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  Posts in category 'Urban development'
26 June 2009
Arup Foresight – Drivers of Change
Arup Drivers of Change Arup’s Drivers of Change initiative is an on-going research programme exploring those issues most likely to have a major impact upon society, on Arup’s business and on that of their clients.

Following the success of drivers of change 2006 publication, Arup Foresight recently published an update.

This new set of 175 cards investigates leading drivers in greater depth that have particular relevance to the work of Arup. They include energy, waste, climate change, water, demographics, urbanisation and poverty.

The cards can be used for developing business strategy, brainstorming, education and to help the reader to gain greater knowledge of the issues which are driving global change. The publication also encourages us to think holistically and creatively.

Also check out the various Arup Foresight blogs:
* future frequency
* emtech primer (by Duncan Wilson)
* global village
* foresight podcasts
* city of sound (by Dan Hill)

23 June 2009
First LIFT09 France videos are online
LIFT France The first LIFT France conference took place last way in Marseilles. Being in Seoul, South Korea, myself, I missed it entirely, but luckily the videos are now becoming available.

Welcome to Lift!
Lift founder Laurent Haug and Lift France chair Daniel Kaplan will explain the theme and organization of the conference.

Initial and necessary challenge: “Technology & Society: Know your History!”
Is technology liberating us or enslaving us? Hardly a new question, says Dominique Pestre… He will thus challenge us to raise our level of thinking and, in searching for an answer, to embrace dissensus and complexity: How can we welcome techno-skeptics in order to produce more sustainable technologies? Can we really believe that green techs will allow us to avoid drastic (and collective) choices on how we live? How can the interaction between markets, democracy, usage, science, code, become more productive?
Keynote: Dominique Pestre, historian of Science, EHESS, Paris

Changing Things (1) – The Internet of Things is not what you think it is!
If the “Internet of things” was just about adding chips, antennas and interactivity to the things we own, it would be no big deal. Discover a wholly different perspective: Open, unfinished objects which can be transformed and reprogrammed by their users; Objects that document their own components, history, lifecycle; Sensitive and noisy objects that capture, process, mix and publish information. Discover an Internet of Things which intends to transform the industrial world as deeply as the current Internet transformed the world of communication and media.
Keynote: Bruce Sterling, writer, author of Shaping Things
They do it for real: Usman Haque (haque :: design + research / Pachube) and Timo Arnall (Elastic Space)

Video: Timo Arnall: “Making Things Visible” [22:13]
A designer and researcher at Oslo School of Architecture, Timo Arnall offers here his perspective about networked objects and ubiquitous computing. His presentation, and the intriguing design examples he takes, highlights two phenomena. On the one hand, he describes how sensors and RFIDs can enable to “make things visible” as the title of his presentation expresses. On the other hand, he shows the importance of going beyond screen-based interactions.

Changing Things (2) – Fab Labs, towards decentralized design and production of material products
Existing or unheard-of things, designed, modified, exchanged and manufactured by individuals or entrepreneurs anywhere in the world; Local workshops equipped with 3D printers and digital machine-tools, able to produce (almost) anything out of its 3D model; P2P object-sharing networks… Are “Fab Labs” heralding a new age of industrial production?
Keynote: Mike Kuniavsky, designer, ThingM
They do it for real: Alexandra Deschamps-Sonsino (Tinker.it) and Michael Shiloh (OpenMoko / MakingThings)

Changing Innovation (1)- The end of IT
Today, corporate information systems are innovation’s worst enemies. They set organizations and processes in stone. They restrict the enterprise’s horizons and its networks. They distort its view of the world. But ferments of change emerge. Meet those who breathe new air into current organizations, those who design tomorrow’s Innovation Systems.
Keynote: Marc Giget (Cnam)
They do it for real: Euan Semple (Social computing for the business world) and Martin Duval (Bluenove)

Changing Innovation (2) – Innovating with the non-innovators
Innovating used to be a job in itself. It has become a decentralized procès which includes, in no particular order, researchers, entrepreneurs, designers, artists, activists, and users who reinvent the products they were supposed to consume. Why is that important? What does it really change? And where will it stop? WILL it stop somewhere?
Keynote: Catherine Fieschi, Counterpoint/British Council
They do it for real: Marcos Garcia (Madrid’s Medialab-Prado) and Douglas Repetto, artist and founder of Dorkbot

Takeaways: Nathalie Kosciusko-Morizet’s thoughts from Lift
NKM“, 35, is Minister of State to the Prime Minister, with responsibility for Forward Planning and Development of the Digital Economy. Known as an activist for sustainable development, she was minister in charge of Ecology between 2007 and 2009.

