“This is my bold claim – I need you to experience something in Fable that you as gamers have never experienced before,” he declared.
Gamers will be able to start a family and watch their child grow over time.
Emotional reactions to gaming, such as love, fear and even empathy, remain the holy grail for many developers.
“Everybody is talking about emotion, story, engagement and narrative,” Mr Molyneux said. “We have tried to approach it in a different way. We are going to explore love.”
10 March 2007
Experiencing love in games [BBC]
Veteran designer Peter Molyneux has said that he wants to put love into his next game, Fable 2, reports technology editor Darren Waters on the BBC News website.
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[...] Veteran designer Peter Molyneux has said that he wants to put love into his next game, Fable 2. “We can do excitement, fear, achievement. Surely we can think about other emotions?” “Everybody is talking about emotion, story, engagement and narrative,” Mr Molyneux said. “We have tried to approach it in a different way. We are going to explore love.” Can they do it? Can you feel love from a virtual dog or a lover? via bbc later edit: no visible connection apart from “game” in the meanwhile , until generating love, games can determine depression. [...]
[...] dal designer di giochi Peter Molyneux: il suo prossimo obiettivo sarà quello di realizzare un nuovo gioco, “Fable 2″, che annoveri tra i suoi ingredienti esperienziali il sentimento …. D’altronde l’aspirazione di molti game-designer è da tempo costituita dalla capacità [...]