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  Posts in category 'User experience'
2 July 2009
Interview with the director of UX of the New York Times
Alex Wright Vicky Teinaki talked to Alex Wright, Director of User Experience at The New York Times, and author of Glut, a book on the history of information architecture from human evolution to the internet, about how a librarian gets into user experience, why the New York Times doesn’t talk about readers anymore, and how the web might have been better had history been different.

Can you talk about the work you do?

I manage a small team responsible for conducting research into how our users (formerly “readers”) interact with the Times, both online and in print. We work closely with our design and product team to evaluate new product ideas, and to identify opportunities for improving the user experience.

In addition to traditional user testing, we also use a range of other research methods like ethnography, surveys, community panels and A/B testing, among others. I have also had the chance to do some design work (e.g., on the NYTimes iPhone app), and to write an occasional piece for the paper.

Read interview

2 July 2009
From “cultivating diversity” to “embracing cultural diversity”
Upa_logo A few months ago, we wrote with satisfaction how the Usability Professionals’ Association (UPA) got inspired by the theme of its first European regional conference (Turin, December 2008 – co-chaired by Experientia partner Michele Visciola), and chose for a major focus on design for its 2009 global conference (Portland, OR, June 2009).

The 2010 UPA conference (Munich, Germany, May 2010) takes this just a bit further: design is now ‘experience design’ and the European regional conference theme of “cultivating diversity” has turned into a global “embracing cultural diversity”.

It’s nice, and somewhat funny, to notice how ideas influence one another.

2 July 2009
July-August issue of Interactions magazine is out
Interactions The July-August issue of Interactions magazine is out and more and more content is publicly available online (thank goodness):

Editorial: Interactions: Time, Culture, and Behavior
Jon Kolko
Over the past 10 issues, interactions has, with a great deal of conscious repetition, investigated themes of global influence, sustainability, temporal aesthetics, behavior change, and the design for culture. These issues are at the heart of the human condition – whether exploring, solving, or celebrating the relationships between people and society. These themes continually combine to offer a glimpse into designing for interaction – the ability to forge connections and bridge gaps between experiences, people, and technology.
This issue of interactions is no different, but it exemplifies a new and subtle duality: impending doom and slight optimism.

Cover story: The Waste Manifesto
Victor Margolin is professor emeritus of design history at the University of Illinois, Chicago. He is a founding editor and now co-editor of the academic design journal Design Issues. From this position, Margolin offers us an informed and historically grounded manifesto on the nature of garbage. Deemed The Waste Manifesto, Margolin describes the economics of waste, and offers a call to arms. As he writes, “At stake in attempting to create a sustainable waste economy is the issue of whether or not we can avoid social obesity, something that can paralyze us logistically, physically, and economically.”

“At The End of the World, Plant a Tree”: Six questions for Adam Greenfield
Adam Greenfield is Nokia’s head of design direction for service and user-interface design, as well as the author of Everyware: The Dawning Age of Ubiquitous Computing and the upcoming The City Is Here for You to Use. He is also a compelling speaker and articulate blogger, and has become an authority in thinking about the impact of future ubiquitous technologies on people and society. In a lengthy interview with Tish Shute recently published on UgoTrade.com, Greenfield covered numerous topics including augmented reality, Usman Haque’s Pachube project, the networked book, the networked city, and what to do at the end of the world. The interview is dense and rich, with many of the questions raised relevant to our audience. We asked Greenfield to expand on some of his answers for interactions.

–> Although not publicly available on the Interactions site, this article (which I facilitated and has clearly inspired Jon Kolko’s thinking, as becomes clear in the above editorial), can be found on Adam Greenfield’s personal site. Make of his introduction what you want.

Column: Designing the Infrastructure
Don Norman
“It is time to work on our infrastructure, which threatens to dominate our lives with ugliness, frustration, and work. We need to spend more time on infrastructure design. We need to make it more attractive, more accessible, and easier to maintain. Infrastructure is intended to be hidden, to provide the foundation for everyday life. If we do not respond, it will dominate our lives, preventing us from attending to our priority concerns and interests. Instead, we’ll just be keeping ahead of maintenance demands.”

–> Unfortunately the online version of the article comes without the figures that Norman refers to in his text.