Video: Nathalie Kosciusko-Morizet’s takeaways (FR) [43:52]

Changing the Planet (1)- Sustainable development, the Way of Desire
What if global warming and the exhaustion of natural resources were in fact, initially, design problems? How do we move from bad, unsustainable design to a design – of goods, services, systems – that is sensitive and sustainable, durable and beautiful, sensible and profitable? Could we build sustainable growth on desire as well as reason, on creativity as well as regulation? Short answer: Yes!
Keynote: Dennis Pamlin, WWF, author of “Sustainability @ the Speed of Light”
They do it for real: John Thackara (Doors of Perception) and Elizabeth Goodman (designer, confectious.net)

Video: Dennis Pamlin: Changing the Planet [23:50]
Dennis Pamlin, who is Global Policy Advisor for the WWF, introduces the ecological challenges we face and contrast them with most of the technological progresses. His talk delineates a set of filters to understand how to judge innovation on conjunction with the long-term consequences they might have on the planet.

Video: John Thackara: Changing the Planet [23:14]
John Thackara, who is director of Doors of Perception, gives a provocative talk about the role of design in finding solutions to the ecological crisis. After inviting us to avoid terms such as “future” or “sustainable” as they maintain a certain distance to the problem we face, he shows a rich set of projects he participated in. He makes the important point that the resources to be put in place already exist and that they might not necessitates complex technological developments.

Changing the Planet (2) – Co-producing and sharing environmental consciousness
Planetary climate change is too large a challenge for each individual. It can quickly become abstract, technical, remote. How can we reconnect individual aspirations, personal and daily choices, to global challenges? How can we all become part of environmental measurement, evaluate and compare the impact of our own activities, become parts of our collective environmental consciousness?
Keynote: Gunter Pauli, ZERI (Zero Emissions Research & Initiatives)
They do it for real: Frank Kresin (Waag Society) and François Jegou (SDS-Solutioning / Sustainable Everyday)

Video: Gunter Pauli: Changing the Planet [55:14]
Gunter Pauli, who founded and directs ZERI, the “Zero Emissions Research Initiative” of the United Nations University in Tokyo, spoke about redesigning manufacturing processes into non-polluting clusters of industries.

Conditional Future
“The best way to predict the future, is to invent it”, said Alan Kay (and Buckminster Fuller). That is only true if as many of us as possible are given the opportunity to discuss, build, experiment and reflect upon their present and their future. Three speakers describe the conditions required to make that possible.
Rob van Kranenburg (Fontys Ambient Intelligence, Council) and Jean-Michel Cornu (Fing)

More videos are being posted to LIFT’s Vimeo, DailyMotion, Blip, Metacafe, Revver and Viddler accounts, so you can choose the platform you like.

19 June 2009
UK report on how cities use innovation to tackle social challenges
Breakthrough Cities British Council press release:

Breakthrough cities is a groundbreaking report on how cities can mobilise creativity and knowledge to tackle compelling social challenges. The report was commissioned by the British Council from the Young Foundation. Geoff Mulgan and Charles Leadbeater, established international experts in social innovation and creativity, are major contributors.

The Breakthrough cities report is a unique resource for anyone working in the field of city policy – policy makers, consultants, public employees, workers in the arts or education sectors, NGOs, or simply private individuals committed to improving city lives. It provides inspiring ideas, understanding and guidance that can help make cities better places to live in.

- Download report (1.4 mb)
- Transforming Public Spaces – some ideas from the UK (3.1 mb)

11 June 2009
“Singing the body electric” by Fabio Sergio and other talks at Frontiers of Interaction
Frontiers of Interaction Fabio Sergio, a design and user experience strategist, creative director at frog design, and former associate professor at Interaction Design Institute Ivrea, was one of the speakers at the Frontiers of Interaction conference that took place on Tuesday in Rome, Italy.

“Given the themes of the conference and who else was speaking I decided to steer clear of potential irrelevance, and had fun superficially exploring an area actually at the frontier of the day’s very themes.
When the smart city will come to be – if it has not already – what will it mean for its human inhabitants?
Even more vertically: what will living in such a techno-cultural milieu do to people’s first-life avatar – to their body – and to their very perception of it?
I briefly touched upon “the body as a terminal” and “the body as a node”, and left “the body as a conduit” for a longer timeframe.”

- View presentation notes and slides (alternate link)
- View presentation video (24:59)

You can also watch other Frontiers of Interaction resentations in English (skip the Italian introduction):

See also my earlier post on Matt Jones’ talk at the same conference.

25 May 2009
John Thackara on clean growth
Clean Growth Design Innovation Scotland has published a white paper by John Thackara, entitled Clean Growth: From Mindless Development to Design Mindfulness.

It’s the first in a series whose aim is “to stimulate thought and debate about…radical solutions to real-world challenges”. The intended readers are regional economic development professionals and policy makers.

20 May 2009
Humin – because innovation is a human business
Humin Experientia is proud to announce the official launch of Humin, a programme developed for Flemish SMEs and start‐ups that creates competitive advantage through people-centred innovation.

