counter

Putting People First

Daily insights on user experience, experience design and people-centred innovation
Audience Business Culture Design Locations Media Methods Services Social Issues

Children


Disabled


Elderly


Gender


Teens


Advertising


Branding


Business


Innovation


Marketing


Mechatronics


Technology


Architecture


Art


Creativity


Culture


Identity


Mobility


Museum


Co-creation


Design


Experience design


Interaction design


Presence


Service design


Ubiquitous computing


Africa


Americas


Asia


Australia


Europe


Italy


Turin


Blogging


Book


Conference


Media


Mobile phone


Play


Virtual world


Ethnography


Foresight


Prototype


Scenarios


Usability


User experience


User research


Education


Financial services


Healthcare


Public services


Research


Tourism


Urban development


Communications


Digital divide


Emerging markets


Participation


Social change


Sustainability


Posts in category 'Service design'

17 April 2012

People-powered health

lambeth_living_well

People Powered Health is a programme from NESTA, the UK innovation charity, to support the design and delivery of innovative services for people that are living with long term health conditions.

The programme focuses on co-production – that people’s needs are better met when they are involved in an equal and reciprocal relationship with professionals – working together to get things done. It is a radical approach to public services that is built around six characteristics:
- Recognising people as assets
- Building on people’s capabilities
- Promoting mutuality and reciprocity
- Developing peer support networks
- Breaking down barriers between professionals and users
- Facilitating rather than delivering

12 April 2012

Boston Citizens Connect

bcc

With its Citizens Connect app, Boston is showing how to use technology to empower citizens and involve them in the inner workings of the city. Hana Schank reports on FastCo.Exist.

“Some cities seem to take an approach to digital that either involves throwing a bunch of stuff against a wall to see what sticks, or focusing on back-end upgrades that are largely invisible to citizens. Boston, however, has a unique approach which has not only earned it recognition as a top digital city, but which also allows the city to develop truly user-centered digital applications.

Co-chaired by Nigel Jacob and Chris Osgood, the Mayor’s Office of New Urban Mechanics acts more like an open-door digital consultancy than just another city agency in that it spends time talking to city agencies and citizens alike in order to find out what people need and then developing accordingly. In other words, the office gets users involved throughout the process in a meaningful way, and the result is apps that work.”

Read article

9 April 2012

From banker to service designer

0109

Olga Morawczysnki, project Manager of Grameen Foundation’s AppLab Money Incubator (a CGAP-sponsored new initiative that develops mobile financial products for the poor) and Jan Chipchase, executive creative director of global insights at frog, argue that large scale adoption of (mobile) financial services by the poor will only happen if providers in this sector approach the problem of financial inclusion like service designers, and look at the current experience of banking in poor communities.

“Imagine if a banker approached the problem of financial inclusion from the perspective of a service designer. For starters, the banker would leave his comfortable air-conditioned office and drop his assumptions about the poor. He would spend time in the villages, travelling by overcrowded shared taxis, to learn about the lives of this segment. He would look at the drivers of financial behaviors, and build a richer understanding of why particular financial habits exist. He would also quickly recognize that “the poor” are not a homogeneous group, and that ample opportunities exist for creating segments, such as traders, cash-crop farmers, mechanics and shopkeepers.”

Read article

A longer and more thorough reflection on the same matter can be found in the paper “Mobile Banking: Innovation for the Poor” by Tashmia Ismail and Khumbula Masinge of the University of Pretoria’s Gordon School of Business Science (GIBS).

Access to, and the cost of, mainstream financial services act as a barrier to financial inclusion for many in the developing world. The convergence of banking services with mobile technologies means however that users are able to conduct banking services at any place and at any time through mobile banking thus overcoming the challenges to the distribution and use of banking services (Gu, Lee & Suh, 2009). This research examines the factors influencing the adoption of mobile banking by the Base of the Pyramid (BOP) in South Africa, with a special focus on trust, cost and risk including the facets of risks: performance risk, security/privacy risk, time risk, social risk and financial risk. The research model includes the original variables of extended technology acceptance model (TAM2) (Venkatesh & Davis, 2000).

