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Posts in category 'User experience'

31 May 2013

The art of staying focused in a distracting world

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James Fallows of The Atlantic interviewed tech-industry veteran Linda Stone, coiner of the term “continuous partial attention,” on how to maintain sanity and focus in an insane, unfocused, always-on, hyperconnected world.

“We all have a capacity for relaxed presence, empathy, and luck. We stress about being distracted, needing to focus, and needing to disconnect. What if, instead, we cultivated our capacity for relaxed presence and actually, really connected, to each moment and to each other?”

27 May 2013

A selection from academia.edu

academia

Academia.edu, the platform for academics to share research papers, contains quite a few documents from fields such as design research, experience design and interaction design.

Below a selection of the last few months, sorted by upload date (most recently uploaded papers come first):

Designer Storytelling
David Parkinson and Erik Bohemia, Northumbria University
This paper aims to explore the approaches that designers take when storytelling. Design artefacts, such as sketches, models, storyboards and multimedia presentations, are often described in terms of stories.

Innovation in the Wild: Ethnography, Rurality and Communities of Participation
Alan Chamberlain and Andy Crabtree, University of Nottingham, UK
This paper presents a series of insights, discussions and methodologies relating to our experiences gained while carrying out research ‘in the wild’ in order to drive IT-based innovation within a rural context.

Ethnographic approach to design knowledge: Dialogue and participation as discovery tools within complex knowledge contexts
Francesca Valsecchi, Paolo Ciuccarelli, INDACO Department, Politecnico di Milano, Italy
This paper explores two main concepts: a) the ethnography as a thick andqualitative observation method, which refers to an active interpretation of the traditional ethnography by the communication design research mindset; b) the definition of design knowledge space, as extended boundaries for the physical place of design activities.

Interaction design and service design: Expanding a comparison of design disciplines
Stefan Holmlid, Human-Centered Systems, Linköpings Universitet, Sweden
In this paper we seek to identify common ground and differentiation in order to create supportive structures between interaction design and service design.

Prototyping and enacting services: Lessons learned from human-centered methods
Stefan Holmlid, Linköpings universitet, Sweden, and Shelley Evenson, Carnegie Mellon University, USA
In service development, finding new ways to prototype the service experience could potentially contribute to higher quality services, more well-directed service engineering processes, and more. In this paper, we draw on experience from the field of interaction design, which has a rich tradition of practice with the methods over the last two decades.

Connected Communities Of Makers
Marzia Mortati and Beatrice Villari, Politecnico di Milano, Milano, Italy
The paper analyses the idea of crowd to understand how design is being influenced by the practices of mass participation both in the idea generation and innovation processes. Focusing on crowdfunding as a specific kind of crowdsourcing, we have analysed the case of Kickstarter using the filter of Communities of Practice. Two main reflections have emerged: the idea of a Temporary Community of Makers (TCoM), and connectivity as one of the elements to be designed in such environments.

Ethnographic Stories for Market Learning
Julien Cayla and Eric Arnould, Nanyang Technological University, Singapore
Drawing from extensive fieldwork in the world of commercial ethnography, the authors describe how ethnographic stories give corporate executives a unique means of understanding market realities. B

20 May 2013

Ericsson studies on people’s behaviors and values

ericsson

Ericsson’s ConsumerLab studies people’s behaviors and values, including the way they act and think about ICT products and services. Here are some of their recent publications:

How young professionals see the perfect company
April 2013
A new study from Ericsson ConsumerLab called “Young professionals at work” looks at the latest generation to enter the workforce: the Millennials.

Mixing schoolwork and leisure
March 2013
According to a ConsumerLab study, almost half of Estonian pupils use school computers for leisure activities. Many pupils also bring their own mobile phones and tablets to school to use for study purposes. This bring-your-own-device behavior blurs the boundary between leisure and school work.
> Video

Consumers’ TV and video behaviors (video)
March 2013
Niklas Heyman Rönnblom, Senior Advisor at Ericsson ConsumerLab, shares insights about consumer’s TV and video behaviors and priorities. The consumer insights highlighted in the video include the importance of HD quality, super simplicity and allowing consumers to personalize their own TV-packages.

Keys for success in the Personal information Economy
February 2013
A new report from Ericsson ConsumerLab shows that consumer awareness of how their information is being shared is still low and anonymous big data is rarely perceived as a big issue.

Network quality and smartphone usage experience
January 2013
New findings from Ericsson ConsumerLab have underlined the crucial role of good connectivity and network quality in smartphone user experience and operator loyalty.

On the same level as the ConsumerLab, sits Ericsson’s Networked Society Lab, which researches ICT-driven transformation in society, industry and service provider business.

