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Posts in category 'Participation'

16 June 2011

Open Source Architecture (OSArc)

Domus
Domus Magazine has published an op-ed advocating a different approach to designing space – to succeed the single-author model – that includes tools from disparate sources to create new paradigms for thinking and building

The contributors included Paola Antonelli (MoMA), Adam Bly (Seed Media Group), Lucas Dietrich, Joseph Grima (Domus Magazine), Dan Hill (Sitra), John Habraken, Alex Haw (Atmos Studio), John Maeda (RISD), Nicholas Negroponte, Hans Ulrich Obrist (Serpentine Gallery), Carlo Ratti (MIT), Casey Reas (UCLA), Marco Santambrogio (MIT), Mark Shepard (Sentient City), Chiara Somajni (Il Sole 24 Ore) and Bruce Sterling.

“Open Source Architecture (OSArc) is an emerging paradigm describing new procedures for the design, construction and operation of buildings, infrastructure and spaces. Drawing from references as diverse as open-source culture, avant-garde architectural theory, science fiction, language theory, and others, it describes an inclusive approach to spatial design, a collaborative use of design software and the transparent operation throughout the course of a building and city’s life cycle.”

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6 June 2011

The future of money in a webbed-up world

The future of money
Digital cash and online markets have the potential to loosen governments’ grip on the currency that makes the economy go round. In this special report the New Scientist examines how this could change money forever.

Editorial – Back to a networked world
The internet is changing our relationship with money for the better.

Virtual cash – Bitcoin gets real
Digital cash and online markets have the potential to loosen governments’ grip on the currency that makes the economy go round.

Macon Money – A currency that’s building community
A social game that pays people to meet one another could help overcome socioeconomic barriers and strengthen local economies.

Social networks – Crowdsourcing cash
We’re moving into a world where everyone is spending and lending multiple virtual currencies.

Mobile Apps – Commuters will be the bellwether for Google Wallet
An analysis of mobile payment systems in Japan, where the technology has been used for years, shows that commuters are the biggest users.

4 June 2011

The wisdom and foolishness of crowds

Social influence
Experiments suggest that wisdom of the crowd can be countered by too much communication within that crowd.

“The wisdom of crowds turns out to be an incredibly fragile phenomenon. It doesn’t take much for the smart group to become a dumb herd. Worse, a new study by Swiss scientists suggests that the interconnectedness of modern life might be making it even harder to benefit from our collective intelligence. [...]

This research reveals the downside of our hyperconnected lives. So many essential institutions depend on the ability of citizens to think for themselves, to resist the latest trend or bubble. That’s why it is important, as the Founding Fathers realized, to cultivate a raucous free press, full of divergent viewpoints.

And yet, while the Web has enabled new forms of collective action, it has also enabled new kinds of collective stupidity. Groupthink is now more widespread, as we cope with the excess of available information by outsourcing our beliefs to celebrities, pundits and Facebook friends. Instead of thinking for ourselves, we simply cite what’s already been cited.

We should be wary of such influences. The only way to preserve the wisdom of the crowd is to protect the independence of the individual.”

Read article

2 June 2011

Is car sharing the future of the automobile industry?

Getaround
As much as the car chieftains of Detroit try to fight it, America is slowly but surely turning away from the concept of car ownership. Instead, hundreds of thousands of Americans are choosing to share their cars by the hour and by the day – especially in densely-packed urban areas, where the total cost of car ownership is incredibly high. (Ever paid for a monthly spot in a Manhattan parking garage?)

If social car-sharing services like Zipcar, RelayRides and Getaround continue to generate momentum, millions of the nation’s automobiles will become part of one jointly-owned, collaboratively-shared fleet, available for use by anyone, at any time.

Read article

24 May 2011

Book: New Media Technologies and User Empowerment

New Media Technologies and User Empowerment
New Media Technologies and User Empowerment
Jo Pierson, Enid Mante-Meijer and Eugène Loos (eds.)
Peter Lang – International Academic Publishers
May 2011
317 pages
ISBN 978-3-631-60031-3

Synopsis

Recent developments in new media devices and applications have led to the rise of what have become known as ‘social media’, ‘Web 2.0’, ‘social computing’ or ‘participative web’. This shift in ICT, from unidirectional to conversational media of mass self-communication has lowered the technological thresholds for everyday users to cooperate for their own benefit, to participate in online environments and social network sites, to co-create business value and to become ‘produsers’ or ‘pro-ams’. At the same time, we see an evolution towards people-centred design and user-driven innovation in the design of new media technologies. This has created new opportunities and heightened expectations regarding user empowerment in different societal arenas.

