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Putting People First

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Posts in category 'User experience'

5 February 2012

Information overload is not unique to Digital Age

nprlogo_138x46

It is a constant complaint: We’re choking on information. The flood of data on the Web has reached mind boggling proportions, and it shows no signs of stopping. But wait, says Harvard professor Ann Blair in an NPR radio program — this is not a new condition. It’s been part of the human experience for centuries.

Listen to program (or read transcript)

(via InfoDesign)

25 January 2012

State of Interaction Design: Diverging, by David Malouf

dublin_city_gpo

In anticipation of the upcoming IxDA Interaction12 Conference taking place in Dublin, Ireland February 1–4, Core77 is bringing us a preview of this year’s event, including this guest post by David Malouf, professor of Interaction Design in the Industrial Design Department at the Savannah College of Art and Design.

“In the last year IxD, as a community of practice, has faced its strongest challenge to date. We have shifted from converging and assimilating to a community that is ever rapidly diverging.

The divergence is happening along the lines of the gravitational interests from where interaction design was born or where the slippery slope of our primary interest takes us. The divergence is also because the level of complexity of our problem sets have grown so vast that no single group can or should keep track of all of it. We have split basically along our primary lines of interest: Engineering, Individuals (psychology), Culture (anthropology) and Art.”

Read article

Note that Experientia partner Jan-Christoph Zoels will be attending Interaction12 as well.

25 January 2012

The shift from watching TV to experiencing TV

cat_goldfish3

As more and more devices in your home get connected to the Internet, the user experience becomes increasingly important.

The people at ReadWriteWeb announce that over the coming months they will be exploring the world of User Experience design, by interviewing UX experts and reviewing products that get it right – and some that get it wrong. They will start by looking at how the user experience of televisions is becoming more interactive and what this will mean to your TV consumption habits.

We look forward to it.

12 January 2012

Elizabeth Churchill on emotion

echurchill

Elizabeth Churchill, Principal Research Scientist at Yahoo! Research, was the speaker at the October 2011 Creative Mornings event in San Francisco.

In her talk she discussed how we hide, reveal and misinterpret emotion online and off.

Watch video (30 min)

2 December 2011

Welcome to the post-digital world

Post-digital world
Simon Jenkins writes in The Guardian that the “smart money is moving from online towards ‘live experience’.”

“The new magnetism of congregation seems universal. Every online service or forum promotes an event, an invitation, a club night, something for which subscribers will pay, much as online dating points towards a meeting. Demonstrators are never content with online but want to “seize back the streets”. Religious sites plead for church attendance. Courses plead for students to go to colleges. Never have coffee bars been more popular, with Starbucks this week announcing another 300 with 5,000 staff to be employed. Anything for a bit of buzz.” [...]

“As consumer spending evolves from “needs to wants”, from goods to experiences, the post-digital age focuses on personal contact. Post-digital is not pre-techno but exploits technology for a civilising purpose, human congregation and intercourse. The money is at the gate.”

Read article

24 November 2011

Demanding devices: design and the Internet of Things

Design and the Internet of Things
On Tuesday 22 November, NESTA in London organised an event that looked at the challenges of designing for an Internet of Things.

The speakers: pioneers Usman Haque, founder of Pachube, and Matt Jones, formerly at the BBC, Dopplr and Nokia, and now a principal at design agency BERG.

Videos:
- Part 1: Usman Haque (17:20)
- Part 2: Matt Jones (18:58)
- Part 3: Q&A (26:49)

23 November 2011

The Jawbone UP fails, but teaches 3 golden rules for experience design

UP
Cliff Kuang, editor of Co.Design, used the Jawbone UP for a week, and can’t recommend it.

“The wristband itself is superbly designed: The slight oval shape and rubberized case mean that it hews to your wrist without bouncing around, which would have made it into an annoying bangle. But the wristband is a minor part of the offering. The real product is the software, and the interaction experience. And that’s where things go wrong: The software is too buggy and confusing, the user experience too unresolved. But rather than carp on what’s wrong, I wanted to lay out a few lessons that the product’s shortcomings teach you about app design and user experience design in general. A product like this teaches us all how to make things better.”

