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  Posts in category 'Teens'
27 April 2008
First findings presented of study on kids in digital environments
Digital youth A group of researchers from the University of Southern California and University of California at Berkeley presented their first findings from one of the largest ethnographic studies on kids in digital environments.

Kids’ Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures is a three year collaborative project funded by the John D. and Catherine T. MacArthur Foundation. Carried out by researchers at University of Southern California and University of California, Berkeley, the digital youth project explores how kids use digital media in their everyday lives.

The study pictures a new generation that is “self-publishing, programming, and pushing the boundaries of what can be done online”, which provides them “with a sense of competence, autonomy, self-determination and connectedness”.

But - shows the research - they’re not learning how to do this in school.

The full research will be published later this year.

- Read more: news.com | UC Berkeley News
- Talking notes, danah boyd, UC Berkeley

24 April 2008
Writing, technology and teens
PEW_logo The International Herald Tribune writes about the latest study by the Pew Internet and American Life Project on how technology is impacting the writing style of teenagers in the United States.

“It is nothing to LOL about: Despite best efforts to keep school writing assignments formal, two-thirds of U.S. teens admit in a survey that emoticons and other informal styles have crept in.

The Pew Internet and American Life Project, in a study released Thursday, also found that teens who keep blogs or use social-networking sites like Facebook or News Corp.’s MySpace have a greater tendency to slip nonstandard elements into assignments.

The results may give parents, teachers and others a big :( - a frown to the rest of us - though the study’s authors see hope.”

Read full story

6 April 2008
New UK report on children and new technology
Byron Review The UK Department for Children, Schools and Families launched last week its eagerly anticipated Byron Review into Children and New Technology.

It contains a comprehensive package of measures to help children and young people make the most of the internet and video games, while protecting them from harmful and inappropriate material, and sets out an ambitious action plan for Government, industry and families to work together to support children’s safety online and to reduce access to adult video games.

The report has led to a huge amount of press coverage and debate.

BBC News summarises the report and provides an overview of the reactions to it.

DK of MediaSnackers is rather lukewarm in his reaction and identifies three areas the report fails to tackle:

  • children vs young people—very different demographics in terms of their internet/technology use and expectations. There is a danger of trying to develop strategies which cater for both groups here;
  • internet or playing video games—surely these are two very different activities but in the report they are often ‘lumped’ together;
  • social networking regulation—any plans to regulate these online spaces will be near impossible to enforce let alone coordinate (due to the amount of platforms plus their international approaches—check this out).
22 March 2008
The human side of Moore’s Law
Robert X. Cringely Robert X. Cringely, the pen name of technology journalist Mark Stephens, who is the host and writer of the hit PBS-TV miniseries “Electric Money”, has penned a polemic piece about culture and technology:

“There is a technology war coming. Actually it is already here but most of us haven’t yet notice. It is a war not about technology but because of technology, a war over how we as a culture embrace technology. It is a war that threatens venerable institutions and, to a certain extent, threatens what many people think of as their very way of life. It is a war that will ultimately and inevitably change us all, no going back. The early battles are being fought in our schools. And I already know who the winners will be.

This is a war over how we as a culture and a society respond to Moore’s Law.”

And a bit down in the piece comes his most key statement:

“We’ve reached the point in our (disparate) cultural adaptation to computing and communication technology that the younger technical generations are so empowered they are impatient and ready to jettison institutions most of the rest of us tend to think of as essential, central, even immortal. They are ready to dump our schools.”

Read full story

26 January 2008
‘Google Generation’ is a myth, says new UK research
Google generation A new study overturns the common assumption that the ‘Google Generation’ – youngsters born or brought up in the Internet age – is the most web-literate.

The first ever virtual longitudinal study carried out by the CIBER research team at University College London claims that, although young people demonstrate an apparent ease and familiarity with computers, they rely heavily on search engines, view rather than read and do not possess the critical and analytical skills to assess the information that they find on the web.

