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Posts in category 'Prototype'

9 September 2011

What does it mean to design public services?

Prototyping framework
Design thinking and techniques can help create radical innovations needed to meet the challenges facing local communities and services, says Philip Colligan, executive director of Nesta‘s public services lab.

“What we’re now learning is that there are low-cost and low-risk ways to apply design techniques like prototyping to innovation for even the most sensitive of social challenges. We’re also finding it’s possible for public servants to learn those techniques and that has got to be a priority for any organisation trying to find innovative solutions to big social challenges.”

Read article

Note that Nesta and thinkpublic have recently published a framework for prototyping in public services.

28 June 2011

Achieving a sense of home for people who travel extensively

Home Awareness prototype
One of the people presenting at the DPPI conference in Milan last week was Aviaja Borup Lynggaard, an industrial Ph.D. scholar at Bang & Olufsen (B&O), attached to the Aarhus School of Architecture and Aarhus University.

Her very interesting Ph.D. project – which aims to inspire new B&O products – is called On the move – creating domesticity through experience design. It is part of the larger research project Mobile Home Center, which receives funding from Danish National Advanced Technology Foundation.

The project explores how to achieve a sense of home for people who travel extensively.

Together with researchers from The Danish School of Education, Aarhus University and the Aarhus School of Architecture, Aviaja Borup Lynggaard sets out to map how people manage a mobile lifestyle and to develop prototypes and concepts for products and services.

The project is guided by home researcher and anthropologist Ida Winther’s definition of the phenomenon home as an activity, ‘homing’, defined as something one does to achieve a sense of being at home, wherever one is currently located.

The goal is to study how interaction design can help promote this sense of home and facilitate homing.

Aviaja Borup Lynggaard’s project is focused on people who have an extremely mobile lifestyle, including B&O customers with heavy travel activity between multiple homes or hotels.

The project applies a user-centred design process that actively involves the customers in the design process from start to finish through ethnographic studies, interviews and trials of concepts and prototypes for new products.

The Ph.D. project will foster a range of products and services for subsequent development at B&O.

Three recent papers provide more background:

Home awareness – connecting people sensuously to places (pdf – 09/2010)
People living a global lifestyle connect remotely to their families while away from home. In this paper we identify a need for connecting with a home as the physical place itself. For this purpose we introduce the concept of Home Awareness that connects people sensuously to remote places through sound, light and feeling of temperature. A working prototype has been successfully tested and we present some results from early user studies.

Tactics for homing in mobile life – a fieldwalk study of extremely mobile people (pdf – 09/2010)
For many people home making is an activity, which extends beyond a single house. We introduce the terminology of Homing as the act of home making, when in a primary home, secondary home or more temporary spaces. By point of departure in existing literature on home making and through ethnographic studies of extremely mobile people we identify general tactics for homing. We present the identified tactics and show how people deploy not only one but several tactics in their intention of making a homely feeling despite not being in their primary home.
Reviewing the mobile technologies currently in use we argue that several of the tactics identified are currently not well supported. We discuss how technology design can learn from this study through pointing to the potential in designing mobile technologies to better support these unsupported tactics.
We consider the tactics as a tool for deeper understanding of mobile practices and thus informing the design of more relevant future technologies for people engaged in a mobile lifestyle.

On the move : creating domesticity through experience design (pdf – 10/2010)
This paper is a summary of the Ph.D. project about home and mobility. The project concerns design for mobile life and through various prototypes it is an investigation of how to support the act of home making away from the primary home.

18 April 2011

Tech mogul? Nope. Any old hack will do.

Maker
The Washington Post describes the world and the impact of everyday hackers who use social networks, do-it-yourself-then-show-it-off Web sites, cheap parts from China, and blissfully simple microprocessors to modify or invent new electronic products for their houses, cars, offices and back yards.

