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Posts in category 'Technology'

22 May 2013

Death, life and place in great digital cities

google_glass

At the heart of the Smarter Cities movement is the belief that the use of engineering and IT technologies, including social media and information marketplaces, can create more efficient and resilient city systems.

In an excellent blog post, Rick Robinson, an Executive Architect at IBM specialising in emerging technologies and Smarter Cities, explains why he believes that “we are opening Pandora’s box.”

“These tremendously powerful technologies could indeed create more efficient, resilient city systems. But unless they are applied with real care, they could exacerbate our challenges. If they act simply to speed up transactions and the consumption of resources in city systems, then they will add to the damage that has already been done to urban environments, and that is one of the causes of the social inequality and differences in life expectancy that cities are seeking to address.”

So, he asks, “as a new generation of technology, digital technology, starts to shape our cities, how can we direct the deployment of that technology to be sympathetic to the needs of people and communities, rather than hostile to them, as too much of our urban transport infrastructure has been?”

“The first step is for us to collectively recognise what is at stake: the safety and resilience of our communities; and the nature of our relationship with the environment. Digital technology is not just supporting our world, it is beginning to transform it. [...]

The second step is for the designers of cities and city services – architects, town planners, transport officers, community groups and social innovators – to take control of the technology agenda in their cities and communities, rather than allow technologists to define it by default. [...]

As well as technologists, three crucial groups of advisers to that process are social scientists, design thinkers and placemakers. They have the creativity and insight to understand how digital technologies can meet the needs of people and communities in a way that contributes to the creation of great places, and great cities – places like the Eastside city park that are full of life.”

10 May 2013

‘Open Data’ brings potential and perils for governments

 

Governments and public officials are rushing to embrace the concept of Open Data, throwing open the vast panoply of publicly collected information for the digitally savvy to mine and exploit, writes Ben Rooney in the Wall Street Journal.

However, the use of government data throws up many issues surrounding privacy, policy-making and the uses to which the data has been put. These need to be tackled before simply opening up these digital to all comers.

Some remarkable quotes:

“Anonymized personal data has to be treated as personal data and not open data.”

“The main problem with correlation is that if you look at enough data you can find correlations in almost anything.”

“It is very dicey when you start talking about causation… You know, we have real problems to solve.”

22 April 2013

Low2No smart services workbook by Experientia

smartservices

As part of Experientia’s involvement in the award winning Low2No project in Helsinki and in particular its strategy towards demand management and behavioral change, we are proud to announce that Dan Hill (former ARUP and Sitra, now Fabrica) has just reminded us of last year’s long review (and a download link) of the Low2No smart services workbook created by Experientia and ARUP:

“This aspect explores the potential of contemporary technologies – particularly those increasingly everyday circling around phrases like social media, “internet of things”, “smart cities” and so on – to enable residents, workers, visitors and citizens in general to live, work and play in and around the block in new ways. These are predicated on the same low-carbon outcomes that drives the Low2No project in general, but also a wider “triple-bottom line” approach to sustainability, which might include beneficial social and economic outcomes, as well as environmental. We’d had this element in from the start, from the Arup-led consortium’s original competition submission in 2009, and today we’re sharing some of the work-in-progress as it developed, in the form of the “informatics workbook” developed by the design team, as a tool in the design process.”

Thank you, Dan.

24 March 2013

Big Data and personal data for behavioral analysis and behavioral change

logoMTL2

In a broader article on Big Data and privacy, the New York Times writes about the work of Alex Pentland, a computational social scientist, director of the Human Dynamics Lab at the M.I.T., and academic adviser to the World Economic Forum’s initiatives on Big Data and personal data.

His M.I.T. team, writes the New York Times, is also working on living lab projects. One that began recently, the Mobile Territorial Lab, is in the region around Trento, Italy, in cooperation with Telecom Italia and Telefónica, the Spanish mobile carrier. About 100 young families with young children are participating. The goal is to study how much and what kind of information they share on smartphones with one another, and with social and medical services — and their privacy concerns.

The Mobile Territorial Lab (MTL) aims at creating an experimental environment to push forward the research on human-behavior analysis and interaction studies of people while in mobility. MTL has been created by Telecom Italia SKIL Lab, in cooperation with Telefonica I+D, the Human Dynamics group at MIT Media Lab, the Institute for Data Driven Design (ID³) and Fondazione Bruno Kessler, and with contributions from Telecom Italia Future Center.