The report Information Behaviour of the Researcher of the Future (pdf, 1.7 mb) also shows that research-behaviour traits that are commonly associated with younger users – impatience in search and navigation, and zero tolerance for any delay in satisfying their information needs – are now becoming the norm for all age-groups, from younger pupils and undergraduates through to professors.

Commissioned by the British Library and JISC (Joint Information Systems Committee), the study calls for libraries to respond urgently to the changing needs of researchers and other users. Going virtual is critical and learning what researchers want and need crucial if libraries are not to become obsolete, it warns. “Libraries in general are not keeping up with the demands of students and researchers for services that are integrated and consistent with their wider internet experience”, says Dr Ian Rowlands, the lead author of the report.

The findings also send a strong message to the government. Educational research into the information behaviour of young people and training programmes on information literacy skills in schools are desperately needed if the UK is to remain as a leading knowledge economy with a strongly-skilled next generation of researchers.

Read full press release

11 January 2008
“Technology is anything that wasn’t around when you were born”
Digital Youth In a blog post, Danah Boyd (a Berkeley Ph.D student and a Harvard Fellow) relates the story of a mother who describes how her daughter’s approach to shopping was completely different than her own:

“Using Google and a variety of online shopping sites, Mary researched dresses online, getting a sense for what styles she liked and reading information about what was considered stylish that year. Next, Mary and her friends went to the local department store as a small group, toting along their digital cameras (even though they’re banned). They tried on the dresses, taking pictures of each other in the ones that fit. Upon returning home, Mary uploaded the photos to her Facebook and asked her broader group of friends to comment on which they liked the best. Based on this feedback, she decided which dress to purchase, but didn’t tell anyone because she wanted her choice to be a surprise. Rather than returning to the store, Mary purchased the same dress online at a cheaper price based on the information on the tag that she had written down when she initially saw the dress. She went for the cheaper option because her mother had given her a set budget for homecoming shopping; this allowed her to spend the rest on accessories.”

Boyd analyses this further:

In the 1980s, Alan Kay declared that, “technology is anything that wasn’t around when you were born.” In other words, what is perceived as technology to adults is often ubiquitous if not invisible to youth. In telling this story, Mary’s mother was perplexed by the technology choices made by her daughter. Yet, most likely, Mary saw her steps in a practical way: research, test out, get feedback, purchase. Her choices were to maximize her options, make a choice that would be socially accepted, and purchase the dress at the cheapest price. Her steps were not about maximizing technology, but about using it to optimize what she did care about.

Read full story

The blog entry is also a Fieldnote for the Digital Youth Project.

(via FutureLab)

3 December 2007
Mobile usability for teens who are going mobile
Teenagers In an article for UXmatters, Hilary Cooldige of Molecular reviews current research on teen mobile phone us, argues for contextual user research and mobile usability studies in the field, and presents some of the results of her own field studies.

Read full story

27 October 2007
ComDays07 / Stefana Broadbent: The 20 people we communicate with
Stefana Broadbent Bruno Giussani reports on a recent talk by Swisscom anthropologist Stefana Broadbent on how people really use technology. The talk was delivered at the 6th Communication Days conference in Bienne, Switzerland.

“In traditional marketing research, she says, if you ask what the main constraints on usage of communication services are, the obvious answer would probably be price and some personal attitudes towards tech. But what we find in our research, observing people closely, is that actually the real discriminants are time and social networks.

Time: we collect hundreds of timelines and logs, we ask people to reconstruct with us their previous day of communication: who they communicated with, how, etc. We ask them to describe their social environment. Let’s consider teenagers. The image adults have about teenagers online is lots of friends, connected all the time, etc. Swiss teenagers: all use instant messaging; e-mail is used only for communicating with adults and institutions; all of them have a mobile phone and send SMS daily; more than 50% have a profile page on social networking sites; they read blogs and use Youtube etc. BUT there is something very specific to the Swiss educational system. In Switzerland, there is a high proportion — 75% — of professional/vocational training (”apprentices”). Teenagers are in a professional setting; receive a salary; they are in constant contact with adults during the day; etc. If we compare the structure of the day of the teen apprentices and that of their parents, it’s often not that dissimilar, except for the evening hours. And their patterns of communication are also very similar: balancing between work and private life; have a rather limited set of contacts. Apart from instant messaging, in Switzerland from 13 to 50 year old the patterns of usage of communication channels are very similar.