Data for this study was collected through paper questionnaires in townships around Gauteng. This research has found that customers in the BOP will consider adopting mobile banking as long as it is perceived to be useful and perceived to be easy to use. But the most critical factor for the customer is cost; the service should be affordable. Furthermore, the mobile banking service providers, both the banks and mobile network providers, should be trusted. Trust was found to be significantly negatively correlated to perceived risk. Trust therefore plays a role in risk mitigation and in enhancing customer loyalty.

4 April 2012

On Facebook, some friendly energy rivalry

opower-blog480

Opower [is a company] that blends behavioral science and data analysis to find ways to help utilities get their customers to use less electricity.

[Their] thinking is that it’s not so much factual information that motivates behavioral change — knowing that smoking is bad for you, or that most electricity generation emits heat-trapping carbon dioxide – but the way that such information plays off social relationships and creates peer pressure. Now the company is harnessing social media to further that kind of psychological connection as well.

Teaming with Facebook, energy conservation advocates and the Natural Resources Defense Council, an environmental group, Opower released a new app on Tuesday that will allow interested parties in 20 million households served by 16 utilities to post their energy use on their Facebook pages and invite friends to do so as well. The option is available from participating utilities in California, New York and points in between.

Read article

3 April 2012

Service design talk by Anna Meroni in Sweden

AnnaMeroni

Anna Meroni, PhD, is a scholar and professor in Service and Strategic Design at Politecnico di Milano. She works on design activism, social innovation and sustainability, with a specific focus on food and housing systems.

In her two-hour lecture, given to design students at Malmö University, Meroni outlines the basic concepts of service design and discusses the insights she have gained while working with diverse stakeholders in multiple design projects.

(Disclosure: I am lecturing this Spring at Anna Meroni’s Product Service System Design course in Milan.)

View video

21 March 2012

Helsinki Street Eats: a book about everyday food

helsinkifood

Helsinki Street Eats: a book about everyday food
By Bryan Boyer and Dan Hill, with contributions from Ville Tikka, Nuppu Gävert, Tea Tonnov, and Kaarle Hurtig.
Sitra / Low2No

Street food describes systems of everyday life. In its sheer everydayness we discover attitudes to public space, cultural diversity, health, regulation and governance, our habits and rituals, logistics and waste, and more.

It can be an integral part of our public life, our civic spaces, our streets, our neighbourhoods. Street food can help us articulate our own culture, as well as enriching it by absorbing diverse influences. And it can enable innovation at an accelerated pace by offering a lower-risk environement for experimentation.

Street food can do all of these things, but it doesn’t necessarily.

This book is an attempt to unpack what’s working and what isn’t in Helsinki, and sketch out some trajectories as to where it could go next.

We see that the history of Helsinki’s street food is inextricably tied to food in Finland in general, and so it is caught up in deep currents of regulation, politics, commerce, national identity and culture. As unlikely as it may seem, when viewed from this historical and cultural perspective, street food might be a powerful force for shaping everyday life. It also presents an economic opportunity.

The Low2No project is interested in understanding these systems of everyday life, in order to assess how best to support, influence, and invest into them to enable a greater capacity for sustainable well-being. We’re interested in enabling food entrepreneurship with an eye towards diversity, quality, and sustainability – this short book is our first step towards our next projects in this space. Take a bite – download a PDF or order a print-on-demand copy – and get in touch if you want more.

See also: Bryan Boyer’s blog post on the book

29 February 2012

Nudging consumers into making better life choices

1280-science-influence-consumer-choices_1

Designers are beginning to understand how irrational thinking plays into the decisions people make, writes Rob Girling of Artefact. That knowledge can be used to openly influence consumers to make responsible choices.