Column: The Golden Age of Newsprint Collides With the Gilt Age of Digital Information Distribution
Elizabeth Churchill
Churchill is “screaming for a better news-reading experience on my desktop and mobile devices.”
“Certainly I love having access to so much information, but the reading experience is just not the same as the structured, well-designed experience of newspapers. News websites are like buckets of Internet storm-drain runoff, all laid out in some distorted version of their print counterparts.”

Column: Ships in the Night (Part II): Research Without Design?
Steve Portigal
In Part I Portigal looked at some different approaches to design that do or do not succeed by omitting research. Here, he examines some of the limitations of doing research without design. His conclusion: “Rather than treat research and design as separate activities (sometimes performed by siloed departments or vendors), I would encourage all the stakeholders in the product development process to advocate for an integrated approach in which design activities and research activities are tightly coordinated and aligned.”

Column: On Hopelessness and Hope
Jon Kolko
“A number of individuals -a group that is small in number but significant in its contributions- have managed to deliver on projects broad and deep. They do act as renaissance individuals, and they do manage to tackle problems that are complex and whose solutions result in important contributions.” In working with and observing these types of people, Kolko sees several commonalities.

2 July 2009
Steelcase research insights
Sonata Two interesting articles on recent Steelcase research, and particularly on the challenge of how to best gather relevant insights from qualitative research:

How to find insights from your research
You did the interviews, got the photos, and compiled the reams of data. Now what? A Steelcase experience could guide your next innovation project.
Jessie Scanlon – Fast Company

“The four-member group based in the Grand Rapids (Mich.) headquarters of the office furniture giant was studying the experience of cancer patients, and had spent months interviewing and photographing doctors and patients in oncology units at nine hospitals across the country. [...]

Standing before all of this material, the Steelcase health research team faced the challenge of every innovation team after the initial research stage: how to tease useful insights out of all of this disparate data.”

Workspring & the workplace of the future
John F. Schneider tries to understand how Workspring, a recent offering from Steelcase that gets to the heart of the collaborative meeting and events space, can be seen as a physical reflection of their research into the workplace and into meeting dynamics and interactions.

“There seems to be a unified focus at Steelcase on user centered design and the development of holistic systems informed by thorough observation and research. This informs the ways in which Steelcase engages its customers and partners to result in greater value creation, and relevance in an industry that works hard to rise above a commodity mindset.”

Also take note that Steelcase just published the ‘Office Code‘, a research about ‘building connections between cultures and workplace design’.

“As multi-national organizations increasingly employ workers from a variety of countries under one roof, they are often faced with culture clashes between employees rooted in their national differences. Upon completion of a three-year exploration study on the relationship between national culture and office space, Steelcase, a global office environments manufacturer, releases the “Office Code”. This book is designed to help companies successfully integrate workers who think differently at work.

The research spans six European countries – the UK, the Netherlands, Germany, France, Italy and Spain – and shows that national culture and physical office space are not always in harmony, due to pressing economic constraints or the adoption of traditional office configurations. From the impact of meeting start times – for example in Germany it is essential to be on time, whereas in Italy, being late is acceptable or expected – to the message of a closed door signalling a need for privacy or nothing at all, the “Office Code” addresses how the nuances between different cultures under one roof can inform space planners to maximize collaboration and communication.”

1 July 2009
Pattie Maes on interfaces and innovation
Pattie Maes Pattie Maes, an associate professor in MIT’s Program in Media Arts and Sciences, leads research in human-computer interfaces at MIT’s Media Lab. She recently spoke with MHT associate editor James M. Connolly about the lab and innovation.

“There is a wealth of information available, and most of it these days is digitized. I feel that we still don’t have good ways to know what information may be available and what is relevant to whatever we are currently doing, to be able to access information, especially while we are in the middle of something. The current computers and the interfaces that we use, they are not really the ideal information-accessing devices.

Today’s hardware devices, the iPhone as well, they all assume that you completely shift your attention to the device if you want to access some information. You have to basically completely drop what you are in the middle of and redirect your attention to the screen and use a pointing device, whether it’s the mouse or your own fingers, and then use a keyboard to enter information. It’s very disruptive.”

