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Posts in category 'Urban development'

9 June 2011

Pamphlet: The Internet of People for a Post-Oil World

Pamphlet 8
The Internet of People for a Post-Oil World
Christian Nold and Rob van Kranenburg
Paperback, 67 pages
The Architectural League of New York

In Situated Technologies Pamphlets 8, Christian Nold and Rob van Kranenburg articulate the foundations of a future manifesto for an Internet of Things in the public interest. Nold and Kranenburg propose tangible design interventions that challenge an internet dominated by commercial tools and systems, emphasizing that people from all walks of life have to be at the table when we talk about alternate possibilities for ubiquitous computing. Through horizontally scaling grass roots efforts along with establishing social standards for governments and companies to allow cooperation, Nold and Kranenberg argue for transforming the Internet of Things into an Internet of People.

Download pamphlet (pdf)

26 May 2011

City as a platform

PSFK
Two talks from the 2011 PSFK conference caught my attention:

City as a platform (video)
In her role as Chief Digital Officer for the City of New York, Rachel Sterne is tasked with strengthening the City’s digital media presence and streamlining internal digital communications.
In her talk Sterne demonstrated recent innovations that are shaping the city’s future. Mentioning how city resident participation is crucial with a real-time approach, attendees were shown “The Daily Pothole,” a Tumblr that tracks the D.O.T.’s progress in filling potholes in the five boroughs and its companion app, the roll-out of QR code technology on building permits, the NYC 311 app, as well as fielding service requests via Twitter.

Industrial Design: ID For The City (alternate) (video)
Duncan Jackson and Eoin Billings (interview), are both partners at Billings Jackson, a design firm specializing in public spaces. They spoke about their work, history and how they bridge the gap between architecture and manufacturing. Instead of re-inventing the wheel, they appreciate and embrace the the urban landscape for what it is. Crafting solutions that interpret design vision in city environments is their forté and the duo explained the value in understanding the intricacies of each place, culture, and its residents before beginning a new project. Their approach is exemplified through their architectural work, with city life exuding from each structure rather then being blurred by it.

> Check also the video and PSFK report on the Microsoft Home of the Future.

24 May 2011

Low2No Camp

Low2No
Low2No Camp is a strategic design workshop curated by think tank Demos Helsinki. In Low2No Camp thirty carefully chosen urbanists come together to create groundbreaking projects. The key players of Helsinki’s people-driven urban culture are here to take our thinking on what good life in cities can be to a new level and document it on this blog.

Urban culture – doing things together, trying out and evaluating later, joining in – is key to building those better places to live. Low2No is Finland´s flagship project on low-carbon happiness. Through designing differently and doing things together we show how the future can be brighter and smarter. Low2No is an initiative of Sitra, the Finnish Innovation Fund, and Experientia is actively working there on the behavioural change for sustainability strategy.

Low2No Camp happens in two parts. The first part takes place in DMY Berlin International Design Festival (1-5 June 2011), where the group is an exhibitor in the Maker Lab-section. On the way to Berlin and back to Helsinki they workshop and take their ideas to the next level. In the second part that happens in Helsinki we will make the ideas in to reality.

24 May 2011

Designing Connectivity notebook available

Designing Connectivity
On 15 March 2011 the DeST Research Unit of the INDACO Department of the Milan Politechnic together with the British Consulate General organised Designing Connectivity (pdf), a seminar on building and activating collaborative networks towards sustainability.

The seminar discussed projects that work with a variety of social and economical actors, including companies, territories and individuals, and the facilitating role that service design can play in this context.

“Connectivity is a key element in the current behavioural change approach, that started through the development of ICT technologies, and is nowadays branching out to underpin new ways to work, produce, socialise, be creative and live. Behavioural change for sustainability is the output of novel social mechanisms that are interesting to be looked at on many levels: people, companies, organisations, institutions. They are all coming together to exchange knowledge, to share experiences, to find solutions, to discuss and confront. Collaboration and connectivity are keywords that feed visions and scenarios of sustainable and collaborative futures.This theme has been explored during the seminar in relation to Creative Industries and Sustainability in order to learn by discussing, by debating, by sharing experiences and insights, and by identifying hot-spots and synergies.”

Two of Experientia’s key staff members – Irene Cassarino and Camilla Massala – presented and discussed our experience in creating a behavioural change for sustainability strategy at the Low2No project in Helsinki, Finland.

