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Posts in category 'Social change'

25 January 2012

The psychology of persuasion

agent31

All human societies are alive with the battle for influence. Every single day each of us is subject to innumerable persuasion attempts from corporations, interest groups, political parties and other organisations. Each trying to persuade us that their product, idea or innovation is what we should buy, believe in or vote for.

In our personal lives the same struggle is played out for the supremacy of viewpoints, ideals and actions. Whether it’s friends and family, work colleagues, potential employers or strangers, each of us has to work out how to bring others around to our own point of view. We all play the influence game, to greater or lesser degrees.

Psychologists have been studying how we try to influence each other for many years. In an 18 part blog series on PsyBlog, Jeremy Dean, researcher at University College London, has been covering some highlights of this research, which are collected below.

1. 3 Universal Goals to Influence People
Effective influence and persuasion isn’t just about patter, body language or other techniques, it’s also about understanding people’s motivations. Central to the art and science of persuasion is understanding three goals for which everyone is aiming.

2. The Persuasive Power of Swearing
Show your passion and people have one more emotional reason to come around to your point of view. But how can we convince others of our conviction? Light swearing at the start or end of a persuasive speech can help influence an audience.

3. Loudest Voice = Majority Opinion
Even if only one member of a group repeats their opinion, it is more likely to be seen by others as representative of the whole group.

4. Don’t Take No For An Answer
You ask someone for a favour and they say no. Where do you go from there? Dealing effectively with objections can be more powerful than other standard methods of persuasion.

5. The Influence of Fleeting Attraction
Friendship is a fantastic lever for persuasion and influence, a lever we happily push on every day. But how much does someone have to like us before we can start to influence them?

6. Caffeine Makes Us Easier to Persuade
Of all the effects caffeine has on our minds—enhanced attention, vigilance and cognition—perhaps least known is its tendency to make us more susceptible to persuasion.

7. Persuasion: The Right-Ear Advantage
If you want someone to comply with a random request for a cigarette, you should speak into their right ear.

8. Balanced Arguments Are More Persuasive
The instinct to paper over weaknesses in our argument is wrong—so long as we counter criticism.

9. The Battle Between Thoughts and Emotions in Persuasion
Nowadays people tend to use ‘I think’ and ‘I feel’ interchangeably. Does it make any difference whether what you say is couched in ‘thinking’ or ‘feeling’ terms?

10. Our Secret Attitude Changes
When you change your attitude about something, do you know why? Psychologists have argued that the inner workings of our minds are largely hidden away from us. One aspect of this is the surprising finding that people are often unaware when they have changed their attitudes.

11. Are Fast Talkers More Persuasive?
Beware the fast-talker, the person with the gift of the gab—the friendly salesman, the oily politician—running through the ‘facts’ faster than you can keep up.

12. Persuasion: The Sleeper Effect
Any time we receive a persuasive message before we find out who the source is, the sleeper effect can come into play.

13. Communicating Persuasively: Email or Face-to-Face?
Face-to-face communication is usually most persuasive but it’s not always possible to meet in person. How, then, do people react to persuasion attempts over email?

14. The Influence of Positive Framing
Do people really pay more attention to frightening messages? Actually emphasising the positive can be more persuasive than pointing out the negative.

15. The Illusion of Truth
Repetition is used everywhere: advertising, politics and the media. It seems too simplistic that just repeating a persuasive message should increase its effect, but that’s exactly what psychological research finds (again and again).

16. 9 Propaganda Techniques in Michael Moore’s Fahrenheit 9/11
Back in the Summer of 2004 Michael Moore brought out ‘Fahrenheit 9/11′, his personal view of how terrorist attacks in the US were used to pursue illegal wars. This article examines the psychological techniques of persuasion used in that film.

17. Persuasion: The Third-Person Effect
Attractive woman holding a bottle of beer? Hah! How stupid do they think we are? Many people say that persuasion attempts have little or no effect on them. Other people, oh sure, adverts, work on them. But not you and I, we’re too clever for that.