“Recent advances in neuroscience and behavioral economics, cognitive psychology and anthropology are helping us better understand how our brains work and how decision-making takes place. A core finding of this work is that we are not primarily the products of our conscious thinking; we are instead the products of thinking that happens below the level of awareness. Reason, it turns out, is highly dependent on emotional value judgments and therefore is highly susceptible to bias. [...]

Designers have been influencing behavior for a long time. Graphic design, for example, has generally been concerned with either the visual communication of information (implying static transfer of knowledge but not behavioral change) or the creation of attractive, eye-catching, coherent brand stories (attempting to encourage consumer purchasing and loyalty). This design concerned itself with changing or shaping attitudes and emotions toward brands and engaging their rational sensibilities. However, consciously “changing” the behavior of the users is something we argue is a relatively new role.”

- Read article
- Download white paper

29 February 2012

Connected homes for connected people

habitantsconnectes

The French think tank Fing (who was also behind the LIFT France event last year) collaborated last year with VIA, Promotelec, Renault Group, La Poste, Minatec Laboratory (CEA), CNR Santé, ESIR Engineering school on a research project called “Connected homes for connected people” (Habitants Connectés) and have now posted key materials of the project including the presentation (in French) and five (English subtitled) video scenarios.

“How do digital technologies change ways of living and the housing ? Do they cause new problems ? Which new opportunities ? How can the resident be autonomous at home, and create new services, himself ? Here are some questions the “Connected homes for connected people” program has worked on…

More deeply than home automation, digital technologies have invaded homes through mobile phones, personal computers, boxes, TV, game consoles, etc. ”Smart home”, imagined more than 20 years ago, proves to be primarily a communicational and relational home, continuously crossed by various flows. Residents try to manage, control or even shut down these flows. Digital technologies have sustainably transformed our ways of living and housing. Objects, furniture and devices in the house, have gained through digital, new affordances. As a result, new perspectives of uses and living come for the inhabitants. Operators and providers can deliver new services. But there are also new annoyances, discomforts, problems for which improvements and solutions have to be found.

The subject of “Connected homes for connected people” has been explored, through 4 themes, 4 “innovation territories “. 17 “innovation paths” have been developed, suggesting new infrastructures, services, objects and forms of mediation ; 5 videos have been produced to develop them.”

In January, 2012, Fing organized a workshop at Google Zürich, also untitled “Connected Home for Connected People”. This one-day workshop, gathered about twenty people, including Fabio Carnevale Maffé of Experientia.

It enabled them to work on 4 “innovation paths” selected from the 17 paths of “Digital Residents” program. Participants developed three ideas of project : “Tack-tiles”, “Bread Assistant” and “Social scales”.

An English language presentation of the workshop is now also available.

10 February 2012

Dan Lockton on behavioural heuristics

rules_sketches

Behavioural change researcher Dan Lockton discusses an approach which has emerged out of some of the ethnographic work he has been doing for the Empower project, working on CarbonCulture with More Associates, where asking users questions about how and why they behaved in certain ways with technology (in particular around energy-using systems) led to answers which were resolvable into something like rules: behavioural heuristics [which are] rules (of thumb) that people might follow when interacting with a system.

“I would envisage that with user research framed and phrased in the right way, observation, interviews and actual behavioural data, it would be possible to extract heuristics in a form which are useful for selecting design patterns to apply. While in the workshop we ‘decomposed’ existing systems without doing any real user research, doing this alongside would enable the heuristics extracted to be compared and discrepancies investigated and resolved. The redesigned system could thus match much better the heuristics being followed by users, or, if necessary, help to shift those heuristics to more appropriate ones.”

Read article

5 February 2012

The human factor in service design

ita_hufa12

McKinsey’s John DeVine, Shyam Lal, and Michael Zea write that businesses ought to focus on the human side of customer service to make it psychologically savvy, economically sound, and easier to scale.