They recently published a report on the future of learning:

As technology continues to transform our society, those responsible for our current systems of learning and education are facing overwhelming pressure to adapt.

Education technology, connected learning and the rise of the Networked Society are transforming the established concept of learning, teachers’ roles and even the nature of knowledge itself.

In an associated video (YouTube | Vimeo), Ericsson asked experts and educators to explain how learning and education are shifting away from a model based on memorization and repetition toward one that focuses on individual needs and self-expression. Obviously based on very friendly Silicon Valley-inspired technology that supports it all.

18 May 2013

Industrial designers in the 21st Century: masters of the experience

Angry-Siri

Fernd Van Engelen of Artefact writes about how adding hardware design to a UX practice can create opportunities for a more holistic user experience.

“We shared the belief that we could no longer separate what a product looks like physically from the way it behaves and how we interact with it. Where traditionally UI had been confined to a small portion of the real estate on a smart, beautiful object, increasingly the UI was becoming the hero experience of the product while the hardware simply provided a stage for that magic. Neither extreme felt right us and we set out to forge a much more integrated approach.

This approach has proven very successful, as clients have embraced the integrated design thinking we deliver. But as technology and our way we interact with it evolves, we are starting to see some shifts that demand a new set of skills on the part of the designers”

16 May 2013

SAP’s UX strategy

sap_ux_strategy

SAP customers are increasingly telling the company that user experience (UX) is the differentiator, not features and functions, starts the introduction to SAP’s new UX strategy.

“With [its] large product portfolio, any SAP UX strategy cannot be a “boil the ocean” approach; it has to target the areas that will have the biggest impact. So, instead of closing themselves off in a meeting room with like-minded colleagues, SAP user experience and product leads invited customers to tackle the challenge together as one team.

Driven by SAP’s Sam Yen, Andreas Hauser, Gerrit Kotze, Nis Boy Naeve, Jörg Rosbach, and Volker Zimmermann, these were not high-level-sit-around-a-long-table-sipping-mineral-water meetings. Instead, all participants rolled up their shirtsleeves, got out markers and post-its, brainstormed, exchanged, debated, and analyzed. The workshops and iterations started in the spring of 2012 and concluded several months ago in Walldorf.”

Based on [this] feedback from customers and trends in the IT industry, SAP defined a clear user experience strategy that incorporates [their] aspiration, vision, and mission for user experience.

“Reflecting IT trends and user expectations, we have distilled our strategy into the following design directions:
• Solve the right problem the right way
• Design for the mobile mind-set
• Give the user one entry point
• Provide coherence for common activities
• Know and show the user context
• Provide brand coherence
• Integrate data meaningfully
• Enable adaptation and personalization
• Deploy to users in one day

By 2015, SAP will make superior user experience and design an integral part of the SAP brand experience – just as the SAP HANA® platform has reconfirmed SAP’s reputation for innovation.

A key consideration in improving the user experience of SAP applications was how to include existing applications, which already
deliver consumer-grade experience, while embracing such new technologies as mobile and cloud. SAP decided to focus on three areas for applications:

  • Provide consumer-grade UX for new applications
  • Renew existing applications by improving the UX of software supporting the most commonly-used business scenarios
  • Enable customers to improve the UX of the SAP software they use to perform their own mission-critical business scenarios

Over time, the percentage of new and renewed applications representing SAP software will increase to significantly augment the overall usability of SAP business solutions.”

Also check out SAP Fiori, a collection of apps with a simple and easy to use experience for broadly and frequently used SAP software functions that work seamlessly across devices – desktop, tablet, or smartphone, and according to SAP “a major step forward in executing on the “renew” pillar of the strategy.”

11 May 2013

Mozilla’s new UX Quarterly

mozillauxquarterly

Mozilla’s user experience research and design team has just published the first Mozilla UX Quarterly.

Crystal Beasley, Editor and Product Design Strategist, writes:

“My hope is that this will be a tool to spread throughout the community of Mozillians the empathy for our users we’ve gained through our research studies and interviews.

All of this is to serve the broader goal of more deeply integrating design into the weft and weave of all that Mozilla does. Design gives us great tools to deal with uncertainty, enabling a culture with richer innovation. It also provides methods for breaking our own known and unknow- able biases so that we might more clearly see and appreciate the people who use the products we build.”

