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	<title>Putting people first &#187; Interaction design</title>
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	<link>http://www.experientia.com/blog</link>
	<description>Daily insights on user experience, experience design and people-centred innovation</description>
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		<title>Interaction 12: Keynote by Anthony Dunne</title>
		<link>http://www.experientia.com/blog/interaction-12-keynote-by-anthony-dunne/</link>
		<comments>http://www.experientia.com/blog/interaction-12-keynote-by-anthony-dunne/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 12:08:47 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12808</guid>
		<description><![CDATA[<img width="100" height="125" src="http://www.experientia.com/blog/uploads/2012/02/crowbot_jenny.jpeg" class="attachment-thumbnail wp-post-image" alt="crowbot_jenny" title="crowbot_jenny" style="float:left; margin:0 15px 15px 0;" />Ciara Taylor was also at Interaction 12 in Dublin and reports on the keynote talk by Anthony Dunne for Core77. &#8220;Interaction design and designing interactions&#8230; are they the same concept? Anthony Dunne, partner at Dunne and Raby and professor at Royal College of Arts in London, gave a keynote at Interaction12 that began this discussion [...]]]></description>
			<content:encoded><![CDATA[<img width="100" height="125" src="http://www.experientia.com/blog/uploads/2012/02/crowbot_jenny.jpeg" class="attachment-thumbnail wp-post-image" alt="crowbot_jenny" title="crowbot_jenny" style="float:left; margin:0 15px 15px 0;" /><p>Ciara Taylor was also at <a href="http://interaction12.ixda.org/home/">Interaction 12</a> in Dublin and reports on the keynote talk by Anthony Dunne for Core77.</p>
<blockquote><p>&#8220;Interaction design and designing interactions&#8230; are they the same concept? Anthony Dunne, partner at Dunne and Raby and professor at Royal College of Arts in London, gave a keynote at Interaction12 that began this discussion for the attendees. In Dunne&#8217;s talk titled &#8220;What if&#8230;Crafting Design Speculation,&#8221; he asks designers to use imagination to think about what kind of futures we want—opening up the problem space. What if &#8220;we shift from how the world is to designing for how the world could be?&#8221; What if&#8230;we designed for alternate realities or fictional scenarios?&#8221;</p></blockquote>
<p><strong><a href="http://www.core77.com/blog/conferences/ixda_interaction12_interaction_design_vs_designing_interactions_keynote_by_anthony_dunne_21696.asp">Read article</a></strong></p>
]]></content:encoded>
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		<title>Interaction 12: Day Three</title>
		<link>http://www.experientia.com/blog/interaction-12-day-three/</link>
		<comments>http://www.experientia.com/blog/interaction-12-day-three/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 12:01:44 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12805</guid>
		<description><![CDATA[<img width="100" height="73" src="http://www.experientia.com/blog/uploads/2012/02/ixd122.jpg" class="attachment-thumbnail wp-post-image" alt="ixd12" title="ixd12" style="float:left; margin:0 15px 15px 0;" />There was magic in the air on the final day of the Interactions 12 conference in Dublin, as a number of speakers drew the connections between magic and design, whether it be electric faeries, having childhood dreams of being a magician, or actually being one in a past professional life. Louise Taylor, Boon Chew and [...]]]></description>
			<content:encoded><![CDATA[<img width="100" height="73" src="http://www.experientia.com/blog/uploads/2012/02/ixd122.jpg" class="attachment-thumbnail wp-post-image" alt="ixd12" title="ixd12" style="float:left; margin:0 15px 15px 0;" /><p>There was magic in the air on the final day of the <a href="http://interaction12.ixda.org/home/">Interactions 12 conference</a> in Dublin, as a number of speakers drew the connections between magic and design, whether it be electric faeries, having childhood dreams of being a magician, or actually being one in a past professional life.</p>
<p>Louise Taylor, Boon Chew and Vicky Teinaki cover the presentations by <a href="http://interaction12.ixda.org/speakers/bios/#Fabian-Hemmert">Fabian Hemmert</a>, <a href="http://interaction12.ixda.org/speakers/bios/#Kate-Ertmann">Kate Ertmann</a> (Animation Dynamics), <a href="http://interaction12.ixda.org/speakers/bios/#Pete-Denman">Pete Denman</a> (Intel), <a href="http://interaction12.ixda.org/speakers/bios/#Michael-Smyth">Dr. Michael Smyth</a> &#038; <a href="http://interaction12.ixda.org/speakers/bios/#Ingi-Helgason">Ingi Helgason</a> (Centre for Interaction Design, Edinburgh Napier University), <a href="http://interaction12.ixda.org/speakers/bios/#Jeroen-van-Geel">Jeroen van Geel</a> (Fabrique), <a href="http://interaction12.ixda.org/speakers/bios/#Dan-Saffer">Dan Saffer</a> (Syntactic Devices), <a href="http://interaction12.ixda.org/speakers/bios/#Matt-Nish-Lapidus">Matt Nish-Lapidus</a> (Normative Design), <a href="http://interaction12.ixda.org/speakers/bios/#Leanna-Gingras">Leanna Gringas</a> (ITHAKA), <a href="http://interaction12.ixda.org/speakers/bios/#Abby-Covert">Abby Covert</a> (The Understanding Group), <a href="http://interaction12.ixda.org/speakers/bios/#Adrian-Westaway">Adrian Westaway</a> (Vitamins), <a href="http://interaction12.ixda.org/speakers/bios/#Angel-Anderson">Angel Anderson</a> (Crispin Porter + Bogusky), <a href="http://interaction12.ixda.org/speakers/bios/#Jonathan-Kahn">Jonathan Kahn</a> (Together London), and <a href="http://interaction12.ixda.org/speakers/genevieve-bell/">Dr Genevieve Bell</a> (Intel Labs).</p>
<p><strong><a href="http://johnnyholland.org/2012/02/interaction-12-day-three/">Read article</a></strong></p>
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		<title>Interactions 12: Day Two</title>
		<link>http://www.experientia.com/blog/interactions-12-day-two/</link>
		<comments>http://www.experientia.com/blog/interactions-12-day-two/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 10:42:25 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12795</guid>
		<description><![CDATA[<img width="100" height="73" src="http://www.experientia.com/blog/uploads/2012/02/ixd121.jpg" class="attachment-thumbnail wp-post-image" alt="ixd12" title="ixd12" style="float:left; margin:0 15px 15px 0;" />Vicky Teinaki and Louise Taylor continue their coverage of the Interactions conference in Dublin. In this long article, they report on the presentations by Jonas Löwgren (School of Arts &#038; Communication at Malmö University), Scott Nazarian (frog), Ariel Waldman (Spacehack.org), Dustin DiTomasso (Mad*Pow), Julie Baher (Citrix), Jonathan Rez (Seren Partners), Sami Niemalä (Nordkapp), Rachel Bolton-Nasir [...]]]></description>
			<content:encoded><![CDATA[<img width="100" height="73" src="http://www.experientia.com/blog/uploads/2012/02/ixd121.jpg" class="attachment-thumbnail wp-post-image" alt="ixd12" title="ixd12" style="float:left; margin:0 15px 15px 0;" /><p>Vicky Teinaki and Louise Taylor continue their coverage of the <a href="http://interaction12.ixda.org/home/">Interactions conference</a> in Dublin.</p>
<p>In this long article, they report on the presentations by <a href="http://interaction12.ixda.org/speakers/bios/#Jonas-Löwgren">Jonas Löwgren</a> (School of Arts &#038; Communication at Malmö University), <a href="http://interaction12.ixda.org/speakers/bios/#Scott-Nazarian">Scott Nazarian</a> (frog), <a href="http://interaction12.ixda.org/speakers/bios/#Ariel-Waldman">Ariel Waldman</a> (Spacehack.org), <a href="http://interaction12.ixda.org/speakers/bios/#Dustin-DiTommaso">Dustin DiTomasso</a> (Mad*Pow), <a href="http://interaction12.ixda.org/speakers/bios/#Julie-Baher">Julie Baher</a> (Citrix), <a href="http://interaction12.ixda.org/speakers/bios/#Jonathan-Rez">Jonathan Rez</a> (Seren Partners), <a href="http://interaction12.ixda.org/speakers/bios/#Sami-Niemelä">Sami Niemalä</a> (Nordkapp), <a href="http://interaction12.ixda.org/speakers/bios/#Rachel-Bolton-Nasir">Rachel Bolton-Nasir</a> (MISI Company), <a href="http://interaction12.ixda.org/speakers/bios/#Abi-Jones">Abi Jones</a> (Google), <a href="http://interaction12.ixda.org/speakers/bios/#Michael-Hawley">Michael Hawley</a> (Mad*Pow), <a href="http://interaction12.ixda.org/speakers/bios/#Katie-Koch">Katie Koch</a> (Project: Interaction), and <a href="http://interaction12.ixda.org/speakers/bios/#Amber-Case">Amber Case</a>.</p>
<p><strong><a href="http://johnnyholland.org/2012/02/interactions-12-day-two/">Read article</a></strong></p>
]]></content:encoded>
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		<title>Interactions 12: Day One</title>
		<link>http://www.experientia.com/blog/interactions-12-day-one/</link>
		<comments>http://www.experientia.com/blog/interactions-12-day-one/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 15:18:05 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12791</guid>
		<description><![CDATA[<img width="100" height="73" src="http://www.experientia.com/blog/uploads/2012/02/ixd12.jpg" class="attachment-thumbnail wp-post-image" alt="ixd12" title="ixd12" style="float:left; margin:0 15px 15px 0;" />Dublin — and even its Lord Mayor — welcomed a record 750 attendees to the opening of Interaction 12. The day would unfold with Hitchcock, healthcare, and hearing the question ‘what if?’. Vicky Teinaki and Louise Taylor report on the presentations by Luke Williams (frog design), August de los Reyes (Samsung UX Centre), Mike Lemmon [...]]]></description>
			<content:encoded><![CDATA[<img width="100" height="73" src="http://www.experientia.com/blog/uploads/2012/02/ixd12.jpg" class="attachment-thumbnail wp-post-image" alt="ixd12" title="ixd12" style="float:left; margin:0 15px 15px 0;" /><p>Dublin — and even its Lord Mayor — welcomed a record 750 attendees to the opening of <a href="http://interaction12.ixda.org/home/">Interaction 12</a>. The day would unfold with Hitchcock, healthcare, and hearing the question ‘what if?’.</p>
<p>Vicky Teinaki and Louise Taylor report on the presentations by <a href="http://interaction12.ixda.org/speakers/bios/#Luke-Williams">Luke Williams</a> (frog design), <a href="http://interaction12.ixda.org/speakers/bios/#August-de-los-Reyes">August de los Reyes</a> (Samsung UX Centre), <a href="http://interaction12.ixda.org/speakers/bios/#Michael-Lemmon">Mike Lemmon</a> (Ziba), <a href="http://interaction12.ixda.org/speakers/bios/#Kel-Smith">Kel Smith</a> (Anikto), <a href="http://interaction12.ixda.org/speakers/bios/#Giles-Colborne">Giles Colburne</a> (cxpartners), <a href="http://interaction12.ixda.org/speakers/bios/#Maggie-Breslin">Maggie Breslin</a> (Mayo Clinic), <a href="http://interaction12.ixda.org/speakers/bios/#Virgil-Wong">Virgil Wong</a> and <a href="http://interaction12.ixda.org/speakers/bios/#Akshay-Kapur">Akshay Kapur</a> (Medical Avatar), <a href="http://interaction12.ixda.org/speakers/bios/#Katey-Deeny">Katey Deeney</a> (WebMD Health Services) and <a href="http://interaction12.ixda.org/speakers/bios/#Søren-Muus">Søren Muus</a> (FatDUX), <a href="http://interaction12.ixda.org/speakers/bios/#Dave-Malouf">Dave Malouf</a> (Savannah College of Art and Design), and <a href="http://interaction12.ixda.org/speakers/bios/#Anthony-Dunne">Tony Dunne</a> (RCA London).</p>
<p><strong><a href="http://johnnyholland.org/2012/02/interactions-12-day-one/">Read article</a></strong></p>
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		<title>State of Interaction Design: Diverging, by David Malouf</title>
		<link>http://www.experientia.com/blog/state-of-interaction-design-diverging-by-david-malouf/</link>
		<comments>http://www.experientia.com/blog/state-of-interaction-design-diverging-by-david-malouf/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 11:14:51 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12740</guid>
		<description><![CDATA[<img width="100" height="135" src="http://www.experientia.com/blog/uploads/2012/01/dublin_city_gpo-100x135.jpg" class="attachment-thumbnail wp-post-image" alt="dublin_city_gpo" title="dublin_city_gpo" style="float:left; margin:0 15px 15px 0;" />In anticipation of the upcoming IxDA Interaction12 Conference taking place in Dublin, Ireland February 1–4, Core77 is bringing us a preview of this year&#8217;s event, including this guest post by David Malouf, professor of Interaction Design in the Industrial Design Department at the Savannah College of Art and Design. &#8220;In the last year IxD, as [...]]]></description>
			<content:encoded><![CDATA[<img width="100" height="135" src="http://www.experientia.com/blog/uploads/2012/01/dublin_city_gpo-100x135.jpg" class="attachment-thumbnail wp-post-image" alt="dublin_city_gpo" title="dublin_city_gpo" style="float:left; margin:0 15px 15px 0;" /><p>In anticipation of the upcoming <a href="http://interaction12.ixda.org/home/">IxDA Interaction12 Conference</a> taking place in Dublin, Ireland February 1–4, Core77 is bringing us a preview of this year&#8217;s event, including this guest post by <a href="http://davemalouf.com/">David Malouf</a>,  professor of Interaction Design in the Industrial Design Department at the Savannah College of Art and Design.</p>
<blockquote><p>&#8220;In the last year IxD, as a community of practice, has faced its strongest challenge to date. We have shifted from converging and assimilating to a community that is ever rapidly diverging.</p>
<p>The divergence is happening along the lines of the gravitational interests from where interaction design was born or where the slippery slope of our primary interest takes us. The divergence is also because the level of complexity of our problem sets have grown so vast that no single group can or should keep track of all of it. We have split basically along our primary lines of interest: <strong>Engineering</strong>, <strong>Individuals</strong> (psychology), <strong>Culture</strong> (anthropology) and <strong>Art</strong>.&#8221;</p></blockquote>
<p><strong><a href="http://www.core77.com/blog/conferences/ixda_interaction12_preview_state_of_interaction_design_diverging_by_david_malouf_21597.asp">Read article</a></strong></p>
<p>Note that Experientia partner <a href="http://experientia.com/about/jan-christoph/">Jan-Christoph Zoels</a> will be attending Interaction12 as well.</p>
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		<title>The city as interface. Digital media and the urban public sphere</title>
		<link>http://www.experientia.com/blog/the-city-as-interface-digital-media-and-the-urban-public-sphere/</link>
		<comments>http://www.experientia.com/blog/the-city-as-interface-digital-media-and-the-urban-public-sphere/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 10:48:42 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Urban development]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12734</guid>
		<description><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/01/phdmartijndewaal-180x300-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="phdmartijndewaal-180x300" title="phdmartijndewaal-180x300" style="float:left; margin:0 15px 15px 0;" />On 23 January 2012, Martijn de Waal defended his Ph.D. thesis ‘The city as interface’ at the Philosophy Department of the University of Groningen. Abstract: The main concern of the study ‘The City as Interface’ is the future of the urban public sphere. It investigates various scenarios that describe how the rise of digital and [...]]]></description>
			<content:encoded><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/01/phdmartijndewaal-180x300-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="phdmartijndewaal-180x300" title="phdmartijndewaal-180x300" style="float:left; margin:0 15px 15px 0;" /><p>On 23 January 2012, <a href="http://www.martijndewaal.nl/">Martijn de Waal</a> defended his Ph.D. thesis ‘<strong><a href="http://www.rug.nl/corporate/nieuws/archief/archief2012/promoties_oraties/03_DeWaal">The city as interface</a></strong>’ at the Philosophy Department of the University of Groningen.</p>
<p><strong>Abstract</strong>:</p>
<p>The main concern of the study ‘The City as Interface’ is the future of the urban public sphere. It investigates various scenarios that describe how the rise of digital and mobile media technologies, such as the mobile phone, GPS-navigation, and the usage of social networks through smartphones, change the way the urban public sphere functions.</p>
<p>Most studies on the urban public sphere have so far theorized it as a spatial construct, a physical place for encounter and social interaction. Yet, such a purely spatial approach has become problematic now that new media technologies, from the mobile phone to urban sensor networks, have started to play an important role in the experience and organization of everyday urban life. The experience of the city has become extended by media technologies that bring absent others or distant (either in time and space) contexts into the here-and-now. The infrastructure of these new technologies and the way they are programmed now co-shape urban life, just like the physical infrastructures and the spatial programming of urban planning have always done.</p>
<p>This may lead to two different (non-exclusive) scenarios that enforce a broader trend in which people sort themselves out geographically, that is: people are more and more keeping in touch with people who share a similar identity or particular goal. Citizens may use digital media as ‘filters’ that allows them to find the spaces where they are likely to meet people who are similar to them. Institutions may use these same technologies to target particular audiences and make places more attractive to them, or even to exclude access to those who do not belong.</p>
<p>A second scenario also builds upon a broader geographic trend that has been called ‘Living Together Apart.’ This is a development in which various urban publics live in and use the same geographic areas, but do not interact much. An example is found in the former working class turned migrant quarters near European inner cities that have become gentrified over the last decades. Local working class people, young professionals and migrants share the same neighborhood. A Turkish coffee house might be located next to a designer coffee bar. They are geographically close, but are separated by a large symbolic distance. The filtering mechanisms of mobile media could enforce this scenario. The chaotic experience of all those different worlds on top of each other becomes ‘navigable’ and ‘inhabitable’ through the use of urban media that help users locate those microvariations in space that are relevant to them.</p>
<p>That, however, is only one part of my findings. Urban media also have the affordance to create a public sphere in new ways. Urban media can create a new type of platform that can bring forth collective issues around which publics can organize. Data from various sensor networks can be mapped to, for instance, show the air quality or energy use of a city. These mappings can become a condensation point around which publics start to organize themselves. In addition, the use of urban media can be used to make individual contributions to such communal issues visible. This could mean that it becomes easier to turn resources into a ‘commons’, a communally used and managed resource. First examples of these are the bike and car sharing schemes that have sprung up in various cities around the world. There is a chance that the communal use and management of these practical collective issues could lead to the formation of publics around these issues that bring together people from various backgrounds.  I have shown how ‘open data’ initiatives could perhaps play a similar role. These too could create new platforms on which urban publics can form.</p>