The data presents a valuable and unique source for investigating personal needs, community roles, phone usage patterns, etc. and for providing benefits to people in terms of personal, economic and social benefits.

MTL aims at exploiting smartphones’ sensing capabilities to unobtrusively and cost-effectively access to previously inaccessible sources of data related to daily social behavior (location, physical proximity of other devices; communication data (phone calls and SMS), movement patterns, and so on. The Mobile Territorial Lab (MTL) in Trentino aims at fostering mobile phone related research activities with real people on a very responsive territory. This include the involvement of a significant number of committed users with the goal of having a continuous and active user base to interact with and cutting down the experimentation setup costs. Not only.
A continued and active user base equipped with smartphones, enabling users to access (from everywhere) online services and to collect personal or contextual information from the integrated sensors, represents a valuable and unique sample for investigating new paradigms in the management of personal data.

1 March 2013

In a world of connected devices, focus on what they do

connection

Stacey Higginbotham reports on a the GigaOM Internet of things meetup in San Francisco a few days ago:

“All of the participants agreed that the connected device wasn’t the product; the service was. Ideally, the Internet of things should fade into the background; what matters is what it allows people to do.” [...]

“The other design factors people must take into consideration are that these are not devices made for the screen, but devices that need to be integrated into everyday life, according to Roberto Tagliabue, executive director and software designer at Jawbone. It’s also important to think about the difference between a service and an app that might hope to have the user’s full attention.

“Ask when and how we can be relevant to the user,” Tagliabue said. “It’s not about their full attention, but now, how we can improve their life.”

22 February 2013

How will big data change design research?

bigdatatg-Cartoon

Will design researchers (and our models and explanations) be replaced by data tables and “experience actuaries” that tell us what to build, for whom, and what it should be like? Artefact’s Dave Mc Colgin doesn’t think so.

“In our field of designing products and experiences, the ‘why’ stays at the center of our process and creativity. Many designers work mostly on new products and services for which there may not yet be reliable data available. To do this work, we need to understand whether insights from the past are applicable to new people and contexts. While Big Data can inform designers on how to improve once they put something out there, it is design research that provides principled guidance towards good solutions all along the way. Big Data can’t help us do that right now.

However, Big Data can augment design in other ways. It provides us with new resources when determining which people our products should be made for. Its ability to find patterns and correlations allows us to reach a broader set of research participants. Over time, it can deepen our understanding of human behavior, interaction and preferences, making our designs better and our ability to understand and predict the outcome of our work more accurate.”

2 February 2013

Dan Hill’s critique of the smart cities movement

fabrica

Dan Hill (of CityofSound, ARUP, Sitra and now Fabrica fame) is not only extremely prolific, but his writing is also very much to the point.

His latest Smart City (or better “Smart Citizen”) manifesto is a case in point. Weighing in at 10,000 words, it is a “cleaned up” and “stitched together” version of two separate pieces he wrote for the London School of Economics and Volume magazine, which he is now sharing on his CityofSound blog as “one single critique of the smart cities movement”.

The goal, he says, is entirely constructive, and to shift the debate in a more meaningful direction, oriented towards the raison d’etre of our cities: citizens, and the way that they can create urban culture with technology.

The essay surveys three types of activities, and scenarios, demonstrating active citizens, noting some issues along the way, and then critiques the opposite—the production of passive citizens—before asking a couple of questions and suggesting some key shifts in attitude required to positively work with the grain of today’s cultures, rather than misinterpret it.

“The promise of smart sustainable cities is predicated on the dynamics of social media alloyed to the Big Data generated by an urban infrastructure strewn with sensors. Feedback loops are supposed to engage citizens and enable behaviour change, just as real-time control systems tune infrastructure to become more energy efficient. Social media dynamics enable both self-organisation and efficient ecosystems, and reduce the need for traditional governance, and its associated costs.

Yet is there a tension between the emergent urbanism of social media and the centralising tendencies of urban control systems? Between the individualist biases inherent within social media and the need for a broader civic empathy to address urban sustainability? Between the primary drivers of urban life and the secondary drivers of infrastructural efficiency?

