconnexion.net/index.php?pag=home">Canavese Connexion</a> a project to promote design by regenerating the Piedmont Canavese industrial area.</p>
<p class="body">Experientia partner Jan-Cristoph Zoels worked as Design Director on <a href="http://www.canaveseconnexion.net/index.php?pag=progetto03_progetto">Diana</a>, with TECNO SYSTEM S.p.A, and the design team of Enrico Bergese (senior designer), Lorenzo Modarelli (junior  designer, Industrial design), and past Experientia intern Ana Rink, (junior designer, Interaction Design).</p>
<p class="body">The prototypes will be exhibited in Ivrea and Turin.</p>
<p class="body"><strong><a href="http://www.experientia.com/en/experientia-diana-and-the-canavese-connexion/">Read full story</a></strong></p>
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		<title>Bytes of life</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/451997229/</link>
		<comments>http://www.experientia.com/blog/bytes-of-life/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 17:21:56 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
		<category><![CDATA[Interaction design]]></category>

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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5111</guid>
		<description><![CDATA[



The Washington Post published a long article on how, for every move, mood and bodily function, there&#8217;s a website to help you keep track.
&#8220;Self-disclosure has been redefined online. In Web 2.0, it&#8217;s led to blogs and Tweets, Facebook and instant messenger, each developed to help users share the inane minutiae of their lives with others.
But [...]]]></description>
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<td style="width: 30%" align="right" valign="top"><a href="http://www.bedposted.com/img/scrn-3.png" target="_blank"><img style="margin: 0px 10px 5px 0px" title="BedPost" src="http://www.experientia.com/blog/uploads/2008/11/bedpost.png" border="0" alt="BedPost" width="100" height="81" /></a></td>
<td style="width: 70%" valign="top">The Washington Post published a long article on how, for every move, mood and bodily function, there&#8217;s a website to help you keep track.</p>
<blockquote><p class="body">&#8220;Self-disclosure has been redefined online. In Web 2.0, it&#8217;s led to blogs and Tweets, Facebook and instant messenger, each developed to help users share the inane minutiae of their lives with others.</p>
<p class="body">But another kind of site has evolved &#8212; a type meant not to broadcast your life to others but to chart it for yourself, on password-protected sites accessible only to the user. A life examined to the point that Socrates himself might say, &#8220;Guys, that&#8217;s enough.&#8221; [...]</p>
<p class="body">The Internet brims with sites that track just about every task that you perform on a given day (eating, sleeping, exercising) as well as the things your body does without direction (pumping blood, producing glucose, gaining weight).</p>
<p class="body">Some of the seemingly goofier sites have practical purposes: RescueTime was meant to increase time-management skills among business types, MyMonthlyCycles was developed for women trying to conceive, and Basecamp helps colleagues complete joint projects remotely. But dedicated trackers can repurpose these sites for their own self-study &#8212; or use them as inspiration for their own, more intricate tools.&#8221;</p>
</blockquote>
<p class="body"><strong><a href="http://www.washingtonpost.com/wp-dyn/content/article/2008/09/08/AR2008090802681.html">Read full story</a></strong></p>
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		<title>Book: Designing Gestural Interfaces</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/451933143/</link>
		<comments>http://www.experientia.com/blog/book-designing-gestural-interfaces/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 16:15:04 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
		<category><![CDATA[Book]]></category>

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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5106</guid>
		<description><![CDATA[