Read full story

(via InfoDesign)

1 July 2009
Towards tomorrow’s sustainable workplace
Jigsaw Today work is somewhere you travel to – in the future work will come to you. So says a report attempting to work out what the offices and workplaces of 2030 will be like, reports the BBC.

The report, which is sponsored by Johnson Controls, “predicts that as workforces get more mobile, technology will ensure that everything an employee needs is available no matter where they are.”

“The report posits a situation in which, from the moment someone wakes, the world is aware of their needs and uses any and every means to keep them up to date.

Walls could become screens showing diaries, documents or video conferences. Homes and cars would measure mood and tune surroundings to, for instance, soothe a worker if they were feeling stressed.

The number of offices in use could shrink as smart scheduling software ensures that they maintain maximum occupancy.

A tiny smart mobile, with a folding screen and a powerful pico-projector could be the gadget that co-ordinates the way information is passed on, speculated the report.”

- Read full story
- Download press release
- Download report

1 July 2009
When I’m dead, how will my loved ones break my password?
Jigsaw Cory Doctorow reflects in his latest Guardian column — which is subtitled “Tales from the encrypt” — on how important it is to have a secure, long-term solution for decrypting our data if we croak.

“What I found surprising all through this process was the lack of any kind of standard process for managing key escrow as part of estate planning. Military-grade crypto has been in civilian hands for decades now, and yet every lawyer I spoke to about this was baffled (and the cypherpunks I spoke to were baffling – given to insanely complex schemes that suggested to me that their executors were going to be spending months unwinding their keys before they could get on with the business of their estates, and woe betide their survivors, who’d be left in the cold while all this was taking place).

Meanwhile, I’m left with this conclusion: if you’re not encrypting your data, you should be. And if you are encrypting your data, you need to figure this stuff out, before you get hit by a bus and doom your digital life to crypto oblivion.”

Read full story

1 July 2009
Tools of engagement: the new practice of user-centered design
Searching for companionship In a short essay on Core77, Robert Fabricant is not afraid to tackle some big questions: “What role did Design play in contributing to our current global crisis? What role should/will Designers play in leading us out of this mess?” and “Do we need to shift the conventional notion of User-Centered Design (UCD) and rethink the very foundation of contemporary design practice?”

The article, which also describes two emerging design practices (catalyst design and performance design), is a highly recommended read.

A few quotes:

“We have been operating under the assumption that the primary challenge is to convince businesses to focus on fulfilling user needs with higher quality products, with more meaningful experiences. But what if the ‘users’ themselves are the problem? What if users represent not a coherent set of needs but a messy mix of desires and influences? What, ultimately, is the role of the designer in sorting through these desires to determine which should drive our design decisions? And what frameworks, other than intuition, should we use to make these judgments?”

“What we are beginning to appreciate is the degree to which user behavior is ALWAYS subject to influence. We should not assume that our role is to somehow remove those influences so that the user can act in a free and unconstrained manner to achieve their own needs, as that is impossible. The user is not a self-contained actor in the system, but one who is largely and continually open to influences, the most important of which he/she is generally not conscious of. Our design decisions are just one influence among many, not categorically different, and often not the most effective in motivating the user to achieve their desired aims.”

Read full story

26 June 2009
Microsoft’s global R&D transformation
Rural kiosks Navi Radjou writes on HarvardBusiness.org that he recently visited the Microsoft Research India lab in Bangalore, describes what he learned about their Technology for Emerging Markets (TEM) unit, and draws some interesting wider conclusions.

“What impressed me most about TEM is its staff members’ multidisciplinary backgrounds. In addition to computer scientists and engineers, TEM also includes experts in the areas of ethnography, sociology, political science, and development economics, all of which help Microsoft understand the social context of technology in emerging markets like India. [...]

By leveraging its multidisciplinary talent, TEM has developed some amazing solutions designed for emerging and underserved markets, both in rural and urban environments.”

Radjou sees this as an example of Microsoft’s new direction in terms of research and development:

“Undoubtedly Microsoft is pioneering the R&D 2.0 model that I discussed in my last post — an organizational model that relies on anthropologists and development economists to first decipher the socio-cultural needs of users in emerging markets like India and then use these deep insights to develop appropriate technology solutions. And it’s telling that Microsoft picked India as the epicentre of its global R&D transformation.”