“Some organizations are making strides in the design and delivery of services. By focusing more thoughtfully on the human side of customer service, these companies are lowering costs by 10 percent or more while improving customer satisfaction scores by up to 30 percent. In this article, we’ll look at three such companies—a provider of cable-TV and Internet services, a technology company serving small and midsize businesses, and a car rental company. From their experiences, we’ve distilled three interrelated questions that CEOs and other senior executives should ask themselves before they introduce new services or conduct a reality check on the health of existing ones. Taken together, the questions can help spur productive conversations among top-team members, raising the odds that a company’s services will be both efficient and effective.”

Read article

7 December 2011

Homesense final report

Homesense
Homesense was a research project that looked at how we might design smart homes from the bottom up, in an environment of open innovation.

Using open source tools Homesense brings the open collaboration methods of online communities to physical infrastructures in the home.

“The Homesense project was an open research project around the topic of bottom-up smart homes initiated by Tinker London. In mid-2009, founder Alexandra Deschamps-Sonsino wrote a blog post highlighting what the opportunities were for a large-scale open source interrogation of the “smart home” concept. Often explored in closed R&D environments, it was possible to think of the results being more relevant and accurate if the participants could build their own solutions to their problems rather than operating under the assumption that most people would accept top-down design. An existing relationship with EDF R&D via Arduino workshops led to a sponsorship from EDF R&D for 50% of the projectʼs value (£58K or so at the time). Partners in the project also included two PhD students from the HighWire group at Lancaster University, Natasha Carolan and Richard Wood who helped design the packaging for the tools available to users in this experiment. The project was eventually wrapped in mid-2011 and technical tools featured at the New York Museum of Modern Artʼs exhibition on smart objects: Talk to Me.”

After almost 2 years, here is finally the final report outlining all the work & findings.

View/download report

7 December 2011

Why service design is the next big thing in cultural innovation

Blackboard
Rohan Gunatillake, the lead producer of festivalslab (the Edinburgh Festival Innovations Lab) gives four reasons why new thinking and tools can produce better experiences.

“Here at the Edinburgh Festivals Innovation Lab, we explore how to best use new thinking and new tools to make the experience of the twelve major Edinburgh festivals even better – for audiences, performers and the festivals organisations themselves. As part of this ongoing work, this week saw the launch of Festivals Design DNA, a project which began life as a simple question: what happens if we approached innovation through the eyes of a designer, and in particular a service designer?

Working together with Glasgow-based service design agency Snook, we have created a set of practical tools to help cultural organisations use the principles and approaches of service design to improve the experiences they produce – supporting the innovation process all the way from ideation to delivery.”

Read article

1 December 2011

Another Life Is Possible – Homage to Catalonia II

Homage to Catalonia II
“Homage to Catalonia II” is a documentary, a research project, a story of stories about the construction of a sustainable, solidary and decentralized economy.

The video, which is a project of Joana Conill, Manuel Castells and Àlex Ruiz of IN 3, the High School Institute of Research of the University Open to Catalonia, investigates new economic cultures, new forms of living and of understanding the economy. For the .

In particular, it studies the social impact of the economics|economies that do not follow the patterns of the market, where profits are the priority, and that have the satisfaction of the needs and the desires for the persons as a goal.

The video is a tool for research, not a finished or closed work, and is available for free under a Creative Commons license. This is the English version, there are also versions in Catalan and Spanish.

Watch video (Youtube)
Watch video (blip.tv)

29 November 2011

On the value of social proof (informational social influence)

Velvet rope line
Aileen Lee, partner at venture firm Kleiner Perkins Caufield & Byers, believes that the best way to cost-effectively attract valuable users is harnessing a concept called social proof.

“What is social proof? Put simply, it’s the positive influence created when someone finds out that others are doing something. It’s also known as informational social influence.

Wikipedia describes social proof as “a psychological phenomenon where people assume the actions of others reflect the correct behavior for a given situation… driven by the assumption that the surrounding people possess more information about the situation.” In other words, people are wired to learn from the actions of others, and this can be a huge driver of consumer behavior.”

The author provides a “teardown” on various forms of social proof, and how some savvy digital companies are starting to measure its impact.

