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Posts in category 'Teens'

21 September 2011

Digital AlterNatives with a Cause?

Digital AlterNatives
Hivos (The Netherlands) and the Centre for Internet and Society (Bangalore, India) have consolidated their three year knowledge inquiry into the field of youth, technology and change in a four book collective “Digital AlterNatives with a cause?”.

This collaboratively produced collective, edited by Nishant Shah and Fieke Jansen, asks critical and pertinent questions about theory and practice around ‘digital revolutions’ in a post MENA (Middle East – North Africa) world. It works with multiple vocabularies and frameworks and produces dialogues and conversations between digital natives, academic and research scholars, practitioners, development agencies and corporate structures to examine the nature and practice of digital natives in emerging contexts from the Global South.

The conversations, research inquiries, reflections, discussions, interviews, and art practices are consolidated in this four part book which deviates from the mainstream imagination of the young people involved in processes of change. The alternative positions, defined by geo-politics, gender, sexuality, class, education, language, etc. find articulations from people who have been engaged in the practice and discourse of technology mediated change. Each part concentrates on one particular theme that helps bring coherence to a wide spectrum of style and content.

Book 1: To Be: Digital AlterNatives with a Cause?
The first part, To Be, looks at the questions of digital native identities. Are digital natives the same everywhere? What does it mean to call a certain population ‘Digital Natives”? Can we also look at people who are on the fringes – Digital Outcasts, for example? Is it possible to imagine technology-change relationships not only through questions of access and usage but also through personal investments and transformations? The contributions help chart the history, explain the contemporary and give ideas about what the future of technology mediated identities is going to be.

Book 2: To Think: Digital AlterNatives with a Cause?
In the second section, To Think, the contributors engage with new frameworks of understanding the processes, logistics, politics and mechanics of digital natives and causes. Giving fresh perspectives which draw from digital aesthetics, digital natives’ everyday practices, and their own research into the design and mechanics of technology mediated change, the contributors help us re-think the concepts, processes and structures that we have taken for granted. They also nuance the ways in which new frameworks to think about youth, technology and change can be evolved and how they provide new ways of sustaining digital natives and their causes.

Book 3: To Act: Digital AlterNatives with a Cause?
To Act is the third part that concentrates on stories from the ground. While it is important to conceptually engage with digital natives, it is also, necessary to connect it with the real life practices that are reshaping the world. Case-studies, reflections and experiences of people engaged in processes of change, provide a rich empirical data set which is further analysed to look at what it means to be a digital native in emerging information and technology contexts.

Book 4: To Connect: Digital AlterNatives with a Cause?
The last section, To Connect, recognises the fact that digital natives do not operate in vacuum. It might be valuable to maintain the distinction between digital natives and immigrants, but this distinction does not mean that there are no relationships between them as actors of change. The section focuses on the digital native ecosystem to look at the complex assemblage of relationships that support and are amplified by these new processes of technologised change.

(via Luca De Biase)

25 January 2011

Connected they write

Girl with laptop
Raquel Recuero (blog) is an associate professor at the Departments of Applied Linguistics and Social Communication in Universidade Católica de Pelotas (UCPel) in Brazil. Her research focuses on Internet social networks, virtual communities and computer mediated-communication in general, trying to understand the impact of the Internet in sociability and language in South America and Brazil.

In an article for DMLcentral.net she writes about the positive impact that the massive adoption of digital media in the everyday life of teens in Latin America is having on literacy, learning, reading, and especially, writing.

“In Chile, for example, more than 96 percent of all students have Internet access. In Brazil, almost 80 percent of the population between 16 and 24 years and almost 70 percent of those aged 10 to 15 accessed the Internet in 2009. With that kind of penetration, digital media is creating new ways to understand literacy, learning, reading, and especially, writing. Far from hurting the writing practices for youth, digital media seems to be creating a far more complex and compelling space for them to flourish.”