He concludes with “some operating principles that [he] can offer to senior managers in other multinationals who wish to deploy the R&D 2.0 model in their own emerging market units like India.”

Navi Radjou is the Executive Director of the Centre for India & Global Business at the Judge Business School at the University of Cambridge.

Read full story

25 June 2009
Book: Ethnography and the Corporate Encounter
Ethnography and the Corporate Encounter Ethnography and the Corporate Encounter: Reflections on Research in and of Corporations
Edited by Melissa Cefkin
Berghahn Books, July 2009
262 pages

Abstract
Businesses and other organizations are increasingly hiring anthropologists and other ethnographically-oriented social scientists as employees, consultants, and advisors. The nature of such work, as described in this volume, raises crucial questions about potential implications to disciplines of critical inquiry such as anthropology. In addressing these issues, the contributors explore how researchers encounter and engage sites of organizational practice in such roles as suppliers of consumer-insight for product design or marketing, or as advisors on work design or business and organizational strategies. The volume contributes to the emerging canon of corporate ethnography, appealing to practitioners who wish to advance their understanding of the practice of corporate ethnography and providing rich material to those interested in new applications of ethnographic work and the ongoing rethinking of the nature of ethnographic praxis.

Introduction

Chapter 1. Business, anthropology and the growth of corporate ethnography – Melissa Cefkin

Encounters with corporate epistemologies
Chapter 2. “My customers are different!” identity, difference and the political economy of design – Donna K. Flynn

Doing anthropology in organizational contexts
Chapter 3. Participatory ethnography at work: Practicing in the puzzle palaces of a large, complex healthcare organization – Chris Darrouzet, Helga Wild and Susann Wilkinson
Chapter 4. Working in corporate jungles: Reflections on ethnographic praxis in industry – Brigitte Jordan with Monique Lambert

Refractions of anthropological ways of being and knowing
Chapter 5. Writing on walls: The materiality of social memory in corporate research – Dawn Nafus and Ken Anderson
Chapter 6. The anthropologist as ontological choreographer – Francoise Brun-Cottan

Epistemologies, Part Two: Culture and the corporate encounter
Chapter 7. Emergent culture, slippery culture – conflicting conceptualizations of culture in commercial ethnography – Martin Ortlieb

Another look: commentaries from the academy and corporate research
Chapter 8. Insider trading: Engaging and valuing corporate ethnography – Jeanette Blomberg
Chapter 9. Emergent forms of life in corporate arenas – Michael M. J. Fischer

Melissa Cefkin is a cultural anthropologist with experience in research, management, teaching, and consulting for business and government. Currently based at IBM Research in the area of services research, she earned her PhD from Rice University and remains dedicated to pursuing a critical understanding of the intersections of anthropological practice within business and organizational settings.

25 June 2009
Practices around privacy (and Nokia)
Tehran A few days into the brouhaha about Nokia-Siemens Networks equipment being used for surveillance in Iran, Nokia user researcher Jan Chipchase reflects on the controversy, and delves into the subject of privacy.

“In the past few years our research into how people communicate, how they capture and share experiences has repeatedly touched on issues around privacy, security and trust.”

Jan then continues in sharing with us “10 relatively modest insights drawn from studies of mainstream users around the world”. They confront us with some broader issues, raise many questions, and are a strongly recommended read.

Read full story

24 June 2009
Intel’s Genevieve Bell on humanising technology
Genevieve Bell Malaysian newspaper The Star devotes plenty of space to user-centred design in three stories that feature the work of Genevieve Bell, Intel’s user experience director.

“Marrying” anthropology and science

“I still write and publish my work in academic journals. To me, what we do in companies like Intel is the cutting edge of anthropological study.

“We form a relationship with the consumer and represent their needs. It’s a moral obligation to tell their stories.

“We find out what makes people tick, not just so that we can sell them things, but to make life better for them by ensuring that people in small towns and emerging markets can afford it. We want to help create technology for more people.”

Annoying things device-users do

“The top responses for strange mobile etiquette behaviour ranged from making a cashier wait until a cellphone call was completed and texting while driving.