18. 20 Simple Steps to the Perfect Persuasive Message
Perfection is hard to achieve in any walk of life and persuasion is no different. It relies on many things going just right at the crucial moment; the perfect synchronisation of source, message and audience. But even if perfection is unlikely, we all need to know what to aim for.

25 January 2012

Book: Applying Anthropology in the Global Village

978-1-61132-086-2-frontcover

Applying Anthropology in the Global Village
Edited by Christina Wasson, Mary Odell Butler and Jacqueline Copeland-Carson
Left Coast Press – November 2011 – 326 pp.
Hardback (978-1-61132-085-5)
Paperback (978-1-61132-086-2)

The realities of the globalized world have revolutionized traditional concepts of culture, community, and identity—so how do applied social scientists use complicated, fluid new ideas such as translocality and ethnoscape to solve pressing human problems?

In this book, leading scholar/practitioners survey the development of different subfields over at least two decades, then offer concrete case studies to show how they have incorporated and refined new concepts and methods.

After an introduction synthesizing anthropological practice, key theoretical concepts, and ethnographic methods, chapters examine the arenas of public health, community development, finance, technology, transportation, gender, environment, immigration, aging, and child welfare.

An innovative guide to joining dynamic theoretical concepts with on-the-ground problem solving, this book will be of interest to practitioners from a wide range of disciplines who work on social change, as well as an excellent addition to graduate and undergraduate courses.

2 January 2012

More than money

morethanmoney

It’s increasingly clear that we live in collaborative times. Many of the most interesting innovations of recent years have at their heart ideas of sharing, bartering, lending, trading, renting, gifting, exchanging or swapping. These are age-old concepts being reinvented through network technologies and a cultural shift driven by the more civic minded millennial generation.

The report, with the subtitle “Platforms for exchange and reciprocity in public services”, was commissioned by NESTA and nef in an attempt to learn the lessons from the past and to provide a framework for understanding the many different approaches to complementary currencies and other platforms for reciprocal exchange.

An associated literature review brings together the existing evidence of impact, outcomes and cost that exist across reciprocal exchange systems. Time banks, complementary currencies and peer-to-peer platforms for collaborative consumption are all examples of these reciprocal exchange systems, and to structure this review we have created a typology of different types of systems to organise the evidence.

22 December 2011

Study: Millennials prefer sharing over ownership

car-sharing

The idea of sharing things instead of owning them goes against everything we’ve been taught as a consumeristic society.

Those who have spent their lives “keeping up with the Jones’” may find it hard to suddenly relinquish their death-grip on idea that owning things is the path toward happiness. But younger generations, poised to inherit the economic turmoil and environmental disaster caused by consumerism, are increasingly embracing the alternatives offered by collaborative consumption.

Findings of a recent independent study revealed that Millennials (18-34-year-olds) are more willing to used shared vehicles than individuals from previous generations.

The study, commissioned by leading car sharing network Zipcar, surveyed over one thousand adults to better understand the current generation’s attitude toward car ownership.

Read article

22 December 2011

Why people adopt or wait for new technology

jared_spool

Jared Spool explores the key differences between “Normals” (normal mainstream users) and tech early adopters.

Instead of thinking about ‘early adopters’ and ‘normals’ as if they are two homogeneous groups, he thinks it’s better to look at the motivations that trigger someone to buy into a new technology or solution at various points in the release timeline.

Read article

22 December 2011

Video chat reshapes domestic rituals

videochat

Far-flung families are increasingly using Skype, Apple’s FaceTime and Google chat to do things together that would otherwise require a plane ticket.

“Though Skype is now eight years old, the software — and others like it, including Apple’s FaceTime and Google chat — has become a regular fixture in a growing number of American homes, providing new ways for families to stay connected in an age where generations are less likely to gather around the table on Sunday afternoons to share a meal. [...]

Far-flung families are opening birthday gifts together, reading bedtime stories and even providing brief moments of child care. And rather than just making video calls to catch up, people are using them to share experiences that would otherwise require a plane ticket.”

