counter

Putting People First

Daily insights on user experience, experience design and people-centred innovation
Audience Business Culture Design Locations Media Methods Services Social Issues

Children


Disabled


Elderly


Gender


Teens


Advertising


Branding


Business


Innovation


Marketing


Mechatronics


Technology


Architecture


Art


Creativity


Culture


Identity


Mobility


Museum


Co-creation


Design


Experience design


Interaction design


Presence


Service design


Ubiquitous computing


Africa


Americas


Asia


Australia


Europe


Italy


Turin


Blogging


Book


Conference


Media


Mobile phone


Play


Virtual world


Ethnography


Foresight


Prototype


Scenarios


Usability


User experience


User research


Education


Financial services


Healthcare


Public services


Research


Tourism


Urban development


Communications


Digital divide


Emerging markets


Participation


Social change


Sustainability


Posts in category 'Usability'

17 April 2009

Global usability organisation embraces design

UPA 2009
In December last year, the Usability Professionals’ Association (UPA) organised its first European conference in Turin, Italy, with a focus on the connection between usability and design.

The very successful conference, which was chaired by the UPA Europe president Silvia Zimmerman (who has meanwhile become president of UPA Global) and UPA-Italy chair Michele Visciola (who is also the president of Experientia), has clearly had some impact on UPA’s global thinking, as exemplified by its upcoming international conference in Portland, OR, USA.

Not only is the look and feel of the global conference’s website remarkably similar to the European one, but three of the invited speakers are actually designers — Dan Saffer (Kicker Studio), Nathan Shedroff (California College of the Arts) and Raphael Grignani (Nokia Design) — with a specific focus on interaction design and experience design.

Obviously we are excited about this embrace of design within the usability community and look forward to hearing more about this conference.

5 April 2009

Jack Carroll on the history of HCI and interaction design

Jack Carroll
Grand Old Man of HCI, Jack Carroll, explains the history of Human-Computer Interaction (HCI) and how the field gave birth to User Experience and Interaction Design.

Few people know the history of fields like UX, IxD, Usability and Human-Centered Design as Jack does. His article on interaction-design.org is a must-read for those who have ever asked themselves, “Where does our field come from?”

Read full story

5 April 2009

IT and the world’s ‘bottom billion’

It and the world
Richard Heeks reflects in the latest edition of “Communications of the ACM” on how information technology can be best applied to address problems and provide opportunities for inhabitants of the world’s poorest countries.

“In terms of IT, the three key priorities are mobiles, mobiles, and mobiles. As indicated earlier in this column, cellphones are now reaching far down into the bottom billion. At present, development solutions will need to be based around voice and text. But other possibilities are rapidly opening up.”

Read full story

The article is published online on the wonderfully redesigned Communications website.

The new site complements the magazine by providing an easy access point to all the content found in the magazine’s print pages, but perhaps more importantly the site extends beyond Communications’ current reach and helps bring us closer to fulfilling the flagship’s original promise as the primary “communication” tool in the field of computing.

Here is some more on the philosophy behind the new site.

We at Experientia are proud to say that Putting People First made it to the site’s blogroll, together with some other important players in the field. Here are some other articles that caught my attention:

Crowd control
Using crowdsourcing applications, humans around the world are transcribing audio files, conducting market research, and labeling data, for work or pleasure.

Reflecting human values in the digital age
HCI experts must broaden the field’s scope and adopt new methods to be useful in 21st-century sociotechnical environments.

Bookmark this site.

2 March 2009

Tips for usability professionals in a down economy

JUS
The February 2009 issue of the Journal of Usability Studies, a UPA-published peer-reviewed quarterly journal, contains an invited essay by Tom Tullis, entitled “Tips for Usability Professionals in a Down Economy”.

In his introduction editor Avi Parush writes:

“Usability engineering has always been about cost-effectiveness and visible added value. However, with the global economy crisis we are facing now, usability engineering may be one of the first to suffer. In a very timely manner, Tom Tullis shares experience-based and well-informed insights and tips on how to survive this crisis. In his invited editorial “Tips for Usability Professionals in a Down Economy”, Tom presents 10 very practical tips on how to maximize the effectiveness and efficiency of our work, while providing the added value of usability.”