<p>At the same time I have also argued that the introduction of a new platform by itself is not enough for a public realm to come into being. To function as a public realm, platforms need a program that provide one or more functions that will attract citizens from various backgrounds. This is true for physical spaces as well as for urban media platforms. Studies have shown that digital platforms can enhance the sense of a local community or public in a particular neighborhood, but that this does not happen by itself. </p>
<p><em>(via <a href="http://www.smartmobs.com/2012/01/23/the-city-as-interface-digital-media-and-urban-openness-to-the-public/">SmartMobs</a>)</em></p>
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		<title>Affective computing</title>
		<link>http://www.experientia.com/blog/affective-computing/</link>
		<comments>http://www.experientia.com/blog/affective-computing/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 10:30:38 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12716</guid>
		<description><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/01/affective_computing-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="affective_computing" title="affective_computing" style="float:left; margin:0 15px 15px 0;" />Chapter twelve of the interaction-design.org resource is now available in preview. It deals with what HCI specialists call ‘affective computing’ and was written by Kristina Höök, professor in Human-Machine Interaction at Stockholm University. As Human-Computer Interaction (HCI) and Interaction Design moved from designing and evaluating work-oriented applications towards dealing with leisure-oriented applications, such as games, [...]]]></description>
			<content:encoded><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/01/affective_computing-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="affective_computing" title="affective_computing" style="float:left; margin:0 15px 15px 0;" /><p>Chapter twelve of the interaction-design.org resource is now available in preview. It deals with what HCI specialists call ‘affective computing’ and was written by Kristina Höök, professor in Human-Machine Interaction at Stockholm University.</p>
<blockquote><p>As Human-Computer Interaction (HCI) and Interaction Design moved from designing and evaluating work-oriented applications towards dealing with leisure-oriented applications, such as games, social computing, art, and tools for creativity, we have had to consider e.g. what constitutes an <em>experience</em>, how to deal with users’ <em>emotions</em>, and understanding <em>aesthetic</em> practices and experiences.</p></blockquote>
<p>The author describes three strands of affective computing: 1. Affective computing (based on cognition, and the most widely known); 2. Affective interaction (coming from a more culture-based angle); and 3. Technology as experience (arguably more art-based).</p>
<p>The different angles show projects that range from helping people with autism to creating text messages with emotion-related colours.</p>
<p>She finishes with a caution that with affective computing “we may easily cross the thin line from persuasion to coercion, creating for technological control of our behavior and bodies.” Her example is a parody fitness app ”I’m sorry, Dave, you shouldn’t eat that. Dave, you know I don’t like it when you eat donuts” just as you are about to grab a donut.”, but she could be talking about the <a href="http://www.xkcd.com/672/">XKCD take on Facebook suggestions</a> as well.</p>
<p><em>(via <a href="http://johnnyholland.org/2012/01/affective-computing/">Johnny Holland</a>)</em></p>
<p><strong><a href="http://www.interaction-design.org/encyclopedia/affective_computing.html?p=9e41">Read article</a></strong></p>
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		<title>Five lessons from the best interaction designs of 2011</title>
		<link>http://www.experientia.com/blog/five-lessons-from-the-best-interaction-designs-of-2011/</link>
		<comments>http://www.experientia.com/blog/five-lessons-from-the-best-interaction-designs-of-2011/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 13:36:58 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12670</guid>
		<description><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2011/12/ixd-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="ixd" title="ixd" style="float:left; margin:0 15px 15px 0;" />Frog&#8217;s Robert Fabricant breaks down the themes from the 2011 Interaction Design Awards. &#8220;Technologies like cheap sensors and cloud computing are increasingly being used to augment our daily lives in both magical and mundane ways. Everything we do is an app in the making (a million and counting). But in this environment we are also [...]]]></description>
			<content:encoded><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2011/12/ixd-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="ixd" title="ixd" style="float:left; margin:0 15px 15px 0;" /><p>Frog&#8217;s Robert Fabricant breaks down the themes from the 2011 Interaction Design Awards.</p>
<blockquote><p>&#8220;Technologies like cheap sensors and cloud computing are increasingly being used to augment our daily lives in both magical and mundane ways. Everything we do is an app in the making (a million and counting). But in this environment we are also developing a new sensitivity to the thin line between enrichment and annoyance. Which is why interaction design continues to gain prominence as the discipline with the greatest potential to maintain our sanity in this brave new world of distraction. So it was with high hopes that I joined a gathering of some of the best minds in interaction design today, including Massimo Banzi, Janna DeVylder, Matt Jones, Younghee Jung, Jonas Löwgren, and Helen Walters, to judge the first annual Interaction Design Awards sponsored by the IxDA. Our job was to recognize the best examples from 2011 as well as communicate the critical role of good interaction design in our lives. While I cannot share the winners&#8211;yet&#8211; this experience was a great moment to reflect on the state of interaction design and what it might hold in the next few years.&#8221;</p></blockquote>
<p><strong><a href="http://www.fastcodesign.com/1665677/5-lessons-from-the-best-interaction-designs-of-2011">Read article</a></strong></p>
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		<title>Philosophy of interaction</title>
		<link>http://www.experientia.com/blog/philosophy-of-interaction/</link>
		<comments>http://www.experientia.com/blog/philosophy-of-interaction/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 02:56:08 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12629</guid>
		<description><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2011/12/chapter111-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="Chapter" title="Chapter" style="float:left; margin:0 15px 15px 0;" />Chapter eleven of the interaction-design.org resource is now available in preview. It was written by Dag Svanaes, Professor at the Department of Computer and Information Science at the Norwegian University of Science and Technology (and former professor at Interaction Design Institute Ivrea) and deals with the philosophy of interaction and the interactive user experience. &#8220;I [...]]]></description>
			<content:encoded><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2011/12/chapter111-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="Chapter" title="Chapter" style="float:left; margin:0 15px 15px 0;" /><p>Chapter eleven of the interaction-design.org resource is now available in preview. It was written by <strong>Dag Svanaes</strong>, Professor at the Department of Computer and Information Science at the  Norwegian University of Science and Technology (and former professor at Interaction Design Institute Ivrea) and deals with the <strong>philosophy of interaction and the interactive user experience</strong>.</p>
<blockquote><p>&#8220;I will approach the question of interactivity from a number of angles, in the belief that a multi-paradigmatic analysis is necessary to give justice to the complexity of the phenomenon. I will start by defining the scope through some examples of interactive products and services. Next, I will analyse interactivity and the interactive user experience from a number of perspectives, including formal logic, cognitive science, phenomenology, and media and art studies. A number of other perspectives, e.g. ethnomethodology, semiotics, and activity theory, are highly relevant, but are not included here.&#8221;</p></blockquote>
<p>Lengthy comments to Svanaes&#8217; chapter were provided by <strong>Donald A. Norman</strong> and <strong>Eva Hornecker</strong>.</p>
<p><strong><a href="http://www.interaction-design.org/encyclopedia/philosophy_of_interaction.html">Read chapter</a></strong></p>
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		<title>End-user development</title>
		<link>http://www.experientia.com/blog/end-user-development/</link>
		<comments>http://www.experientia.com/blog/end-user-development/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 11:58:52 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12474</guid>
		<description><![CDATA[Chapter ten of the interaction-design.org resource is now available in preview and deals with end-user development. Computer users have rapidly increased in both number and diversity. They include managers, accountants, engineers, home makers, teachers, scientists, health care workers, insurance adjusters, salesmen, and administrative assistants. Many of these people work on tasks that rapidly vary on [...]]]></description>
			<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://www.interaction-design.org/images/logo/chapternavigation/lowres/chapter_background.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/12/chapter10.jpg" title="Chapter 10" alt="Chapter 10" height="160" width="100" /></a></div>
<div class="post-body">Chapter ten of the interaction-design.org resource is now available in preview and deals with end-user development.</p>
<blockquote><p>Computer users have rapidly increased in both number and diversity. They include managers, accountants, engineers, home makers, teachers, scientists, health care workers, insurance adjusters, salesmen, and administrative assistants. Many of these people work on tasks that rapidly vary on a yearly, monthly, or even daily basis. Consequently, their software needs are diverse, complex, and frequently changing. Professional software developers cannot directly meet all of these needs because of their limited domain knowledge and because their development processes are too slow.</p>
<p>End-user development (EUD) helps to solve this problem. EUD is &#8220;a set of methods, techniques and tools that allow users of software systems, who are acting as non-professional software developers, at some point to create, modify, or extend a software artifact&#8221; . In particular, EUD enables end users to design or customize the user interface and functionality of software. This is valuable because end users know their own context and needs better than anybody else, and they often have real-time awareness of shifts in their respective domains. Through EUD, end users can tune software to fit their requirements more closely than would be possible without EUD. Moreover, because end users outnumber professional software developers by a factor of 30-to-1 , EUD &#8220;scales out&#8221; software development activities by enabling a much larger pool of people to participate.</p></blockquote>
<p>The chapter was written by <strong>Margaret Burnett</strong>, professor of computer science at the School of Electrical Engineering and Computer Science at Oregon State University, and <strong>Christopher Scaffidi</strong>, assistant professor of computer science in the School of EECS at Oregon State University, and includes also a <strong>video conversation</strong> with them.</p>
<p><strong><a href="http://www.interaction-design.org/encyclopedia/end-user_development.html?p=b248">Read chapter</a></strong></div>
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		<title>Design for digital context (white paper)</title>
		<link>http://www.experientia.com/blog/design-for-digital-context-white-paper/</link>
		<comments>http://www.experientia.com/blog/design-for-digital-context-white-paper/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 10:31:56 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12434</guid>
		<description><![CDATA[Fjord, the digital design consultancy, has just completed a white paper called &#8220;Design for Context: Understanding How User Context is Evolving&#8221;, looking at the background to context-sensitive design and current approaches, as well as providing high-level design recommendations for using context effectively and profitably. The paper was developed as part of Fjord&#8217;s involvement with the [...]]]></description>
			<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://cdx.dexigner.com/news/xw/24228.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/11/digital_context.jpg" title="Design for digital context" alt="Design for digital context" height="32" width="100" /></a></div>
<div class="post-body"><a href="http://www.fjordnet.com/">Fjord</a>, the digital design consultancy, has just completed a white paper called <strong>&#8220;Design for Context: Understanding How User Context is Evolving&#8221;</strong>, looking at the background to context-sensitive design and current approaches, as well as providing high-level design recommendations for using context effectively and profitably.</p>
<p>The paper was developed as part of Fjord&#8217;s involvement with the three-year EU-funded research project <a href="http://www.smarcos-project.eu/">SmarcoS</a>.</p>
<blockquote><p>&#8220;Designing and creating the best digital service experiences demands a clear understanding of user context.</p>
<p>Coupled with the rise of embedded technology, contextually aware design and technology is being utilised more and more to tailor and automate digital experiences.</p>
<p>This Fjord Report looks at the background to context- sensitive design, current approaches, and concludes with analysis and high-level design recommendations for creating digital services that use context effectively and profitably.&#8221;</p></blockquote>
<p><strong><a href="http://cdx.dexigner.com/article/21960/Design_for_Context.pdf">Download white paper</a></strong></p>
<p><em>(via <a href="http://www.dexigner.com/news/24228">Dexigner</a>)</em></div>
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		<title>Announcement: Dataviz workshop in Torino, Italy</title>
		<link>http://www.experientia.com/blog/announcement-dataviz-workshop-in-torino-italy/</link>
		<comments>http://www.experientia.com/blog/announcement-dataviz-workshop-in-torino-italy/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 07:29:51 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Italy]]></category>
		<category><![CDATA[Turin]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12427</guid>
		<description><![CDATA[On 12 to 17 December, the people of Better Nouveau plan Dataviz, an in-depth workshop on the visual representation of large datasets. Better Nouveau is an independent design label and an innovation project initiated in June 2011 by ToDo, an Italian interaction design studio with a knack for setting up play dates between craft and [...]]]></description>
			<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://www.betternouveau.com/workshop/img/density/slide340/03.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/11/dataviz.jpg" title="Dataviz" alt="Dataviz" height="100" width="100" /></a></div>
<div class="post-body">On 12 to 17 December, the people of <a href="http://www.betternouveau.com/">Better Nouveau</a> plan <strong><a href="http://www.betternouveau.com/workshop/data_visualization_workshop.php">Dataviz</a></strong>, an in-depth workshop on the visual representation of large datasets.</p>
<p>Better Nouveau is an independent design label and an innovation project initiated in June 2011 by <a href="http://www.todo.to.it/">ToDo</a>, an Italian interaction design studio with a knack for setting up play dates between craft and code.</p>
<p>The six-day workshop, taking place in Torino, Italy, focuses on the visual representation of complex phenomena and large datasets.</p>
<blockquote><p><em>&#8220;Over six days, you’ll learn to use the visual, node-based approach of NodeBox – an open-source data visualization tool – to create interesting and unique visualizations that evolve and react to varying inputs.</p>
<p>You’ll study how to capture, prepare, visualize and refine data, gaining insight in dataviz theories to the point you’ll start looking at data in a different way. By learning about the history of data visualization, you’ll discover how to create your own new and interesting designs for the future.</p>
<p>The final project will consist in a poster visualizing the data relating to a specified subject (we are currently selecting interesting datasets to be used during the week).&#8221;</em></p></blockquote>
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		<title>GEM, Nokia&#8217;s new concept phone</title>
		<link>http://www.experientia.com/blog/gem-nokias-new-concept-phone/</link>
		<comments>http://www.experientia.com/blog/gem-nokias-new-concept-phone/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 09:55:31 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Foresight]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobile phone]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12390</guid>
		<description><![CDATA[Nokia releases a new phone concept &#8211; Gem &#8211; which &#8220;revolutionizes mobile design by turning the entire handset into a touchscreen&#8221;. Launched on the 25th anniversary of the Nokia Research Centre, the GEM device changes appearance from camera to phone or map according to the function selected by the user. It could even display advertising [...]]]></description>
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<div class="post-img"><a href="http://cdn.conversations.nokia.com.s3.amazonaws.com/wp-content/uploads/2011/11/GEM_device_layers_CMYK.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/11/gem.jpg" title="GEM" alt="GEM" height="133" width="100" /></a></div>
<div class="post-body">Nokia releases a new phone concept &#8211; Gem &#8211; which &#8220;revolutionizes mobile design by turning the entire handset into a touchscreen&#8221;.</p>
<p>Launched on the 25th anniversary of the Nokia Research Centre, the GEM device changes appearance from camera to phone or map according to the function selected by the user. It could even display advertising messages on the back of the phone. </p>
<p>The back and front are also interactive, making it possible to pinch and zoom the rear of the phone while getting a constant clear view of the image on the front.</p>
<p><strong><a href="http://conversations.nokia.com/2011/11/10/nokia-gem-what-sort-of-phone-do-you-want-today/">Read announcement</a></strong> (with concept video)</div>
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		<title>Smarter, better cyborgs</title>
