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  Posts in category 'Ubiquitous computing'
9 May 2008
Our surveillance society goes online
Phone The Guardian reviews a book that argues that our privacy is under threat by increased digital surveillance.

Being able to make your own decisions and hold your own views without interference; controlling information about yourself; and being in charge of your personal space - these basic elements of privacy are under threat, according to a new book, The Spy in the Coffee Machine: The End of Privacy As We Know It, by Kieron O’Hara and Nigel Shadbolt, two computer scientists at the University of Southampton.

While our offline activities are tracked by CCTV cameras, Oyster cards and RFID tags, the details of our online searches and purchases accumulate in databases that know more about us than we’d tell our closest friends. Many of us also broadcast our lives through blogs and social networking sites. “When one’s self as a social entity, with history, with transactions, is all out there, then privacy is not the same old notion,” says Shadbolt, who is professor of artificial intelligence at Southampton and one of the leading scientists shaping the protocols for the future internet.

Read full story

7 May 2008
Chronic’Art interview with Adam Greenfield
Chronic Art The French magazine Chronic’Art recently interviewed Adam Greenfield (Nokia’s new head of design direction) about his recent book Everyware and ubiquitous computing in general.

An English version of the interview can be found on Greenfield’s blog.

Read interview

3 May 2008
CHI 2008: a selection on mobile banking
CHI 2008 proceedings Here is my selection on mobile banking related papers presented at CHI 2008.

(Papers are linked to their pdf downloads, if available.)

From meiwaku to tokushita!: lessons for digital money design from Japan [abstract]
Authors: Scott Mainwaring (Intel Research), Wendy March (Intel Research) and Bill Maurer (UC Irvine)
Abstract: Based on ethnographically-inspired research in Japan, we report on people’s experiences using digital money payment systems that use Sony’s FeliCa near-field communication smartcard technology. As an example of ubiquitous computing in the here and now, the adoption of digital money is found to be messy and contingent, shot through with cultural and social factors that do not hinder this adoption but rather constitute its specific character. Adoption is strongly tied to Japanese conceptions of the aesthetic and moral virtue of smooth flow and avoidance of commotion, as well as the excitement at winning something for nothing. Implications for design of mobile payment systems stress the need to produce open-ended platforms that can serve as the vehicle for multiple meanings and experiences without foreclosing such possibilities in the name of efficiency.

Human-Currency Interaction: learning from virtual currency use in China [abstract]
Authors: Yang Wang (UC Irvine) and Scott D. Mainwaring (Intel Research)
Abstract: What happens when the domains of HCI design and money intersect? This paper presents analyses from an ethnographic study of virtual currency use in China to discuss implications for game design, and HCI design more broadly. We found that how virtual currency is perceived, obtained, and spent can critically shape gamers’ behavior and experience. Virtual and real currencies can interact in complex ways that promote, extend, and/or interfere with the value and character of game worlds. Bringing money into HCI design heightens existing issues of realness, trust, and fairness, and thus presents new challenges and opportunities for user experience innovation.

UbiPay: conducting everyday payments with Minimum User Involvement [abstract]
Authors: Vili Lehdonvirta (Helsinki Institute for Information Technology), Hayuru Soma (Waseda University), Hitoshi Ito (Waseda University), Hiroaki Kimura (Waseda University) and Tatsuo Nakajima (Waseda University)
Abstract: As services embedded into public spaces become increasingly transparent, one peripheral aspect of use continues to demand explicit user attention: payment. UbiPay is a system that carries out small everyday payments in a way that minimises user involvement by choosing an interaction method based on context information. The aim is to make paying like breathing: something we are only peripherally aware of unless we exert our resources beyond the usual. This has powerful implications for business and design.

3 May 2008
CHI 2008: a selection on security
CHI 2008 proceedings Here is my selection on security related papers presented at CHI 2008.

(Papers are linked to their pdf downloads, if available.)