However, the question remains to what extent users and communities interacting in an all-IP new media ecosystem are empowered (and not disempowered) to express their creativity and concerns in their social and cultural environment and to obtain a prominent role in the process of new media design and innovation. The book attempts to answer this question through a collection of chapters that scrutinise this issue. The different chapters focus on the way that social and economic opportunities and threats enable and/or constrain user empowerment.

This work consists of four major sections, each of which examines the (potential) empowerment/disempowerment of users in relation to new media technologies from a different angle. The chapters in the first section describe different theoretical perspectives on user roles and user involvement in the new media ecosystem, referring to interpretative, positivist and critical schools of thought. Based on these overall guiding frameworks, we then explore the leverage users have, both on content level and on technological level. This refers respectively to the second and third section of the book. In the fourth section different case studies are presented, each of which highlight how user empowerment manifests itself in different new media sectors and environments (such as publishing, the music industry and social networking sites).

The book is based on interdisciplinary research. It offers innovative insights based on state-of-the-art academic and industry-driven ICT user research in various European countries. This work will appeal to post-graduate students and researchers in the field of media and communication studies, social studies of technology, digital media marketing and other domains that investigate the mutual relationship between new media technologies and society.

Contents

  • Yves Punie: Introduction: New Media Technologies and User Empowerment. Is there a Happy Ending?
  • Enid Mante-Meijer/Eugène Loos: Innovation and the Role of Push and Pull
  • Valerie Frissen/Mijke Slot: The Return of the Bricoleur: Redefining Media Business
  • Serge Proulx/Lorna Heaton: Forms of User Contribution in Online Communities: Mechanisms of Mutual Recognition between Contributors
  • Aphra Kerr/Stefano De Paoli/Cristiano Storni: Rethinking the Role of Users in ICT Design: Reflections for the Internet
  • James Stewart/Laurence Claeys: Problems and Opportunities of Interdisciplinary Work Involving Users in Speculative Research for Innovation of Novel ICT Applications
  • Marinka Vangenck/Jo Pierson/Wendy Van den Broeck/Bram Lievens: User-Driven Innovation in the Case of Three-Dimensional Urban Environments
  • Mijke Slot: Web Roles Re-examined: Exploring User Roles in the Media Environment
  • Philip Ely/David Frohlich/Nicola Green: Uncertainty, Upheavals and Upgrades: Digital-DIY during Life-change
  • Eva K. Törnquist: In Search of Elks and Birds: Two Case Studies on the Creative Use of ICT in Sweden
  • Levente Szekely/Agnes Urban: Over the Innovators and Early Adopters: Incentives and Obstacles of Internet Usage
  • James Stewart/Richard Coyne/Penny Travlou/Mark Wright/Henrik Ekeus: The Memory Space and the Conference: Exploring Future Uses of Web2.0 and Mobile Internet through Design Interventions
  • Sanna Martilla/Kati Hyyppä/Kari-Hans Kommonen: Co-Design of a Software Toolkit for Media Practices: P2P-Fusion Case Study
  • Ike Picone: Mapping Users’ Motivations and Thresholds for Casually «Produsing» News
  • Stijn Bannier: The Musical Network 2.0 & 3.0
  • Enid Mante-Meijer/Jo Pierson/Eugène Loos: Conclusion: Substantiating User Empowerment

Authors

  • Jo Pierson is Professor at the Vrije Universiteit Brussel – Department of Communication Studies / SMIT (Studies on Media, Information and Telecommunication)
  • Enid Mante-Meijer is emeritus Professor at Utrecht University – Utrecht School of Governance
  • Eugène Loos is Professor at the University of Amsterdam – Department of Communication Science / ASCoR (Amsterdam School of Communication Research).
21 May 2011

Create Your Own 2011

CYO2011
Create Your Own 2011 (CYO2011) is a highly recommended event taking place in Berlin on 30-31 May where participants can explore the reality and future behind individualisation, co-creation, and personalisation — mega trends that are shaping the European consumption landscape. The event is co-organized by a consortium of European companies and research institutes in the field of mass customisation (MC).

