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Posts in category 'Sustainability'

17 August 2013

Lessons from monks about designing the technologies of the future

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Our technologies are designed to maximize shareholder profit, and if that means distracting, confusing or aggregating the end-user, then so be it.

But another path is possible, argues Alex Soojung-Kim Pang in his new book The Distraction Addiction: Getting the Information You Need and the Communication You Want, Without Enraging Your Family, Annoying Your Colleagues, and Destroying Your Soul (Amazon link).

Pang calls the idea “contemplative computing,” and Techcrunch’s Klint Finley reflects on his book:

“Pang’s notion of mindful, or contemplative, computing is useful, but ultimately it’s just a way of coping with a world of applications designed without our best interests at heart. Just as meditation, prayer and weekend retreats can help us cope with the harsh realities of the modern world, so too can it help us cope with flame wars, feral inboxes and the non-stop rush of social media. But just as citizens can demand safer cities, more humane governments and even economic reform, we can demand a new class of technologies.”

7 August 2013

To get users to make smarter choices now, show them their future

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Design can be used to introduce users to the future now, so they can act in ways that will benefit them in the future, writes Nikki Pfarr, researcher and strategist at Artefact.

“What [designers] don’t often do, is think of the future as a tool for persuasive design. But it is–and it can actually be quite powerful. When people get a peek at what’s in store for their health, their pocketbooks, and the environment, they tend to make better decisions–such as saving more money for retirement or going for a jog instead of watching television.

By making users’ futures–25, 35, or even 50 years from now–more salient in the products and services we design, we can nudge them toward future-oriented choices. A good place to start is by helping users feel more connected to their future selves.”

31 July 2013

Usman Haque: ‘Messiness will inevitably arise in spite of smart cities’

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No matter what attempts are made to impose order and predictability on cities of the near future, a messiness will inevitably arise, argues Usman Haque.

“Grub City citizens recognise it’s through the activity of measurement, not passive interpreting of data, that we understand our environment; that we build up intuitions about how we affect it; and through which we develop our own standards of evidence. It’s the ensuing heterogeneity of understandings, explanations and attempts to control (as well as the heterogeneity of goals implied) that is essential for any sustainable model of city-making. New technologies help us do this not “better” but “differently”. We will see contradictions, for even collaboration does not need consensus. But no matter what attempts are made to impose order and predictability on cities of the near future, a messiness will inevitably arise.”

25 July 2013

Don Norman on the paradox of wearable technologies

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Can wearable devices augment our activities without distracting us from the real world, asks Don Norman in an article just published in the MIT Technology Review.

“In the end, wearable technologies will either be able to augment our experiences, and focus our attention on the task and the people with whom we are interacting, or they’ll distract us—diverting our attention through tasty morsels of information irrelevant to the current activity.

When technologies are used to supplement our activities, when the additional information being provided is of direct relevance, our attention can become more highly focused and our understanding and retention enhanced. When the additional information is off-target, no matter how enticing it is, that’s the distracting and disruptive side.”

6 July 2013

Book: Legible Practices by Helsinki Design Lab

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The social innovation book Legible Practices aims at codifying the practises of stewardship, as exhibited by innovators who are consciously rethinking institutions to better meet the challenges of today. It is the last book by Helsinki Design Lab, the recently closed strategic design lab of Sitra, the Finnish innovation fund.

“Stewardship is the art of aligning decisions with impact when many minds are involved in making a plan, and many hands in enacting it.

This notion comes to life through the stories of six projects on three continent, each an example of carefully rewiring institutions to better meet today’s challenges.

By zooming in on the details, a handful of practises emerge that will help you convert ideas into action. Each story is shared as a brief narrative which is then broken down into a network of interlinking practises.

In writing Legible Practises, the authors Bryan Boyer, Justin W. Cook and Marco Steinberg – hope to spark a conversation about the deep craft of social innovation as a reminder that, even when dreaming big, the details still matter.”

The case studies featured in the book:

  • Constitución (Chile): Redesign the city in 90 days through a co-creation process aimed at deliverying more resilient infrastructure and an urban form that provides greater social equity.
  • Brownsville Partnership (USA): Create a safer, stronger and more self-reliant community in Brownsville by working collaboratively with community, non-profit organisations, and public agencies to build a portfolio of complimentary services.
  • Creative Councils (UK): Support innovators in local government across England and Wales to develop and implement radical innovations addressing a long-term challenge that matters in their area.
  • Consumer Financial Protection Bureau (USA): Designing a brand identity, engagement strategy and discrete consumer-facing educational experiences for the nascent Consumer Financial Protection Bureau.
  • Branchekode (DK): Transform a Danish government service responsible for generating classification categories needed to register a new business.
  • Gov.uk (UK): Transform the quality of the UK’s government digital services, making them “simpler, clearer, faster”, starting with a single website for the whole of government.

You can order a printed copy or download a free pdf.