Download article

1 March 2009

Nissan interaction design team suffers to make future cars simple and painless

Nissan prototype
With the help of a proprietary “ageing suit” that mimics the mobility and faculties of an elderly driver, interaction designers at Nissan Design Center were able to create a unique interior-concept prototype.

“It is almost painful to watch Nissan designer Naoki Yamamoto get out of a test car. To understand the challenges aging drivers face, the 39-year-old interaction specialist is encased in a proprietary “aging suit” that gives him the mobility and faculties of a driver twice his age. “Sure, it’s uncomfortable,” Yamamoto says, “but to really understand a problem you have to feel it in your bones.”

At an “Interaction Design Workshop” today at the Nissan Design Center in Atsugi, Japan, Yamamoto demonstrated to reporters one of many methods Nissan’s Interaction Design team employs in a continuing effort to make future car interiors easier to understand and more comfortable to use.”

Read full story

15 February 2009

Forthcoming Rosenfeld Media books

Touch
Rosenfeld Media, which is run by Lou Rosenfeld, publishes short, practical, and useful books and webinars on user experience design. Here are their forthcoming titles:

Design is the Problem: The Future of Design Must be Sustainable
by Nathan Shedroff
Design makes a tremendous impact on the produced world in terms of usability, resources, understanding, and priorities. What we produce, how we serve customers and other stakeholders, and even how we understand how the world works is all affected by the design of models and solutions. Designers have an unprecedented opportunity to use their skills to make meaningful, sustainable change in the world—if they know how to focus their skills, time, and agendas. In Design is the Problem: The Future of Design Must be Sustainable, Nathan Shedroff examines how the endemic culture of design often creates unsustainable solutions, and shows how designers can bake sustainability into their design processes in order to produce more sustainable solutions.

Card Sorting: Designing Usable Categories
by Donna Spencer
Card sorting is a technique that is used to gather user input to design the information architecture of a site. The technique is easy to prepare and run, and great fun. But sometimes the results can be hard to interpret and it is not always clear how to use them to design the IA. This short, practical, and accessible book will provide the basics that designers need to conduct a card sort in a project. More importantly, it will explain how to understand the outcomes and apply them to the design of a site.

Search Analytics: Conversations with your Customers
by Louis Rosenfeld & Marko Hurst
Any organization that has a searchable web site or intranet is sitting on top of hugely valuable and usually under-exploited data: logs that capture what users are searching for, how often each query was searched, and how many results each query retrieved. Search queries are gold: they are real data that show us exactly what users are searching for in their own words. This book shows you how to use search analytics to carry on a conversation with your customers: listen to and understand their needs, and improve your content, navigation and search performance to meet those needs.

Prototyping: A Practitioner’s Guide to Prototyping
by Todd Zaki Warfel
Prototyping is a great way to clearly communicate the intent of a design. Prototypes help you quickly and easily flesh out design ideas, test assumptions, and gather real-time feedback from users. Like other Rosenfeld Media books, A Practitioner’s Guide to Prototyping will take a hands-on approach, enabling you to develop prototypes with minimal muss and fuss. The book will discuss how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.

Storytelling for User Experience Design
by Kevin Brooks & Whitney Quesenbery
We all tell stories. It’s one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way. Stories help us gather and communicate user research, put a human face on analytic data, communicate design ideas, encourage collaboration and innovation, and create a sense of shared history and purpose. This book looks across the full spectrum of user experience design to discover when and how to use stories to improve our products. Whether you are a researcher, designer, analyst or manager, you will find ideas and techniques you can put to use in your practice.