And in terms of engaging citizens, we can certainly see evidence of increased interest in using social media for urban activism, from crowdfunding platforms to Occupy Everywhere and the Arab Spring. Yet does it produce any more coherence or direction for the new cultures of decision-making required in our cities, or simply side-step the question of urban governance altogether? And what if the smart city vision actually means that governance becomes ever more passive, as it outsources operations to algorithms or is side-stepped by social media, whilst citizens also become passive in response to their infrastructure becoming active? Or might they be too distracted to notice as they’re all trying to crowd-fund a park bench?”

Bruce Sterling’s reaction:

“*After reading this I feel that I understand myself better: I like *other people’s* cities. I like cities where I’m not an eager, engaged, canny urban participant, where I’m not “smart” and certainly not a “citizen,” and where the infrastructures and the policies are mysterious to me. Preferably, even the explanations should be in a language I can’t read.

*So I’m maximizing my “inefficiency.” I do it because it’s so enlivening and stimulating, and I can’t be the only one with that approach to urbanism. Presumably there’s some kind of class of us: flaneuring, deriving, situationist smart-city dropouts. A really “smart city” would probably build zones of some kind for us: the maximum-inefficiency anti-smart bohemias.”

11 January 2013

Intel’s ‘Women and the Web’ report

womenandtheweb

From the press release:

Intel Corporation released a groundbreaking report on “Women and the Web,” unveiling concrete data on the enormous Internet gender gap in the developing world and the social and economic benefits of securing Internet access for women. To better understand the gender gap, Intel commissioned this study and consulted with the U.S. State Department’s Office of Global Women’s Issues, UN Women and World Pulse, a global network for women. The report issues a call to action to double the number of women and girls online in developing countries from 600 million today to 1.2 billion in 3 years.

On average, across the developing world nearly 25 percent fewer women than men have access to the Internet, and the gender gap soars to nearly 45 percent in regions such as sub-Saharan Africa, according to the report. Further, the study found that one in five women in India and Egypt believes the Internet is not appropriate for them.

Seeing another 600 million women online would mean that 40 percent of women and girls in developing countries — nearly double the share today — would have access to the transformative power of the Internet. This goal, if realized, could potentially contribute an estimated US $13 billion to $18 billion to annual GDP across 144 developing countries.

The report’s findings are based on interviews and surveys of 2,200 women and girls living in urban and peri-urban areas of four focus countries: Egypt, India, Mexico and Uganda, as well as analyses of global databases. The findings were unveiled during a panel discussion today in Washington, D.C. as part of the 2-day international working forum on women, ICT and development hosted by the State Department and UN Women.

12 December 2012

Welcome to 2020 and 2030

 

Business Technology 2020
Human-like technology. The potential downfall of the data center. Hyper-personalization of data. These are some of the responses IT leaders gave to us when we asked, “What will business technology look like in 2020?”
In 2020, tech experts say, computers could learn from experience, much like the human brain. The end of the data center as we know it might arrive. And technology will know the most important things about us to help us become more productive.
In the new ebook, Business Technology 2020, the experts — who represent organizations such as Intel, IBM, Frost and Sullivan, Aberdeen, ATLANTIC-ACM and Current Analysis and more — also cover topics that include the cloud, health care, cognitive computing and the role of the CIO, giving a holistic preview of how technology will impact your business in and leading up to 2020.

Global Trends 2030
Every four or five years, the futurists at the National Intelligence Council take a stab at forecasting what the globe will be like two decades hence; the idea is to give some long-term, strategic guidance to the folks shaping America’s security and economic policies. On Monday, the Council released its newest findings, Global Trends 2030. Many of the prognostications are rather unsurprising: rising tides, a bigger data cloud, an aging population, and, of course, more drones. But tucked into the predictable predictions are some rather eye-opening assertions. Especially in the medical realm.

5 December 2012

No one likes a city that’s too smart

Songdo smart city

This week London hosts a jamboree of computer geeks, politicians, and urban planners from around the world. At the Urban Age conference, they will discuss the latest whizz idea in high tech, the “smart city”.

“But,” writes Richard Sennett in The Guardian, “the danger now is that this information-rich city may do nothing to help people think for themselves or communicate well with one another.”