2 July 2013

Notes on “Ambient Commons”, by Malcolm McCullough

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Malcolm McCullough is one the key thinkers and writers about the intersection of the network, digital media, and the urban and architectural. Dan Hill (who will speak here in Torino on Thursday) was asked to provide a testimonial for the back of McCullough’s latest book, “Ambient Commons; Attention in the age of embodied interaction,” which he reproduced on his blog, together with some choice excerpts.

“Ambient Commons is both a timely, if highly civilised, wake-up call and a hugely valuable guidebook to the new post-“digital” landscape of contemporary urban culture.

In suggesting we “take back our attention”, genuinely consider our surroundings, take notice of the world, McCullough argues for a radical rebalancing of our patterns of living, working, playing – not as a refusenik, but as engaged and critical designer and thinker, and backed up by building on a bravura free-wheeling whistle-stop tour through an “environmental history of urban information”.

As physical and digital entwine such that they can rarely be separated, the relationship between disciplines and perspectives becomes increasingly complex and interwoven too. “Ambient Commons” demonstrates how a book can strategically expand the perspective, toolkit and practical vocabulary of the designers, coders and architects who are helping produce the new soft city, but through its open, diverse and richly patterned reference points and positions, it will be engaging and insightful for anyone who wants to understand what’s going on on the street of today and tomorrow.

McCullough also demonstrates how important it is that we understand technology as culture, and that it is worthy of philosophical inquiry. He manages to convey these complex ideas such that they feel accessible, yet are rigorously researched, are instantly appealing, yet prompt considered reflection, stoking the engines on many trains of thought.

It is also, unlike most texts that pivot around technology, beautifully written. It is a critical book to have written at this point.”

2 July 2013

Urban sustainability: what will a smart city look like in the future?

Schuylkill River, Philadelphia

By 2050 there will be five billion urbanites but, with pressure on resources and climate disruption, how will cities cope? New technology and conceptual design will be vital, says Emma Stewart, head of sustainability solutions at Autodesk.

“If we play our cards right, the 2050 city will:

  • recognise its context, situated within a natural and agricultural ecosystem that provides its denizens’ abundant raw materials, free crop pollination, and genetic diversity;
  • be resilient, responding to long-term shifts through adaptive re-use and short-term shocks through high-tech smart devices and low-tech biomimetic designs;
  • be water neutral, drawing from its aquifers only as much as it can recharge, and the rest from the sky or recyclers now part of basic plumbing;
  • be inhabited by citizens who emit no more than one ton of greenhouse gases per person per year, due to their heavy reliance on efficient building design, decentralised generation, district energy systems, and multi-modal transit.”
2 July 2013

Four ways cities should be adapting to change

Screen Shot 2013-07-02 at 11.34.42

The report “State of the City: 5 Trends Impacting US Cities,” issued by Living Cities, not only provides guidance about what issues are trending but also how cities need to act so they can successfully adapt to these trends.

Ben Hecht (CEO of Living Cities) highlights the four key ways that cities need to adapt to these powerful trends:
1. Identifying solutions to these complex problems will require the letting go of old ways of working.
2. Understanding the interdependent nature of these trends is critical to addressing them successfully.
3. Recognizing that no institution or sector alone can reverse the direction of these trends is an imperative.
4. Taking full advantage of innovations in financing and technology will accelerate change.

Hecht concludes: “Our State of the City Report confirms once again what Charles Darwin found 130 years ago: strength and intelligence matter but its adaptation that probably matters most”.

6 June 2013

The future of human-centered design

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“Throughout my career, and especially as a designer at IDEO,” writes Nathan Waterhouse, “I’ve been a passionate believer of the value of placing people first, of designing from an end–user perspective. [...] Perhaps it was the abundance of rhetoric about human needs [at the recent Skoll World Forum] that made me ask the question ‘But what about the rights of nature, other creatures, or of the planet itself?’”

“We are taught to think about the world in three lenses as designers: desirability – what people want, feasibility – the capabilities of a firm, and viability – its financial health. We are taught that we should start from the perspective of people’s needs first: desirability. This way of thinking, however, is selfish. It focuses on the needs of humans, but in doing so, ignores the needs of the rest of the 8.7M species that share planet Earth. What would be desirable, feasible, or viable if we took the perspective of planet Earth and ran it through the same venn diagram?” [...]

“Although we don’t believe earth is the centre of the universe, we still behave as if humans are the most important species alive today.”

In the end, he says, “we need a new approach to design that takes into consideration what is important for the natural systems we depend upon and take for granted. Perhaps we should call it Holistic Design: designing with a frame that includes the natural and human systems in combination to ensure we consider the bigger picture.”

(Disclosure: Nathan Waterhouse studied at the renowned Interaction Design Institute Ivrea where he was a thesis student of Experientia partner Jan-Christoph Zoels).

4 June 2013

Without opt in, Google Glass will generate hostility

googleglass

Google and friends should not be trying to make these things acceptable in polite society,” writes Roger Kay in Forbes. “If they persist, they can expect a wave of hostility the likes of which they have perhaps only begun to imagine.”