Here is the table of contents of the 16 page launch edition:
- Four things you need to know about mobile usage in Brazil (Cori Schauer)
- Introducing Feura Sans, a more legible font for mobile (Patryk Adamczyk)
- Firefox Design Values (Madhava Enros)
- A New Face for Firefox (Stephen Horlander)
- Project Meta: desktop Firefox user typologies (Bill Selman)
- Firefox Sentiment Report v19 (Matthew Grimes)
- Micropilot Measures What Users Actually Do (Gregg Lind)
- Designing Meaningful Security and Privacy Experiences (Larissa Co)
- Exploring the Emotions of Security, Privacy and Identity (Lindsay Kenzig)
- The Mozilla Manifesto

10 May 2013

UXPA’s latest User Experience Magazine is freely available online

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User Experience is the quarterly magazine of the UXPA, the User Experience Professional Association. From now on, each new issue is available online, in a responsive design so that you can read it on the desktop, tablet or handheld device with equal facility.

Although a members-only magazine, UX PA has made the latest issue (13.1 – “UX Careers”) freely available, along with each of the four issues from 2012.

New issues will be “members-only” for an initial period, and then will become open-access as the next issue is published. The archives are being brought into the new format and will also be open-access.

10 May 2013

Libraries: a canvas for creating meaningful UX

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Amanda L. Goodman is the User Experience Librarian at Darien Library in Connecticut. In this article for UX Magazine, she writes about her experience as a librarian in the USA:

“Across the country, libraries are providing services and crafting experiences that make patrons’ visits meaningful and pleasurable. The focus has changed from providing books and reference services to user experience—a change that has been partially facilitated in recent years by the economic downturn.

User experience is an important tool for libraries to employ against a number of competitors like bookstores and at-home Internet access. Libraries have taken this as an opportunity to provide services that are not available elsewhere. The strategy to focus on users and their needs has earned libraries strong support from the public as demonstrated by a recent Pew Internet study: an overwhelming 91% of Americans “say public libraries are important to their communities.”

2 May 2013

Designing for the multi-user: missed by Apple, Google and others

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The iPad is a multi-user device according to industry reports, writes Frank Spillers. But you wouldn’t know it from picking up even the latest generation iPad, especially if you are a physician or business user handling sensitive data. The design approach of designing for lone users misses out on a fundamental nature of mobile devices: they are social. To design for the multi-user is to recognize this need for delivering a rich social user experience.

1 May 2013

Write-up on Michele Visciola’s talk at iHub, Kenya

uxlab_ihub

Michele Visciola, President and Founding Partner of Experientia, gave a talk at iHub in Nairobi, Kenya, last week (see also this earlier post).

The aim of the talk was to demonstrate with actual examples how user experience principles are applicable for large and small projects in tech and other spheres, and to show how insights from user experience research and approaches result in successful accomplishment of project, regardless of their size and scope.

Mark Kamau, Head of iHub’s UXLab, posted a short write-up on the talk on iHub’s blog.

16 April 2013

Videos online of March 2013 Healthcare Experience Design conference

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On March 25, the Healthcare Experience Design (HxD) conference took place in Boston. Speakers discussed how human centered design and design thinking can improve the quality of health service delivery and digital interactions, helping all of us achieve better health.

Videos of all sessions are now online.
 

PLENARY SESSIONS

Opening Address [14:32]
Amy Cueva, Co-Founder and Chief Experience Officer, Mad*Pow

Evolving Health IT User Experience: The View from DC [No video yet]
Ryan Panchadsaram, Senior Advisor to the US CTO, The White House
Jacob Reider, ONC HIT, US Dept of Health and Human Services
While federal government’s meaningful use incentive program accelerated the adoption of technology in hospitals and medical offices across the United States, users of these systems express concern about their usability and safety. This session will provide a glimpse of the Federal efforts to help health IT designers & developers bridge the gap between where they are and where their users wish them to be.

Opening Keynote: Sneaking Up Sideways on Behavior Change [36:08]
Jane McGonigal, author, inventor, co-founder, Reality is Broken, SuperBetter
Jane McGonigal is a world-renowned creator of alternate reality games, or games designed to solve real problems and improve players’ real lives.

Health Behavior Change and Beyond: The Health Benefits of Success Experiences [35:38]
Dr. David Sobel, Medical Director of Patient Education and Health Promotion, Kaiser Permanente
While sustained behavior and lifestyle changes can lead to improved health outcomes, there may be another pathway to health. Namely, the increased sense of confidence and control that comes from being successful at changing ANY behavior, even if the change is not sustained, can also improve health outcomes. Learn how to avoid the tyranny of prescribed failure experiences. Learn how to prescribe success by aligning with passions, discovering patient-generated solutions, and celebrating success.

The Happiness Project: Why I Spent a Year Trying to Sing in the Morning, Clean My Closets, Fight Right, Read Aristotle, and Generally Have More Fun [27:46]
Gretchen Rubin, Author, The Happiness Project
Gretchen has a wide, enthusiastic following, and her idea for a “happiness project” no longer describes just a book or a blog; it’s a movement. Happiness Project groups have sprung up from Los Angeles to Enid, Oklahoma to Boston, where people meet to discuss their own happiness projects. More than a dozen blogs have been launched by people who are following Gretchen’s example. On her companion website, the Happiness Project Toolbox, enthusiastic readers track and share their own happiness projects.