Read article

22 November 2011

Everything is a service

Process and service
A long essay by Dave Gray, founder of the XPLANE/Dachis Group, explores the topic of the service economy from a user experience point of view.

Make sure you read his thinking of the product as a service avatar.

“The emerging service economy will require business and society to do some some fundamental restructuring. The organizations that got us to this point have been hyper-optimized into super-efficient production machines, capable of pushing out an abundance of material wealth. Unfortunately, there is no way to proceed without dismantling some of that precious infrastructure. The changes are already underway.” [...]

“Unlike products, services are often designed or modified as they are delivered; they are co-created with customers; and service providers must often respond in real time to customer desires and preferences. Services are contextual – where, when and how they are delivered can make a big difference. They may require specialized knowledge or skills. The value of a service comes through the interactions: it’s not the end product that matters, so much as the experience.

To this end, a company with a service orientation cannot be designed and organized around production processes; it must be designed and organized around customers and experiences. This is a complete inversion of the mass-production, mass-marketing paradigm that will be difficult for many companies to adopt.” [...]

“The first step to a service orientation is to change the way we think about products. Instead of thinking about products as ends in themselves, we need to think of them as just one component in an overall service, the point of which is to deliver a stellar customer experience.”

Read essay

10 November 2011

Transforming behaviour change

Transforming behaviour change
The RSA’s latest report, Transforming Behaviour Change: Beyond Nudge and Neuromania, argues for a more sophisticated understanding of the relationship between our social challenges, our behaviours and our brains.

Abstract

The Government is taking behavioural science very seriously, but existing nudge-based approaches to behaviour change tend to represent what Aditya Chakraborty called “Cute technocratic solutions to most minor problems”. The major adaptive challenges of our time, including debt, climate change, public health and mental health, require a deeper and more ambitious approach.

Transforming Behaviour Change argues for a more sophisticated understanding of the relationship between our social challenges, our behaviours and our brains, based on a considered response to two major cultural developments. The first is the growing ascendancy of neuroscientific interpretations of human behaviour, leading to fears of reductionism and pharmaceutical control. The second is behaviour change becoming an explicit goal of government policy, leading to fears of Government manipulation and coercion.

The report critically engages with these two developments, and proposes an alternative approach to behaviour change that builds on existing public and professional interest in brains and behaviour. We set out to shift attention away from the threatening idea of ‘science as authority’, justifying moral judgements, medical interventions and policy positions, and focus instead on the more productive notion of ‘science as provocation’, helping people foster the kinds of self-awareness and behaviour change they are seeking to develop.

25 October 2011

Intentional environments: designing a culture of co-creation

Environment
Elements such as social dynamics, communication styles, and creative inspiration deeply affect our experience of work and what we create.

While most of us don’t have the authority to change the architecture of our work places, we do have the power to affect the conditions we work within, argues Teresa Brazen.

We can, she says, create this shift through intentional environments. An intentional environment is a philosophy about how to approach the design process. Very simply, it is setting up the conditions that foster great work.

Read article

17 October 2011

Service design, the most important term you haven’t heard of

Service design
James Rock, the managing director and chief business designer for Cultivar Consulting Limited, a business and services design consultancy, talks about service design, its benefits and why it’s important for your business.

“Service design is a relatively new discipline that asks some fundamental questions: What should the customer experience be like? What should the employee experience be like? How does a company remain true to its brand, to its core business assets and stay relevant to customers? It has grown as our economies have moved from being primarily manufacturing based to service based, and as our world becomes increasingly complex, networked, and interconnected via technology. It uses design methodologies, but applies new, heuristic design tools to develop service models that delight both users and employees who deliver services. A service designer isn’t just rational and analytical, but uses creative insight and inspiration to help organizations develop innovative services.”

Read article

(via InfoDesign)

12 October 2011

Mr Cameron, it’s time to get the designers in

Sitra meeting
Ageing populations and budget cuts mean devising a new social contract. So why not use real designers – it’s worked in Finland, asks Justin McGuirk, design writer at The Guardian.