“People can’t opt in to public surveillance, and we live in a more dangerous world now, where surveillance mostly works in our favor. But even in public places, Google Glass wearers with the ability to do tactical research on others, using facial recognition technology, Google Search, social media, and other tools, will create a creepoid ethos and generate a tremendous amount of hostility.

Silicon Valley may not see things this way, but the Valley is a bubble all to itself. In the wider world, people want the right to opt in to something as invasive as surveillance by Glass.”

31 May 2013

The city as interface: an interview with Manuel Portela

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Hillete Warner of The Enabling City, an initiative started and guided by the very inspiring Chiara Camponeschi, interviewed interaction designer and an event coordinator Manuel Portela about about collective brainstorming, community-building and the power of 10.000 ideas.

One of your projects, 10.000 ideas, is a crowdsourcing platform to re-think urban livability in Latin America. What was the inspiration behind it?
My early design projects led led to an interest in the development of participatory maps and digital interfaces. One day, I came across New York’s ChangeByUs campaign and thought it was very impressive, though I found the conversation to be flowing mostly in one direction: there were ideas for one city directed to and curated by one administration. This inspired me to develop a similar platform, this time open to all of Latin America. In essence, 10.000 ideas is a repository of suggestions and solutions that anyone – whether in the public, private or civil sector – can share and implemenet with others. I hope to see more and more places for this kind of problem-solving ‘offline’ but, in the meantime, we can make the most of what the web has to offer.

I am curious to hear more about the Brazilian SmartCity Index to encourage citizen participation.

> Check other recent posts from Enabling City people.

31 May 2013

Are you ready for the era of Big Data?

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Business agrees with governments — the more personal information they gather about us, the more “helpful” they can be. Should we give in to this “harmless” new science of benign surveillance, asks Steven Poole in The New Statesman.

“Through Big Data analysis, the “cloud” comes to know an awful lot about us. Simply analysing a person’s Facebook “likes” can identify a person’s sexual orientation or history of drug use. Even just searching for things and filling out online surveys can lead to personal information about you being bought and sold by big marketing analytics companies. When the Big Data is data about you, privacy becomes a faint memory. And this is true not just on the web. The Data Privacy Lab at Harvard University recently managed to identify 40 per cent of individuals who had taken part (again, supposedly anonymously) in a large-scale DNA study, the Personal Genome Project.”

26 May 2013

For consumers, an ‘Open Data’ society is a misnomer

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Despite all the hoopla about an “open data” society, many consumers are being kept in the dark, writes Natasha Singer in The New York Times.

“A few companies are challenging the norm of corporate data hoarding by actually sharing some information with the customers who generate it — and offering tools to put it to use. It’s a small but provocative trend in the United States, where only a handful of industries, like health care and credit, are required by federal law to provide people with access to their records.”

Particularly the initiative of San Diego Gas and Electronic caught my attention:

Last year, San Diego Gas and Electric, a utility, introduced an online energy management program in which customers can view their electricity use in monthly, daily or hourly increments. There is even a practical benefit: customers can earn credits by reducing energy consumption during peak hours.

About one-quarter of the company’s 1.2 million residential customers have tried the program, says Caroline Winn, the company’s vice president for customer services. Newer features, she says, allow customers to download their own use files. Or they can choose to give permission for the utility to share their records directly with a handful of apps that can analyze the data and suggest ways to reduce energy consumption.

Note also the discussion of initiatives taken by Intel, and the comments by Ken Anderson, an intel anthropologist.

22 May 2013

Death, life and place in great digital cities

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At the heart of the Smarter Cities movement is the belief that the use of engineering and IT technologies, including social media and information marketplaces, can create more efficient and resilient city systems.

In an excellent blog post, Rick Robinson, an Executive Architect at IBM specialising in emerging technologies and Smarter Cities, explains why he believes that “we are opening Pandora’s box.”

“These tremendously powerful technologies could indeed create more efficient, resilient city systems. But unless they are applied with real care, they could exacerbate our challenges. If they act simply to speed up transactions and the consumption of resources in city systems, then they will add to the damage that has already been done to urban environments, and that is one of the causes of the social inequality and differences in life expectancy that cities are seeking to address.”

So, he asks, “as a new generation of technology, digital technology, starts to shape our cities, how can we direct the deployment of that technology to be sympathetic to the needs of people and communities, rather than hostile to them, as too much of our urban transport infrastructure has been?”

“The first step is for us to collectively recognise what is at stake: the safety and resilience of our communities; and the nature of our relationship with the environment. Digital technology is not just supporting our world, it is beginning to transform it. [...]

The second step is for the designers of cities and city services – architects, town planners, transport officers, community groups and social innovators – to take control of the technology agenda in their cities and communities, rather than allow technologists to define it by default. [...]

As well as technologists, three crucial groups of advisers to that process are social scientists, design thinkers and placemakers. They have the creativity and insight to understand how digital technologies can meet the needs of people and communities in a way that contributes to the creation of great places, and great cities – places like the Eastside city park that are full of life.”

