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Helsinki, Finland — Yesterday, Turin-based company Experientia was announced as part of the winning team for a project in Jätkäsaari, Helsinki, which aims to construct an urban zone with low or no carbon emissions.
Sitra, the Finnish innovation agency, revealed that the winning team of the Low2No development design competition was made up of Arup, Sauerbruch Hutton , Experientia and Galley Eco Capital — selected out of 74 initial entries — for their C_life – City as living factory of ecology project. Experientia bring their unique perspective as an innovative experience design company to the project. With a focus on people-centred design, and people’s real needs, behaviours and experiences, Experientia provides a balance to the architectural and financial parts of the project, and considers the impact of sustainability on people’s day-to-day lifestyles. The competition jury stated that the multinational team leveraged a particularly promising consumer/behavioural framework to empower citizens in meeting the goal of sustainability. Marco Steinberg, director of strategic design at Sitra and chairman of the competition jury said “A well developed holistic proposal, the strategy highlighted two important insights: the creation of a carbon neutral district dovetailed with consumer oriented planning, thus supporting Sitra’s objective of empowering citizens.” While other team members devised the architectural and financial strategies for the project, Experientia’s responsibility was to address the delicate theme of how to initiate behavioural change to support a sustainable style of living in this completely renewed urban district. Starting with the concept that people, their contexts, social networks, habits and beliefs are crucial tools for creating sustainable change in behaviour, Experientia explored ways to offer people control over their consumption and to see the effects of their actions on the environment. Using their expertise in designing valuable user experiences, Experientia’s strategies to empower people’s change include: developing engagement and awareness programs, through services aimed at creating social actions based on green values; using technology to assist people in making decisions, such as energy metres and dynamic pricing systems; producing positive reinforcement loops (with incentives and benefits) for people who live, work and visit Jätkäsaari; and using the community as a knowledge network to share best practices. Over the next 6 years, the Jätkäsaari district will be designed, constructed and opened to people. From there, the sustainable ideals that govern its day-to-day life will act as a model and example for the rest of Helsinki, Finland and the world. Through Experientia, Turin will be a vital part of this journey. See also this earlier post on Putting People First. |
| Posts in category 'User research' |
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2 September 2009
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24 August 2009
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Steve McCallion, the executive creative director at Ziba Design, is a bright man whom I had the pleasure of meeting during a service design event in Brussels in December 2007 — we got along immediately.
As part of his introduction as guest blogger on Fast Company (his blog is called Beyond The Widget), he has been wonderfully accoladed with the statement: “McCallion has been able to bridge the elusive gaps in the design world between spaces and actions, objects and emotions. And somehow, he makes it all look so effortless.” What I didn’t know is that Steve once worked as an architect for Richard Meier, and we probably bumped into each other in the elevator, as I was working for Charles Gwathmey downstairs. The four articles he posted are definitely worth checking out: Does your company support consumer experience innovation? Building consumer experience value using the power of metaphors How customers saying “no” can become a consumer experience “yes” What promises can your consumer experience make? |
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24 August 2009
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24 August 2009
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24 August 2009
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CGAP has published a brief entitled “Poor People Using Mobile Financial Services: Observations on Customer Usage and Impact from M-PESA”.
(See also this news story on The Guardian) |
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5 August 2009
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Gunnar Camner and Emil Sjöblom recently spent three months in Tanzania for their master’s thesis in Media Technology at the Royal Institute of Technology (KTH) in Stockholm, Sweden, to investigate mobile banking services from a user perspective.
In which contexts do alternative uses, e.g. savings, become popular and why? The final report will be presented during autumn 2009 and made available at the project blog. Meanwhile, they sent a dispatch to the CGAP blog:
You can also more about the project here or download the whole project outline here (pdf). |
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30 July 2009
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The MIT Sloan Management Review has published Donald Norman’s paper ‘Designing Waits That Work‘ (available for $6.50).
It is based on a 2008 paper by Norman, entitled ‘The Psychology of Waiting Lines‘ (which is freely available), but sections have been added on “Variations of basic waiting lines” (including triage, categorization of needs, and self-selection of queues) and “Deliberate Chaos.” According to Norman, “the original is better in the amount of detail and formal analyses, worse in the rough draft and inelegance of the writing as well as a lack of examples which I added for SMR.” Here is Norman’s introduction to the 2008 paper:
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29 July 2009
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Can the Apple iPhone measure your happiness, asks Jenna Wortham on the New York Times Bits blog.
