counter
Putting people first
DAILY INSIGHTS ON USER EXPERIENCE, EXPERIENCE DESIGN AND PEOPLE-CENTRED INNOVATION

Audience

Business

Culture

Design

Locations

Media

Methods

Services

Social Issues

Children


Disabled


Elderly


Gender


Teens


Advertising


Branding


Business


Innovation


Marketing


Mechatronics


Technology


Architecture


Art


Creativity


Culture


Identity


Mobility


Museum


Co-creation


Design


Experience design


Interaction design


Presence


Service design


Ubiquitous computing


Africa


Americas


Asia


Australia


Europe


Italy


Turin


Blogging


Book


Conference


Media


Mobile phone


Play


Virtual world


Ethnography


Foresight


Prototype


Scenarios


Usability


User experience


User research


Education


Financial services


Healthcare


Public services


Research


Tourism


Urban development


Communications


Digital divide


Emerging markets


Participation


Social change


Sustainability


  Posts in category 'Sustainability'
20 July 2010
Social networking and public service provision
Lee Bryant I very much enjoyed the reflection of Lee Bryant (Headshift), following the launch of the UK Government’s Big Society initiative.

In it, he argues that in the past, UK politics [and not just UK, I'd say] were dominated by two competing visions of the role of the state:

“One, on the left, saw state provision as the best way to ensure fairness and protect people form the vagaries of the market, and argued for increasing spending on public services. The other, on the right, saw state intervention as contrary to the liberty of its citizens and a poor substitute for market or community provision of services, arguing for a reduction in public spending and a rolling back of the state.”

“We badly need new ideas and new approaches,” he says, “especially since the gulf between rising demands on public services and available funding to meet them is growing ever wider.”

“More than anything, we need approaches that go with the grain of human behaviour and motivation, and which understand that society is comprised of inter-related complex systems, rather than reductionist management control methods.”

He then continues an in-depth discussion about the value of co-design and participation (supported by the PwC / IPPR paper ‘Capable Communities‘), social networks as tools, social networks as contexts, and the future new, socially-networked public services.

Read article

2 July 2010
Smart meters not smart enough for consumers
Cisco home energy control The American Council for an Energy-Efficient Economy on Tuesday released results of a survey finding that energy use feedback tools are more important than smart meters in reducing consumers’ energy use.

Analyzing 57 residential feedback programs since 1974, the ACEEE concluded that “smart meters” are not smart enough to slash residential power use and significantly reduce consumer electric bills. No utilities, they said, have sufficient end-user tools, such as more detailed billing or giving real-time feedback through Web pages or in-home displays.

Programs that give people more control over their household electricity use and help them reduce waste can ultimately cut consumption 4 percent to 12 percent, according to the ACEEE, which said the [USA] savings could add up to $35 billion over 20 years.

Read article

2 July 2010
Glen Cove conference on strategic design and public policy
UN Ever keen to expand the boundaries of their practices, design professionals have been moving in the direction of public policy for some years, writes Lucy Kimbell (blog).

But what designers, or multi-disciplinary teams using “design” approaches, can also bring to such projects is a set of assumptions about knowledge, that can have important consequences for how they, and the communities they claim to serve, understand the work they are doing and what happens within it. Social scientists (who have a lot to say about these assumptions and the nature of research) have come together with designers to discuss such matters for several years at conferences such as the Ethnographic Praxis in Industry Conferences (EPIC), the Participatory Design Conferences, and the anthrodesign discussion list as well as many other fora. But it is rare to bring these two professions/disciplines together with policymakers, who have different kinds of investments in the design of social action.

The Glen Cove Conference on Strategic Design and Public Policy held in Glen Cove, NY, on 9-11 June, was an event which did so. Initiated by Derek Miller and Lisa Rudnick of the UN Institute for Disarmament Research (UNIDIR), and co-organized by Lucy Kimbell (based at Said Business School) and Gerry Philipsen (Center for Local Strategies Research, University of Washington), this event was conceived of as a small workshop which would bring together – for the first time – three groups:

  • policymakers concerned with security in intrastate contexts and post-conflict situations, whose work is typically structured by intergovernmental and national policy goals;
  • social science researchers, in particular ethnographers of communication who pay special attention to the construction of local knowledge, for example, how “security” is understood in communities in which the UN has a mandate to do increase it and having decided to help disarm ex-combatants; and
  • designers and managers involved in designing services shaped by policy concerns about politics, exclusion and access.

