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Posts in category 'User research'

27 June 2012

UCI to lead national social computing research center, led by Paul Dourish

photo by Intel Labs

UC Irvine will anchor a new $12.5 million, Intel-funded research center that applies social science and humanities to the design and analysis of digital information.

“Technology is profoundly entangled with our everyday lives. As researchers, we can’t get a handle on what’s going on by looking at technical factors alone. We have to study them in concert with human, social and cultural aspects,” said UCI informatics professor Paul Dourish.

He and Scott Mainwaring of Intel Labs will co-lead the center, dubbed the Intel Science & Technology Center for Social Computing, along with UCI anthropology and law professor Bill Maurer.

Intel researchers will work side by side with academics in campus labs. The research is not proprietary and will be public, open intellectual property. Mainwaring, senior research scientist with Intel Labs’ Interaction & Experience Research group, has already moved into an office at UCI’s Donald Bren School of Information & Computer Sciences.

Read press release

Experientia has always been very interested in the work of Paul Dourish, and frequently featured it on its blog. This is a tremendously exciting development, and we wish Prof. Dourish all the best with this new Intel research center.

And as a pleasant aside, the building tiles featured on the directors photo are somehow strangely reminiscent of the building tiles of another educational research center devoted to the same theme: the well-known Interaction Design Institute Ivrea.

26 June 2012

Secrets about human behavior as the basis of future massive enterprises

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Nir Eyal, lecturer in marketing at the Stanford Graduate School of Business, believes secrets about human behavior, which provide insights into the way people act even though they can’t tell you why, are levers for creating user habits and competitive advantage. These kinds of secrets are also relatively cheap to uncover but can be the basis of massive enterprises.

“Once, only large companies had the resources to discover monetizable secrets. Throughout the twentieth century, companies like GE, Dupont, Chrysler, and IBM specialized in discovering the optimal form of physical goods and their insights lay largely hidden in the discipline of industrial design. For these companies, uncovering secrets required massive R&D investment to find the best way to create a better, cheaper, or faster product.

But today, as software continues to eat the world, service industries are being upended by upstarts. A new crop of companies like AirBnB, DropBox, and Square exploits secrets gleaned not from industrial design, but from interaction and systems design. These companies remedy old problems by designing interfaces to create new user behaviors.’

Read article

21 June 2012

The Public Domain: Surveillance in Everyday Life

 

People create profiles on social network sites and Twitter accounts against the background of an audience.

This paper by Alice Marwick argues that closely examining content created by others and looking at one’s own content through other people’s eyes, a common part of social media use, should be framed as social surveillance.

While social surveillance is distinguished from traditional surveillance along three axes (power, hierarchy, and reciprocity), its effects and behavior modification is common to traditional surveillance.

Drawing on ethnographic studies of United States populations, Marwick looks at social surveillance, how it is practiced, and its impact on people who engage in it. She use Foucault’s concept of capillaries of power to demonstrate that social surveillance assumes the power differentials evident in everyday interactions rather than the hierarchical power relationships assumed in much of the surveillance literature.

Social media involves a collapse of social contexts and social roles, complicating boundary work but facilitating social surveillance. Individuals strategically reveal, disclose and conceal personal information to create connections with others and tend social boundaries. These processes are normal parts of day-to-day life in communities that are highly connected through social media.

Download paper

16 June 2012

What Facebook knows

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Deep inside the company, a team of social scientists is hunting for unprecedented insights about human behaviour, reports Tom Simonite, Technology Review’s senior IT editor. What they find could give Facebook new ways to cash in on our data—and remake our view of society.

“Heading Facebook’s effort to figure out what can be learned from all our data is Cameron Marlow, a tall 35-year-old who until recently sat a few feet away from ­Zuckerberg. The group Marlow runs has escaped the public attention that dogs Facebook’s founders and the more headline-grabbing features of its business. Known internally as the Data Science Team, it is a kind of Bell Labs for the social-networking age. The group has 12 researchers—but is expected to double in size this year. They apply math, programming skills, and social science to mine our data for insights that they hope will advance Facebook’s business and social science at large.” [...]