“A great deal of research during the last decade, in cities as different as Mumbai and Chicago, suggests that once basic services are in place people don’t value efficiency above all; they want quality of life. A hand-held GPS device won’t, for instance, provide a sense of community. More, the prospect of an orderly city has not been a lure for voluntary migration, neither to European cities in the past nor today to the sprawling cities of South America and Asia. If they have a choice, people want a more open, indeterminate city in which to make their way; this is how they can come to take ownership over their lives.”

3 December 2012

Intel’s UX research on touch interface usage and Ultrabooks

darialoi

One of the more innovative studies to come along at Intel in regards to user experience and the Ultrabook is Daria Loi’s global survey of touch interface usage.

Dario Loi, who is UX Innovation Manager at Intel’s PC Client Solution’s Division, presents in this video, entitled “How Multi-Region User Experience Influences Touch on Ultrabook (video),” an overview of a recent multi-region User Experience study and discusses how it is influencing Intel’s Ultrabook strategy, particularly in view of Windows 8.

The study, a qualitative UX investigation focused on the use of touch in clamshell devices, was conducted in Q3 and Q4 2011 in US, Italy, PRC and Brazil. The talk focuses on the research’s motivations, insights, recommendations, strategic impact and influence, providing a number of key examples which are narrated through users’ voices.

To read more about this research, see the article The Human Touch – Building Ultrabook Applications in a Post-PC Age.

The topic of touch features in Ultrabook apps is further explored in an ongoing Intel series by Luke Wroblewski. He provides a thoughtful look at how various touch factors work when integrated into working apps. The videos are by Luke Wroblewski, the accompanying articles by Wendy Boswell:
1. Touch interfaces: Video | Article
2. Touch target: Video | Article
3. Touch gestures: Video | Article
4. Location detection (article by Wendy Boswell)

Intel has also posted three overview articles on the topic:

Keyboard and Touch: Like Peanut Butter and Jelly
by Wendy Boswell
Is there really validity for a so-called “pure” touch experience? Is getting rid of the keyboard something that should even be seriously considered? Are we moving towards a completely touch-only computing age? In this article, we’re going to take a look at the touch experience without the keyboard, evaluating this perspective both from the developer and the consumer side. We’re going to pretend that the upcoming touch-based Ultrabook isn’t coming with a nifty keyboard, and in fact, only offers touch as an input method. Let’s take a look at what all of this might look like.

Innovating for User Experience on Intel Ultrabook
by Rajagopal A
Get the secrets of innovating for your users. This article (video) gives you the approach, the design concept to innovate User Experience on your app. We share with you how we created an cool Ux on the Intel Ultrabook. To find out a novel way to interact with your PC, see the videos in this article.

User Experience and Ultrabook™ App Development
by Wendy Boswell
In this article, we’re going to take a look at what user experience is all about, especially in regards to Ultrabook devices and Ultrabook app development. We’re also going to figure out how usability fits in with user experience, and how UX can impact app development (for better or for worse).

26 November 2012

Research on Android tablet use in 5th grade classrooms

Learning-is-Personal

The series of research projects on tablet use in schools (see here, here and here) now also has an Android study.

A small research project by Marie Bjerede and Tzaddi Bondi, equipped a 5th grade class of 27 students in Portland, Oregon (USA) with 7-inch Samsung Galaxy Tab devices with mobile broadband data to use for learning as well as for their own purposes. Though there were a number of technical issues the results were overwhelmingly positive with greater student engagement.

Below are some of the conclusions, observations, and opinions:

Surprisingly, the quality of student writing on 7-inch tablets and on netbooks was essentially equivalent. Student preferences, however, regarding which device to use for creating content varied. In general, though, students prefer to use laptops for large projects (e.g. content that requires substantial editing) and mobile devices for quick notes (e.g. content that requires essentially no editing at the time it is created).

For the purposes of writing, mobile devices share many of the limitations of writing with pencil and paper – it is linear and cumbersome to edit, though fairly straightforward to create. Although mobile devices are great for capturing pictures, video, voice and even draft writing, laptops with their bigger screens and keyboards and mature software are at an advantage for editing and polishing large projects as well as at combining multiple media.