In May-June last year Experientia (in collaboration with Richard Eisermann of Prospect and Tjeu Arits of Arits Consulting) worked intensively with the City of Genk, Belgium, to set out the project vision and prepare all the application documents in order to gain Flemish Government/ERDF funding.

Meanwhile, the project was evaluated positively and yesterday it was officially launched.

From the launch press release:

Today, the Belgian Ministry of Economy formally inaugurated Humin, a programme developed for Flemish SMEs and start‐ups that creates competitive advantage through people-centred innovation. Sponsored by Limburg/Genk, Design Region Kortrijk, and FlandersInShape, Humin puts design at the heart of every business, enabling Flemish managers to become more effective and more successful. The focus of the programme is on understanding the people who use an organisation’s products and services, using design methods to translate these insights into tangible, bottom line benefits for business.

Over the next two years, Humin will have 1.4 million Euro available to connect businesses and designers, providing innovation tools and methods to SMEs and innovation training to designers. Through intensive workshops and one‐on‐one interventions, designers will coach organisations in the skills necessary to identify opportunities for innovation within their businesses. They will then help their clients to develop these insights into new products and services through design. The goals of Humin will be to:

  • Raise the entrepreneurship of 30 Flemish SMEs and start‐ups through the use of people-centred design and innovation methodologies;
  • Train 20 persons to become Design Coaches, the experts in people-centred design methods who will support the participating SMEs;
  • Create a set of practical tools for both of the above groups that enable innovation and the application of design thinking to business problems;
  • Improve the perception of entrepreneurship in Flanders, inspiring individuals and companies to try new methods of innovation;
  • Strengthen the international reputation of Flanders as a region focused on innovation;
  • Create a community of people-centred innovation practitioners that will prolong the impact of the project beyond its two year running life;
  • Develop a body of knowledge (and a means of accessing it) that will provide a legacy for use by the region in the future.

With the generous support of Flanders and Europe, Humin offers an extraordinary opportunity and financial incentive to learn, practice and implement top‐level innovation methods that will provide long lasting benefits to Flemish businesses. Any business or organisation that is trying to meet the challenges of today in more creative ways can sign up as a candidate for the programme. Any designer who feels he/she has the right mix of experience, business understanding and design skill to make a credible impression on managing directors of SMEs should put themselves forth for Humin. But capacity is limited to 30 ‘business seats’ and 20 ‘designer seats’, so please visit www.humin.be for more information and to register your interest today.

The project manager is Dany Snokx, who worked for 11 years at Philips Design in Eindhoven, and for past four years was engaged as creative director for Philips Lighting.

The bilingual (Dutch/English) humin.be website provides plenty of background information.

12 May 2009
Human-centred design for sustainable development on an urban scale
Low2No The built environment is now the largest negative factor in the stability of ecosystems and the climate. As populations become increasingly urbanized, the evolution of cities will largely shape the outcome of our long dependence on natural resources.

Recognising the need and opportunity to improve sustainable building practices, the City of Helsinki and Sitra, the Finnish Innovation Fund are organising a sustainable design competition (rather than just an architecture competition) for a major urban development project.

Called Low2No (implying “low to no carbon emissions”), the competition’s goal is to attract and identify the best teams to design a large mixed-use building complex on a reclaimed harbour at the western edge of Helsinki’s central business district, that would through its exemplary nature set out a sustainable development framework applicable to other contexts.

Despite the short application time frame, a total of 73 applications were submitted. Last week, five teams were selected from a very competitive pool of proposals to proceed to the design phase of the competition.

One of the shortlisted teams is led by the global design and engineering firm Arup, in partnership with the international architecture and urban planning agency Sauerbruch Hutton, and Experientia, the experience design company that this blog is part of.

Arup is highly regarded for its many top-level projects, but also for its philosophy and culture of engineering – and in our field for the many important contributions by Dan Hill at conferences and on his famous cityofsound blog, whereas Sauerbruch Hutton is well-known for the design of the German Federal Environment Agency.

Needless to say that we are very proud to be in such excellent company, and to be the only experience design consultancy in the shortlist.

The five teams are now working on the development of “a design strategy and approach suitable to the challenge, a framework for developing an indicator of sustainability suitable to the challenge, and a vision for the project that will inspire stakeholders to overcome the challenges of systemic change”.

The jury “will be instructed to evaluate the proposals based on evidence of systemic thinking. More than a design, we are look-
ing for a credible strategic framework for change, and the principals upon which the framework was built.”

Experientia will be taking a human-centred angle in its partnership with Arup and Sauerbruch Hutton, emphasising the fundamental impact that people’s behaviours can have on sustainability. Although we cannot disclose too much (the competition is still going on), we will surely be exploring a full plethora of research and design approaches, from ethnographic research to interaction design, and from service design to strategic communications. It will definitely be a great challenge for us to test and prove the fundamental role of a human-centred perspective in this pivotal project.