DMLcentral.net is the online presence for the Digital Media and Learning Research Hub located at the systemwide University of California Humanities Research Institute and hosted at the UC Irvine campus.

Read article

2 October 2010

Talk by anthropologist Mimi Ito in Milan

Mimi Ito
Yesterday cultural anthropologist Mimi Ito spoke on the impact of technology on teen and youth culture at the Meet The Media Guru event in Milan, Italy. The video is available online.

Cultural anthropologist, with degrees from Harvard and Stanford, Mimi Ito co-directed the Digital Youth Project, which was funded by the MacArthur Foundation and focused on new m-Learning scenarios. The project has become an important point of reference for those studying the relationship between teens and new media.

The three-year Digital Youth Project researched kids’ and teens’ informal learning through digital media, with a particular focus on the day-to-day use and the impact of these new technologies on learning, play and social interaction.

The results of the project are encapsulated in the report, Living and Learning with New Media: Summary of Findings from the Digital Youth Project, and the book Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media.

Mimi explored a vast range of social activities that are “augmented” by digital technology: online gaming, virtual communities, production and consumptin of children’s software, and the relationship between children and new media.

She is also specialised in amateur content production and peer-to-peer learning.

She teaches at the Department of Informatics of the University of California, Irvine, and at Kejo University in Kanagawa, Japan. She has also worked for the Institute for Research and Learning, Xerox PARC, Tokyo University, the National Institute for Educational Research in Japan, and for Apple Computer.

Her new book on Otaku culture, the Japanese term for children that have an obsessive interest in video games and manga, will be published shortly.

Mimi Ito joined the Wiki Foundation Advisory Board in June of this year.

Watch video (Mimi starts speaking at 19:30)

29 September 2010

In study, children cite appeal of digital reading

Scholastic
Many children want to read books on digital devices, while parents worry that technology will distract young bookworms, according to a survey by the publisher Scholastic. The New York Times reports:

“Many children want to read books on digital devices and would read for fun more frequently if they could obtain e-books. But even if they had that access, two-thirds of them would not want to give up their traditional print books.

These are a few of the findings in a study being released on Wednesday by Scholastic, the American publisher of the Harry Potter books and the “Hunger Games” trilogy.

The report set out to explore the attitudes and behaviors of parents and children toward reading books for fun in a digital age. Scholastic surveyed more than 2,000 children ages 6 to 17, and their parents, in the spring.”

Read article

2 September 2010

Basque PhD thesis on relationship of youth today with new technologies

Lucia Merino
A few days ago sociologist Ms Lucía Merino presented her PhD thesis entitled, Digital natives: a study of the technological socialisation of young people, at the University of the Basque Country (UPV/EHU).

“Considering that young people nowadays are natives of the so-called digital culture, Ms Merino explored their relationship with the new technologies and how they learn and socialise through them. With this research, the author wished to set out guidelines as a basis to continue studying the so-called digital natives in the future.

Ms Merino used, for example, data from EUSTAT (the Basque Institute for Statistics) as a source of information for her thesis but, above all, she undertook an ethnographic study of 306 students between 14 and 17 from three secondary schools in the Basque province of Bizkaia (capital Bilbao). [...]

the thesis underlines the phenomenon of socialising on the Net. Young people use the new technologies as a means of relationship and interaction, and mainly within the context of leisure. For them they are tools that bring them closer to their peers. As regards this, and in the case of Internet, the PhD reminds us that on the Net everything can be seen and shown. According to the study, this represents great symbolic satisfaction for young people, and they themselves accept practices on the Internet where they can see and be seen.”

Read article

(I have not been able to find the thesis online, and will update this post if I can find it)

21 August 2010

If technology is making us stupid, it’s not technology’s fault

Kids and computers
There has been growing concern that computers have failed to live up to the promise of improving learning for school kids. The New York Times, The Washington Post, and PBS have all done stories recently calling into question the benefits of computers in schools. But, says David Theo Goldberg in a sophisticated article on DMLcentral, when computers fail kids, it’s too easy to blame the technology.