UX designer Nadia El-Iman, who is CYO2011′s creative director and project manager, will also be running the MC For Makers 1-day Incubator workshop during the conference.

She has posted a few highly interesting background interviews:

  • Why mass customisation, why now?
    An interview with Prof. Frank Piller (blog), founding faculty member of MIT’s Smart Customisation Lab, and the “go to authority on Mass Customisation”
     
  • Customising China
    An interview wit Oliver Hickfang, partner of Taiwan-based 3digital on his experiences doing mass customisation in China

Experientia partner Jan-Christoph Zoels is planning to attend the conference and workshop.

19 May 2011

Power Lines

Power Lines
Power Lines, the latest paper by the UK’s Royal Society for the encouragement of Arts, Manufactures and Commerce (RSA), follows on from the RSA’s Connected Communities report, deepening the analysis to look at networks of power and influence, and in particular those who are isolated in the community.

Abstract

In 2010, the RSA published Connected Communities: How social networks power and sustain the Big Society, which explored a new approach to community regeneration based on an understanding of the importance of social networks. It argued that such an approach has the potential to bring about significant improvements in efforts to combat isolation and to support the development of resilient and empowered communities.

This paper follows on from that report, deepening the analysis to look at networks of power and influence, and in particular those who are isolated in the community. The paper argues that the government’s efforts to build the Big Society are too focused on citizen-led service delivery. An approach based on utilising and building people’s social networks, which largely determine our ability to create change and influence decisions that affect us, may prove more effective.

23 April 2011

Behaviour more significant than opinion when it comes to service design

Changing Behaviours
Behaviour change techniques should be used to develop public services with citizens’ motivations at the heart of their design, says a leading [UK] thinktank.

A report produced by the New Local Government Network argues that using citizen’s to design services using so-called nudge techniques can save councils money and the report sets out tools for councils to better understand what motivates their citizens.

The Changing Behaviours report also emphasises the need for a radical change to [UK] central government thinking in order for the reco/ammendations to achieve maximum effect.

The thinktank urges [local and regional] councils to allocate more resources towards improved engagement and communications methods with its citizens in order to understand their needs.

Read article

19 April 2011

The sharing economy

The sharing economy
Thanks to the social web, you can now share anything with anyone anywhere in the world.

Fast Company profiles Neal Gorenflo who, after quitting his job as strategist for a division of shipping giant DHL, started Shareable, a not-for-profit web hub that provides individuals and groups with a playbook for how to build systems for sharing everything from baby food and housing to skills and solar panels.

“Gorenflo is a leading proselytizer of a global trend to make sharing something far more economically significant than a primitive behavior taught in preschool. Spawned by a confluence of the economic crisis, environmental concerns, and the maturation of the social web, an entirely new generation of businesses is popping up. They enable the sharing of cars, clothes, couches, apartments, tools, meals, and even skills. The basic characteristic of these you-name-it sharing marketplaces is that they extract value out of the stuff we already have. Many of these sites depend on millennials disenchanted by the housing bubble and the banking crisis, or uninterested in traditional icons of success such as house or auto ownership. But the number of people who have quietly begun tapping in is impressive: Already, more than 3 million people from 235 countries have couch-surfed, while 2.2 million bike-sharing trips are taken each month. “

Read article

5 February 2011

Rentalship is the new ownership in the networked age

For rent
Wired UK has published an article by David Rowan, that was published last month in his tech column in the UK’s CondéNast magazine,

“Now that collaborative spirit is spreading to all sorts of other industries as ubiquitous internet connections bring us together in creative new ways. The peer-to-peer model has lately moved from auction houses and online classifieds to car-sharing, jewellery lending, even online banking — and each time it’s cutting out a traditional incumbent. In an era when environmental concerns are making conspicuous consumption harder to justify, start-ups are targeting customers keener to pay for access to goods and services rather than actual physical ownership – and new web-based networks are letting all of us be both lenders and borrowers.”