Read article

21 November 2011

How much should people worry about the loss of online privacy?

Privacy
Earlier this week, the Wall Street Journal posted excerpts from a debate between Danah Boyd, Stewart Baker, Jeff Jarvis, and Chris Soghoian on privacy:

“Privacy in the digital age means a lot of things to a lot of people. Some people fret about the privacy controls on social networks, some worry about the companies that track their online behavior, and others are concerned about government surveillance. We asked a diverse group of panelists how much our readers should worry about the vast array of privacy threats.

Read debate summary and watch video

In preparation for the piece, the participants had to respond to a series of questions. Two of these more extensive pieces are now online: Jeff JarvisDanah Boyd.

Note Danah Boyd’s description of privacy:

“Privacy is the ability to assert control over a social situation. This requires that people have agency in their environment and that they are able to understand any given social situation so as to adjust how they present themselves and determine what information they share. Privacy violations occur when people have their agency undermined or lack relevant information in a social setting that’s needed to act or adjust accordingly. Privacy is not protected by complex privacy settings that create what Alessandro Acquisti calls “the illusion of control.” Rather, it’s protected when people are able to fully understand the social environment in which they are operating and have the protections necessary to maintain agency.”

20 November 2011

Out with the old, in with the new: a conversation with Don Norman & Jon Kolko

Jon Kolko, Don Norman and Richard Anderson
Richard Anderson has interviewed many people on stage, but, he says, the best of these, for multiple reasons (some very personal), might have been the most recent: a “conversation” with Don Norman and Jon Kolko, which took place at the Academy of Art University (AAU) in San Francisco the evening of September 30, 2011.

The ~2-hour exchange with and between Don and Jon and the audience (comprised mostly of AAU students) was particularly engaging, thoughtful, rich, and delightful.

Topics addressed included the nature of and the difference between art and design, whether design should be taught in art schools (such as AAU), Abraham Maslow, usability, what design (or all) education should be like, the problem with “design thinking” courses, the destiny of printed magazines and printed books, aging and ageism, the relationship between HCI and interaction design, Arduino, simplicity, social media, Google, privacy, design research, the context in which design occurs, the Austin Center for Design, solving wicked problems, whether designers make good entreprenuers, politics, Herb Simon & cybernetics, the strengths & weaknesses of interconnected systems, and how designers should position themselves.

Read highlights (and watch full video)

20 November 2011

On Culture and Interaction Design: an interview with Genevieve Bell

Genevieve Bell
Recently Dianna Miller had a chance to talk to Genevieve Bell, anthropologist and researcher, and the director of Intel Corporation’s Interaction and Experience Research. Genevieve Bell will be one of the keynote speakers at Interaction 12.

Dianna talked with her about social research, myths, design research and several other interesting subjects.

DM: What new skills and knowledge should interaction designers who’ve been focused on screen-based projects be developing now to design for smart objects and environments?

GB: I think there is a lot to be gained for reading the work in material culture from neo-Marxism through the Manchester School and the various American reinterpretations of cultural studies. There is much to be gained from the theoretical perspectives that have been rehearsed in that body of work. I think we need to continue to privilege thinking holistically. Even if you are not designing for the whole system or the whole environment, I suspect you need to understand it. For me, that means we also need to attend to ideas of power, both social and political, as it has much to do with these news spaces we find ourselves exploring.”

Dianna Miller is professor and program coordinator for the Service Design BFA/MFA program at Savannah College of Art & Design. She has twenty years experience as an interaction designer, user researcher, project manager, and content strategist. In 2003, she completed studies at Interaction Design Institute Ivrea.

Read interview

10 November 2011

Sciences of human understanding

Sciences of human understanding
Dirk Knemeyer has published a call to rely on foundational science(s) to better understand users.

