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Posts in category 'User experience'

12 November 2012

Book: Advancing Ethnography in Corporate Environments

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Advancing Ethnography in Corporate Environments: Challenges and Emerging Opportunities
Edited by Brigitte Jordan
Left Coast Press
November 2012, 224 pages
[Amazon link]

Abstract
In this innovative volume, twelve leading scholars from corporate research labs and independent consultancies tackle the most fundamental and contentious issues in corporate ethnography. Organized in pairs of chapters in which two experts consider different sides of an important topic, these provocative encounters go beyond stale rehearsals of method and theory to explore the entanglements that practitioners wrestle with on a daily basis. The discussions are situated within the broader universe of ethnographic method and theory, as well as grounded in the practical realities of using ethnography to solve problems in the business world. The book represents important advances in the field and is ideal for students and scholars as well as for corporate practitioners and decision makers.

Brigitte Jordan, PhD, an independent consulting corporate anthropologist, has held positions as Senior Research Scientist at the Institute for Research on Learning, Principal Scientist at Xerox PARC, and Professor of Anthropology and Adjunct Professor of Pediatrics and Human Development at Michigan State University. She is the recipient of numerous awards, including the Corporate Research Award in Excellence in Science and Technology from the Xerox Corporation and the Margaret Mead Award of the American Anthropological Association and the Society for Applied Anthropology. Dr. Jordan specializes in research methodologies and the design of lifescapes of the future. She is the author of almost one hundred scholarly, technical, and professional publications, some of which have been translated into Spanish, Portuguese, Italian, German and Japanese. Her website is www.lifescapes.org.

Download excerpt
Table of contents

10 November 2012

A tablet still is not a book … not yet

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Dan Turner discusses why the experience of reading a book on tablets (iPads in particular) is a chore rather than a delight.

In a long article for UX Magazine, he discusses a number of reasons, often related to usability and even biology, why that may be so:

  • The physicality of books is linked to comprehension and memory, and reinforces focus and comprehension
  • The glossy, reflective screen is a physical strain, degrading the reading experience
  • The combination of thinness with weight puts a physical stress on your hands that a book does not
  • As a light source often used in darkened environments, potentially disrupt our sleep cycles
  • Due to the regular notifications we receive on our tablets, we are easily distracted and find it hard to achieve concentration or flow
  • We are conditioned to see screens as ‘work’ or ‘entertainment’ devices, again making it hard to enjoy a reading experience on them

So, he asks, what could we as hardware, system, and app designers do to help reduce distraction? And how can serious user research help us in that?

4 November 2012

NEXT Service Design videos

Next-Berlin

NEXT Service Design is the European conference for designing digital services, which took place on 8 October in Berlin. It focuses on design methods including design thinking, user-centric design and interaction design.

Two videos are currently online.

Strategy is a Service! What business leadership can learn from service design
Alexander Baumgart, Systemic Partners
An exploration (and provocation) on how service design does create new perspectives on (and for) strategy and planning practices – at helping leadership harness the in- and out-bound powers of a holistic human-centered design approach to leverage lasting competitive advantage.

The Experience is the Product
Pedro Custódio, Experience Designers
We’ve been riding on a wave of consumerism since the best part of last century, product of the industrial and services revolutions, the amount of products and services outpaced even the most wild thinkers. There’s just to much of everything! Choices are good, but hard to make! Product features first, product design next used to be central to developing new products and attached services, but clearly we’ve passed those days, so if it’s not about features, nor it’s design how do we create meaningful and attractive differentiation for our future products and services propositions? This is the question that Custódio works to solve and this presentation gives a bit more insights on how we can tailor amazing experiences in order to create valuable futures.

(via InfoDesign)

19 October 2012

Lugano conference on digital experiences in smart cities

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On Saturday 27 October, the Italian-speaking Swiss city of Lugano will host the 4th edition of the UXconference.

The 2012 edition of the conference, which is organised by the Sketchin team, will focus on the relationship between digital services and people’s lives, with particular attention on the home and the city.