The other factor that has an impact on communication behavior is social networks. The close circle of contacts is composed of about 20 people: 7 in the “intimate circle”, 13 in the “close circle”. A further 37 are “weaker ties”. This core of 20 is a number that’s consistent across countries in Europe and the US. Who’s in this core? About 60% are “given” contacts (family, schoolmates, work colleagues, neighbours), only 40% are “chosen”. If you look with whom people communicate, 3/4 of the contacts happen with the people within those 20 “core” contacts. What does this mean? It may look obvious, you only communicate with the people you know. But to me it means: those 20 people are our (telecom operator’s) playing field. When we think of services for our customers, we have to keep in mind that their space is 20 people wide.”

18 September 2007
The French and their mobiles
The French and their mobiles A few days ago, I translated an article from the French newspaper Le Monde about new French research on “collective mobile phone use”.

The French Association of Mobile Operators now published the full study (pdf, 630 kb, 156 pages), as well as a three-page press release/synthesis.

For a number of reasons I decided to spend (quite) some time translating the report synthesis:
- The study is strong and the results insightful, refreshing and highly innovative;
- Little is known internationally about anthropological research on mobile technologies in France;
- There is a barrage of coverage coming from the Anglo-Saxon world, and only a trickle from elsewhere.

Translating the study itself is unfortunately beyond my capacity and I can only hope that the French Association of Mobile Operators itself will one day make the study available in an English translation - feel free to put some pressure on them by contacting them at info@afomobiles.org.
 

MAIN CONCLUSIONS OF THE NEW SOCIOLOGICAL STUDY ON THE MOBILE PHONE IN FRANCE IN 2007

The French Association of Mobile Operators (AFOM) asked the Discours and Pratiques studio to conduct a study on the mobile phone in the French society in 2007.

Five researchers in information and communication sciences [sociology, information sciences, communication sciences, philosophy and literature], all members of GRIPIC (the research group of the CELSA school), worked on the study for six months, conducting about one hundred in-depth interviews, as well as anthropological observations in various locations (Paris and its suburbs, Marseilles, Strasbourg, Creuse and various ski resorts) and various situations.

The researchers tried to understand the ways of “doing and being” that go with the use of the mobile phone on the street, cafe terraces, restaurants, public gardens, train stations, apartments, vacation homes, companies, libraries, and transportation means, and this without falling back on traditional social categorisations. And to really cover the symbolic dimension of the mobile phone, the research also covered areas that up till now were not covered by research: the movies, television shows and literature.

The study was lead by Anne Jarrigeon and Joëlle Menrath, two researchers who were already involved with a previous GRIPIC study on the mobile phone in French society, conducted in 2004 and 2005.

The main points of the 2007 study are:
 

1. The mobile phone is no longer just a personal device. In 2007, the phone is integrated within collective practices both in the family and between friends.

Mobile phone are increasingly objects that circulate within a group. The owner of the mobile phone is no longer the only one to touch it, check it and use it.

Mobile phones can allow for exchanges based on the amount of credit left before the end of the month and on the range of hourly allowances when calls are free. This can also lead to a collective choice of operators, of discount plans and of prepaid cards, with the sole aim of optimising cost within the group.

Within the family, mobile phone reinforce the asymmetric role and character of the parent-child relationship: whereas parents do not think about money when calling their children, the children themselves try to save money by “beeping” their parents, in order to be called back.

The mobile of the child is a jointly managed tool and a transaction device. It is experienced by the parents - and mainly by the mothers - as an opportunity for exchange with their child and as a way for children to learn to manage a financial budget.

Within a group of friends, mobile phones serve to define roles and affinities. One can find the expert, and the user with difficulties, the “banker” who always has some credit, and the “borrower” who always asks for text messages and minutes (without ever giving them).