Read article

15 December 2011

Towards an ethics of persuasion

Persuasion

As design becomes more sophisticated in influencing user behavior, it’s important that we start to think critically about the ethical boundary between persuasion and outright manipulation, argues Stephen P. Anderson.

“You can’t discuss a topic like seduction or what motivates people without some awareness that, no matter how playful or well-meaning your intentions are, these things will certainly be abused. So I’m often asked this question on the subject of ethics: “When is it okay (or not okay) to influence someone’s behavior?”

Here’s my simple response: Don’t take on projects that you wouldn’t personally use yourself or recommend to your friends and family.

Read article

7 December 2011

Homesense final report

Homesense
Homesense was a research project that looked at how we might design smart homes from the bottom up, in an environment of open innovation.

Using open source tools Homesense brings the open collaboration methods of online communities to physical infrastructures in the home.

“The Homesense project was an open research project around the topic of bottom-up smart homes initiated by Tinker London. In mid-2009, founder Alexandra Deschamps-Sonsino wrote a blog post highlighting what the opportunities were for a large-scale open source interrogation of the “smart home” concept. Often explored in closed R&D environments, it was possible to think of the results being more relevant and accurate if the participants could build their own solutions to their problems rather than operating under the assumption that most people would accept top-down design. An existing relationship with EDF R&D via Arduino workshops led to a sponsorship from EDF R&D for 50% of the projectʼs value (£58K or so at the time). Partners in the project also included two PhD students from the HighWire group at Lancaster University, Natasha Carolan and Richard Wood who helped design the packaging for the tools available to users in this experiment. The project was eventually wrapped in mid-2011 and technical tools featured at the New York Museum of Modern Artʼs exhibition on smart objects: Talk to Me.”

After almost 2 years, here is finally the final report outlining all the work & findings.

View/download report

7 December 2011

Arup: The technology-enabled city is an untapped source of sustainable growth

New economics of cities
Information Marketplaces: The new economics of cities
Author: Arup, The Climate Group, Accenture and Horizon, University of Nottingham
Publication date: 28 November 2011

The technology-enabled city is an untapped source of sustainable growth.

“Written in partnership with The Climate Group, Accenture and Horizon, University of Nottingham, this report investigates how technology can be used in cities to meet the growing challenges of expanding urbanisation.

The technology-enabled city is an untapped source of sustainable growth and represents a powerful approach for tackling unprecedented environmental and economic challenges.

By unlocking technology, infrastructure and public data, cities can open up new value chains, spawning innovative applications and information products that make sustainable modes of city living and working possible.

While smart initiatives are underway in urban centres around the world, most cities have yet to realise the enormous potential value from fully-integrated, strategically-designed smart city development programmes.

Now is the time for government and business leaders to recognise the value created by smart city thinking.”

2 December 2011

Welcome to the post-digital world

Post-digital world
Simon Jenkins writes in The Guardian that the “smart money is moving from online towards ‘live experience’.”

“The new magnetism of congregation seems universal. Every online service or forum promotes an event, an invitation, a club night, something for which subscribers will pay, much as online dating points towards a meeting. Demonstrators are never content with online but want to “seize back the streets”. Religious sites plead for church attendance. Courses plead for students to go to colleges. Never have coffee bars been more popular, with Starbucks this week announcing another 300 with 5,000 staff to be employed. Anything for a bit of buzz.” [...]

“As consumer spending evolves from “needs to wants”, from goods to experiences, the post-digital age focuses on personal contact. Post-digital is not pre-techno but exploits technology for a civilising purpose, human congregation and intercourse. The money is at the gate.”

Read article

1 December 2011

Another Life Is Possible – Homage to Catalonia II

Homage to Catalonia II
“Homage to Catalonia II” is a documentary, a research project, a story of stories about the construction of a sustainable, solidary and decentralized economy.

The video, which is a project of Joana Conill, Manuel Castells and Àlex Ruiz of IN 3, the High School Institute of Research of the University Open to Catalonia, investigates new economic cultures, new forms of living and of understanding the economy. For the .