Other responses included using a laptop in a public toilet, as well as hearing typing and conversations at church, during a funeral, and in a doctor’s office.”

Better television

“My engineering colleagues were desperately convinced that everything was a PC waiting to happen.

“What is needed is to meaningfully blend television and the Internet. My research conclusion was clear – consumers love television and only put up with their PCs because they want to connect to the Internet.

“It’s clear that people care about social networking and its technologies so how to we bring that into TV sets?

“Imagine accessing Flicker or Twitter on your television without turning it into a PC ? We desire for television to do more but it must not be too complicated. The challenge is to create technology that can accommodate local content,” she says, noting that there is a huge space for advancement in consumer electronics, especially to “make television better”.

23 June 2009
Social media moving to mobile media?
Brightkite In an article for Computerworld, Paul Lamb suggests that we are transitioning from online social media to an era of social mobile media or “SoMo”.

“Social media is literally on the move. While useful for anonymous and asynchronous communications, computer-based social media is rapidly becoming old school. In comparison, mobile social media is personal and dynamic — and more closely tied to how people engage in the real world. SoMo not only provides us the freedom to meet each other where we are, it also gives computing a distinctly human face.”

Read full story

23 June 2009
Do women need special cell phones? Deutsche Telekom says yes
Woman's phone In an article with a very stupid illustration, MobileCrunch reports on a short story that appeared in the German version of Technology Review, which states that Gesche Joost, head of the Design Research Lab of Deutsche Telekom Laboratories, says “making things small and pink is not enough”.

“According to Gesche Joost [...], cell phone manufacturers do need to distinguish between the specific needs of men, women, young and elderly people.

Her research has shown that women in particular put emphasis on privacy and look for cell phones that allow them to get contacted by a certain group of people (family, friends, etc.) but by nobody else. Another feature is micro communication. Joost claims that her work has shown that especially young girls want services like Twitter to be installed on their cell phones. A third factor asked for (especially by women with families) is the possibility to organize multiple tasks at the same time just by using the cell phone.”

Luckily a much more detailed synopsis of the actual research itself is also available, in English even:

Woman’s Phone
Exploration of female needs towards information and communication technology (ICT) based on a participatory design process; development of new services and products for female customers in ICT.
Project Partners: IxDS Berlin, T-Mobile International, Product Design Center DTAG, EAF (Europäische Akademie für Frauen in Politik und Wirtschaft)

23 June 2009
First LIFT09 France videos are online
LIFT France The first LIFT France conference took place last way in Marseilles. Being in Seoul, South Korea, myself, I missed it entirely, but luckily the videos are now becoming available.

Welcome to Lift!
Lift founder Laurent Haug and Lift France chair Daniel Kaplan will explain the theme and organization of the conference.

Initial and necessary challenge: “Technology & Society: Know your History!”
Is technology liberating us or enslaving us? Hardly a new question, says Dominique Pestre… He will thus challenge us to raise our level of thinking and, in searching for an answer, to embrace dissensus and complexity: How can we welcome techno-skeptics in order to produce more sustainable technologies? Can we really believe that green techs will allow us to avoid drastic (and collective) choices on how we live? How can the interaction between markets, democracy, usage, science, code, become more productive?
Keynote: Dominique Pestre, historian of Science, EHESS, Paris

Changing Things (1) – The Internet of Things is not what you think it is!
If the “Internet of things” was just about adding chips, antennas and interactivity to the things we own, it would be no big deal. Discover a wholly different perspective: Open, unfinished objects which can be transformed and reprogrammed by their users; Objects that document their own components, history, lifecycle; Sensitive and noisy objects that capture, process, mix and publish information. Discover an Internet of Things which intends to transform the industrial world as deeply as the current Internet transformed the world of communication and media.
Keynote: Bruce Sterling, writer, author of Shaping Things
They do it for real: Usman Haque (haque :: design + research / Pachube) and Timo Arnall (Elastic Space)

Video: Timo Arnall: “Making Things Visible” [22:13]
A designer and researcher at Oslo School of Architecture, Timo Arnall offers here his perspective about networked objects and ubiquitous computing. His presentation, and the intriguing design examples he takes, highlights two phenomena. On the one hand, he describes how sensors and RFIDs can enable to “make things visible” as the title of his presentation expresses. On the other hand, he shows the importance of going beyond screen-based interactions.