Other participants included Alessandro Belgiojoso (Project Leader, 100 cascine); Clare Brass (Director, SEED Foundation); Emily Campbell (Director of Design, RSA); Alberto Cottica (Project Leader, Kublai): Jeremy Davenport (Co-founder and Deputy Director of the Creative Industries KTN); Rosie Farrer (Development Manager, Public Services Lab, NESTA); Cristina Favini (Strategist & Manager of Design, Logotel; Project & Content Manager, Weconomy); Mark Leaver (Global Markets Advisor, Creative Industries KTN); Katie Mills (Knowledge Transfer Consultant at the University of the Arts London); Alison Prendiville (Deputy Director of C4D (Centre for Competitive Creative Design) and Course Director MDes Innovation and Creativity in Industry at London College of Communication, University of the Arts); Ben Reason (Director and Founder, Live|Work); Roberto Santolamazza (Director, Treviso Tecnologia); Adam Thorpe (Reader, Design Against Crime Research Centre (DAC), Central Saint Martins College of Art and Design); in addition to the INDACO Department team (Venanzio Arquilla, Stefano Maffei, Anna Meroni, Marzia Mortati, Giuliano Simonelli, and Beatrice Villari).

The seminar notebook is now available. A seminar blog provides even more inspiration.

23 May 2011

Growing Fredericia

FredericiaC
Arup, Effekt and Experientia win second price in parallel urban renewal competition in Fredericia, Denmark

The FredriciaC jury announced the results of an ambitious urban renewal project in Fredericia, Denmark, as the city seeks to transform itself from an industrialised port town into a high-quality urban environment.

Experientia was part of Team Arup, which took second place in the proceedings, having been short-listed from many entrants to be in the final four. First prize was awarded to Team KCAP, for their innovative canal structure and focus on urbanism.

In awarding second place, the jury highlighted “Team Arup’s urban strategy and process-oriented recommendations for how to form the Fredericia of the future through active participation and co-ownership [through] specific action-oriented means … such as local food production and sustainable energy solutions”.

The team was composed of Arup Engineering, London/Milan, Effekt architects, Copenhagen and experience design consultancy Experientia, Turin, as well as various local consultants.
 

Experientia’s contribution

Experientia’s contribution concentrated on creating sustainable life and activities in the new centre, within five public “living rooms” or gravity points.

The jury stated that “the analyses of the future residents and users form strong elements of the proposal … successively increase[ing] value and attractiveness”. The process-oriented proposal was praised for being “extremely involving” and “inspiring”, and for strongly reflecting “the vision that urban life quality and development potential go hand in hand”.

Experientia focused on stakeholder engagement, participatory design processes, temporary events and sustainable quality of life initiatives. We are therefore very proud with the jury announcement stating:

“The jury finds the team’s proposal extremely involving, not only in the traditional urban development debates, but with respect to the involvement of relevant stakeholders and interest groups, which are deeply integrated into the entire described process: in its activities, organisation and financial structures. This way of thinking, where participation and co-ownership create identity in and close connection with the new town-district, provokes the thought how it can be turned into a lifestyle for selected communities of interest to live in FredericiaC. The process descriptions explain how citizens and businesses can act out and realise their views and values.”

 

Preparing temporary activities

Previewing the process, the area of the former Shipyard is being prepared to host temporary activities by the end of Summer 2011, with a participatory approach that Experientia is currently already supporting with the Fredericia City Government.
 

An innovative competition process

The extremely innovative parallel competition project leaves Fredericia with the possibility and the right to compose, between now and early 2012, the final development plan – as well as the final team of consultants – with input and inspirations from each of the four short-listed competition proposals.

The development of the new urban area will most likely cover a 25-year horizon, within which the site will be progressively occupied and become home to temporary to permanent urban development solutions.

Experientia has enjoyed being part of the innovative competition process. We are looking forward to contributing to the development of the sustainable future of Fredericia, and hope that many more opportunities for collaboration arise, as Fredericia realises its dream to become a vibrant, sustainable city of the future.