“For one thing, Marlow is confident that exploring this resource will revolutionize the scientific understanding of why people behave as they do. His team can also help Facebook influence our social behavior for its own benefit and that of its advertisers. This work may even help Facebook invent entirely new ways to make money.”

Read article

6 June 2012

Why are contextual inquiries so difficult?

 

Jim Ross, Principal of Design Research at Electronic Ink, thinks contextual inquiry is the most difficult user research technique to perform effectively, as it requires a difficult balance between traditional interviewing and ethnographic observation. In an article for UXMatters, he discusses the most common problems one faces when conducting contextual inquiries and how to solve them.

“The key differentiator between contextual inquiry and other user research methods is that contextual inquiry occurs in context. It’s not simply an interview, and it’s not simply an observation. It involves observing people performing their tasks and having them talk about what they are doing while they are doing it.

Another key difference between contextual inquiry and other user research methods is that participants must take a more active role in leading their session. This is unfamiliar territory, and it can be uncomfortable for some people. The dynamic of interviews and focus groups is more familiar to participants, who take a more passive role, sitting back and waiting to answer a facilitator’s questions. In contrast, a contextual inquiry requires participants to take the role of an expert, leading the session by demonstrating and talking about their tasks. For those who are used to taking a more traditional, passive role during interviews, this role-reversal can be a difficult adjustment. Without intending to, participants often slip back into a passive, interviewee role.”

Read article

1 June 2012

Ethnographic research in a world of big data

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Reacting to the Wired Magazine article that suggests that “the data deluge makes the scientific method obsolete,” Jenna Burrell, sociologist and assistant professor in the School of Information at UC-Berkeley, lists some questions that she (and maybe other ‘small data’ people) have about the big data / data analytics trend:

  • What do researchers consider the most compelling examples, the ‘showcase’ applications of big data that involve study of the social world and social behavior?
  • To what end is such a research approach being put? What actions are being taken on the basis of findings from ‘big data’ analysis?
  • The data analytics discussion appears to be US-centric debate … how well are researchers grappling with the analysis of ‘big data’ when dealing with data collected from across heterogeneous, international populations?
  • How do ‘big data’ analysts connect data on behavior to the meaning/intent underlying that behavior? How do they avoid (or how do they think they can avoid) getting this wrong?
  • How might the analysis of ‘big data’ complement projects that are primarily ethnographic?

For good measure, she also provides a couple of interesting, probing takes on big data:

Jenna Burrell is an assistant professor in the School of Information at UC Berkeley. Her book Invisible Users: Youth in the Internet Cafes of Urban Ghana is forthcoming with the MIT Press. She completed her PhD in 2007 in the department of Sociology at the London School of Economics carrying out thesis research on Internet cafe use in Accra, Ghana. Before pursuing her PhD she was an Application Concept Developer in the People and Practices Research Group at Intel Corporation. Her interests span many research topics including theories of materiality, user agency, transnationalism, post-colonial relations, digital representation, and especially the appropriation of Information and Communication Technologies (ICTs) by individuals and social groups on the African continent.

19 May 2012

After ethnography, and other papers by Iota Partners

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Iota Partners is a new Chicago-based venture of Rick Robinson and John Cain (with whom Experientia partner Jan-Christoph Zoels once worked at Sapient) that deals with user experience research, sensor-based data, and smart modelling.

The papers section on their website is worth exploring in some depth. Here are some of them:

After ethnography
This paper is based on the transcript of Rick E. Robinson’s talk “After Ethnography,” which he presented at a Telefonica-sponsored conference on user-centered design in Madrid, in December 2010. Bringing together a series of points Rick calls his “tiny arguments” it forms a larger assessment of the state and future of user research.

Nice work
This sample chapter comes from a book in progress by Rick E. Robinson that will bring together many of Rick’s talks and writings on the theory and practice of user research. Based on a talk Rick gave at an internal research colloquium for senior staff members at a major technology company—an audience already familiar with Rick’s previous work at E-Lab—the talk focused on creating an effective research practice and on working with the idea of models.