30 April 2013

Exploring Problem-framing through Behavioural Heuristics

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Article published in the April 2013 issue of the International Journal of Design
By Dan Lockton, David J. Harrison, Rebecca Cain, Neville A. Stanton, & Paul Jennings

Design for behaviour change aims to influence user behaviour, through design, for social or environmental benefit. Understanding and modelling human behaviour has thus come within the scope of designers’ work, as in interaction design, service design and user experience design more generally. Diverse approaches to how to model users when seeking to influence behaviour can result in many possible strategies, but a major challenge for the field is matching appropriate design strategies to particular behaviours (Zachrisson & Boks, 2012).

In this paper, we introduce and explore behavioural heuristics as a way of framing problem-solution pairs (Dorst & Cross, 2001) in terms of simple rules. These act as a ‘common language’ between insights from user research and design principles and techniques, and draw on ideas from human factors, behavioural economics, and decision research. We introduce the process via a case study on interaction with office heating systems, based on interviews with 16 people. This is followed by worked examples in the ‘other direction’, based on a workshop held at the Interaction ’12 conference, extracting heuristics from existing systems designed to influence user behaviour, to illustrate both ends of a possible design process using heuristics.

23 April 2013

“CasaZera” opens, with Experientia smart meter design (incl. slideshow)

 

In a decommissioned industrial zone in Turin, a single bright yellow apartment stands out in the shell of an old factory. This is “CasaZera”, a sustainable living housing prototype, which was officially opened on the 18th April 2013 by local officials, and the project partners. Experientia consulted for project partner DE-GA, designing a tablet-based solution to enable the residents to access information and systems about energy use in the apartment, as well access to local services. Experientia senior design Renzo Giusti was on-hand to showcase Experientia’s contribution.

The Experientia-designed interface shows monthly energy consumption and production for electricity, heating, cooling and water.
Click on image to view slideshow

CasaZera is part of the ECOstruendo program, funded by the Region of Piedmont, and promoted by Polight, the innovation centre for sustainable construction at the Turin Environment Park. The apartment is an inhabitable prototype, demonstrating ways to utilise decommissioned industrial areas for residential use, and adhering to five main precepts: zero consumption of soil, zero waste of resources, zero time, zero energy and zero project errors. The apartment itself is a fully-designed and equipped residential unit, which has been integrated into the framework of an old factory, instead of creating new zones for residential construction.

The apartment is around 30 square meters, with a bedroom, living-room/kitchen and bathroom. It contains state-of-the-art technology for home automation and resource management, with 75% of the energy used in the apartment produced by renewable solar, photovoltaic and biomass sources. Experientia’s role, as consultants to DE-GA S.p.A, was to employ human-centred design methodologies to make this cutting-edge technology easily usable for the everyday people who will live in the unit. The tablet-based solution Experientia created allows people to interact with key functions for controlling the home appliances and heating and cooling systems, and shows simple visualisations of how the energy in the home is being used – a “living room” view of the household consumption.

As part of Experientia’s holistic approach to enabling more sustainable lifestyles, the final solution also helps connect the residents of the apartment to local services. This includes information on frequency and time of local public transport, bike sharing availability, and locations of local markets, stores and pharmacies.

The apartment systems will now be tested for 10 days with the unit empty, to gather feedback on how systems are working. After this time, two students from the Turin Polytechnic will move in, and will test the apartment systems over the course of the next year. The students will provide an in-depth look at how well the system performs in the long run, and how easy it is to use for people who are not specialists or involved in the system development, but are representative of the people who will eventually live, work and study in similar constructions.

Turin council member for the environment, Enzo Lavolta, was present at the opening, praising the initiative as a “concrete example of a smart city”. Giorgio Gallesio, DE-GA S.p.A’s managing director, and head of the project, and Matteo Robiglio from the architectural partner Tra, also spoke. Much of the debate of the day centred on how affordable the solution is, and the vibrant possibilities for urban renewal it offers, reclaiming existing urban areas for residential use, without waste. The project aims to be an Italian example of a new mindset, and demonstrate an innovative method to create zones for rental property.

Experientia senior designer, Renzo Giusti, who helped implement Experientia’s contribution to the project, also spoke about Experientia’s vision for sustainable, high quality urban development, and how this was channelled into the final solution.

Experientia’s work on this project was as consultants to DE-GA S.p.A. The other partners in the initiative were: Tra architects, experts in social and co-housing; Confortaree, experts in housing fixtures and fittings; Habicher Holzbau, specialised in wooden residences; Teclmp for heating and cooling fixtures; Golder Associates, environmental and energy consultants; Onleco consultancy service; and Tebe, research group on energy technology for construction.