Closing Keynote [36:22]
Jamie Heywood, Co-founder, Chairman, Patients Like Me
Jamie’s scientific and business innovations have been transforming the intersection of biotechnology and pharmaceutical development, personalized medicine, and patient care.
As chairman of PatientsLikeMe, Jamie provides the scientific vision and architecture for its patient- centered medical platform.
 

BREAKOUT SESSIONS

Theme: Behavioral change

Systems for Self-Regulation [29:56]
Dustin DiTommaso, VP User Experience, Mad*Pow
By better understanding the factors that govern self-regulation of human behavior, we can begin to design products and services that more reliably facilitate healthy changes in behavior.

How to Design User Habits [27:06]
Nir Eyal, Consultant
In an age of ever-increasing distractions, quickly creating customer habits is an important characteristic of successful products. How do companies create products people use every day? What are the secrets of building services customers love? How can designers create products compelling enough to “hook” users?

Theme: Team Dynamics

Playing Nice: Facilitating Multi-disciplinary Teams to Create Better Holistic Experiences [34:21]
Toi Valentine, Experience Designer, Adaptive Path
In this talk, Toi explores the challenges that come with collaboration within a traditional organizational culture and some creative methods and strategies to overcome those obstacles.

Influence Mapping in Healthcare: How information design and organizational dynamics can improve the quality of health communication [31:27]
Dante Murphy, Global Experience Director, Digitas Health
This discussion will demonstrate how applying the techniques of influence mapping in organizational Dynamics and information design can help discover the points of failure in healthcare interactions and address them with appropriate content, tools, and techniques.

The Embedded Designer: How to Make Designers an Integral Part of Your Team [28:12]
Cassie McDaniel, Design Lead, Healthcare Human Factors, University Health Network
This session will outline how to lay down the infrastructure for designer and clinician collaboration by sharing case studies, challenges, opportunities, and tips and tricks, particularly from the lens of the largest human factors design team in the world devoted to health.

Theme: Health Literacy and Public Health

Reader-Centered Design for Health Communication [29:12]
Sandy Hilfiker, Principal and Director of User-Centered Design, Communicate Health Inc.
Molly McLeod, Creative Director, Communicate Health Inc.
The presenters have designed and tested health Web sites and interactive tools using the strategies outlined in Health Literacy Online (edited by CommunicateHealth co-founders). The presentation will include examples and case studies, with a focus on content developed for audiences with limited health literacy skills.

Where We Are: Designing the Environment for Health Impact [No video yet]
Andre Blackman, Founder, Pulse + Signal
Seamlessly integrating health into what citizens are already doing (e.g. not more health posters) is what will help shape the future of health.

Inclusion by Design [27:02]
Dr. Ivor Horn, Associate Professor of Pediatrics, Children’s National Medical Center and George Washington University School of Medicine
Social media and mobile technology are disrupting the way patients and health systems interact and our expectations of how individuals and systems manage health and wellness in addition to illness. As early adopters, minority populations, who suffer from some of the greatest health disparities, are positioned to take a lead in leveraging innovations to improve their health outcomes. However, it is important that we discuss ways for companies and developers to partner with underserved populations and the providers who care for them to create solutions that are applicable and relevant to the realities of the environment (economic, social and physical) in which they live.

Theme: Methods for Research, Strategy & Design

Research and Design Methods in Healthcare [1:04:03]
Megan Grocki, Experience Design Director, Mad*Pow
Adam Connor, Experience Design Director, Mad*Pow
Michael Hawley, Chief Design Officer, Mad*Pow
Designing experiences that are elegant, simple, intuitive and valuable is hard. Organizations often have a difficult time coming to consensus around design decisions or leveraging outside perspective and research into their design process. In healthcare, the complex web of patient behavior, regulatory systems, and multiple players make the design process that much more challenging. In this fast-paced session, we share our experiences designing for the multiple facets of healthcare experiences. We discuss core research and design methods that help overcome organizational barriers to good design, and review research and design methods that work for patient, provider, insurer and other players in healthcare specifically.

The C-Factor: Boosting Your Content’s Clout [29:40]
Colleen Jones, Principal, Content Science
Getting strategic about content for your website or mobile application starts with analysis. Would a doctor prescribe a solution without first conducting a thorough exam? Of course not! In the same way, your organization can’t fix its content problems or make the most of its content opportunities without taking a close look at your content situation.