Speakers this year come from Switzerland, Italy, US and UK, and include Carlo Ratti from MIT’s Senseable Cities Lab, Stefan Klocek and Chris Noessel from Cooper, and Experientia senior partner Jan-Christoph Zoels.

Jan-Christoph will discuss supporting sustainable lifestyles.

19 October 2012

Slow HCI

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The latest issue of Interfaces, the quarterly magazine of the Interaction Specialist Group of the BCS, the British chartered institute for IT, is devoted to Slow HCI, or how to design to promote well-being for individuals, society and nature.

Here are the key articles:

Invisible stable interfaces
Kai A. Olsen, University of Bergen and Molde University College, and alessio Malizia, Universidad Carlos III de Madrid, explore the importance of maintaining stable interfaces for efficient workflow and ask companies to consider how to minimise disruption to experienced users when bringing out new versions.

Design for happiness
Anna Pohlmeyer, Delft University of Technology, translates positive psychology into positive design and outlines 20 opportunities to design for happiness.

Birds of a feather
Email is recognised as a major productivity disabler. Karen renaud, Glasgow University, and Judith ramsay, University of the West of Scotland, present a flighty perspective on emailers’ behaviours.

Future HCI
Daniel Gooch and Ryan Kelly from Bath University reflect on a future for HCI where interactions are slow and reflective, more intimate, creatively and innovatively combining aspects of the physical and digital world to promote fulfilling experiences.

The ITT Group
Professor Lynne Baillie provides an overview of her team, the Interactive and Trustworthy Technologies research Group at Glasgow Caledonian University, and some of their current projects.

New centre, new challenge
Lorna McKnight, University of oxford, introduces a new research centre exploring assistive learning technologies and reflects on the difficulties and value of researching this area.

My PhD
Andrea Bellucci: Prototyping Natural Interaction

Massive Open Online HCI
Alan Dix, Talis and University of Birmingham, describes some of the inspirations and challenges he faces as he prepares to run a massive open online HCI course.

Other recent issues of Interfaces:

Interfaces 91 – Summer 2012 – Reviewing HCI (pdf)
HCI research in the UK: funding, reflection and the future

Interfaces 90 – Spring 2012 – Work, Rest and Play (pdf)
HCI crosses physical and digital boundaries

Interfaces 89 – Winter 2011 – What’s Hot in HCI? (pdf)
It’s difficult to get consensus from our multidimensional discipline

18 October 2012

Daniel Bor: ‘It’s just a gut instinct, but Blink got it wrong’

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Daniel Bor is a cognitive neuro-scientist at the Sackler Centre for Consciousness Science, University of Sussex, and author of The Ravenous Brain: How the New Science of Consciousness Explains Our Insatiable Search for Meaning.

He disagrees with the thesis put forward in Malcolm Gladwell’s book Blink:

“Aren’t you meant to trust your gut in these instances, and keep the conscious mind firmly distanced from such important decisions? And isn’t the mind almost entirely made up of a vast, wise unconscious side, with our consciousness a minuscule simpleton in comparison?

This, at least, seems to be the fashionable way to view decision-making right now (see Malcolm Gladwell’s book, Blink). Much of the science behind this position came from a series of prominently published studies, which showed that if there were a large number of facts to assimilate, trusting your gut was dramatically superior to conscious deliberation. All well and good… except that even more papers have reported the opposite result. In other words, your conscious mind is always better at making these complex decisions. And many tasks, such as logical operations or understanding social nuances, simply cannot be carried out by the unconscious mind.”

Read more here

18 October 2012

Wearable tech pioneers aim to track and augment our lives

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Wearable technology is still in its infancy but as it increasingly taps into a desire to have the functionality of technology without the intrusiveness.

A BBC article covers some of the recent products on the market: the GoPro camera, the Nike Fuel Band, Sony’s SmartWatch, the Pebble e-paper watch, Google’s Project Glass, and the Autographer wearable camera.

17 October 2012

UX articles and dissertations from Denmark

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Mind Design, the Design Research Webzine of the Danish Centre for Design Research, contains a wealth of information, all available in English.