		<link>http://www.experientia.com/blog/smarter-better-cyborgs/</link>
		<comments>http://www.experientia.com/blog/smarter-better-cyborgs/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 09:46:23 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12387</guid>
		<description><![CDATA[Instead of augmenting reality, we should make technology more aware, argues Christopher Butler in this article for Print Magazine. &#8220;Though an initial AR [Augmented Reality] experience can be thrilling, it quickly becomes clear, especially to visual thinkers, that AR is a misapplication of the technology currently at our disposal. AR is disappointing precisely because it [...]]]></description>
			<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://www.printmag.com/CMSAssets/images/grid_fingers.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/11/grid_fingers.jpg" title="Grid fingers" alt="Grid fingers" height="76" width="100" /></a></div>
<div class="post-body">Instead of augmenting reality, we should make technology more aware, argues Christopher Butler in this article for Print Magazine.</p>
<blockquote><p>&#8220;Though an initial AR [Augmented Reality] experience can be thrilling, it quickly becomes clear, especially to visual thinkers, that AR is a misapplication of the technology currently at our disposal. AR is disappointing precisely because it is so visual.&#8221;</p></blockquote>
<p><strong><a href="http://www.printmag.com/Article/Smarter-Better-Cyborgs/?et_mid=522911&#038;rid=3658677">Read article</a></strong></div>
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		<title>Brief rant on the future of interaction design</title>
		<link>http://www.experientia.com/blog/brief-rant-on-the-future-of-interaction-design/</link>
		<comments>http://www.experientia.com/blog/brief-rant-on-the-future-of-interaction-design/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 09:28:37 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12378</guid>
		<description><![CDATA[Interaction designer Bret Victor has published his &#8220;brief rant on the future of interaction design&#8220;. &#8220;To me, claiming that Pictures Under Glass [as in touch screens] is the future of interaction is like claiming that black-and-white is the future of photography. It&#8217;s obviously a transitional technology. And the sooner we transition, the better.&#8221; Highly recommended.]]></description>
			<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/Images/ShotEnd.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/11/future_ixd.jpg" title="The future of interaction design" alt="The future of interaction design" height="76" width="100" /></a></div>
<div class="post-body">Interaction designer <a href="http://worrydream.com/">Bret Victor</a> has published his &#8220;<a href="http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/"><strong>brief rant on the future of interaction design</strong></a>&#8220;.</p>
<p>&#8220;To me, claiming that Pictures Under Glass [as in touch screens] is the future of interaction is like claiming that black-and-white is the future of photography. It&#8217;s <em>obviously</em> a transitional technology. And the sooner we transition, the better.&#8221;</p>
<p>Highly recommended.</p></div>
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		<title>Digital product strategy, gamification, and the evolution of UX</title>
		<link>http://www.experientia.com/blog/digital-product-strategy-gamification-and-the-evolution-of-ux/</link>
		<comments>http://www.experientia.com/blog/digital-product-strategy-gamification-and-the-evolution-of-ux/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 16:52:34 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Play]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12372</guid>
		<description><![CDATA[Greg Laugero writes about two trends that have recently entered the realm of digital product development. First is the incorporation of gaming concepts into products that seemingly have nothing to do with gaming. Second, the importance of designing products that are not only easy to use but a pleasure to use. Read article]]></description>
			<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://www.fastcodesign.com/multisite_files/codesign/imagecache/inline-large/post-inline/Red-Band-and-UP-App-1.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/11/chess.jpg" title="Chess" alt="Chess" height="98" width="100" /></a></div>
<div class="post-body">Greg Laugero writes about two trends that have recently entered the realm of digital product development. </p>
<p>First is the incorporation of gaming concepts into products that seemingly have nothing to do with gaming. </p>
<p>Second, the importance of designing products that are not only easy to use but a pleasure to use.</p>
<p><strong><a href="http://johnnyholland.org/2011/11/03/digital-product-strategy-gamification-and-the-evolution-of-ux/">Read article</a></strong></div>
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		<title>Games, Life and Utopia conference</title>
		<link>http://www.experientia.com/blog/games-life-and-utopia-conference/</link>
		<comments>http://www.experientia.com/blog/games-life-and-utopia-conference/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 11:58:16 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Social change]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12321</guid>
		<description><![CDATA[Games, Life and Utopia is a half-day event in Pottsdam, Germany on 11 November, that is all about gamification, serious games, learning and play. It’s a conference for service and interaction designers, for social activists, for artists, for developers and geeks, and of course for gamers. &#8220;Gamification has garnered a lot of attention in recent [...]]]></description>
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<div class="post-img"><a href="http://interface.fh-potsdam.de/Gamification/wp-content/uploads/2011/10/noun_project_icon.png" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/10/gamification.jpg" title="Gamification" alt="Gamification" height="97" width="100" /></a></div>
<div class="post-body"><a href="http://interface.fh-potsdam.de/Gamification/"><strong>Games, Life and Utopia</strong></a> is a half-day event in Pottsdam, Germany on 11 November, that is all about gamification, serious games, learning and play. </p>
<p>It’s a conference for service and interaction designers, for social activists, for artists, for developers and geeks, and of course for gamers.</p>
<blockquote><p>&#8220;Gamification has garnered a lot of attention in recent years – both from academia and industry. At the event Games, Life and Utopia we will explore the potential and the boundaries of this emerging field. We will discuss the latest research results and discuss applications, not only in games, but also as tools for behavioral change. Our <a href="http://interface.fh-potsdam.de/Gamification/category/speakers">speakers</a> offer a range of different perspectives on the topic &#8211; from hands-on experience with their own gamification products to a critical position based on psychological research. We will examine the operational mechanisms of games and their wondrous capabilities to produce experiences of hope, interest, enlightenment, and fascination.&#8221;</p></blockquote>
<p>The key event organiser is <a href="http://idl.fh-potsdam.de/people/reto-wettach/">Reto Wettach</a>, a professor in physical interaction design at the University of Applied Sciences in Potsdam/Germany (and a former professor at Interaction Design Institute Ivrea).</div>
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		<title>Cadillac User Experience (CUE)</title>
		<link>http://www.experientia.com/blog/cadillac-user-experience-cue/</link>
		<comments>http://www.experientia.com/blog/cadillac-user-experience-cue/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 08:46:09 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Appliance]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12308</guid>
		<description><![CDATA[Last week, Cadillac launched its new &#8220;CUE&#8221; vehicle infotainment system. The name is an acronym that stands for Cadillac User Experience — the company&#8217;s refined and expanded approach to connected vehicles. Electronista took an early look at the new system before it arrives in production vehicles. &#8220;Most of the individual features in the CUE system [...]]]></description>
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<div class="post-img"><a href="http://www.experientia.com/blog/uploads/2011/10/cadillac_cue.png" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/10/cadillac_cue.jpg" title="Cadillac CUE" alt="Cadillac CUE" height="52" width="100" /></a></div>
<div class="post-body">Last week, Cadillac launched its new <a href="http://www.cadillac.com/cue.html">&#8220;CUE&#8221; vehicle infotainment system</a>. </p>
<p>The name is an acronym that stands for Cadillac User Experience — the company&#8217;s refined and expanded approach to connected vehicles.</p>
<p>Electronista took an early look at the new system before it arrives in production vehicles.</p>
<blockquote><p>&#8220;Most of the individual features in the CUE system are not technically new to vehicles, but Cadillac has worked to take inspiration from the latest mobile hardware and operating systems. The approach aims to expand connectivity and customizability, while also improving existing technologies.</p>
<p>CUE enables users to connect up to 10 devices, including Bluetooth-enabled phones, SD cards, USB sticks, and MP3 players. The eight-inch nav display and instrument cluster—a larger LCD—provide access to media content and other information such as e-mails, instant messages and Doppler radar. Like smartphone interfaces, CUE supports familiar multi-touch gestures.</p>
<p>The standard features can be found on a number of vehicles, however Cadillac&#8217;s interface presents customizable and arrangeable icons that only appear when proximity sensors detect an approaching hand. Capacitive sensors on a panel below the display eliminate the need for standard buttons, while haptic feedback provides input confirmation.&#8221;</p></blockquote>
<p><strong><a href="http://www.electronista.com/articles/11/10/12/system.takes.advantage.of.common.phone.tech/">Read article</a></strong></p>
<p>Other reviews: <a href="http://tech.fortune.cnn.com/2011/10/19/cadillac-cue/">Fortune</a> / <a href="http://www.chipchick.com/2011/10/hands-on-cadillac-cue.html">ChipChick</a></div>
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		<title>dConstruct 2011 videos online</title>
		<link>http://www.experientia.com/blog/dconstruct-2011-videos-online/</link>
		<comments>http://www.experientia.com/blog/dconstruct-2011-videos-online/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 16:33:59 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12276</guid>
		<description><![CDATA[dConstruct 2011, the 2 September event in Brighton, England, brought together leading thinkers from the fields of interaction design, mobile design and ubiquitous computing to explore how we can bridge the gap between physical and digital product design. Videos are now online. Don Norman &#8211; Emotional Design for the World of Objects Welcome to the [...]]]></description>
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<div class="post-img"><a href="http://media01.dconstruct.org/2011-0003/img/logo-0002.svgz" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/10/dconstruct.png" title="dConstruct 2011" alt="dConstruct 2011" height="15" width="100" /></a></div>
<div class="post-body"><a href="http://2011.dconstruct.org/">dConstruct 2011</a>, the 2 September event in Brighton, England, brought together leading thinkers from the fields of interaction design, mobile design and ubiquitous computing to explore how we can bridge the gap between physical and digital product design. Videos are now online.</p>
<p><strong><a href="http://vzaar.com/channels/dconstruct2011_don_norman">Don Norman &#8211; Emotional Design for the World of Objects</a></strong><br />
Welcome to the world of atoms. The human body is part of the physical world. It savors touch and feeling, movement and action. How else to explain the popularity of physical devices, of games that require gestures, and full-body movement? Want to develop for this new world? There are new rules for interacting with the world, new rules for the developers of systems.<br />
(<a href="http://2011.dconstruct.org/conference/don-norman">longer abstract and audio</a>)</p>
<p><strong><a href="http://vzaar.com/channels/dconstruct2011_kelly_goto">Kelly Goto &#8211; Beyond Usability: Mapping Emotion to Experience</a></strong><br />
Addiction or devotion? The complexity of our relationships between connected experiences, devices and people is increasing. Stanley Kubrick once said a film “should be a progression of moods and feelings. The theme, what‛s behind the emotion, the meaning, all that comes later”.<br />
(<a href="http://2011.dconstruct.org/conference/kelly-goto">longer abstract and audio</a>)</p>
<p><strong><a href="http://vzaar.com/channels/dconstruct2011_bryan_stephanie">Bryan Rieger &#038; Stephanie Rieger &#8211; Letting Go</a></strong><br />
Design (or if you prefer—user experience) is at a crossroads. In our globalized, hyper-connected world, users no longer need to wait for us to create experiences for them. As we debate the value of design thinking, the usefulness of the next API, or strive to craft the ultimate cross-platform experience—users are sorting this out on their own, using whatever service or technology is “good enough” for them at the time.<br />
(<a href="http://2011.dconstruct.org/conference/bryan-stephanie-rieger">longer abstract and audio</a>)</p>
<p><strong><a href="http://vzaar.com/channels/dconstruct2011_craig_mod">Craig Mod &#8211; What Is the Shape of the Future Book?</a></strong><br />
What are the core systems comprising the future book? What are the tools that need to be built? As designers we will need to provide the scaffolding for these systems. The interfaces for these tools. Not just as surface, but holistically—understanding the shifting of emotional space, the import of the artifact, the evocation of a souvenir, digitally.<br />
(<a href="http://2011.dconstruct.org/conference/craig-mod">longer abstract and audio</a>)</p>
<p><strong><a href="http://vzaar.com/channels/dconstruct2011_frank_chimero">Frank Chimero &#8211; Oh God, It’s Full of Stars</a></strong><br />
The relationship between digital and physical products is larger than if it exists on a hard drive or a shelf. It’s the tension between access and ownership, searching and finding, sharing and collecting. It’s a dance between the visible and the invisible, and what happens when we’re forced to remember versus when we are allowed to forget. How does this affect us—not just as makers, but as consumers of these products?<br />
(<a href="http://2011.dconstruct.org/conference/frank-chimero">longer abstract and audio</a>)</p>
<p><strong><a href="http://vzaar.com/channels/dconstruct2011_dan_hon">Dan Hon &#8211; The Full Stack of Entertainment: Storytelling, Play and Code</a></strong><br />
Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.<br />
(<a href="http://2011.dconstruct.org/conference/dan-hon">longer abstract and audio</a>)</p>
<p><strong><a href="http://vzaar.com/channels/dconstruct2011_kars_alfrink">Kars Alfrink &#8211; The Transformers</a></strong><br />
In this talk, Kars Alfrink – founder and principal designer at applied pervasive games studio Hubbub – explores ways we might use games to alleviate some of the problems wilful social self-seperation can lead to. Kars looks at how people sometimes deliberately choose to live apart, even though they share the same living spaces. He discusses the ways new digital tools and the overlapping media landscape have made society more volatile. But rather than to call for a decrease in their use, Kars argues we need more, but different uses of these new tools. More playful uses.<br />
(<a href="http://2011.dconstruct.org/conference/kars-alfrink">longer abstract and audio</a>)</p>
<p><strong><a href="http://vzaar.com/channels/dconstruct2011_matthew_sheret">Matthew Sheret &#8211; Pocket Scale</a></strong><br />
I punch in a keycode and enter the office. Three steps through the door I swipe my travelcard against an old wooden box, which starts spitting out a radio station based on forty million people’s answer to the question ‘What songs would a Joy Division fan like?’ The sexyfuture arrived yesterday, and it colonised my pockets.<br />
(<a href="http://2011.dconstruct.org/conference/matthew-sheret">longer abstract and audio</a>)</p>
<p><strong><a href="http://vzaar.com/channels/dconstruct2011_kevin_slavin">Kevin Slavin &#8211; Reality is Plenty</a></strong><br />
Lately, Augmented Reality (AR) has come to stand for the highest and deepest form of synthesis between the digital and physical worlds. Slavin outlines an argument for rethinking what really augments reality and what the benefits are, as well as the costs<br />
(<a href="http://2011.dconstruct.org/conference/kevin-slavin">longer abstract and audio</a>)</div>
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		<title>Embodied interactions: in touch with the digital</title>
		<link>http://www.experientia.com/blog/embodied-interactions-in-touch-with-the-digital/</link>
		<comments>http://www.experientia.com/blog/embodied-interactions-in-touch-with-the-digital/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 16:25:38 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12255</guid>
		<description><![CDATA[Fabian Hemmert will be one of the keynote speakers at Interaction 12. In this article on Johnny Holland, he reflects on &#8220;recent developments in the research field of Human-Computer Interaction [that] point to emerging styles of interaction that make use of our very abilities as human beings, putting us directly in touch with the digital [...]]]></description>
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<div class="post-img"><a href="http://johnnyholland.org/wp-content/uploads/embodied-2.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/10/embodied.jpg" title="Flow" alt="Embodied interaction" height="99" width="100" /></a></div>
<div class="post-body">Fabian Hemmert will be one of the keynote speakers at <a href="http://interaction.ixda.org/">Interaction 12</a>. In this article on Johnny Holland, he reflects on &#8220;recent developments in the research field of Human-Computer Interaction [that] point to emerging styles of interaction that make use of our very abilities as human beings, putting us directly in touch with the digital world.&#8221;</p>
<p>In particular, he looks at three series of prototypes that illustrate what ‘Embodied Interaction’ is – in the different physical and social spaces that we live in.</p>
<p><strong><a href="http://johnnyholland.org/2011/10/10/embodied-interactions-in-touch-with-the-digital/">Read article</a></strong></div>
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		<title>Book: Mobile First</title>
		<link>http://www.experientia.com/blog/book-mobile-first/</link>
		<comments>http://www.experientia.com/blog/book-mobile-first/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 06:00:51 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Book]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobile phone]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12165</guid>