Read conference report

(Read also this report by Aditya Dev Sood of CKS)

1 July 2010
A Transumer Manifesto
For rent From cars to designer clothes to children’s toys, there’s a growing trend towards “transumerism” and “collaborative consumption,” which emphasize sharing, renting and experiencing over owning, writes Simon Smith in a blog post that was republished on Shareable. Is it just a fad? Or is this a significant trend that will reshape our approach to goods and commerce?

“What the trend should increasingly bring, however, are options, and perhaps a growing consciousness of ownership’s costs. Will I ever buy a car again? I can’t say for sure, but right now, I hope not. I’ve become far too accustomed to the freedom of not owning one.”

Read article

17 June 2010
Resistance is futile and the design of politics
Personal and Ubiquitous Computing Paul Dourish, a researcher frequently written about on this blog (check e.g. Monday’s mentioning of his paper on Postcolonial Computing), has posted a few more papers that are worth exploring:

“Resistance is Futile”: Reading Science Fiction Alongside Ubiquitous Computing
Personal and Ubiquitous Computing
Paul Dourish, Department of Informatics, University of California
Genevieve Bell, Director of the User Experience Group, Intel Corporation

“Design-oriented research is an act of collective imagining – a way in which we work together to bring about a future that lies slightly out of our grasp. In this paper, we examine the collective imagining of ubiquitous computing by bringing it into alignment with a related phenomenon, science fiction, in particular as imagined by a series of shows that form part of the cultural backdrop for many members of the research community. A comparative reading of these fictional narratives highlights a series of themes that are also implicit in the research literature. We argue both that these themes are important considerations in the shaping of technological design, and that an attention to the tropes of popular culture holds methodological value for ubiquitous computing.”

HCI and Environmental Sustainability: The Politics of Design and the Design of Politics
DIS 2010
Paul Dourish, Department of Informatics, University of California, Irvine

“Many HCI researchers have recently begun to examine the opportunities to use ICTs to promote environmental sustainability and ecological consciousness on the part of technology users. This paper examines the way that traditional HCI discourse obscures political and cultural contexts of environmental practice that must be part of an effective solution. Research on ecological politics and the political economy of environmentalism highlight some missing elements in contemporary HCI analysis, and suggest some new directions for the relationship between sustainability and HCI. In particular, I propose that questions of scale – the scales of action and the scales of effects – might provide a useful new entry point for design practice.”

17 June 2010
Collaborative consumption
TEDx Sydney Rachel Botsman, co-author with Roo Rogers of the upcoming book “What’s Mine is Yours: The Rise of Collaborative Consumption”, was one of the speakers at TEDx Sydney, the conference which featured a selection of Australia’s leading visionaries and storytellers on May 22nd.

The book Collaborative Consumption describes the rapid explosion in traditional sharing, bartering, lending, trading, renting, gifting, and swapping redefined through technology and peer communities.

From enormous marketplaces such as eBay and Craigslist, to emerging sectors such as social lending (Zopa) and car sharing (Zipcar), Collaborative Consumption is disrupting outdated modes of business and reinventing not just what we consume but how we consume. New marketplaces such as Swaptree, Zilok, Bartercard, AirBnb, and thredUP are enabling “peer-to-peer” to become the default way people exchange—whether it’s unused space, goods, skills, money, or services — and sites like these are appearing everyday, all over the world.

In her talk she presents a strong case for 21st Century sharing.

Watch video

(This video can also be found on TEDx, a weird aggregator site containing thousands of TEDx videos, yet also featuring a very poor search engine and an “About Us” page that is beyond belief.)