Here are some highlights:

Article
Companies: Design Research Works in Practice
Design researchers are developing new, applicable knowledge together with organisations in the private and public sector. That was the clear conclusion at the mini-conference on the impact of design research that the Danish Centre for Design Research held at The Black Diamond in Copenhagen on 17 September 2012. Here, Rambøll, Bang & Olufsen and other companies shared case stories about how collaboration with researchers is creating value for their organisations.

Article
Using Experience Design to Reach a Broader Audience for Classical Music
How can we use new, digital technologies to make classical music more appealing and accessible – especially for a younger audience? A group of symphony orchestras and educational institutions in Denmark and Sweden have set out to address that question in a large-scale research collaboration that has received funding from the EU’s interregional development fund.

Dissertation
Inviting the Materials Into Co-Design Processes
Materials are important actors in co-design processes. Therefore they should be invited in and assigned roles when co-designers organise projects, workshops or events, for example in the field of service design. That is one of the key conclusions in a PhD dissertation on the role of materials in co-design which Mette Agger Eriksen defended at Malmö University on 13 June 2012.
> Download dissertation (pdf)

Dissertation
Realising the Full Potential of Drawing
Drawing is a language in its own right that holds a large potential for idea development, says Anette Højlund, who defended her PhD dissertation on drawing and creation on 13 April 2012. In the dissertation she examines what she calls the dialogue between the drawing and the person drawing. In this conversation with Mind Design she concludes that the potential of drawing could be utilised far better, for example in visualising issues that reach across disciplinary boundaries.
> Download dissertation summary (pdf)

Dissertation
Hierarchies and Humour in the Design Process
Humour plays an important role in the design process, argues Mette Volf, who recently defended her PhD dissertation Når nogen ler, er der noget på spil (When someone laughs there is something at stake). In her dissertation she explores the design process as social construct. Humour is used, for example, to turn the formal hierarchies on their head.

Dissertation
PhD Dissertation Challenges Traditional Interaction Design
Interaction design can easily incorporate both a body element and an empathy element. This was demonstrated by Maiken Hillerup Fogtmann, who as part of her PhD project developed interactive exercise equipment for team handball players and computer-based play equipment for children. She defended her dissertation, Designing with the Body in Mind, on 23 January 2012 at the Aarhus School of Architecture.
> Download dissertation summary (pdf)

Article
Making Active and Innovative Use of Your Customer Base
Companies are keen to get in touch with their customers and users in order to gain new ideas for products and business potentials. A project headed by the Danish Technological Institute focuses on user types that are potentially valuable for business. The conclusion is that the key lies in getting involved, identifying the company’s needs and involving the right users at the right time in the strategic processes.

Article
Design as Innovation Facilitator
Design-driven innovation in companies can result in both actual product development and the development of processes and business strategies. That was one of the points made at the workshop Design Driven Innovation – Organizing for Growth held at the Kolding School of Design in December 2011. Furthermore, the role of the position of design in relation to the individual company or organisation was emphasised.

16 October 2012

Book: Innovating for People

innovatingforpeople

Innovating for People
Handbook of Human-Centered Design Methods
by LUMA Institute
2012, 86 pages

Abstract
Innovation is an economic imperative that calls for more people to be innovating, more often. This handbook equips people in various lines of work to become more innovative. It provides specific guidance for bringing new and lasting value into the world.
The key ingredient to successful innovation is the everyday practice of Human-Centered Design: the discipline of developing solutions in the service of people. Every story of a good innovation–whether it’s a new product, a new service, a new business model or a new form of governance– begins and ends with people. It starts with careful discernment of human needs, and concludes with solutions that meet or exceed personal expectations.

This handbook is your essential resource for innovation. It’s a compact reference book describing thirty-six methods of Human-Centered Design, organized by way of three key design skills:
- Looking: Methods for observing human experience
- Understanding: Methods for analyzing challenges and opportunities
- Making: Methods for envisioning future possibilities

Each featured method includes a brief description; a pictorial example; a listing of benefits; a sampling of method combinations; and a quick guide with helpful hints for initial application. The full collection of methods is small enough to digest quickly, yet large enough to address myriad challenges. This book does not prescribe a formulaic innovation process. Rather, it introduces a versatile set of methods for practicing Human-Centered Design as a daily discipline in order to be more innovative and drive sustainable growth.