31 March 2009
Co-creation in service design
Sunderland Ben Fullerton has an article out in the March/April issue of Interactions magazine on Co-creation in Service Design. It focuses on the “Make It Work” project for the Sunderland City Council and live|work’s efforts to collaborate on the design of a program for the long-term unemployed.

Genius design may well work for something that will be built—whether software, hardware, furniture, an environment, or any other tangible form our design might take. But how well does it work when we design for less tangible experiences? If there is nothing that can be seen, touched, or used that clearly embodies the whim of the designer, how does the role of the designer change?

The (relatively) recently developed practice of service design seeks to address exactly these types of problems, concerning itself with applying the thinking learned from crafting well-considered, tangible experiences to those that do not terminate in a single product at a single moment in time, such as our experience of interacting with our cell phone provider, using our bank account, or when we visit a hospital.

Formerly a designer at live|work, Ben has been active in evangelizing service design in the United States, speaking at the Berkeley iSchool and Adaptive Path, facilitating workshops and recording a podcast with Jennifer Bove.

Download article

(via Design for Service)

1 March 2009
Carlo Ratti, Dan Hill and Anne Galloway on the ‘long here’ at LIFT09
LIFT 2009 One of the best sessions of the entire LIFT conference took place on Thursday afternoon.

As half of the world is now living in cities, it’s undeniable that the recombination of our physical environment through technological advancements will lead to unexpected changes, problems but also new opportunities. Carlo Ratti, Dan Hill and Anne Galloway discussed how our relationship to space will change through various new technologies and examine the main challenges of this field.

Note: this post contains embedded video which might now not show up in your rss feed.

Carlo Ratti

An architect, engineer and agit-prop, Carlo Ratti (wikipedia) practices in Torino, Italy, and teaches at the Massachusetts Institute of Technology (MIT), USA, where he directs the SENSEable City Laboratory.

The digital layer didn’t really kill the physical layer. They combined. Bits and data are coming together to provide new types of experiences in urban space. The challenge is to provide new ways of sense making by getting rid of all the information we don’t need.

To illustrate the point of information visualisation, Carlo showed a lot of work that has taken place at the SENSEable City Lab.
- Cellphone activity during the World Cup Final in Rome
- Real Time Rome
- The world’s eyes (based on Flickr location data)
- globe encounters
- the world inside new york
- Digital Water Pavilion for Zaragoza 2008

Dan Hill

(Note that the above video is actually in English, and not in French).

Dan Hill (blog) has been working at the forefront of innovative information and communication technologies (ICT) since the early ‘90s. He was one of the key architects of a BBC redesigned for the on-demand media age, launched Monocle magazine, organised the architecture and urbanism conference, Postopolis, in New York, and runs City of Sound, generally acclaimed as one of the leading architecture and urbanism websites. For Arup, Dan is helping clients explore the possibilities of ICT from a creative, design-led perspective, re-thinking how information changes streets and cities, neighbourhoods and organisations, mobility and work, play and public space.

Dan started off his talk “soft infrastructure” with a particularly vivid example of soft infrastructure attacking, i.e. not behaving as it should be, as he spent four days getting from Australia to Zurich.

It may not matter how good the hard infrastructure is, it is the soft infrastructure that affects how you feel, what the experience is like.

At ARUP, a hardcore engineering firm, Dan deals with interaction design, software design, IA, service design, looking at the wider context of the organisation, systems and people, urban design, urban informatics. But not only.

Soft infrastructure is also about business models, the legal and political context, the belief systems and the social and cultural fabric.

Dan then takes a step back and showed the movie “The City”, the Regional Planning Association of America’s plea for community chaotic cities and urban sprawl (watch it here: part 1 and part 2).

Another example of that mindset is the book New Movement in Cities (1966, featuring several pre-Archigram diagrams from Warren Chalk, Ron Herron and Dennis Crompton) that shows a city of arteries and tubes, and a clip from the magisterial 1963 film Hands Over the City, directed by Francesco Rosi.

What happened?
Why didn’t these visions of the future turn out differently?

People happened, not technology.
Social, cultural and political belief systems changed.
Industry moved out of cities, and finance moved in.
And the leisure society didn’t happen at all.
The city became valued by pocket calculators (something to slice and dice).

Soft infrastructure gives us a few possibilities though, and one of them is the possibility to bend the physical city, e.g. through informational approaches to transit (examples are MIT’s City Car project and the Volkswagen 2028 project).

Both these projects are based on freedom and availability, but not on ownership.

The city of the future is the walking city, the biking city – with human-scaled, walkable urbanism, augmented with informatics.

These interventions – e.g. bikesharing – change how the city feels without changing the physical infrastructure. Other ways of doing this is by providing people with real-time information about their city.