14 June 2010
Some CHI papers that we like
CHI 2010 Here are some of the CHI 2010 papers we like:

On cross-cultural HCI

Postcolonial computing: a lens on design and development
Lilly Irani, Janet Vertesi and Paul Dourish, Department of Informatics, University of California, Irvine;
Kavita Philip, Department of Women’s Studies, University of California, Irvine;
Rebecca E. Grinter, GVU Center and School of Interactive Computing College of Computing Georgia Institute of Technology

As our technologies travel to new cultural contexts and our designs and methods engage new constituencies, both our design and analytical practices face significant challenges. We offer postcolonial computing as an analytical orientation to better understand these challenges. This analytic orientation inspires four key shifts in our approach to HCI4D efforts: generative models of culture, development as a historical program, uneven economic relations, and cultural epistemologies. Then, through reconsideration of the practices of engagement, articulation and translation in other contexts, we offer designers and researchers ways of understanding use and design practice to respond to global connectivity and movement.

After access – challenges facing mobile-only Internet users in the developing world
Shikoh Gitau, Gary Marsden, Hasso Plattner ICT4D Research School, University of Cape Town, South Africa;
Jonathan Donner, Microsoft Research India

This study reports results of an ethnographic action research study, exploring mobile-centric internet use. Over the course of 13 weeks, eight women, each a member of a livelihoods collective in urban Cape Town, South Africa, received training to make use of the data (internet) features on the phones they already owned. None of the women had previous exposure to PCs or the internet. Activities focused on social networking, entertainment, information search, and, in particular, job searches. Results of the exercise reveal both the promise of, and barriers to, mobile internet use by a potentially large community of first-time, mobile-centric users. Discussion focuses on the importance of self-expression and identity management in the refinement of online and offline presences, and considers these forces relative to issues of gender and socioeconomic status.

On micro-blogging and social networking

Tune in, tweet on, twit out: information snacking on Twitter
Elizabeth Churchill of the Internet Experiences Group of Yahoo! Research;
Andrew L. Brooks of the School of Information University of California, Berkeley

Microblogging via services such as Twitter is changing the way we share and access information. We report findings from three studies that explored everyday information seeking and sharing activities: local news consumption, shopping, and recommendation making by concierges in the hotel industry. Although our focus was not Twitter per se, the service is increasingly seen as having value for solving specific situational information needs. Through examples we illustrate how Twitter has evolved from a service for sharing personal status messages to being used as a source for pursuing one-off, disposable information requests.

Media, conversations, and shadows
David A. Shamma, Lyndon Kennedy, and Elizabeth F. Churchill of the Internet Experiences Group of Yahoo! Research

This article proposes that microblogged messages that relate to a live event can be examined as indirect annotation on a media object that might not exist. From a collection of Twitter posts around two political events, we have begun to discover techniques for identifying how microblog posts relate to the matching media event. Further, we identify the relationship between the media event itself and the conversational shadow cast from the online community.

Sensemaking with tweeting: exploiting microblogging for knowledge workers
Bongwon Suh, Lichan Hong, Gregorio Convertino, Ed H. Chi, Palo Alto Research Center;
Michael Bernstein, MIT Computer Science and Artificial Intelligence Laboratory

Just because the rules surrounding microblogging services are simple does not mean that tools support for them should be simple too. Microblogging generates volumes of interesting social content, but there is a lack of frameworks and tools that allow us to exploit such information and enhance knowledge workers’ sensemaking. Beyond adoption, we believe that new promising research directions on microblogging include designing and evaluating tools that extract and exploit social information. In this paper, we discuss a number of ways to exploit microblogging in support of two recurrent sensemaking tasks: (1) when a user is seeking information (information foraging and active exploration) and (2) when information is delivered to the user (awareness and passive monitoring).

What do people ask their social networks, and why? A survey study of status message Q&A behavior
Meredith Ringel Morris, Microsoft Research Redmond;
Jaime Teevan, Microsoft Research Redmond;
Katrina Panovich, Massachusetts Institute of Technology.