In particular, it studies the social impact of the economics|economies that do not follow the patterns of the market, where profits are the priority, and that have the satisfaction of the needs and the desires for the persons as a goal.

The video is a tool for research, not a finished or closed work, and is available for free under a Creative Commons license. This is the English version, there are also versions in Catalan and Spanish.

Watch video (Youtube)
Watch video (blip.tv)

29 November 2011

On the value of social proof (informational social influence)

Velvet rope line
Aileen Lee, partner at venture firm Kleiner Perkins Caufield & Byers, believes that the best way to cost-effectively attract valuable users is harnessing a concept called social proof.

“What is social proof? Put simply, it’s the positive influence created when someone finds out that others are doing something. It’s also known as informational social influence.

Wikipedia describes social proof as “a psychological phenomenon where people assume the actions of others reflect the correct behavior for a given situation… driven by the assumption that the surrounding people possess more information about the situation.” In other words, people are wired to learn from the actions of others, and this can be a huge driver of consumer behavior.”

The author provides a “teardown” on various forms of social proof, and how some savvy digital companies are starting to measure its impact.

Read article

24 November 2011

How can we change consumer behaviour to benefit the environment?

Five levers to change
The concept of of social labelling could lead to a subconscious change in behaviour, Guy Champniss writes in The Guardian.

“By social labelling, we’re referring to the tag society gives a particular behaviour in order to make sense of it. In other words, society interprets the action and tags it with a motivation – for all to see – that it considers consistent with the behaviour. This means your individual behaviour can carry a social tag independently of the internal tag you may assign it. The big difference is that the social tag is visible to everyone.

Where this gets interesting is that these social tags can be applied to make sense of the behaviour, but they don’t need to reflect the original motivation. So choosing to take the train rather than the car could be driven at the individual level by a desire to be able to read and make phone calls on the way. But society can publicly tag this behaviour as being pro-environmental in motivation. And society can applaud that motivation.”

Read article

24 November 2011

Unilever’s five levers to sustainable behaviour change

Five levers to change
Five Levers for Change: inspiring consumers to adopt sustainable behaviour is fundamental to achieving Unilever’s Sustainable Living Plan.

Unilever’s Five Levers for Change is a coherent set of principles, which, if applied consistently to behaviour change interventions, will increase the likelihood of having a lasting impact. The Five Levers are: make it understood, make it easy, make it desirable, make it rewarding and make it a habit.

A huge part of our environmental impacts come from how people use our products; two thirds of the greenhouse gas impacts across the lifecycle and about half of our water footprint is associated with consumer use. So inspiring consumers to adopt new sustainable products and behaviours is fundamental to achieving the goals set out in the Unilever Sustainability Living Plan.

Related links:
- Encouraging behaviour change
- Unilever Sustainable Living Plan
- Inspiring Sustainable Living: Expert Insights into Consumer Behaviour & Unilever’s Five Levers for Change (November 2011) (2.4 MB)

21 November 2011

How much should people worry about the loss of online privacy?

Privacy
Earlier this week, the Wall Street Journal posted excerpts from a debate between Danah Boyd, Stewart Baker, Jeff Jarvis, and Chris Soghoian on privacy:

“Privacy in the digital age means a lot of things to a lot of people. Some people fret about the privacy controls on social networks, some worry about the companies that track their online behavior, and others are concerned about government surveillance. We asked a diverse group of panelists how much our readers should worry about the vast array of privacy threats.

Read debate summary and watch video

In preparation for the piece, the participants had to respond to a series of questions. Two of these more extensive pieces are now online: Jeff JarvisDanah Boyd.

Note Danah Boyd’s description of privacy:

“Privacy is the ability to assert control over a social situation. This requires that people have agency in their environment and that they are able to understand any given social situation so as to adjust how they present themselves and determine what information they share. Privacy violations occur when people have their agency undermined or lack relevant information in a social setting that’s needed to act or adjust accordingly. Privacy is not protected by complex privacy settings that create what Alessandro Acquisti calls “the illusion of control.” Rather, it’s protected when people are able to fully understand the social environment in which they are operating and have the protections necessary to maintain agency.”