Valuable to Values: How “User Research” Ought to Change
“Valuable to Values: How ‘User Research’ Ought to Change,” written by Maria Bezaitis and Iota Partner Rick E. Robinson, originally appeared in Design Anthropology: Object Culture in the 21st Century (Springer Vienna Architecture, 2010) edited by Alison J. Clarke, a professor at University of Applied Arts Vienna, and a student of anthropologist Daniel Miller when she did her graduate work at University College, London. It covers a lot of ground. Some history. Some reflection. A healthy dose of unsolicited advice to several different fields of research. Enjoy.

15 May 2012

Short report on EPIC Europe, a conference on ethnography research in industry

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Short report on the first European EPIC meeting by Anna Wojnarowska, UX researcher at Experientia:

Last Friday, 11th of May, around 100 members of the ethnographic research community in Europe gathered in Barcelona for the 1st European EPIC (Ethnographic Praxis in Industry Conference) meeting, to discuss the conditions of ethnographic practice in Europe.

The meeting concentrated on the specifics of European cultures and traditions from the point of view of the research industry. It was developed as a younger sister of the annual EPIC conference, which this year will be held in Savannah, USA, in October.

The meeting included lectures and workshops organized into three panels. The first one, “Mapping Ethnographic Practice in Europe” gave an overview on how the UX industry is evolving in Europe, including the presentation of changes taking place in the Italian market, by Experientia’s partner in charge of user research, Michele Visciola. Emerging innovative ethnographic methods, such as “netnography” and self-ethnography, were indicated as important developing trends.

The second panel, “Evolving Industry-Academia Collaboration”, focused on what can be done to combine the expertise of academics and professionals so that the two parties can effectively support each other’s’ practices and supplement peer knowledge. All the panelists agreed that creating a cooperative platform between the two parties would significantly contribute to research outcomes.

The last panel, “The Corporate Perspective” gave an insight into how the work of an anthropologist can be effectively communicated and implemented in corporations. The discussion ended with a vivid debate on how anthropologists could profit from the increasing amount of data on humans, which is constantly collected through various technologies. How could it be useful during research? Can it positively influence the quality of our work?

27 April 2012

Do people want touch on laptop screens?

touch

Do people want touch on laptop screens? Daria Loi, user experience manager at Intel, did some research on the matter and the answer is a clear yes: people want a single device with a keyboard that opens, closes and is touch enabled.

In user experience testing conducted by Intel, researchers observed people tilting back the laptop screen and using their thumbs to touch both sides of the screen, similar to how people hold a tablet or smartphone.

Daria Loi uses an Intel reference design Ultrabook with multi-touchscreen functionality. Loi conducted user tests and found that people spent 77 percent of the time touching the laptop screen while running through a variety of tasks such as surfing the Web, watching online video, viewing and editing photos and adjusting the laptop’s setting.

Read article

22 April 2012

How to create products hand in hand with your customer

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In his book “Wicked problems: Problems worth solving“, author John Kolko (founder and director of Austin Center for Design) argues that involving end users in the entire design process ensures a humane design solution. He now summarises his argument in this article for FastCo.Design.

“Cultural probes literally probe a given culture, poking at society and trying to extract inspiration through narrative. Because the input comes from non-designers, this becomes a form of “designing with,” as the designer’s role becomes one of interpretation and facilitation rather than visionary. This is still a fully creative endeavor on the designer’s part. But consumers temper and inspire the results.”

Read article

22 April 2012

How user research informed IKEA’s Uppleva TV-furniture unit

uppleva_ppf

IKEA’s new Uppleva Smart TV-furniture unit was extensively shown at the Milan Design Week (which ends today), and on Core77 I wrote more about the interface design, but here some more about the user research that went into the product.

The user research consisted of two parts: in-home visits and an online survey. The IKEA press kit unfortunately provides very little information on the in-home visits, which is unfortunate, particularly since the results of the online survey are rather straightforward. I therefore hope to update this post later on with more details.