7 April 2011

Book: Sentient City

Sentient City
Sentient City: Ubiquitous Computing, Architecture, and the Future of Urban Space
Edited by Mark Shepard
Paperback, 200 pages, 2011
MIT Press in copublication with the Architectural League of New York
(Amazon link)

Abstract
Our cities are “smart” and getting smarter as information processing capability is embedded throughout more and more of our urban infrastructure. Few of us object to traffic light control systems that respond to the ebbs and flows of city traffic; but we might be taken aback when discount coupons for our favorite espresso drink are beamed to our mobile phones as we walk past a Starbucks. Sentient City explores the experience of living in a city that can remember, correlate, and anticipate. Five teams of architects, artists, and technologists imagine a variety of future interactions that take place as computing leaves the desktop and spills out onto the sidewalks, streets, and public spaces of the city.

“Too Smart City” employs city furniture as enforcers: a bench ejects a sitter who sits too long, a sign displays the latest legal codes and warns passersby against transgression, and a trashcan throws back the wrong kind of trash. “Amphibious Architecture” uses underwater sensors and lights to create a human-fish-environment feedback loop; “Natural Fuse” uses a network of “electronically assisted” plants to encourage energy conservation; “Trash Track” follows smart-tagged garbage on its journey through the city’s waste-management system; and “Breakout” uses wireless technology and portable infrastructure to make the entire city a collaborative workplace.

These projects are described, documented, and illustrated by 100 images, most in color. Essays by prominent thinkers put the idea of the sentient city in theoretical context.

Case studies by David Benjamin, Soo-in Yang, and Natalie Jeremijenko; Haque Design + Research; SENSEable City Lab; David Jimison and JooYoun Paek; and Anthony Townsend, Antonina Simeti, Dana Spiegel, Laura Forlano, and Tony Bacigalupo

Essays by Martijn de Waal, Keller Easterling, Matthew Fuller, Anne Galloway, Dan Hill, Omar Khan, Saskia Sassen, Trebor Scholz, Hadas Steiner, Kazys Varnelis, and Mimi Zeiger

Mark Shepard is Assistant Professor of Architecture and Media Study at the University at Buffalo, State University of New York, and an editor of the Situated Technologies pamphlet series, published by the Architecture League of New York.

(via Stowe Boyd)

7 April 2011

Experientia presentation at Fuorisalone, Milan

Designing Innovation
Irene Cassarino, Experientia’s senior open innovation expert, will be speaking on Designing for Sustainable Change at the Hub Milan on Friday, as part of the Hub’s Inspirational Conversations series at this year’s Fuorisalone in Milan.

The conversations are part of a wider event, entitled Designing Innovation: Ideas, works and story tales, that involves workshops, exhibitions, and inspirational conversations with the protagonists of Italian social innovation.

Irene will speak together with Eva Teruzzi, director of business R&D at Fiera Milano. Together they will address how to develop awareness of sustainability and conduct business regarding our future technologies.

“When we plan a new urban environment, we need to think of a 100-year-plus horizon,” says Irene Cassarino. “The main challenge is to create an environment that responds to the needs and ambitions of different communities of inhabitants (different also across time), in terms of long-term sustainability objectives, which are themselves uncertain and constantly evolving. This, in our experience in Helsinki (Low2No) and Denmark (FredericiaC), means ‘planning for sustainable change’. When planning technology applications that are people’s future, how can we work with companies and public administrations to develop sustainable change solutions?”

The Hub Milan is the Italian node in an international network of social, creative and professional entrepreneurs. It provides space and resources for people to be inspired, get innovative, develop networks and identify market opportunities, while building up an arsenal of experiences that will help them to truly change Milan and the world. The Hub Milan focuses exclusively on social and innovation and the people that promote it.

The Hub is located in via Paolo Sarpi 8, Milan. Irene will speak at midday on Friday April 15th and (free) registration is required.

24 March 2011

Open cities empower citizens

Philadelphia
A recent Knight Foundation/Pew Research study shows how important, demonstrating that if citizens believe their city governments behave in a transparent manner and make information easily accessible, they tend to think more highly about their town and its civic institutions.

The study, “How the Public Perceives Community Information Systems” found that citizens who believe their local institutions share information well are more likely to think positively about the effectiveness of those institutions, and feel confident that the city can and will provide them with relevant information. In doing so, an open government empowers residents, making them feel that they can effect change.

Read article

8 February 2011

Latest developments on Low2No – the low carbon block in Jätkäsaari, Helsinki

Low2No
A team of international and Finnish designers, including Experientia, announced the current status and latest developments of the Low2No project today, at a sustainable urban development conference organised by Sitra, the Finnish innovation fund.