Designing Gestural Interfaces
by Dan Saffer
O&#8217;Reilly Media, Inc.
Paperback, 268 pages
December 3, 2008
ISBN: 0596518390 
Promo text:
If you want to get started in new era of interaction design, this is the reference you need. Packed with informative illustrations and photos, Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new [...]]]></description>
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<td style="width: 30%" align="right" valign="top"><a href="http://ecx.images-amazon.com/images/I/51kGHXoARBL._SS500_.jpg" target="_blank"><img style="margin: 0px 10px 5px 0px" title="Designing Gestural Interfaces" src="http://www.experientia.com/blog/uploads/2008/11/gestural_interfaces.jpg" border="0" alt="Designing Gestural Interfaces" width="100" height="121" /></a></td>
<td style="width: 70%" valign="top"><strong><a href="http://www.designinggesturalinterfaces.com/">Designing Gestural Interfaces</a></strong><br />
by <a href="http://www.odannyboy.com/">Dan Saffer</a><br />
O&#8217;Reilly Media, Inc.<br />
Paperback, 268 pages<br />
December 3, 2008<br />
ISBN: 0596518390 </p>
<blockquote><p><strong>Promo text:</strong></p>
<p class="body">If you want to get started in new era of interaction design, this is the reference you need. Packed with informative illustrations and photos, <em>Designing Gestural Interfaces</em> provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns &#8212; information you need to augment your existing skills in &#8216;traditional&#8217; websites, software, or product development. This book will help you enter this new world of possibilities.</p>
<p class="body">If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo&#8217;s Wii and Apple&#8217;s iPhone and iPod Touch have made gestural interfaces popular, but until now there&#8217;s been no complete source of information about the technology.</p>
<p class="body">Packed with informative illustrations and photos, this book helps you:</p>
<ul>
<li>Get an overview of technologies surrounding touchscreens and interactive environments</li>
<li>Learn the process of designing gestural interfaces, from documentation to prototyping to communicating to the audience what the product does</li>
<li>Examine current patterns and trends in touchscreen and gestural design</li>
<li>Learn about the techniques used by practicing designers and developers today</li>
<li>See how other designers have solved interface challenges in the past</li>
<li>Look at future trends in this rapidly evolving field</li>
</ul>
<p class="body">Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. <em>Designing Gestural Interfaces</em> will help you enter this new world of possibilities.</p>
</blockquote>
<p class="body"><strong><a href="http://www.designinggesturalinterfaces.com/samples/interactivegestures_ch1.pdf">Download Chapter 1</a></strong></p>
<p class="body"><em>(via <a href="http://www.ddux.org/boeken/designing-gestural-interfaces">DdUX</a>)</em></p>
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		<title>Nokia Life Tools: designed to help emerging markets</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/451621183/</link>
		<comments>http://www.experientia.com/blog/nokia-life-tools-designed-to-help-emerging-markets/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 09:17:04 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5099</guid>
		<description><![CDATA[



Last week, Nokia launched its Nokia Life Tools (backgrounder), a range of innovative agriculture information and education services designed especially for rural and small town communities in emerging markets.
From the press release:
&#8220;Nokia Life Tools helps overcome information constraints and provides farmers and students with timely and relevant information. These services use an icon-based, graphically rich [...]]]></description>
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<td style="width: 30%" align="right" valign="top"><a href="http://conversations.nokia.com/home/images/2008/11/05/nclifefarmer.jpg" target="_blank"><img style="margin: 0px 10px 5px 0px" title="Nokia Life Tools for farmer" src="http://www.experientia.com/blog/uploads/2008/11/lifefarmer.jpg" border="0" alt="Nokia Life Tools for farmer" width="100" height="115" /></a></td>
<td style="width: 70%" valign="top">Last week, Nokia <a href="http://conversations.nokia.com/home/2008/11/nokia-life-tool.html">launched</a> its <a href="http://www.nokia.com/NOKIA_COM_1/Microsites/Entry_Event/Materials/Nokia_Life_Tools_datasheet.pdf">Nokia Life Tools</a> (<a href="http://www.nokia.com/NOKIA_COM_1/Microsites/Entry_Event/Materials/Nokia_Life_Tools_backgrounder.pdf">backgrounder</a>), a range of innovative agriculture information and education services designed especially for rural and small town communities in emerging markets.</p>
<p class="body">From the <a href="http://www.nokia.com/A41403253">press release</a>:<br />
&#8220;Nokia Life Tools helps overcome information constraints and provides farmers and students with timely and relevant information. These services use an icon-based, graphically rich user interface that comes complete with tables and which can even display information simultaneously in two languages. Behind this rich interface, SMS is used to deliver the critical information to ensure that this service works wherever a mobile phone does, without the hassles of additional settings or the need for GPRS coverage. Nokia plans to launch the service in the first half of 2009 with the Nokia 2323 classic and the Nokia 2330 classic as the lead devices in India, and expand it across select countries in Asia and Africa later in 2009.&#8221;</p>
<p class="body"><a href="http://www.kiwanja.net">Ken Banks</a>, creator of <a href="http://www.frontlinesms.com/">FrontlineSMS</a>, granted it a <a href="http://www.pcworld.com/businesscenter/article/153349/nokia_from_technical_development_to_human_development.html"><strong>long article on PC World</strong></a> (copied on <a href="http://www.blogspot.kiwanja.net/2008/11/nokia-developing-markets.html">his blog</a>) is enthusiastic:</p>
<blockquote><p class="body">&#8220;What&#8217;s particularly interesting from a technical standpoint is Nokia&#8217;s snub of GPRS in favor of SMS. With data connectivity still patchy at the best of times, and confusion surrounding configuration and price plans, text messaging once again demonstrates its ability to remain relevant.</p>
<p class="body">So, what next? Nokia develops a mobile payment platform and embeds the client into all of its emerging market handsets? Imagine: A single company controlling the entire mobile technology value chain would make interesting viewing. It could well be the answer to the age old fragmentation problems suffered by the &#8220;social mobile&#8221; and ICT4D space, but would this give the Finnish giant Google-esque powers?</p>
<p class="body">These are interesting times. And, for once, it&#8217;s the users at the bottom of the pyramid who stand to gain the most.&#8221;</p>
</blockquote>
<p class="body">Clinton Jeff from DarlaMack.com, also posted a <a href="http://www.darlamack.com/darlamack/2008/11/nokia-life-tool.html">big write-up</a>.</p>
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		<title>Using design to crack society’s problems</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/450841860/</link>
		<comments>http://www.experientia.com/blog/using-design-to-crack-society%e2%80%99s-problems/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 16:12:08 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5100</guid>
		<description><![CDATA[


