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Posts in category 'Service design'

26 September 2012

The magic of good service

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THE customer is king. So some firms have started appointing chief customer officers (CCOs) to serve the king more attentively. These new additions to the (already crowded) C-suite are supposed to look at the business from the customer’s point of view. They try to focus on the entire “customer experience”, rather than on individual transactions.

An article by The Economist reflects on the matter, and refers to the book “Outside In” (Amazon) by Harley Manning and Kerry Bodine of Forrester Research, who observe that customers are growing more powerful.

“The internet makes it easier to shop around and share complaints with a wide audience. Yet poor service persists. Mr Manning and Ms Bodine have been asking customers about their experiences with American companies for years. In 2012 a third of the 160 firms they asked about were rated “poor” or “very poor”. Health insurers and cable companies fared worst.”

The article ends with this hilarious recommendation: “Phone a firm that has appointed a chief customer officer and see if you can reach a human being. If not, that CCO might as well be tossed from an executive-floor window, no doubt clutching his collection of ‘journey maps’ and ‘customer archetypes’.”

7 September 2012

Service design in tourism

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SDT2012 was the first international conference on service design thinking in the travel and tourism industry. For the first time, the conference brought together a community interested in the practical application of service design thinking within the travel and tourism industry.

The conference was the closing event of the project “Service Design in Tourism” funded by the European Union under the CIP Competitiveness and Innovation Framework Programme, and hosted by MCI – Management Center Innsbruck, Department of Tourism.

A free 142 page e-book with Case studies of applied research projects on mobile ethnography for tourism destinations.

Abstract

Tourism becomes more and more transparent through social media and tourism review websites. Nowadays, it’s the individual guest’s experience that makes or breaks the success of a tourism product. Thus, the focus in tourism shifts from mere marketing communications to meaningful experiences. Service design thinking can provide an in-depth and holistic understanding of customers required to cocreate meaningful experiences with guests.

The book provides an introduction into service design and tourism and presents seven case studies of European tourism destinations, which used the app myServiceFellow as a mobile ethnography research tool to gain genuine customer insights. The book reports lessons learned of these case studies, gives managerial implications and an outlook on future research fields for service design in tourism.

“Service Design and Tourism” is the written outcome of the research project “Service design as an approach to foster competitiveness and sustainability of European tourism” funded by the European Union under the CIP Competitiveness and Innovation Program.

4 September 2012

MindLab, Denmark’s cross-ministerial innovation unit

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MindLab is a Danish cross-ministerial innovation unit which involves citizens and businesses in creating new solutions for society. It is also a physical space – a neutral zone for inspiring creativity, innovation and collaboration.

They work with the civil servants in three parent ministries: the Ministry of Business and Growth, the Ministry of Taxation and the Ministry of Employment. These three ministries cover broad policy areas that affect the daily lives of virtually all Danes. Entrepreneurship, climate change, digital self-service, citizen’s rights, emplyment services and workplace safety are some of the areas they address.

Working with user-centred innovation requires a systematic approach to what needs to be investigated plus a wide variety of methodologies. MindLab’s methodologies are anchored in design-centred thinking, qualitative research and policy development, with the aim of including the reality experienced by both the public and businesses into the development of new public-sector solutions.

Their work is based on a process model which consists of seven phases: project focus, learning about the users, analysis, idea and concept development, concept testing, the communication of results and impact measurement.

MindLab is instrumental in helping the ministry’s key decision-makers and employees view their efforts from the outside-in, to see them from a citizen’s perspective. They use this approach as a platform for co-creating better ideas.

MindBlog, MindLab’s blog, is very rich in content and worth delving into. The keywords are: citizen-centred innovation, anthropological methods, service design, public development, communication, idea and concept development, innovation strategy and cross-institutional collaboration.

2 September 2012

Focus on service design – in UK and in Italy

 

Earlier this year, the UK Design Council and the Arts & Humanities Research Council conducted a wide ranging review of the place of design research in UK universities, and its connection with businesses and policymakers. The aim was to identify future areas for research funding, and new and innovative ways of bringing research and industry together to contribute their ideas.