Love and authentication [abstract]
Authors: Markus Jakobsson (Palo Alto Research Center), Erik Stolterman (Indiana University), Susanne Wetzel (Stevens Institute of Technology) and Liu Yang (Stevens Institute of Technology)
Abstract: Passwords are ubiquitous, and users and service providers alike rely on them for their security. However, good passwords may sometimes be hard to remember. For years, security practitioners have battled with the dilemma of how to authenticate people who have forgotten their passwords. Existing approaches suffer from high false positive and false negative rates, where the former is often due to low entropy or public availability of information, whereas the latter often is due to unclear or changing answers, or ambiguous or fault prone entry of the same. Good security questions should be based on long-lived personal preferences and knowledge, and avoid publicly available information. We show that many of the questions used by online matchmaking services are suitable as security questions. We first describe a new user interface approach suitable to such security questions that is offering a reduced risks of incorrect entry. We then detail the findings of experiments aimed at quantifying the security of our proposed method.

Human-in-the-loop: rethinking security in mobile and pervasive systems [abstract]
Authors: Vassilis Kostakos (University of Madeira / Carnegie Mellon University) and Eamonn O’Neill (University of Bath)
Abstract: In this paper we argue that pervasive systems introduce human-driven security vulnerabilities that traditional usability design cannot address. We claim that there is a need to understand better the appropriate role of humans in the context of pervasive systems security, and to develop quantifiable and measurable concepts that describe humans and their relationship with our systems. Here, we highlight mobility and sociability as two new sources of security vulnerabilities for pervasive systems, and describe our method for developing quantifiable metrics for these concepts.

30 April 2008
Homegrown - Nokia’s new design thinking on sustainability
People First Nokia press release (dated 29 April 2008):

Nokia’s advanced design team today shared “Homegrown”, a long term research project looking at how Nokia can help people make more sustainable choices. The team is exploring specific environmental and social issues including recycling, energy and how to make the benefits of mobile technology available to more people.

The project is being run by the same team who created Remade – a concept first shown at the Mobile World Congress earlier this year and that explores how recycled materials may be used in the future to make mobile devices. At today’s event in Nokia’s London design studio the team showed for the first time some of the other concept they are working on. These are:

  • Zero Waste Charger concept - this explores ways to reduce the energy that is wasted when chargers are unplugged from a mobile device but left plugged into a live mains socket.
     
  • People First concept – this concept takes three human universals of the way people think about communication – time, lists, and people – to inspire and examine new user interface ideas.
     
  • Wears in, not out concept – as more services become available on our mobile devices this concept explores how people could potentially upgrade their devices digitally rather than physically in the future, giving people an additional choice on how they use and update their mobile phones.

The design team developing these concepts works on a time frame of looking three to five years out into the future. By sharing some of these ideas and stimulating a discussion they hope to develop innovative new ideas that can be used both within Nokia’s own business but also more broadly to drive environmental improvements.

- Photos of the concepts
- A beautiful presentation by Rhys Newman (pdf)
- Further background by team members Julian Bleecker and Raphael Grignani and on Nokia Conversations

13 April 2008
Videos online of Share Festival 2008 conferences
Share Festival All videos of the conferences at the Bruce Sterling curated Share Festival that recently took place in Turin, Italy, are now online.

Aside from Bruce Sterling, exhilarating discussants were Massimo Banzi, Julian Bleecker, Donald Norman and Marcos Novak, to name just a few.

Manufacturing: From Digital to Digifab
- Bruce Sterling, Share Festival guest curator, writer
- Stefano Boeri, architect, publishing director of Abitare magazine
Share Festival conferences start - Sterling and Boeri discuss about digital manufacturing. As Bruce Sterling says “on the map there’s more than on the territory”, but it is certainly true that “in materiality i feel confortable as never before”.

Manufacturing Cultural Projects
- Montse Arbelo and Joseba Franco, artists
- Katina Sostmann, researcher
- Kees de Groot and Viola van Alphen, GogBot Festival direction
The development of digital technologies have led to new themes for art and design. Three different European projects present their production processes concerning digital art and design: ArtTechMedia, project to promote digital art, digifab activity of university department of design at Akademie der Kunste Berlin, GogBot Festival, Ducth event focused on creative applications on Robots.