Theme: Well-being: Foundation for Health

Stress is the New Fat [29:12]
Jan Bruce, Founder, CEO, meQuilibrium
Stress is the #1 inhibitor to people adopting healthy behavior changes like diet and fitness. Stress costs employers $300 billion each year in healthcare expenses and absenteeism. One in 4 adults now characterize their stress as high or severe, and 80% understand that, left unattended, stress is making them ill, overweight, unproductive and with a diminished quality of life. This session will cover the common misperceptions about stress and its significance in behavior change; and then explain how stress can be managed in new ways, which give important clues to helping people with other behavior change issues.

Vulnerability is an issue like never before… is it treatable? [27:24]
Alexandra Drane, Founder, Chief Visionary Officer and Chair of the Board, Eliza Corporation
Join our session to better understand how we can help measure Vulnerability in actionable ways, develop solutions based on successful models outside the traditional healthcare space, and then analyze the results of these interventions to determine whether or not this pervasive condition is in fact, treatable.

Calming Technology [27:34]
Neema Moraveji, Director, Calming Technology Lab, Stanford University
As interactive experiences pervade everyday life, the potential for stress and anxiety increases. How can we utilize the power of interactive tools without sacrificing our sanity? The answer lies in a dual-pronged approach: (1) cultivating contemplative and calming practices in our personal lives and (2) increasing awareness of designers to mitigate stressors in interactive products. In this talk I will discuss our research from the Calming Technology Lab at Stanford University towards this aim.

Theme: Patient Stories

Preventing Nightmare Patient Experiences Like Mine [21:28]
Richard Anderson, Principal Consultant, Riander
Richard will detail some of his nightmare patient story, some of what was responsible for it, and some of the implications for how healthcare experience designers and researchers need to work.

Live a Full Life with Chronic Illness [24:00]
Nina Gilmore, Principle UX Designer, Oracle Corporation
Nina will share her experience as a patient and adventurer in the world of healthcare. She’s been poked and prodded, helped and harmed, treated sometimes with compassion and sometimes with indifference. As a designer, she is passionate about opportunities to create experiences more conducive to healing and hope. She’ll talk about what’s worked and what hasn’t worked, and she’ll share her curious experiences on this journey.

When the Designer is a Patient: A View from the Inside [30:59]
Samantha LeVan, Senior User Experience Designer, Mayo Clinic
Patient experience researchers are trained to minimize the influence of personal opinions on the design of a product or service, but when the researcher is also a patient, those personal experiences may be difficult to set aside. In this talk, Samantha will share how being a cancer patient has shaped the direction of her user experience design career and highlight a few tricks to using personal experience as an advantage, rather than a hindrance to patient-centered design.

Patient Innovators and Instigators [31:43]
Katie McCurdy, Experience Design Consultant, Mad*Pow
Meet these bold patients who are creatively using the tools at their disposal to take control of their healthcare. This panel brings together patients who have ‘hacked’ their own healthcare to improve communication, connect the dots between their providers, and generally create a more satisfying patient experience. These problem-solving trailblazers give us a glimpse into a future of highly informed, connected and empowered patients – so we’d be smart to listen to them now.

“…but a sword:” Art, Icons and Medical Advocacy< [24:43]
Regina Holliday, Founder, Patient Artist Activist, The Walking Gallery of Healthcare
Description TBD.

Theme: Consumer Expectations

The Digital Revolution: Leveraging the Consumer Journey to Deliver Transformative Health Experiences [30:27]
Brian Tilzer, Chief Digital Officer, CVS Caremark
Digital trends are changing consumers- expectations of the interactions they have with the healthcare system, and pharmacies sit at the forefront of this transformation. Empowered customers are increasingly managing their own care using an array of digital tools and now have access to technology everywhere they go. To stay relevant, health care companies must adapt their customer experiences to these new ways of doing business.

The #NEXT Generation of Healthcare [25:16]
Sean Brennan, Senior Envisioner, Continuum
As patient satisfaction starts to matter more and more, healthcare services will need to figure out how to deliver for this audience – what attributes does Gen Y seek in its experiences and services? What can we learn from sectors outside of healthcare about what this next generation of healthcare consumers are going to demand from their healthcare experiences? And ultimately, what does that mean for design?

HxD: from the Big Picture to Painting by Numbers [30:09]
Rodrigo Martinez, Life Sciences Chief Strategist, IDEO
Designing better experiences in healthcare is complex, difficult and often overwhelming. What if we were to build these experiences bottom-up, from isolated touch points and principles towards a cohesive system? How might we apply simple lessons from great experiences in other industries?

