The GVL 3.0 guidelines are a reference point for all designers creating BBC websites (future iterations will also incorporate mobile and IPTV recommendations).
The design philosophy underpins everything we do as a user experience and design team. It informs the way our services look, the way they behave and the way we operate as a team.
The foundations should be used by all. They include a vertical grid, baseline grid and recommended templates.
The building blocks help create consistent interaction and visual design across the site; from typography to iconography.
Our design pattern library will offer a comprehensive set of re-usable page components.
Posts in category 'Media'
This article on UXMatters explores how we can embrace this trend toward user-generated content to elicit greater user participation in the technical documentation space and make the communication of business information a more effective process.
Although it tends to move cautiously and deliberately, AP has been subtly and quietly introducing tools aimed at improving relevance and socialization, and may have plans for an ad-supported aggregation business that applies what it has been learning. [...]
The findings are part of a study called “A new model for communication,” released two weeks ago with little fanfare and no press coverage, even by AP’s own reporters (pdf link to report). The research was done in conjunction with Context-Based Research Group of Baltimore, and was a followup to a 2008 study called “A new model for news” (pdf link to report). Both studies used ethnographic research techniques to do a ‘deep dive’ into consumer behavior and motivations. [...]
To combat “ad annoyance,” the study recommends restoring trust, noting that social vetting of information is now often “filling a role historically played by trusted packagers of information, such as local newspapers, which connected readers with advertisers in a trusted environment.” This led the study team at Context to suggest a what they call Communitas, consisting of collaboration, social contract (understood rules), kinship, honesty, reciprocity and relevance.
“If it’s true that readers perceive traditional brands with less trust or care, and they’re looking at content as a simple commodity, then publishers will have to give their audiences something new to keep them coming back: An experience that puts user needs front and center. This doesn’t mean getting rid of the ads. It means making all content–including ads–more relevant to readers.”
“Today’s mobile audience primarily falls into four groups. “Mobile first” – people who use mobile as their primary access point to the internet. “Mobile lifestyle” – those who love the convenience of mobile services when they’re on the move. “Addicted devotees” – the gadget lovers on their phones all the time, even in the internet connected home, and “social animals” – people particularly driven by social networking.
It’s with these people in mind we focus on today’s mobile propositions.”
“In fact, for the past year I’ve been pushing the theory that the Age of Tablets will give print media one last bite at the apple — and publishing companies that are able to make the transition could one day thrive again. I’m so convinced that it will happen that I’ve been working with other folks here at Time Inc. (Fortune’s publisher) to create prototypes of digital magazines that will soon be delivered to tablets and smartphones. So consider this my apologia.
This isn’t a case of excessive introspection on the part of a media insider: The future of publishing is fast becoming topic A in business circles. Financiers who make trades based on access to reliable information fret about the fate of outlets like the Wall Street Journal and the Financial Times. Urban planners worry about what happens to communities if digital books make libraries obsolete. “
Read also what these ten ‘sages’ think.
“The concept aims to capture the essence of magazine reading, which people have been enjoying for decades: an engaging and unique reading experience in which high-quality writing and stunning imagery build up immersive stories.
The concept uses the power of digital media to create a rich and meaningful experience, while maintaining the relaxed and curated features of printed magazines. It has been designed for a world in which interactivity, abundant information and unlimited options could be perceived as intrusive and overwhelming.”
Kids Living and Learning with New Media
(John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
An examination of young people’s everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use.
Authors: Mizuko Ito, Sonja Baumer, Matteo Bittanti, danah boyd, Rachel Cody, Becky Herr-Stephenson, Heather A. Horst, Patricia G. Lange, Dilan Mahendran, Katynka Z. Martinez, C. J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims and Lisa Tripp
MIT Press, November 2009, 432 pages
Table of contents and sample chapters – Amazon link
Conventional wisdom about young people’s use of digital technology often equates generational identity with technology identity: today’s teens seem constantly plugged in to video games, social networks sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youth’s social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. By focusing on media practices in the everyday contexts of family and peer interaction, the book views the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States.
Integrating twenty-three different case studies—which include Harry Potter podcasting, video-game playing, music-sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.
This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.
The project was spearheaded by Mimi Ito, a Research Scientist at the University of California Humanities Research Institute.
(via danah boyd)
“The Times interactive team has been creating path-breaking experiments in infographics and interaction design. All of which are now collected in its terrific new Innovation Portfolio.
The pieces called out on the site–each of which is represented by a bubble–range from infographics of public sentiment (“What on word describes your mood”) to ultra-polished interactive features, which elegantly summarize massive feature stories.”
And apparently, the site was designed to inspire conversations about how to apply immersive storytelling techniques to… the advertising process.