Manufacturing the Streets
- Gianni Corino, researcher at Plymouth University
- Hugo Derijke, artist
- Chiara Boeri, artist
How can artists contribute to design public space and re-define the social sphere? Being part of the shared social network system, art and digital communication are the driving forces behind urban transformation, especially in public areas as museum, galleries, squares and shopping centres.

Dramatic Manufacturing
- Motor, artist
- Mauro Lupone, sound designer
- Andrea Balzola, media theorist and play writer
- Anne Nigten, managing director V2_Lab
Presentation of theatre and research projects concerning the post dramatic patterns of digital storytelling. The theatre is conceived as stage machinery where the actor is the performer and technologies play as characters.
Patching Zone: Manufacturing Interdisciplinary Collaborations
The researcher from V2, Rotterdam, shows us the way electronic art is integrating electronic art studio as a meeting table to enter into new agreements among different subjects.

Manufacturing Intelligence
- Luigi Pagliarini, artist and neuropsychologist
- Franco Torriani, critic
- Pier Luigi Capucci, university professor Università di Bologna
- Gordana Novakovic, artist
- Video by Stelarc, artist
Which is the physical, intellective and emotional relationship between man and machine? A new definition of “mind” that is finally able to be free from the prejudice that intelligence is exclusively belonging to human being, or more generally biological beings, thus assessing that artefacts can take part in this new procedure.

Manufacturing Robots
- Stefano Carabelli, university professor Politecnico di Torino
- Pietro Terna, university professor Università di Torino
- Owen Holland, university professor University of Essex
- Giampiero Masera, Turin Chamber of Commerce
The synthesis is in the title of panel, with “manufacturing robots”, looking at robots, from industrial intelligent machines to androids and to mobile applications of artificial intelligence techniques, as expression of industry, creativity, innovation and art. A perspective perfectly represented by the creative idea of the “Marinetti’s Orchestra“, as a key visiting card for the future of our area.

Manufacturing FIAT 500
- Roberto Giolito (Advanced Design Fiat)
Roberto Giolito, designer of the FIAT 500, tells how is borned the design of this vehicle symbol of the italian industrial manifacture.

A Manifesto for Networked Objects
- Julian Bleecker, professor at University of Southern California
Now objects are on-line too - blogjects , blogging objects. Once “things” are connected to the Internet, they immediately become part of the relational system, thus improving and boosting the connections in the social network, and they finally define a new relationship between presence and mobility in the physical world. With a pervading Internet network objects are now “citizens” of our space, with the possibility to communicate and interact with them.

Manufacturing Digital Art
- Massimo Banzi, Arduino co-founder
- Fabio Franchino and Giorgio Olivero, artists
In the 90s digital art was referring to immateriality, now the society has a more natural relationship with technologies, thus letting what is immaterial to become real, and experimenting new interaction processes between man and machine, that has completely become part of everyday life in the meantime. Manufacturing is also referring to digital art, where such equipment as Arduino and the explosive advent of 3D printers and devices for digital manufacturing led to integrate what is digital into what is real.

Manufacturing Future Designs
- Donald Norman, Director of the Institute for Cognitive Science
- Bruce Sterling, writer
- Luca De Biase, publishing director of Nova24- Sole24Ore magazine
- Gino Bistagnino, university professor Politecnico di Torino
Donald Norman presents his latest book, “Design of Future Things”, where objects, agents of an operating macrosystem, are inter-connected within a pervasive network where relation is more important than function. Relation must be focused on sustainability as well, since a harmful element can infect the whole system.

Manufacturing Consent
- Janez Jansa, artist
- Paolo Cirio, artist
- Antonio Caronia, theorist
Recent facts in contemporary society, dazzled by consumer offers and information pollution – people can experience forms of collective hypnosis, created by a communication system whose cultural machines are turning alienation and difference into agreement, thanks to “emotional” strategies that can mould people’s consciousness: where does communication finish and propaganda start?

From Land Art to Bioart
- Ivana Mulatero, critic
- Gianluca Cosmacini, architect
- Franco Torriani, critic
Presentation of the book “From Land Art to Bioart”, edited by Hopefulmonster Press, by Ivana Mulatero.