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29 July 2009
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28 July 2009
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23 July 2009
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Anthropologist Stefana Broadbent says that modern communications aren’t expanding our circle of friends but are strengthening our most important relationships, reports Kevin Anderson on The Guardian’s PDA blog.
Read more about the democratisation of intimacy on Broadbent’s UsageWatch blog. |
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23 July 2009
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| Both the Guardian newspaper’s PDA blog and TED itself are posting regular updates from the current TEDGlobal conference in Oxford, UK.
(TED stands for technology, entertainment and design, and it’s an exclusive conference that brings togethers thinkers and doers from around the world. The TEDGlobal edition is directed by Bruno Guissani.) Here are some selected highlights: Manuel Lima Rebecca Saxe Aza Raskin Stefana Broadbent Jonathan Zittrain Gordon Brown (video) Also check out the Guardian PDA blog post on a new mobile phone search service for Uganda. It talks about the work of Jon Gosier of Appfrica, who has launched a simple project using a corp of mostly volunteers with mobile phones to find out what Ugandans want to know. |
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21 July 2009
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While most people see mobile as the answer to so many problems, research from Nielsen Norman Group sees it as another problem on the list.
(See also this other story on the same study) |
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18 July 2009
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Human-Computer Interaction: Development Process (Series: Human Factors and Ergonomics) by Andrew Sears and Julie A. Jacko (Editors) CRC Press, March 2, 2009 Hardcover, 356 pages Amazon – Google Books Preview Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: The Development Practice addresses requirements specification, design and development, and testing and evaluation activities. It also covers task analysis, contextual design, personas, scenario-based design, participatory design, and a variety of evaluation techniques including usability testing, inspection-based and model-based evaluation, and survey design. The book includes contributions from eminent researchers and professionals from around the world who, under the guidance of editors Andrew Sear and Julie Jacko, explore visionary perspectives and developments that fundamentally transform the discipline and its practice. Table of contents: Ethnographers at Microsoft: A Review of Human-Computer Interaction: Development Process
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17 July 2009
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Design ethnography: strategy for visual communications Leslie MacNeil Weber 2009 Graduate Thesis University of Washington Ethnography, a field of anthropological study and a research technique, helps visual communication designers create materials that evoke meaning and inspire action in their audiences. Ethnography enables a designer’s understanding by uncovering cultural contexts and social norms. This thesis examines the intersection between the fields of ethnography and visual communication design. First, the thesis describes the value of ethnography in developing effective strategies for visual communication design. Second, the thesis describes how designers can most effectively collaborate with ethnographers in all phases of the design process. |
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14 July 2009
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In a country where people don’t have electricity, much less Internet access, the Grameen Foundation partners with Google to relay information through mobile phones. Dara Kerr reports from on the ground for CNet:
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14 July 2009
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In an exploration into how games can add value to the innovation process, Philips Design has created ‘Spark’, a board game that stimulates creativity and innovative thinking.
- Read full story Related info:
Philips Research meanwhile has created SimplicityLabs as a testing ground for upcoming technologies and applications. It is a place where users can see, evaluate and contribute to new interaction concepts. It allows the company to get user feedback early on, and to improve their applications to suit user needs, well before they hit the market. (via uselog) |
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13 July 2009
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The Nokia Conversations blog reports:
Designing gestures to help you interact with your device in intuitive ways is a challenge that Nokia is grabbing with both hands and welcoming with a respectful bow. Younghee Jung is one of Nokia’s explorative designers, and she’s keenly leading the design investigation process into what makes a gesture work in real life and what it means to real people from different countries and cultures. In this video Younghee explains more about what goes into designing gestures for Nokia devices, and conducts some live research on the streets of London, speaking to local people and equipping them with a plastic mono-block phone prop, to find out how they would use gestures for certain tasks. |
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9 July 2009
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5 July 2009
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Experientia news
The latest issue of UPA's UX Magazine is devoted to sustainable design, and one of the articles is ...
Experientia, the Turin-based user experience design company, has created a new and innovative ...
Helsinki, Finland -- Earlier today, Turin-based company Experientia was announced as part of the ...
On 21 July 2009, Experientia turns four years old. From four friends and business partners to an ...
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