The findings from the initial scoping study indicated that a focus on service design is of the utmost importance, as it is an interesting field both in the design profession and in academic research, and one in which there is considerable opportunity for engagement with business:

“In relation to the UK design industry and the disciplines that we reviewed, we think it would be fair to say that the area that is perhaps most neglected is the developing sector and discipline of service design. It was certainly the area most regularly cited as in need of attention across all of the stakeholder research that we have conducted, but also has the potential to make major contributions to innovation and to major challenges such as health and sustainability.”

We believe that it is bringing together economists, design businesses and design researchers in multidisciplinary teams that will generate evidence that can fill some of the gaps currently seen in the literature.”

The Design Council will now conduct a study of service design that will conclude in November.

Italy

In Italy, there is a strong tradition of service design at academic level, with high-level English language Masters programmes at Domus Academy (directed by Elena Pacenti) and at the Milan Polytechnic (directed by Anna Meroni).

But too few of the students end up working as service designers in Italy, and despite good initiatives such as Feeding Milano (LIFT conference video), the impact of these programmes on public services is still scarce.

We at Experientia contribute to making that change happen, having hired former students from both programmes and also recruited their interns. They work with Italian and global players in multi-disciplinary and evidence-based projects, as recommended by the Design Council scoping study. Experientia partners Jan-Christoph Zoels and Mark Vanderbeeken also taught service design this Spring at resp. Domus and the Polytechnic, eager to inspire future positive change in the Italian context.

7 August 2012

Service design at IKEA

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Walking through IKEA over the weekend with two young children, writes Shailesh Manga on UXMovement, was a healthy reminder of what contributes to an ideal customer experience: innovative product design and thoughtful service design.

IKEA covers product design with innovative home furnishings that are cost effective.

Providing this outstanding product experience is only made complete by wrapping an amazing service experience around it.

1 August 2012

Design principles for eating sustainably

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“Design Principles for Eating Sustainably: Bridging the Gap Between Consumer Intention and Action” is the title of an ethnographic research driven service design project by Canadian design and innovation firm Cooler Solutions.

Experience suggests that our intentions and actions are not always aligned. This is certainly true when it comes to eating: where food is concerned, making real, lasting change is challenging, even when the desire is there.

In their study of sustainable eating, the Cooler Solutions team conducted ethnographic research to explore the relationship that people have with their food and to determine ways to elicit positive change. From this research they identified actionable design principles in order to guide service designers, retailers, policy-makers and other interested parties to ultimately increase sustainable food-consumption behaviours among the public.

- Read article
- Download report

24 July 2012

Book: This is Service Design Thinking

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This is Service Design Thinking: Basics – Tools – Cases
Edited by Marc Stickdorn and Jakob Schneider
BIS Publishers, 2011
376 pages
(Amazon link)

This is Service Design Thinking outlines a contemporary approach for service innovation. Service design and design thinking are lately evolving into buzz words for management and business consulting. This is Service Design Thinking strives to unveil the practical meaning behind these terms in everyday use. The book introduces this new way of thinking to beginners but also serves as a reference for professionals.

Although service design and design thinking in general recently gains vast interest by both business and research, until now there was no comprehensive textbook outlining the approach, including its background, process, methods and tools as well as contemporary case studies. A set of 23 international authors created this interdisciplinary textbook applying exactly the same user-centred and co-creative approach it preaches. “The unique visual language of This is Service Design Thinking extends the idea of a classic textbook. Based on workshops and contextual interviews using prototypes of this book, the reader is now supported with various visual aides to facilitate a pleasurable and effective reading experience” highlights Jakob Schneider, co-editor and graphic designer of the book.

Change is a constant: Innovative service concepts and ground-breaking business models outrun established products and services. Social media empowers customers and cause an overdue shift of companies from classic advertisement towards service quality and customer experience. Social media as the customer’s megaphone broadcasts the perceived service experience to a growing audience. Thus, the perceived experience becomes the key factor for success of both new and established offerings. This entails business opportunities particularly for small- and medium sized companies, since customer recognition does not necessarily rely on mere market share anymore.

“The strength of service design thinking is that it is not a defined and thus restricted discipline, but rather a common approach and process including various tools and methods rooted in different disciplines from design to engineering, from management to marketing.” explains Marc Stickdorn, editor of This is Service Design Thinking. An appendant website to the book offers free downloads of ready-to-use tools such as the Customer Journey Canvas.

