Adobe designers
The New York Times reports on how software designers get hands-on with real world objects to learn to think more creatively and intuitively, featuring examples from Adobe and Mike Kuniavsky’s Sketching in Hardware gatherings.

Using computers to model the physical world has become increasingly common; products as diverse as cars and planes, pharmaceuticals and cellphones are almost entirely conceived, specified and designed on a computer screen. Typically, only when these creations are nearly ready for mass manufacturing are prototypes made — and often not by the people who designed them.

Creative designers and engineers are rebelling against their alienation from the physical world.

The article concludes: “Bringing human hands back into the world of digital designers may have profound long-term consequences. Designs could become safer, more user-friendly and even more durable. At the very least, the process of creating things could become a happier one.”

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