Creative World
In the field of exhibition design, the quality of User Experience makes the difference between success and failure. When designing exhibits for museums or science centers, exhibition designers consider interaction, experience, interface and, critically, environment.

Cheryl Downes McCoy of Cooper considers how we construct the settings in which learning happens. Part of this is about thoughtful design, she says, but much of it is about creating an appropriate space and then getting out of the way.

Here are her suggestions