“The preponderance of research and publications on user studies deal more with principals and practices of the discipline and less with understanding the users themselves, much less in a deep, multi-disciplinary scientific way.

The future of design will belong to those who are able to untangle what people do and why, even those who can predict and understand – using a scientific basis – what people are likely to respond to and why and how, as opposed to simply making gut decisions.”

Read article

3 November 2011

Jawbone releases UP, a wristband for tracking your wellness

UP
Priced at $100, the device is a leap for Jawbone. And its aimed at nothing less than making its wearers happier and healthier. Fastco Design reports.

“The UP wristband is meant to be worn 24 hours a day. When you’re awake, its accelerometer monitors your movement–whether you’re running, walking, or climbing stairs–and then sends that data to the app, which shows how many calories you’ve burned. When you’re asleep, the UP monitors your sleep stage, by tracking subtle fluttering wrist movements (a natural occurrence during REM sleep, which is similar to eyelid flutter). When its time to wake up, the wristband vibrates slightly, and times its alarm to the best phase of your sleep cycle. And finally, the UP smartphone app allows you to take pictures of your food and log your meals.

The cleverest features, however, are a bit more subtle. The UP isn’t meant to be a passive health-monitoring device–if so, it would be hard to see how people would keep using it, given how often, for example, diets fail. Instead, it’s meant to constantly nudge you into better behavior. For example, you can set the wristband to vibrate when you’ve been sedentary for too long–a reminder to keep moving around. There are also challenges you can take on, such as running or walking a certain distance each day, or biking to work three times a week. Users can track their progress as they go along, and they can choose challenges created by others (including professional trainers and public-health experts).”

Read article

(see also this Wired article)

28 October 2011

Book: Putting people back at the heart of cities

The Lure of the City
The Lure of the City: From Slums to Suburbs [Paperback]
Edited by Austin Williams and Alastair Donald
Pluto Press, September 2011
224 pages

Review by Spiked:

A new collection of essays challenges both pessimists who see urbanisation as a human disaster and eco-footprint obsessives who want to corral as many people into towns as possible.

“What is refreshing about The Lure of the City is that it puts people – not the planet or the expert – centre stage. From this, the ambition – the urgent demand – to transform the world to meet the aspirations of billions of new city dwellers rightly flows.”

Read review

20 October 2011

Google’s ethnographic studies on device use

Matias Duarte
In a long interview, Matias Duarte, Android’s head of user experience, explains how Google conducted deep user ethnographic studies to understand how people were using their smartphones and other devices.

What is the soul of the new machine?

This isn’t a design or product question. It’s a philosophical question. What is this thing? What is it supposed to do? How will it do it? How do we get there? [...]

This question sparked deep user studies at Google on mobile phone use, what Matias described as “Serious baseline ethnographic research which hadn’t happened before.” He tells me that the company spent a great deal of time and effort watching how and why regular people used their smartphones. Not just Android phones, but all smartphones. The company even had employees “shadow” users, visiting them at their homes and workplaces to watch how they interacted with their devices. Matias wouldn’t share numbers, but intimated that the study was a significant undertaking.

“A lot of what we found confirmed what I thought for years. At Danger, we had this idea that smartphones were not for a certain kind of person. They were for everyone. Smartphones were the way phones were supposed to be.”

“What we heard from everyone we talked to in the study was that they love these things [smartphones], they are a part of their lives. They’re incredibly passionate about them. They can’t live without them. That was awesome. But we also heard a lot of things we didn’t like to hear.”

“With Android, people were not responding emotionally, they weren’t forming emotional relationships with the product. They needed it, but they didn’t necessarily love it.”

Matias says that the studies showed that users felt empowered by their devices, but often found Android phones overly complex. That they needed to invest more time in learning the phones, more time in becoming an expert. The phones also made users feel more aware of their limitations — they knew there was more they could do with the device, but couldn’t figure out how to unlock that power.