See What I Mean: How to Use Comics to Communicate Ideas
by Kevin Cheng
Comics are a unique way to communicate, using both image and text to effectively demonstrate time, function, and emotion. Just as vividly as they convey the feats of superheroes, comics tell stories of your users and your products. Comics can provide your organization with an exciting and effective alternative to slogging through requirements documents and long reports. In See What I Mean, Kevin Cheng, OK/Cancel founder/cartoonist and founder of Off Panel Productions, will teach you how you can use comics as a powerful communication tool without trained illustrators.

Remote Research: Real Users, Real Time, Real Research
by Nate Bolt & Tony Tulathimutte
Remote user research describes any research method that allows you to observe, interview, or get feedback from users while they’re at a distance, in their “native environment” (at their desk, in their home or office) doing their own tasks. Remote studies allow you to recruit quickly, cheaply, and immediately, and give you the opportunity to observe users as they behave naturally in their own environment, on their own time. Our book will teach you how to design and conduct remote research studies, top-to-bottom, with little more than a phone and a laptop.

28 January 2009

Interactions Jan/Feb ’09 fully available online

interactions
The entire contents of the January-February 2009 edition of Interactions Magazine are now available online.

Enjoy.

(via InfoDesign)

27 January 2009

Call centres and user-centred design

Call centre
Robert Schumacher, managing Director of User Centric, has published a long article in the Financial Post of Canada on the user-centred design challenge of call centres.

“As the scale of contact centre operations increases, it is becoming a primary area of focus and opportunity for the field of user-centred design. [...]

This domain has an inherent complexity that should not be underestimated. Designing user interfaces for contact centres is a balancing act that involves the ability to weigh multiple considerations, issues, and pressures. Usability professionals must be aware of some vital factors before they can design interfaces that are suited to the tasks of a contact centre end user.”

Read full story

24 January 2009

Silvia Zimmermann from Switzerland is new UPA President

Silvia Zimmermann
The German and Swiss websites of the Usability Professionals’ Association (UPA) report that Silvia Zimmermann from Switzerland is the new president of the UPA.

Although the global UPA website has not yet been updated, UPA Voice confirms the news.

Zimmermann is the first European to head the international organisation which has over 10,000 members from all over the world.

Silvia Zimmermann, who was a founder of UPA Switzerland, is in charge of the Swiss Institute for Software Ergonomy and Usability in Zurich, and became a UPA vice-president in 2008. She was also a co-organiser of the December 2008 European UPA conference on usability and design, in collaboration with co-chair Michele Visciola, president of Experientia (see photo).

Her major focus now is increasing the internationalisation of the UPA: “The dominance of the USA with regards to internet and software matters is often criticised. Our work at UPA shows that usability is a global matter. Experts from Europe and Asia are heavily involved in creating more useful technology.”

22 January 2009

95% of mobile users would use more data services if setup were easier

Mformation
Press release:

Complexity is preventing uptake and usage of mobile applications and services, according to a survey of US and UK consumers commissioned by mobile device management (MDM) specialist Mformation. 95% of consumers surveyed indicated that they would be more likely to try new mobile services if setup was easier. Complex setup issues are also preventing 45% of people from upgrading to new, more sophisticated mobile phones. Moreover, 61% of these mobile users say phone setup is as frustrating as changing a bank account.

Read full story

22 January 2009

Bad usability calendar

Bad usability calendar
The (in)famous Bad Usability Calendar has featured 48 classic design mistakes in 13 different languages since 2005. Now it is available in its 2009 edition (with versions in English, German, Spanish, Italian, Norwegian and Polish).

NetLife Research, who is behind this initiative, got over 100k downloads last year, and are aiming even higher this year.

Download calendar

19 January 2009

New phone features ‘baffle users’

Setting up
The complexity of modern mobile phones is leaving users frustrated and angry, research by Mformation (and reported by BBC) suggests.

Some 61% of those interviewed in the UK and US said setting up a new handset is as challenging as moving bank accounts.

The survey found 85% of users reporting they were frustrated by the difficulty of getting a new phone up and working.

Of those questioned, 95% said they would try more new services if the technology was easier to set up.