Beyond these roles, the mobile phone created relations of exclusivity with those whom one calls most often based on the tariff offers and their compatibility.
 

2. The French have ambivalent and changing relations with their mobile phone. In 2007, the mobile phone goes from being personal to transitory, from intimate to visible.

If the mobile phone is a “signature object” that one gets emotionally attached to and reflects the identity of its owner, it is also a “transitory object” that one can easily detached from, because it’s after all a device that young users see as something that will in the end be either replaced by a new model, or end up broken, lost or stolen.

If the mobile phone is an intimate “black box” where one stores the archives of one’s life (contacts, SMS, photos…), it is also:

  • for adults, the album that unites all the photos previously kept in the wallet and the object where one keeps its secrets from intrusion (partner listening to messages or checking on call history…),
  • for teens, the place where one keeps personal collections (images, ringtones, …), that one shares and shows like a museum.
     

3. New social conventions are being established around the mobile phone.

A mobile phone call can easily be interrupted (”I have to go now”, “I can’t hear you anymore”, “I am out of battery”, “I just arrived”). With a mobile phone, ending a call is allowed without this being considered impolite.

Calling someone on a mobile means living it up to him/her to answer or not. The mobile phone is increasingly seen as a non-intrusive tool of reachability.

New rules are also developing about money, with regards to “limit expenses”, or “pick up the tab” such as in a restaurant, or on the impoliteness of extending a conversation because the call is free anyhow.
 

4. The use of the mobile phone is governed more by example than by rules and prohibitions.

Nowadays there are many rules that prohibit the use of the mobile phone, be it at work, in public spaces or at school. Very often these rules are not followed.

In many contexts that were observed (office, train, waiting room…), use is self-regulated in terms of what people consider to be tolerable and appropriate.

At school, the mobile phone is added to the series of tools of those that are not interested in a class or have fun at creating some disturbance, something that more “traditional” tools were used for before. It becomes another challenge for the teacher to manage during his class.

Confiscation seems to be most effective sanction in school even if the user of the confiscated phone is no the owner (because phones often circulate in groups) and even if parents are opposed to this sanction because it prevents them from reaching their children (including - for some - during classes).

Because rules are usually not followed, example behaviour is often more effective than prohibition. When someone decides not to use his/her phone when on holidays, at dinner, during meetings or while with the family, this is often the best way to dissuade others from using it.

However such example behaviour requires constant vigilance because any use of the mobile phone quickly becomes a breach that others quickly take advantage of.
 

5. Several dominant sociological and philosophical lines of thought are consistent with the behaviours that were observed and the results that were obtained during the study.

While the mobile phone is often presented as the token of an individualistic and atomised society, in reality one observes collective and collaborative behaviours around the mobile in the family and between friends.

While the mobile phone is often thought of as creating a bubble around the people engaged in the call, excluding them from their immediate environments, in reality one increasingly observes conversations where those around the “caller”, allow themselves to intervene, to interrupt the caller or to speak to him/her about something else.

While the mobile phone is often portrayed as filling a void or a lack, one increasingly observes situations where the phone provides resources to act and react, allows to capture what one experiences et to bring an “extra value” to what one experiences that can be described with wellbeing or pleasure.

And while the mobile phone is often, also outside of expert research, mentioned in current discussions on improper behaviour the people that were interviewed do not speak about this and one observes increasingly less signs of exasperation or of cases of embarrassment in public life.
 

6. The mobile phone is seen as a “average medium” that renews amateur photo and film practice.

Mobile phone images are viewed as precarious images, often of uncertain quality, not to be printed and not be shared between devices. These images always call up a description of something one should see. They serve to create memories and to prove that one really was present at the event one is talking about (e.g. a concert, a celebrity passing by …).

Mobile phone images are integrated within several reference frameworks that preceded the phone: the journalism of the everyday and one’s own life, spontaneous family images as opposed to fake happiness, the sensationalism that comes with having to set up brief, clear, efficient and striking acts.