This makes you feel as if you are in control of the transit network and not the other way around, and pulls the transit network back down to the level of people.

Another change that informatics is bringing about is that work is becoming invisible. You don’t know anymore what knowledge workers are working on. So how can we make this invisible work visible again?

The latent promise of informatics is that things can indeed change in response to information, and we need to use user-centred design techniques in this context.

Read also this excellent post-talk reflection by Dan, which contains several of the videos he presented.
 

Anne Galloway

There is no video of the talk (yet) by Anne Galloway, which is too bad, because she is quite an engaging speaker and my notes are not too great.

Anne Galloway (site | blog) who teaches design and computation arts at Concordia University in Montreal, Canada, recently completed a PhD in sociology and anthropology at Carleton University, Ottawa, Canada, which involved an ethnographic study of the design of mobile and pervasive technologies for urban environments. Interested in connections between technological, spatial and cultural practices, Anne’s current research explores how actor-network theory and critiques of everyday life can help people understand and shape emergent technologies.

When envisioning the future city, we also have to address people’s expectations, promises and hopes. These however are not qualities we have, but actions we do. We expect. We promise. We hope.

They make some futures and not others.
They guide our activities and provide structure & legitimation.
They attract interest and foster investment.
They define roles & clarify duties.
They offer visions of how to prepare for opportunities and risks.
They mobilise resources at global, national, institutional and individual levels.
They warrant the production of measurements, calculations and models.
They broker relationships between different people & groups.
They build mutually binding, obligations and groups.

What if we imagine the future city as a gift we want to give people?

Gifts are powerful, but gifting is tricky business.

The gift
- what is the relationship between the giver and the receiver?
- what can each expect of the other?
- how do you know she evens wants your gift?

Gifting
- how will you know if he appreciates your gift?
- what will you do if she dislikes your gift?
- how will you act if he misuses your gift?
Have you ever gotten a great gift you didn’t use?

Now let’s think again about gifted cities. Cities that provide us with ‘interesting information’ and feedback loops, for free, for us to use.

But what am I going to do with that?
What are we going to do with these presents?

Citizens, the argument goes, can use these data to take political action, to better map the environment around them.

But this requires first of all that we want to be data collectors and that we have the ability to make sense of the data we collect.

The new urban citizen in other words creates “gifted risks”
- when active citizenship requires access to technology, people without access effectively become non-citizens.
- when scientific data are the most appropriate types of evidence a citizen can collect, political action relies on conformity to existing structure of knowledge and power.

So in conclusion, when you are building the new city,
- what kind of future city do you hope to give?
- what kind of city do you hope to receive?

13 February 2009
Kazys Varnelis’ new book on network culture
Kazys Varnelis Kazys Varnelis [CV | blog], the author of Networked Publics and the Director of the Network Architecture Lab at the Columbia University Graduate School of Architecture, Planning, and Preservation, is writing a new book and posting drafts online.

“My current research project—already well underway—is a book that sets out to synthesize a historical understanding of our era, coming to terms with the changed conditions in culture, subjectivity, ideology, and aesthetics that characterize our new, networked age. I explore how the network is not merely a technology with social ramifications but rather unites changes in society, economy, aesthetics, and ideology.

Just as the machine made modern industrialization possible and also acted as a model for a rationalized, compartmentalized modern society while the programmable computer served the same role for the flexible socioeconomic milieu of postmodernism, today the network not only connects the world, it reconfigures our relationship to it. In this book I will argue that many of the key tenets of culture since the Enlightenment: the subject, the novel, the public sphere, are being radically reshaped.”

Read full story

(via Bruce Sterling)

25 January 2009
People-centric sensing in the city of the near future
People-centric sensing Fabien Girardin, whose work I start to know (and appreciate) more and more, just uploaded the presentation of his research work in the domain of people-centric sensing, presented last week at Yahoo! Research lab in Barcelona.

Abstract
Technological advances in sensing, computation, storage, and communications is turning people as sensors of their own environment. Indeed, the increasing deployment of wireless and mobile devices produce new types of dynamic urban data that people generate by passively and actively interacting with these ubiquitous technologies. In this talk, I will illustrate through a few examples how the analysis and visualization of these data gives the ability to show previously invisible urban dynamics resulting in opportunities to inform the urban design, planning and management processes. Moreover, the increasing integration of these technologies into the fabrics of our lives could create more responsive cities in which authorities, service providers and citizens can monitor urban processes and react to events in real-time. Finally, I will ponder these opportunities by highlighting the complex socio-technical assemblage that challenges researchers and practitioners in designing the integration of these new dynamic urban information into people’s daily life.

Download presentation

9 December 2008
The Situated Technologies project
Too smart city A year ago I wrote about Adam Greenfield’s pamphlet Urban computing and its discontents.