Here is quick translation of an article from today’s Repubblica newspaper:
“TRENTO – You can take everything away from them, but not the television. Put yourself in the shoes of Mrs. Livia, 78 years old, who lives in the middle of the mountains of the splendid Trentino region, doesn’t come out of the house from November to April, and has her television on all day long. When she was no longer able to watch the TV programs, she picked up the phone and called the ‘decoder angels’. “Help, my television doesn’t work anymore”. She soon became one of 6,000 elderly in the Trentino region who received personal assistance in setting up a digital TV decoder at their home. These are people who cannot (or do not want to) count on the help of children or other family and are already getting into trouble with wiring or the new remote control, let alone the now required channel tuning, which they sometimes have to do several times due to the various repetitor stations in the Trentino valleys.
This is the other side of the digital revolution – the one that after Sardinia and the Aosta Valley has now reached Piedmont and Trentino Alto Adige, with a slew of problems, complaints, doubts, protests, and threats not to pay the television tax any longer. Even when everything is fine on a technical level, the work inside the homes is just starting. The elderly are the most vulnerable, as shown by a research done by the Department of Sociology of the University of Trento. The study is based on the work done by the ‘decoder angels’, young people who have been installing decoders for free at the homes of those over 75, on a program subsidised by the local government.
Anxiety, anger, impatience: that’s what you get when you take away the television of an elderly person who is used to have that voice always in the background. It is a trauma for them. And then there are the technical problems: unable to adjust themselves to the double remote control, some elderly get confused, use the tv remote control to change the decoder settings, and vice versa, and then complain because the channel doesn’t change or the volume doesn’t go up. Elderly men, who tend to be more proud than women, try to make do. But it is not easy to connect a television set from the 70′s (yes, the angels also found those) to a decoder from 2009. And that’s if the antenna on the roof is fine and there is a free electrical outlet behind the television.
Panic strikes when an interactive menu appears during channel surfing: better then to turn everything off. Probably those in charge of the switch to digital didn’t think of the fact that those in charge of the implementation would often be the immigrant caretakers of the Italian elderly, who are not always able to read manuals in Italian. “It’s easy to say ‘digital’, but the real challenge is to bring the digital into the real lives of people,” explains Pierfrancesco Fedrizzi, who is in charge of communication for the project. The sociologist Carlo Buzzi, who authored the study, is more critical: he speaks about a revolution that is misunderstood, at least by the elderly users: “They are only interested in watching their usual channels. They don’t know nor understand the digital world, let alone anything interactive. “
Arianna Huffington interview – USA
Arianna Huffington is the co-founder of the influential news blog The Huffington Post. Aleks Krotoski and the Digital Revolution programme one team met with Arianna to discuss the rise of blogs and citizen journalism, and the effects the web is having on politics and political activism. She also discusses the development of hierarchies and ‘trusted editors’ for online content.
Peter Thiel interview – USA
Peter Thiel is an entrepreneur, venture capitalist and co-founder of PayPal. Aleks Krotoski and the Digital Revolution programme one team met with Peter to discuss the development of the web from its early libertarian beginnings, to its current effects upon nations, communications and the future of nation states.
Digital Revolution (working title) is an open source documentary, due for transmission on BBC Two in 2010, that will take stock of 20 years of change brought about by the World Wide Web.
In a video on Nokia’s IdeasProject, Powell discusses her belief that the ability to connect with people who previously did not have that opportunity will add tremendous value to government, business, and media undertakings.
“An interview in today’s FT with Marc Watson, head of BT Vision, revealed how BT envisages Canvas will work for consumers and content owners, should the BBC Trust approve the service.
The BBC, BT and their partners have emphasised from the outset that Canvas will be an “open” platform. Through a system they like to compare to Apple’s App Store, any content owner will be able to put its programming on the Canvas platform, they say, either ad-supported or charged for by subscription or micropayments.”
The medium isn’t rising to its full potential, isn’t providing consumers with programs when and where they want them. To set the scheduled for what you want to watch, you need to be at your television. And there are frustrating geographic restrictions on programming – Herkko wonders why it’s hard to watch Finnish TV in the US. Television was created to be consumed – it lacks interactivity with broadcasters and other viewers. It forces consumers to sit through irrelevant commercials.
“While producing information costs money, information as such doesn’t necessarily carry monetary value; it mostly carries intellectual, social, artistic, practical value. And that’s why, historically, news has been commercially, publicly, politically and privately subsidized.
That information is not necessarily connected to a physical good (paper) or a concrete service (the delivery), or a limited quantity anymore, making it difficult to measure its price. We have difficulties spending money for digital information because at the end of the transaction we neither save time nor do we hold anything concrete or limited in our hands.”