“Recent studies show consumers now spend more money tweaking and inventing stuff than consumer product firms spend on research and development. It’s more than $3.75 billion a year in Britain, and U.S. studies under way now show similiar patterns. Makers are even morphing into entrepreneurs, with some of the best projects, including Kleinman’s, raising money for commercial development of self-funding Web sites such as Kickstarter, where anyone with a credit card can chip in to back cool ideas.

Major companies such as Ford are, after years of resisting inventor gadflies, inviting makers to submit product tweaks. “This is the democratization of technology,” said K. Venkatesh Prasad, a senior engineering executive at Ford.

“Policymakers and economists always assumed that consumers just consumed and that they don’t innovate,” said Eric von Hippel, who studies technological innovation and makers at MIT’s business school. “What’s clearly happening now is that all of a sudden it’s easier for us to make exactly what we want.””

Read article

11 October 2010

Experientia supporting Flemish applied research on mobility and sustainability

Flanders InShape
Experientia is excited to be working on two applied research projects for Flanders InShape, a Flemish design promotion agency that supports and advises small and mid-size companies in Flanders, Belgium on matters related to product development and design.

The ASSIST project, in collaboration with Enthoven Associates, is focused on improving mobility and communications for people with motor disabilities, whereas the EVENT project (conducted with FutureProofed) supports Kortrijk Xpo in becoming the most sustainable trade fair and congress complex in Belgium and one of the top five most sustainable fair complexes in Europe by 2020.

With these applied research projects, Flanders InShape aims to augment the efficiency and effectiveness of product development in Flanders and to improve the competitive position of Flemish companies through the development of products with higher added value for the customer.

ASSIST – Improving mobility and communications for people with motor disabilities

The Assist project, which Experientia conducts in collaboration with acclaimed Belgian design consultancy Enthoven Associates and care organisations Centrum voor Zorgtechnologie and In-HAM, aims to develop new concept ideas for assistive technologies for people with motor disabilities, using a people-centred design process. Although aimed at a Flemish context, the project focuses on international technological and design projects.

In the first phase of the project, Experientia has conducted a comprehensive benchmarking of current assistive device solutions for people with walking difficulties. The benchmark explores both on-body assistive devices, which are always in contact with motor disabled people, such as wheelchairs, rollators and standers; and assistive environments, including public transportation, mobile applications and accessibility.

Experientia will also contribute to the creation of scenarios for use during contextual observation to validate the design opportunities found in the benchmark. Enthoven Associates is currently conducting the user research and jointly the partners will then take the insights further, supported by a creative workshop to generate ideas, into design concepts.

EVENT – Sustainable event management project

The Event project sees Experientia team up with Futureproofed, a sustainable design consultancy, and Kortrijk Xpo, a conference and trade fair venue in Kortrijk, Belgium, to explore ways to make events more sustainable. The ambitious goal of this project is to make Kortrijk Xpo the most sustainable trade fair and congress complex in Belgium and one of the top five most sustainable fair complexes in Europe by 2020.

Trade fairs, congresses and events are key areas of concern for sustainability, because they involve a large number of diverse players both directly and indirectly (e.g. stand builders, lighting installers, textile manufacturers, etc.) and because time criteria often become more important during assembly, disassembly and transport, than any concern for sustainability.

This project will explore how impact can be best achieved, though good planning, preparation and usage of the right materials and products.

Futureproofed will carry out a carbon footprint analysis of Kortrijk Xpo, whereas Experientia will benchmark international best practice on sustainability for trade shows, expositions, and major public events. Together with Futureproofed, we will build a behavioural change framework, and conduct participatory workshops and concept development for more sustainable practices.

This exciting project builds on the themes that Experientia is currently exploring in our Low2No project in Helsinki, and is in keeping with our overall company commitment to sustainability.

10 October 2010

Ford’s design principles for automotive interfaces

Automotive interface prototype
The New York Times reports on how car designers have recognised the challenge of keeping vehicles’ controls up to date in an era when technology evolves far more quickly than automakers can move.