More spectacular scenes can raise the challenge by bringing in the grotesque, the playful, the macabre, even violence. This is what lead to the videos gags, the MTV Jackass and the so-called ’snuff movies’. The aggressions filmed on a mobile phone are one of the most recent expressions of this (although the expression ‘happy slapping’ was not used by any of the people interviewed within this study).
 

Our friends from InternetActu, who also report on this study, highlight that the authors of the study conclude that “the mobile phone of 2007 is no longer exactly the same phone as it was in 2007:

“Its current massive and seemingly irreversible presence in all spheres of life would make one think that its uses would become trivialised or neutralised. None of that can be observed. […] Whereas the conventional uses of the mobile phone are more stable now than they were in 2005, they are now shared with new uses that are either linked to innovative technologies that are appropriated by users, or created by themselves in daily practice.

[…] What struck is, is that the mobile phone hasn’t ‘bursted’ under the effect of the successive additions of new functions, but continues to make sense to people as a “phone”, even though they use it in manifold ways. It goes even further than that. The mobile phone is no longer fully conceived or ‘experienced’ as a Swiss Army knife of aggregated functions but instead reinvented with each use as a ‘fully conceived object’: a machine to write text messages, a photo camera, a voice mail system… It is an object that is endowed with the capacity of metamorphosis. When seen in the context of the other devices it relates to, the mobile phone seems today to be part of an augmented collection [or ‘ecosystem’] of communicating devices, including the devices of others […]. Research on the effects of the phone on others therefore seems more relevant today than an investigation on how to optimise the performance and complementarity of the different tools.”

29 August 2007
Penguin’s user-centred redesign
Penguin Books Publishing brands Penguin and Dorling Kindersley, both part of the Penguin Group, recently completed a project to relaunch their websites and improve interaction and navigation for users.

The revamp was pretty far reaching - the team took a user-centred approach, with extensive usability testing and planning, and found new ways to think about marketing books via the site.

The group is also set to launch new sites to increase its engagement with customers - one is a youth-oriented site called spinebreakers.co.uk, which is employing teenagers in its development.

E-Consultancy, the British online publisher, has posted an interview with Penguin and DK’s online development manager Jeanette Angell, who speaks about the reasons behind the project and the techniques it used.

Read interview

25 July 2007
Nokia Trends Lab
Nokia Trends Lab Nokia Trends Lab is the company’s new physical and virtual hub of mobility experiences. It seems very much set up as a co-creation initiative, with Nokia wanting to enable creative thinkers to push the boundaries of how to use mobility as part of their creative process.

Various experiments are formed within the ‘Nokia Trends Lab’ and indulge every creative discipline ranging from music, photography, film, and design.

Music Lab
Including all styles and genres, composer, Djs, producers, ring tone creators and sound designers.

Photography Lab
Including all styles and genres

Design Lab
Including software development, product design, fashion items, multimedia creation, graphics, interactive and web content, VJ, Illustration, installation design and lighting.

Film Lab
Including film photography, special effects, character design and animation, computer animation shorts and pop promos, documentaries and film installations.

In addition, there is Nokia Trends Lab Live, with live performances taking place in a number of European cities.

There are now Nokia Trends Labs in France, Germany, Italy and Lithuania.

The European Nokia Trends Lab seem to be a version two of an earlier Nokia Trends project with strong Latin-American roots. There are Nokia trends sites for Argentina, Austria, Brazil, Colombia, Europe, Mexico and Switzerland, and it is introduced as follows:

“Nokia Trends is an absolute hit with people in tune with the main trends in human and technological expression, bringing together both established and new artists.

Created in Brazil in 2004 and later exported to Latin American and European countries such as Mexico, France and Russia, Nokia Trends is an experience that proposes different ways of consuming and producing avant-garde art and music via electronic means – especially mobile ones.”

24 July 2007
Young keep it simple in high-tech world
Surfing [Reuters] - While young people embrace the Web with real or virtual friends and their mobile phone is never far away, relatively few like technology and those that do tend to be in Brazil, India and China, according to a survey.

Only a handful think of technology as a concept, and just 16 percent use terms like “social networking”, said two combined surveys covering 8- to 24-year-olds published on Tuesday by Microsoft and Viacom units MTV Networks and Nickelodeon.