Changing Things (2) – Fab Labs, towards decentralized design and production of material products
Existing or unheard-of things, designed, modified, exchanged and manufactured by individuals or entrepreneurs anywhere in the world; Local workshops equipped with 3D printers and digital machine-tools, able to produce (almost) anything out of its 3D model; P2P object-sharing networks… Are “Fab Labs” heralding a new age of industrial production?
Keynote: Mike Kuniavsky, designer, ThingM
They do it for real: Alexandra Deschamps-Sonsino (Tinker.it) and Michael Shiloh (OpenMoko / MakingThings)

Changing Innovation (1)- The end of IT
Today, corporate information systems are innovation’s worst enemies. They set organizations and processes in stone. They restrict the enterprise’s horizons and its networks. They distort its view of the world. But ferments of change emerge. Meet those who breathe new air into current organizations, those who design tomorrow’s Innovation Systems.
Keynote: Marc Giget (Cnam)
They do it for real: Euan Semple (Social computing for the business world) and Martin Duval (Bluenove)

Changing Innovation (2) – Innovating with the non-innovators
Innovating used to be a job in itself. It has become a decentralized procès which includes, in no particular order, researchers, entrepreneurs, designers, artists, activists, and users who reinvent the products they were supposed to consume. Why is that important? What does it really change? And where will it stop? WILL it stop somewhere?
Keynote: Catherine Fieschi, Counterpoint/British Council
They do it for real: Marcos Garcia (Madrid’s Medialab-Prado) and Douglas Repetto, artist and founder of Dorkbot

Takeaways: Nathalie Kosciusko-Morizet’s thoughts from Lift
NKM“, 35, is Minister of State to the Prime Minister, with responsibility for Forward Planning and Development of the Digital Economy. Known as an activist for sustainable development, she was minister in charge of Ecology between 2007 and 2009.

Video: Nathalie Kosciusko-Morizet’s takeaways (FR) [43:52]

Changing the Planet (1)- Sustainable development, the Way of Desire
What if global warming and the exhaustion of natural resources were in fact, initially, design problems? How do we move from bad, unsustainable design to a design – of goods, services, systems – that is sensitive and sustainable, durable and beautiful, sensible and profitable? Could we build sustainable growth on desire as well as reason, on creativity as well as regulation? Short answer: Yes!
Keynote: Dennis Pamlin, WWF, author of “Sustainability @ the Speed of Light”
They do it for real: John Thackara (Doors of Perception) and Elizabeth Goodman (designer, confectious.net)

Video: Dennis Pamlin: Changing the Planet [23:50]
Dennis Pamlin, who is Global Policy Advisor for the WWF, introduces the ecological challenges we face and contrast them with most of the technological progresses. His talk delineates a set of filters to understand how to judge innovation on conjunction with the long-term consequences they might have on the planet.

Video: John Thackara: Changing the Planet [23:14]
John Thackara, who is director of Doors of Perception, gives a provocative talk about the role of design in finding solutions to the ecological crisis. After inviting us to avoid terms such as “future” or “sustainable” as they maintain a certain distance to the problem we face, he shows a rich set of projects he participated in. He makes the important point that the resources to be put in place already exist and that they might not necessitates complex technological developments.

Changing the Planet (2) – Co-producing and sharing environmental consciousness
Planetary climate change is too large a challenge for each individual. It can quickly become abstract, technical, remote. How can we reconnect individual aspirations, personal and daily choices, to global challenges? How can we all become part of environmental measurement, evaluate and compare the impact of our own activities, become parts of our collective environmental consciousness?
Keynote: Gunter Pauli, ZERI (Zero Emissions Research & Initiatives)
They do it for real: Frank Kresin (Waag Society) and François Jegou (SDS-Solutioning / Sustainable Everyday)

Video: Gunter Pauli: Changing the Planet [55:14]
Gunter Pauli, who founded and directs ZERI, the “Zero Emissions Research Initiative” of the United Nations University in Tokyo, spoke about redesigning manufacturing processes into non-polluting clusters of industries.

