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Posts in category 'Mobility'

9 January 2013

Ethnographic research on vehicular design in China

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Zach Hyman is based in Chongqing, China on a year long ethnographic dive into creative practices of vehicular design among resource-constrained users. After four months in the field, Zach shares with Ethnography Matters his first field update.

His observations on low-tech vehicles are incredibly relevant for the current global shifts in automative production. China is now the largest car market. But many Western companies are discovering that simply transferring a car designed for Western users does not appeal to Asian users. Point in case GM’s Cadillac, a car built for American consumers fails to connect to Chinese consumers. It’s no surprise to an audience of ethnographers that cultural values inform design decisions, but companies like GM are having to learn the hard way.

A deep understanding of workers’ current vehicle practices reveals new opportunities to develop vehicles that challenge the current domination of resource-intensive cars. One entrepreneur, Joel Jackson, created Mobius One in Kenya with local welders to overcome transport challenges. The result? A $6,000 low-tech car made for Africa. Like Joel, Zach’s research contributes to a growing group of designers and entrepreneurs who will create a new class of vehicles.

3 January 2013

Hertz president on the future of mobility

electriccars

A day after the announcement that the Avis Budget Group has agreed to acquire Zipcar, the world’s leading car sharing network, for approximately $500 million, Michel Taride, president of Hertz International and executive vice president of Hertz Corporation, presents his view on the future in an OpEd for the BBC website.

“With smartphone and other technologies making it easier to spontaneously chose between many different forms of urban transport, people no longer automatically associate mobility with owning a car,” he claims, stating the obvious.

So what does that mean for Hertz?

“Travel and transport providers have to be increasingly flexible and reactive to their consumers’ needs.

We cannot expect loyalty; we have to earn it.

Speed of response and customer service is what sets businesses apart, as people base their decisions upon ease and value.

Amidst all this technology, it is vital that customers can still interact with companies directly and face-to-face.

Convenience must also be balanced with a good customer experience. Companies simply cannot afford to lose that human element.”

21 December 2012

Should there be a standard user interface for cars?

 

Writer Jason Torchinsky makes a case for a standard user interface for cars:

“I know there’s already a number of official and unofficial standards in place — pedal location, use of a wheel for steering, turn indicator stalk location — but cars are getting more and more complex, and in some ways it’s pretty surprising this hasn’t already happened.

And that’s just standards for the things we actually interact with; industry-wide standards for the fundamental systems that make up a car’s brains could prove very useful as well.”

Yet, the commenters disagree and call it a bad idea or worse.

(via BoingBoing)

20 December 2012

Dan Saffer on how we *should* interact with the automobiles of the (near) future

google-self-driving-car

Smart Design’s Dan Saffer discusses on Fast Company on how we should interact with the automobiles of the (near) future:

“What will this feel like, riding in our new robot cars? If the experience of being a “driver” in our new cars isn’t designed well, it could feel like we’re trapped in a public taxi, surrounded by screens blaring at us. Robot car is a robot, after all, not human. But there is also another way it could be: like having our own private driver who knows our preferences, our daily routes, the right temperature settings, and how much control of the car we want. These cars will have a personality–although not too much personality–and they’ll know us and conform to us. Their sensors won’t just be trained on the roads and their mechanics; they’ll also be trained on us. They’ll observe us, get to know us, and adapt to us. Our robot cars will respond to being spoken to, and even to unspoken cues by not interrupting us when we’re busy or tired. They will be our moving exoskeletons, acknowledging and respecting our very humanity yet compensating for our limitations by having superpowers like 360-degree vision and the ability to parse traffic data. This is how carmakers will build brand loyalty. We will love our robot cars, and never dream of jet packs again.”

3 December 2012

Morality, the next frontier in human-computer interaction

Gov. Brown Signs Legislation At Google HQ That Allows Testing Of Autonomous Vehicles

John Pavlus reflects in the MIT Technology Review on a short essay by Gary Marcus in the New Yorker about the ethical quandaries raised by Google’s driverless car.