LUMA Institute
LUMA Institute is a Pittsburgh-based education company that teaches people how to be more innovative. Through a hands-on curriculum, LUMA helps organizations learn and apply the discipline of Human-Centered Design to create new value and drive sustainable growth.

A personal comment
Chris Pacione and Justine Knecht sent me the booklet about a month ago, and my partner Jan-Christoph Zoels took it home immediately to read it from cover to cover. I only got it back today, and wanted to make sure that I plug it to the community before another Experientia team member runs away with it.

In short, it is an excellent and very practical resource for the UX community. Highly recommended.

LUMA has also published a deck of cards. Although I haven’t seen it yet, I am sure it must be on the same level of quality.

Chris Pacione is an old friend, whom we got to know at Interaction Design Institute Ivrea, when he worked for BodyMedia. After consulting with Maya Design, he is now the Director and CEO of the LUMA Institute. Also Justin Knecht is an old Experientia friend: he used to be the driving force at the Siglo, Ireland based Centre for Design Innovation.

16 October 2012

Human Drives card set

humandrives

Our friends at human-centered design consultancy Namahn in Brussels have created a lovely “human drive” card set to be used as a source of inspiration for ideation and co-design sessions.

The 48 cards, that have the exact size and feel of playing cards, are organised in four categories: Who Am I?, How Do I Interact With Others?, Why Am I Doing What I Do?, and What Makes Me Happy?.

An accompanying leaflet places the 48 drives in a flower-like diagram and explains that the cards were conceived – by Kristel Van Ael, we were told – as a design tool to stimulate us to think about our users and empathise with them. Here is how the Namahn team words their vision for the cards:

“People do not buy or use products and services just for the sake of it. They do it in order to reach underlying goals and fulfil deeper needs, which are what we call the human drives. While the products and services can change, these human drives are timeless and universal.

Remembering this leads to a more human-centered view of design. The focus is no longer purely on creating products or services, but more on designing ‘solutions’ that correspond to these drives.”

Namahn partners Joannes Vandermeulen and Joep Paemen gave me a set on Friday, and since the cards are not mentioned on their site, I assume they are conceived as a smart relationship management tool, so not for sale. Do contact them if you are interested.

16 October 2012

BMW’s electric experience

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Martin C. Pedersen reports in a long article for Metropolis Magazine on the 2014 BMW i3, the company’s first fully electric vehicle aimed at city driving.

The article focuses on how BMW’s new business strategy is all based on the core importance of the product experience:

“An ambitious experiment, with hefty up-front costs estimated to be as high as $200 million, the roll-out has the potential to both shift the company’s business model — from selling a product to selling the experience that product provides — and redefine the car’s role in an increasingly connected urban world.” [...]

BMW has gone all-in on the urban mobility angle, taking several pages out of the car- and bike-sharing playbooks. The system uses the emerging connection between mobile devices and BMW that already exists in a nascent form in Germany. Don Norman, the noted designer and author, does consulting work for the automaker and has seen the system in action: “In Munich, when I’m with the BMW crowd, if we’re in the city and decide to drive someplace, one of the guys will take out his cell phone and open up an app that tells him where a car is located. He reserves one that’s a block away. We walk over, he waves his BMW badge, and the car unlocks. The car is not just available to BMW people. Anyone who belongs to the subscription service can do it.”

Read article

16 October 2012

The Age of User Experience Design – Infographic

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The growth of the User Experience Design field is breathtaking, but well deserved. Thanks to UX Designers all over the world, the quality of products has increased dramatically. Design really does matter now. It’s a user centric world in which there’s not only Apple on the scene anymore.