29 June 2012

Low2No smart services and informatics workbook published

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The Helsinki Low2No project team just released a smart services and informatics workbook that was developed by ARUP and Experientia.

Low2No is a broad project, initiated in collaboration with the Finnish innovation fund Sitra, aimed at the development of a Helsinki mixed-use city block called Airut on the Jätkäsaari peninsula, which will have low or no carbon emissions.

The 110 page booklet describes work-in-progress on the smart services and urban informatics component of the Low2No project activities.

In the words of Dan Hill, “the aspect of ‘smart services‘, also known as urban informatics, explores the potential of contemporary technologies – particularly those increasingly everyday circling around phrases like social media, ‘internet of things’, ‘smart cities’ and so on – to enable residents, workers, visitors and citizens in general to live, work and play in and around the block in new ways. These are predicated on the same low-carbon outcomes that drives the Low2No project in general, but also a wider “triple-bottom line” approach to sustainability, which might include beneficial social and economic outcomes, as well as environmental.

“Today,” he says, “we’re sharing some of the work-in-progress as it developed, in the form of the “informatics workbook” developed by the design team, as a tool in the design process.”

Hill describes that the team wanted “to use the building project as a ‘Trojan Horse’ to warrant a reason to look at this potentially powerful combination of smart technologies and services — with an emphasis on the latter — and in enabling positive behaviour change amongst the various groups who will use the block.”

“This work often involves positioning these otherwise technology-led areas in a more human-centred, and behaviour-oriented, framework — getting well beyond the hype about “smart cities” — whilst also trying to connect it to business drivers (the lack of the latter has hampered pretty much any serious progress in smart cities.),” he adds.

Arup and Experientia worked on this aspect of the project, together with partners Sauerbruch Hutton and clients Sitra, SRV, and VVO. Over a couple of years of engagement, with Experientia leading and driving, and Arup working on the informatics aspects in particular, the project’s design team produced some rich thinking about how to embed the potential of this area at the core of the project, that are now presented in the workbook.

Read more and download booklet

12 June 2012

Augmented sensing through smartphones

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So how are we doing to augment our senses through digital technologies?

Here are some of the products currently on the market that allow people to augment their sensing (and sense-making) through external sensors, with result summaries visualised on smartphones and the web:

- Health and healthy living: AsthmaSense, DigiFit, FitBit, Up
- Sleep: Lark Sensor (WSJ article), WakeMate, Zeo
- Sports: Nike+ (running), Strava (cycling), Wahoo
- Home energy: Nest Learning Thermostat
- Plants (!): Koubachi

It feels like a lot more is to come.

2 June 2012

MA thesis: Service Design in the Age of Collaboration

 

MA thesis by Veronica Bluguermann in collaboration with Nokia, presented as part of the graduation requirements of the Industrial and Strategic Design Programme of Aalto University’s Department of Design.

Not so long ago, cell phones were only used just to make phone calls. Today hundreds of thousands of applications and services are available for smartphones. With them, people can communicate, play games, find places, and organize their day. However, the vast amount of possibilities can confuse users when choosing the best option. In addition, the global mobile content market makes it hard for users to find local solutions. This thesis in collaboration with Nokia proposes services that aim at:

  1. helping customers to meet closer their needs by customizing the mobile phone content at the time of purchasing; and
  2. generating means of collaboration among content developers, retailers and customers for producing mobile content targeted to local needs

A Participatory Design approach was applied for developing the customization services. Observation, contextual inquiry and cultural probes methods were implemented to learn from diverse users. A co-design session was conducted to explore new opportunities with Nokia stakeholders. The results are several scenarios envisioned for Mass Customization services of mobile phone content at the point of delivery. The thesis offers:

  1. a framework of collaborative creation models for Mass Customization; and
  2. insights on customers’ engagement in the activity of customization.

Download pdf

(via International Service Design Network)

28 May 2012

Experientia concept video for a sustainable trade fair centre

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The Event project for Kortrijk Xpo, Belgium, developed concepts for how to make trade fairs and temporary events more sustainable.

Experientia® developed the resulting concepts into a video, showcasing four of the best concepts in action.

The video of these concepts is now online on Experientia’s vimeo channel.