Conditional Future
“The best way to predict the future, is to invent it”, said Alan Kay (and Buckminster Fuller). That is only true if as many of us as possible are given the opportunity to discuss, build, experiment and reflect upon their present and their future. Three speakers describe the conditions required to make that possible.
Rob van Kranenburg (Fontys Ambient Intelligence, Council) and Jean-Michel Cornu (Fing)

More videos are being posted to LIFT’s Vimeo, DailyMotion, Blip, Metacafe, Revver and Viddler accounts, so you can choose the platform you like.

23 June 2009
Four must-read pieces on UX Matters
UX Matters Four must-read pieces on UX Matters:

The social buzz: designing user experiences for social media
By Junaid Asad, UX and human factors professional
With the rise of social technologies, one-way design is no longer enough. The collective intellect of users, arising from the societies they represent, now has the biggest say in what could be considered a design success. Because of advancements in technology, users now have the power and freedom even to design their own user interfaces, according to their whims and fancies, ignoring recommended UX best practices. With social technologies, users often have the freedom to choose sets of features they would like to use in applications and even where they want to interact with them. Similar to the popular use of the term Web 2.0, we might now refer to the current phase of design evolution as Design 2.0.

Innovation workshops: facilitating product innovation
By Jim Nieters (director of UX, Yahoo!)
While the business community sometimes overuses the term, innovation is the single most important factor in business. It is what makes any company different from its competitors. An innovation is a novel idea that a company delivers to market with highly profitable results. As UX professionals, if we want our efforts to be relevant to the business, we have to think about more than just insights or great designs. Ideally, our role is to find the intersection of customer delight and financial opportunity. We need to find ways of introducing great ideas that make our companies money. As difficult as coming up with a new idea that differentiates your product from those of your competitors can be, just coming up with the idea itself sometimes seems easy compared to the challenge of getting your organization to accept and act on it. Innovation workshops can both help you come up with great ideas and align your multidisciplinary product team around them.

Reusing the user experience
By Peter Hornsby, senior information architect at Friends Provident
Like software component reuse, the reuse of UX design elements can be a very efficient form of reuse—particularly because this form of reuse occurs very early in the product development cycle. The ability to reuse prior work effectively is one characteristic of a mature discipline.
Done well, component reuse can provide a significant increase in the effectiveness of the design process. Effective reuse must minimize associated human and computational costs while still allowing a degree of flexibility. The human cost is the time a designer requires to find the component to be reused, to understand it, and to perform any necessary modifications. The computational cost is the cost of employing a reusable component relative to that of a purpose-built version of a component. While the formal development of a library of reusable UX components can be a costly process, building reuse into your development process and creating components from existing design artifacts can still bring significant benefits and efficiency to your UX team.

Moving into user research | establishing design guidelines
By Janet M. Six, principal at Lone Star Interaction
A discussion of readers’ questions:
* moving from technical writing to user research
* establishing and documenting design guidelines

23 June 2009
The rise of the sensor citizen
Sensor citizen Anne Galloway was one of the excellent presenters at the recent LIFT conference in Geneva. So it is with much pleasure to notice that she has written the latest contribution to Vodafone’s Receiver Magazine.

In her critical contribution ‘The rise of the sensor citizen – community mapping projects and locative media‘, she takes a close look at community mapping and sensing projects, and points out both the opportunities and challenges for activism made possible by locative technologies.

“Community mapping and sensing projects that use commonly available consumer electronics as environmental measurement devices, enable people to collect and view a wide array of location-based data. As a form of public science, such projects stand to reinvigorate environmentally focused civic engagement. However, given public concerns around environmental risks and their connections to technological progress, I believe that this kind of active citizenship should promote more critical reflection on the values and goals of the very projects that expect to create such profound changes in these domains, and carefully consider the limits of its own power.”

Anne Galloway (site | blog) recently completed a PhD in sociology and anthropology at Carleton University, Ottawa, Canada, which involved conducting an ethnographic study of the design of mobile and pervasive technologies. She is interested in connections between technological, spatial and cultural practices, and her current research explores design as a social and cultural activity and asks how social and cultural relations are designed. Galloway’s work has been presented to international audiences in technology, design, art, architecture, social and cultural studies, as well as published in a variety of books and journals. She currently teaches design and computation arts at Concordia University in Montréal, Canada.