In-home visits
IKEA visits people in their houses and apartments all over the world. The visits were combined with interviews, and carried out in homes of different sizes, income groups, neighbourhoods, and people in a wide range of living situations and living conditions. Marcel Godfroy, who is the Uppleva project lead, writes:

“Fifty percent of IKEA customers wish to renew their living room. We have been visiting people’s homes around the world, and we understood that many people think it is difficult to find functional and beautiful solutions, which hide the clutter and integrate all media devices with the rest of their living room furniture. There simply has been a wish for something else – a complete solution for a new living room experience.”

Online survey
To find out more about how people experience their TV and sound furnishing solutions, IKEA combined the home visits with an online survey conducted in Sweden, Poland, Italy, France and Germany. These are the findings:

  • In all countries, the living room is the most common room to watch TV in. 9 out of 10 German and French consumers watch TV in their living room and almost as many Swedish and Polish. However, a bit fewer Ital­ians, 7 out of 10. (On the other hand, Italian consumers watch TV in the kitchen or the bedroom to a larger extent than consumers in the other four countries).
  • 3 out of 5 Swedish customers have a specific piece of furniture for the TV. 2 out of 5 in Poland, Germany and France, and a third of the Italians have a specific piece of TV furniture.
  • 3 out of 4 people would like less visible cables in their living room. These visible cables and cords ­ or rather the lack of opportunity to hide them ­are also the main reason why people feel dissatisfied with the media furniture today.
  • To Swedish and Polish consumers the media furniture not being stylish is another main reason for dissatisfaction.
  • A majority of the consumers in all five countries would like fewer visible cables.
  • 50% would like to see less of their technical gadgets.
  • 60% OF ALL homes have three remote controls or more. 1­2 out of 10 have only one re­mote control.

Top five reasons for dissatisfaction with living room TV furniture today:

  • Lack of opportunity to hide cords and cables.
  • Media furniture is not stylish enough.
  • Inflexibility.
  • Visible technical gadgets.
  • TV and furniture mis-match.

The online survey by market research institute YouGov comprised 5271 online interviews among a representative sample of the populations in Sweden, Poland, Italy, France and Germany as regards sex, age and region (men and women aged 18-­69 years). The survey was carried out 29th February to 5th March 2012.

It is quite remarkable how fast IKEA went from the online survey to the presentation of a fully functioning product at the Milan Design Week.

18 April 2012

Tricia Wang on the geography of trust in social networks (video)

triciawang

Tricia Wang is a cultural sociologist interested in understanding how people use digital tools in their day to day lives.

In her talk at the Lift 12 conference, she focuses on a story you may have heard of, concerning a student who ended up making international headlines for throwing shoes at the architect of China’s internet censorship infrastructure and then become the hero for information freedom worldwide.

Tricia tells us what happened to the student and how the outcomes were dependent on a variety of factors that tells us a lot about how we socialize and build trust online.

Watch video

13 April 2012

Digital differences in the USA

 

When the Pew Internet Project first began writing about the role of the internet in American life in 2000, there were stark differences between those who were using the internet and those who were not.1 Today, differences in internet access still exist among different demographic groups, especially when it comes to access to high-speed broadband at home. Among the main findings about the state of digital access:

  • One in five American adults does not use the internet.
  • The main reason they don’t go online is because they don’t think the internet is relevant to them.
  • The 27% of adults living with disability in the U.S. today are significantly less likely than adults without a disability to go online (54% vs. 81%).
  • Though overall internet adoption rates have leveled off, adults who are already online are doing more.
  • Currently, 88% of American adults have a cell phone, 57% have a laptop, 19% own an e-book reader, and 19% have a tablet computer; about six in ten adults (63%) go online wirelessly with one of those devices.
  • The rise of mobile is changing the story.
  • Both African Americans and English-speaking Latinos are as likely as whites to own any sort of mobile phone.

Read article

10 April 2012

Meet Google’s search anthropologist

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James Temple of the San Francisco Chronicle profiles Daniel Russell (video), Google’s search scientist (or as he calls it “search anthropologist”).