“Young people don’t see “tech” as a separate entity - it’s an organic part of their lives,” said Andrew Davidson, vice president of MTV’s VBS International Insight unit.

Talking to them about the role of technology in their lifestyle would be like talking to kids in the 1980s about the role the park swing or the telephone played in their social lives — it’s invisible.”

The surveys involved 18,000 young people in 16 countries including the UK, U.S., China, Japan, Canada and Mexico.

Read full story

16 July 2007
TVs and computers breeding generation of ’screen kids’
TV kids The Guardian reports on a new report that shows how children are losing out on family life thanks to technology.

TVs and computers are the “electronic babysitters” for a generation of children who are losing out on family life and becoming more materialistic, a report says today. The study paints a picture of a breed of “screen kids” who are spending more and more time watching TV and surfing the net in their bedrooms, unsupervised by adults.

The Watching, Wanting and Wellbeing report from the National Consumer Council found nearly half the children from better-off families surveyed had televisions in their bedrooms, compared with 97% of the nine- to 13-year-olds from less well-off areas.

Children from poorer areas were also six times more likely to watch TV during the evening meal. And around a quarter of youngsters in this group admitted that they regularly watched the television at lunchtime on Sundays, compared with one in 30 children in better-off neighbourhoods. The NCC’s report links increased TV viewing hours with greater exposure to marketing and higher levels of materialism.

The authors, Agnes Nairn, Jo Ormrod and Paul Bottomley, also found that materialistic children were more likely than others to argue with their family, have a lower opinion of their parents and suffer from low self-esteem.

- Read article
- Read press release
- Download report (pdf, 250 kb, 65 pages)

29 June 2007
Alcatel-Lucent’s Alex and Lucie on user-centric experience
IMS The website of Alcatel-Lucent, the global communications solution provider contains an entire section on user-centric experience. It is the first item of the site’s main menu, in fact.

“As end-users increasingly demand a more sophisticated communications experience tailored to meet their unique needs, putting them at center stage is what it will take to successfully compete. With Alcatel-Lucent’s user-centric applications and solutions, you will be uniquely positioned to deliver an enriched communications experience to consumers and enterprises — anytime, anywhere, and on any device.”

The section contains quite a lot of material, including:

29 June 2007
Carphone Warehouse study on the role of mobile phones in our daily lives
Carphone Warehouse UK retailer Carphone Warehouse published the latest findings from Mobile Life revealing the strength of people’s attachment to their phones as well as how they have become integral to modern day life.

The study, which was done in conjunction with the London School of Economics (LSE) and Lord Philip Gould, also includes the results of a unique ethnographic experiment depriving 24 people of their phones for a week to better understand how they shape our behaviour.

Findings

  • One in three people would not give up their mobile phone for a million pounds or more, with women leading the way on those most likely to refuse.
  • 76% of people believe it is now a social requirement to have a mobile phone.
  • 85% of people think having a mobile phone is vital to maintaining their quality of life.
  • One in five 16-24 year olds think having a mobile phone decreases their quality of life.
  • Most young adults who took part in the ethnographic experiment felt mobile phones were not just a tool, but a critical social lifeline for feeling part of a friendship group.
  • Most of 16-24 year olds would rather give up alcohol, chocolate, sex, tea or coffee than live without their mobile phone for a month.

- Read press release
- Go to Mobile Life website (with report downloads and videos)

23 May 2007
Vodafone’s Receiver magazine is “at home”

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Vodafone Receiver magazine The latest issue of Vodafone’s Receiver magazine (#18) is entitled “at home” and is introduced as follows:

Digital media are entering the connectivity as a matter of course era, and they are entering the “home zone”: the home (for many young people: the bedroom) has become the centre of their connected world. Once upon a time communications technologies belonged to the world of work - they now provide people with socialising tools they have long taken for granted. Technology becoming intuitional and ubiquitous prompts sociologists to speak of a privatisation of the public through communications and a fragmentation and/or expansion of the concept of home. How come?