People often turn to their friends, families, and colleagues when they have questions. The recent, rapid rise of online social networking tools has made doing this on a large scale easy and efficient. In this paper we explore the phenomenon of using social network status messages to ask questions. We conducted a survey of 624 people, asking them to share the questions they have asked and answered of their online social networks. We present detailed data on the frequency of this type of question asking, the types of questions asked, and respondents’ motivations for asking their social networks rather than using more traditional search tools like Web search engines. We report on the perceived speed and quality of the answers received, as well as what motivates people to respond to questions seen in their friends‟ status messages. We then discuss the implications of our findings for the design of next-generation search tools.

On energy use

Home, habits, and energy: examining domestic interactions and energy consumption
James Pierce, Computer Science Laboratory Palo Alto Research Center and HCI Institute Carnegie Mellon University;
Diane J. Schiano, Computer Science Laboratory Palo Alto Research Center and SAMA Group Yahoo!, Inc.;
Eric Paulos, HCI Institute Carnegie Mellon University

This paper presents findings from a qualitative study of people’s everyday interactions with energy-consuming products and systems in the home. Initial results from a large online survey are also considered. This research focuses not only on “conservation behavior” but importantly investigates interactions with technology that may be characterized as “normal consumption” or “over-consumption.” A novel vocabulary for analyzing and designing energy-conserving interactions is proposed based on our findings, including: cutting, trimming, switching, upgrading, and shifting. Using the proposed vocabulary, and informed by theoretical developments from various literatures, this paper demonstrates ways in which everyday interactions with technology in the home are performed without conscious consideration of energy consumption but rather are unconscious, habitual, and irrational. Implications for the design of energy-conserving interactions with technology and broader challenges for HCI research are proposed.

Studying always-on electricity feedback in the home
Yann Riche, Riche Design Seattle;
Jonathan Dodge and Ronald A. Metoyer, Oregon State University, School of EECS

The recent emphasis on sustainability has made consumers more aware of their responsibility for saving resources, in particular, electricity. Consumers can better understand how to save electricity by gaining awareness of their consumption beyond the typical monthly bill. We conducted a study to understand consumers’ awareness of energy consumption in the home and to determine their requirements for an interactive, always-on interface for exploring data to gain awareness of home energy consumption. In this paper, we describe a three-stage approach to supporting electricity conservation routines: raise awareness, inform complex changes, and maintain sustainable routines. We then present the findings from our study to support design implications for energy consumption feedback interfaces.

The design of eco-feedback technology
Jon Froehlich and James Landay, Computer Science and Engineering, DUB Institute, University of Washington;
Leah Findlater, The Information School, DUB Institute, University of Washington

Eco-feedback technology provides feedback on individual or group behaviors with a goal of reducing environmental impact. The history of eco-feedback extends back more than 40 years to the origins of environmental psychology. Despite its stated purpose, few HCI eco-feedback studies have attempted to measure behavior change. This leads to two overarching questions: (1) what can HCI learn from environmental psychology and (2) what role should HCI have in designing and evaluating eco-feedback technology? To help answer these questions, this paper conducts a comparative survey of eco-feedback technology, including 89 papers from environmental psychology and 44 papers from the HCI and UbiComp literature. We also provide an overview of predominant models of proenvironmental behaviors and a summary of key motivation techniques to promote this behavior.

11 June 2010
Poor user experience with smart meters a risk for energy suppliers
Smart meters Smart meters represent a fork in the road for energy suppliers; engage with customers now and build value-added experiences that re-energise the supplier-consumer relationship, or do nothing and run the risk of third parties exploiting customer data and further eroding brand loyalty.

This white paper on smart meters by Foolproof explores potential applications of smart meters, and the opportunities this rich data source could create beyond basic energy consumption monitoring. A number of scenarios were presented to typical UK energy consumers to explore their potential impact.

The implications being that energy suppliers need to think and act now about how they will use smart meter data to strengthen and deepen customer relationships using the clues in this report. To do this, supply companies need to quickly promote customer experience to being a senior discipline.

Read article

3 June 2010
Deeper thoughts on the informal economy
Niti Bhan Niti Bhan, multidisciplinary design planner and leading researcher at the Emerging Futures project at the Aalto Design Factory, Finland, reflects on the challenge of understanding and designing for the informal economy – starting out from a user-centred design perspective.