“Ford’s goal in establishing a set of design principles for automotive interfaces that would be consistently applied to all models was to improve what it called the cabin experience. The program was given the internal code name HAL. [...]

The guidelines that resulted from the program, a sort of universal logic for all the cars’ switches and systems, helped shape the dashboard controls in the redesigned Ford Edge and Explorer. The standards will apply to future Ford models around the world.”

Read article

3 September 2010

The future of screen technology

Alarm
TAT, a Swedish software technology and mobile interface design company, recently ran a two-week open innovation experiment, during which they collaborate with the web community to sketch out an idea for two weeks and then build a video of the concept that gets most contribution and attention – measured in votes, ideas, and comments.

They concentrated the open innovation on three areas: the future of driving, the future of communication, and the future of screen technology.

The latter – screen technology – became the winner of the initiative. After concept design and video production, which TAT conducted internally, the movie which aims to showcase user interfaces in 2014 is now ready and available online.

Watch video

2 September 2010

Interactions magazine on human nuances

Interactions
The current issue of Interactions Magazine is generally on the nuances of what makes us human, writes co-editor-in-chief Jon Kolko, and more in particular “about authenticity, complexity, and design-and the political, social, and human qualities of our work”.

Here are the articles that are currently available for free:

interactions: authenticity, complexity, and design
by Jon Kolko
Frequently, designers find themselves reflecting on the nuances of what makes us human, including matters of cognitive psychology, social interaction, and the desire for emotional resonance. This issue of interactions unpacks all of these ideas, exploring the gestalt of interaction design’s influence.

The meaning of affinity and the importance of identity in the designed world
by Matthew Jordan
When a designer is thinking about ways to create experiences that deliver meaningful and lasting connections to users, it is helpful to consider the notion of our personal affinities and how they affect perception, adoption, and use in the designed world. In our cover story, Matthew Jordan explores the term “affinity,” leading us to consider new and useful ways of informing design thinking and ultimately help us design with more success.

Why “the conversation” isn’t necessarily a conversation
by Ben McAllister
Architects have long understood that the structures we inhabit can influence not only the way we feel, but also the way we behave. This turns out to be true in digital environments like social networks, too. Subtle differences in the underlying structures of these networks give rise to distinct patterns of behavior.

Hope for the best and prepare for the worst: interaction design and the tipping point
by Eli Blevis and Shunying Blevis
Typical interaction designers are not climate scientists, but interaction designers can make well-informed use of climate sciences and closely related sciences. Interaction design can make scientific information, interpretations, and perspectives available in an accessible and widely distributed form so that people’s consciousness is raised.

Gestural interfaces: a step backwards in usability
by Donald Norman and Jakob Nielsen
The new gestural and touch interfaces can be a pleasure to use and a pleasure to see. But the lack of consistency and inability to discover operations, coupled with the ease of accidentally triggering actions from which there is no recovery, threatens the viability of these systems. We urgently need to return to our basics, developing usability guidelines for these systems that are based upon solid principles of interaction design, not on the whims of the company-interface guidelines and arbitrary ideas of developers.

All look same? A comparison of experience design and service design
by Jodi Forlizzi
The comparison of experience design (or UX, as it has been labeled) and service design seems to be a topic of interest in the interaction design community. Can we and should we articulate differences among these fields? Can the methods and knowledge of one successfully transfer to another?

Relying on failures in design research
by Nicolas Nova
The investigation of accidents within a larger process can be inspiring from a design viewpoint. Surfacing people’s problematic reactions when confronted with invisible pieces of technologies highlights their mental model and eventually has implications for design.

Solving complex problems through design
by Steve Baty
What is it about design that makes it so well suited to solving complex problems? Why is design thinking such a promising avenue for business and government tackling seemingly intractable problems?