“About four years after forming, Google came to realise it needed human insights to infuse that information with context and meaning.

The company began conducting user research studies and hiring human-computer interactions experts, eventually snagging Russell from IBM in 2005. His main role is studying web searchers in their natural environment, at home or work, picking up the human scent where the data trail goes cold. [...]

Russell is part of a small team at Google that focuses on the human side of the equation for search. In addition to regularly observing searchers in the wild, they conduct user surveys, pay people in cafes to try out new products, and invite people into Google to run them though exercises and eye-movement studies. The goal is to better understand how people interact with Google’s products and why.”

Read article

5 April 2012

Imperialist Tendencies, Part 2: A Backgrounder for Corporate Design Research

chipchase

Jan Chipchase, Frog Design’s Executive Creative Director for Global Insights, continues his argumentation on the importance of corporate design research.

After a somewhat confusing introduction (it’s very much for insiders), Chipchase focuses on the core issue: a backgrounder on the role of design research / ethnography and some of the nuances of the approach “that make the process one that is rewarding for the individuals concerned, their communities, our teams that conduct the research and employer, and ultimately the client.”

Read article

> Read also this interview with Chipchase in The Hindu

4 April 2012

Capturing user research

 

Jim Ross, Principal of Design Research at Electronic Ink, provides a good technical overview on the methods of capturing information during user research.

19 March 2012

Donald A. Norman and Roberto Verganti on incremental vs radical innovation

technologymeaning

Donald A. Norman (of the Nielsen Norman Group) and Roberto Verganti (Politecnico di Milano) have jointly published a paper entitled “Incremental and Radical Innovation: Design Research versus Technology and Meaning Change“, based on a talk presented at the Designing Pleasurable Products and Interfaces conference in Milan, June 2011.

Abstract

We discuss the differences between incremental and radical innovation and argue that each results from different processes. We present several methods of viewing incremental and radical innovation. One is by examining the quality of product space, envisioning each product opportunity as a hill in that space where the higher one is, the better. Under this view, human-centered design methods are a form of hill climbing, extremely well suited for continuous incremental improvements but incapable of radical innovation. Radical innovation requires finding a different hill, and this comes about only through meaning or technology change. A second approach is to consider the dimensions of meaning and technology change as two dimensions and examining how products move through the resulting space. Finally, we show how innovation might be viewed as lying in the space formed by the dimension of research aimed at enhancing general knowledge and the dimension of application to practice.

We conclude that human-centered design, with its emphasis on iterated observation, ideation, and testing is ideally suited for incremental innovation and unlikely to lead to radical innovation. Radical innovation comes from changes in either technology or meaning. Technology-driven innovation often comes from inventors and tinkerers. Meaning-driven innovation, however, has the potential to be driven through design research, but only if the research addresses fundamental questions of new meanings and their interpretation.

The paper has been submitted to Design Issues.

Download paper

17 March 2012

Exploring mobile-only Internet use (South Africa)

 

Exploring mobile-only Internet use: results of a training study in urban South Africa

Using an ethnographic action research approach, the study by Jonathan Donner (Microsoft Research India) and Shikoh Gitau and Gary Marsden (University of Cape Town) explores the challenges, practices, and emergent framings of mobile-only Internet use in a resource-constrained setting.

“We trained eight women in a nongovernmental organization’s collective in South Africa, none of whom had used a personal computer, how to access the Internet on mobile handsets they already owned. Six months after training, most continued to use the mobile Internet for a combination of utility, entertainment, and connection, but they had encountered barriers, including affordability and difficulty of use. Participants’ assessments mingled aspirational and actual utility of the channel with and against a background of socioeconomic constraints. Discussion links the digital literacy perspective to the broader theoretical frameworks of domestication, adaptive structuration, and appropriation.”

The study was published in the International Journal of Communication.

Download paper (MobileActive.org)

17 March 2012

“Doing the Internet” – BoP research with youngsters in India

 

Anthropology, Development and ICTs: Slums, Youth and the Mobile Internet in Urban India” is the title of a research paper by Nimmi Rangaswamy and Edward Cutrell of Microsoft Research India.