Adam’s pamphlet was the firsts in a nine-part series that aims to explore the implications of ubiquitous computing for architecture and urbanism: How are our experience of the city and the choices we make in it affected by mobile communications, pervasive media, ambient informatics, and other “situated” technologies? How will the ability to design increasingly responsive environments alter the ways we conceive of space? What do architects need to know about urban computing, and what do technologists need to know about cities? How are these issues themselves situated within larger social, cultural, environmental, and political concerns?

Two other pamphlets have been published meanwhile:

Urban Versioning System 1.0
by Matthew Fuller and Usman Haque
What lessons can architecture learn from software development, and more specifically, from the Free, Libre, and Open Source Software (FLOSS) movement? Written in the form of a quasi-license, Urban Versioning System 1.0 posits seven constraints that, if followed, will contribute to an open source urbanism that radically challenges the conventional ways in which cities are constructed.

Situated Advocacy
A special double issue featuring the essays “Community Wireless Networks as Situated Advocacy” by Laura Forlano and Dharma Dailey, and “Suspicious Images, Latent Interfaces” by Benjamin Bratton and Natalie Jeremijenko.

They are part of Situated Technologies, a project by Omar Khan, Trebor Scholz, and Mark Shepard, is a co-production of the Center for Virtual Architecture, The Institute for Distributed Creativity (iDC), and the Architectural League of New York.

The project also organised a symposium and is planning a major exhibition in September 2009.

Architecture and Situated Technologies was a 3-day symposium in October 2006 that brought together researchers and practitioners from art, architecture, technology and sociology to explore the emerging role of “situated” technologies in the design and inhabitation of the contemporary city.

Participants at the symposium featured Jonah Brucker-Cohen, Richard Coyne, Michael Fox, Karmen Franinovic, Anne Galloway, Charlie Gere, Usman Haque, Peter Hasdell, Natalie Jeremijenko, Sheila Kennedy, Eric Paulos, and Kazys Varnelis. Videos are available online.

Situated Technologies: Toward the Sentient City is a major exhibition, curated by Mark Shepard and organized by the Architectural League of New York, that will imagine alternative trajectories for how various mobile, embedded, networked, and distributed forms of media, information and communication systems might inform the architecture of urban space and/or influence our behavior within it. It will examine the broader social, cultural, environmental and political issues within which the development of urban ubiquitous/pervasive computing is itself situated.

The exhibition will combine a survey of recent work that explores a wide range of context-aware, location-based and otherwise “situated” technologies with a series of commissioned projects by multi-disciplinary teams of architects and artists, including:

  • Too Smart City by Joo Youn Paek (artist and interaction designer, artist in residence, LMCC) and David Jimison (founder Mobile Technologies Group, Georgia Tech and Honorary Fellow, Eyebeam)
  • BREAKOUT! Escape from the Office by Anthony Townsend (research director, Technology Horizons Program, Institute for the Future), Tony Bacigalupo (co-founder, CooperBricolage), Georgia Borden (associate director, DEGW), Dennis Crowley (founder dodgeball.com), Laura Forlano (Kauffman Fellow in Law, Information Society Project, Yale Law School), Sean Savage (co-founder, PariSoMa) and Dana Spiegel (executive director, NYCwireless)
  • Natural Fuse by Haque Design + Research (led by Usman Haque)
  • Trash Track by MIT’s SENSEable City Lab (led by Carlo Ratti)
  • Amphibious Architecture by David Benjamin and Soo-in Yang (architects and co-directors, Living Architecture Lab, Columbia University), and Natalie Jeremijenko (artist, director, xdesign Environmental Health Clinic, New York University)

(via Fabien Girardin)

7 December 2008
Design revolution or social revolution?
Saint-Etienne Over the last week, I have been helping out Marcia Caines with editing her thoughtful review of the Saint-Etienne design biennial (She helped me out before on editing my piece on the Turin design policy conference).

Take a look, it is a very insightful write-up with some provoking questions at the end.

20 November 2008
The world as the interface – location data and the mobile web
wwwtomtomcom Jonathan Follett, president and CEO of Hot Knife Design, Inc., a Boston based UX and web collaborative, shares his thoughts on the hybrid experience of interacting with on-line data in the physical world, through the mobile geospatial web.

The article was published in the current issue of Vodafone’s Receiver Magazine, which is all about space, exploring how we are using the world itself as our interface.

“There is a world of information that we can’t immediately see in the streets we walk and drive in, and in the buildings in which we work, play, and live. The great potential of the mobile geospatial web is to reveal this hidden world to us, by adding geospatial and timing data to the user experience in an instant. But this immediacy also presents challenges we must weigh carefully, if we are to successfully create geospatial mobile experience.”