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13 December 2010

Designing for collaborative consumption

Michelle Thorne
Michelle Thorne, international project manager at Creative Commons, spoke at TEDxKreuzberg on Designing for Collaborative Consumption. She posted her slides and speaking notes online.

Important characteristics of Collaborative Consumption:

Critical Mass
Firstly, you need enough goods or services on offer to make the platform attractive enough for users. Supply draws more demand. Couchsurfing isn’t going to work with two couches on offer.

Idling Capacity
This is about spare cycles. All the unused, material surplus that bolsters collaborative consumption. And it not just about products that sit unused on storage shelves, but also untapped skills, times, spaces. These resources have to be available, like in the drill example, and sharable.

Commons Governance
For these platforms to work, you need appropriate mechanisms for collaboration within legal, social and technical frameworks. There are great tools for this, and definitely the potential to develop more. Conflict resolution has to be cheap and easy, and resource providers need ways to participate in the decision-making process.

Trust
This is one of the most important pillars of collaborative consumption. Without trust, you don’t have continued and meaningful participation and growth. Trust has to be cultivated and facilitated. It’s not just available instantly, but grows organically through the service and positive experiences. Clearly defined boundaries of who’s participating and a way to key at bay trolls, spammers, and frauds, and other elements that harm the community. This requires effective monitoring and reputation management, plus graduated sanctions for people who violate community rules.

Read full story

(via Bruce Sterling)

30 November 2010

The Absent Peer – non-users in social interaction design

The Absent Peer
Sebastian Greger, social interaction designer, internet sociologist and post-graduate student at the Media Lab of the Aalto University School of Art and Design in Helsinki, has published his Master’s research that aims to provide a framework for the consideration of non-users in the context of social interaction design, in particular for the design of social network sites.

Abstract

This thesis aims to provide a framework for the consideration of non-users in the context of social interaction design (SxD), in particular for the design of social network sites (SNSs). It is based on the sociological perspective of symbolic interactionism.

Positioning social interaction design as a practice within the discipline of interaction design, its goals are defined through a discussion on user value and worth-centred design. Existing research on the non-use of technologies is being reviewed and contextualised with SxD, coming to the conclusion that non-use is not a pathological state that needs to be corrected but a form of use that has to be accommodated by an SNS.

The empirical research, presented as a diagnosis of the times, employs auto- ethnographic observations that are analysed applying an inductive Grounded Theory process. The emergent theory of “The Absent Peer” consists of two core concepts, presenting the network aspect and the sociality aspect that influence SNS concepts. Herein, the focus of the work is on the discovery of the impact of non-use rather than on its reasons.

The theory is then set into relation with the practice of interaction design and a worth-centred model of value in HCI. Building on the insights from the study, this discussion presents the conceptual considerations required in order to create valuable SNS concepts that acknowledge non-use as a permanent and complex phenomenon of social reality.

- Read research summary
- Download master’s thesis

26 November 2010

The public square goes mobile

The public square goes mobile
Allison Arieff writes in the New York Times Opinionator blog extensively on how citizens harness technology to offer up solutions to problems in their communities.

“What if there were a way to transform complaints into something positive and productive? What if we reframed the exchange to be less about adversity and more about cooperation and action? What if citizens were encouraged to offer their thoughts on how things from transit systems to city parks might be improved — as opposed to simply airing their grievances about all that was wrong with them?”

The article highlights the Give a Minute! initiative, created by Jake Barton’s media design firm Local Projects and launched recently in Chicago. Interestingly, it is quite different from conventional crowdsourcing:

At first glance, the endeavor does feel like just another version of the often-overrated concept of crowd-sourcing, which aspires to gather together the collective brilliance of those most qualified to solve complex problems but rarely does. Give a Minute did spring from an open exploration into existing open-source and crowd-sourcing platforms, but realized the general emphasis on finding the most revolutionary idea amidst the multitudes wasn’t quite right. Says Barton, “At meetings, Carol would say, ‘What are the experts not figuring out? What are these new silver bullets that trained professionals aren’t coming up with?’ It’s not about inventing new ideas but having those ideas phrased and framed by the public so it doesn’t feel like [the solution] is being dropped down from above.”