“It wasn’t so long ago that the idea of a college romance playing out online—for better or for worse—would have been deemed weird, nerdy, or just plain pathetic. As the thinking went, if you had to go to the Web to find a mate, or break up with one, it must have meant you weren’t capable of attracting anyone in the real world. But then MySpace came along, and Facebook took over—and today, courtship has become a flurry of status messages, e-mail flirtation, and, not so uncommonly, breakups that play out publicly for all 400 of your not-so-closest friends.”
Other stories in this series:
- Facebook at Age Five
The social networking site now boasts 250 million users, but has yet to make a single dollar in profit. Five years after its inception, a look at whether it can last another five.
- The Salacious Story Behind Facebook
What the company doesn’t want you to know about its ignominious start.
- The Father of Social Networking
With Facebook, 25 year-old Mark Zuckerberg, turned a dorm-room diversion into a cultural phenomenon. His next goal? To finally turn the company profitable.
- Face-to-Facebook (video)
Newsweek talks to Facebook users (and a few self-proclaimed addicts) about how the social networking site fits into their lives.
The work discussed in this literature review seeks to answer the question how institutions might change to take advantage of the learning opportunities provided by new digital media, and sets out to contribute to the development of a field in new media and learning by focusing on the role of museums and libraries as part of distributed learning networks.
The series comes at the closure of a just completed literature review on New Media Practices in International Contexts, covering the unique characteristics of digital media user behaviours in very different socio-cultural contexts of China, Korea, India, Brazil, Japan and Ghana, with a particular interest in the intersection of youth, new media and learning.
The research was directed by Anne Balsamo, PI. The blog postings were authored by her and other members of the research team: Cara Wallis, Maura Klosterman, and Susana Bautista (University of Southern California).
Here are the contributions:
- Inspiring the technological imagination: museums and libraries in a digital age
- Libraries: setting the context
- 1. Mobile media
- 2. Teen websites
- 3. Games and gaming
- 4. The case for virtual libraries
- 5. Media workshops
- Museums: setting the context
- Mobile experiences in art museums
- Museum collections: digitization → dissemination → dialogue
- Virtual museums: where to begin?
- Online (art) museum experiences
- Learning from the edges, Part 1: the importance of play
- Learning from the edges, Part 2: technologies of participation
- A bibliography of resources and weblinks
Wolfram Eilenberger argues on Spiegel Online that Europe is prepared for these challenges.
“The dogma-free, democratic marketplace of ideas, for which Socrates gave his life in Athens, is today a communicative reality in which hundreds of millions of citizens are actively taking part. The spirit of scientific methodology and veracity embodied by Bacon, Descartes, and Newton as a measure of the collective interpretation of the world is driving a community of researchers that is unique in its diversity. The federal confederacy based on fundamental human rights that Erasmus and Kant envisaged as the “kingdom of ends” is now our political order. The collective safeguarding of physical and intellectual basic rights that Aristotle recognized as the foundation of every polity, and the ethically concerned liberalism of Adam Smith are guiding the logic of our economic activity. And finally, the vision of a secular, active, multilingual life elevated by Shakespeare, Cervantes, and Goethe as the core of what it means to be human accurately describes our cultural existence today as nascent Europeans.”
The article has been provided by Internationale Politik–Global Edition as part of a special agreement with SPIEGEL ONLINE. IP–Global Edition is the English- language quarterly journal of the German Council of Foreign Relations, published in association with IP, Germany’s premier foreign policy monthly.
“Elsevier, the leading publisher of scientific, technical and medical information products and services, today announces the ‘Article of the Future’ project, an ongoing collaboration with the scientific community to redefine how a scientific article is presented online. The project takes full advantage of online capabilities, allowing readers individualized entry points and routes through content, while exploiting the latest advances in visualization techniques.
The Article of the Future launches its first prototypes this week, revealing a new approach to presenting scientific research online. The key feature of the prototypes is a hierarchical presentation of text and figures so that readers can elect to drill down through the layers based on their current task in the scientific workflow and their level of expertise and interest. This organizational structure is a significant departure from the linear-based organization of a traditional print-based article in incorporating the core text and supplemental material within a single unified structure. [...]
The prototypes have been developed by the editorial, production and IT teams at Cell Press in collaboration with Elsevier’s User Centered Design group using content from two previously published Cell articles. They can be viewed online where Elsevier and Cell Press are inviting feedback from the scientific community on the concepts and implementations. Successful ideas from this project will ultimately be rolled-out across Elsevier’s portfolio of 2,000 journals available on ScienceDirect.”
>> Read also this reflection by ReadWriteWeb on the matter
“As interaction designers, we are concerned with describing how people might interact with and experience the products, services and environments that inhabit their world. The ability to effectively tell a story, then, is an important part of any interaction designer’s skill set, and proves useful at many different points of the design process.”
Nice Vodafone Future example.