Is Life Manufacturable?
- Franco Torriani, critic
- Luis Bec, artist
- Nicole C. Karafyllis, biologist and philosopher
Life is now part of the manufacturing process that may produce hybrid examples widely including the two different aspects: natural living entities and technical products. Biofacts, Zootechnosemiotics, Nanotechnology: a new “parallel biology” is rising, where artificial organisms can count on some living beings’ peculiarities?

Two Architectures: Atoms and Bits
- Marcos Novak, architect
- Bruce Sterling, writer
The architecture theorist Marcos Novak and Bruce Sterling discuss about Novak’s concepts such as “trans-vergence”, “trans-architecture”, “trans-modernity”, “liquid architecture”, “navigable music”, “habitable cinema”, “archimusic”. Architectonic explorations into expanded, mixed and alternative virtual reality.

Share Prize Ceremony
The jury:
- Bruce Sterling
- Anne Nigten
- Stefano Mirti
Winner: Delicate Boundaries by Christine Sugrue

12 April 2008
Julian Bleecker joins Nokia’s Design Strategic Projects Studio
Julian Bleecker Julian Bleecker has decided to join Nokia’s Design Strategic Projects Studio.

Julian and (LIFT conference’s) Nicolas Nova are the co-founders of the Near Future Laboratory where client work focuses on developing emerging and conceptual design-technology for new interactive experiences. Jan Chipchase and Duncan Burns are his colleagues in the studio.

In a long post on his blog, he explains why he made this decision:

“Time for the next chapter. Shortly, I’ll be officially joining a fantastic little studio within Nokia Design called Design Strategic Projects. It’s a studio of very clever, insightful and thoughtful designers and researchers. It’s a playground of big ideas, and plenty of support to work them through. There are some big questions and even bigger opportunities to continue the work I’ve been doing in the gaps between creative practices, technology and critical analytic thinking.”

Julian was recently in Turin, Italy, as a guest of the Bruce Sterling curated Share Festival, and I met him at a small party organised by the Turin-based participatory planning firm Avventura Urbana.

In his post, Julian also gives some background on the Studio:

The studio was formerly called Insight and Innovation. The work they did in that guise is pretty much exactly the sort of work I should be involved in. It combines analysis, visual storytelling, probes about new interaction paradigms, and speculative near future inquiries into new interaction rituals. One project that recently bubbled up to the public spotlight is called Remade, a phone made entirely from upcycled and recycled materials. It’s actually one central theme in a larger network of principled design projects that are incredibly exciting. What’s more, we’re going beyond talking the talk — appearance models and styling are well and good, but this is a design studio that will be making objects that function, turning their design principles and theory and coupling it tightly to everyday practice. There’s been some recent press about the studio and its people if you want some more insight. In the near future, there’ll be more of a public voice to the studio’s work. This was one of my central discussion points when we started late last summer chatting about my joining the studio, and every rung of the ladder up the leadership, across several international borders has indicated that this is indeed part of the mission.”

11 April 2008
The Economist website features Jan Chipchase video
Digital Nomads The Economist asked Nokia’s “user anthropologist” Jan Chipchase to self-document his nomadic life in Tokyo and Seattle, taking pictures and leaving phone messages.

The video is part of The Economist special report on mobility and “digital nomads”.

Watch video

11 April 2008
France Telecom goes to the movies
Orange On Apr. 9, France Telecom’s Orange mobile, Internet, and TV unit unveiled a service [”Orange Cinéma Séries“], set to be introduced in the fourth quarter of this year, that will let subscribers get premium movies from Warner Brothers and HBO and swap them among their PCs, TVs, and all manner of portable devices, including mobile phones.

Consumers “want to access all of their content on all three of the screens with the same user experience, the same interface, and the same quality of service,” Didier Lombard, chairman and chief executive officer of France Telecom (FTE), told an audience of TV and film producers on Apr. 9 at MIPTV, an international audiovisual conference in Cannes. […]

In his Apr. 9 keynote speech—the first ever given by a telecom CEO to the assembled TV and media executives in Cannes—he asserted that without their content, his network risked becoming a “dumb pipe” that merely carries traffic for other people who skim off the profits. At the same time, he said, “I am certain that my network can give far greater value to your content.” The telecom infrastructure, he said, is better suited than alternatives such as cable or satellite to respond to the increasingly personalized and interactive expectations of customers.