“The real problems that artificially intelligent cars will bring with them,” he says, “aren’t the grand techno-ethical abstractions mulled over by the Singularity Institute, but practical issues of product and interface design, constrained by the usual vicissitudes of politics and economics. For better or worse, it’s the designers, lawyers, and consumers—not the philosophers or academics—who will be the ultimate arbiters of what passes muster as a “moral machine.’”

3 December 2012

How Ford makes its cars smarter

mascarenas

In the fast-evolving world of connected cars, CTO Paul Mascarenas is bringing Detroit and Silicon Valley together to chart Ford’s path into the future.

Brian Cooley of CNet interviews him during a walk through Ford’s advanced research facilities.

26 November 2012

Unpacking cars: doing anthropology at Intel (paper by Genevieve Bell)

unpackingcars

The fall 2011 issue of AnthroNotes (pdf) starts off with an article by Genevieve Bell, senior cultural anthropologist at Intel.

She describes her latest research project, designed to understand how cars around the world can serve as windows into the future of mobile technology and computers. The article also contains an ample but simply worded expose on why Intel has anthropologist and what they do.

“We wanted to see what people carried with them [in cars] and to understand how cars functioned as sites of technology consumption and human activity, and how they became imbued with meaning.” [...]

“Cars are a contested space when it comes to new technology. What makes sense to bring into a car, to leave in a car, or to install in a car – all are still being negotiated. This negotiation is being impacted by many factors – legislation, social regulation, guilt, perceptions of safety and crime, urban density, parking structures, commute time, just to name a few. As such, imagining and designing technologies for cars, for technologies to be used in cars, and for the worlds that cars will inhabit is a more nuanced undertaking than many imagine.” [...]

“Cars are so much more than forms of transportation. They are, in point of fact, highly charged objects. They say something about who we are and who we want to be. They are also part of much more complex systems, ecosystems, environments, and imaginations. In this way, cars resemble many other contemporary technologies: our smart phones, tablets, even tablets and e-readers.”

UPDATE: Video version is here.

16 October 2012

BMW’s electric experience

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Martin C. Pedersen reports in a long article for Metropolis Magazine on the 2014 BMW i3, the company’s first fully electric vehicle aimed at city driving.

The article focuses on how BMW’s new business strategy is all based on the core importance of the product experience:

“An ambitious experiment, with hefty up-front costs estimated to be as high as $200 million, the roll-out has the potential to both shift the company’s business model — from selling a product to selling the experience that product provides — and redefine the car’s role in an increasingly connected urban world.” [...]

BMW has gone all-in on the urban mobility angle, taking several pages out of the car- and bike-sharing playbooks. The system uses the emerging connection between mobile devices and BMW that already exists in a nascent form in Germany. Don Norman, the noted designer and author, does consulting work for the automaker and has seen the system in action: “In Munich, when I’m with the BMW crowd, if we’re in the city and decide to drive someplace, one of the guys will take out his cell phone and open up an app that tells him where a car is located. He reserves one that’s a block away. We walk over, he waves his BMW badge, and the car unlocks. The car is not just available to BMW people. Anyone who belongs to the subscription service can do it.”

Read article

7 September 2012

Service design in tourism

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SDT2012 was the first international conference on service design thinking in the travel and tourism industry. For the first time, the conference brought together a community interested in the practical application of service design thinking within the travel and tourism industry.

The conference was the closing event of the project “Service Design in Tourism” funded by the European Union under the CIP Competitiveness and Innovation Framework Programme, and hosted by MCI – Management Center Innsbruck, Department of Tourism.

A free 142 page e-book with Case studies of applied research projects on mobile ethnography for tourism destinations.

Abstract

Tourism becomes more and more transparent through social media and tourism review websites. Nowadays, it’s the individual guest’s experience that makes or breaks the success of a tourism product. Thus, the focus in tourism shifts from mere marketing communications to meaningful experiences. Service design thinking can provide an in-depth and holistic understanding of customers required to cocreate meaningful experiences with guests.