Read interview

(summary article)

20 October 2011

Metamemory and the user experience

Metamemory
When people expect to be able to access information in the future, they tend to have reduced memory for the actual information, but enhanced memory for where to find the information. A feature article on UX Magazine:

“Researchers found that when we expect to be able to access information in the future, we tend to have reduced memory for the actual information, but enhanced memory for where to find the information.

Thus, while we do measurably worse at remembering that the capital of Vermont is Montpellier, we apparently remember with greater accuracy, where on the bookshelf the atlas is located.

These findings suggest that making sites memorable as the repository of information may be the key to gaining return visitors.”

Read article

20 October 2011

Cadillac User Experience (CUE)

Cadillac CUE
Last week, Cadillac launched its new “CUE” vehicle infotainment system.

The name is an acronym that stands for Cadillac User Experience — the company’s refined and expanded approach to connected vehicles.

Electronista took an early look at the new system before it arrives in production vehicles.

“Most of the individual features in the CUE system are not technically new to vehicles, but Cadillac has worked to take inspiration from the latest mobile hardware and operating systems. The approach aims to expand connectivity and customizability, while also improving existing technologies.

CUE enables users to connect up to 10 devices, including Bluetooth-enabled phones, SD cards, USB sticks, and MP3 players. The eight-inch nav display and instrument cluster—a larger LCD—provide access to media content and other information such as e-mails, instant messages and Doppler radar. Like smartphone interfaces, CUE supports familiar multi-touch gestures.

The standard features can be found on a number of vehicles, however Cadillac’s interface presents customizable and arrangeable icons that only appear when proximity sensors detect an approaching hand. Capacitive sensors on a panel below the display eliminate the need for standard buttons, while haptic feedback provides input confirmation.”

Read article

Other reviews: Fortune / ChipChick

20 October 2011

The psychology of UX

The psychology of UX
When UX designer Vanessa Carey read Susan Weinschenk’s article “The Psychologist’s View of UX Design” (published in UXMag last year), she decided to explore each of Susan’s ten points in more detail.

“I will break down Susan’s post and further explain my understanding of each of her ten points and what this has meant to my experience of UX thus far or the direction I’d like to take my own UX practices within a professional environment. In the mean time, I will list the ten points that Susan makes in her post.”

It ended up becoming an eleven part series published on her blog and on Platformability (the effort is still in progress):

0. Introduction (alternate link)
1. Laziness (alternate link)
2. Multi-tasking (alternate link)
3. Mistakes (alternate link)
4. Memory (alternate link)
5. People are Social (alternate link)
6. Attention (alternate link)
7. Information (alternate link)
8. Unconscious Processing (alternate link)
9. Mental Models (alternate link)
10. Visual System

18 October 2011

The rise of cross-channel UX design

Virgin Atlantic
“Seamless, cross-channel experiences are the way of the future, as technology fades into the background and the personal, physical, and social context determine the methods we use to interact with information,” writes Tyler Tate on UX Matters.

But, he says, “this isn’t a problem for the distant future; designing effective cross-channel experiences is a problem that we must address here and now.”

“In the coming post-desktop era, we must reach across disciplines and think more holistically to produce not just a single, self-sufficient user interface, but to deliver context-aware search experiences across multiple channels.

Read article

11 October 2011

Flow in design

Flow
Dana Chisnell reports on the importance of flow in UX design.

Flow comes from focused attention, deep engagement, a feeling of mastering a challenge. The outside world ceases to exist and time fades away. Awareness heightens and senses are charged, increasing productivity and creativity.

Read article

11 October 2011

The existential challenges of human-robot interaction

When bots die
How will we react when a loyal humanoid robot that has served us for years suddenly fails? Will we genuinely grieve for no-longer working bots that have accompanied us through so much of our lives?

And when bots die, will we treat them like cherished family pets and bury them in our gardens (or robot graveyards)? Will we place the deceased bots’ body in a glass case in the livingroom? Or keep a head on the mantlepiece as a memento?

Read article (Wired UK)