Read full story

10 April 2008
Economist special report on mobility
Nomads The Economist newspaper has published a special report on mobility, wondering what the social effects will be.

Sources are some of the top people in the field (many of whom are frequently written about on this blog).

Our nomadic future [leader article]
“Prepare to see less of your office, more of your family—and still perhaps be unhappy” or “nomadism promises the heaven of new freedom, but it also threatens the hell of constant surveillance by the tribe”.

Nomads at last
Wireless communication is changing the way people work, live, love and relate to places—and each other, says Andreas Kluth.

Labour movement
The joys and drawbacks of being able to work from anywhere.

The new oases
Nomadism changes buildings, cities and traffic.

Family ties
Kith and kin get closer, with consequences for strangers.

Location, location, location
It matters.

A world of witnesses
When everybody becomes a nomadic monitor.

Homo mobilis
As language goes, so does thought.

2 April 2008
Microsoft Research and the future of human computer interaction
Being Human “By 2020 the terms ‘interface’ and ‘user’ will be obsolete as computers merge ever closer with humans,” is the first sentence of a short article on the BBC News site.

According to the BBC, “it is one of the predictions in a Microsoft-backed report drawn from the discussions of 45 academics from the fields of computing, science, sociology and psychology.”

It predicts fundamental changes in the field of so-called Human-Computer Interaction (HCI). By 2020 humans will increasingly interrogate machines, the report said. In turn computers will be able to anticipate what we want from them, which will require new rules about our relationship with machines.” […]

Our “digital footprint” - the sharing of more and more aspects of our lives through digital photography, podcasting , blogging and video - is set to get bigger and this will raise key questions about how much information we should store about ourselves.

The ever-present network will channel mass market information directly to us while disseminating our own intimate information.

The report dubs this the era of so-called hyper-connectivity and predicts it will mean a growth in “techno-dependency”.

This ever more intimate relationship between humans and computers will be a double-edged sword, it suggests.

The report compares the widespread introduction of the calculator - widely blamed for a fall in the standard of mental arithmetic - with what may happen as computers become more intelligent and take on new responsibilities.
“Without proper consideration and control it is possible that we - both individually and collectively - may no longer be in control of ourselves or the world around us,” the report warns.

Read full story
(The video is not too impressive though, as all examples are technology-driven rather than people-driven).

The report the BBC refers to are the proceedings of HCI 2020, a forum organised by Microsoft Research, that brought together leading lights in computing, design, philosophy of science, sociology, anthropology and psychology to debate, contribute to, and help formulate the agenda for Human Computer Interaction (HCI) in the next decade and beyond. It can be downloaded here (pdf, 3 mb, 100 pages).

Moving into the 21st century, there are murmurings in the research and design communities signalling the need for a change: a change that puts more emphasis on placing users –people—front and centre in that agenda; a change that is less about pervasive, “smart” computing and more about technology that enables and recognizes human values.

This new agenda raises all kinds of key questions: What is the role of technology in the 21st century, or what would we like it to be? How as researchers, designers and practitioners should we orient to this role? What are the key questions for Human-Computer Interaction as we move forward? What are the new paradigms and research agendas that emerge as a result? What are the human values we are designing for, and what does this mean for the evaluation of technology?