“By seeking to understand how people manage their household expenses when living on irregular and unpredictable incomes, my naive assumptions at the start of this enterprise [...] were based on the confidence I have in the user centered design process.

Therefore, the goal of conducting observations among the BoP or those who live on irregular incomes was ultimately to derive insights from analysis and synthesis of the user research data that would lead to the conceptual model of a payment strategy – that is, a paper prototype, followed by a real world testing of the prototype where the design would be tweaked based on user feedback and challenges observed. The final working model would be presented as a tool for communities to use as a means to pay for a shared resource or asset.

The essence of this approach and the methodology has not changed nor my confidence in the process wavered. However, as I go deeper into understanding the lives of the people, I cannot avoid the need to enter more deeply into understanding the concept of the informal economy in which they operate.”

Read article

21 May 2010
BeAware – Boosting Energy Awareness
BeAware BeAware, an EU-supported research project, has created a solution to motivate and empower citizens to become active energy consumers, by offering them the opportunity to raise awareness of their own power consumption in real time.

Energy Life includes a mobile phone application and an ambient interface that makes use of the home lighting and lamps as a means to communicate with the user. It provides feedback about consumption habits, and empowers users to become active and responsible consumers.

The efforts are part of a European Union research project that is creating new ways to allow consumers to follow and better understand their use of energy.

The technology developed in the project is being set up in two different pilot si­tes – one Nordic (Sweden/Finland) and one Southern European (Italy). In each site, studies are carried in a home environment. The research is highly multidisciplinary and combines a variety of approaches in the area of user studies, user-centred design and evaluation.

- Read article
- View video

9 May 2010
Homesense project launched
Homesense Tinker London (the team promoting the use of Arduino in design) started a collaboration with EDF R&D on Homesense, an open user-centered research project investigating the use of smart and networked technologies in the home.

Homesense will bring the open collaboration methods of online communities to physical infrastructures in the home. Over the course of several months, selected households across Europe (UK, France and Italy initially) will have access to the latest in open source hardware and software tools, decide what they want to do with them in the context of their home and share the results with the world. Local technology experts will be selected to support them in the development of their ideas and the whole process from start to finish. The process will be documented by users themselves in the form of blogs, videos and images taken throughout a 3 month long process in the Autumn of 2010.

The team believes that better scenarios and solutions could emerge when design and research in this area can be conducted in an open way. This breaks from tradition as users, rather than seeing products forced on them by a top-down design process, will create their own smart home and live with those technologies they have themselves developed without prior technical expertise.

30 April 2010
Towards a Finnish user needs based service economy
uutiskuva Sitra, the Finnish Innovation Fund [disclaimer: and Experientia client] has launched a new book, After the Crisis, and a report, Finland: Wellsprings for a Vital Future, that shed light on the fundamental change Finland is going through.

“For decades, Finland’s wealth has been underpinned by an economy that is based on exports and industry. Globalisation has now changed the geography of industrial production and we are transitioning from production-based activities to a service economy focused on people and solutions. This transition requires a totally new way of thinking,” says Sari Baldauf, Chair of Sitra’s Wellsprings of Finnish Vitality development programme.

The concept of a service economy focused on people and solutions means that today’s growth engines are no longer those on which Finland’s success has been built. In order to succeed, industrial and social institutions are increasingly having to create new service solutions and products for their operations, and ones based on users’ needs.

These changes will affect how we perceive economic growth, well-being, as well as the way people live and work. The impact of the changes will be so great that it would be fair to talk of a cultural transformation.

Read press release

27 April 2010
Innovation study: food and digital connectivity
Supermarket Harnessing the rich detail, creativity, and individual relevance of personal narratives, Shareable.net and Latitude Research co-sponsored an innovation study to explore food information needs, information accessibility in decision-making contexts (e.g. while food shopping), and technology solutions for the future of food and offline purchasing in general.

The study (led by senior analyst Marina Miloslavsky) asked participants to tell a story about a time when they needed more information while food-shopping, and to suggest a technology solution which might have addressed their needs.

Unfortunately, as Abraham Maslow said in 1966, “It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail.