		<description><![CDATA[Mobile First Luke Wroblewski A Book Apart October 2011 Abstract Our industry’s long wait for the complete, strategic guide to mobile web design is finally over. Former Yahoo! design architect and co-creator of Bagcheck Luke Wroblewski knows more about mobile experience than the rest of us, and packs all he knows into this entertaining, to-the-point [...]]]></description>
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<div class="post-img"><a href="http://findability.org/images/mobilefirst.png" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/09/mobilefirst.png" title="Mobile First" alt="Mobile First" height="154" width="100" /></a></div>
<div class="post-body"><strong><a href="http://www.abookapart.com/products/mobile-first">Mobile First</a></strong><br />
Luke Wroblewski<br />
A Book Apart<br />
October 2011</p>
<p><strong>Abstract</strong><br />
Our industry’s long wait for the complete, strategic guide to mobile web design is finally over. Former Yahoo! design architect and co-creator of Bagcheck Luke Wroblewski knows more about mobile experience than the rest of us, and packs all he knows into this entertaining, to-the-point guidebook. Its data-driven strategies and battle tested techniques will make you a master of mobile—and improve your non-mobile design, too!</p>
<p>In a <a href="http://findability.org/archives/000653.php">short review</a>, Peter Morville writes:</p>
<blockquote><p>&#8220;I devoured my advance copy of Mobile First in less than three hours. Not a second of that time was wasted. Luke has packed oodles of data, scads of examples, and years of experience into this admirably brief book. It&#8217;s a brilliant explanation of why we should design for mobile first, and how.</p>
<p>Every information architect and experience designer should read this book. It will change the way you work today and how you think about tomorrow. In short, Luke Wroblewski has gone big by going small. You should too!&#8221;</p></blockquote>
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		<title>Designing social tools around user interests</title>
		<link>http://www.experientia.com/blog/designing-social-tools-around-user-interests/</link>
		<comments>http://www.experientia.com/blog/designing-social-tools-around-user-interests/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 07:40:49 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12144</guid>
		<description><![CDATA[The key to designing social media well lies in designing it for a user’s social interests. Conventional software addresses the user’s task-oriented needs and objectives. But social media succeed when they engage the user’s social interests. An article by Adrian Chan on Johnny Holland. &#8220;Social interests involve two psychological insights: that users are interested in [...]]]></description>
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<div class="post-img"><a href="http://johnnyholland.org/wp-content/uploads/social-media-neurons.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/09/neurons.jpg" title="Neurons" alt="Neurons" height="112" width="100" /></a></div>
<div class="post-body">The key to designing social media well lies in designing it for a user’s social interests. Conventional software addresses the user’s task-oriented needs and objectives. But social media succeed when they engage the user’s social interests. An article by Adrian Chan on Johnny Holland.</p>
<blockquote><p>&#8220;Social interests involve two psychological insights: that users are interested in others generally (social activities, or what’s going on); and users are interested in others particularly (another user).</p>
<p>Each of these is doubled up by the self-reflexivity of social action: users are interested in how they themselves appear to others in general (one’s self image, impressions made, the stuff of “self-presentation” common in social media); and another particular user’s relationship to him or her (e.g. their interest in us).</p>
<p>From this we can quickly see that social media are not a matter of straightforward goal-oriented interaction design. As users, we are aware (if not consciously) of what and how social activities proceed. We become interested in ourselves, in how we are perceived, and in the relation others take up to us.</p>
<p>Thus the interest captivated by social media is twofold: it’s a self-interest and an Other-interest. And the habits that engage users with social media engage users are not just the interaction between a user and the site, but between the user and other users. In the course of using social tools, reciprocity by others, and our mutual recognition of each other, deepens our interests and interactions.&#8221;</p></blockquote>
<p><strong><a href="http://johnnyholland.org/2011/09/20/designing-social-tools-around-user-interests/">Read article</a></strong></div>
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		<title>The language of interfaces</title>
		<link>http://www.experientia.com/blog/the-language-of-interfaces/</link>
		<comments>http://www.experientia.com/blog/the-language-of-interfaces/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 16:27:38 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12139</guid>
		<description><![CDATA[Des Traynor recently spoke at the Content Strategy Forum in London about the importance of which words used in an interface. The difference between Facebook’s Like and Google’s +1 seems superficial, but ends up influencing the behaviour of the users. Choosing the words you use to define actions in an interface is the most important [...]]]></description>
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<div class="post-img"><a href="http://contrast.ie/blog/wp-content/uploads/2011/09/Words.png" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/09/words.jpg" title="Words" alt="Words" height="96" width="100" /></a></div>
<div class="post-body"><a href="http://2011.csforum.eu/speakers/traynor">Des Traynor</a> recently spoke at the <a href="http://2011.csforum.eu/">Content Strategy Forum</a> in London about the importance of which words used in an interface. </p>
<p>The difference between Facebook’s Like and Google’s +1 seems superficial, but ends up influencing the behaviour of the users. Choosing the words you use to define actions in an interface is the most important part of interface design. </p>
<p>In “Getting Real” Jason Fried wrote that <a href="http://gettingreal.37signals.com/ch09_Copywriting_is_Interface_Design.php">Copywriting is Interface Design</a>, yet five years later copywriting is almost always where interfaces fall to pieces.</p>
<p><strong><a href="http://contrast.ie/blog/the-language-of-interfaces/">Read article</a></strong></div>
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		<title>Marko Ahtisaari: Patterns of Human Interaction (the Nokia N9 design video)</title>
		<link>http://www.experientia.com/blog/marko-ahtisaari-patterns-of-human-interaction-the-nokia-n9-design-video/</link>
		<comments>http://www.experientia.com/blog/marko-ahtisaari-patterns-of-human-interaction-the-nokia-n9-design-video/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 13:31:15 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobile phone]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12090</guid>
		<description><![CDATA[Marko Ahtisaari is the global head of Nokia&#8217;s design unit, and he is responsible for Nokia’s product and user experience design. During Copenhagen Design Week, Marko shared Nokia’s thoughts on how design will shape and influence the patterns of human interaction in the future at a Nokia event at Bella Sky Hotel. He then discussed [...]]]></description>
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<div class="post-img"><a href="http://www.copenhagendesignweek.com/sites/default/files/imagecache/CDW_Image_Full/images/Nokia4.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/09/marko.jpg" title="Marko Ahtisaari" alt="Marko Ahtisaari" height="86" width="100" /></a></div>
<div class="post-body">Marko Ahtisaari is the global head of Nokia&#8217;s design unit, and he is responsible for Nokia’s product and user experience design. </p>
<p>During <a href="http://www.copenhagendesignweek.com/category/society-challenges/events/patterns-human-interaction">Copenhagen Design Week</a>, Marko shared Nokia’s thoughts on how design will shape and influence the patterns of human interaction in the future at a Nokia event at Bella Sky Hotel.</p>
<p>He then discussed the design of the N9 smartphone, as an initial example of what Nokia is planning in the interaction design/user experience design of its upcoming phones.</p>
<p><strong><a href="http://vimeo.com/28758945">Watch video</a></strong></div>
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		<title>Stanford U: Introduction to human-computer interaction design</title>
		<link>http://www.experientia.com/blog/stanford-u-introduction-to-human-computer-interaction-design/</link>
		<comments>http://www.experientia.com/blog/stanford-u-introduction-to-human-computer-interaction-design/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 08:25:29 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12087</guid>
		<description><![CDATA[Through Stanford University lectures and a project, coordinated by Scott Klemmer, learn the fundamentals of human-computer interaction and design thinking. The setting for the course is mobile web applications. 43 video sessions in all.]]></description>
			<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://openclassroom.stanford.edu/MainFolder/courses/HCI/CS147Icon.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/09/hci.jpg" title="HCI" alt="HCI" height="99" width="100" /></a></div>
<div class="post-body">Through Stanford University lectures and a project, coordinated by Scott Klemmer, learn the fundamentals of human-computer interaction and design thinking.</p>
<p>The setting for the course is mobile web applications. </p>
<p><strong><a href="http://openclassroom.stanford.edu/MainFolder/CoursePage.php?course=HCI">43 video sessions in all</a></strong>.</div>
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		<title>New interface design at the New York Times R&amp;D Lab</title>
		<link>http://www.experientia.com/blog/new-interface-design-at-the-new-york-times-rd-lab/</link>
		<comments>http://www.experientia.com/blog/new-interface-design-at-the-new-york-times-rd-lab/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 08:07:51 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12077</guid>
		<description><![CDATA[Megan Garber of the Nieman Journalism Lab recently visited the New York Times R&#038;D Lab and updates us on the latest interface developments there. The New York Times imagines the kitchen table of the future August 30, 2011 The Times Co.’s R&#038;D Lab is betting breakfast will be less about sharing out newsprint and more [...]]]></description>
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<div class="post-img"><a href="http://www.experientia.com/blog/uploads/2011/09/magicmirror.png" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/09/magicmirror.png" title="Magic Mirror" alt="Magic Mirror" height="113" width="100" /></a></div>
<div class="post-body">Megan Garber of the Nieman Journalism Lab recently visited the New York Times R&#038;D Lab and updates us on the latest interface developments there.</p>
<p><strong><a href="http://www.niemanlab.org/2011/08/the-new-york-times-imagines-the-kitchen-table-of-the-future/">The New York Times imagines the kitchen table of the future</a></strong><br />
August 30, 2011<br />
The Times Co.’s R&#038;D Lab is betting breakfast will be less about sharing out newsprint and more about swiping through stories, ambient commerce, and the quantified self.</p>
<p><strong><a href="http://www.niemanlab.org/2011/08/mirror-mirror-the-new-york-times-wants-to-serve-you-info-as-youre-brushing-your-teeth/">Mirror, mirror: The New York Times wants to serve you info as you’re brushing your teeth</a></strong><br />
August 31, 2011<br />
Meet the R&#038;D Lab’s latest: a proof of concept in the form of a “magic mirror.”</p>
<blockquote><p><strong>Previous articles</strong></p>
<p><a href="http://www.niemanlab.org/2009/05/the-new-york-times-envisions-version-20-of-the-newspaper/">The New York Times envisions version 2.0 of the newspaper</a><br />
May 11, 2009</p>
<p><a href="http://www.niemanlab.org/2009/05/at-the-new-york-times-preparing-for-a-future-across-all-platforms/">At the New York Times, preparing for a future across all platforms</a><br />
May 12, 2009</p>
<p><a href="http://www.niemanlab.org/2009/05/the-new-york-times-would-like-to-join-you-in-the-living-room/">The New York Times would like to join you in the living room</a><br />
May 13, 2009</p>
<p><a href="http://www.niemanlab.org/2009/05/if-the-ny-times-were-mounted-on-your-wall-it-might-look-like-this/">If The N.Y. Times were mounted on your wall, it might look like this</a><br />
May 14, 2009</p>
<p><a href="http://www.niemanlab.org/2009/05/in-the-times-rd-lab-the-future-of-news-is-the-future-of-advertising/">In the Times R&#038;D Lab, the future of news is the future of advertising</a><br />
May 15, 2009</p></blockquote>
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		<title>Good mobile experiences unfold and progressively reveal their nature</title>
		<link>http://www.experientia.com/blog/good-mobile-experiences-unfold-and-progressively-reveal-their-nature/</link>
		<comments>http://www.experientia.com/blog/good-mobile-experiences-unfold-and-progressively-reveal-their-nature/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 05:14:27 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobile phone]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11983</guid>
		<description><![CDATA[Successful PC and mobile experiences are built on fundamentally different conceptual models and leverage different psychological functions of the user, argues Rachel Hinman. Understanding these differences will help you create better experiences for both contexts. She delves into the matter in a longer article that acts as a preview for her forthcoming Rosenfeld Media book [...]]]></description>
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<div class="post-img"><a href="http://www.rosenfeldmedia.com/books/mobile-design/topping_in.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/07/topping_in.jpg" title="Topping in" alt="Topping in" height="83" width="100" /></a></div>
<div class="post-body">Successful PC and mobile experiences are built on fundamentally different conceptual models and leverage different psychological functions of the user, argues <a href="http://www.rosenfeldmedia.com/books/mobile-design/author/biography/">Rachel Hinman</a>. Understanding these differences will help you create better experiences for both contexts.</p>
<p>She delves into the matter in a longer article that acts as a preview for her forthcoming Rosenfeld Media book &#8220;<a href="http://www.rosenfeldmedia.com/books/mobile-design/">The Mobile Frontier: A Guide for Designing Mobile Experiences</a>&#8220;:</p>
<blockquote><p>&#8220;The natural user interfaces (aka NUIs) found on most modern mobile devices are built on the psychological function of intuition. Instead of recognizing an action from a list, users must be able to sense from the presentation of the interface what is possible. Instead of &#8220;what you <strong>see</strong> is what you get&#8221; NUIs are about &#8220;what you <strong>do</strong> is what you get.&#8221; Users <strong>see</strong> their way through GUI experiences, and <strong>sense</strong> their way through NUI ones. Unlike GUI interfaces with minimal differentiation between interface elements, NUI interfaces typically have fewer options and there is more visual differentiation and hierarchy between the interface elements.&#8221;</p></blockquote>
<p><strong><a href="http://www.rosenfeldmedia.com/books/mobile-design/blog/good_mobile_experiences_progre/">Read article</a></strong></div>
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		<title>Art that interacts if you interface</title>
		<link>http://www.experientia.com/blog/art-that-interacts-if-you-interface/</link>
		<comments>http://www.experientia.com/blog/art-that-interacts-if-you-interface/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 05:04:17 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Americas]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Foresight]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Museum]]></category>
		<category><![CDATA[Ubiquitous computing]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11980</guid>
		<description><![CDATA[The New York Times reviews Paola Antonelli&#8217;s &#8220;Talk to Me&#8221; show at the Museum of Modern Art. &#8220;At its best “Talk to Me” makes you aware of how our relationship to design has become more emotional and intuitive. Ms. Antonelli points out that “we now expect objects to communicate, a cultural shift made evident when [...]]]></description>
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<div class="post-img"><a href="http://graphics8.nytimes.com/images/2011/07/29/arts/29TALK/29TALK-articleLarge.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/07/talk_to_me.jpg" title="Talk to Me" alt="Talk to Me" height="105" width="100" /></a></div>
<div class="post-body">The New York Times reviews Paola Antonelli&#8217;s &#8220;Talk to Me&#8221; show at the Museum of Modern Art.</p>
<blockquote><p>&#8220;At its best “Talk to Me” makes you aware of how our relationship to design has become more emotional and intuitive. Ms. Antonelli points out that “we now expect objects to communicate, a cultural shift made evident when we see children searching for buttons or sensors on a new object, even when the object has no batteries or plug.”</p>
<p>And the show is certainly a brave undertaking for a design department that’s still strongly associated with 20th-century modernism. It’s a big step from a Corbusier chair to an iPhone, or as Ms. Antonelli puts it, “from the centrality of function to that of meaning.”</p>
<p>But from a viewer’s perspective MoMA’s messianic embrace of smartphones in galleries is enervating. Call me a reactionary, but I’m convinced that looking, not scanning or tweeting, is still the primary purpose of a museum visit.&#8221;</p></blockquote>
<p><strong><a href="http://www.nytimes.com/2011/07/29/arts/design/momas-talk-to-me-focuses-on-interface-review.html">Read article</a></strong></div>
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		<title>UI Design: an all-American product that&#8217;s changing the world</title>
		<link>http://www.experientia.com/blog/ui-design-an-all-american-product-thats-changing-the-world/</link>
		<comments>http://www.experientia.com/blog/ui-design-an-all-american-product-thats-changing-the-world/#comments</comments>
		<pubDate>Sat, 23 Jul 2011 08:02:29 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11923</guid>
		<description><![CDATA[Rob Tannen argues that user interface design is the most original and influential design coming out of the United States today. &#8220;It is the emphasis on user-centered design that has made American interface design so successful and difficult to replicate or export outside of the United States.&#8221; Read article]]></description>
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<div class="post-img"><a href="http://www.fastcodesign.com/multisite_files/codesign/imagecache/article-feature/article_feature/US%20UI_0.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/07/us_ui.jpg" title="US UI" alt="US UI" height="76" width="100" /></a></div>