Read full story

15 January 2009

Indian usability conference tackled digital divide and user experience design

CAUE
As part of the World Usability Day 2008, the Department of Information Technology at Vishwakarma Institute of Information Technology (V.I.I.T.), Pune (India) hosted on 27-28 November the Conference on Advances in Usability Engineering, a platform that brought together the professionals, academia and students to discuss and share their experiences in the emerging field of usability.

The elaborate conference proceedings (277 pages) contain sections on Usability to Bridge the Digital Divide, Usability Engineering, User Experience Design for New Media, User Experience Research and Offshore Usability.

Download proceedings

(thanks Anxo Cereijo-Roibas)

11 January 2009

10 most common misconceptions about user experience design

misconceptions
Whitney Hess, an independent user experience designer, writer and consultant, asked some of the most influential and widely respected [USA] practitioners in UX (including Steve Baty, Mario Bourque, Dan Brown, Liz Danzico, Bill DeRouchey, Will Evans, Chris Fahey, Kaleem Khan, Livia Labate, Erin Malone, David Malouf, Peter Merholz, Josh Porter, Louis Rosenfeld, Dan Saffer, Jared Spool, and Russ Unger) what they consider to be the biggest misperceptions of what we do. The result is a top 10 list to debunk the myths.

User experience design is NOT…
1. …user interface design
2. …a step in the process
3. …about technology
4. …just about usability
5. …just about the user
6. …expensive
7. …easy
8. …the role of one person or department
9. …a single discipline
10. …a choice

Read full story

Eric Reiss wrote a nice follow-up post.

3 January 2009

Focus on what we should be doing, not just what we can

John Maeda
John Maeda, the new president of RISD, wrote some smart words in Esquire (where he was profiled as one of 75 most influential people):

“Technological advances have always been driven more by a mind-set of “I can” than “I should,” and never more so than today. Technologists love to cram maximum functionality into their products. That’s “I can” thinking, which is driven by peer competition and market forces. (It’s easier to sell a device with ten features than one.) But this approach ignores the far more important question of how the consumer will actually use the device. [...]

When I welcome my first incoming class this fall, I plan to focus on how RISD’s core ideals of art and design can humanize our advancing technologies. Or, put another way, to focus on what we should be doing, not just what we can.”

Read full story

(via Steve Portigal)

14 December 2008

Can Microsoft make its future mobile?

Xperia X1
In a BBC background article on how Microsoft is missing the boat (again) on the latest technology development, Tim Weber points out usability as Microsoft’s main weakness:

“The real Achilles heel of Microsoft’s devices was their abysmal user interface – firmly wedded to the look and feel of old-fashioned computer desktops, a concept that doesn’t work on small screens.

At long last this is changing, although it is not Microsoft doing the job. Instead, phone manufacturers are busy building user-friendly interfaces to sit on the Windows platform.”

Read full story

24 November 2008

Easy-to-use, intelligent technologies to extend independent living for the elderly

Episodic memory
Press release:

IBM is announcing a collaborative effort with European Union partners to develop new technology that will help support active aging and prevent cognitive decline in the elderly population.

Based on intelligent audio and visual processing and reasoning, the “HERMES Cognitive Care for Active Aging” project will develop a combination of home-based and mobile device-based solutions to help older people combat the natural reduction in cognitive capabilities. The three-year project includes a special focus on developing an interface that will be comfortable for technology-averse users.

The HERMES project brings together experts ranging from gerontology and speech processing, to hardware integration and user-centered design to achieve the common goal of cognitively supporting older people.

Read press release

24 November 2008

Turin, Italy to host first UPA European Regional Conference

UPA European Regional Conference
Over 250 participants are expected to attend the first European regional conference of the Usability Professionals’ Association (UPA) next month.

From December 4-6, 2008, the beautiful baroque city of Turin, 2008 World Design Capital, will host the conference, themed “Usability and Design: Cultivating Diversity“, with important contributions being made by companies such as Google, IBM, Oracle and many others.