“Unlike television, and perhaps more like automobiles, computers are far from passive consumptive technologies. They enable, if not encourage, interactive engagement, creativity, and participatory interaction with others. The interaction can assume various forms, not all productive. Yet like the appealing impacts of both television and automobile access for youth, the productive and creative capacities of computing technology for ordinary users are staggering. The question then is not the false dilemma between unqualified good and evil, but how best to enable the productive learning possibilities of new digital technologies.”

Read article

21 August 2010

The Internet Generation prefers the real world

Germany sports
They may have been dubbed the “Internet generation,” but young people are more interested in their real-world friends than Facebook. New research shows that the majority of children and teenagers are not the Web-savvy digital natives of legend. Der Spiegel reports.

“Young people primarily use the Internet to interact with friends. They go on social networking sites like Facebook and the popular German website SchülerVZ, which is aimed at school students, to chat, mess around and show off — just like they do in real life. [...]

“Most of the respondents saw the Internet as merely a useful extension of the old world rather than as a completely new one. Their relationship to the medium is therefore far more pragmatic than initially posited.”

Read article

25 May 2010

Growing up online

Growning up online
In Growing Up Online, the American public affairs series FRONTLINE takes viewers inside the very public private worlds that kids are creating online, raising important questions about how the Internet is transforming childhood.

“The Internet and the digital world was something that belonged to adults, and now it’s something that really is the province of teenagers, ” says C.J. Pascoe, a postdoctoral scholar with the University of California, Berkeley’s Digital Youth Research project.

“They’re able to have a private space, even while they’re still at home. They’re able to communicate with their friends and have an entire social life outside of the purview of their parents, without actually having to leave the house.”

As more and more kids grow up online, parents are finding themselves on the outside looking in. “I remember being 11; I remember being 13; I remember being 16, and I remember having secrets,” mother of four Evan Skinner says. “But it’s really hard when it’s the other side.”

At school, teachers are trying to figure out how to reach a generation that no longer reads books or newspapers. “We can’t possibly expect the learner of today to be engrossed by someone who speaks in a monotone voice with a piece of chalk in their hand,” one school principal says.

“We almost have to be entertainers,” social studies teacher Steve Maher tells FRONTLINE. “They consume so much media. We have to cut through that cloud of information around them, cut through that media, and capture their attention.”

Fears of online predators have led teachers and parents to focus heavily on keeping kids safe online. But many children think these fears are misplaced. “My parents don’t understand that I’ve spent pretty much since second grade online,” one ninth-grader says. “I know what to avoid.”

Many Internet experts agree with the kids. “Everyone is panicking about sexual predators online. That’s what parents are afraid of; that’s what parents are paying attention to,” says Parry Aftab, an Internet security expert and executive director of WiredSafety.org. But the real concern, she says, is the trouble that kids might get into on their own. Through social networking and other Web sites, kids with eating disorders share tips about staying thin, and depressed kids can share information about the best ways to commit suicide.

Another threat is “cyberbullying,” as schoolyard taunts, insults and rumors find their way online. John Halligan‘s son Ryan was bullied for months at school and online before he ultimately hanged himself in October 2003. “I clearly made a mistake putting that computer in his room. I allowed the computer to become too much of his life,” Halligan tells FRONTLINE. “The computer and the Internet were not the cause of my son’s suicide, but I believe they helped amplify and accelerate the hurt and the pain that he was trying to deal with that started in person, in the real world.”

“You have a generation faced with a society with fundamentally different properties, thanks to the Internet,” says Danah Boyd, a fellow at Harvard’s Berkman Center for Internet & Society. “It’s a question for us of how we teach ourselves and our children to live in a society where these properties are fundamentally a way of life. This is public life today.”

Watch programme online

9 May 2010

Tell-all generation learns to keep things offline

Privacy online
Members of the under 30 tell-all generation are rethinking what it means to live out loud.