The “Virtual Xpo” concept focused on ways to reduce travel and to encourage lower-impact travel to expositions.

“Living Kortrijk” envisioned ways to make the expo centre’s sustainable values and solutions available throughout the city.

The “Booth dashboard” visualises the carbon impact and/or savings of creating each expo booth, as well as its energy use during the event.

“Eco-fair network” proposes a collective, global movement to make expo centres more sustainable.

28 May 2012

Video online of Experientia’s mobile phone concepts for emerging markets

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Experientia® has posted a new video on its vimeo channel, showcasing mobile phone concepts for emerging markets.

The video was made three years ago for a project in developing markets for Vodafone, but we can only show it now.

Set in India, the video introduces a suite of mobile phone concepts to help people at the economic Bottom of the Pyramid (BoP) in emerging markets carry out daily tasks, such as package delivery, travelling home alone, or accessing the internet for the first time. It imagines solutions outside of the usual commercial alternatives, taking advantage of existing networks and workflows.

Detailed background on the project can be found in our “Developing markets” project description.

24 May 2012

Aljazeera’s The Stream on alternative currencies

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Aljazeera’s The Stream reports on how people declare economic independence by establishing alternative currencies.

“People and businesses are establishing micro-currencies in the wake of the global financial crisis in order to take matters into their own hands. These small alternative forms of money are used as a way to promote local commerce and challenge the current economic system.

Critics, however, claim they are merely a gimmick. Others say it is a way to keep money within a local economic area while forming resilience against the volatility of the global system.

In this episode of The Stream we speak with Eric Garland (@EricGarland), Heloisa Primavera (@jelenabartermad) a sociologist in Buenos Aires, Argentina and Peter North, a senior lecturer at the University of Liverpool.”

Watch episode (YouTube)

3 May 2012

How companies like Amazon use big data to make you love them

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Businesses now sit on data goldmines, but very few leverage the data to improve customer service. Ziba’s creative director Sean Madden suggests three ways forward.

“Big Data has gotten a lot of attention over the past 18 months as retail, manufacturing, and technology companies realize the gold mines they’re sitting on and rush to scour them for competitive advantage. Nearly all of this discussion, though, revolves around consumer trends, marketing guidance, new product planning, and other market-level insights. [...]

Perhaps the only business and marketing topic that’s been talked about more than Big Data recently is the evolution of brand relationships into two-way conversations. Now that consumers have seen what social media and mass customization are capable of, they increasingly expect this kind of personalization in their communication with favored brands, not just a passive role absorbing marketing messages. Combine this insight with the rise of Big Data, and you have a clear mandate: In order for interactions to feel individualized and human, they must be well informed. That makes data about the customer you’re talking to right now the most useful data of all.

Read article

1 May 2012

Extending the experience beyond the device

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Tim Todish provides some good examples of companies extending the (user) experience beyond the device as a good way to differentiate from the competition.

“Most of the time when we think about UX, we are thinking within the confines of the digital world. What I’m suggesting, however, is that there are ways to extend the user’s experience from the digital world into the real world. This is by no means an earth-shattering revelation; businesses have been working hard at offering exceptional offline experiences for decades. The explosion of the web and, more recently, mobile devices has given businesses an exciting channel to expand the experience.

This holistic approach can create very powerful experiences, which in turn can build tremendous brand loyalty. Imagine the enjoyment you get when using an application or a website that has a carefully crafted, wonderful experience. Now imagine you’ve just received the product you ordered via that app or site, and the same attention to detail has been paid to the presentation and experience of receiving and unboxing that item. How much more likely would you be to tell your friends about your experience? The next time you need that product or a similar one, where are you going to go? Extending the experience can pay huge dividends in attracting and retaining customers, and some companies are already embracing this practice and providing inspiration for UX practitioners to use in their work.”

Read article

26 April 2012

Design Council revealed new designs to help people live well with dementia

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The UK Design Council, in partnership with the UK Department of Health, ran a national competition to find teams of designers and experts who could develop new ideas to help improve the lives of those affected by dementia, reports Dexigner.

Guided by in-depth research and working with those affected by dementia, the five teams developed the innovative concepts for products and services.