In particular, the block’s innovative retail strategy and new district heating agreement were showcased. The retail strategy offers a unique mixed use solution, and embodies the soft-side of the innovation process aimed at more sustainable lifestyles. The heating strategy, worked out together with Helsingin Energia will provide coal-free, renewable district heating.

Experientia has been particularly involved in developing participatory processes and coordinating stakeholder input for the retail strategy, while our involvement in the energy strategy focuses on demand management, including developing behavioural change strategies for more sustainable energy use and advanced smart meter design.

Read press release

7 February 2011

Experientia selected for second stage FredericiaC competition in Denmark

FredericiaC
A consortium made up of Arup, EFFEKT, Experientia, and consultants from NCC Management Group, The Royal Danish Academy of Fine Arts (KA), Conceptura, and Ars Electronica Linz GmbH (AEC),* has been announced as one of four finalists in the FredericiaC competition, to design a new sustainable urban space for the Danish city of Fredericia, which will then become home to 25,000 people.

Fredericia was once a strategic defence point of the Danish kings in the 1600s, and has been left with a legacy of historical ramparts surrounding the inner part of the lovely seaside city, with a view as far as the island of Fyn. The new part of the city, which will be located on an old brownfield site by the sea, must fit in character, tone and liveability with the rest of this historical city, while at the same time being daring and compelling in its own right.

It should also concentrate on great quality of life, active participation from the citizens, commerce and culture in Fredericia, and incorporate state of the art in economy, climate and health solutions.

Experientia’s role in the team is to focus on participatory design process, behavioural change strategies, sustainable demand management, service design and mixed use, to create high quality urban lifestyles.

The consortium is currently involved in phase 2 of the competition, making the bid more specific in terms of process and project descriptions, particularly on how to implement the project sustainably.

Experientia is working on refining personas and scenarios for the district, a comprehensive behavioural change strategy for more sustainable lifestyles, a participatory process of citizen engagement and decision making, and temporary use ideas for the site while construction is in process.

The teams will submit their refined proposal by April 2011, and the final decision will be made in June.

* The full consortium is made up of Arup, EFFEKT, Experientia, and Karl-Gustav Jensen from NCC Management Group, Bo Grunlund from he Royal Danish Academy of Fine Arts (KA), Anders Christian Ulrich from Conceptura, and Gerfried Stocker from Ars Electronica Linz GmbH (AEC).

20 December 2010

Vodafone foresight on the world in 2020

Future Agenda
Vodafone has launched its new futureagenda website that presents the results of a 12 month insight and foresight programme on the world in 2020.

The project, which was presented last week in Istanbul, Turkey (and only got covered, it seems, by the Turkish press), also includes a book and downloadable pdf (315 pages).

The Future Agenda programme brought together informed people from around the world to analyse the crucial themes of the next ten years. Fifty workshops in twenty-five locations took place and resulted in a unique view of the next ten years. The website reports on the key conclusions.

In the opening section, Vodafone details what it sees as the four macro-scale certainties for the next decade – the things that, unless there is an unexpected, massive and fundamental global shift, will most definitely occur and so are the certitudes upon which everything else is built. These certainties are 1) a continued imbalance in population growth, 2) more key resource constraints, 3) an accelerating eastward shift of economic power to Asia, and 4) pervasive global connectivity.

The second section explores some of the key insights gained into how the world and our lives will probably change over the next decade. These are the key changes that will occur in many different areas, some influenced by just one of the four certainties, others by two or more. These changes are detailed by providing both the signals from today that give evidence to support the direction of change and the future implications over the next ten years. They are grouped into six clusters – health, wealth, happiness, mobility, security and locality – which seem to encompass all the issues highlighted. Each change that is depicted in this section is variously linked to a number of others.

The Future Agenda team invited students of the the Innovation Design Engineering Department (IDE) of the Royal College of Arts to create some solutions to the challenges we face. IDE focuses on using cutting edge product design experimentation and systems thinking to tackle important real world issues with advanced technical design (and) within social parameters. Short videos show the results of this RCA project.

2 December 2010

Report calls for radical redesign of cities to cope with population growth

Istanbul
The Megacities on the Move report says authorities must start planning their transport infrastructure now for a future when two thirds of the world’s population will live in cities.