“The conventional wisdom suggests that everyone under 30 is comfortable revealing every facet of their lives online, from their favorite pizza to most frequent sexual partners. But many members of the tell-all generation are rethinking what it means to live out loud.

While participation in social networks is still strong, a survey released last month by the University of California, Berkeley, found that more than half the young adults questioned had become more concerned about privacy than they were five years ago — mirroring the number of people their parent’s age or older with that worry.

They are more diligent than older adults, however, in trying to protect themselves. In a new study to be released this month, the Pew Internet Project has found that people in their 20s exert more control over their digital reputations than older adults, more vigorously deleting unwanted posts and limiting information about themselves. “

Interestingly “mistrust of the intentions of social sites appears to be pervasive.”

Read article

4 March 2010

Debunking the idea of digital natives

Digital natives
The Economist questions whether it is really helpful to talk about a new generation of “digital natives” who have grown up with the internet.

“Writing in the British Journal of Education Technology in 2008, a group of academics led by Sue Bennett of the University of Wollongong set out to debunk the whole idea of digital natives, arguing that there may be “as much variation within the digital native generation as between the generations”.”

Read full story

28 February 2010

New media and its superpowers

Mimi Ito
Mimi Ito, cultural anthropologist and associate researcher at the University of California Humanities Research Institute, co-led a MacArthur Foundation-funded three year ethnographic study, the Digital Youth Project (DYP), which looked at how young people interact with new media at home, in after-school programs, and in online spaces-and found much to celebrate in the learning they observed.

But many adults don’t see it that way-yet. During a talk at a recent US educational conference, Ito projected an image of a newspaper article that appeared after DYP issued its first press release. The researchers reported that kids are engaging in diversified and valuable dimensions of learning online. The banner headline reporting their findings proclaimed, “Chill Out, Parents.”

“That outtake focused more on inter-generational tension than on our findings,” Ito said. “The headline assumes that parents are uptight, or should be, about kids’ online activity.”

Today’s kids are growing up in a radically different media environment than their parents-and teachers-did. They are connected 24/7 to peers, to entertainment and to information. “Visceral, interactive, immersive experiences are available when and where kids want them,” Ito said.

The availability of all that compelling entertainment and information has created a gap, Ito says, between in-school and out-of-school experience. Schools need to figure out how to leverage the power of kids’ engagement with media for learning in school as well as outside it.

- Read presentation transcript
- Read article about Ito’s presentation

24 February 2010

Millennials – a portrait of generation next

Millennials
This report on the values, attitudes, behaviors and demographic characteristics of the Millennial generation was prepared by the Pew Research Center, a nonpartisan “fact tank” that provides information on the issues, attitudes and trends shaping America and the world.

It represents the Pew Research Center’s most ambitious examination to date of America’s newest generation, the Millennials, many of whom have now crossed into adulthood.

“Generations, like people, have personalities, and Millennials – the American teens and twenty-somethings currently making the passage into adulthood – have begun to forge theirs: confident, self-expressive, liberal, upbeat and receptive to new ideas and ways of living.

They are more ethnically and racially diverse than older adults. The Great Recession has set back their entry into the labor force, but they are more upbeat than their elders about their own economic futures and the overall state of the nation. And they are the first “always connected” generation, steeped in digital technology and social media.”

- Read summary
- Download report

20 January 2010

If your kids are awake, they’re probably online

Generation M2
The average young American now spends practically every waking minute — except for the time in school — using a smart phone, computer, television or other electronic device, according to a new study from the Kaiser Family Foundation.

Those ages 8 to 18 spend more than seven and a half hours a day with such devices, compared with less than six and a half hours five years ago, when the study was last conducted. And that does not count the hour and a half that youths spend texting, or the half-hour they talk on their cellphones.

And because so many of them are multitasking — say, surfing the Internet while listening to music — they pack on average nearly 11 hours of media content into that seven and a half hours.

