| Experientia’s senior partner Jan-Christoph Zoels was this week at the Picnic conference in Amsterdam, and has been providing regular reports. Here is his third one, covering the Thursday afternoon sessions:
Making Love is Eskil Steenberg (Quel Solaar)’s take on a multi-player story adventure. Imagine seeing your favourite game inside a steam sauna. Beautifully rendered images provide an evocative and foggy background to players building and destructing their neighbourhoods. Social actions result in social pressures and player alliances. Do you want to be known for the destruction of a neighbourhood? What will the networked city feel to its users? Adam Greenfield started his exploration of the Long Here and the Big Now by questioning new modes of place-making where new conditions of choice and actions are no longer physical but reduced to screen-based interactions. Information visualisation add a new digital sense of time extension to our live experiences in providing historical awareness and multiple views — a new parallelism of time. How can information about cities and patterns of use be visualised in ways to enable local awareness, on demand access and collective actions? Adam challenged the audience to design cities responding to the behaviour of its residents and other users in real time in moving form browsing urbanism to act upon it. Tracking our world - A discussion brought together researchers exploring new ways to measure, visualise and make sense of changing environmental contexts to guide professional and governmental practices.
Bruno Giussani introduced the four finalists of the Picnic Challenge 08 to make a measurable impact on the reduction of carboemissions. Over 280 participants proposed their ideas competing for an award of 500,000 Euro funded by the Dutch Postcode Lottery. The four finalists were:
The Design as a Collaborative Process session brought together Bill Moggridge, co-founder of IDEO, and Younghee Jung, senior design manager at Nokia, to document new creative and participatory design processes. Bill showcased The Rockefeller Foundation and IDEO initiative Design for Social Impact, the Designers Accord and Shinichi Takemura’s Tangible Earth project. Each project guides its users to action - from design processes and methods, to codes of professional conduct, to understanding the global impact of local actions in an empathic information visualisation. To discover anew why globes changed world views over the last five hundred years, check out the Tangible Earth Demo Movie. Younghee spoke about the choices and burdens of living with intimate technology - showcasing the results of participants in Mumbai, Rio and Acara designing mobile phones. They showed how diverse subjective views of what technology could be, how not to patronise usage patterns and how emotional touchpoints and usage patterns are formed. What happens when we pay attention? - Ethan Zuckermann, a co-founder of Global Voices, described in his talk Surprising Africa a range of social actions resulting in increased media attention. He challenged the audience to stop thinking about Africa in terms of aid, but to understand the changing political climate influenced by bloggers and citizen activists, the current infrastructure developments (community media, mobile banking, malls, etc), and the innovation capabilities of local research institutions. For more Picnic reporting, check also Bruno Giussani, Hubert Guillaud (writing extensively and excellently in French), Ethan Zuckerman, Ernst-Jan Pfauth and Boris Veldhuijzen van Zanten and Smart Mobs. |
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27 September 2008
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