“It’s about people in a specific neighborhood saying let’s put in a garden here,” Barton continues. “I’d say it’s a more nuanced approach to crowd-sourcing, less the winner-takes-all model but rather getting a group to rally around something specific. The entire process is designed for maximum participation to some kind of constructive end. The basic idea was to reinvent public participation for the 21st century.”

Read article

24 November 2010

Governments benefit from embracing new technologies to engage with citizens

Kelly Dempski
Governments around the world must continue to embrace social media and other new technologies because besides empowering citizens new technologies bring in a “myriad of benefits” for the public sector as well, argues Kelly Dempski of Accenture Technology Labs on eGov Monitor.

For the government, he claims, this new paradigm offers a myriad benefits. For example:
- Reduced cost per engagement
- More opportunities for people to help each other
- More directed mouthpiece to the citizens
- More direct connection with the community and their interests
- More knowledge about who they’re talking to
- Multimedia sharing
- Opportunity for citizens to develop mashups and other applications to support the government’s efforts

Read article

24 November 2010

“The greenest product is the one that already exists.”

Zipcars
David Wigder, Vice President of Business Development at RecycleBank, explores on Marketing Green the rise of the peer-to-peer green economy, and in particular the three emerging peer-to-peer models that can facilitate greener transactions:

“Online models challenge the notion of permanent ownership, and with it the environmental impact that it brings. Instead, ownership is viewed as a temporary or altogether unnecessary condition required for realizing product benefits. Products such as cars, beds, clothes, lawnmowers and drills often lay idle and available for use if only those that are in need connect with those that have. Collectively, many have dubbed such transactions ‘collaborative’ consumption because they require the involvement of a community network to make them liquid.”

Read article

(via FutureLab)

22 November 2010

Invading Cyprus with user-centred design

Schedia
A group of young designers are making their mark on Nicosia’s urban scene by creatively redesigning “misused public spaces”.

“Our goal is to give solutions on how these spaces could be used,” said designer Marina Hadjilouca, one of the founders and designers of Schedia, organisers of this weekend’s Urban Invaders event.

Schedia was set up in December 2009 and focuses on user-centred designs, exploring how methods used within this area of design can improve urban regeneration, such as the transformation of the old town of Nicosia, as well as public and private places like libraries. This type of design is centred on the user, researching its characteristics and providing solutions that meet their needs, wishes and expectations. The process covers each stage of design, starting from the research involving the public to the outline of the idea and the development of the space.

Read article

7 November 2010

The enabling city

The enabling city
Italian social researcher Chiara Camponeschi has written a fascinating Creative-Commons licensed publication, The Enabling City: Place-Based Creative Problem-Solving and the Power of the Everyday (pdf), an innovative toolkit – also featured on a website – that showcases pioneering initiatives in urban sustainability and open governance.

“I am a firm believer in the power of communities to solve their own needs and contribute to larger processes of change”, says Camponeschi in an article published in The Mobile City.

“The recent graduate of York University based The Enabling City on international research she conducted as part of her Master in Environmental Studies in Toronto, Canada.

“I believe that there are vast amounts of untapped knowledge and creativity out there that we need to unleash to make our cities more open and sustainable”, she continues. The Enabling City exists to document and celebrate the power of inter-actor collaboration and of our everyday experiences in enhancing problem-solving and social innovation worldwide.

The toolkit showcases a total of forty innovative initiatives across six categories: place-making; eating and growing; resource-sharing; learning and socializing; steering and organizing; and financing. Through what she refers to as ‘place-based creative problem-solving’, Camponeschi sketches out an approach to participation that leverages the imagination and inventiveness of citizens, experts, and activists in collaborative efforts that make cities more inclusive, innovative, and interactive.

Through their involvement, creative citizens worldwide demonstrate that citizenship is so much more than duties and taxes it’s about outcome ownership, enablement, and the celebration of the myriad connections that make up the collective landscape of the place(s) we call home. The Enabling City, then, is here to invite us to unleash the power of our creative thinking and to rediscover ‘the power of the everyday.’”

Publication abstract

At its simplest, The Enabling City is a new way of thinking about communities and change.

Guided by principles such as collaboration, innovation and participation, the pioneering initiatives featured in The Enabling City attest to the power of community in stimulating the kind of innovative thinking needed to tackle complex issues ranging from participatory citizenship to urban livability.