Abstract

In this paper we present results from an anthropological study of everyday mobile internet adoption among teenagers in a lowincome urban setting. We attempt to use this study to explore how information about everyday ICT use may be relevant for development research even if it is largely dominated by entertainment uses.

To understand how ICT tools are used, we need to study the spaces users inhabit, even if these spaces are dominated by mundane, non-instrumental and entertainment driven needs. The key here is for ICTD discourse to situate insights from anthropological studies (such as this one) within an understanding of what drives a specific user population to adopt technologies in particular ways. Clearly there is a link between context and use, and understanding this may be invaluable for development research. Adopting a narrow development lens of technology use may miss the actual engagements and ingenious strategies marginal populations use to instate technologies into their everyday.

- Download paper
- Key findings (synthesis by MobileActive)

10 March 2012

Striving and Surviving: exploring the lives of women at the Base of the Pyramid

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On International Women’s Day, the GSMA mWomen Programme released a study called “Striving and Surviving – Exploring the Lives of Women at the Base of the Pyramid,” reports MobileActive.org.

Drawn from 2,500 interviews with women (aged 16-64 in both rural and urban areas) living on less that $2 a day in Egypt, India, Papua New Guinea, and Uganda, the report looks at how mobile technology influences the way women approach health, economic development, and family relationships, and what mobile operators can do to reach more low-income women.

The report is divided into three parts; part one looks at the social, cultural, and economic factors that women at the base of the economic pyramid face in their daily lives, part two looks at the role of mobile technology in their lives, and part three looks at how technology can be used to further reach low-income women.

Some of the statistics pulled from the report show that when asked what the key benefits of mobile would be: [quoted from report]

  • 80% reported being connected to friends and family
  • 58% said it would be useful in an emergency
  • 40% said it would cut down on travel time
  • 15% believed it would help them feel secure
  • 93% reported that mobile phones made them feel safer, while the same proportion particularly valued being connected to friends and family.
  • 41% reported that owning a mobile had helped them increase their income or their professional prospects
  • 85% of mobile owners reported a greater feeling of independence

The study found that despite general positive feelings toward mobile technology, there are many challenges to getting mobile technology into the hands of low-income women. Gender imbalances were a major issue, as although some women had access to mobile phones through friends or family, few owned their own mobile phone. Another major issue was technical ability, as “while 77% of BoP women have made a mobile phone call, only 37% have sent an SMS, regardless of literacy levels.” Among women who were surveyed, 22% who reported not wanting a mobile phone said their reason was because they would not know how to use it.

Other concerns women listed for using mobile phones were a lack of regular access to electricity to keep the phone charged, concerns about theft, and concerns about ownership and usage costs. Furthermore, family pressure was a large influence on women’s view of technology as the report states: “In addition to doubts about the cost/benefit analysis of mobile ownership, 64% of married women who do not wish to own handsets cited the disapproval of their husbands as a principle reason for not wanting to own a phone.”

“Striving and Surviving” also examines how mobile operators can increase their outreach to women at the base of the pyramid by addressing women’s concerns. By developing family plans and reaching out to male and female customers by highlighting security and family connectivity available through mobile technology, mobile operators can broaden their customer base while getting technology into the hands of women who need it.

An interesting aspect of the report is the Portraits series, a fictionalized account of eight women from the base of the pyramid who use mobile technology and explain how that technology fits into their everyday lives. The stories are interspersed throughout the final report, but are also collected in a separate paper called “Portraits: A Glimpse into the Lives of Women at the Base of the Pyramid.”

Although the accounts are fictionalized, they are drawn from the research that went into creating “Striving and Surviving – Exploring the Lives of Women at the Base of the Pyramid.” The reports look at the lives of everyday women and how they use and view mobile technology.

Because the data for the report is drawn from only four countries, the GSMA mWomen Programme has made all of the research tools used to create this report publicly available at www.mwomen.org to inspire further research.

- Executive summary
- Report download
- Portrait series
- Research tools