View infographic

(via InfoDesign)

16 October 2012

User experience in the age of sustainability

 

Designers, as makers of products and services, are key stewards of our planet because the products and services we design influence the ways in which people live, argues Kem Kramer in an article for Johnny Holland.

“What we design, how we design, the materials with which we design and for what purposes we design, set the pace for emerging cultural behaviours. We owe it to ourselves as stewards of our world, and as designers from all spectrum to consider the impact of each design that we create on the overall impact of not only our collective culture and cultural practices but also on the environment at large. Accordingly, for the fields of Design and User Experience to remain progressively relevant, we must begin to form a closer affinity to the Sustainability movement.”

Kramer is a UX practitioner at Research in Motion.

11 October 2012

Content and the journey: Building a good user experience for news sites

 

Discussions at recent news industry conferences have often referred to the importance of good user experience, particularly during discussions about how news outlets are reaching and interacting with their users on digital platforms.

References to user experience could cover a range of aspects, including the user’s journey through content, an app or a news website, the usability of those products and the experience of consuming a single piece of content.

For the purposes of this feature Rachel McAthy of journalism.co.uk asked managing editor of the Wall Street Journal’s digital network, Raju Narisetti, what user experience meant to him in the context of news and journalism.

Read interview

(via InfoDesign)

10 October 2012

Top 10 things still to fix in experience design

 

Here’s the view of Ray McCune, managing partner at Flow, on some of the peaks we still have to climb if experience design is to become a mainstream business discipline.

It’s quite excellent.

1. Targets and incentives within businesses must be aligned with long-term value
As long as business managers are incentivised only to deliver against short-term goals in narrow areas of business performance, companies will struggle to make significant improvements in their relationships with customers.

2. We need to stop designing experiences based on company structure
We’re already seeing a rush by individual business units within large organisations to launch their own individual mobile offerings, often with little thought for the overall experience.

3. The User Experience community needs to get out more
We are talking to ourselves more than anyone else. [...] We need to seek out opportunities to speak with politicians, business owners, executives and managers on their own ground and use a vocabulary that resonates with them: tying UX to social benefit, improved business performance and new marketing opportunities.

4. Improve the user experience of boxed products
All too often the out-of-the-box experience offered by third-party products simply isn’t flexible enough to create a valuable, differentiated experience for customers.

5. Most digital agencies are charlatans
Ten years ago, few digital agencies had any user experience offering, so it should seem like progress that today the majority of agencies make the vocabulary of UX central to their pitch and their proposition. Or perhaps not.

6. Pitches are a uniquely bad way of finding a good design agency…
…but they remain a very good way of finding a bad design agency. The traditional pitch process is flawed because it requires agencies to begin the process of making decisions about creative ideas and complex interactions in the absence of insight and understanding.

7. NPS is a blunt tool
While Net Promotor Score (NPS) is good at telling a company what is happening, it’s less good at telling a company why. What influences advocacy is subtle, and NPS lacks the subtlety to help inform experimentation and optimisation of customer experience.

8. The cult of data
Even if data is infallible, the high priests interpreting the data are not. In almost every company we know, data analysts find patterns in the numbers and then guess at their meaning. That guesswork is passed up the line, sometimes to board level, but it masquerades as fact because its source is ‘the numbers’.

9. Still not enough investment in solving basic usability issues
While companies have increasingly employed usability testing to improve their sales and service processes there is still a clear tendency to act only on the issues which are easiest to fix.

10. Too much disrespect for customers
Henry Ford still gets quoted by people who want to marginalise the opinion of customers. There’s a lazy acceptance by many in business that user research is futile.

(via InfoDesign)

9 October 2012

Five new articles on UX Matters

 

Tips on Prototyping for Usability Testing
By Jim Ross, Principal of Design Research at Electronic Ink, Philadelphia, PA, USA
Because user research studies peoples’ behavior, the most effective research techniques involve observing participants doing things and talking about what they’re doing. Research that focuses on opinions and discussions of behavior in the abstract isn’t as useful, because it’s difficult for people to talk about their behavior out of context or to evaluate a design without using it. Therefore, the best way to evaluate a new design is to create a prototype and give participants something concrete to interact with and react to. In this column, Jim Ross provides some tips that can make your usability studies more successful and help you to avoid problems when testing prototypes.