The Forum for the Future report devotes a lot of attention to new types of user-centred mobility solutions, as reported by The Guardian:

“Moving away from car ownership, using real-time traffic information to help plan journeys and having more virtual meetings will be vital to prevent the megacities of the future from becoming dysfunctional and unpleasant places to live, according to a study by the environmental think tank Forum for the Future. [...]

One issue is to integrate different modes of transport: citizens will want to walk, cycle, access public transport, drive personal vehicles or a mixture of all modes in one journey. “Information technology is going to be incredibly important in all of this, in terms of better integrating and connecting physical modes of transport,” said [Ivana] Gazibara [, senior strategic adviser at Forum for the Future and an author of the report]. “But we’re also going to see lots more user-centred ICT [information and communication technology] so it makes it easier for us to access things virtually.”

Of particular interest too are the four scenarios for urban mobility in 2040, which paint vivid pictures of four possible worlds in 2040. Scenario animations bring each world to life, as they follow a day in the life of an ordinary woman, examining the mobility challenges and solutions in each world:

Planned-opolis
In a world of fossil fuels and expensive energy, the only solution is tightly planned and controlled urban transport.

Sprawl-ville
The city is dominated by fossil fuel-powered cars.The elite still gets around, but most urban dwellers face poor transport infrastructure.

Renew-abad
The world has turned to alternative energy and high-tech, clean, well-planned transport helps everyone get around.

Communi-city
The world has turned to alternative energy, and transport is highly personalised with a huge variety of transport modes competing for road space.

26 November 2010

The public square goes mobile

The public square goes mobile
Allison Arieff writes in the New York Times Opinionator blog extensively on how citizens harness technology to offer up solutions to problems in their communities.

“What if there were a way to transform complaints into something positive and productive? What if we reframed the exchange to be less about adversity and more about cooperation and action? What if citizens were encouraged to offer their thoughts on how things from transit systems to city parks might be improved — as opposed to simply airing their grievances about all that was wrong with them?”

The article highlights the Give a Minute! initiative, created by Jake Barton’s media design firm Local Projects and launched recently in Chicago. Interestingly, it is quite different from conventional crowdsourcing:

At first glance, the endeavor does feel like just another version of the often-overrated concept of crowd-sourcing, which aspires to gather together the collective brilliance of those most qualified to solve complex problems but rarely does. Give a Minute did spring from an open exploration into existing open-source and crowd-sourcing platforms, but realized the general emphasis on finding the most revolutionary idea amidst the multitudes wasn’t quite right. Says Barton, “At meetings, Carol would say, ‘What are the experts not figuring out? What are these new silver bullets that trained professionals aren’t coming up with?’ It’s not about inventing new ideas but having those ideas phrased and framed by the public so it doesn’t feel like [the solution] is being dropped down from above.”

“It’s about people in a specific neighborhood saying let’s put in a garden here,” Barton continues. “I’d say it’s a more nuanced approach to crowd-sourcing, less the winner-takes-all model but rather getting a group to rally around something specific. The entire process is designed for maximum participation to some kind of constructive end. The basic idea was to reinvent public participation for the 21st century.”

Read article

22 November 2010

Invading Cyprus with user-centred design

Schedia
A group of young designers are making their mark on Nicosia’s urban scene by creatively redesigning “misused public spaces”.

“Our goal is to give solutions on how these spaces could be used,” said designer Marina Hadjilouca, one of the founders and designers of Schedia, organisers of this weekend’s Urban Invaders event.

Schedia was set up in December 2009 and focuses on user-centred designs, exploring how methods used within this area of design can improve urban regeneration, such as the transformation of the old town of Nicosia, as well as public and private places like libraries. This type of design is centred on the user, researching its characteristics and providing solutions that meet their needs, wishes and expectations. The process covers each stage of design, starting from the research involving the public to the outline of the idea and the development of the space.

Read article

20 November 2010

Two Experientia presentations in Busan, South Korea

Design Week 2010 Busan
Last week, Experientia was in Busan, South Korea, at the invitation of the Busan Design Center.

As part of its first Design Week, the Center organised two international conferences: one – the Busan International Design Congress – had “Digital Energy” as its main theme and was strongly inspired by the user experience discourse; the other one dealt more specifically with marine design (Busan hosts the world’s fifth largest port and is in the process of turning its seaside into an important lifestyle asset).