Although Android devices have a number of desirable qualities, including a lower cost and an open ecosystem for apps, the relative immaturity of the Android ecosystem prevents us from being able to recommend Android devices for school implementations at this time. There is no guarantee of backward compatibility – that new apps will work on older devices. Though this is also beginning to be true in the iOS ecosystem, the problem there is much smaller as there are far fewer operational devices not running the most current version of iOS. Also, since the Android operating system, the hardware, the vendors, and the communications providers are separate organizations, there is no single organization responsible for the whole system as sold, making it cumbersome for educational institutions to manage successfully on their own.

Some of the concerns discussed regarding the use of mobile devices for students strike us as red herrings. In practice, we found no need for device management software as students took ownership of their devices, their learning, and the management of their device images. We found students became savvy and safe Internet users when exposed to authentic Internet user experiences (though social networking happened only within a secure, teacher-managed platform). We found students quickly established a culture of responsible use of their devices, which seemed to enhance their learning rather than distracting them from it. We noticed students becoming confident of hardware and software obstacles, turning first to each other for support and generally finding answers within their classroom community or online.

We observed an organic shift in educators’ approach to teaching, transitioning from primarily preparing and delivering content to the class to an environment where students independently seek out content and contribute it to ongoing classroom discussion. The outcome was a culture where the educator and students learned together, and from each other. We believe that two conditions were essential for this shift: first, that each student had his or her own, connected device that was used for personal purposes as well as for classroom learning; second, the classroom learning culture supported the students’ individual freedom (and responsibility) to explore and experiment, permitting them to decide how to best use the devices to support their learning in the 5th grade.

We found that students independently chose to use their devices in “snippets of time” for math, spelling, word games, reading, and other educational uses that matched their interest, level, and pace. In effect, the students essentially eliminated down time from their day while self-differentiating their learning.

Over the course of the year, the students developed skills and habits in using the tools and resources available through their mobile devices. In their culminating project, a presentation of a colonial trade, the implications of those skills became apparent in project work that was significantly richer, more complex, and more sophisticated than that of students in prior years.

18 November 2012

UK study: tech in schools requires a rethink of how learning is organised

Decoding_Learning

In the last five years UK schools have spent more than £1 billion on digital technology. From interactive whiteboards to tablets, there is more digital technology in schools than ever before. But so far there has been little evidence of substantial success in improving educational outcomes.

Something is going wrong.

Nesta, the UK innovation agency, commissioned the London Knowledge Lab (LKL) and Learning Sciences Research Institute (LSRI), University of Nottingham, to analyse how technology has been used in the UK education systems and lessons from around the world. Uniquely, they wanted this to be set within a clear framework for better understanding the impact on learning experiences.

The report, Decoding Learning, says that for the past decade technology has been put ahead of teaching, and excitement at innovation has been put ahead of what actually helps children learn.

Therefore the report includes proof of technology supporting effective learning, emerging technologies that show promise of impact, and exciting teacher practice that displays the potential for effective digital education.

> See also BBC article

18 November 2012

Scotland study: Tablet devices in schools beneficial to children

ipadscotlandevaluation

School children who use a tablet computer benefit the most when allowed to take it home, rather than just using it in school, reveals research from the University of Hull, reports Engineering & Technology Magazine.

The iPad Scotland Evaluation Study set out to establish the impact of handheld computer tablet devices in schools, and found that personal ‘ownership’ of such devices is the single most important factor for successful use of the technology.

The study is the largest of its kind ever conducted within the UK, covering students from eight schools across six Scottish Local Authorities over a six-month period.

The research focused on four central themes in order to evaluate the overall effectiveness of these devices in assisting with learning, and was carried out by researchers from the Technology Enhanced Learning Research group at the Faculty of Education at the University.

1. Impact of tablet devices on teaching and learning generally
The study found that benefits included greater motivation, engagement, parental involvement and understanding of complex ideas.

2. Leader and management issues (stemming from a deployment of devices)
The study found that teachers are ‘equally engaged’ by the use of such a device, which has a low learning curve enabling them to use it immediately as a teaching tool and a learning tool for themselves.

3. Professional development of teachers and how teachers cope with using new technology
The research found that ‘use of the device is contributing to significant changes in the way teachers approach their professional role as educators and is changing the way they see themselves and their pedagogy’.