<div class="post-body">Rob Tannen argues that user interface design is the most original and influential design coming out of the United States today.</p>
<blockquote><p>&#8220;It is the emphasis on user-centered design that has made American interface design so successful and difficult to replicate or export outside of the United States.&#8221;</p></blockquote>
<p><strong><a href="http://www.fastcodesign.com/1664461/ui-design-an-all-american-product-thats-changing-the-world">Read article</a></strong></div>
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		<title>‘Aggravating’ MyFord Touch sends Ford plummeting in quality survey</title>
		<link>http://www.experientia.com/blog/%e2%80%98aggravating%e2%80%99-myford-touch-sends-ford-plummeting-in-quality-survey/</link>
		<comments>http://www.experientia.com/blog/%e2%80%98aggravating%e2%80%99-myford-touch-sends-ford-plummeting-in-quality-survey/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 11:11:31 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Americas]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11906</guid>
		<description><![CDATA[Interestingly, the badly designed user interface of the in-car telematics system was the primary gripe among Ford and Lincoln owners and lessees in the latest J.D. Power survey. &#8220;After steady year-on-year improvement, Ford has plunged from fifth position in 2010 to 23rd in the 2011 Initial Quality Study released by J.D. Power &#038; Associates on [...]]]></description>
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<div class="post-img"><a href="http://graphics8.nytimes.com/images/2011/06/23/automobiles/wheels-touch/wheels-touch-blog480.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/07/myford_touch.jpg" title="MyFord Touch" alt="MyFord Touch" height="115" width="100" /></a></div>
<div class="post-body">Interestingly, the badly designed user interface of the in-car telematics system was the primary gripe among Ford and Lincoln owners and lessees in the latest J.D. Power survey.</p>
<blockquote><p>&#8220;After steady year-on-year improvement, Ford has plunged from fifth position in 2010 to 23rd in the 2011 Initial Quality Study released by J.D. Power &#038; Associates on Thursday. Lincoln, the luxury subsidiary of the Ford Motor Company, was ranked eighth last year, but fell to 17th this year. [...]</p>
<p>Primarily, the steep decline was attributed to consumer complaints about MyFord and MyLincoln Touch, the company’s in-car telematics systems that use a touch screen, dashboard display and voice commands presumably to help drivers operate radio and climate controls, as well as the navigation system.&#8221;</p></blockquote>
<p><strong><a href="http://wheels.blogs.nytimes.com/2011/06/23/aggravating-myford-touch-sends-ford-plummeting-in-j-d-power-quality-survey/">Read article</a></strong></p>
<p>Acclaimed designer Alan Cooper provides <strong><a href="http://www.cooper.com/journal/2011/07/will_ford_learn.html">further reflection on the matter</a></strong>:</p>
<blockquote><p>&#8220;Automobile manufacturing companies like Ford need to acknowledge that they are no longer making automobiles with attached computer systems. In reality, they are making computer control systems with attached motion mechanisms. The digital computer is increasingly dominating the driver’s attention, even more so than the steering and brakes. If auto makers don’t give equivalent attention to the design and implementation of these digital systems, they will fail, regardless of the quality of the drive train, interior furnishings, and other manufactured systems. [...]</p>
<p>Back in the 1960s and 70s, it was efficient for an automobile company, with core competencies in big manufacturing, to outsource dashboard electronics to specialized vendors. but now those little radios have become all-encompassing telematics, and Ford, whether it likes it or not, has to integrate the design of its electronic solutions with the design of its manufacturing business. It&#8217;s the riddle for the information age again: Ford isn’t a car company with digital capabilities, but it is a computer company with big manufacturing capabilities.</p>
<p>Designing and building a better automobile cockpit is the tip of the iceberg. The biggest task facing Ford and other car companies is changing the way they think and the way they work.&#8221;</p></blockquote>
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		<title>Talk to Me &#8211; or interaction design as script writing</title>
		<link>http://www.experientia.com/blog/talk-to-me-or-interaction-design-as-script-writing/</link>
		<comments>http://www.experientia.com/blog/talk-to-me-or-interaction-design-as-script-writing/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 14:48:15 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Communications]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Museum]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11894</guid>
		<description><![CDATA[In her New York Times review of Talk to Me (online journal), the latest exhibition by Paola Antonelli at the MoMA, Alice Rawsthorn describes what could be considered the essence of interaction design: &#8220;Digital technology is enabling objects to become so complex and powerful that we now expect to interact with them. If you hand [...]]]></description>
			<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://www.moma.org/images/dynamic_content/exhibition_page/40928.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/07/talktome.jpg" title="Talk to Me" alt="Talk to Me" height="191" width="100" /></a></div>
<div class="post-body">In her New York Times review of <a href="http://www.moma.org/visit/calendar/exhibitions/1080">Talk to Me</a> (<a href="http://wp.moma.org/talk_to_me/">online journal</a>), the latest exhibition by Paola Antonelli at the MoMA, Alice Rawsthorn describes what could be considered the essence of interaction design:</p>
<blockquote><p>&#8220;Digital technology is enabling objects to become so complex and powerful that we now expect to interact with them. If you hand an unfamiliar object to a small child, he or she will instinctively search for buttons or sensors to operate it.</p>
<p>Though the same same microchips that enable things as small as smart phones to fulfill hundreds of different functions also make them more opaque. In the industrial era when form generally followed function, you could guess how to use an electronic product from its appearance. You can’t do that with a tiny digital device, which is why designers face the new challenge that Ms. Antonelli calls “script writing,” in other words, ensuring that the object can tell us how to use it.&#8221;</p></blockquote>
<p><strong><a href="http://www.nytimes.com/2011/07/18/arts/moma-exhibit-shows-how-technology-is-getting-the-point-across.html">Read article</a></strong></p>
<p><em>Make sure to also check the very rich <a href="http://wp.moma.org/talk_to_me/">online journal</a>.</em></div>
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		<title>European museums and libraries in/of the age of migration</title>
		<link>http://www.experientia.com/blog/european-museums-and-libraries-inof-the-age-of-migration/</link>
		<comments>http://www.experientia.com/blog/european-museums-and-libraries-inof-the-age-of-migration/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 13:22:04 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Italy]]></category>
		<category><![CDATA[Museum]]></category>
		<category><![CDATA[Social change]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11891</guid>
		<description><![CDATA[MeLa &#8211; European Museums and Libraries in/of the Age of Migrations &#8211; is a brand new four-year research project, funded by the European Commission under the Seventh Framework Programme, which aims to delineate new approaches for museums and libraries in a context characterized by the continuous migration of people and ideas. Its main objectives are [...]]]></description>
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<div class="post-img"><a href="http://www.mela-project.eu/mela/commons/styles/img/main-logo.gif" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/07/mela.jpg" title="MeLa" alt="MeLa" height="27" width="100" /></a></div>
<div class="post-body"><strong><a href="http://www.mela-project.eu/">MeLa</a></strong> &#8211; European Museums and Libraries in/of the Age of Migrations &#8211; is a brand new four-year research project, funded by the European Commission under the Seventh Framework Programme, which aims to delineate new approaches for museums and libraries in a context characterized by the continuous migration of people and ideas. </p>
<p>Its main <a href="http://www.mela-blog.net/?page_id=2">objectives</a> are to advance knowledge in the field and to support museum and library communities, practitioners, experts and policymakers in developing new missions and forms of museums and libraries “in the age of migration”.</p>
<p>During the upcoming four years the team will reflect on the role of museums and libraries, dealing with several complex and crucial issues such as history, socio-cultural and national identity, the use of new technologies and, last but not least, exhibition design and museography.</p>
<p>MeLa intends to define new strategies for the multi/inter/transcultural organization, conservation, exhibition and transmission of knowledge in ways and forms which reflect the conditions posed by the migrations of people, cultures, ideas, information and knowledge in the global world. It aims to evaluate how much these changes can interfere with the physical structures and the architecture of the exhibition places.</p>
<p>The project is coordinated by the Politecnico di Milano, and also involves the Copenhagen Institute of Interaction Design (Denmark), the Consiglio Nazionale delle Ricerche (Italy), the University of Glasgow (UK), the Museu d’Art Contemporani de Barcelona (Spain), the Musée National d’Histoire Naturelle (France), the Royal College of Art (UK), Newcastle University (UK), and L’ “Orientale”, University of Naples (Italy).<br />
<em><br />
Check also the <a href="http://www.mela-blog.net/">MeLa project blog</a> and their <a href="http://www.mela-project.eu/upl/cms/attach/20110715/112828389_9814.pdf">first newsletter</a>.</em></div>
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		<title>Interaction designers convene in Florence</title>
		<link>http://www.experientia.com/blog/interaction-designers-convene-in-florence/</link>
		<comments>http://www.experientia.com/blog/interaction-designers-convene-in-florence/#comments</comments>
		<pubDate>Sat, 16 Jul 2011 10:42:58 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11872</guid>
		<description><![CDATA[Greg Williams reports in Wired UK on the recent Frontiers of Interaction conference in Florence, Italy. &#8220;Few people need an excuse to spend time in Florence, so it speaks volumes for the organisers of Frontiers of Interaction, a two-day gathering focused on design and digital interaction, that they attracted a strong enough line-up to draw [...]]]></description>
			<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://api.ning.com/files/3oCU6C5b8LMIqBwf02L3BVUdprcAO9aiMn9wcF6CzZB2Uz2RrBuunZJHdxcAFSYYoD2oXbN0nhO0gatVCxzNEjIJV-JD0PIj/foi.jpg?size=173&#038;crop=1:1" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/07/foi.jpg" title="Frontiers of Interaction" alt="Frontiers of Interaction" height="100" width="100" /></a></div>
<div class="post-body">Greg Williams reports in Wired UK on the recent <a href="http://frontiersofinteraction.com/">Frontiers of Interaction</a> conference in Florence, Italy.</p>
<blockquote><p>&#8220;Few people need an excuse to spend time in Florence, so it speaks volumes for the organisers of Frontiers of Interaction, a two-day gathering focused on design and digital interaction, that they attracted a strong enough line-up to draw participants away from the glory of the Basilica di Santa Maria del Fiore and the Uffizi. Other than a thought-controlled drone emerging through dry ice and &#8212; this is Italy, after all &#8212; an excellent lunch, the highlights enjoyed by a lively, engaged crowd included [presentations by Zdenek Kalal, Lynn Teo, Chris Cunningham, Amber Case and Mark Coleran].&#8221;</p></blockquote>
<p><strong><a href="http://www.wired.co.uk/news/archive/2011-07/15/frontiers-of-interaction">Read article</a></strong></div>
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		<title>Social Circles &#8211; the beginning of the intelligent social interface?</title>
		<link>http://www.experientia.com/blog/social-circles-the-beginning-of-the-intelligent-social-interface/</link>
		<comments>http://www.experientia.com/blog/social-circles-the-beginning-of-the-intelligent-social-interface/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 17:31:10 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11827</guid>
		<description><![CDATA[Usability consultant Frank Spillers writes that he the recent release of Google&#8217;s social circles (part of the new &#8216;Google +&#8217; social network) constitutes a social interface that accounts for real-world considerations. &#8220;Social circles are an approach to privacy user experience that takes us a step closer to the main point of social networking: To let [...]]]></description>
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<div class="post-img"><a href="http://experiencedynamics.blogs.com/.a/6a00d8345a66bf69e2015433958a18970c-800wi" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/07/circles.jpg" title="Circles" alt="Circles" height="103" width="100" /></a></div>
<div class="post-body">Usability consultant <a href="http://www.experiencedynamics.com/">Frank Spillers</a> writes that he the recent release of Google&#8217;s social circles (part of the new &#8216;Google +&#8217; social network) constitutes a <strong>social interface</strong> that accounts for real-world considerations. </p>
<blockquote><p>&#8220;Social circles are an approach to privacy user experience that takes us a step closer to the main point of social networking: To let the user have control of her social fabric in order to leverage the most from social and data effects. Ultimately the design of social interfaces should help users to communicate more effectively, be less misunderstood and increase tolerance while protecting the user&#8217;s privacy and personal situation- whatever that may be (defined by them, not the system).</p>
<p>If you are involved in designing a compelling customer experience with social media, social networking site or app or social software, you should pay close attention to the approach of the social circle. One of the proven benefits of conducting field studies is to extract real-world social phenomenon and accommodate for it in your interface and user experience strategy.</p>
<p>Google&#8217;s Social Circles if anything opens up the conversation toward what might be a better social networking user experience. It&#8217;s also a potential signal from a major player with a lackluster track record in privacy, that privacy does matter to user adoption, as a CNET analyst noted.&#8221;</p></blockquote>
<p><strong><a href="http://www.demystifyingusability.com/2011/07/social-circles-the-beginning-of-the-intelligent-social-interface.html">Read article</a></strong></div>
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		<title>The Encyclopedia of Human Computer Interaction (HCI)</title>
		<link>http://www.experientia.com/blog/the-encyclopedia-of-human-computer-interaction-hci/</link>
		<comments>http://www.experientia.com/blog/the-encyclopedia-of-human-computer-interaction-hci/#comments</comments>
		<pubDate>Sat, 02 Jul 2011 10:22:14 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11768</guid>
		<description><![CDATA[Donald Norman alerts us &#8211; with strong recommendation &#8211; to check out the Encyclopedia of Human-Computer Interaction now being assembled by Mads Soegaard and the team at Interaction-Design.org. A Seven chapters &#8211; Action Research, Bifocal Display, Data Visualization for Human Perception, Human Computer Interaction (HCI), Interaction Design, User Experience and Experience Design, and Visual Representation [...]]]></description>
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<div class="post-img"><a href="http://www.interaction-design.org/images/logo/logo-interactive-user_experience_hci_gray-bg.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/07/interactive_ux.jpg" title="Interactive UX" alt="Interactive UX" height="81" width="100" /></a></div>
<div class="post-body">Donald Norman alerts us &#8211; with <a href="http://jnd.org/dn.mss/the_encyclopedia_of_human_computer_interaction_hci.html">strong recommendation</a> &#8211; to check out the <a href="http://www.interaction-design.org/encyclopedia/ "><strong>Encyclopedia of Human-Computer Interaction</strong></a> now being assembled by Mads Soegaard and the team at Interaction-Design.org. A</p>
<p>Seven chapters &#8211; <a href="http://www.interaction-design.org/encyclopedia/action_research.html">Action Research</a>, <a href="http://www.interaction-design.org/encyclopedia/bifocal_display.html">Bifocal Display</a>, <a href="http://www.interaction-design.org/encyclopedia/data_visualization_for_human_perception.html">Data Visualization for Human Perception</a>, <a href="http://www.interaction-design.org/encyclopedia/human_computer_interaction_hci.html">Human Computer Interaction (HCI)</a>, <a href="http://www.interaction-design.org/encyclopedia/interaction_design.html">Interaction Design</a>, <a href="http://www.interaction-design.org/encyclopedia/user_experience_and_experience_design.html">User Experience and Experience Design</a>, and <a href="http://www.interaction-design.org/encyclopedia/visual_representation.html">Visual Representation</a> &#8211; are already online (all with highly qualified authorities as authors) and 49 more are to come soon. </p>
<p>All content is available free,  for downloading, reading on line, and even excerpting (don&#8217;t forget to give proper credit and citation), all under a Creative Commons copyright agreement. </p>
<p><strong>Citation</strong>: Soegaard, Mads (Ed). Encyclopedia of Human-Computer Interaction. <a href="http://www.interaction-design.org/encyclopedia/">http://www.interaction-design.org/encyclopedia/</a></div>
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		<title>How print design is the future of interaction</title>
		<link>http://www.experientia.com/blog/how-print-design-is-the-future-of-interaction/</link>
		<comments>http://www.experientia.com/blog/how-print-design-is-the-future-of-interaction/#comments</comments>
		<pubDate>Sat, 02 Jul 2011 10:02:02 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11764</guid>
		<description><![CDATA[Mike Kruzeniski is Creative Director at Microsoft, in the Windows Phone design studio, currently leading the Windows Phone Apps Design team. Kruzeniski gave a talk at SXSW Interactive, entitled &#8220;How Print Design is the Future of Interaction,&#8221; about how the history of print design is becoming an important influence in the evolution of interaction design. [...]]]></description>
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<div class="post-img"><a href="http://img.sxsw.com/2011/events/howprintisthefutureofinteraction.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/07/mike_kruzeniski.jpg" title="Mike Kruzeniski" alt="Mike Kruzeniski" height="163" width="100" /></a></div>