A fragrance-release system designed to stimulate appetite, specially-trained “guide dogs for the mind,” and an intelligent wristband that supports people with dementia to stay active safely, are just some of the resulting prototypes.

They will now be further tested and developed with commercial partners with the aim of making some or all of them available on a large scale as soon as possible.

Read article

> “The capital of the forgetful” is a revealing BBC report by Louis Theroux on what living with dementia actually means.

22 April 2012

Rise of smart mobile services

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Saar Gur, general partner at Charles River Ventures, discusses a new generation of smart mobile services, which provide user information in the background to make accurate predictions around real-time user intention and will offer suggestions, results and different user interfaces/interactions based on their prediction of state.

“As I think about what these new Smart Services will look like, here are some of the characteristics I have been noodling on:

  • The most disruptive ones will change our physical interactions and be additive to our offline experiences.
  • Services will process things in the background, predicting our state with a high degree of accuracy.
  • Many will primarily interact with the user through interruptions — and they only interrupt when they have something of value to add. (e.g., for Uber: Your car is arriving now.) They won’t feel “heavy” and bombard us with information overload – they will earn the right to interrupt with value.
  • The user interface will look very different from existing web interfaces for some of these apps — as they won’t have things to suggest/interrupt a lot of the time, but when they do they will be very helpful. Example: It is “ok” for the user interface to say: ”Close the app, we don’t have anything for you now.”
  • Understanding context will follow simple heuristics for some services and big data processing for others. As an example, many home automation applications may only need to know that I am in my house to automate music, thermostats, etc. But more sophisticated data analysis and processing will be required for more complicated interactions/recommendations/transactions (ala Square payments).

Read article

22 April 2012

Behaviour change as value proposition

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Chris Risdon, senior experience designer at Adaptive Path, looks at the explosion of smart products, which passively collect data about you and your specific behavior, and tell you a story which is designed to directly influence you, and argues that their very value proposition lies in behaviour change:

“These are products that have an explicit or implicit value proposition based on influencing your behavior. They’ve been around for a long time: smoking cessation and weight lose programs just to name a couple. But these highly personal solutions are exponentially enabled thanks to sensor technology.”

Read article

18 April 2012

Brains, Behavior and Design

 

Brains, Behavior and Design is a group of IIT Institute of Design students appling findings from the fields of cognitive psychology and behavioral economics to the design process.

It is not clear to what extent the group is still active now, but the site is still alive.

The Brains, Behavior & Design Group is dedicated to exploring how insights from the fields of cognitive psychology and behavioral economics can be used to design better products, services, experiences, and business strategies.

The group is composed of interaction designers, design researchers and design strategists who each came to the field with a range of backgrounds (HCI, advertising, education, finance). We intersect in our two core beliefs that the better we understand people the better we can design for them, and this understanding gains value when it’s transformed into actionable insights.

Niki Pfarr (who is now at The Artefact Group and was featured on this blog earlier today) was one of the members.

18 April 2012

Applying behavioral economics and cognitive psychology to the design process

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Artefact is, like Experientia, a UX design consultancy that is strongly inspired by cognitive and behavioral modeling, and uses all kinds of inputs from cognitive and social science to enrich their design work:

“At Artefact, we’re becoming increasingly aware of the fact that regardless of the type of design challenge we work on, all of the decisions we make on a given project have the potential to influence human behavior – whether we intended them to or not.

As we outlined in our 21st Century Design paper, the toolkit of the modern designer is rapidly expanding. Design practice is maturing, and what was once a focus on aesthetics and usability is broadening to incorporate interdisciplinary knowledge from a variety of fields like4 behavioral economics and cognitive psychology. These disciplines shed light on the factors that impact human decision-making and motivate our behaviors.

Knowledge from these fields can help us better understand why people behave the way they do, help us design to reinforce or change that behavior, and help us make more informed predictions about how people will behave when faced with new decisions in the future.”

Artefact researcher Nikki Pfarr is now exploring the topic in more depth with a video that introduces some of the principles and tips coming from the fields of behavioral economics and human-centered design. We agree with her that these topics could allow us to better understand human behavior, and to design products and services that facilitate better decision-making.

Pfarr also wrote a short paper “Applying Behavioral Economics and Cognitive Psychology to the Design Process“ on the topic.