Theme: Care Experiences

Case studies [32:28]
- Jeff Stevens, Web Content Optimizer, University of Florida Academic Health Center on building an integrated patient-focused website for the University of Florida Academic Health Center
- Chris Herot, CEO and Co-Founder, SBR Health on how SBR health has created a video communication web services model to support healthcare designers who are incorporating today’s low cost and cloud-based televideo technologies into their own applications
- Valerie Mais, Project Lead, Center for Innovation in Complex Care, University Health Network on implementing new ways to capture and display patient experience, care quality, efficiency and interprofessional team “health” in meaningful ways for frontline healthcare providers.

Case Studies [30:27]
- Jeanine Kierkels, Design Research Consultant, Philips Healthcare Design on experience design for labor and delivery
- Brian Loew, CEO, Inspire on Inspire’s rare disease communities
- Zen Chu, Medical Tech Entrepreneur & Investor, MIT on MIT’s H@ckingMedicine program.

Health Navigation [32:11]
Dan Brousseau, Partner, Emperia LLC
Dan’s talk describes how service at hospitals can help transform the overall experience. He describes of how a large unit within a major teaching hospital that he worked with is innovating the concept of service and support through ‘health navigation’ to engage patients and families at a deeper level and bring new value to their healthcare experiences. He provides strategic context for customer experience at hospitals and show how a technique called Experience Value Mapping can be used to examine and redefine the customer experience from the outside-in.

Breaking the Mold [29:56]
Jess Kadar, Principal Product Manager, Iora Health
Details coming soon.

Rethinking the Fertility Patient Journey [28:36]
Peter Eckert, Chief Experience Officer, Projekt 202
Kijana Knight, Senior User Experience Researcher, Projekt 202
Aliza Gold, Senior Experience Designer/Researcher, Projekt 202
The Reproductive Medicine Associates of Texas (RMA) is not the first client to engage projekt202 in the hopes of becoming better, faster, more efficient, and more creative in their approach to problem-solving and ways upon they offer their services; but they are the first to ask us to apply our processes and skills to finding solutions in physical and emotional space. We believe that our findings and the documentation we have begun to create in response to our observations and hypotheses offers an opportunity to begin a very fruitful dialogue between interaction designers and healthcare providers on how the principles of user-centered design can be applied to improve the experience of medical service for both patients and providers.

Theme: Design Innovation

From Malawi to Minnesota: Hyper-Local System Design and Global Scale [No video yet]
Christopher Fabian, Co-leader and Co-founder, Innovation Unit, Unicef
Bringing best practices from design and start-up culture to the world of development challenges is daunting – but allowing for failure, co-creating solutions, and recognizing that almost everything we build in New York does not, in the end, work in the field have forced us to be humble and look for ways to facilitate solutions to some of the world’s most pressing problems.

Design and Innovation: The Human Perspective [29:56]
Ryan Armbruster, VP, Innovation Competency. UnitedHealth Group
In this session, Ryan will share frameworks for explaining and understanding this interrelationship which have been effective at helping healthcare leaders grasp and pursue design and innovation effectively within their organizations. In addition, he will share recent examples of how UnitedHealth Group, one of the largest and most diversified companies in the healthcare industry, is applying design to enable more successful innovation.

Theme: Chronic Condition Management

Understanding Networks of Diabetes Care: A Research Framework for the Healthcare Innovation of Tomorrow [26:11]
Eilidh Dickson, Project Leader and Senior Interaction Designer, CIID Consulting
Helle Rohde Andersen, Interaction and Service Designer, CIID Consulting
Working with Novo Nordisk, CIID Consulting assembled a 360º view into the networks of care, that support diabetes patients. By approaching the research from a systemic level and studying a patient’s network of support rather than individuals in isolation, the result was a rich and emotional view into the complex interactions and relationships encompassing a patient’s journey with the condition.
This talk shows how a new research framework and information visualization methods can inspire you to tackle challenging healthcare issues in ways that will provoke new understanding and build user empathy.

Am I Normal? Findings from Research on Text Messaging for Women with Diabetes [28:35]
Janna Kimel, Senior User Experience Researcher, Regence
The session goes into detail about how to insert qualitative research into a quantitative environment, with best practices for getting answers from study participants. This discussion also reviews key findings about how to interact and message disparate populations, as well as the pros and cons of using text messaging to influence health outcomes.

Theme: Health Trends

Designing Work for Health and Profit [31:19]
Martin Adler, Co-Founder & Director of Product Management, Healthrageous
This session will address how cutting edge science and technology can be used to change behaviors and optimize workplace health. In doing so, we will define steps that individuals can take to improve their health and wellbeing immediately, how change makers and organizations can cut costs by improving the health of their workforce and how technology is revolutionizing the way we’ll work tomorrow.