“If a country has the best education system in the world, it could be forgiven for resting on its laurels. Yet Finland, which routinely tops the Pisa education rankings, refuses to do so. The country has other major issues on the agenda, such as how to become carbon neutral and how to look after the most rapidly ageing population in Europe. And when the nation wants to address these questions, it turns to Sitra, the Finnish Innovation Fund. Most governments have a cluster of thinktanks and policy groups at their disposal to tackle their country’s challenges. But what’s different about Sitra is that it uses designers.”

Read article

(Disclosure: Experientia is consultant to Sitra.)

27 September 2011

Low2No Camp: entrepreneurial ideas to activate Low2No vision

Low2No
Article by Experientia® collaborator Irene Cassarino, with additional input from Jan-Christoph Zoels.

 

How do you create community services and business models for a carbon neutral building block before the buildings stand?

Thirty Finnish entrepreneurs came together last Tuesday (20 September 2011) in Helsinki to present innovative business and service models for a carbon neutral to negative building block in the Helsinki docklands Jätkäsaari.

Campers are urban enthusiasts that were challenged to develop entrepreneurial projects around sustainable living in a urban environment – with the ultimate aim of activating the Low2No vision beyond the perimeter of the 22.000 sqm of the Airut* block on Jätkäsaari.

The Low2No Camp was sponsored by Sitra, the Finnish Innovation Fund, and supported by Demos Helsinki and Experientia.

 


The Low2No block will be ready by Summer 2013. The foundations are not yet there, but excavators are already working to make the site ready. The first buildings of the Jätkäsaari neighbourhood are already under construction.

(Click images to enlarge)


On Tuesday afternoon, the Campers presented their concept ideas to an audience of stakeholders, experts and possible investors.

Indeed, while for us (the designers) the event had the bittersweet flavour of closure, for the Campers it was just the beginning of a possible entrepreneurial path. Their adventure started in June, when – along with the Demos Helsinki crew – they sustainably travelled (boat + train) to the Maker Lab in Berlin. Refreshed and excited through the intense and multicultural brainstorming sessions, they came back to Helsinki with five preliminary ideas to be grown into concept and eventually entrepreneurial proposals.

 

The Low2No Camp final showcase event took place at the Jätkäsaari information centre, where future developments of the site are depicted through information panels and interactive screens.

(Click image to enlarge)


When we met them after their Berlin campaign, the five teams of Campers were so excited about their oversea experience that helping them to boil down their ideas into viable concepts has been at the same time amazing and challenging.

Not all propositions survived the Summer break and – as always happens when voluntary effort and self motivation are the main drivers of action – the geometry of teams also changed. They all have another job after all, as the majority of budding entrepreneurs have, and some people’s availability decreased when the new season started.

 

Demos and Experientia® contributed to support Campers' concept development from idea generation to the 10 minutes pitch.

(Click image to enlarge)


The five ventures presented at the final events were – in brief:

1. 100 ways to Eden is a social enterprise that makes urban food production as integral part of our everyday life.

The carbon footprint of an industrialised food production is enormous, not to mention other negative impacts on nature, social environment and health.

The most effective way to improve the situation is to turn urban food consumers into urban food producers. This change will be possible through intensive research, education, development and networking. There is a greener and better future for all.

The first projects that will make the “shift to Eden” start to happen within next few years include:

  • Multiple “Laaritalkoot”: service of small scale planters, greenhuts, composters, aquaponics (see below) etc.
  • Experimental “Green lighthouse” serves as community and information hub.
  • Edenet: Web services for information, discussion, networking, support from the growing urban community of gardeners.

Team members: Pinja Sipari, Kirmo Kivelä, Kaisa Nirkkonen, Tomi Oravainen, Minna Ritoluoma

Minna Ritoluoma presenting 100 ways to Eden

(Click image to enlarge)


2. Aquaponics Finland designs and commercialises hydroponic irrigation and gardening systems. Aquaponics aims at replacing traditional issues surrounding access to food by essentially bringing scalable farming into the home, into the courtyard – including a warehouse scenario that in addition to supporting local food demands, handles logistics for local aquaponics users.