Read full story

28 October 2008
Simultaneous environments – social connection and new media
The Big Sort Kazys Varnelis, director of Columbia University’s Network Architecture Lab, has written a very nice essay for Vodafone’s receiver magazine that explores how mediated communication has changed our notion of place, created non-places and now has us darting between simultaneous environments.

“A century of modernity was undone as fast as it came, as new technologies supported new ways of relating between individuals. Networking is now not just marked by the flow of media from the top down – it is, above all, a vast social phenomenon. This is our world, and it is a radically different place from the condition we once knew as modernity (or postmodernity for that matter).” [...]

“We live in a state of simultaneous environments. We are here and there, in multiple places at once. For many of us, this is our condition almost all the time.

The intimacy of the family is now replaced by the “telecocoon”. Coined by anthropologist Ichiyo Habuchi, a telecocoon refers to the steady, ambient conversation over SMS that keeps us together even when we are apart. Providing intimacy at a distance, the telecocoon provides the shared feeling of what Mizuko Ito calls “co-presence”.”

In his essay, Varnelis highlights some dangers though: the fact that we have collectively given up our right to privacy, the splintering of the web in micro publications and micro publics, the tendency to associate ourselves with increasingly homogeneous communities (pictured: The Big Sort: why the clustering of America is tearing us apart, by journalist Bill Bishop).

Within this experimental department of the university’s Graduate School of Architecture, Planning, and Preservation, Varnelis investigates the impact of computation and communications on architecture and urbanism. Together with Robert Sumrell, he runs the non-profit architectural collective AUDC; their first book, “Blue Monday“, was published in 2007. In 2005/06 Varnelis was a visiting scholar with the “Networked Publics” program at the University of Southern California’s Annenberg Center for Communication. This fall, MIT Press will publish the results of this program as “Networked Publics“, edited by Varnelis.

Read essay

16 October 2008
ArchiTech’s special section on experience desin
ArchiTech The September edition of the American architecture magazine ArchiTech contains a special section on experience design.

The section, which sees experience design as “a new way of thinking, designing, engaging that uses media and architecture to produce immersive spaces”, is I think quite problematic. Experience design is all about entertainment and communications. Nothing really about addressing people’s needs or providing relevant contextual solutions. Nor does the section contain much about interaction design, or about the relation between people’s use of technology (e.g. through mobile devices) and the architectural environments that surround them. More innovative, experimental projects that are redefining architecture through their reinterpretation of the relation between people and the built environment are not even mentioned.

Although it’s a take on experience design which I don’t endorse or care much about, it is one which is quite prevalent, and therefore worth mentioning. The section contains three articles:

Building fiction: the architecture of experience design
by Tali Krakowsky, director of experience design at Imaginary Forces, a multidisciplinary entertainment and design agency based in Hollywood and New York
“Architecture has always been the home of storytelling. [...] By infusing architecture with digital media, the discipline of experience design hopes to transform static environments into kinetic, cinematic, informative, and interactive spaces that offer an endless anthology of stories. [...] Experience design is the process of creating such storytelling in space.”

Experience as material: transforming architecture into communications media
by Don Richards, creative director at Foghorn Creative, a San Francisco-based company that provides creative direction and coordination for immersive communications projects worldwide
“The tools we have today in show production and immersive communications are simply phenomenal. There is no longer even a clear distinction between R&D and implementation. We write code and modify gear on-site to respond to opportunities. The digital display tools that architects are using today (such as LED display, digital playback, and pixel mapping) all evolved from technologies initially developed for theatrical and entertainment design.”

Convergence: blending the digital and physical
by Jesse Seppi and Vivian Rosenthal, founders of Tronic, a New York City-based design, directing, and animation studio
“The intersection of digital and physical design opens up new realities of form and experience. Whereas in the past the digital process was merely a means to represent a structure, today’s digital tools now inform the architecture itself, allowing for innovation and experimentation in the built form.”

(via Stephen Rustow at SRA Consultancy)

1 October 2008
LIFT Asia 08 vides online
LIFT09 The first LIFT Asia 08 are online. My favourites:

Mobiles and the urban poor – Bruce Sterling

Bruce Sterling’s talk at LIFT Asia, about how the poor are moving to cities, using mobile technologies to access services like payment, was impressive.

But what made it simply brilliant was his discussion on how the future collapse of North Korea will present South Korea with a challenge of enormous proportions, and how mobile technology and mobile payment can be part of the solution:

“When you are working on cell phones, when you are working on the web, when you are working on electronic money and payment systems, you need to think: What if my user is a North-Korean? How would I do this differently if I knew my user was from Pyongyang, that his regime had collapsed, that his economy had collapsed, he was completely bewildered, and he had never seen a cell phone or a computer in his life, and I intended to make him a productive and happy fellow citizen in ten years, what kind of technology would I give that person, what kind of trading system, economic system?”

According to LIFT organiser Laurent Haug he moved a large part of the audience, leaving a strange silence in the room as they came out for the break.