16 April 2013

iHub Nairobi welcomes Michele Visciola

ihub

Michele Visciola, Experientia’s president and user research director, will speak at Kenya’s iHub this week, on Friday 19th April.

Michele is currently in Nairobi preparing research, and has been invited to be a guest speaker at iHub, Nairobi’s Innovation Hub for the technology community.

Michele will talk about “User-centred innovation: fostering culture evolution and behavioural change through design”, and the implications for technology development in East Africa.

iHub’s mission is to catalyse technology growth in Kenya. The hub’s community of technologists, investors, tech companies, young entrepreneurs, web and mobile phone programmers, designers and researchers will be invited to hear Michele speak.

iHub is part open community workspace (co-working), part vector for investors and VCs and part incubator. It runs a number of initiatives designed to build an ecosystem around the Kenyan tech entrepreneur: iHub Research, iHub Consulting, iHub Supercomputing Cluster, and the iHub User Experience (UX) Lab, to connect the people with ideas to the people with money to help them grow.

The iHub UX Lab is the first User Experience lab in sub-Saharan Africa that will put together a flexible, efficient and state of the art User Experience design testing space as well as provide designers with global standard master classes to improve their competitiveness.

3 April 2013

SAP sponsors the Interaction Design Foundation (IDF)

sam_yen_keynote_300

SAP has become the first major sponsor of the Interaction Design Foundation (IDF), writes Gerd Waloszek on the SAP Design Guild blog.

The HCI encyclopedia, which recently appeared in its second edition, is one of IDF‘s major assets. But IDF offers designers a plethora of free educational materials:

  • Free Textbooks: 100+ expert authors on how to design interactive systems. Used by universities and tech companies around the world.
  • Free Educational Videos: HD video interviews with leading technology designers and professors. Filmed around the world.
  • Free Educational Images: Royalty-free images suitable for learning, teaching, publications or just plain fun.
  • Free Wiki Bibliography: The world’s largest wiki bibliography. A goldmine of research on designing interactive products.
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In addition, IDF supports a professionals association that “is meant for those who want to invest in their career” (membership cost is $98). Thanks to SAP’s sponsorship, membership in this association and access to the resources is free for SAP employees (they will find the respective information on SAP-internal Websites).

In the future, IDF will, among others, cooperate closely with SAP’s new User Experience Community.

IDF is overseen and guided by a distinguished executive board of industry experts and leaders in the field of high tech, software design, and user experience. Members include Michael Arent from SAP and SAP’s former Vice President of User Experience Dan Rosenberg.

2 April 2013

Why data without soul is meaningless

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As we move towards a quantified society, one shaped by data, we start to dismiss things that are unquantified, writes Om Malik of GigaOm. Empathy, emotion and storytelling — these are as much a part of business as they are of life.

“The problem with data is that the way it is used today, it lacks empathy and emotion. Data is used like a blunt instrument, a scythe trying to cut and tailor a cashmere sweater.” [...]

“What will it take to build emotive-and-empathic data experiences? Less data science and more data art — which, in other words, means that data wranglers have to develop correlations between data much like the human brain finds context. It is actually not about building the fanciest machine, but instead about the ability to ask the human questions. It is not about just being data informed, but being data aware and data intelligent.”

29 March 2013

The next Big UI Idea: gadgets that adapt to your skill

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As gadgets get more complicated, UI’s must be able to teach their users over time. Philip Battin shows how flow can be used to improve the user experience in interactive electronic consumer products in an article for FastCo.Design.

“More and more interactive products are being returned. In 2002, 48% of all returned products were technically fully functional but were rejected for failing to satisfy user needs (28%) or purely due to users’ remorse (20%). Even though a product may have all the features one can hope for, complexity and bad user experience can prevent users from integrating it into their lives.

User experiences are subjective and dynamic, but by and large, interactive products are not designed to take people’s changing capacity and experience into account. But they could. Here, I present a model for how designers can use the fundamentals of video games and the psychological principles of flow to design enhanced user experiences.

24 March 2013

Big Data and personal data for behavioral analysis and behavioral change

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In a broader article on Big Data and privacy, the New York Times writes about the work of Alex Pentland, a computational social scientist, director of the Human Dynamics Lab at the M.I.T., and academic adviser to the World Economic Forum’s initiatives on Big Data and personal data.

His M.I.T. team, writes the New York Times, is also working on living lab projects. One that began recently, the Mobile Territorial Lab, is in the region around Trento, Italy, in cooperation with Telecom Italia and Telefónica, the Spanish mobile carrier. About 100 young families with young children are participating. The goal is to study how much and what kind of information they share on smartphones with one another, and with social and medical services — and their privacy concerns.