The book provides an introduction into service design and tourism and presents seven case studies of European tourism destinations, which used the app myServiceFellow as a mobile ethnography research tool to gain genuine customer insights. The book reports lessons learned of these case studies, gives managerial implications and an outlook on future research fields for service design in tourism.

“Service Design and Tourism” is the written outcome of the research project “Service design as an approach to foster competitiveness and sustainability of European tourism” funded by the European Union under the CIP Competitiveness and Innovation Program.

14 August 2012

Touch in cars is still too complicated

cueinterface

It is not a secret that touch is not as easy as it seems and very difficult to get right, writes Wolfgang Gruener on Conceivable Tech. Cadillac is the first company that is trying to translate touch in a comprehensive way to be used in conjunction with a car’s entertainment system. He and his colleagues have had a few days to play with the CUE system and they walked away impressed and confused at the same time.

“I wrote about CUE (Cadillac User Experience) a few weeks ago after an initial demonstration that was admittedly breathtaking. However, that was in a parked car and only a product demonstration. This time I actually was given Cadillac’s new XTS sedan for a test drive over a week to see what CUE can accomplish in driving scenarios. After 200 miles, I am still impressed by the execution of this system, but I am convinced that not everyone will like the no-compromise translation of the smartphone/tablet concept into an in-car entertainment system. There is no grey area – either you like it and it is going to convince to buy the car around it, or you are going to simply hate it.”

Read review

17 May 2012

Researchers glean deep UI lessons from a haptic steering wheel

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According to a new driving study, conducted by Professor SeungJun Kim at Carnegie Mellon’s Human Computer Interaction Institute, young people and seniors each perform better with different types of feedback:

“71% of elder drivers thought the auditory modality was the most useful and 59% thought the visual modality was the most annoying. In contrast, 63% of younger drivers thought the visual modality was most useful and 50% of them thought the auditory modality was most annoying. Both groups ranked haptic feedback between auditory and visual feedback.”

Read article

18 April 2012

The future of connected cars: what Audi is driving towards

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Richard MacManus writes on ReadWriteWeb that the next generation of in-car apps will be about providing “smart” services, such as taking some of the cognitive load off the driver – including making the car autonomous in some ways. And he provides Audi (which just bought Ducati, by the way) as a case in point:

“One area where in-car technology will evolve is navigation; in particular how the car can automate some navigation aspects. [Anupam] Malhotra told me that Audi is currently figuring out “what the vehicle’s role is as the navigator.” Right now this is done via Google voice controls. For example if you’re looking for a spicy chicken lunch, you can tell the system “spicy chicken” and it will inform you of the nearest eatery where spicy chicken is available.

Another area that Audi is targeting is the HMI (Human-machine interface) in the car. The first generation was buttons around the driving wheel and touchscreen controls in the dashboard. Voice controls came next, with the Google voice system being the latest iteration of that for Audi. In the near future we will see gesture controlled systems, which Audi demonstrated at CES as a concept. Gesture controls will be used not just by the driver, but passengers in the car.

The software in the vehicle will also evolve, said Malhotra, to take away some of the decision-making from the driver. Not so much in terms of driving, which people want to keep control over. It will be focused on things that augment the driving experience. Features such as lane departure sensing, warning systems if there is a car in your blind spot, technology that protects the car occupants in the event of a collision. “All of this will happen through connectivity,” said Malhotra.

The overall goal of these future-looking developments, Malhotra said, is to take away the “misery” aspects of driving; like parking problems, dealing with traffic congestion, fuel management. This will allow the driver to enjoy the actual driving part.”

Read article

15 December 2011

Highway to health

Carseat

Incorporating wireless technology into its newest cars, Ford prepared to roll out vehicles capable of monitoring everything from pollen counts to glucose levels.

“[Ford] started concentrating on the aging population in 1999, and a focus on health and wellness within the car is at the center of their new approach. Unobtrusive ergonomic changes like lowered door frames—much kinder on stiff joints—have already been making a quiet appearance throughout the fleet. Within the next five years Ford will be rolling out more-dramatic medical apps for its voice-controlled Sync platform, a communications and entertainment system developed with Microsoft, which was first introduced in 2007.