On academic knowledge production
by Jon Kolko
Now, as design enjoys the corporate credibility of “design thinking” and with the social problems confronting the world growing increasingly intractable, the need for bridging the gap between practitioners and academics is more important than ever.

8 June 2010

Rapid prototyping at UNICEF

UNICEF
On 10-11 May, UNICEF New York organised the Design Days, where they invited designers and engineers who have worked with UNICEF to discuss the organisation, the (rapid prototyping) design process, and recommendations for future design collaborations.

They have now produced a video that is a synopsis of the projects, themes and trouble-shooting expressed at the event.

“We have edited down a conversation between UNICEF sponsored rapid design prototypers to profile what they have created in order to respond to and alleviate actual needs of families and children. This video is intended to help make transparent the iterative process that development must undergo in order to create a new device that can respond to global concerns. Also touched on are ways for the organization to make the process of creating prototypes more streamlined, and to take what is developed and make it open source in order to create a sustainable and beneficial outcome to those that need it.”

Watch video

3 June 2010

Deeper thoughts on the informal economy

Niti Bhan
Niti Bhan, multidisciplinary design planner and leading researcher at the Emerging Futures project at the Aalto Design Factory, Finland, reflects on the challenge of understanding and designing for the informal economy – starting out from a user-centred design perspective.

“By seeking to understand how people manage their household expenses when living on irregular and unpredictable incomes, my naive assumptions at the start of this enterprise [...] were based on the confidence I have in the user centered design process.

Therefore, the goal of conducting observations among the BoP or those who live on irregular incomes was ultimately to derive insights from analysis and synthesis of the user research data that would lead to the conceptual model of a payment strategy – that is, a paper prototype, followed by a real world testing of the prototype where the design would be tweaked based on user feedback and challenges observed. The final working model would be presented as a tool for communities to use as a means to pay for a shared resource or asset.

The essence of this approach and the methodology has not changed nor my confidence in the process wavered. However, as I go deeper into understanding the lives of the people, I cannot avoid the need to enter more deeply into understanding the concept of the informal economy in which they operate.”

Read article

21 May 2010

BeAware – Boosting Energy Awareness

BeAware
BeAware, an EU-supported research project, has created a solution to motivate and empower citizens to become active energy consumers, by offering them the opportunity to raise awareness of their own power consumption in real time.

Energy Life includes a mobile phone application and an ambient interface that makes use of the home lighting and lamps as a means to communicate with the user. It provides feedback about consumption habits, and empowers users to become active and responsible consumers.

The efforts are part of a European Union research project that is creating new ways to allow consumers to follow and better understand their use of energy.

The technology developed in the project is being set up in two different pilot si­tes – one Nordic (Sweden/Finland) and one Southern European (Italy). In each site, studies are carried in a home environment. The research is highly multidisciplinary and combines a variety of approaches in the area of user studies, user-centred design and evaluation.

- Read article
- View video

9 May 2010

Homesense project launched

Homesense
Tinker London (the team promoting the use of Arduino in design) started a collaboration with EDF R&D on Homesense, an open user-centered research project investigating the use of smart and networked technologies in the home.

Homesense will bring the open collaboration methods of online communities to physical infrastructures in the home. Over the course of several months, selected households across Europe (UK, France and Italy initially) will have access to the latest in open source hardware and software tools, decide what they want to do with them in the context of their home and share the results with the world. Local technology experts will be selected to support them in the development of their ideas and the whole process from start to finish. The process will be documented by users themselves in the form of blogs, videos and images taken throughout a 3 month long process in the Autumn of 2010.

The team believes that better scenarios and solutions could emerge when design and research in this area can be conducted in an open way. This breaks from tradition as users, rather than seeing products forced on them by a top-down design process, will create their own smart home and live with those technologies they have themselves developed without prior technical expertise.