<div class="post-body"><a href="http://www.coroflot.com/mkruzeniski?country=217&#038;school_id=64376&#038;">Mike Kruzeniski</a> is Creative Director at Microsoft, in the Windows Phone design studio, currently leading the Windows Phone Apps Design team. Kruzeniski gave a talk at SXSW Interactive, entitled &#8220;<a href="http://schedule.sxsw.com/events/event_IAP7588">How Print Design is the Future of Interaction</a>,&#8221; about how the history of print design is becoming an important influence in the evolution of interaction design.</p>
<blockquote><p>As a craft, design for printed media has a rich history. Several generations of designers have pushed its boundaries in countless directions. It has been shaped over several hundred years as both a functional and aesthetic discipline, with a deep foundation of principles, practices, theories, and professional dialogue. </p>
<p>In comparison, Interaction and UI Design is still a relatively young field. Its history has largely been driven by technology and functional goals. The dialogue around it has been centered on usability, which has been its purpose in the context of technological advancement. The visual language of UI has evolved from that standpoint: that it should evoke the familiar, analog experience of tools, buttons, knobs, and dials. That foundation has led to a very specific visual language in interactive experiences. </p>
<p>In the past ten years however, the relevant technologies that support the design of Interfaces &#8211; displays, processing speeds, and rendering engines &#8211; have matured to a point that they provide a more capable canvas for design. Meanwhile, our culture has become visibly more comfortable with the technologies that surround it. These combination of trends are creating an important inflection point for designers. The aesthetic experience of the digital surface can now be considered and explored in a more sophisticated manner.</p></blockquote>
<p>- <strong><a href="http://mkruzeniski.posterous.com/how-print-design-is-the-future-of-interaction">Read talk crib</a></strong><br />
- <strong><a href="http://www.slideshare.net/mikekruzeniski/how-print-design-is-the-future-of-interaction">View slides</a></strong></div>
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		<title>Achieving a sense of home for people who travel extensively</title>
		<link>http://www.experientia.com/blog/achieving-a-sense-of-home-for-people-who-travel-extensively/</link>
		<comments>http://www.experientia.com/blog/achieving-a-sense-of-home-for-people-who-travel-extensively/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 10:03:52 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Presence]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11742</guid>
		<description><![CDATA[One of the people presenting at the DPPI conference in Milan last week was Aviaja Borup Lynggaard, an industrial Ph.D. scholar at Bang &#038; Olufsen (B&#038;O), attached to the Aarhus School of Architecture and Aarhus University. Her very interesting Ph.D. project &#8211; which aims to inspire new B&#038;O products &#8211; is called On the move [...]]]></description>
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<div class="post-img"><a href="http://www.experientia.com/blog/uploads/2011/06/home_awareness_prototype.png" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/06/home_awareness_prototype.jpg" title="Home Awareness prototype" alt="Home Awareness prototype" height="122" width="100" /></a></div>
<div class="post-body">One of the people presenting at the <a href="http://www.dppi11.polimi.it/">DPPI conference</a> in Milan last week was <a href="http://www.dcdr.dk/uk/Menu/Research/Researchers/Aarhus+School+of+Architecture/Aviaja+Borup+Lynggard">Aviaja Borup Lynggaard</a>, an industrial Ph.D. scholar at <a href="http://www.bang-olufsen.com/">Bang &#038; Olufsen</a> (B&#038;O), attached to the <a href="http://en.aarch.dk/">Aarhus School of Architecture</a> and Aarhus University.</p>
<p>Her very interesting Ph.D. project &#8211; which aims to inspire new B&#038;O products &#8211; is called <strong>On the move – creating domesticity through experience design</strong>. It is part of the larger research project <em>Mobile Home Center</em>, which receives funding from Danish National Advanced Technology Foundation.</p>
<blockquote><p>The project explores how to achieve a sense of home for people who travel extensively.</p>
<p>Together with researchers from The Danish School of Education, Aarhus University and the Aarhus School of Architecture, Aviaja Borup Lynggaard sets out to map how people manage a mobile lifestyle and to develop prototypes and concepts for products and services. </p>
<p>The project is guided by home researcher and anthropologist Ida Winther’s definition of the phenomenon home as an activity, ‘homing’, defined as something one does to achieve a sense of being at home, wherever one is currently located. </p>
<p>The goal is to study how interaction design can help promote this sense of home and facilitate homing.</p>
<p>Aviaja Borup Lynggaard&#8217;s project is focused on people who have an extremely mobile lifestyle, including B&#038;O customers with heavy travel activity between multiple homes or hotels. </p>
<p>The project applies a user-centred design process that actively involves the customers in the design process from start to finish through ethnographic studies, interviews and trials of concepts and prototypes for new products. </p>
<p>The Ph.D. project will foster a range of products and services for subsequent development at B&#038;O.</p></blockquote>
<p><strong>Three recent papers provide more background</strong>:</p>
<p><strong><a href="http://www.re-ad.dk/aarch/files/31539960/Demo120_lynggaard.pdf">Home awareness &#8211; connecting people sensuously to places</a></strong> (pdf &#8211; 09/2010)<br />
People living a global lifestyle connect remotely to their families while away from home. In this paper we identify a need for connecting with a home as the physical place itself. For this purpose we introduce the concept of Home Awareness that connects people sensuously to remote places through sound, light and feeling of temperature. A working prototype has been successfully tested and we present some results from early user studies.</p>
<p><strong><a href="http://www.re-ad.dk/aarch/files/31539939/p265_petersen.pdf">Tactics for homing in mobile life &#8211; a fieldwalk study of extremely mobile people</a></strong> (pdf &#8211; 09/2010)<br />
For many people home making is an activity, which extends beyond a single house. We introduce the terminology of Homing as the act of home making, when in a primary home, secondary home or more temporary spaces. By point of departure in existing literature on home making and through ethnographic studies of extremely mobile people we identify general tactics for homing. We present the identified tactics and show how people deploy not only one but several tactics in their intention of making a homely feeling despite not being in their primary home.<br />
Reviewing the mobile technologies currently in use we argue that several of the tactics identified are currently not well supported. We discuss how technology design can learn from this study through pointing to the potential in designing mobile technologies to better support these unsupported tactics.<br />
We consider the tactics as a tool for deeper understanding of mobile practices and thus informing the design of more relevant future technologies for people engaged in a mobile lifestyle.</p>
<p><strong><a href="http://www.re-ad.dk/files/31539986/doc303h_lynggaard.pdf">On the move : creating domesticity through experience design</a></strong> (pdf &#8211; 10/2010)<br />
This paper is a summary of the Ph.D. project about home and mobility. The project concerns design for mobile life and through various prototypes it is an investigation of how to support the act of home making away from the primary home.</div>
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		<title>Toyota and CIID open a Window to the World</title>
		<link>http://www.experientia.com/blog/toyota-and-ciid-open-a-window-to-the-world/</link>
		<comments>http://www.experientia.com/blog/toyota-and-ciid-open-a-window-to-the-world/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 07:46:34 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobility]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11737</guid>
		<description><![CDATA[Imagine when a journey from A to B is no longer routine, as your car in the near-future encourages a sense of play, exploration and learning. This is the image engineers and designers from Toyota Motor Europe (TME) and the Copenhagen Institute of Interaction Design (CIID) had for Toyota’s “Window to the World” vehicle concept, [...]]]></description>
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<div class="post-img"><a href="http://www.experientia.com/blog/uploads/2011/06/window_world.png" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/06/window_world.jpg" title="Window to the World" alt="Window to the World" height="74" width="100" /></a></div>
<div class="post-body">Imagine when a journey from A to B is no longer routine, as your car in the near-future encourages a sense of play, exploration and learning. </p>
<p>This is the image engineers and designers from Toyota Motor Europe (TME) and the <a href="http://ciid.dk/">Copenhagen Institute of Interaction Design</a> (CIID) had for Toyota’s “Window to the World” vehicle concept, which was recently exhibited at the ACEA exhibition: “<a href="http://www.futuremobilitynow.com/">Our Future Mobility Now</a>”.</p>
<p>The concept re-defines the relationship between passengers in a vehicle and the world around it, by transforming the vehicle’s windows into an interactive interface. Using augmented reality, what used to be a pane of glass, begins to provide passengers with information about landmarks and other objects as they go past. The window can also be used as a canvas for drawings, which then interacts with the passing environment.</p>
<p>Engineers and designers from TME’s Kansei Design Division teamed up with CIID to develop this concept in the context of near-future mobility. Instead of creating a concept simply with strong visual aesthetics, they aimed to create beautiful and intangible experiences to address specific needs and desires, to bring genuine value to the vehicle’s passengers.</p>
<p>Through the latest advances in augmented technology, TME Kansei Division and CIID developed five concepts for Toyota’s “Window to the World”.</p>
<p><a href="http://ciid.dk/2011/06/23/press-release-toyota-opens-window-to-the-world/"><strong>Read press release and watch video</strong></a></div>
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		<title>Studying interaction design in Switzerland</title>
		<link>http://www.experientia.com/blog/studying-interaction-design-in-switzerland/</link>
		<comments>http://www.experientia.com/blog/studying-interaction-design-in-switzerland/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 12:48:26 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Experientia]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11733</guid>
		<description><![CDATA[A new master in interaction design will start in September in Switzerland &#8212; with some teaching support from Experientia &#8212; and a few places are still available. The MAS in Interaction design at the University of the Applied Sciences and the Arts of Southern Switzerland is a master that combines design, new media, robotics, smart [...]]]></description>
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<div class="post-img"><a href="http://www.maind.supsi.ch/wp-content/uploads/2009/04/mas_id_img1.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/06/mas_id.jpg" title="MAS in IxD" alt="MAS in IxD" height="87" width="100" /></a></div>
<div class="post-body">A new master in interaction design will start in September in Switzerland &#8212; with some teaching support from Experientia &#8212; and a few places are still available.</p>
<p>The <a href="http://www.maind.supsi.ch/">MAS in Interaction design</a> at the University of the Applied Sciences and the Arts of Southern Switzerland is a master that combines design, new media, robotics, smart systems and high–tech materials in one study program addressing the realization of projects in which the interaction between the design culture and the technological development allows to generate design driven innovations.</p>
<p>Experientia partner <a href="http://experientia.com/about/jan-christoph/">Jan-Christoph Zoels</a> will be teaching at the program.</p>
<p>Others in the <a href="http://www.maind.supsi.ch/?page_id=2227">teaching staff</a> are Massimo Banzi (Arduino), David Boardman, Massimo Botta (who heads the master), Thomas Brooks, Gianluca Brugnoli, Pier Luigi Capucci, Bill Keays, Marco Mancuso, Luca Mascaro, Alvise Mattozzi, Riccardo Mazza,  Fabio Sergio (frog design), Lorenzo Sommaruga, Roberto Vitalini and Fred Voorhorst.</p>
<p>The MAS is a one year program, courses are held in English, and partial scholarships are available upon the evaluation of portfolios and CVs.</p></div>
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		<title>Enchanted Objects: The next wave of the web</title>
		<link>http://www.experientia.com/blog/enchanted-objects-the-next-wave-of-the-web/</link>
		<comments>http://www.experientia.com/blog/enchanted-objects-the-next-wave-of-the-web/#comments</comments>
		<pubDate>Sun, 26 Jun 2011 13:39:04 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Presence]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Ubiquitous computing]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11721</guid>
		<description><![CDATA[David Rose (LinkedIn), CEO of Vitality (where he works on healthy behavior change) and lecturer at MIT Media Lab (and former CEO of Ambient Devices), gave a talk recently at TEDxBerkeley on how magic anticipates ubiquitous computing. &#8220;Magic, or enchantment, is the right metaphor for the future of computing. [...] Magic is a convenient metaphor [...]]]></description>
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<div class="post-img"><a href="http://www.experientia.com/blog/uploads/2011/06/enchanted_mirror.png" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/06/enchanted_mirror.jpg" title="Enchanted mirror" alt="Enchanted mirror" height="110" width="100" /></a></div>
<div class="post-body"><a href="http://roseology.com/">David Rose</a> (<a href="http://www.linkedin.com/in/davidloringrose">LinkedIn</a>), CEO of <a href="http://www.vitality.net">Vitality</a> (where he works on healthy behavior change) and lecturer at MIT Media Lab (and former CEO of <a href="http://www.ambientdevices.com/cat/index.html">Ambient Devices</a>), gave a talk recently at <a href="http://tedxberkeley.org/">TEDxBerkeley</a> on how magic anticipates ubiquitous computing.</p>
<blockquote><p>&#8220;Magic, or enchantment, is the right metaphor for the future of computing. [...] </p>
<p>Magic is a convenient metaphor of connected things because the affordances are there. You understand the object&#8230; and this motivates the incremental function. [...]</p>
<p>We can take a lesson from the history of the future to figure out what enchanted things will succeed or fail. The ones that satisfy primal wishes or fantasies will succeed. These primal wishes are revealed through narratives that we know and can analyze. It&#8217;s a psychology problem. Especially for Cinderella&#8217;s narcissistic stepmother. I&#8217;m not sure what robots wish for, but I can tell you what humans want: </p>
<p>We wish for six things that enchanted objects tend to satisfy:</p>
<p>For Omniscience, for human connection, for protection, for health (immortality is better), for effortless mobility or teleportation, and for expression (or creative manifestation).</p>
<p>These are the killer apps.&#8221;</p></blockquote>
<p>- <strong><a href="http://tedxberkeley.org/media/2011-2/david-rose/">View video of talk</a></strong><br />
- <strong><a href="http://www.slideshare.net/davidloringrose/enchanted-objects-the-next-wave-of-the-web">Download talk slides</a></p>
<p>Check also David&#8217;s recent reflection on the topic of “</strong><strong><a href="http://roseology.com/2011/05/12/designing-juicy-feedback-loops/">juicy feedback</a></strong>,” a term that comes from game design and describes when a small action produces a surprisingly large reaction. He uses this paradigm to develop <strong>six design ideas</strong> relevant to products intended to change people’s behavior.</p>
<p>David&#8217;s thinking was inspiring for an <strong><a href="http://www.wired.com/magazine/2011/06/ff_feedbackloop/all/1">article in this month&#8217;s Wired Magazine</a></strong>, which argues that by <strong>providing people with information about their actions in real time</strong>, you give them a chance to change those actions, and push them toward better behaviors. </p>
<blockquote><p><strong>David Rose</strong> is a product designer, technology visionary, and serial entrepreneur.</p>
<p>Currently David is Chief Executive at <a href="http://www.vitality.net">Vitality</a>, a company that is reinventing medication packaging with wireless technology.</p>
<p>Rose founded and was CEO of <a href="http://www.ambientdevices.com/cat/index.html">Ambient Devices</a> where he pioneered glanceable technology: embedding Internet information in everyday objects like light bulbs, mirrors, refrigerator doors, digital post-it notes, and umbrellas to make the physical environment an interface to digital information.</p>
<p>Rose founded Viant’s Innovation Center, an advanced technology group for Fortune 500s including Sony, GM, Schwab, Sprint and Kinkos. He helped build Viant to over 900 people, $140M and a successful IPO.</p>
<p>In 1997 Rose patented online photo-sharing and founded Opholio (acquired by FlashPoint Technology).</p>
<p>Before the Internet he founded and was President of <a href="http://www.ifactory.com/">Interactive Factory</a> (acquired by RDW Group) which creates  interactive museum exhibits, educational software and smart toys, including the award-winning LEGO Mindstorms Robotic Invention System.</p>
<p>Rose taught information visualization at the Harvard Graduate School of Design and currently teaches a popular course in tangible user interfaces at the MIT Media Lab. He is a frequent speaker to corporations and design and technology conferences.</p></blockquote>
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		<title>Experientia wins Italian National Prize for Innovation in Services</title>
		<link>http://www.experientia.com/blog/experientia-wins-italian-national-prize-for-innovation-in-services/</link>
		<comments>http://www.experientia.com/blog/experientia-wins-italian-national-prize-for-innovation-in-services/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 12:57:09 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Experientia]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Italy]]></category>
		<category><![CDATA[Public services]]></category>
		<category><![CDATA[Service design]]></category>
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11631</guid>
		<description><![CDATA[Experientia wins Italian National Prize for Innovation in Services, sponsored by the Italian government and Confcommercio. The President of the Republic, Giorgio Napolitano, awards the prize.&#160; Rome, Tuesday 14 June 2011 Today, the president of the Italian republic, Giorgio Napolitano, awarded Experientia srl with the prestigious National Prize for Innovation in Services, for their project [...]]]></description>