Read article

20 October 2011

Cadillac User Experience (CUE)

Cadillac CUE
Last week, Cadillac launched its new “CUE” vehicle infotainment system.

The name is an acronym that stands for Cadillac User Experience — the company’s refined and expanded approach to connected vehicles.

Electronista took an early look at the new system before it arrives in production vehicles.

“Most of the individual features in the CUE system are not technically new to vehicles, but Cadillac has worked to take inspiration from the latest mobile hardware and operating systems. The approach aims to expand connectivity and customizability, while also improving existing technologies.

CUE enables users to connect up to 10 devices, including Bluetooth-enabled phones, SD cards, USB sticks, and MP3 players. The eight-inch nav display and instrument cluster—a larger LCD—provide access to media content and other information such as e-mails, instant messages and Doppler radar. Like smartphone interfaces, CUE supports familiar multi-touch gestures.

The standard features can be found on a number of vehicles, however Cadillac’s interface presents customizable and arrangeable icons that only appear when proximity sensors detect an approaching hand. Capacitive sensors on a panel below the display eliminate the need for standard buttons, while haptic feedback provides input confirmation.”

Read article

Other reviews: Fortune / ChipChick

27 September 2011

The end of motoring

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Highly recommended read in The Guardian on the end of the golden age of motoring (or for non-Brits: car travel):

“The most radical change [according to German entrepreneur Stefan Liske] is that “in big societies, there is a huge status shift happening, where we are losing the idea that you use a car to define your status. So the industry needs more flexible leasing, financing and car-sharing models. And second, they have to find new revenue streams.

The near future that Liske describes echoes the computer industry’s earlier shift from a business model based on hardware to one based on software. “Audi and Toyota have just invested $1bn in wind energy. If you’re leasing a car from them, they can sell you the energy – or they go in a different direction like BMW, who just invested $100m in start-up companies offering transport-related mobile services.”

Underpinning all these innovations and ideas is what Liske sees as a major behavioural shift among the generation of “digital natives”. “They don’t care about owning things. Possession is a burden, and a car is a big investment for most people – not just the vehicle, but the permits, the parking space.”

Read article

6 August 2011

How to determine what media airline passengers will choose while travelling

Airport
Kevin Miller, global head of insight at in-flight magazine publisher Ink discusses how the environment impacts airline travellers psychologically and in turn affects their choice of media.

“The airline passenger journey, from home to boarding the plane and beyond, is a dynamic and emotional experience, with many media messages and retail choices along the way. But how can we measure these changing emotions and the effect they have on the passenger’s state of mind? And what messages types are most likely to be understood in these states of mind?

Recent research by psychologists, specialising in the field of ethnography (the observation of respondents in the natural environment) has identified the passenger experience to be an unusually highly dynamic and stimulating experience. Hannah Knox, a British-based behavioural psychologist has described airports as “An increasingly intensive use of space where anything might happen…”

Red Border has carried out in-airport and cross-media ethnography, identifying distinct emotional zones in the flyer’s journey, as well as the experience of magazine reading.”

Read article

19 July 2011

‘Aggravating’ MyFord Touch sends Ford plummeting in quality survey

MyFord Touch
Interestingly, the badly designed user interface of the in-car telematics system was the primary gripe among Ford and Lincoln owners and lessees in the latest J.D. Power survey.

“After steady year-on-year improvement, Ford has plunged from fifth position in 2010 to 23rd in the 2011 Initial Quality Study released by J.D. Power & Associates on Thursday. Lincoln, the luxury subsidiary of the Ford Motor Company, was ranked eighth last year, but fell to 17th this year. [...]

Primarily, the steep decline was attributed to consumer complaints about MyFord and MyLincoln Touch, the company’s in-car telematics systems that use a touch screen, dashboard display and voice commands presumably to help drivers operate radio and climate controls, as well as the navigation system.”