The Long Here, the Big Now, and other tales of the networked city – Adam Greenfield

Adam Greenfield, head of design director at Nokia, talks about the emotional aspects of living in a networked city. What happens when the choices of action in the city are not only physical, but also influenced by an invisible overlay of networked information?

7 September 2008
The Adaptive City, an essay by Dan Hill
Men watching data The Adaptive City is the title of an excellent essay by Dan Hill on recent ideas around urban informatics and urban information design, the impact of real-time data and collaborative planning on urban form, and most of all the changing role and new empowerment of people living in these cities. In Hill’s words: cities as an user interface for governance, in which [citizens] play an intrinsic role.

“However, these urban informatics do become manifest in the built fabric nonetheless; they have a potential physical presence, as the model is only partly concerned with drawing data from the city. It also feeds it back. Urban information design emerges in a call-and-response relationship with informatics, filtering and describing these patterns for the benefit of citizens and machines.

The invisible becomes visible, as the impact of people on their urban environment can be understood in real-time. Citizens turn off taps earlier, watching their water use patterns improve immediately. Buildings can share resources across differing peaks in their energy and resource loading. Road systems can funnel traffic via speed limits and traffic signals in order to route around congestion. Citizens take public transport rather than private where possible, as the real-time road pricing makes the true cost of private car usage quite evident. The presence of mates in a bar nearby alerts others to their proximity, irrespective of traditional spatial boundaries. Citizens can not only explore proposed designs for their environment, but now have a shared platform for proposing their own. They can plug in their own data sources, effectively hacking the model by augmenting or processing the feeds they’re concerned with.

If a group of interested parents suspect that a small playground added to the corner of their block might improve the health of their kids, with knock-ons for nearby educational facilities, cafés and the natural safety of a more active street, they can wrangle these previously indiscernible causal relationships into a prototype and test their new designs, garnering the requisite public engagement along the way.

Everyday design could become a conversation within social software networks, and citizens have data and tools that urban designers can only dream of. In fact, professional urban designers have this data too, and thus their practice is transformed.” [...]

“The new technologies of urban informatics and city information modelling enable citizens to reflect on their city, engage in the design, adapt their behaviour and the city around them. It could well lead to a new understanding and a new respect, and so to a new city.”

Dan Hill is a senior consultant at the renowned and highly innovative engineering firm Arup. Prior to that, he was the director of web and broadcast at Monocle and the head of interactive technology and design at the BBC.

The essay will be published in the exhibition catalogue for Urban Play, a project Scott Burnham conceived and then developed with Droog Design.

5 September 2008
The techno-mobile life in our networked cities
LIFT09 Nicolas Nova and Bruno Giussani have been blogging two of the LIFT Asia conference sessions that took place in Seoul today.

Session: Networked city
The new digital layers provided by ICTs are transforming contemporary urban environments. What does that mean for its inhabitants? What changes can we expect? How will ubiquitous computing influence the way we live? « Everyware » author Adam Greenfield (Nokia Design, Finland), as well as architects Jeffrey Huang (EPFL, Switzerland) and Yang Soo-In (The Living, Korea) provided their vision on this not so distant future.
> Report by Nicolas Nova
> Report by Bruno Giussani

Session: Techno-nomadic life
Mobile technologies have freed us from the tyranny of “place”, but have they introduced new constraints? New behaviors? Is the mobile web going through the same process as the Web in the 90s?
Star design researcher Jan Chipchase (Nokia, Japan) will present some insights nomadic work/life practices enabled by mobile technologies, while i-mode father Takeshi Natsuno (Keio University, Japan) and Christian Lindholm (Fjord, UK) will talk about the future of mobile services.
> Report by Nicolas Nova
> Report by Bruno Giussani

24 August 2008
Draping the city in data and dodging augmented urban spam
Urban nerds Russell Davies is concerned that “we’ll end up blundering into cities plastered with the equivalent of flash banners and microsites.”

“Technologists are busying themselves turning buildings into displays, or at least draping them with informatics (whether physically or via various forms of augmented reality.) It’s all really exciting, thoughtful, stuff with tons of thrilling prototypes and sketches, it reminds me of early webiness. Because, unless I’m missing something, there’s not a lot of sophisticated thinking about how this intersects with commerce, marketing and advertising. (And I’m very willing to believe I’m missing something, this is why this is a bit of a voyage of discovery. And I just noticed today that Adam Greenfield’s talking about it here.) The city is already festooned with persuasion, screens are already talking to phones and animating transport systems but it’s not being done by thoughtful UI experts it’s being done by poster contractors at the behest of advertising agencies.” [...]

“Is there some connection to the (admittedly unformed) notion of pre-experience design? How cool would it be if the data that’s draped around the city leaks back into communications, and if those communications helped to explain and contextualise that data.”

Read full story

(via AHOi)