We know that markets are no longer the only sources of innovation, and that citizens are capable of more than just voting during election time. We have entered an era where interactive technologies and a renewed idea of citizenship are enabling us to experiment with alternative notions of sustainability and to share knowledge in increasingly dynamic ways. We now see artists working alongside policy makers, policy makers collaborating with citizens, and citizens helping cities diagnose their problems more accurately.

What emerges, then, is a community where the local and global are balanced and mediated by the city at large, and where local resources and know-how are given wider legitimacy as meaningful problem-solving tools in the quest for urban and cultural sustainability.

Here, innovation is intended as a catalyst for social change — a collaborative process through which citizens can be directly involved in shaping the way a project, policy, or service is created and delivered. A shift from control to enablement turns cities into platforms for community empowerment — holistic, living spaces where people make their voices heard and draw from their everyday experiences to affect change.

So be surprised by how walks have the power to make neighbourhoods more vibrant, and how art can be used to convert dull city intersections into safe community spaces. Learn how creative interventions can unleash spaces for reflection and participation, and witness how online resources can lead to offline collaboration and resource-sharing. See how the values of Web 2.0 translate into the birth of the open government and open data movement, and what a holistic approach to financing can bring to local communities and cities alike.

This is what place-based creative problem-solving looks like in action. This is the power of the everyday.

Chiara Camponeschi works at the intersection of interdisciplinary research, social innovation and urban sustainability. She is passionate about the ‘creative citizen’ movement, and is committed to strengthening and supporting networks of grassroots social innovation. Originally from Rome, Italy Chiara has been involved with creative communities in Europe and Canada for over six years. Chiara holds a BA (Hons) in Political Science & Communications Studies, and a Master in Environmental Studies from York University in Toronto, Canada.

22 October 2010

Smartphones are our new drug of choice

Smartphone addiction
Smartphones’ sleek forms, tactile buttons, and blinking lights add up to a sort of game — and a perfect catalyst for compulsive behaviors, writes Shelley DuBois in Fortune Magazine.

“Smartphones actually could tap into one of the same pathways in the brain that make slot machines so addictive, according to Judson Brewer, the medical director at the Yale Therapeutic Neuroscience Clinic. One of the reasons gambling is so addictive is that it taps into a powerful associative learning pathway.

Associative learning means that your brain is trained to make you feel either good or bad after a certain event. Winning a jackpot feels great, so gamblers get a very strong hit of good-feeling chemicals when they win, which makes them want to do it again. “That forms an associative memory,” says Brewer. “Wanting is the stickiness that creates the glue between what you just did and that feeling.”

It turns out that reinforcing that reward intermittently creates a more powerful need than offering a reward consistently. If people hit the jackpot every time they pulled a lever, gambling would be boring. But because they don’t know when the reward is going to come, they want it that much more. Smartphones, in a way, also channel intermittent rewards.”

Read article

6 October 2010

Is social media catalyzing an offline sharing economy?

Sharing Economy
The results of Latitude Research and Shareable Magazine‘s The New Sharing Economy study released today indicate that online sharing does indeed seem to encourage people to share offline resources such as cars and bikes, largely because they are learning to trust each other online. And they’re not just sharing to save money – an equal number of people say they share to make the world a better place.

The research was prompted by a recent surge in sharing startups driven by social technology, a generational shift, and new consumption patterns brought on by economic and environmental crisis.

Read article

UPDATE: New related articles
- Study reveals big opportunities in the sharing economy
- Has the business of sharing finally reached the tipping point?

30 September 2010

Crowdsourcing: turning customers into creative directors

Threadless
Is turning your customers into both creative director and chief of research the ideal low-cost model for business? The BBC reports on the role of crowdsourcing in business:

“Not everyone is so sanguine about the benefits. Jaron Lanier is a US computer scientist, virtual reality pioneer, and author of You Are Not a Gadget. He made Time magazine’s 2010 list of the world’s 100 most influential people.

His concern is that by “mining” the crowd in this way, the wealth that results from the work done remains concentrated in the hands of the people who put out the call – ultimately endangering jobs and the economy. Lanier also believes that crowdsourcing threatens creativity. “

Read article