Hilary Cottam is the 2005 UK Designer of the Year and former director of RED [archive site], the meanwhile closed innovation unit of the UK Design Council. I interviewed her last year for Torino World Design Capital site. And she is suddenly hot.
She made it last week into the International Herald Tribune, and now you [...]]]></description>
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<td style="width: 30%" align="right" valign="top"><a href="http://www.experientia.com/blog/uploads/2007/10/cottam.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2007/10/cottam_small.jpg" title="Hilary Cottam" alt="Hilary Cottam" style="margin-top: 0px; margin-right: 10px; margin-bottom: 5px; margin-left: 0px" border="0" height="132" width="100" /></a></td>
<td style="width: 70%" valign="top"><a href="http://www.hilarycottam.com/">Hilary Cottam</a> is the 2005 UK <a href="http://www.designmuseum.org/design/hilary-cottam">Designer of the Year</a> and former director of <a href="http://www.designcouncil.info/mt/RED/">RED</a> [archive site], the meanwhile closed innovation unit of the UK <a href="http://www.designcouncil.org.uk/">Design Council</a>. I <a href="http://www.torinoworlddesigncapital.it/portale/en/content_2.php?ID=269">interviewed</a> her last year for Torino World Design Capital site. And she is suddenly hot.</p>
<p class="body">She made it last week into the <a href="http://www.iht.com/articles/2008/10/27/style/design27.php">International Herald Tribune</a>, and now you can read another story about her company Participle in <a href="http://www.fastcompany.com/magazine/130/mission-critical.html">Fast Company</a> magazine. Both stories are written by the same author <a href="http://www.alicerawsthorn.com/">Alice Rawsthorn</a>, but have a somewhat different angle.</p>
<blockquote><p class="body">Participle isn&#8217;t a conventional bunch of social workers or do-gooders. It&#8217;s a design team. Participle&#8217;s interdisciplinary crew includes anthropologists, economists, entrepreneurs, psychologists, social scientists, and a military-logistics expert, but it is driven by design techniques and headed by Cottam, 42, who also has used such strategies to tackle the shortcomings of Britain&#8217;s school and health systems. &#8220;Hilary&#8217;s &#8212; and my &#8212; favorite kind of design has to do with making people&#8217;s lives better, often taking account of their mundane daily concerns,&#8221; says Paola Antonelli, senior curator of architecture and design at the Museum of Modern Art in New York. &#8220;Her projects not only work, they give people a sense of hope and strength.&#8221;</p>
<p class="body">Cottam is one of a new wave of design evangelists who are trying to change the world for the better. They believe that many of the institutions and systems set up in the 20th century are failing and that design can help us to build new ones better suited to the demands of this century. Some of these innovators are helping poor people to help themselves by fostering design in developing economies. Others see design as a tool to stave off ecological catastrophe. Then there are the box-breaking thinkers like Cottam, who disregard design&#8217;s traditional bounds and apply it to social and political problems. Her mission, she says, is &#8220;to crack the intractable social issues of our time.&#8221;</p>
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<p class="body"><strong><a href="http://www.fastcompany.com/magazine/130/mission-critical.html">Read full story</a></strong></p>
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		<title>Every phone is a sensor</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/450795927/</link>
		<comments>http://www.experientia.com/blog/every-phone-is-a-sensor/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 15:25:12 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
		<category><![CDATA[Mobile phone]]></category>