16 April 2010

Tales of Things

Go Fish
Tales of Things is a new tool that allows people to attach memories to their objects in the form of video, text or audio, thus “exploring the implications of The Internet of Things (network of objects that are traceable at anytime) on objects that already exist in the world.”

The people behind it are part of the TOTeM research consortium – a collaboration between Edinburgh College of Art, Brunel University, University College London, University Of Dundee and University of Salford – and here some of their launching statements:

tales of things is an exciting new tool that allows users to attach memories to their objects in the form of video, text or audio. Users can quickly “tag” their objects by using QR codes or RFID with stories and connect to other people who share similar experiences. This will enable future generations to have a greater understanding of the object‟s past and offers a new way of preserving social history. tales of things will depend on real people‟s stories which can be geo-located through an on-line map of the world where participants can track their object even if they have passed it on. The object will also be able to update previous owners on its progress through a live Twitter feed which will be unique to each object entered into the system. The website (www.talesofthings.com) and iPhone application will be available from 16 April 2010.

The project will offer a new way for people to place more value on their own objects in an increasingly disposable economy. As more importance is placed on the objects that are already parts of people‟s lives, it is hoped that family or friends may find new uses for old objects and encourage people to think twice before throwing something away.”

It seems to be still very much a research project not yet thought for actual rollout. I found the repeated use of the word “users” in the press release a bit disturbing and pedantic, and found no answer to the question how this “preserving” will actually take place: how are they going to assure that future generations (i.e. people growing up in the 2030′s and 2060′s) will still have access to all this info? Will Twitter still be around in 2060?

13 March 2010

Guardian supplement on service design

Service design
The Guardian, one of the leading UK newspapers, has publish an eight-page supplement on service design (pdf) – subtitled “Design innovation in the public and private sector – in association with the Service Design Network (that Experientia is a member of).

“Service design is a relatively new discipline that asks some fundamental questions: what should the customer experience be like? What should the employee experience be like? How does a company remain true to its brand, to its core business assets and stay relevant to customers?

Design is a highly pragmatic discipline. That is why it is of such interest to business: it gets results. But if at its heart lies the idea of experience, then, as this supplement shows, the methods and ideas behind service design can equally be applied to the public sector. We reveal how service methods can help design experiences that are more efficient and more effective.

We also take a look at developments in sustainability for transport and water systems, as well as at changes in the voluntary sector, where the question: “Can design help change the world?” is increasingly gaining relevance.”

Articles cover service innovation management in major industries, service reform in the public sector, sustainability in the financial sector, car design as service ecosystem design, environmental design and social innovation. Much attention is devoted to methodology. Also included are interviews with Dan Pink (author), Joe Ferry (Virgin Atlantic) and others.

1 March 2010

New social innovation lab at Darden business school

Darden i.Lab
(From a Darden press release)

On March 19 the Darden School of Business [Charlottesville, VA, USA] and the Batten Institute [an academic research center of the business school] will launch Darden’s new innovation laboratory, or i.Lab, a state-of-the-art learning environment that inspires a new approach to teaching innovation and entrepreneurship. [...]

“In contrast to many traditional business-school offerings, the i.Lab provides experiential, team-based and collaborative learning opportunities, such as a design-based studio where students can transform concepts and ideas into physical prototypes,” said Elizabeth O’Halloran, Managing Director, Batten Institute. [...]

The Innovation Lab, or “i.Lab,” at the University of Virginia’s Darden School of Business, is a unique physical learning environment rooted in multidisciplinary thinking and informed by ethnographic, anthropological, and other methodologies traditionally used in the social sciences.

Read press release

21 January 2010

Urban sensing via mobile phones, an ARUP project

CityRail
Arup Australasia has published a three-part technical overview on its research blog of its ‘urban sensing via mobile phones’ project.

The research project, in collaboration with the UTS Centre for Real-Time Information Networks, explores technical approaches to sensing the presence of mobile phones in transit environments (bus, train, ferry etc.) as well as pedestrians, in order to provide real-time data on such activity, potentially informing urban planning and transport planning decisions. Such approaches might reveal how the city is being used, in real-time.