The Mobile Territorial Lab (MTL) aims at creating an experimental environment to push forward the research on human-behavior analysis and interaction studies of people while in mobility. MTL has been created by Telecom Italia SKIL Lab, in cooperation with Telefonica I+D, the Human Dynamics group at MIT Media Lab, the Institute for Data Driven Design (ID³) and Fondazione Bruno Kessler, and with contributions from Telecom Italia Future Center.

The data presents a valuable and unique source for investigating personal needs, community roles, phone usage patterns, etc. and for providing benefits to people in terms of personal, economic and social benefits.

MTL aims at exploiting smartphones’ sensing capabilities to unobtrusively and cost-effectively access to previously inaccessible sources of data related to daily social behavior (location, physical proximity of other devices; communication data (phone calls and SMS), movement patterns, and so on. The Mobile Territorial Lab (MTL) in Trentino aims at fostering mobile phone related research activities with real people on a very responsive territory. This include the involvement of a significant number of committed users with the goal of having a continuous and active user base to interact with and cutting down the experimentation setup costs. Not only.
A continued and active user base equipped with smartphones, enabling users to access (from everywhere) online services and to collect personal or contextual information from the integrated sensors, represents a valuable and unique sample for investigating new paradigms in the management of personal data.

22 March 2013

She’s not talking about it, but Siri is plotting world domination

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Apple has a vision of a future in which the disembodied voice of Siri is your constant companion.

It goes something like this: You arrive home at the end of a long day and plop down on the couch. A beer in one hand, your phone in the other, you say, “Siri, open Netflix and play The IT Crowd.” Midway through the program, you feel a draft. “Siri, it’s cold in here.” Siri politely tells you the temperature, and asks if you’d like it raised. The furnace kicks on. As the credits roll down the TV screen, Siri reminds you of your dinner date downtown. In the car, she gives you turn-by-turn directions to the restaurant and sends your date a text message to say you’re on the way. Halfway to dinner, you realize you need movie tickets. No problem. Siri takes care of that, too.

This is where Apple is headed with Siri, as the nascent voice-activated AI spreads from our phones to our desktops, our homes and even our dashboards to become our concierge to the digital world. Cupertino is moving aggressively to develop a distinct personality for Siri that will make interaction more natural and fluid, and kindle the innate human tendency to anthropomorphize objects.

Read article

22 March 2013

The next wave in branding: merging experiences across markets

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It’s time to start thinking strategically about designing user experiences for interconnected ecosystems like health care, argues frog’s Fabio Sergio.

“Within [massive inter-connected service ecosystems such as education, finance, or health care] the aim to shape an “experience” out of a jumble of disconnected products and platforms provided by different and sometimes competing brands and organizations can feel like an insurmountable, complex challenge.

This level of opportunity is great for consumers, who get to choose their own preferred route to satisfy a need or desire, but it poses novel challenges for experience design. Designers must now think about how to conceive and design such complex sequences of loosely choreographed interactions so that the overall experience can still generate a coherent set of impressions, ultimately cementing in people’s recollections and reflections the desired perception of a brand’s values.”

11 March 2013

Re-designing (or redefining) UXD

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Putting People First rarely plugs conferences (before they happen) but this one seems intriguing:

RE:DESIGN/UX Design will take place in Silicon Valley on April 29–30, 2013. The events are capped at 125 attendees and the focus is on small-scale, spirited, salon-style discussions with industry leaders and peers.

The theme for 2013 is “James Bond is an Experience Designer: What UXD Can Learn from How Others Think”

“As we hurtle into the future and the concept of “experiences” changes dramatically by the day, what it means to be an “experience designer” is changing, too. At RE:DESIGN/UXD we’ll dive in and see what we can learn about crafting the future of experience by thinking like a British spy, a journalist, a genome-code cracker and beyond.”

The speaker line, very much focused on interactive media and Silicon Valley type software companies, is impressive, with such greats as Peter Merholz, Eric Rodenbeck and Jeff DeVries.

I wonder if they will discuss the rich debate currently unrolling on the changing role of UX research, particularly in Silicon Valley.

5 March 2013

Are our household appliances getting too complicated?

Breville toaster

Who needs a kettle with four heat settings? A washing machine with a ‘freshen up’ function? A toaster with six browning modes? What happened to the good old days of the on/off switch, asks Tom Meltzer in The Guardian.

“Function inflation or “setting creep” – both of which are names I’ve just made up – is not, of course, confined to the kitchen. We can see it in our computers and cars, our phones and televisions, and, in its purest form, in the deranged one-upmanship of a top-of-the-range Swiss Army knife, complete with a “fish scaler”, a “chisel” and a “pressurised ballpoint pen”. But is the surreal image of a war fought using descaled fish in Switzerland really progress? Or are all these settings just getting in our way?”