Some of the articles it contains:

  • Socializing digitally
    Danah Boyd
    So what exactly are teens doing on MySpace? Simple: they’re hanging out. Of course, ask any teen what they’re doing with their friends in general; they’ll most likely shrug their shoulders and respond nonchalantly with “just hanging out”. Hanging out amongst friends allows teens to build relationships and stay connected. Much of what is shared between youth is culture – fashion, music, media. The rest is simply presence. This is important in the development of a social worldview.
     
  • Homecasting: the end of broadcasting?
    José van Dijck
    The internet never replaced television, and the distribution of user-generated content via sites such as YouTube and GoogleVideo, in my view, will not further expedite television’s obsolescence. On the contrary, they will introduce a new cultural practice that will both expand and alter our rapport with the medium of television — a practice I refer to as “homecasting”.
     
  • Connected strategies for connecting homes
    Mark Newman
    Do consumers actually want a connected home? I’m not sure that many of us even understand the concept. But what we do want is the freedom to time-shift and place-shift the services we already have. We want to be able to take the services we use at work into our homes. And the services we receive at home into the office or away with us on business or on holiday.
     
  • Keeping things simple
    John Seely Brown
    Well-designed media provide peripheral clues that subtly direct users along particular interpretive paths by invoking social and cultural understandings. Context and content work efficiently together as an ensemble, sharing the burden of communication. If the relationship between the two is honored, their interaction can make potentially complex practices of communication, interpretation, and response much easier. This is the essence of keeping things simple.
     
  • Appliances evolve
    Mike Kuniavsky
    Today, information is starting to be treated in product design as if it was a material, to produce a new class of networked computing devices. Unlike general-purpose computers, these exhibit what Bill Sharpe of the Appliance Studio calls “applianceness”. They augment specific tasks and are explicitly not broad platforms that do everything from banking to playing games.
     
  • Socializing digitally
    Leslie Haddon
    There have been numerous occasions where technologies have entered our everyday lives through the influence of users, or at least some users, in ways that were unanticipated by industry. In relation to a number of important innovations it is users themselves who have developed or adapted the technology to fit into their lives and their homes. But as we shall see, that is only one side of the coin. Users can also be quite discriminating.
     
  • The new television
    Louise Barkhuus
    From ancient tragedies and comedies to theatre and, later, movies, it is evident that people enjoy being entertained by stories — regardless of the medium. Television is yet another step in the evolution of media that tell these stories, and just as television did not kill the movies (although it had an impact by decreasing their prevalence), interactive games and the internet will not render television obsolete. We will merely see innovative versions of moving pictures that can satisfy the needs of the 21st century’s embedded acquaintance with a multitude of media.
     
  • Pleasant, personalized, portable - the future of domotic design
    Fausto Sainz de Salces
    The home environment can greatly benefit from mobile technology that enhances the user’s experience through easy interaction with the immediate environment. Designing the home of the future, integrating communication devices, is not an easy task. It is a challenge that includes consideration of home dwellers’ opinions, preferences and tastes

The magazine now also comes with its own blog.

17 May 2007
Young women now the most dominant group online in the UK
UK internet population Young women are now the most dominant group online in the UK, according to new research from net measurement firm Nielsen/NetRatings, reports the BBC.

Women in the 18 - 34 age group account for 18% of all online Britons.

They also spend the most time online - accounting for 27% more of the total UK computer time than their male counterparts.

Of UK males active online, the 50+ age group is the most prevalent.

The breakthrough of these groups will come as a surprise to many who regard the internet as being largely dominated by young men.

Interestingly, the number three site for young women is The Full Experience Company, which is based on an interesting gifting concept:

“Smart Box™ offers recipients the choice between 40 different activities, spa and therapy days, and hotels in the UK or France, all based on a specific theme. So you only need to choose what theme to purchase, not to select what they will actually do - You don’t have to choose the date, the place, or the experience for others… “

- Read full story
- Download press release (pdf, 128 kb, 2 pages)

31 March 2007
World Association of Newspapers: pay attention to the habits of the young
A young reader Here’s how to get young people to read newspapers: pay attention to their habits, talk to them about their lives, and invite them to contribute, both in print and online.