Speakers at this invitation-only event that took place in Seville, Spain, were Barry Brown (Glasgow University), Matthew Chalmers (University of Glasgow), Thomas Erickson (IBM, T.J Watson Research Centre), David Frohlich (Digital World Research Centre), Bill Gaver (Goldsmiths College), Adam Greenfield (New York University, Interactive Telecommunication Program), Lars Erik Holmquist (Swedish Institute of Computer Science), Kristina Höök (Stockholm University), Steve Howard (Melbourne University), Scott Jenson (Google), Matt Jones (Swansea University), Sergi Jorda (University of Barcelona), Rui José (University of Minho), Joseph Kaye (Cornell University), Wendy Kellogg (IBM, T.J Watson Research Centre), Boriana Koleva (University of Nottingham), Steven Kyffin (Philips), Paul Luff (Kings College), Gary Marsden (University of Cape Town), Tom Moher (University of Illinois), Kenton O’Hara (HP Labs), Jun Rekimoto (Sony, Interaction Lab), Tom Rodden (University of Nottingham), Yvonne Rogers (Open University), Mark Rouncefield (Lancaster University), Wes Sharrock (University of Manchester), John Thomas (IBM, T.J Watson Research Centre), Michael Twidale (University of Illinois), Alessandro Valli (iO), Geoff Walsham (Judge Business School, University of Cambridge), Steve Whittaker (Sheffield University), Adrian Woolard (BBC Future Media & Technology), Peter Wright (Sheffield Hallam University), and Oren Zuckerman (MIT), as well as Christopher Bishop, A.J. Brush, Jonathan Grudin, Richard Harper, Andrew Herbert, Shahram Izadi, Abigail Sellen, Alex Taylor, Jian Wang, and Ken Wood of Microsoft Research.

On the website of Microsoft Research Cambridge you can read a really good interview with Richard Harper, the conference organiser. Here are a few quotes:

About the conference: “We were surprised how both excited and apprehensive participants were about the prospects of designing for human values. That’s good and bad news. It means the burden of doing things well and properly is greater than it used to be. But part of the problem we have in designing for values is that we need to make our preferences and values clearer, and in some cases, differences between values are not clear-cut and can’t necessarily be objectively ascertained. Sometimes, there are profound differences in peoples’ values, and both sides have good reasons for those differences. As we move forward in HCI research, accounting for differences of opinion and differences of desire requires bigger shoulders for the researchers to lift the arguments—and the design possibilities—all the way to solutions.”

About developing technology: “For many years, technology has been developed, and then society shapes it and polishes it. Now, society’s hopes and goals and people need to be involved in the process of developing technology from the outset, because it makes a big difference to what the technologies end up becoming. There’s no longer a line between technology and invention and development and society, no longer a line between what the technology might do and what the user can do. What human endeavor might be and what social endeavor might be must be considered from the very bottom of the firmware in devices and in the infrastructures that link different devices right through to the GUI on the outside.”

(also via Adam Greenfield)

21 March 2008
Adam Greenfield to be Nokia’s new Head of Design Direction
Adam Greenfield Adam Greenfield, author of Everyware: The Dawning Age of Ubiquitous Computing, will be moving to Helsinki in August and begin his new role as “Head of Design Direction with Nokia’s design staff, with a remit for the service and user interface domain.”

Says Greenfield: ” I’ll be working on some terribly exciting and important problems, with people for whom I have a tremendous amount of admiration (and in many cases personal fondness of long standing), in a context where our efforts together might actually make a difference.”

Congratulations, Adam!

(via IntoMobile)

20 March 2008
Home technology out of control
Home tech A new Logitech study concludes that a quarter of European homes only have one person who can work everything.

European households are full of expensive gadgetry that most people do not know how to control, according to a recent study.

The research commissioned by Logitech claims that, in a quarter of homes, there is only one person who knows how to operate all the technology. It calculates that Europeans have at around €362bn worth of TVs, hi-fis, speakers, video and DVD players, digital recorders and satellite boxes in their homes. This leads on to 49 per cent of households having five or more remote controls and 87 per cent having three or more.

Read full story

(via UsabilityNews)

14 March 2008
When Users “Do” the Ubicomp
Present-day ubicomp When Users “Do” the Ubicomp is the great sounding title of an article by Finnish researcher Antti Oulasvirta in the March-April issue of Interactions Magazine.

Abstract: Computers have become ubiquitous, but in a different way than envisioned in the 1990s. To master the present-day ubicomp-a multi-layered agglomeration of connections and data, distributed physically and digitally, and operating under no recognizable guiding principles-the user must exhibit foresight, cunning and perseverance. Preoccupation with Weiserian visions of ubicomp may have diverted research toward problems that do not meet the day-to-day needs of developers.