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<div class="post-img"><a href="http://nap.wikipedia.org/wiki/Fi%C3%B9ra:Italia-Stemma.png" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/06/italia_stemma.jpg" title="Stemma Italia" alt="Stemma Italia" height="113" width="100" /></a></div>
<div class="post-body"><strong>Experientia wins Italian National Prize for Innovation in Services, sponsored by the Italian government and Confcommercio.</strong><br />
<strong>The President of the Republic, Giorgio Napolitano, awards the prize.</strong><br />&nbsp;</p>
<p><em>Rome, Tuesday 14 June 2011</em></p>
<p>Today, the president of the Italian republic, <strong>Giorgio Napolitano</strong>, awarded <strong>Experientia srl</strong> with the <strong>prestigious National Prize for Innovation in Services</strong>, for their project <strong>Low2No</strong>, for having <em>“planned a residential area in Finland with low CO2 emissions, using <strong>innovative methodologies devised in Italy</strong>.”</em> </p>
<p><strong>Experientia is an international experience design consultancy based in Turin, Italy</strong>, which helps international companies and organizations to innovate their products, services and processes by putting people and their experiences first.</p>
<p>The winning project, Low2No (also known as C-Life), details Experientia&#8217;s role in the development and implementation of service offers for a <strong>low-to-no carbon emissions building development in Helsinki</strong>, involving user-centred service and participatory design methods. The entire construction project <strong>will be completed in 2013</strong>. </p>
<p>At the award ceremony at the Quirinale (the Italian presidential palace), <strong>Michele Visciola</strong>, the president of Experientia, accompanied by the CEO <strong>Pierpaolo Perotto</strong>, received the prize from President Napolitano. </p>
<p><em>“It is an honour for us to receive this prize from the hands of the President of the Republic,”</em> Visciola declared, <em>“It demonstrates that in Italy, we have young, quality businesses that can compete on an international level in terms of excellence.”</em></p>
<p><strong>Jan-Christoph Zoels</strong>, the director of the service design project, highlighted the importance of the project by stating, <em>“Beautiful and well-engineered, sustainable houses are not enough. Half of the contribution to a community&#8217;s carbon footprint is based on people&#8217;s lifestyles. We aim to support sustainable lifestyles and services during a building&#8217;s entire lifetime.”</em></p>
<p><strong>Experientia</strong> has worked on the planning and design of services, to create, within the Low2No project, a <strong>“Food Hub”</strong> (offering services related to the <strong>purchase, consumption and sharing of regional, organic food</strong>, an ethical and sustainable alternative to the products commonly offered in the Finnish market); an <strong>“Eco-laundry”</strong> (using highly efficient practices and detergents with a low environmental impact); and a <strong>communal, wood-fuelled sauna</strong> (an eco-friendly response to the presence of a private electric sauna in most Finnish homes).  </p>
<p>During the day, at a separate event organised by the ConfCommercio and hosted by ConfCommerico president Carlo Sangalli, the representatives from Experientia, including senior partners <strong>Jan-Christoph Zoels</strong> and <strong>Mark Vanderbeeken</strong>, and project team member <strong>Camilla Masala</strong>, met with the press and public.<br />&nbsp;</p>
<p><strong>WHO IS EXPERIENTIA?</strong></p>
<p><strong>Experientia is an international experience design consultancy based in Turin, Italy, which helps international companies and organizations to innovate their products, services and processes by putting people and their experiences first.</strong> Experientia puts people and their experiences, past and future, at the centre of strategic innovation, guiding the company&#8217;s processes of research, strategy development, solution creation, prototype design and testing.<br />&nbsp;</p>
<p><strong>THE PRIZE</strong></p>
<p><strong>The National Prize for Innovation was founded by the Italian government as a key initiative of the National Day of Innovation</strong>, an annual event to raise citizens&#8217; awareness of the theme of innovation. It is also an opportunity for the principle public and private actors to take stock of the state of innovation in the country and share identified strategic objectives within the European framework and the Organization for Economic Cooperation and Development. </p>
<p><strong>Through this prize, the government honours the best examples of creativity and innovation in the sectors of industry, design, university and public research, public administration and services, including financial services.</strong></p>
<p>ConfCommercio, the Italian “Confederation of business, professional activities and autonomous work”, was responsible for the selection for the design section of the National Prize for Innovation in Services, which included “Innovation in Business”; “Innovation in Tourism”, “ICT and Service Design”. Experientia has won the prize for the ICT and Service Design category. </p>
<p>This year, the National Day of Innovation holds particular significance, not only because of the presence of the President of the Republic Giorgio Napolitano, and the Minister for public administration and innovation Renato Brunetta, but because it coincides with the celebrations of 150 years of Italian Unity. <br />&nbsp;</p>
<p><strong>THE PROJECT</strong></p>
<p>The winning project, <strong>Low2No</strong> (also known as <strong>C-Life</strong>), aims to facilitate behavioural change for more sustainable lifestyles. Experientia has designed a service platform for the low-to-no carbon emissions building development in Helsinki, involving user-centred service and participatory design methods. </p>
<p>The Low2No service platform represents one of the principle points of contact with the soul and mission of the zone. It will <strong>contribute to making sustainability an integral part of the daily activities and lives of the residents and workers</strong> of the area. It will support locals in adopting the change and transformation of their usual habits, and give them the possibility to communicate and compare themselves with their peers, through the project&#8217;s elements of participation and socialisation. </p>
<p>The project is a collaborative effort between international engineering and planning firm <strong>Arup</strong> (London), architectural firm <strong>Sauerbruch Hutton</strong> (Berlin), and user experience design consultancy Experientia, on behalf of Finnish Innovation Fund <strong>Sitra</strong>, the developer <strong>SRV</strong> and the housing agency <strong>VVO</strong>. Experientia&#8217;s dual role on the team involves the design of an advanced smart metering system (a digital energy-consumption metre) for residential households, and the design and implementation of a service platform for the entire zone. </p>
<p>Low2No is a mixed-use block. It comprises 14,000 square metres of mixed residential space (both rental and privately owned) with 6,500 square metres of office space and a business incubator and 1,800 square metres of commercial space.</p>
<p>The involvement of future residents and entrepreneurs in identifying their needs and generating shared ideas and solutions has a created a user-centric service platform, within which the client represents more than a simple final element of the chain, but becomes a key actor in the implementation and supply of the services themselves.<br />&nbsp;</p>
<p><strong>CONTACT</strong><br />
Mark Vanderbeeken, Experientia srl, +39 011 812 9687, info at experientia dot com<br />&nbsp;</p>
<div class="links-panel">
<strong>LINKS</strong><br />
- <a href="http://www.experientia.com">Experientia</a><br />
- <a href="http://www.convegnonazionaleinnovazione.it/il-premio">National Prize for Innovation</a> (Italian only)<br />
- <a href="http://premioinnovazione.confcommercio.it">National Prize for Innovation in Services</a> (Italian only)<br />
- <a href="http://www.convegnonazionaleinnovazione.it">National Day of Innovation</a> (Italian only)<br />
- <a href="http://experientia.com/press/premio-en.pdf">Press kit of the winning project</a> (English version)<br />
- <a href="http://www.low2no.org">Low2No</a><br />
- <a href="http://www.sitra.fi/en/">Sitra</a></div>
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		<title>Experientia vince il Premio Nazionale per l&#8217;Innovazione nei Servizi</title>
		<link>http://www.experientia.com/blog/experientia-vince-premio-nazionale-per-innovazione-nei-servizi/</link>
		<comments>http://www.experientia.com/blog/experientia-vince-premio-nazionale-per-innovazione-nei-servizi/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 12:56:54 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Experientia]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Italy]]></category>
		<category><![CDATA[Public services]]></category>
		<category><![CDATA[Service design]]></category>
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11628</guid>
		<description><![CDATA[Experientia vince la terza edizione del Premio Nazionale per l’Innovazione nei Servizi, istituito dal Governo Italiano e Confcommercio-Imprese per l&#8217;Italia. Il Presidente della Repubblica Giorgio Napolitano consegna il premio.&#160; Roma, martedì 14 giugno 2011 Oggi il Presidente della Repubblica Italiana Giorgio Napolitano ha insignito Experientia Srl del prestigioso Premio Nazionale per l’Innovazione nei Servizi per [...]]]></description>
			<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://nap.wikipedia.org/wiki/Fi%C3%B9ra:Italia-Stemma.png" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/06/italia_stemma.jpg" title="Stemma Italia" alt="Stemma Italia" height="113" width="100" /></a></div>
<div class="post-body"><strong>Experientia vince la terza edizione del Premio Nazionale per l’Innovazione nei Servizi, istituito dal Governo Italiano e Confcommercio-Imprese per l&#8217;Italia.</strong><br />
<strong>Il Presidente della Repubblica Giorgio Napolitano consegna il premio.</strong><br />&nbsp;</p>
<p><em>Roma, martedì 14 giugno 2011</em> </p>
<p>Oggi il Presidente della Repubblica Italiana <strong>Giorgio Napolitano</strong> ha insignito <strong>Experientia Srl</strong> del <strong>prestigioso Premio Nazionale per l’Innovazione nei Servizi</strong> per il suo progetto <strong>C-Life/Low2No</strong>, <em>&#8220;per aver progettato in Finlandia un quartiere cittadino a bassa emissione di CO2 con <strong>metodologie innovative elaborate in Italia</strong>&#8220;</em>.</p>
<p><strong>Experientia Srl è una società di consulenza internazionale con sede a Torino</strong>, fondata per aiutare aziende e organizzazioni ad innovare i propri prodotti, servizi e processi attraverso una piena valorizzazione dell’esperienza degli utenti.</p>
<p>Low2No è un progetto che mira alla <strong>realizzazione entro il 2013 di un quartiere a impatto zero in un&#8217;area della città di Helsinki</strong>. Il nome Low2No fa riferimento alla caratteristica del progetto di ridurre progressivamente le emissioni di anidride carbonica generate, partendo da un basso (“low”) impatto delle stesse fino a (‘‘to’’ oppure “2”) raggiungere  zero emissioni (“no”).</p>
<p>Alla cerimonia di premiazione al Quirinale era presente <strong>Michele Visciòla</strong>, Presidente di Experientia Srl, che accompagnato dall’Amministratore Delegato <strong>Pierpaolo Perotto</strong>, ha ricevuto il premio dal Presidente Napolitano. </p>
<p><em>“Per noi è un onore ricevere questo premio dalle mani del Presidente della Repubblica </em>– ha dichiarato <strong>Visciòla</strong> –  ed <em>è la dimostrazione che in Italia esistono qualità ed imprese giovani in grado di competere nello scenario internazionale su piani di eccellenza”.</em></p>
<p>Per <strong>Jan-Christoph Zoels</strong>, direttore del progetto, <em>“Case belle e ben progettate con i criteri della sostenibilità non bastano. Un buon 50% del contributo all’impatto di CO2 di una comunità dipende dai comportamenti di consumo di energia e dallo stile di vita delle persone. Dobbiamo progettare le condizioni affinché si affermino stili di vita sostenibili e servizi adeguati per tutto il ciclo di vita degli edifici.”</em></p>
<p><strong>Experientia</strong> sta progettando alcuni servizi che permetteranno di creare, all&#8217;interno del quartiere, nuove imprese: ci sarà <strong>un centro denominato Food Hub</strong> (una complessa offerta di servizi legati all’<strong>acquisto, consumo e condivisione del cibo</strong>, un’alternativa etica e sostenibile ai prodotti abitualmente reperibili sul mercato finlandese); <strong>un centro “Eco-laundry”</strong> (un servizio di <strong>lavanderia</strong> altamente efficiente, basato sull’utilizzo di prodotti detergenti a basso impatto ambientale), e <strong>un centro di Sauna tradizionale comune</strong> (alimentata a legna e all’interno del quale saranno a disposizione differenti servizi).</p>
<p>Nel corso della giornata, in un evento congiunto organizzato da Confcommercio e presieduto dal Presidente Carlo Sangalli, i soci fondatori di Experientia, <strong>Pierpaolo Perotto</strong>, <strong>Mark Vanderbeeken</strong>, <strong>Michele Visciòla</strong>, <strong>Jan-Christoph Zoels</strong> e una delle collaboratrici al progetto Low2No <strong>Camilla Masala</strong> hanno preso parte agli incontri con la stampa ed il pubblico.<br />&nbsp;</p>
<p><strong>CHI E&#8217; EXPERIENTIA</strong></p>
<p><strong>Experientia Srl è una società di consulenza internazionale con sede a Torino, fondata per aiutare aziende e organizzazioni ad innovare i propri prodotti, servizi e processi attraverso una piena valorizzazione dell’esperienza degli utenti.</strong> L’obiettivo di Experientia è mettere le persone e le loro esperienze, future e passate, al centro delle strategie di innovazione realizzando ricerche, creando soluzioni, progettando prototipi e testandone i risultati.</p>
<p>Experientia, oltre che dai 4 soci fondatori, è partecipata con una quota del 20% da <strong>Finsa Consulting Srl <em>technology for people</em></strong>, che si occupa di consulenza, sviluppo ed integrazione di soluzioni ICT e di Business Intelligence, con headquarter a Genova e uffici a Roma, Torino e Milano. <br />&nbsp;</p>
<p><strong>IL PREMIO</strong></p>
<p><strong>Il Premio Nazionale per l&#8217;innovazione è stato istituito nel 2008 dal Governo italiano (presieduto da Romano Prodi) come iniziativa chiave della Giornata Nazionale dell’Innovazione</strong>, un’occasione annuale di sensibilizzazione dei cittadini sui temi dell’innovazione e di coordinamento tra tutti i principali attori pubblici e privati per fare il punto sullo stato dell’innovazione nel Paese e condividere gli obiettivi strategici da raggiungere, anche nel quadro europeo e OCSE.</p>
<p><strong>Attraverso questo premio il Governo vuole valorizzare le migliori esperienze d’innovazione nei settori dell’industria, del design, dell’università e della ricerca pubblica, della pubblica amministrazione e dei servizi, inclusi quelli bancari.</strong></p>
<p>Confcommercio, la &#8220;Confederazione Generale Italiana delle Imprese, delle Attività Professionali e del Lavoro Autonomo&#8221;, è stata responsabile per la selezione della sezione del design dei servizi del Premio Nazionale dell&#8217;Innovazione, che comprende le seguenti categorie: “Innovazione nel Commercio”; “Innovazione nel Turismo”; &#8220;ICT &#038; Service Design nei Servizi”. Experientia ha ricevuto il premio appartenente a quest’ultima categoria, che è relativa ai due migliori progetti di innovazione tecnologica o di applicazione di metodologie di Service Design o di Service Science Management and Engineering (SSME).</p>
<p>Quest’anno la Giornata Nazionale dell’Innovazione riveste particolare importanza non solo per la presenza del Presidente della Repubblica Giorgio Napolitano e del Ministro per la pubblica amministrazione e l’innovazione Renato Brunetta, ma anche per la coincidenza con i festeggiamenti dei 150 anni dell’Unità d’Italia.<br />&nbsp;</p>
<p><strong>IL PROGETTO</strong></p>
<p>Il progetto vincitore, denominato originariamente “<strong>C-life</strong>” ma attualmente conosciuto al pubblico con il nome “<strong>Low2No</strong>”, rafforza l’impegno di Experientia nello sviluppo ed implementazione di offerte di design dei servizi e della progettazione partecipata e utente-centrica, in grado di facilitare il cambiamento di comportamenti del singolo nell&#8217;ottica della sostenibilità. </p>
<p><strong>I servizi Low2No contribuiscono a rendere la sostenibilità parte integrante delle attività quotidiane e della vita di tutti i giorni.</strong> Incoraggia le persone a prendere parte e sentirsi parte all’interno del progetto di cambiamento e trasformazione delle abitudini consolidate, dando altresì la possibilità, attraverso elementi di partecipazione e socializzazione, di dialogare e confrontarsi con propri pari.</p>
<p>Il progetto è frutto della collaborazione tra Experientia, lo studio di architettura <strong>Sauerbruch Hutton</strong> di Berlino e la società di ingegneria <strong>ARUP</strong> di Londra. Il progetto è stato realizzato per conto del fondo governativo finlandese per l&#8217;innovazione <strong>SITRA</strong>, in collaborazione con l&#8217;agenzia per l&#8217;edilizia residenziale pubblica <strong>VVO</strong> e la società di sviluppo immobiliare <strong>SRV</strong>. Experientia è responsabile sia della progettazione di sistemi evoluti di smart metering (contatori digitali) per ambienti domestici sia della pianificazione e implementazione dell&#8217;offerta di servizi per l&#8217;intero quartiere.</p>
<p>Low2No rappresenta un’area ad insediamento misto, all&#8217;interno della quale ad una componente di edilizia residenziale mista (edilizia agevolata – vendita &#8211; affitto) di 14.000 mq si affiancano attività lavorative (6.500 mq di uffici e un incubatore d’impresa) e una complessa offerta di servizi (1.800 mq di spazi commerciali).</p>
<p>Il coinvolgimento degli utenti nell’identificazione dei bisogni e nella generazione di idee e soluzioni condivise creerà una piattaforma di servizi utente-centrici, all’interno della quale il cliente non rappresenta semplicemente un elemento finale della filiera, ma diventa un attore chiave nell’implementazione ed erogazione dei servizi stessi. <br />&nbsp;</p>
<p><strong>CONTATTO</strong><br />
Mark Vanderbeeken, Experientia srl, +39 011 812 9687, info at experientia dot com<br />&nbsp;</p>
<div class="links-panel">
<strong>LINK</strong><br />
- <a href="http://www.experientia.com">Experientia</a><br />
- <a href="http://www.convegnonazionaleinnovazione.it/il-premio">Premio Nazionale per l’Innovazione</a><br />
- <a href="http://premioinnovazione.confcommercio.it">Premio Nazionale per l&#8217;Innovazione nei Servizi</a><br />
- <a href="http://www.convegnonazionaleinnovazione.it">Giornata Nazionale dell&#8217;Innovazione</a><br />
- <a href="http://experientia.com/press/premio-it.pdf">Cartella stampa del progetto vincitore</a> (lingua Italiana)<br />
- <a href="http://www.low2no.org">Low2No</a><br />
- <a href="http://www.sitra.fi/en/">Sitra</a></div>