Read full story

3 December 2009

Danah Boyd and Sherry Turkle video interviews

Digital revolution
Danah Boyd, a social media researcher at Microsoft Research, and Sherry Turkle, MIT Professor of the Social Studies of Science and Technology, were interviewed for Digital Revolution (working title), an open source documentary, due for transmission on BBC Two in 2010, that will take stock of 20 years of change brought about by the World Wide Web.

Danah Boyd interview – USA
Danah Boyd is a social media researcher at Microsoft Research. She met with Aleks Krotoski to discuss the changes in young people’s behaviour when online, their attitudes to privacy and the importance that might be placed upon building their identities online.

Sherry Turkle interview – USA
Sherry Turkle is Abby Rockefeller Mauxe Professor of the Social Studies of Science and Technology at MIT. She met with Aleks Krotoski to discuss the issues of privacy, communication and identity in the web-connected world.

Also published this week are interviews with Doug Rushkoff (author, teacher, columnist and media theorist), discussing the realities of ‘free’ content and services on the web, and Gina Bianchini (CEO and co-founder of Ning), speaking about online social networks and the changing nature of relationships and human interactions in the connected world of the web.

Digital Revolution (working title) is an open source documentary, due for transmission on BBC Two in 2010, that will take stock of 20 years of change brought about by the World Wide Web.

10 November 2009

Book: Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media

Hanging out
Hanging Out, Messing Around, and Geeking Out
Kids Living and Learning with New Media
(John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
An examination of young people’s everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use.

Authors: Mizuko Ito, Sonja Baumer, Matteo Bittanti, danah boyd, Rachel Cody, Becky Herr-Stephenson, Heather A. Horst, Patricia G. Lange, Dilan Mahendran, Katynka Z. Martinez, C. J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims and Lisa Tripp
MIT Press, November 2009, 432 pages
Table of contents and sample chaptersAmazon link

Conventional wisdom about young people’s use of digital technology often equates generational identity with technology identity: today’s teens seem constantly plugged in to video games, social networks sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youth’s social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. By focusing on media practices in the everyday contexts of family and peer interaction, the book views the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States.

Integrating twenty-three different case studies—which include Harry Potter podcasting, video-game playing, music-sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.

This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.

The project was spearheaded by Mimi Ito, a Research Scientist at the University of California Humanities Research Institute.

(via danah boyd)

9 July 2009

The Generation M Manifesto

Umair Haque
Umair Haque has a message for the G8:

“Dear Old People Who Run the World,

My generation would like to break up with you.

Everyday, I see a widening gap in how you and we understand the world — and what we want from it. I think we have irreconcilable differences.”

Read manifesto (and check the links)

19 May 2009

New media practices in China, Korea, India, Brazil, Japan and Ghana

 
The blog series on New Media Practices in International Contexts, which I announced in January, is now complete. It covers the unique characteristics of digital media user behaviours in very different socio-cultural contexts of China, Korea, India, Brazil, Japan and Ghana, with a particular interest in the intersection of youth, new media and learning.

The authors, a group of people around Mimi Ito, believe that examining new media practices from an international (and, in some cases, transnational) perspective will enhance their current efforts to theorise youth, new media and learning, a wider MacArthur Foundation Digital Media and Learning Initiative.

China (by Cara Wallis): introductionmobile phonesgaminginternetnew media productionconclusion
Korea (by HyeRyoung Ok): introductioninternetgamingmobile phonesnew media productionconclusion
India (by Anke Schwittay): introductionmobile phonesgaminginternetnew media productionconclusion
Brazil (by Heather Horst): introductioninternetnew media productiongamesmobile phonesconclusion
Japan (by Mimi Ito and Daisuke Okabe): introductioninternetmobile phonesnew media productiongamingconclusion
Ghana (by Araba Sey): introductionmobile phonesinternetnew media productiongamingconclusion

Each case study focuses upon the telecommunications landscape, internet and mobile phone practices, gaming, and new media production, and provides a unique perspective on the ways in which infrastructure, institutions and culture (among other factors) shape contemporary new media practices.