20 November 2011

Tablets, sensors, foot boards and other gadgets for (French) seniors

Grandpa skype
As the first baby boomers turn 65 this year, high-tech is gradually making its way into the lives – and homes – of older folks.

French newspaper Le Monde looks at the tablets, sensors, foot boards and other gadgets seniors can use to get caught up and connected (article translated in English for Worldcrunch).

“Surprising but true: the touch tablet is well-adapted to older people, even the least tech-oriented. No cables, no complicated data structures, just single-function touch points. The result is that tablets can be used as an all-purpose communication tool: to keep up with the news, check the weather, play games, or conduct video conference calls with one’s children, grand-children, and home-bound friends.”

Read article

10 November 2011

Transforming behaviour change

Transforming behaviour change
The RSA’s latest report, Transforming Behaviour Change: Beyond Nudge and Neuromania, argues for a more sophisticated understanding of the relationship between our social challenges, our behaviours and our brains.

Abstract

The Government is taking behavioural science very seriously, but existing nudge-based approaches to behaviour change tend to represent what Aditya Chakraborty called “Cute technocratic solutions to most minor problems”. The major adaptive challenges of our time, including debt, climate change, public health and mental health, require a deeper and more ambitious approach.

Transforming Behaviour Change argues for a more sophisticated understanding of the relationship between our social challenges, our behaviours and our brains, based on a considered response to two major cultural developments. The first is the growing ascendancy of neuroscientific interpretations of human behaviour, leading to fears of reductionism and pharmaceutical control. The second is behaviour change becoming an explicit goal of government policy, leading to fears of Government manipulation and coercion.

The report critically engages with these two developments, and proposes an alternative approach to behaviour change that builds on existing public and professional interest in brains and behaviour. We set out to shift attention away from the threatening idea of ‘science as authority’, justifying moral judgements, medical interventions and policy positions, and focus instead on the more productive notion of ‘science as provocation’, helping people foster the kinds of self-awareness and behaviour change they are seeking to develop.

28 October 2011

Design and the social sector: an annotated bibliography

Design and the social sector
This bibliography – now published on Change Observer – was initiatied in early 2011 as an independent study project by Courtney Drake, a graudate student at the Yale University School of Management.

It overlaps with William Drenttel’s work as a senior faculty fellow at Yale SOM, where Design and Social Innovation Case Studies are published.

Winterhouse Institute is adopting this bibliography as a larger project, and is publishing it as a collborative bibliography — working closely with the participants of the Winterhouse Education Symposia.

Executive Summary

Design thinking, user-centered design, service design, transformation design. These practices are not identical but their origin is similar: a definition of design that extends the profession beyond products. The rise of service economies in the developed world contributed to this movement toward design experiences, services, and interactions between users and products. The literature about design thinking and contemporary ideas reveals common elements and themes, many of which are borrowed from product design processes. They include abduction, empathy, interdisciplinary teams, co-creation, iteration through prototyping, preservation of complexity, and an evolving brief.

The implications of the rise of design thinking are twofold. First, corporate and organizational leaders concerned with innovative prowess are recognizing design thinking as a tool for developing new competitive advantages. Design thinking considers consumers’ latent desires and thus has the potential to change markets rather than simply making incremental improvements on the status quo. Second, many organizations have encountered significant barriers to practicing design thinking internally. In some ways, design thinking runs contra to the very structure of a corporation — it is intended to break paradigms, which may mean questioning power relationships, traditions, and incentive structure, and it may require a corporation to overhaul its business model and cannibalize its success. Additionally, many corporate leaders treat design thinking in a linear manner, a process which compromises the critical elements of conflict and circularity. In many instances, designers have failed to sufficiently translate and articulate their process, and businesses tend to favor past trends over the promise of new discovery.