So if you ask for technological solutions, chances are that people will – strangely enough – provide you with technology solutions, and then you come to conclusions like this one:

“If we could use new technologies to access all of the food information we desired while shopping for groceries, suggest our findings, we’d likely be healthier, happier in our environments, and more sustainable as a society.”

Read article: part 1 | part 2 | part 3 | part 4

26 April 2010
The interviews of l’école de design
CADI The bilingual (Fr/En) research journal CADI of the highly respected design school L’école de design Nantes/Atlantique in the French city of Nantes is a worthwhile treat, as each issue contains four in-depth interviews with professional authorities who worked with their graduating students. A dedicated blog (also in English) provides extra materials. Here are the highlights:

CADI 2009

“Today flexibility, user-control and end-user programming are key notions in our field.”
Interview with Laurence Nigay, researcher in Computer-Human Interfaces and professor at the University of Grenoble
Laurence Nigay focuses particularly on the human, economic and social issues related to new technologies and the digital economy. She also underlines the essential role of design in the field of “tangible interfaces.

“Design could come into play prior to our activities by contributing to new views and new solutions….”
Interview with Stephen Boucher, public policy consultant
Stephen Boucher, former co-secretary of Notre Europe, a think tank specialising in European politics, and now programme director of the EU Climate Policies Programme (launched by the European Climate Foundation), talks about innovative methods for citizens to debate and make their voices heard. How can we organise information and understand trends?

“In the future techno-literate knowledge architects will be supported by knowledge designers.”
Interview with Henri Samier, researcher in business intelligence and innovation
Henri Samier, head of the Masters in Innovation programme at ISTIA (the engineering school of the University of Angers, France) points out the importance of future research, especially in the field of “economic intelligence”.

“In the food industry, design is the only way to make products stand out.”
Interview with Céline Gallen, marketing researcher
This last interview deals with the changes in our eating habits and how designers collaborate with experts in marketing and semiology in this domain. Céline Gallen teaches marketing at the University of Nantes and studies the mental models of conusmers when purchasing food products.

CADI 2008

“Our future will be shaped by teams of engineers and designers who work hand in hand.”
Interview with Frédéric Kaplan, artificial intelligence researcher
Kaplan, who researches artificial intelligence at the EPFL in Lausanne, talks about how design colludes with artificial intelligence related technologies.

“Design does not anticipate social evolutions nor customs. They start to take shape through it.”
Interview with Annie Hubert, anthropologist
Annie Hubert, an anthropologist specialised in nutrition and eating habits, delves into the topic of how design has become an integral part of our daily lives.

“Medicine that is used more appropriately, thanks to design, will be more efficient.”
Interview with Pascale Gauthier, pharmacy expert
Gauthier explores how design contributes to the evolution of parent/child relationships in pediatric care contexts.

“Even when not dealing with extreme situations, designers must be aware of potential hazards.”
Interview with Marie-Thérèse Neuilly, sociology and psycho-sociology researcher
Neuilly discusses how design can adapt to both natural and technological emergencies.

“We have to engage people to share and create a new history, a new vision of the world.”
Interview with Gaël Guilloux, eco-design researcher
Guilloux, who is a researchers and consultant in eco-design at the Rhône-Alpes Regional Design Centre, talks about how indispensable is to the achievement of sustainable production processes.

“The real challenge is not to conceive user-friendly tools, but to view them within a broader cultural context.”
Interview with Bruno Bachimont, scientific director of the French Audiovisual Institute
How can design explore the cultural and sensitive dimensions of digital legacy, thus going beyond the mere production of functional digital tools? That is the central question in the interview of Bruno Bachimont, scientific director of INA, the French Audiovisual Institute.

Increasingly French design schools like L’école de design and Strate Collège are chosing to provide nearly all its materials also in English, thereby underlining their international ambitions and outreach.

As for the Nantes school, you want to check their programmes on tangible interfaces, ethically responsible innovation, new mobility, virtual reality and “mutations of the built environment“.

Knowing the effort involved, I can only compliment those French design schools for their English language commitments.