4. Parental engagement
The study showed that parents become more engaged with the school and their child’s learning when the iPad travels home with the student.

The study resulted in 18 recommendations for using these devices in schools, with specific comments aimed at government, local authority and school level.

Recommendations include a wider roll-out of devices on a one-to-one level, pricing considerations – including leasing schemes – need to be considered carefully, and further studies should take place to continue evaluating this kind of technology.

11 November 2012

Finally a serious research study on tablet use in schools

 

Although there are many tablet deployments in schools worldwide, there is a glaring lack of serious research on what actually happens in the classrooms with these devices. In fact, there is so far no aggregated evidence that tablet technology significantly aids learning. Obviously, official endorsement for the widespread use of tablets in schools cannot really happen without substantiated, independent evidence to convincingly prove the case for tablet technology.

Carphone Warehouse (corporate site), a UK mobile phone retailer, recently commissioned the Family Kids and Youth research agency to conduct a qualitative study of schools situated in Belfast, Kent and Essex where children are already benefiting from tablet use. The aim of the research, which ran from April to July 2012, was to find out more about how tablets are actually being used in education.

Family Kids and Youth carried out focus groups and ethnography at one of the schools (Honywood Community Science School, Coggeshall, Essex), interviewing pupils, staff and teachers, and observing the way in which different subjects and age groups used tablets in learning. Research was also undertaken with teachers, pupils and parents in one control school and two primary schools. In addition, an online quantitative research study was carried out between 22 June – 2 July with a UK nationally representative sample of 1,120 parents of children aged 3-16, 933 children aged 7-16, and 202 teachers.

The research findings (pdf) are generally rather positive (assuming that Family Kids and Youth has done its research properly, given the obvious interest of Carphone Warehouse in tablet sales): tablets enhance learning, improve communication, engage and motivate pupils, and stimulate proactive querying, initiative taking and creativity. Interestingly, the study points out that particularly less engaged pupils, those who had previously struggled with their homework, and pupils with special educational needs appear to be benefiting most from tablet use in schools (read the short report for more details).

Often cited fears – about distraction, misuse such as gaming and texting, time spent, theft, loss of writing skills, challenges in terms of classroom management – were clearly not confirmed by reality.

Yet, it is worthwhile underlining what Carphone Warehouse considered to be three primary issues regarding the use of tablet technology in schools (as summarised in the introduction of a follow-up project that is running during the school year 2012-2013):
1. A lack of specialised training for teachers around the use of tablet technology
2. Concerns for students when faced with sitting traditional paper-based examinations
3. The growing mass of unregulated content in the app world and the lack of appropriate interactive content
(“Teachers have the impression that educational publishers are merely publishing text books in the form of an app without fully appreciating the possibilities that tablets can offer.”)

If you read French, you may also be interested in the dossier “Tablette tactile et enseignement (école, collège, lycée)” – on the website of the French Ministry of Education. The (very long) web page provides an overview of what is currently going on in France, contains many links, but does unfortunately not include a deeper analysis (unless you delve deeper into the linked reports, such as this one from Paris and this one from Fribourg, Switzerland).

10 November 2012

A tablet still is not a book … not yet

books-b-small

Dan Turner discusses why the experience of reading a book on tablets (iPads in particular) is a chore rather than a delight.

In a long article for UX Magazine, he discusses a number of reasons, often related to usability and even biology, why that may be so:

  • The physicality of books is linked to comprehension and memory, and reinforces focus and comprehension
  • The glossy, reflective screen is a physical strain, degrading the reading experience
  • The combination of thinness with weight puts a physical stress on your hands that a book does not
  • As a light source often used in darkened environments, potentially disrupt our sleep cycles
  • Due to the regular notifications we receive on our tablets, we are easily distracted and find it hard to achieve concentration or flow
  • We are conditioned to see screens as ‘work’ or ‘entertainment’ devices, again making it hard to enjoy a reading experience on them

So, he asks, what could we as hardware, system, and app designers do to help reduce distraction? And how can serious user research help us in that?

24 October 2012

Core77 report on the Design Research Conference

DRC2012

A few days before the EPIC conference in Savannah, Chicago’s IIT Institute of Design organised and hosted its yearly Design Research conference.