22 April 2013

Low2No smart services workbook by Experientia

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As part of Experientia’s involvement in the award winning Low2No project in Helsinki and in particular its strategy towards demand management and behavioral change, we are proud to announce that Dan Hill (former ARUP and Sitra, now Fabrica) has just reminded us of last year’s long review (and a download link) of the Low2No smart services workbook created by Experientia and ARUP:

“This aspect explores the potential of contemporary technologies – particularly those increasingly everyday circling around phrases like social media, “internet of things”, “smart cities” and so on – to enable residents, workers, visitors and citizens in general to live, work and play in and around the block in new ways. These are predicated on the same low-carbon outcomes that drives the Low2No project in general, but also a wider “triple-bottom line” approach to sustainability, which might include beneficial social and economic outcomes, as well as environmental. We’d had this element in from the start, from the Arup-led consortium’s original competition submission in 2009, and today we’re sharing some of the work-in-progress as it developed, in the form of the “informatics workbook” developed by the design team, as a tool in the design process.”

Thank you, Dan.

16 April 2013

Videos online of March 2013 Healthcare Experience Design conference

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On March 25, the Healthcare Experience Design (HxD) conference took place in Boston. Speakers discussed how human centered design and design thinking can improve the quality of health service delivery and digital interactions, helping all of us achieve better health.

Videos of all sessions are now online.
 

PLENARY SESSIONS

Opening Address [14:32]
Amy Cueva, Co-Founder and Chief Experience Officer, Mad*Pow

Evolving Health IT User Experience: The View from DC [No video yet]
Ryan Panchadsaram, Senior Advisor to the US CTO, The White House
Jacob Reider, ONC HIT, US Dept of Health and Human Services
While federal government’s meaningful use incentive program accelerated the adoption of technology in hospitals and medical offices across the United States, users of these systems express concern about their usability and safety. This session will provide a glimpse of the Federal efforts to help health IT designers & developers bridge the gap between where they are and where their users wish them to be.

Opening Keynote: Sneaking Up Sideways on Behavior Change [36:08]
Jane McGonigal, author, inventor, co-founder, Reality is Broken, SuperBetter
Jane McGonigal is a world-renowned creator of alternate reality games, or games designed to solve real problems and improve players’ real lives.

Health Behavior Change and Beyond: The Health Benefits of Success Experiences [35:38]
Dr. David Sobel, Medical Director of Patient Education and Health Promotion, Kaiser Permanente
While sustained behavior and lifestyle changes can lead to improved health outcomes, there may be another pathway to health. Namely, the increased sense of confidence and control that comes from being successful at changing ANY behavior, even if the change is not sustained, can also improve health outcomes. Learn how to avoid the tyranny of prescribed failure experiences. Learn how to prescribe success by aligning with passions, discovering patient-generated solutions, and celebrating success.

The Happiness Project: Why I Spent a Year Trying to Sing in the Morning, Clean My Closets, Fight Right, Read Aristotle, and Generally Have More Fun [27:46]
Gretchen Rubin, Author, The Happiness Project
Gretchen has a wide, enthusiastic following, and her idea for a “happiness project” no longer describes just a book or a blog; it’s a movement. Happiness Project groups have sprung up from Los Angeles to Enid, Oklahoma to Boston, where people meet to discuss their own happiness projects. More than a dozen blogs have been launched by people who are following Gretchen’s example. On her companion website, the Happiness Project Toolbox, enthusiastic readers track and share their own happiness projects.

Closing Keynote [36:22]
Jamie Heywood, Co-founder, Chairman, Patients Like Me
Jamie’s scientific and business innovations have been transforming the intersection of biotechnology and pharmaceutical development, personalized medicine, and patient care.
As chairman of PatientsLikeMe, Jamie provides the scientific vision and architecture for its patient- centered medical platform.
 

BREAKOUT SESSIONS

Theme: Behavioral change

Systems for Self-Regulation [29:56]
Dustin DiTommaso, VP User Experience, Mad*Pow
By better understanding the factors that govern self-regulation of human behavior, we can begin to design products and services that more reliably facilitate healthy changes in behavior.

How to Design User Habits [27:06]
Nir Eyal, Consultant
In an age of ever-increasing distractions, quickly creating customer habits is an important characteristic of successful products. How do companies create products people use every day? What are the secrets of building services customers love? How can designers create products compelling enough to “hook” users?

Theme: Team Dynamics

Playing Nice: Facilitating Multi-disciplinary Teams to Create Better Holistic Experiences [34:21]
Toi Valentine, Experience Designer, Adaptive Path
In this talk, Toi explores the challenges that come with collaboration within a traditional organizational culture and some creative methods and strategies to overcome those obstacles.

Influence Mapping in Healthcare: How information design and organizational dynamics can improve the quality of health communication [31:27]
Dante Murphy, Global Experience Director, Digitas Health
This discussion will demonstrate how applying the techniques of influence mapping in organizational Dynamics and information design can help discover the points of failure in healthcare interactions and address them with appropriate content, tools, and techniques.

The Embedded Designer: How to Make Designers an Integral Part of Your Team [28:12]
Cassie McDaniel, Design Lead, Healthcare Human Factors, University Health Network
This session will outline how to lay down the infrastructure for designer and clinician collaboration by sharing case studies, challenges, opportunities, and tips and tricks, particularly from the lens of the largest human factors design team in the world devoted to health.