With corporations struggling to use design thinking effectively, where does that leave the social sector? The organizational challenges facing corporations do not necessarily transfer to nonprofit organizations: more complex systems, higher stakes for failure, limited resources, and intangible evaluation metrics. Designers may be attracted to greater complexity and more wicked problems in the social sector, but they need to prepared to adapt their process and attitudes to create positive change. Perhaps the most significant adaptation designers need to make is in their role. Where product design connotes a sense of authorship, social design demands that designers be facilitators and educators of their processes. Further, they need to recognize they may not be well equipped to solve problems, but can identify problems and co-create with local leaders and beneficiaries.

The value of co-creation is a predominant theme in the literature surveyed here, particularly for Western designers contributing to foreign communities. Another critical factor is continual presence within projects, or better, a longer-term, sustained involvement. Authors speak of the importance of evaluation and metrics to gauge success, but find many projects lacking, perhaps for the same reasons the social sector as a whole struggles with impact measurement. Scaling, adaptation, and replication are buzzwords that pervade the social sector, but are particularly difficult for the product of a design process. Because the process is founded on a deep understanding of a particular user group’s needs, the solution for one community likely does not translate directly to another. However, authors suggest that it is the design process that is scalable and should be taught to local leaders. Failed projects support this assertion; benefits flow through the process of a project as well as the end-product, which further advocates for co-creation. Finally, the literature leave us with an unsettling question: is breakthrough innovation possible in the social sector? Most veterans in this field suggest the answer is no — they recommend that designers start small and introduce incremental change because the complexity of the systems and problems they face will demand it. However, this finding does not negate the potential value of the designer. The social sector needs designers to identify problems, imagine possibilities for a better future, and facilitate problem solving processes.

25 October 2011

Games, Life and Utopia conference

Gamification
Games, Life and Utopia is a half-day event in Pottsdam, Germany on 11 November, that is all about gamification, serious games, learning and play.

It’s a conference for service and interaction designers, for social activists, for artists, for developers and geeks, and of course for gamers.

“Gamification has garnered a lot of attention in recent years – both from academia and industry. At the event Games, Life and Utopia we will explore the potential and the boundaries of this emerging field. We will discuss the latest research results and discuss applications, not only in games, but also as tools for behavioral change. Our speakers offer a range of different perspectives on the topic – from hands-on experience with their own gamification products to a critical position based on psychological research. We will examine the operational mechanisms of games and their wondrous capabilities to produce experiences of hope, interest, enlightenment, and fascination.”

The key event organiser is Reto Wettach, a professor in physical interaction design at the University of Applied Sciences in Potsdam/Germany (and a former professor at Interaction Design Institute Ivrea).

16 October 2011

Consumer futures 2020 scenarios

Consumer futures 2020
Sainsbury’s, Unilever and Forum for the Future have jointly produced Consumer Futures 2020 as a practical tool to help organisations throughout the global consumer goods industry to prepare for the future. The project explores how consumer expectations and behaviour will change, allowing these brands to use these new insights to take the lead in driving forward sustainable consumption.

Leading brands need to take the initiative and work together to stimulate consumer pull on sustainability and make ‘sustainable consumption’ mainstream.

Consumer Futures 2020 aims to help them do this. It is designed as a practical tool to help organisations throughout the global consumer goods industry plan for the future. It contains four different but entirely plausible scenarios which explore how patterns of consumption and consumer behaviour may have changed by 2020.

The scenarios are not intended to be predictions or visions of desired futures. They look at how global trends may change our world and the consumer goods industry, and how sustainable products, services and business models could become mainstream.

In order to create the scenarios the team took what it saw as the two least certain trends with the greatest impact on the future of the consumer goods industry:

  • Prosperous vs Less prosperous – by 2020 will our economy be flourishing or subdued?
  • Do-it-yourself vs Do-it-for-me – will consumers take the initiative to satisfy their needs or expect brands to do this for them?

They used these to create a two-by-two matrix, which in turn enabled them to create the four scenarios – ‘My way’, ‘Sell it to me’, ‘From Me to You’ and ‘I’m in your hands’ – exploring how these trends could play out.

Read more (check the download section on the left)