The conference will concentrate on overcoming the traditional professional divide between the concepts of usability and design, with a particular focus on uniting the diverse cultures and practices within Europe: “The UPA Europe conference provides a great opportunity to reinforce the importance of usability and user-centred design in Europe, and will underline the central role of the UPA in advocating these ideas,” says Michele Visciola, President of the UPA Italy, and conference chair.

Highlights of the conference will include four keynote speakers. Elizabeth Churchill, principal research scientist at Yahoo! Research; Anxo Cereijo-Roibás, user experience research manager at Vodafone Global; acclaimed designer Isao Hosoe; and Daria Loi, design researcher at Intel Corporation will speak on topics related to five macro-themes: industrial design and usability, cross-cultural design, designing mobile usability, usability and creativity, and managing design in organisations. Downloadable versions of the speakers’ presentations will be available online after the conference from www.upaeurope2008.org.

On the final day of the conference, open discussions on the outlook to the future will be held by special interest groups for UPA and UXnet. Inspired by the Slow Food cultural movement, which aims to protect and defend our world’s heritage of agricultural biodiversity and gastronomic traditions, European UPA members are invited to bring their own original contributions to the growth of the usability culture and practice.

The Usability Professionals’ Association supports usability specialists, people from all aspects of human-centred design, and the broad family of disciplines that create the user experience in promoting the design and development of usable products. The conference is open to both UPA and non UPA members. A detailed program of events and speakers can currently be found online at www.upaeurope2008.org.

The UPA Europe 2008 conference is sponsored by Adage, Amberlight, Apogee, dnx Group, Design for Lucy, Experientia, IUP and UID. Exhibition sponsors are Axure, SR Labs/Tobii, SMI and Noldus.

Late registration is now open: to register, contact conference program manager Cristina Lobnik, email: cristina dot lobnik at upaeurope2008.org, tel. +39 011 8129687.

20 November 2008

Working through Screens

Working through screens
“Working through Screens: 100 ideas for envisioning powerful, engaging, and productive user experiences in knowledge work” is a reference for product teams creating new or iteratively improved applications for thinking work. Written for use during early, formative conversations, it provides teams with a broad range of considerations for
setting the overall direction and priorities for their onscreen tools. With hundreds of envisioning questions and fictional examples from clinical research, financial trading, and architecture, this volume can help definers and designers to explore innovative new directions for their products.

“Working through Screens” is available in three formats, each of which is freely available via the creative commons license (Attribution-NonCommercial-ShareAlike).
1. Highly summarized “Idea Cards” .pdf (recommended for a quick look!)
2. 143 page .pdf book
3. Full book as 121 .html pages

View / download online book

(via UXnet)

20 November 2008

Recent Donald Norman writings

Donald Norman
Donald Norman has posted a number of columns/essays on his blog:

People are from earth, machines are from outer space [Interactions 2008 column]
People are from earth. Machines are from outer space. I don’t know what kind of manners they teach in outer space, but if machines are going to live here in our world, they really need to learn to behave properly. You know, when on Earth, do as the earthlings do. So, hey machines, you need to become socialized. Right now you are arrogant, antisocial, irritating know-it-alls. Sure, you say nice things like “please” and “thank you,” but being polite involves more than words. It is time to socialize our interactions with technology. Sociable machines. Basic lessons in communication skills. Rules of machine etiquette. Machines need to show empathy with the people with whom they interact, understand their point of view, and above all, communicate so that everyone understands what is happening.It never occurs to a machine that the problems might be theirs. Oh no. It’s us pesky people who are to blame.

Signifiers, not affordances [Interactions 2008 column]
One of our fundamental principles is that of perceived affordances: that’s one way we know what to do in novel situations. That’s fine for objects, but what about situations? What about people, social groups, cultures? Powerful clues arise from what I call social signifiers. A “signifier” is some sort of indicator, some signal in the physical or social world that can be interpreted meaningfully. Signifiers signify critical information, even if the signifier itself is an accidental byproduct of the world. Social signifiers are those that are relevant to social usages. Some social indicators simply are the unintended but informative result of the behavior of others. Social signifiers replace affordances, for they are broader and richer, allowing for accidental signifiers as well as deliberate ones, and even for items that signify by their absence, as the lack of crowds on a train platform. The perceivable part of an affordance is a signifier, and if deliberately placed by a designer, it is a social signifier.