26 April 2010
Guidebook on climate communications and behavioral change
CCBC To address global warming there must be a shift in thinking and behavior that motivates people and organizations to engage in emissions reductions and climate preparedness activities and support new policies. Mounting evidence shows that this shift is not only possible, but an important part of a [US] national strategy. Even simple actions taken at the household and organizational levels can rapidly and significantly reduce carbon emissions. Making these changes would buy time and build public support for new policies that could spur greater reductions.

In order to motivate people to alter their views and behaviors related to global warming, leaders within all levels of government, the private sector, non-profits and communities must become aware of and utilize the fundamentals of effective climate communications, outreach, and behavioral change mechanisms.

To address this need, the Social Capital Project of the Climate Leadership Initiative — a social science-based research and technical assistance collaborative between The Resource Innovation Group and the Institute for a Sustainable Environment at the University of Oregon — has developed this guidebook, which draws on extensive global warming, behavior change and communications research completed by our organization and others as well as from practitioner expertise. The guide distills this information into tools and recommendations that climate leaders can easily apply. It includes talking points that have been tested with the public as well as quotes from focus group participants that reflect the attitudes of many Americans about global warming.

The guide is organized into two sections:

  • Part One: The Role of Tension, Efficacy, and Benefits in the Global Warming Conversation
    This section illustrates the challenges with existing climate communication efforts and provides tips on how to frame and deliver outreach efforts in a way that motivates changes in thinking and behavior.
     
  • Part Two: Understanding and Connecting with Audiences
    This section offers detailed advice and tips on how to frame global warming communications and promote behavior change in ways that resonate with a range of audience segments.
26 April 2010
Interactions Magazine – May/June 2010 issue
Interactions The latest issue of Interactions Magazine is about the spread of design into new areas, write editor Jon Kolko:

“The process of design is spreading into new areas of society and business, and as it does, our work gets more complicated and more rewarding. From the details of our interfaces to the focus of our efforts, this issue describes the complexity of the changing landscape of interactions.”

Here are the articles available for free online:

interactions: Business, Culture, and Society
Jon Kolko
The process of design is spreading into new areas of society and business, and as it does, our work gets more complicated and more rewarding. From the details of our interfaces to the focus of our efforts, this issue describes the complexity of the changing landscape of interactions.

Reframing health to embrace design of our own wellbeing
Rajiv Mehta, Shelley Evenson, Paul Pangaro, Hugh Dubberly
This article describes a growing trend: framing health in terms of well-being and broadening health-care to include self-management. Self-management reframes patients as designers, an example of a shift also occurring in design practice – reframing users as designers. The article concludes with thoughts on what these changes may mean when designing for health.

Depth over breadth: designing for impact locally, and for the long haul
Emily Pilloton
In the past few years, we designers have acknowledged the imperatives of sustainability and design for the greater good, and responded by launching initiatives that are often rife with widespread cheerleading rather than deep, meaningful work. [Yet] I firmly believe that lasting impact requires all three of the following: proximity (simply being there, in the place you seek to design with and for), empathic investment (a personal and emotional stake in collective prosperity), and pervasiveness (the opposite of scattershot – involvement that has impact at multiple scales).

Solving the world’s problems through design
Nadav Savio
Design Revolution is a fantastic sourcebook of inspiring designs and creative problem solving and a deeply humanistic call to arms. Pilloton wants nothing less than for designers to focus their energy, knowledge, and talent on making people’s lives better.

Natural user interfaces are not natural
Don Norman
Gestural systems are no different from any other form of interaction. They need to follow the basic rules of interaction design, which means well-defined modes of expression, a clear conceptual model of the way they interact with the system, their consequences, and means of navigating unintended consequences. As a result, means of providing feedback, explicit hints as to possible actions, and guides for how they are to be conducted are required.

Making face: practices and interpretations of avatars in everyday media
Liz Danzico
We’re starting to see more and more experiences that weave avatar with message, pairing the expression of intent with content. How will the mix of image and message further proliferate through everyday life? Will the image stand for the message or will face work still be work? What will be socially acceptable, and will new etiquettes emerge in segments that cross personal, professional, and mixed boundaries?