The article builds on the work done by Genevieve Bell and Paul Dourish, and in particular their article Yesterday’s Tomorrows. Like them, Oulasvirta argues that there are two ubicomps: the idealised one presented at conferences and the “real ubicomp”, described as “a massive noncentralized agglomeration of the devices, connectivity and electricity means, applications, services, and interfaces, as well as material objects such as cables and meeting rooms and support surfaces that have emerged almost anarchistically, without a recognized set of guiding principles.”. This infrastructure is therefore “not homogenous or seamless, but fragmented into several techniques that the user has to study and use.”

He then takes his analysis a step further and actually shows “the many ways in which it is the users who have to ‘do’ ubicomp; that is, actively create the resources for using an application in a heterogeneous, multicomputer environment.”

Oulasvirta concludes with “a laundry list of approaches to improving ubicomp infrastructures:”

1) minimizing overheads that create temporal seams between activities;
2) making remote but important resources, such as connectivity or cables, better transparent locally and digitally;
3) propagating metadata on migration of data from device to device;
4) supporting ad hoc uses of proximate devices’ resources like projectors, keyboards, and displays;
5) triggering digital events like synchronization of predetermined documents with physical gestures; and
6) supporting appropriation of material properties for support surfaces“

To read the entire article, you need an ACM Digital Library subscription.

7 March 2008
A conversation about Torino with Bruce Sterling
Bruce Sterling Today Torino World Design Capital published an interview I recently did with Bruce Sterling. This time not about spimes, ubiquitous computing or digital fabrication, but about his experience with the city where he lived for the last six months.

Bruce likes Torino and in this interview he gives quite a few reasons why. He goes into much detail about why “Turin is really a 21st Century” and how “it has somehow managed to deal with problems that many, many other cities, regions, cultures and nations have not yet faced up to.”

“Turin,” he says, “is one of those places that appeal to my temperament. If I were an Italian person, I would likely have been a Turinese.”

He also shares with us a content of a new story he has been writing:

“Yes, it’s a fantasy story set in Turin. The protagonist is a FIAT executive, but he’s also a necromancer. The story is set in an esoteric Turin where all the magical things that are said about Turin by New Agers are factually true.

There’s a chunk of the New Cross here and the Holy Grail is here. The Shroud of Turin really is drenched in the blood of Jesus Christ himself; there are all these ley-lines and axes of mystical power. Our hero who is an R&D investment guy at FIAT, is called into hell by Gianni Agnelli, who is dead, yet still upset about urban development issues in Torino. So he calls this former chairman down to hell to have a board meeting.

My hero, the necromancer, is accompanied by his spiritual advisor, an Egyptian mummy from the Museo Egizio whom he raised from the dead. This mummy accompanies him now and gives him good advice. It’s like the “Lone Ranger and Tonto” thing - him and his mummy. It’s a comical story, exaggerated and satirical, a fable about Turin and its issues. I could never have written it without being here.”

Bruce is now in the last days of preparation of the Share Festival that he has been curating. Come and see it if you can.

The interview is suffering a bit from poor layout and it is not so easy to see what my questions are, for instance. All the links have also magically disappeared. I hope they will fix it soon.

Read interview

5 March 2008
Nokia on the future of mobile phones in three, five and eight years
Nokia Research Center Darren Waters of BBC News recently visited Nokia’s scientists and researchers at their lab in Palo Alto to talk about the future of mobile phones in three, five and eight years, and also beyond that.

The first thing he highlighted is the fact no-one at Nokia calls the devices phones anymore; they are multimedia computers.

He was shown three projects being developed at Nokia’s labs around the world, two of them in Palo Alto.

Read full story

27 February 2008
Donald Norman in Torino, Italy on 15 March
Donald Norman Donald Norman is probably one of the most prominent guests at the upcoming Piemonte Share Festival, curated by Bruce Sterling.

Norman will be part of a panel on Saturday afternoon 15 March entitled “Manufacturing Future Designs”.

The many conferences of the festival are delving into all kinds of variations of the overall “manufacturing” theme: Manufacturing Cultural Projects; Manufacturing the Streets; Dramatic Manufacturing; Manufacturing Intelligence; Manufacturing Robots; A Manifesto for Networked Objects; Manufacturing Digital Art; Manufacturing Future Designs; Manufacturing Consent; and Is Life Manufacturable?