Are You Still Using Earlier-Generation Prototyping Tools?
By Ritch Macefield, Owner of Ax-Stream, London UK
Given that we can now choose from a variety of fourth-generation prototyping tools, why is it that so many organizations are still creating second- or third-generation prototypes?

The Many Hats of a Usability Professional
By Rebecca Albrand, Design Researcher at Electronic Ink, Philadelphia, PA, USA
Sometimes it seems as though usability professionals need to have superhuman multitasking abilities to conduct usability test sessions. As a usability professional, you have to wear the hats of a facilitator, a consultant, a conversationalist, a note-taker, a technologist, and a psychologist. In this article Rebecca Albrand describes some objectives for each of the roles you’ll need to take on, as well as provide some tips that you should remember to help you wear each hat successfully.

Demystifying UX Design: Common False Beliefs and Their Remedies: Part 1
By Frank Guo, Founder of UX Strategized, San Bruno, CA, USA
In debunking common UX design myths, Frank Guo shows that they’re just half truths that don’t fully account for the complexity of user experience and that there are better alternatives for achieving your design objectives.

Product Review: Mobile Prototyping and Testing with Justinmind
By Afshan Kirmani, Information Architect at Global Dawn, London UK
Justinmind Prototyper supports requirements gathering, wireframe creation, application simulation, and usability testing. You can use it to create interactive prototypes of both Web and mobile applications. As a bonus, Prototyper lets stakeholders and users provide feedback on your prototypes of mobile and Web applications. Thus, it incorporates all of the features that are necessary for a prototyping project.

5 October 2012

Ritual and the service experience

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The interplay between efficiency and quality in a service experience is often what separates a merely transactional interaction from a valuable and pleasurable one, writes Patrick Quattlebaum of Adaptive Path.

“The former gets the job done; the latter does so while creating a more human connection and an enduring relationship between service provider and customer. Unfortunately, in most cases efficiency wins out. Most organizations lean heavily on analytical methods to define rigid processes and procedures that are designed to reduce waste and increase predictability in service delivery. This approach views the organization as a machine to be fine-tuned and the customer as a rational actor who enters and exits processes like a rat in a well-designed maze.

Yet, customers are less rational than they would like to admit and more complicated (i.e., human) than process engineers would prefer. Much of this derives from how the unconscious mind affects behavior. [...] And, the unconscious mind is not only molded by individual experience, but by societal norms and rituals deeply embedded within a culture.”

Read article

2 October 2012

Why we are so rude online

 

Why are we so nasty to each other online, asks Elizabeth Bernstein in the Wall Street Journal. Whether on Facebook, Twitter, message boards or websites, we say things to each other that we would never say face to face. Shouldn’t we know better by now?

Anonymity is a powerful force. Hiding behind a fake screen name makes us feel invincible, as well as invisible. Never mind that, on many websites, we’re not as anonymous as we think—and we’re not anonymous at all on Facebook. Even when we reveal our real identities, we still misbehave.

According to soon-to-be-published research from professors at Columbia University and the University of Pittsburgh, browsing Facebook lowers our self control. The effect is most pronounced with people whose Facebook networks were made up of close friends, the researchers say.

1 October 2012

How to design mental models that create a superior user experience

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Leanne Byrom, a freelance UX practitioner and UX lead for Phosphor Digital, writes about the importance of mental models in UX design:

Designing something right requires that you completely understand what a person wants to get done. You need to understand how a person uses something if you’re going to get the design right for them. You also need to know the person’s goals and the procedures she/he follows to accomplish those goals.

Mental models give you a deep understanding of people’s motivations and thought processes along with the emotional and philosophical landscape in which they are operating.

Read article

28 September 2012

How cultural differences affect mobile use

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CNN reports on mobile phone culture and how use differs starkly across cultures.

Whereas the article is rather superficial, the “open mic” videos from New York and Nairobi and the photo gallery are recommended.