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23 June 2009
As blogs are censored, it’s kittens to the rescue
Kitten The New York Times discusses extensively the “Cute Cat Theory of Internet Censorship”, as propounded by Ethan Zuckerman, a senior researcher at the Berkman Center for Internet and Society at Harvard Law School.

His idea is deceptively simple: most people use the Internet to enjoy their lives, and among the ways people spread joy is to share pictures of cute cats. Even the sarcastic types (who, for example, have been known to insert misspelled messages under pictures of kittens) seem to be under their thrall.

So when a government censors the Internet, it had better think twice: “Cute cats are collateral damage when governments block sites,” Mr. Zuckerman wrote for a recent talk. People who could not “care less about presidential shenanigans are made aware that their government fears online speech so much that they’re willing to censor the millions of banal videos” and thereby “block a few political ones.”

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19 June 2009
Four new Dott07 case studies
Low Carb Lane The UK Design Council just published — a little late — four short case studies based on the experience of Dott07, a year of community projects, events and exhibitions based in North East England and curated by John Thackara, that explored what life in a sustainable region could be like – and how design could help us get there.

New work
Work isn’t what it used to be. Across the UK, a significant portion of the workforce does not have a traditional nine-to-five, Monday-to-Friday job. Around 13% of working people work for themselves and many more work in very small or micro businesses employing one to five people, where factors like location and working hours can be very different from working in a large corporation.
In the North East, 88% of working people are employed by micro businesses. Those who took part in the New Work project during Dott07 agreed that new ways of working offer new opportunities, but also bring new problems.

Our new school
In 2007 Walker Technology College in Newcastle received £13m funding from the government’s £70bn Building Schools for the Future (BSF) programme to renovate its buildings. Headteacher Steve Gater knows how big an opportunity this is. ‘The last thing we want to have with our BSF project is a new old school,’ he says. He wants a school that helps the 1,200 pupils get the most out of learning and fits into the community. That’s where designers at Dott 07 came in.

Move me
Growing emphasis is being put on cutting pollution in the UK by reducing our use of transport. But millions of us still need to move by car, bus or train each day. In the village of Scremerston in Northumberland, getting around was problematic. Many villagers don’t own cars or faced a lack of regular and affordable public transport to get them to school, work or hospital appointments.

Low Carb Lane
As part of Dott 07 designers wanted to tackle domestic energy consumption. So a design team set themselves the aim of reducing the energy consumption of one house in Castle Terrace, Ashington, by 60%.

18 June 2009
Large scale user testing project as part of the Digital Britain initiative
Digital Britain According to NewMediaAge, the UK Technology Strategy Board (TSB), the government body for business innovation in technology, and NESTA, the National Endowment for Science, Technology and the Arts, will collaborate on digital user-centred test-bed projects, as part of the Digital Britain initiative, to develop and trial business models, network operating models and service platforms.

“The TSB has earmarked £10m funding for the digital test-beds, which aim to create new business and charging methods to enable content owners to profit from their work, and support the creation and integration of cross-platform content products and services.

It plans to study user behaviour for new advertising and charging models, including virtual currency for digital content and micropayments, new services and technologies by commercial and public businesses, and new business relationships between networks, operators and content owners.

It will also include trials of services and technologies enabled by next-generation access, content and content-aware network operation, and controlled suspension of copyright protection.”

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According to a TSB press release, the digital test-beds where we will create an environment where businesses and users can explore the effects of alternative operating and business models. In particular, studies of user behaviour will allow investigations such as:

  • Services and technologies enabled by next generation access
  • New business relationships between network owners, operators and digital content owners
  • Content and context aware network operation
  • Controlled suspension of copyright protection to investigate other commercialisation routes
  • New advertising and charging models. e.g. virtual currency for digital content and micro payments
  • Pilots or new services and new technologies by commercial and public businesses

Further background:
- Technology Strategy Board’s strategy for ‘Digital Britain’
- Technology Strategy Board’s Creative Industries Strategy – Executive Summary