Speakers and guests are many, including Montse Arbelo, Andrea Balzola, Massimo Banzi, Luis Bec, Gino Bistagnino, Julian Bleecker, Chiara Boeri, Stefano Boeri, PierLuigi Capucci, Stefano Carabelli, Antonio Caronia, Paolo Cirio, Gianni Corino, Lutz Dammbeck, Luca De Biase, Kees de Groot, Hugo Derijke, Giovanni Ferrero, Fabio Franchino, Joseba Franco, Piero Gilardi, Owen Holland, Janez Jansa, Nicole C. Karafyllis, Maurizo Lorenzati, Mauro Lupone, Giampiero Masera, Motor, Ivana Mulatero, Daniele Nale, Anne Nigten, Donald Norman, Marcos Novak, Gordana Novakovic, Giorgio Olivero, Claudio Paletto, Luigi Pagliarini, Katina Sostmann, Stelarc, Bruce Sterling, Pietro Terna, Franco Torriani, and Viola van Alphen.

27 February 2008
Nokia morphs itself from within
Nokia Morph Very interesting article on the BBC news site on how Nokia is transforming itself from a device manufacturer into a software and services company that monetises its software know-how through selling devices, and the strategic role that research plays in this endeavour. Some UX related quotes:

Dr John Shen, head of the Palo Alto Research lab, said his team was helping Nokia’s development as a services company.

“We see the intersecting of the internet and mobility. Nokia has been a device company and that will remain a lucrative business for years to come, but instead of waiting until we have to change, Nokia is looking ahead and making changes now.”

He said the focus for the firm was a “total solution”, encompassing hardware and software, but focusing on a “compelling user experience”.

“The company that understands the end user experience is going to have an edge,” he added. […]

Dr Shen added: “When technology is below the user requirement, technology drives the industry.

“But once you cross over to the mainstream then you have to look at services and the user experience.

“The real focus now is compelling user experiences. It has to be user experience driven rather than technology driven.”

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25 February 2008
The future of reputation
The future of reputation A new book was published (and is available free online) on what might be happening to our out privacy and ultimately reputation in an age of ubiquitous personal information.

The Future of Reputation: Gossip, Rumor, and Privacy on the Internet
by Daniel J. Solove
Yale University Press, 2007

Teeming with chatrooms, online discussion groups, and blogs, the Internet offers previously unimagined opportunities for personal expression and communication. But there’s a dark side to the story. A trail of information fragments about us is forever preserved on the Internet, instantly available in a Google search. A permanent chronicle of our private lives—often of dubious reliability and sometimes totally false—will follow us wherever we go, accessible to friends, strangers, dates, employers, neighbors, relatives, and anyone else who cares to look. This engrossing book, brimming with amazing examples of gossip, slander, and rumor on the Internet, explores the profound implications of the online collision between free speech and privacy.

Daniel Solove, an authority on information privacy law, offers a fascinating account of how the Internet is transforming gossip, the way we shame others, and our ability to protect our own reputations. Focusing on blogs, Internet communities, cybermobs, and other current trends, he shows that, ironically, the unconstrained flow of information on the Internet may impede opportunities for self-development and freedom. Long-standing notions of privacy need review, the author contends: unless we establish a balance between privacy and free speech, we may discover that the freedom of the Internet makes us less free.

(via Demos)

24 February 2008
Our cells, ourselves
Disruptive Thinking The Washington Post reflects on what it means that there is now one cellphone for every two humans on Earth.

“From essentially zero, we’ve passed a watershed of more than 3.3 billion active cellphones on a planet of some 6.6 billion humans in about 26 years. This is the fastest global diffusion of any technology in human history — faster even than the polio vaccine.” […]

“The mobile phone is the way social cohesion is taking place. It tightens the bonds between us,” says Ling, an American who researches the social consequences of mobile telephony for Telenor, the Oslo-based global phone company. […]

“The cellphone allows us to create that local sphere” that was the hallmark of pre-industrial villages, says Ling. Cellphone circles tend to be small and full of people who “know what you’re up to, who you are, what’s in your refrigerator. That’s a way of being attached to society. It has a socializing effect.”

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