Disclosure: Experientia is working with Arup on the Low2No project in Helsinki, Finland.

ApproachHardwareSensing

17 December 2009

Mag+, a concept video on the future of digital magazines

Mag+
Bonnier R&D, the research unit of Bonnier, the publisher of Popular Science, invited the designers from BERG London on a corporate collaborative research project into the experience of reading magazines on handheld digital devices.

“The concept aims to capture the essence of magazine reading, which people have been enjoying for decades: an engaging and unique reading experience in which high-quality writing and stunning imagery build up immersive stories.

The concept uses the power of digital media to create a rich and meaningful experience, while maintaining the relaxed and curated features of printed magazines. It has been designed for a world in which interactivity, abundant information and unlimited options could be perceived as intrusive and overwhelming.”

Watch video prototype

18 November 2009

Book: Prototyping, a practitioner’s guide

Prototyping
Prototyping
A Practitioner’s Guide to Prototyping
By Todd Zaki Warfel
Rosenfeld Media, November 2009
Available in paperback and digital package (1-933820-21-7), digital (PDF) editions (ISBN 1-933820-22-5)

Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users.

With this book, Todd Zaki Warfel shows how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.

Prototyping is available in two packages: a full color paperback plus a screen-optimized DRM-free PDF, and a digital package (two DRM-free PDFs: one screen-optimized, and one for printing yourself). An EPUB version is on the way as well.

Testimonials | illustrations

13 October 2009

Philips Design and ABN AMRO create emotion mirroring system for online traders

Rationalizer
Philips Design and ABN AMRO’s Dialogues Incubator cooperate to create the ‘Rationalizer’ concept, an emotion sensing system targeted at serious home investors who trade online.

It acts as an ‘emotion mirror’ in which the intensity of the user’s feelings is reflected.

Research shows that home investors do not act purely rationally: their behavior is influenced by emotions, most notably fear and greed, which can compromise their ability to take an objective, factual stance.

This insight led to the Rationalizer concept in which online traders are alerted when it may be wise to take a time-out, wind down and re-consider their actions.

Read full story

4 October 2009

It’s brand new, but make it sound familiar

Horseless carriage
When companies develop innovative products that don’t obviously fit within established categories, managers need to help people understand what they are. However what category you place something in has a huge influence on how you view its basic properties. Mary Tripsas reports in the New York Times.

“Depending upon what cues they are given, people will place the same item in different categories.

In management, these traits imply that companies can benefit by using comparisons to create expectations that best match an innovation’s strengths. [...]

Finding the right label is only one of the many ways organizations can influence the way consumers categorize a product. They can also experiment with the product’s shape, packaging, pricing and retail store placement.”

Read full story

16 September 2009

Mayo Clinic’s Transform symposium on innovations in health care experience

Transform
This week the Mayo Clinic Center for Innovation hosted Transform, a collaborative symposium on innovations in health care experience and delivery.

The symposium, which featured over twenty presenters, was structured in six sessions — Redefining Roles, Policy Perspectives, Enabling Technologies, Alternative Models and How We Pay for Them, Content – Community – Commerce – Care and Choices, and Designing for Social Change.

Videos of all talks are already online.

The last session on Designing for Social Change focused on “Design Thinking — an approach that produces innovations from thoughtful, experiential, participatory research. Innovating in response to human need is what designers have done for centuries. Recently, these master innovators are lending their talents to the design of health care; this segment gave a few examples of what has worked, what hasn’t, and what’s on the drawing boards.”

Speakers included Maggie Breslin (SPARC Design Group / Mayo Clinic), Tim Brown (IDEO), Larry Keeley (Doblin, Inc.), Karl Ronn (Procter & Gamble), and Christi Dining Zuber (Kaiser Permanente).