The ubiquitous and increasingly significant status message
Bernard J. Jansen, Abdur Chowdury, Geoff Cook
The status message has evolved from its lowly beginnings into a multidimensional feature and service addressing numerous social needs.

Back to the future: bleeding-edge IVR
Ahmed Bouzid, Weiye Ma
The glaring disconnect between what companies aim to achieve in deploying interactive voice response (IVR) systems (better customer service) and what they actually do achieve (customer frustration) can be squarely laid on the shoulders of shabby voice user interface (VUI) design and implementation. The vast majority of today’s IVRs are, simply put, shamefully unusable, and customers detest them.

Intentional communication: expanding our definition of user experience design
Kristina Halvorson
Design and content. Content and design. It’s impossible (and stupid) to argue over which one is more important than the other – which should come first, which is more difficult or “strategic.” They need each other to provide context, meaning, information, and instruction in any user experience (UX).

Content strategy for everybody (even you)
Karen McGrane
When done the wrong way, creating new content and managing the approval process takes longer and is more painful than anyone expects. But planning for useful, usable content is possible – and necessary. It’s time to do it right.

interactions cafe: on language and potential
Jon Kolko
The more we carefully select our words, the more comfortable we’ll be in making the wholesale shift toward the emerging role of design in healthcare – and in other arenas where social responsibility is growing, and designers are able to value the whole person.

25 April 2010
Brains, behaviour and design
Toolkit Over the past few decades, researchers have codified many of the patterns that describe why people behave irrationally. As researchers, how can we be on the lookout for these patterns of behavior when we go into the field? As designers, how can we use our understanding of patterned irrational behavior to help people make better choices?

A group of graduate students at IIT Institute of Design have developed tools that apply findings from the fields of cognitive psychology and behavioral economics to the design process. These tools provide a head start on framing research as well as developing new strategies for solving user problems.

Brains, Behavior and Design: 5 tools to understand and influence decision-making is a collection of their research and a toolkit that includes factors, short-cuts, strategies and exercises to help us understand human behaviour throughout the design process.

The students are currently testing these tools in real world design problems in domains like healthcare and sustainability.

24 April 2010
Psychology, climate change and sustainable behaviour
Psychology and climate Alexa Spence and Nick Pidgeon of Cardiff University write in Environment Magazine that meeting existing and future climate change targets will require rapid social transformations that economics and technology alone cannot induce. We must, they say, also face up to the thorny question of human behaviour.

“What represents a “sustainable lifestyle,” and how might competing visions of this be reconciled? How might desirable lifestyle changes be achieved? Will existing beliefs and choices help or hinder the uptake and diffusion of particular low-carbon technologies? And what models and evidence can policymakers draw from to encourage the development of appropriate social norms and sustainable behavior?

Of all the human sciences with a potential to contribute to the key task of understanding and informing behavior change in the environmental domain, psychology, broadly defined as the study of human beliefs and behavior, has been particularly underused.”

Read article

22 April 2010
A new age of user-repaired devices
iFixit iFixit launched today today a “global repair community” with the aim being user-level repairs of any device.

CrunchGear comments: “Such a project is well-timed; the relationship between user and manufacturer is becoming more one-sided. It doesn’t trouble you that the devices we use every day are so poorly documented, or constructed in such obscure ways, that one has to be an Apple-qualified technician or Dell customer service person to fix a simple problem? “

Read article

11 April 2010
Durability – is it losing power as a customer driver?
Dina Mehta In a three-part article series, Dina Mehta, founder and managing director of Mosoci India, argues that durability is losing its power as a consumer driver in some product categories in India.

Somehow this is sad news.

“For the most part, my feeling is that while [durability] may still hold importance for some categories, it’s seen as a given – a hygiene-factor almost, that users expect from their products. Research I’ve done in the last few years indicates that neither a brand differentiator nor a purchase driver, as it was even just 7-8 years ago.”

Read article: part 1 | part 2 | part 3

Also check out a series of presentations that Metha found on principles, processes, personas, ideation, creativity, scenarios and story in Design Thinking for new product development.