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		<title>Gestural interfaces: a step backwards in usability</title>
		<link>http://www.experientia.com/blog/gestural-interfaces-a-step-backwards-in-usability/</link>
		<comments>http://www.experientia.com/blog/gestural-interfaces-a-step-backwards-in-usability/#comments</comments>
		<pubDate>Thu, 26 May 2011 13:52:27 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11565</guid>
		<description><![CDATA[Donald A. Norman and Jakob Nielsen of the Nielsen Norman group argue that today’s gestural user interfaces are a usability nightmare and that we need to come back to some basic HCI realities in the design of gestural user interfaces. &#8220;In a recent column for Interactions Norman pointed out that the rush to develop gestural [...]]]></description>
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<div class="post-img"><a href="http://devicegadget.com/wp-content/uploads/2011/02/Gesture-Guide-Iphone-swipe.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/05/swipe.jpg" title="Swipe" alt="Swipe" height="218" width="100" /></a></div>
<div class="post-body"><a href="http://www.jnd.org/index.html">Donald A. Norman</a> and <a href="http://www.useit.com/jakob/">Jakob Nielsen</a> of the <a href="http://www.nngroup.com/">Nielsen Norman group</a> argue that today’s gestural user interfaces are a usability nightmare<br />
and that we need to come back to some basic HCI realities in the design of gestural user interfaces.</p>
<blockquote><p>&#8220;In a recent column for <a href="http://dl.acm.org/citation.cfm?id=J373">Interactions</a> Norman pointed out that the rush to develop gestural interfaces &#8211; &#8220;natural&#8221; they are sometimes called &#8211; well-tested and understood standards of interaction design were being overthrown, ignored, and violated. </p>
<p>Recently, Raluca Budui and Hoa Loranger from the Nielsen Norman group performed <a href="http://www.useit.com/alertbox/ipad.html">usability tests on Apple&#8217;s iPad</a>, reaching much the same conclusion. The new applications for gestural control in smart cellphones (notably the iPhone and the Android) and the coming arrival of larger screen devices built upon gestural operating systems (starting with Apple&#8217;s iPad) promise even more opportunities for well-intended developers to screw things up. [...]</p>
<p>There are several important fundamental principles of interaction design that are completely independent of technology:<br />
·       Visibility (also called perceived affordances or signifiers)<br />
·       Feedback<br />
·       Consistency (also known as standards)<br />
·       Non-destructive operations (hence the importance of undo)<br />
·       Discoverability: All operations can be discovered by systematic exploration of menus<br />
·       Scalability. The operation should work on all screen sizes, small and large.<br />
·       Reliability. Operations should work. Period. And events should not happen randomly.</p>
<p>All these are rapidly disappearing from the toolkit of designers, aided, we must emphasize, by the weird design guidelines issued by Apple, Google, and Microsoft.&#8221;</p></blockquote>
<p><strong><a href="http://www.jnd.org/dn.mss/gestural_interfaces_a_step_backwards_in_usability_6.html">Read article</a></strong></div>
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		<title>Ford Motor Co moving into mobile healthcare</title>
		<link>http://www.experientia.com/blog/ford-motor-co-moving-into-mobile-healthcare/</link>
		<comments>http://www.experientia.com/blog/ford-motor-co-moving-into-mobile-healthcare/#comments</comments>
		<pubDate>Thu, 26 May 2011 08:09:53 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Healthcare]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobile phone]]></category>
		<category><![CDATA[Mobility]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11552</guid>
		<description><![CDATA[With the help of medical technology companies WellDoc, Medtronic and SDI, the motor giant last Wednesday set out to prove that it&#8217;s concerned not only with the number of drivers it boasts, but with the health of those drivers, as well (announcement). In a follow-up phone interview with FierceMobileHealthcare, WellDoc President and Chief Operating Officer [...]]]></description>
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<div class="post-img"><a href="http://media.ford.com/images/10031/healthwell.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/05/healthwell.jpg" title="Health well" alt="Health well" height="77" width="100" /></a></div>
<div class="post-body">With the help of medical technology companies WellDoc, Medtronic and SDI, the motor giant last Wednesday set out to prove that it&#8217;s concerned not only with the number of drivers it boasts, but with the health of those drivers, as well (<a href="http://media.ford.com/article_display.cfm?article_id=34627">announcement</a>). </p>
<p>In a follow-up phone interview with FierceMobileHealthcare, WellDoc President and Chief Operating Officer Dr. Anand Iyer, whose company showed off its DiabetesManager service&#8211;which would work in correlation with the automaker&#8217;s voice-activated in-care connectivity system SYNC via the cloud&#8211;said he believes that the demonstration is the beginning of a new trend.</p>
<p><strong><a href="http://www.fiercemobilehealthcare.com/story/could-ford-make-mobile-healthcare-standard-feature/2011-05-24">Read interview</a></strong>
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		<title>Design in Life</title>
		<link>http://www.experientia.com/blog/design-in-life/</link>
		<comments>http://www.experientia.com/blog/design-in-life/#comments</comments>
		<pubDate>Thu, 19 May 2011 09:22:51 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11491</guid>
		<description><![CDATA[This Tuesday Dassault Systèmes, a leading company specializing in 3D and PLM (Product Lifecycle Management) software, organised Design in Life, a conference/event at Strate College in Paris, where designers joined forces with philosophers, sociologists, researchers, politicians, industrials, academics, designers and architects to discuss what it means to shape a better life. Speakers included Anne Asensio, [...]]]></description>
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<div class="post-img"><a href="http://a2.media.3ds.com/fileadmin/COMPANY/EVENTS/Design-in-life/banniere_970%20x%20210_2.JPG" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/05/design_in_life.jpg" title="Design in Life" alt="Design in Life" height="59" width="100" /></a></div>
<div class="post-body">This Tuesday <a href="http://www.3ds.com/">Dassault Systèmes</a>, a leading company specializing in 3D and PLM (Product Lifecycle Management) software, organised <a href="http://www.3ds.com/company/events/design-in-life/overview/">Design in Life</a>, a conference/event at <a href="http://www.stratecollege.fr/eng/index.html">Strate College</a> in Paris, where designers joined forces with philosophers, sociologists, researchers, politicians, industrials, academics, designers and architects to discuss what it means to shape a better life. </p>
<p>Speakers included </p>
<ul>
<li>Anne Asensio, VP Design Experience at Dassault Systèmes</li>
<li>Stéphane Vial, French philosopher, teacher and interactive designer</li>
<li>Ayse Birsel, award-winning product designer</li>
<li>Alain Renk, architect planner in charge of imaginary chair pattern at Telecom ParisTech</li>
<li>Pierre Musso, professor at Telecom Paris Tech and the University of Rennes II, Chair of Research and Training</li>
<li>Frédéric Jentgen, designer and director of Jentgen Design</li>
<li>Dominique Cardon, sociologist at the Laboratory of uses of France Télécom</li>
<li>Mette Ramsgard Thomsen, architect working with digital technologies</li>
<li>Martin Tamke, associate professor at the Centre for Information Technology &#038; Architecture at the Royal Academy of Fine Arts in Copenhagen</li>
</ul>
<p>Only one of the speakers put his presentation online, but it is worth exploring: <strong>Stéphane Vial</strong> discusses the <strong><a href="http://www.reduplikation.net/en/posts/design-digital-design">theoretical and philosophical concerns in the move from design to digital design</a></strong>.</div>
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		<title>Interaction design in France: an overview</title>
		<link>http://www.experientia.com/blog/interaction-design-in-france-an-overview/</link>
		<comments>http://www.experientia.com/blog/interaction-design-in-france-an-overview/#comments</comments>
		<pubDate>Thu, 19 May 2011 08:42:12 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11477</guid>
		<description><![CDATA[Benoît Drouillat, president of designers interactifs, France’s leading professional organization for the digital design industry, announced the publication of the article &#8220;Interaction design in France: an overview&#8221; taken from a speech he gives today at the Cumulus Digital Culture Session at Strate Collège in Paris. &#8220;France’s technology-driven design culture is deeply rooted in engineering, making [...]]]></description>
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<div class="post-img"><a href="http://www.experientia.com/blog/uploads/2011/05/ixd_france.png" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/05/ixd_france.jpg" title="Interaction design in France" alt="Interaction design in France" height="120" width="100" /></a></div>
<div class="post-body">Benoît Drouillat, president of <a href="http://magazine.designersinteractifs.org/">designers interactifs</a>, France’s leading professional organization for the digital design industry, <a href="http://www.ixda.org/node/30021">announced</a> the publication of the article  &#8220;Interaction design in France: an overview&#8221; taken from a speech he gives today at the <a href="http://www.cumulusdigitalculture.net/cdc/?p=113">Cumulus Digital Culture Session</a> at <a href="http://www.stratecollege.fr/CumulusParis2011/index2.html">Strate Collège</a> in Paris.</p>
<blockquote><p>&#8220;France’s technology-driven design culture is deeply rooted in engineering, making it difficult for non-technological innovation to emerge. [...]”</p>
<p>Even the French government has acknowledged the challenges surrounding digital and interaction design. First, there is a general lack of understanding of the field. Second, interaction design is struggling to be seen as a legitimate profession. Unless these hurdles are overcome, it will be impossible to assess the impact of interaction design on France’s digital economy.&#8221;</p></blockquote>
<p><strong><a href="http://magazine.designersinteractifs.org/actualite/interaction-design-in-france-an-overview">Read article</a></strong></div>
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		<title>UX Lx, a user experience conference in Lisbon</title>
		<link>http://www.experientia.com/blog/ux-lx-a-user-experience-conference-in-lisbon/</link>
		<comments>http://www.experientia.com/blog/ux-lx-a-user-experience-conference-in-lisbon/#comments</comments>
		<pubDate>Sun, 15 May 2011 17:32:13 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/ux-lx-a-user-experience-conference-in-lisbon/</guid>
		<description><![CDATA[Jeroen van Geel and Vicky Teinaki report on Johnny Holland on UX Lx, the international user experience conference that took place in Lisbon, Portugal, May 11-13. Day One featuring Whitney Quesenbery, Leah Buley, Andrew Watterson, Susan Dybbs, Stuart Cruickshank, Dan Brown, and Anders Ramsay. Day Two featuring Leisa Reichelt, Steve Mulder, Louis Rosenfeld, Ian Fenn, [...]]]></description>
			<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://thenextweb.com/pt/files/2010/02/conf-uxlx.png" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/05/20110515-073817.jpg" title="UX Lx" alt="UX Lx" height="20" width="100" /></a></div>
<div class="post-body">Jeroen van Geel and Vicky Teinaki report on Johnny Holland on <a href="http://www.ux-lx.com/index.html">UX Lx</a>, the international user experience conference that took place in Lisbon, Portugal, May 11-13.</p>
<p><strong><a href="http://johnnyholland.org/2011/05/12/ux-lx-day-one/">Day One</a></strong><br />
featuring Whitney Quesenbery, Leah Buley, Andrew Watterson, Susan Dybbs, Stuart Cruickshank, Dan Brown, and Anders Ramsay.</p>
<p><strong><a href="http://johnnyholland.org/2011/05/13/ux-lx-day-two/">Day Two</a></strong><br />
featuring Leisa Reichelt, Steve Mulder, Louis Rosenfeld, Ian Fenn, Jeroen van Geel, Jason Masut, and Kevin Chang.</p>
<p><strong><a href="http://johnnyholland.org/2011/05/16/uxlx-day-three/">Day Three</a></strong><br />
featuring Louis Rosenfeld, Christian Crumlish, Stephen Anderson, Kristina Halvorson, Nick Finck, Josh Clark, Dario Buzzini, and Don Norman.</div>
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		<title>The kitchen-table industrialists</title>
		<link>http://www.experientia.com/blog/the-kitchen-table-industrialists/</link>
		<comments>http://www.experientia.com/blog/the-kitchen-table-industrialists/#comments</comments>
		<pubDate>Sun, 15 May 2011 16:57:40 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Appliance]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/the-kitchen-table-industrialists/</guid>
		<description><![CDATA[My favourite New York Times writer Anand Giridharadas delved into the topic of &#8220;making stuff&#8221; in this week&#8217;s Magazine. &#8220;The American romance with making actual things is going through a resurgence. In recent years, a nationwide movement of do-it-yourself aficionados has embraced the self-made object. Within this group is a quixotic band of soldering, laser-cutting, [...]]]></description>
			<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://graphics8.nytimes.com/images/2011/05/15/magazine/15meetthemakers_span/mag-15DIY-t_CA0-articleLarge.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/05/20110515-065339.jpg" title="littleBits" alt="littleBits" height="108" width="100" /></a></div>
<div class="post-body">My favourite New York Times writer Anand Giridharadas delved into the topic of &#8220;making stuff&#8221; in this week&#8217;s Magazine.</p>
<blockquote><p>&#8220;The American romance with making actual things is going through a resurgence. In recent years, a nationwide movement of do-it-yourself aficionados has embraced the self-made object. Within this group is a quixotic band of soldering, laser-cutting, software-programming types who, defying all economic logic, contend that they can reverse America&#8217;s manufacturing slump. America will make things again, they say, because <i>Americans</i> will make things — not just in factories but also in their own homes, and not because it&#8217;s artisinal or faddish, but because it&#8217;s easier, better for the environment, and more fun.&#8221;</p></blockquote>
<p><strong><a href="http://www.nytimes.com/2011/05/15/magazine/the-kitchen-table-industrialists.html">Read article</a></strong></div>
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		<title>Natural user interfaces are all about alignment</title>
		<link>http://www.experientia.com/blog/natural-user-interfaces-are-all-about-alignment/</link>
		<comments>http://www.experientia.com/blog/natural-user-interfaces-are-all-about-alignment/#comments</comments>
		<pubDate>Sun, 08 May 2011 09:01:55 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11423</guid>
		<description><![CDATA[August de los Reyes, design director of Artefact Group (formerly of Microsoft Surface), was one of the speakers at MIX11, a Microsoft organised gathering of developers, designers, UX experts and business professionals &#8220;creating the most innovative and profitable consumer sites on the web&#8221;. In his excellent talk August wowed the audience with his talk on [...]]]></description>
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<div class="post-img"><a href="http://farm4.static.flickr.com/3252/2890407974_99b4e03f93.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/05/august_de_los_reyes.jpg" title="August de los Reyes" alt="August de los Reyes" height="131" width="100" /></a></div>
<div class="post-body">August de los Reyes, design director of <a href="http://www.artefactgroup.com/">Artefact Group</a> (formerly of Microsoft Surface), was one of the <a href="http://live.visitmix.com/MIX11/Sessions/Speaker/August-de-los-Reyes">speakers</a> at <a href="http://live.visitmix.com/">MIX11</a>, a Microsoft organised gathering of developers, designers, UX experts and business professionals &#8220;creating the most innovative and profitable consumer sites on the web&#8221;.</p>
<p>In his excellent talk August wowed the audience with his talk on 21st Century Design and how the future thinking of design is changing. </p>
<p>He advocates that natural user interfaces are all about alignment (rather than usability), and argues that we rethink the design process annd focus on motivation, needs, positive emotion, learnability, adaptability, and revolutionary changes. This is in contrast to a [more conventional] user-centric design which puts faith in the users (who often don’t know what, why, and how they like something), and incremental design evolution.</p>
<p><strong><a href="http://www.youtube.com/watch?v=KIb8TCxpQ60">Watch video</a></strong></p>
<p><em>(via <a href="http://ux-strategy.com/2011/05/06/the-most-important-design-talk-youll-see-this-year/">UX Strategy</a>)</em></div>
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		<title>The user experience of Augmented Reality apps</title>
		<link>http://www.experientia.com/blog/the-user-experience-of-augmented-reality-apps/</link>
		<comments>http://www.experientia.com/blog/the-user-experience-of-augmented-reality-apps/#comments</comments>
		<pubDate>Wed, 04 May 2011 12:41:56 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mobile phone]]></category>
		<category><![CDATA[Ubiquitous computing]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11397</guid>
		<description><![CDATA[Mark Schatzker of Condé Nast Traveler tested the latest—and supposedly, greatest—of Augmented Reality apps in Rome, Italy, and was anything but impressed. &#8220;Can a $5 or $10 app really make visiting cities like Paris, Tokyo, or Moscow a breeze? To find out, I flew to Rome carrying an iPhone 4 and a Samsung Captivate, which [...]]]></description>
			<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://www.concierge.com/images/cnt/articles/January2011/app/app_001hl.jpg" target="_blank"><img src="http://www.experientia.com/blog/uploads/2011/05/ar_app.jpg" title="AR app" alt="AR app" height="79" width="100" /></a></div>
<div class="post-body">Mark Schatzker of Condé Nast Traveler tested the latest—and supposedly, greatest—of Augmented Reality apps in Rome, Italy, and was anything but impressed.</p>
<blockquote><p>&#8220;Can a $5 or $10 app really make visiting cities like Paris, Tokyo, or Moscow a breeze? To find out, I flew to Rome carrying an iPhone 4 and a Samsung Captivate, which runs Google&#8217;s Android operating system. After three days of rigorous testing—during which I walked more than 25 miles, weaved past several thousand tourists, consumed two excellent bowls of pasta and molti cones of gelato, and downloaded over 100 megabytes of data—I had the answer. So, does AR deliver all that it promises? Not so much.&#8221;</p></blockquote>
<p><strong><a href="http://www.concierge.com/cntraveler/articles/503370?all=yes">Read article</a></strong></div>
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