Although no videos seem to be available yet, Ciara Taylor provides a concise report on two of the interactive sessions at the event on the design blog Core77: Elliott Hedman on Understanding Data, and George and Sara Aye on Human Behavior.

18 October 2012

Wearable tech pioneers aim to track and augment our lives

nikefuelband

Wearable technology is still in its infancy but as it increasingly taps into a desire to have the functionality of technology without the intrusiveness.

A BBC article covers some of the recent products on the market: the GoPro camera, the Nike Fuel Band, Sony’s SmartWatch, the Pebble e-paper watch, Google’s Project Glass, and the Autographer wearable camera.

6 October 2012

Understanding the sensing city

Roger_Dennis

Consultant Roger Dennis, who identifies himself as “serendipity architect”, has been writing a series of posts on meetings he had related to the sensing city. Together they give a good overview of some of the most recent initiatives and thinking on smart cities.

Singapore meetings
Meetings with the MIT Sensable Cities Lab and the ETH Zurich Future Cities Lab – both part of the Singapore-MIT Alliance for Research and Technology

Intel meeting in London
Meeting with Duncan Wilson at Intel, who heads up the newly created Collaborative Research Institute for Sustainable Connected Cities – a partnership with two universities. The aim of the initiative is to understand how technology can be used as a tool to create better cities.

Cosm meeting in London
Meeting with Usman Haque, who founded the company Pachube, which has since been bought and its name changed to Cosm. He also now has an Urban Projects Division that works on special projects with cities around the world.

Siemens meeting in London
Meeting with Elaine Trimble of Siemens, who works with the (relatively new) global cities team based at The Crystal. It opened a couple of weeks ago and is “the world’s first center dedicated to improving our knowledge of urban sustainability.

Arup meeting in London
Meeting with Volker Buscher, one of Arup’s smart city people. He has a massive range of experience with cities around the world.

University College London (UCL)
Meeting with Dr Andy Hudson Smith who is the director of the Centre for Advanced Spatial Analysis (CASA), a UCL research lab. Among other things the group is responsible for the fascinating London Dashboard.

Cisco meeting in London
Meeting with John Baekelmans, the CTO for the Smart Connected Communities initiative and JP Vasseur, who is a Cisco Fellow.

> See also this frog design interview with Cisco CGO Wim Elfrink on the same topic

New York meetings
Meetings with Ashok Raiji of Arup; Bjarke Ingels, founder, and Iben Falconer, Business Development Manager of the Bjarke Ingels Group (BIG); Naureen Kabir of New Cities Foundation; and David van der Leer, the Curator of the BMW Guggenheim Lab.

5 October 2012

An enchanted Odyssey on your iPad

ulysses

Article by Francesca Salvadori, Scuolalvento blog
Translation from the Italian

Technology is probably the last thing that comes to mind when you think about poetry and how it can be captured and transmitted. But this emotional and colourful voyage with Ulysses would not be the same on paper.

The application is based on a book with gorgeous illustrations and wise and simple storytelling, but without the diffuse backlighting of the screen that transforms even the deepest greys and blues into something lively and vibrant, the enchantment of the narration would never be as strong.

Polyphemos really walks into you, ever bigger and frightful; the captured winds in the bag of Aeolus hurl themselves on the sea; the lure of the Sirens, seated between corals and opaline jellyfish, hypnotises you; and the shining Calypso, notwithstanding her blond grace and the surrounding flowers of an eternal spring, has a broken heart due to the hero’s rejection…

It’s hard to imagine a more convincing introduction to the Odyssey. And although events have been ordered diachronically, resulting in the loss of the flashbacks and flashforwards that characterise the typical circularity of the time of Ulysses, we capture the tragedy of the shipwreck at the glance, seeing him exiled in the waves of the vast Mediterranean Sea.

This little jewel – created by the Milan publishers of Elastico – will be precious for anyone who needs to engage young people with the works of Homer, as it is full of synthetic but intelligent page scenes and narrated by an assuring, fluid and relaxed voice, while containing a coherent selection of the story’s episodes.

The simple and moving digital story allows any of us to seed the taste for literature with children and pupils, paving their way into the pages of poetry.

And hopefully they will start to love other literature as well.

The Voyage of Ulysses (available in English and Italian) cost 3.99 Euro (4.99 USD).

But even if it costed 10, it would be worth purchasing…