12 May 2009

Business Innovation Factory launches Student Experience Lab

BIF
The non-profit Business Innovation Factory (BIF) yesterday launched a new laboratory to enable innovation in higher education. The lab will support the design of solutions that increase college attainment levels, enhance the college student experience and improve the quality and effectiveness of the U.S. higher education system. The launch of the BIF Student Experience Lab is supported by a $280,000 grant from Lumina Foundation for Education.

The Student Experience Lab is the second BIF laboratory to come online following the launch of the Elder Experience Lab and its successful Nursing Home of the Future initiative in 2008.

BIF’s unique non-profit platform will provide Student Experience Lab partners with a collaborative environment where new ideas for improving the college student experience and increasing higher education attainment can be designed, tested and refined in a real-world laboratory with direct student engagement. [...]

In a first phase of work, the Student Experience Lab team will create an “Experience Map” of the environmental and human factors that are the most significant drivers of the post secondary student experience. The team will use a combination of observational and ethnographic research, self-reporting, surveying and secondary research to characterize the experience of current, former and prospective post secondary education students at various ages and from diverse racial and socio-economic backgrounds.

The Student Experience Lab will package findings from this phase of work in a highly visual and interactive form that uses video, audio, photography and first-person narrative to tell the story of the postsecondary student experience in a manner that allows experts and non-experts to understand the human, environmental and systems-level factors that most impact degree attainment.

Read full press release

29 April 2009

Research on how teenagers use news sites

Teens Know
The Newspaper Association of America (NAA) Foundation has published a report on a study on how teenagers use news sites.

“The NAA Foundation and the Media Management Center at Northwestern University have teamed up to explore and put to the test better ways to match the online news preferences of teens.

We developed prototypes of home pages and story-level pages, then tested them in focus groups across the United States. Teens’ responses were remarkably and overwhelmingly consistent, regardless of market size or location.

We found that there are better ways to serve teens with online news. The answer isn’t to dilute the news, but to be bolder.

This doesn’t mean that news organizations should necessarily create sites just for teens. The term “youth news Web site” conjures up visions of a site heavy with lifestyle and entertainment content, with a little news on the side. But what these teens said they want are news sites that do news well, not dumb it down or pose as experts in teen culture.

Given that teen responses were very similar to those of adults who are light readers, we recommend creating a new type of site – not just for teens, but for all people who lack experience with news and have a limited amount of time to get engaged with it.”

- Executive summary
- Full report
- Presentation at the NAA Annual Convention in April 2009

10 March 2009

An anthropologist gone techno

Jukka Jouhki
Jukka Jouhki (blog), an anthropologist and post-doc researcher at the Department of History and Ethnology at the University of Jyväskylä, Finland, has a particular interest in technology.

He is currently doing research on South Korean new media culture (2006-2009), human-technology interaction, cultural aspects of new media and ubiquitous society visions.

Check these two recent papers:

A Modern Fetish: The Value of the Mobile Phone in South Korean Youth Culture
DRAFT for a paper to be presented at IADIS Multi Conference on Computer Science and Information Systems, 17 – 23 June 2009, Algarve.
This paper attempts to analyze the cultural significance of the mobile phone to the youths living in Seoul. It is based on the observation data produced by a group of communication students at Seoul National University. The paper presents the students’ observations on mobile phone use in the public and urban context of Seoul area as well as the students’ personal reflections on the subject. The paper further discusses the mobile phone as a significant element of Korean youth culture and, further, of the contemporary modern society.

Keeping in Touch: Notes on the Mobile Communication Culture of Korean Youth
DRAFT ONLY for Sonja Kangas (ed.): Communication Acrobatics, forthcoming in 2009
Discusses South Korean youth and their mobile communication culture. Based on participant observation and interviews conducted by Korean university students.