Read article

Acclaimed designer Alan Cooper provides further reflection on the matter:

“Automobile manufacturing companies like Ford need to acknowledge that they are no longer making automobiles with attached computer systems. In reality, they are making computer control systems with attached motion mechanisms. The digital computer is increasingly dominating the driver’s attention, even more so than the steering and brakes. If auto makers don’t give equivalent attention to the design and implementation of these digital systems, they will fail, regardless of the quality of the drive train, interior furnishings, and other manufactured systems. [...]

Back in the 1960s and 70s, it was efficient for an automobile company, with core competencies in big manufacturing, to outsource dashboard electronics to specialized vendors. but now those little radios have become all-encompassing telematics, and Ford, whether it likes it or not, has to integrate the design of its electronic solutions with the design of its manufacturing business. It’s the riddle for the information age again: Ford isn’t a car company with digital capabilities, but it is a computer company with big manufacturing capabilities.

Designing and building a better automobile cockpit is the tip of the iceberg. The biggest task facing Ford and other car companies is changing the way they think and the way they work.”

28 June 2011

Toyota and CIID open a Window to the World

Window to the World
Imagine when a journey from A to B is no longer routine, as your car in the near-future encourages a sense of play, exploration and learning.

This is the image engineers and designers from Toyota Motor Europe (TME) and the Copenhagen Institute of Interaction Design (CIID) had for Toyota’s “Window to the World” vehicle concept, which was recently exhibited at the ACEA exhibition: “Our Future Mobility Now”.

The concept re-defines the relationship between passengers in a vehicle and the world around it, by transforming the vehicle’s windows into an interactive interface. Using augmented reality, what used to be a pane of glass, begins to provide passengers with information about landmarks and other objects as they go past. The window can also be used as a canvas for drawings, which then interacts with the passing environment.

Engineers and designers from TME’s Kansei Design Division teamed up with CIID to develop this concept in the context of near-future mobility. Instead of creating a concept simply with strong visual aesthetics, they aimed to create beautiful and intangible experiences to address specific needs and desires, to bring genuine value to the vehicle’s passengers.

Through the latest advances in augmented technology, TME Kansei Division and CIID developed five concepts for Toyota’s “Window to the World”.

Read press release and watch video

2 June 2011

Is car sharing the future of the automobile industry?

Getaround
As much as the car chieftains of Detroit try to fight it, America is slowly but surely turning away from the concept of car ownership. Instead, hundreds of thousands of Americans are choosing to share their cars by the hour and by the day – especially in densely-packed urban areas, where the total cost of car ownership is incredibly high. (Ever paid for a monthly spot in a Manhattan parking garage?)

If social car-sharing services like Zipcar, RelayRides and Getaround continue to generate momentum, millions of the nation’s automobiles will become part of one jointly-owned, collaboratively-shared fleet, available for use by anyone, at any time.

Read article

26 May 2011

City as a platform

PSFK
Two talks from the 2011 PSFK conference caught my attention:

City as a platform (video)
In her role as Chief Digital Officer for the City of New York, Rachel Sterne is tasked with strengthening the City’s digital media presence and streamlining internal digital communications.
In her talk Sterne demonstrated recent innovations that are shaping the city’s future. Mentioning how city resident participation is crucial with a real-time approach, attendees were shown “The Daily Pothole,” a Tumblr that tracks the D.O.T.’s progress in filling potholes in the five boroughs and its companion app, the roll-out of QR code technology on building permits, the NYC 311 app, as well as fielding service requests via Twitter.

Industrial Design: ID For The City (alternate) (video)
Duncan Jackson and Eoin Billings (interview), are both partners at Billings Jackson, a design firm specializing in public spaces. They spoke about their work, history and how they bridge the gap between architecture and manufacturing. Instead of re-inventing the wheel, they appreciate and embrace the the urban landscape for what it is. Crafting solutions that interpret design vision in city environments is their forté and the duo explained the value in understanding the intricacies of each place, culture, and its residents before beginning a new project. Their approach is exemplified through their architectural work, with city life exuding from each structure rather then being blurred by it.

> Check also the video and PSFK report on the Microsoft Home of the Future.