The project (slide presentation) will enable a considerable decrease in carbon impact due to reduced transportation, processing of food & logistics, with the added benefit of having fresh organic food grown within the fiber of the community.

Team members: Antti Kirjalainen, Peter Kuria

 

3. Pukuhuone.fi – ”Dressing Room” is an ecological style guide which believes in style before fashion, sharing before ownership and storytelling before ignorance.

It brings together local designers and artisans, vintage shops, flea markets, tailors and shoemakers, laundries and repair services to create a platform which leads the consumer to dress up with a bit more love and care.

On a larger scale pukuhuone.fi aims to slow down fashion, speed up sharing and make old (recycled, shared, something with a story) more valuable than new (anonymous, with no personality, silent).

Pukuhuone.fi fights against faceless mass production, poor quality materials, information overload and fast fashion which creates needs people don’t really have. Style will save us but we need good storytellers to make that happen.

Team members: Hanna Linkola, Outi Ugas, Anniina Nurmi, Minna Ainoa, Laura Puromies, Outi Pyy, Arto Sivonen

 

4. School of Activism is a world-traveling series of urban activist workshops and festivals: a platform for those who shape our urban future.

Two groups of 30 selected participants – activists, producers, innovators, artists, and allround urban mavericks from all around the globe – come together in a new city each year for two weeks worth of creative sessions, lectures by urban luminaries, and unforgettable urban interventions.

The School organises workshops both from pioneering mavericks of old and trailblazing innovators of the present, followed by sessions that put that breadth of knowledge and inspiration into practice to solve urban problems.

School of activisms offers the chance to solve actual problems in some of the host city’s suburbs: with plenty of time to chat on cool new ideas, get to know each other, get a glimpse into local happenings and places, and ask the questions people were always keen on asking.

Team members: Heta Kuchka, Arto Sivonen and Olli Sirén

Heta Kuchka presenting School of Activism
(Click image to enlarge)


5. Ab Hukkatila Oy – Ab Waste Ltd does toward space what internet did toward information.

Hukkatila is an development company with an eye on urban places that are empty, underused, or shunned but do have potential because of their location, demand for certain functions in the area, their unique design, unintentional and unseen attractiveness and functions. Development strategies focus are temporary usage, mixed use or ‘life after urban death’ scenarios.

The goal is to create more enjoyable urban environment, regenerate the local communities, promote mixed use of places and develop replicable concepts of synergistic space and property sharing.

Hukkatila exploits sophisticated place-bound architecture, integrated with urban food and energy saving ecosystems, open source apps for built environment, in order to make unlikely processes and collaborations happen.

Team members: Eve Astala, Virkkala Inari, Inari Penttilä, Jaakko Lehtonen, Lari Lohikoski

 

Camper Eero Yli-Vakkuri also took the chance to present No Chair Design Challenge, the provoking challenge to worldwide designers not to design any chairs for all 2012.

Are you a designer? Then look at the tutorial (video).

During their presentations Campers collected plenty of audience feedback. Next steps include a colloquium with an experienced VC and business mentor from Sitra to advice teams business and managerial approach.

Good luck to all from Experientia!

 

* The Airut Block

The block which is the result of the Low2No project will be called Airut.

Airut signifies a “forerunner” and “messenger” in Finnish, thus it is conceptually easy to link to the idea and spirit of Low2No. The block aims to be a forerunner in sustainable building and construction, as well as to spread and promote the ideas of the Low2No model of sustainable urban living.

Airut is an old Finnish word which has Germanic roots. It has been used in spoken language for about 1000 years, and was introduced in written language for the first time in 1745.

It is not commonly used in Finnish spoken language today, thus it has a fresh sound to it. Also, it can rarely be found in brand or company names.

 

Links:
- Low2No website
- Low2No Camp
- Profiles of Campers
- Low2No campers facebook page
- Demos Finland website