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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5092</guid>
		<description><![CDATA[



The Nokia Conversations blog reports that one big shift at Nokia is going beyond maps and thinking more about places (locations full of information). Nokia is also going beyond the simple contact card to a more dynamic representation of who people are (people connected to information).
&#8220;The word we use to describe this is &#8220;Context&#8221;, and [...]]]></description>
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<td style="width: 30%" align="right" valign="top"><a href="http://conversations.nokia.com/home/sensor.jpg" target="_blank"><img style="margin: 0px 10px 5px 0px" title="Sensor" src="http://www.experientia.com/blog/uploads/2008/11/sensor.jpg" border="0" alt="Sensor" width="100" height="112" /></a></td>
<td style="width: 70%" valign="top">The Nokia Conversations blog reports that one big shift at Nokia is going beyond maps and thinking more about places (locations full of information). Nokia is also going beyond the simple contact card to a more dynamic representation of who people are (people connected to information).</p>
<blockquote><p>&#8220;The word we use to describe this is &#8220;Context&#8221;, and we feel strongly that mobile devices will play a central role in establishing a context to the places and people in our lives.&#8221;</p></blockquote>
<p class="body"><strong><a href="http://conversations.nokia.com/home/2008/11/dreaming-of-a-s.html">Read full story</a></strong></p>
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		<title>A mobile voice: the use of mobile phones in citizen media</title>
		<link>http://feeds.feedburner.com/~r/PuttingPeopleFirst/~3/450395839/</link>
		<comments>http://www.experientia.com/blog/a-mobile-voice-the-use-of-mobile-phones-in-citizen-media/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 07:17:08 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
		
		<category><![CDATA[Media]]></category>

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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=5085</guid>
		<description><![CDATA[



MobileActive.org has just released its newest resource, A Mobile Voice: The Use of Mobile Phones in Citizen Media.
&#8220;In this report we explore the dynamics of the role of mobile phones in enhancing access to and creating information and citizen-produced media. We explore trends in the use of mobile telephony with a focus on software and [...]]]></description>
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<td style="width: 30%" align="right" valign="top"><a href="http://mobileactive.org/files/cache/Picture%25201_42_185x114.png" target="_blank"><img style="margin: 0px 10px 5px 0px" title="A Mobile Voice" src="http://www.experientia.com/blog/uploads/2008/11/amobilevoice.jpg" border="0" alt="A Mobile Voice" width="100" height="62" /></a></td>
<td style="width: 70%" valign="top">MobileActive.org has just <a href="http://mobileactive.org/mobile-voice-use-mobile-phones-citizen-media">released</a> its newest resource, <a href="http://mobileactive.org/files/A%20Mobile%20Voice-The%20Use%20of%20Mobile%20Phones%20in%20Citize%20Media.pdf">A Mobile Voice: The Use of Mobile Phones in Citizen Media</a>.</p>
<blockquote><p class="body">&#8220;In this report we explore the dynamics of the role of mobile phones in enhancing access to and creating information and citizen-produced media. We explore trends in the use of mobile telephony with a focus on software and platforms that make content creation and broadcasting easier. We also present an inventory of current and potential uses of mobile phones to promote citizen media and freedom of information, and present short case studies of examples&#8211;all from the MobileActive.org community.&#8221;</p>
<p class="body">We further discuss security considerations that might impact citizen media and freedom of information.  Finally, we describe some direction for medium-term directions and donor investments. We invite additions, corrections, and new projects to make this as much of a living document as possible. To this end, we are addding A Mobile Voice to the MobileActive.org wiki after tomorrow to continue to add additional tools, case studies, and insights.  We are looking forward to your feedback!&#8221;</p>
</blockquote>
<p class="body"><strong><a href="http://mobileactive.org/files/A%20Mobile%20Voice-The%20Use%20of%20Mobile%20Phones%20in%20Citize%20Media.pdf">Download report</a></strong></p>
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