Discussions were moderated – in both cases – by Ken Nah, professor in Design Management at Hongik University‘s International Design School for Advanced Studies (IDAS), and Director-General of Seoul World Design Capital 2010.

Mark Vanderbeeken, a senior partner of Experientia and editor of its Putting People First blog, was a speaker at both conferences: a keynote speaker at the first one, and a special speaker at the other.

Both of Mark’s presentations sought to connect with the Korean context and aspirations, so you might find some of its content very Korea-specific. But they are also, we think, meaningful for a wider international audience. When viewing the presentations on SlideShare we encourage the readers to select the Speaker Notes tab next to Comments, so you can read the text that was used to accompany the slides.

Digital design for behavioral change – Engaging people in reducing energy consumption

Climate change is one of the greatest challenges facing the human race in our era. We cannot continue in our reliance on depleting and non-renewable fossil fuels to power our world. We all know we need to change our behaviours – yet very little seems to happen. Why? Research shows that people are confused about what actions will really have the most impact on reducing energy, and do not have all the necessary information, right tools, and appropriate feedback on the impact of their actions. To be effective, campaigns and technologies to encourage behavioural change must make an impact on our physical environment, and our personal, social and cultural beliefs and norms. But do they? Smart meters, one of the tools hailed as the digital answer to energy reduction, have come under a barrage of criticism for being badly designed, counter-intuitive, and failing to offer enough encouragement, feedback and motivation for real change.

Experientia is currently part of an international team, building a low-to-no carbon emissions block in Helsinki. We are working with the people of Helsinki to design people-centred smart metres, to envisage sustainable services, and to build a realistic, effective framework for behavioural change. Sustainability requires a different lifestyle, but we believe that it is not a lifestyle that requires sacrifices for people – instead it can actually increase human satisfaction, sense of community and neighbourly collaboration and trust. We believe that changing behaviours to achieve a more sustainable future, also implies changing our world to a more enjoyable quality of life.

User experience in yachting design

The yachting market is, on the whole, still product oriented, rather than customer oriented. The focus of the way the industry presents itself centres on the product, rather than on the experience. As the yachting industry has seen its double-digit growth of the past decades diminish in the wake of the economic crisis, it now needs to look inwards, to renew and refresh its own design approach and methodology, and outward, to explore new markets, and to concentrate on how to enter them successfully. This requires a people-centred approach, which considers yachts not as mere physical products, but as facilitators of an experience.

User-experience design is built upon an understanding of and dialogue with the potential consumer, in order to create a more “user-centred” product and thereby drastically enhance the ‘total’ experience of the brand. Yachts are luxury products; their major selling point goes beyond their form or function, but also covers the use of the boat, its rarity and what it expresses about the owner. This fits well with the idea of an experience-driven product: experience is invisible, permeating and memorable. It does not contrast with the production volume. Its very uniqueness and individuality means that it can be offered to many, without reducing the perception of rarity.

Many of the yachting industry’s customers now come from emerging markets, and from a younger demographic base. These new customers often bring with them totally new paradigms, needs and desires. Creating yachts for these markets requires not just product design, graphic design, computer science and engineering skills, but also ethnography, cognitive psychology and sociology, as well as an understanding of interaction design, interface design and service design. Tools and techniques that offer insights into these consumers and how they differ from traditional yacht markets will be vital if the yacht industry is going to go beyond the self-referential designs created for the Western luxury market, and new design disciplines will allow the industry to create experiences that endure across individual, social and cultural contexts. To do so, it will have to address considerations such as the democratization of luxury, the desire for bespoke goods, two-way engagement with consumers, differentiation through service, responsible and sustainable luxury and the integration of web and other developing technologies.

Experientia wishes to express its sincere gratitude to the President and the staff of the Busan Design Center, who have been exceptional, generous and warm hosts and have succeeded in launching a meticulously well organised Design Week, to Prof. Ken Nah for the great hospitality and commitment shown during Mark’s two-day visit to Seoul, and to the staff and students of Inje University where Mark presented some of Experientia’s project and methodology.

Check also Core77 where Mark posted a broader reflection on Korean design.

Finally, the Korean audience might be interested in this short two minute Experientia presentation video with Korean language subtitles.

16 November 2010

How data use and data visualisations can improve our lives

Data life
Data use and smart human-centric data visualisations are becoming the “next big thing” in UX design. A number of posts this week delve into the matter:

Data for a better planet
Now that more people have location-aware smartphones and the Web has made data easy to share, personal data is poised to become an important tool to understand how we live, and how we all might live better.