That is the message that emerged from the 7th World Young Reader Conference (presentation summaries), where a fresh approach to attracting young readers was presented by those who have succeeded in getting young people interested in their products.

“Stop writing surveys about readership, and start watching people. Learn, look around, open your eyes,” said Anne Kirah, Dean of the 180° Academy in Denmark and a cultural anthropologist who has helped Microsoft design its products. “You need to engage in people-driven research and look at their entire lives. Observe people doing activities that define themselves, and are meaningful to them.”

Ms Kirah said she was distrustful of traditional readership questionnaires because “there is a difference between what people say they do and what they actually do. Do you really know how much time you spend on the internet, or read a newspaper? But you ask those questions. It’s not that people are lying to you, it’s that they really don’t know the answers.”

The problem is compounded when studying young readers, or the “digital natives”, since their habits are completely different those of the “digital immigrants” — those who remember the analog-only world and are the people conducting the studies, and making the decisions at media companies.

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27 March 2007
Cogito Ergo Nomics [The Truth About Cars]
Power How easy is your car to use, asks Josh Brannon in an interesting but somewhat older editorial on the automobile blog “The Truth About Cars”.

“I’m not talking about acceleration, steering or cornering. I’m talking about the mental effort required to successfully interact with your car’s secondary features, such as in-car entertainment or the trip computer. While controls like steering (the brilliant simplicity of a wheel), throttle (foot pedal farthest to the right) and braking (second-to-right pedal) are standardized for most vehicles certified for use on a public road, the majority of other controls are confusing enough to plunge an automotive reviewer (or a Hertz Platinum Club member) into RTFM rage.

Sometimes it’s a simple matter of old habits dying hard: in many ways the best interface is one you don’t have to re-learn. If you’re used to having to jab at a button several times to adjust the temperature several degrees while surveying the change on a display that’s located on the opposite hemisphere of the dash, that may be the best user interface—for you.

But that’s not the whole story when something as basic as starting the car has now taken on innumerous forms. Do you A) insert the key in a slot (to the right or left of the steering wheel or in the center console) and turn it or B) insert the key in a hole and push it or C) insert the key into a slot and push a start button or D) ignore the key altogether as long as it’s on your person and then either push a button or twist a piece of plastic adjacent to the steering wheel? Each of these methods are used by at least one current production car—and I’m sure I’ve missed at least one type of ignition sequence.

Changing gears is a similar issue.”

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25 February 2007
KPMG on how digital media are affecting work, play and relationships across Europe
The Impact of Digitalization – a generation apart KPMG has released a 36-page report on how digital media are affecting work, play and relationships across Europe, and in particular how Generation Y is interacting with that media.

The paper contains interviews with industry experts and a summary of consumer research, based on interviews with 3,000 people in Germany, Spain, United Kingdom, the Netherlands and the U.S.A in December 2006.

The document is not particularly innovative in the description of the technological and social changes taking place. More insightful is its analysis of the impact on business, although it positions KPMG a bit too much as the wise guide for companies trying to adapt to these changes.

Broadly, there have been four big developments in the online world in the past few years. The first is the decline in the cost of media distribution—thanks to digitisation and broadband—which has helped to make even relatively unloved content commercially viable. The second phenomenon […] has been the rise of user-generated content perhaps better described as “participatory media”. […] The third development is the rise of sharing. […] The way in which information is organised is also changing – phenomenon number four. Instead of a traditional hierarchy of information by experts, i.e., a taxonomy, web users are increasingly categorising online content—web pages, photographs and links—for themselves. given rise to new businesses. […]

With the costs of distribution tumbling, media companies should spend less time trying to find blockbusters, and more time trying to make it easy for consumers to find the stuff that interests them, however arcane. […] Media companies [should also] incorporate user-generated content into their own offerings, […] make offline content richer and more analytica, […] and reduce the cost of traditional content generation.

Download report (pdf, 1 mb, 36 pages)