Theme: Health Literacy and Public Health

Reader-Centered Design for Health Communication [29:12]
Sandy Hilfiker, Principal and Director of User-Centered Design, Communicate Health Inc.
Molly McLeod, Creative Director, Communicate Health Inc.
The presenters have designed and tested health Web sites and interactive tools using the strategies outlined in Health Literacy Online (edited by CommunicateHealth co-founders). The presentation will include examples and case studies, with a focus on content developed for audiences with limited health literacy skills.

Where We Are: Designing the Environment for Health Impact [No video yet]
Andre Blackman, Founder, Pulse + Signal
Seamlessly integrating health into what citizens are already doing (e.g. not more health posters) is what will help shape the future of health.

Inclusion by Design [27:02]
Dr. Ivor Horn, Associate Professor of Pediatrics, Children’s National Medical Center and George Washington University School of Medicine
Social media and mobile technology are disrupting the way patients and health systems interact and our expectations of how individuals and systems manage health and wellness in addition to illness. As early adopters, minority populations, who suffer from some of the greatest health disparities, are positioned to take a lead in leveraging innovations to improve their health outcomes. However, it is important that we discuss ways for companies and developers to partner with underserved populations and the providers who care for them to create solutions that are applicable and relevant to the realities of the environment (economic, social and physical) in which they live.

Theme: Methods for Research, Strategy & Design

Research and Design Methods in Healthcare [1:04:03]
Megan Grocki, Experience Design Director, Mad*Pow
Adam Connor, Experience Design Director, Mad*Pow
Michael Hawley, Chief Design Officer, Mad*Pow
Designing experiences that are elegant, simple, intuitive and valuable is hard. Organizations often have a difficult time coming to consensus around design decisions or leveraging outside perspective and research into their design process. In healthcare, the complex web of patient behavior, regulatory systems, and multiple players make the design process that much more challenging. In this fast-paced session, we share our experiences designing for the multiple facets of healthcare experiences. We discuss core research and design methods that help overcome organizational barriers to good design, and review research and design methods that work for patient, provider, insurer and other players in healthcare specifically.

The C-Factor: Boosting Your Content’s Clout [29:40]
Colleen Jones, Principal, Content Science
Getting strategic about content for your website or mobile application starts with analysis. Would a doctor prescribe a solution without first conducting a thorough exam? Of course not! In the same way, your organization can’t fix its content problems or make the most of its content opportunities without taking a close look at your content situation.

Theme: Well-being: Foundation for Health

Stress is the New Fat [29:12]
Jan Bruce, Founder, CEO, meQuilibrium
Stress is the #1 inhibitor to people adopting healthy behavior changes like diet and fitness. Stress costs employers $300 billion each year in healthcare expenses and absenteeism. One in 4 adults now characterize their stress as high or severe, and 80% understand that, left unattended, stress is making them ill, overweight, unproductive and with a diminished quality of life. This session will cover the common misperceptions about stress and its significance in behavior change; and then explain how stress can be managed in new ways, which give important clues to helping people with other behavior change issues.

Vulnerability is an issue like never before… is it treatable? [27:24]
Alexandra Drane, Founder, Chief Visionary Officer and Chair of the Board, Eliza Corporation
Join our session to better understand how we can help measure Vulnerability in actionable ways, develop solutions based on successful models outside the traditional healthcare space, and then analyze the results of these interventions to determine whether or not this pervasive condition is in fact, treatable.

Calming Technology [27:34]
Neema Moraveji, Director, Calming Technology Lab, Stanford University
As interactive experiences pervade everyday life, the potential for stress and anxiety increases. How can we utilize the power of interactive tools without sacrificing our sanity? The answer lies in a dual-pronged approach: (1) cultivating contemplative and calming practices in our personal lives and (2) increasing awareness of designers to mitigate stressors in interactive products. In this talk I will discuss our research from the Calming Technology Lab at Stanford University towards this aim.

Theme: Patient Stories

Preventing Nightmare Patient Experiences Like Mine [21:28]
Richard Anderson, Principal Consultant, Riander
Richard will detail some of his nightmare patient story, some of what was responsible for it, and some of the implications for how healthcare experience designers and researchers need to work.

Live a Full Life with Chronic Illness [24:00]
Nina Gilmore, Principle UX Designer, Oracle Corporation
Nina will share her experience as a patient and adventurer in the world of healthcare. She’s been poked and prodded, helped and harmed, treated sometimes with compassion and sometimes with indifference. As a designer, she is passionate about opportunities to create experiences more conducive to healing and hope. She’ll talk about what’s worked and what hasn’t worked, and she’ll share her curious experiences on this journey.