Citytracking presents data on cities for map, visualisations
Citytracking, created by design and technology studio Stamen, presents digital data about cities that journalists and the public can easily grasp and use, and provides a series of tools to map and visualize data that lets people distribute their own conclusions.

Mobile data will be crucial to economies
In a short video interview on IdeasProject, Ushahidi co-founder Erik Hersman says once the data processing capabilities on mobile devices improve that it will be a huge growth area with huge social implications to economies all over the world.

15 October 2010

Project explores human factor in ‘smarter cities’

Smart neighbourhood
Boston University is participating in a $2 million National Science Foundation-funded Smart Neighborhood project that seeks to make a Boston neighborhood more energy efficient. But rather than just install solar panels or electricity monitors, researchers are focusing on ways to get people on board and participate in what they hope will be a “living laboratory.”

One of the ideas behind the project is that there is no lack of technology to measure energy consumption, project participants said at a recent public outreach event. Two-way smart meters, for example, can be hooked up to provide a real-time display of electricity use. But more data doesn’t necessarily lead to changes in energy-related behavior, such as cutting wasted energy or shifting to off-peak hours to reduce bills.

The BU project does intend to monitor electricity in an effort to lower its carbon footprint. But it’s coupled that with community relations, financing, and even measuring the the impact from trees on the local carbon footprint.

Read article

2 September 2010

How mobile devices could lead to more city living

Dead Man Talking
People pushing sustainability don’t tend to be the same types who love our digital-crazed iWorld. And that’s a problem because it means they don’t push one of the great advantages of dense, energy-efficient cities: urban life integrates far better with mobile devices than does its car-logged suburban cousin. Alexis Madrigal, The Atlantic’s lead technology writer, explains.

Read article

8 July 2010

Towards a read/write urbanism

311 signs
Adam Greenfield, Nokia’s head of design direction for service and user-interface design, is the author of this week’s Urban Omnibus feature.

In the piece, he uses software design as a base to talk about the ways citizens call out trouble spots in the urban landscape and how we might redesign the performance of that landscape itself.

Read article

7 July 2010

Habitar – Bending the urban frame

Habitar
Today I received the catalogue of the Habitar exhibition, organised by LABoral Art and Industrial Creation Centre, an exhibition centre for art, science, technology and advanced visual industries in Asturias, Spain, and curated by José Luis de Vicente with Fabien Girardin as conceptual advisor.

“Utopian and radical architects in the 1960s predicted that cities in the future would not only be made of brick and mortar, but also defined by bits and flows of information. The urban dweller would become a nomad who inhabits a space in constant flux, mutating in real time. Their vision has taken on new meaning in an age when information networks rule over many of the city’s functions, and define our experiences as much as the physical infrastructures, while mobile technologies transform our sense of time and of space.

This new urban landscape is no longer predicated solely on architecture and urbanism. These disciplines now embrace emerging methodologies that bend the physical with new measures, representations and maps of urban dynamics such as traffic or mobile phone flows. Representations of usage patterns and mapping the life of the city amplify our collective awareness of the urban environment as a living organism. These soft and invisible architectures fashion sentient and reactive environments.

Habitar is a walk through new emerging scenarios in the city. It is a catalogue of ideas and images from artists, design and architecture studios, and hybrid research centres. Together they come up with a series of potential tools, solutions and languages to negotiate everyday life in the new urban situation.”

The exhibition shows projects by Timo Arnall, Julian Bleecker, Ángel Borrego – Office for Strategic Spaces, Nerea Calvillo, Citilab-Cornellà, Pedro Miguel Cruz, Dan Hill, IaaC – Instituto de Arquitectura Avanzada de Cataluña, kawamura-ganjavian + Maki Portilla Kawamura + Tanadori Yamaguchi, Aaron Koblin, Philippe Rahm architectes, Marina Rocarols, Enrique Soriano, Pep Tornabell, Theodore Molloy, Semiconductor, SENSEable City Lab, and Mark Shepard.

The catalogue contains essays written by Benjamin Weil, José Louis de Vicente and Fabien Girardin, Molly Wright Steenson, Bryan Boyer, Usman Haque, Anne Galloway, Nicolas Nova, and José Pérez de Lama.

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