CNN designers challenged to include disabled
I’m on a campaign to make assistive devices aesthetically delightful – without impairing effectiveness and cost. Why are things such as canes, wheelchairs so ugly? I urge the skilled industrial designers of this world to revolutionize this arena. Perhaps the Industrial Design Society of America (IDSA) and the equivalent design societies all over the world ought to sponsor a design contest. The best design schools should encourage design projects for assistive devices that function well, are cost effective (two aspects that are often left out of design schools) as well as fun, pleasurable and fashionable (aspects that are absent from more engineering- or social-sciences -based programs). There are many groups at work in this area: simply do a web search on the phrases “inclusive design” or “universal design” or “accessible design”. They do excellent work, but the emphasis is on providing aids and assistance, or changing public policy. All that is both good and essential, but I want to go one step further: add aesthetics, pleasure, and fashion to the mix. Make it so these aids are sought after, fashionable, delightful, and fun. For everyone, which is what the words inclusive, universal, and accessible are supposed to mean. Designers of the world: Unite behind a worthy cause.

The psychology of waiting lines
This is an abstract for a PDF file, “The Psychology of Waiting Lines.” Waiting is an inescapable part of life, but that doesn’t mean we enjoy it. But if the lines are truly inescapable, what can be done to make them less painful? Although there is a good deal of practical knowledge, usually known within the heads of corporate managers, very little has been published about the topic. One paper provides the classic treatment: David Maister’s The Psychology of Waiting Lines (1985). Maister suggested several principles for increasing the pleasantness of waiting. Although his paper provides an excellent start, it was published in 1985 and there have been considerable advances in our knowledge since then. In this section, I bring the study of waiting lines up to date, following the spirit of Maister’s original publication, but with considerable revision in light of modern findings. I suggest eight design principles, starting with the “emotions dominate” and ending with the principle that “memory of an event is more important than the experience.” Examples of design solutions include double buffering, providing clear conceptual models of the events with continual feedback, providing positive memories and even why one might deliberately induce waits. These principles apply to all services, not just waiting in lines. Details will vary from situation to situation, industry to industry, but the fundamentals are, in truth, the fundamentals of sociable design for waiting lines, for products, and for service.

>> Check also this related CNN story

Sociable Design – Introduction
This is an abstract for the attached PDF file, “Sociable Design“. Whether designing the rooftop of a building or the rear end of a home or business appliance, sociable design considers how the design will impact everyone: not just the one, intended person standing in front, but also all the rest of society that interacts. One person uses a computer: the rest of us are at the other side of the desk or counter, peering at the ugly rear end, with wires spilling over like entrails. The residents of a building may never see its roof, but those who live in adjoining buildings may spend their entire workday peering at ugly asphalt, shafts and ventilating equipment. Support for groups is the hallmark of sociable technology. Groups are almost always involved in activities, even when the other people are not visible. All design has a social component: support for this social component, support for groups must always be a consideration.
Sociable design is not just saying “please” and “thank you.” It is not just providing technical support. It is also providing convivial working spaces, plus the time to make use of them. Sociable technology must support the four themes of communication, presentation, support for groups, and troubleshooting. How these are handled determines whether or not we will find interaction to be sociable. People learn social skills. Machines have to have them designed into them. Sometimes even worse than machines, however, are services, where even though we are often interacting with people, the service activities are dictated by formal rule books of procedures and processes, and the people we interact with can be as frustrated and confused as we are. This too is a design issue. Design of both machines and services should be thought of as a social activity, one where there is much concern paid to the social nature of the interaction. All products have a social component. This is especially true of communication products, whether websites, personal digests (blog), audio and video postings mean to be shared, or mail digests, mailing lists, and text messaging on cellphones. Social networks are by definition social. But where the social impact is obvious, designers are forewarned. The interesting cases happen where the social side is not so obvious.