When the Designer is a Patient: A View from the Inside [30:59]
Samantha LeVan, Senior User Experience Designer, Mayo Clinic
Patient experience researchers are trained to minimize the influence of personal opinions on the design of a product or service, but when the researcher is also a patient, those personal experiences may be difficult to set aside. In this talk, Samantha will share how being a cancer patient has shaped the direction of her user experience design career and highlight a few tricks to using personal experience as an advantage, rather than a hindrance to patient-centered design.

Patient Innovators and Instigators [31:43]
Katie McCurdy, Experience Design Consultant, Mad*Pow
Meet these bold patients who are creatively using the tools at their disposal to take control of their healthcare. This panel brings together patients who have ‘hacked’ their own healthcare to improve communication, connect the dots between their providers, and generally create a more satisfying patient experience. These problem-solving trailblazers give us a glimpse into a future of highly informed, connected and empowered patients – so we’d be smart to listen to them now.

“…but a sword:” Art, Icons and Medical Advocacy< [24:43]
Regina Holliday, Founder, Patient Artist Activist, The Walking Gallery of Healthcare
Description TBD.

Theme: Consumer Expectations

The Digital Revolution: Leveraging the Consumer Journey to Deliver Transformative Health Experiences [30:27]
Brian Tilzer, Chief Digital Officer, CVS Caremark
Digital trends are changing consumers- expectations of the interactions they have with the healthcare system, and pharmacies sit at the forefront of this transformation. Empowered customers are increasingly managing their own care using an array of digital tools and now have access to technology everywhere they go. To stay relevant, health care companies must adapt their customer experiences to these new ways of doing business.

The #NEXT Generation of Healthcare [25:16]
Sean Brennan, Senior Envisioner, Continuum
As patient satisfaction starts to matter more and more, healthcare services will need to figure out how to deliver for this audience – what attributes does Gen Y seek in its experiences and services? What can we learn from sectors outside of healthcare about what this next generation of healthcare consumers are going to demand from their healthcare experiences? And ultimately, what does that mean for design?

HxD: from the Big Picture to Painting by Numbers [30:09]
Rodrigo Martinez, Life Sciences Chief Strategist, IDEO
Designing better experiences in healthcare is complex, difficult and often overwhelming. What if we were to build these experiences bottom-up, from isolated touch points and principles towards a cohesive system? How might we apply simple lessons from great experiences in other industries?

Theme: Care Experiences

Case studies [32:28]
Jeff Stevens, Web Content Optimizer, University of Florida Academic Health Center on building an integrated patient-focused website for the University of Florida Academic Health Center
Chris Herot, CEO and Co-Founder, SBR Health on how SBR health has created a video communication web services model to support healthcare designers who are incorporating today’s low cost and cloud-based televideo technologies into their own applications
Valerie Mais, Project Lead, Center for Innovation in Complex Care, University Health Network on implementing new ways to capture and display patient experience, care quality, efficiency and interprofessional team “health” in meaningful ways for frontline healthcare providers.

Case Studies [30:27]
Jeanine Kierkels, Design Research Consultant, Philips Healthcare Design on experience design for labor and delivery
Brian Loew, CEO, Inspire on Inspire’s rare disease communities
Zen Chu, Medical Tech Entrepreneur & Investor, MIT on MIT’s H@ckingMedicine program.

Health Navigation [32:11]
Dan Brousseau, Partner, Emperia LLC
Dan’s talk describes how service at hospitals can help transform the overall experience. He describes of how a large unit within a major teaching hospital that he worked with is innovating the concept of service and support through ‘health navigation’ to engage patients and families at a deeper level and bring new value to their healthcare experiences. He provides strategic context for customer experience at hospitals and show how a technique called Experience Value Mapping can be used to examine and redefine the customer experience from the outside-in.

Breaking the Mold [29:56]
Jess Kadar, Principal Product Manager, Iora Health
Details coming soon.

Rethinking the Fertility Patient Journey [28:36]
Peter Eckert, Chief Experience Officer, Projekt 202
Kijana Knight, Senior User Experience Researcher, Projekt 202
Aliza Gold, Senior Experience Designer/Researcher, Projekt 202
The Reproductive Medicine Associates of Texas (RMA) is not the first client to engage projekt202 in the hopes of becoming better, faster, more efficient, and more creative in their approach to problem-solving and ways upon they offer their services; but they are the first to ask us to apply our processes and skills to finding solutions in physical and emotional space. We believe that our findings and the documentation we have begun to create in response to our observations and hypotheses offers an opportunity to begin a very fruitful dialogue between interaction designers and healthcare providers on how the principles of user-centered design can be applied to improve the experience of medical service for both patients and providers.

Theme: Design Innovation

From Malawi to Minnesota: Hyper-Local System Design and Global Scale [No video yet]
Christopher Fabian, Co-leader and Co-founder, Innovation Unit, Unicef
Bringing best practices from design and start-up culture to the world of development challenges is daunting – but allowing for failure, co-creating solutions, and recognizing that almost everything we build in New York does not, in the end, work in the field have forced us to be humble and look for ways to facilitate solutions to some of the world’s most pressing problems.

Design and Innovation: The Human Perspective [29:56]
Ryan Armbruster, VP, Innovation Competency. UnitedHealth Group
In this session, Ryan will share frameworks for explaining and understanding this interrelationship which have been effective at helping healthcare leaders grasp and pursue design and innovation effectively within their organizations. In addition, he will share recent examples of how UnitedHealth Group, one of the largest and most diversified companies in the healthcare industry, is applying design to enable more successful innovation.

Theme: Chronic Condition Management

Understanding Networks of Diabetes Care: A Research Framework for the Healthcare Innovation of Tomorrow [26:11]
Eilidh Dickson, Project Leader and Senior Interaction Designer, CIID Consulting
Helle Rohde Andersen, Interaction and Service Designer, CIID Consulting
Working with Novo Nordisk, CIID Consulting assembled a 360º view into the networks of care, that support diabetes patients. By approaching the research from a systemic level and studying a patient’s network of support rather than individuals in isolation, the result was a rich and emotional view into the complex interactions and relationships encompassing a patient’s journey with the condition.
This talk shows how a new research framework and information visualization methods can inspire you to tackle challenging healthcare issues in ways that will provoke new understanding and build user empathy.

Am I Normal? Findings from Research on Text Messaging for Women with Diabetes [28:35]
Janna Kimel, Senior User Experience Researcher, Regence
The session goes into detail about how to insert qualitative research into a quantitative environment, with best practices for getting answers from study participants. This discussion also reviews key findings about how to interact and message disparate populations, as well as the pros and cons of using text messaging to influence health outcomes.

Theme: Health Trends

Designing Work for Health and Profit [31:19]
Martin Adler, Co-Founder & Director of Product Management, Healthrageous
This session will address how cutting edge science and technology can be used to change behaviors and optimize workplace health. In doing so, we will define steps that individuals can take to improve their health and wellbeing immediately, how change makers and organizations can cut costs by improving the health of their workforce and how technology is revolutionizing the way we’ll work tomorrow.

12 April 2013

#wethedata

wethedata

Right now, data may be what we intentionally share, or what is gathered about us – the product of surveillance and tracking. We are the customer, but our data are the product. How do we balance our anxiety around data with its incredible potential? How do we regain more control over what happens to our data and what is targeted at us as a result?

We The Data is born of a partnership between a group of friends, TED Fellows, and some visionaries at Intel Labs. Brought together by a common belief that ‘the internet is an organism in the process of being born’ and that we all have an important role in the data revolution, these groups worked together to seed what was to become a movement, #wethedata.

“WE THE DATA is a hub of conversation, news, and events celebrating innovative communities who are each focused on democratizing data in their own way. Our goal is to spark synergy among people and organizations who are tackling a nexus of interdependent Core Challenges and collectively giving rise to the Gutenburg press of our era: flows of data that are at once more fluid and more trustworthy, new and more accessible tools for analysis and visualization, and vehicles of communication and collaboration that help communities come together to gain a voice, mobilize resources, coordinate action, and create the ventures of the future.”

(thanks, Todd!)

24 March 2013

Big Data and personal data for behavioral analysis and behavioral change

logoMTL2

In a broader article on Big Data and privacy, the New York Times writes about the work of Alex Pentland, a computational social scientist, director of the Human Dynamics Lab at the M.I.T., and academic adviser to the World Economic Forum’s initiatives on Big Data and personal data.

His M.I.T. team, writes the New York Times, is also working on living lab projects. One that began recently, the Mobile Territorial Lab, is in the region around Trento, Italy, in cooperation with Telecom Italia and Telefónica, the Spanish mobile carrier. About 100 young families with young children are participating. The goal is to study how much and what kind of information they share on smartphones with one another, and with social and medical services — and their privacy concerns.

The Mobile Territorial Lab (MTL) aims at creating an experimental environment to push forward the research on human-behavior analysis and interaction studies of people while in mobility. MTL has been created by Telecom Italia SKIL Lab, in cooperation with Telefonica I+D, the Human Dynamics group at MIT Media Lab, the Institute for Data Driven Design (ID³) and Fondazione Bruno Kessler, and with contributions from Telecom Italia Future Center.

The data presents a valuable and unique source for investigating personal needs, community roles, phone usage patterns, etc. and for providing benefits to people in terms of personal, economic and social benefits.

MTL aims at exploiting smartphones’ sensing capabilities to unobtrusively and cost-effectively access to previously inaccessible sources of data related to daily social behavior (location, physical proximity of other devices; communication data (phone calls and SMS), movement patterns, and so on. The Mobile Territorial Lab (MTL) in Trentino aims at fostering mobile phone related research activities with real people on a very responsive territory. This include the involvement of a significant number of committed users with the goal of having a continuous and active user base to interact with and cutting down the experimentation setup costs. Not only.
A continued and active user base equipped with smartphones, enabling users to access (from everywhere) online services and to collect personal or contextual information from the integrated sensors, represents a valuable and unique sample for investigating new paradigms in the management of personal data.