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Posts in category 'Innovation'

9 January 2013

Focus groups are dangerous and kill innovation

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Gianfranco Zaccai is co-founder and president of the global design and innovation consultancy Continuum. And he doesn’t like focus groups very much (and neither do we):

Why Focus Groups Kill Innovation, From The Designer Behind Swiffer
18 October 2012
The Aeron chair, the Swiffer, and the Reebok Pump – none of these breakthrough products would have gotten high marks from a focus group. Here, Continuum’s Gianfranco Zaccai lists four steps to take before introducing a design to the masses.

Focus Groups Are Dangerous. Know When To Use Them
9 January 2013
Focus groups won’t give rise to innovative ideas, maintains Continuum’s Gianfranco Zaccai. But they can help refine the core concept when used at the right moment in the design process. Here’s how to do it.

13 December 2012

The man looking to turn Samsung into a Silicon Valley trendsetter

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Samsung is doubling down on technology investments in Apple’s backyard, including two new R&D buildings in Silicon Valley that will house 2,000 staff and a recently announced startup accelerator.

Leading this effort is Young Sohn, who started at Samsung in August as president and chief strategy officer. He has spent a long career leading several successful Silicon Valley semiconductor and storage companies after founding Intel’s PC chipset business and running its joint venture with Samsung in the 1980s.

MIT Technology Review business editor Jessica Leber sat down with Sohn in his office in Menlo Park, California, to talk about his new mandate, why he still uses Apple devices at home, and what his company needs to do to stay ahead.

“I think we have probably the largest platform in the world between the devices and displays and televisions we sell. We actually provide more devices that are interacting with consumers than anyone in the world. But if you think about our experiences, it’s device-centric. It’s experienced by itself. It’s not experienced in a connected way. So we think we can provide a lot more things than what we are doing today with an open ecosystem with our partners.”

13 December 2012

Charles Leadbeater on scaling and system innovation in public services

 

On 26 November MindLab, the Danish citizen-centric governmental innovation unit, invited Charles Leadbeater for its morning lecture series.

Leadbeater, a leading authority on innovation and creativity, talked about scaling and system innovation in public services.

MindLab is a cross-ministerial innovation unit which involves citizens and businesses in creating new solutions for society. They work with the civil servants in their three parent ministries: the Ministry of Business and Growth, the Ministry of Taxation and the Ministry of Employment. These three ministries cover broad policy areas that affect the daily lives of virtually all Danes. Entrepreneurship, climate change, digital self-service, citizen’s rights, emplyment services and workplace safety are some of the areas they address.

3 December 2012

How Ford makes its cars smarter

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In the fast-evolving world of connected cars, CTO Paul Mascarenas is bringing Detroit and Silicon Valley together to chart Ford’s path into the future.

Brian Cooley of CNet interviews him during a walk through Ford’s advanced research facilities.

18 November 2012

UK study: tech in schools requires a rethink of how learning is organised

Decoding_Learning

In the last five years UK schools have spent more than £1 billion on digital technology. From interactive whiteboards to tablets, there is more digital technology in schools than ever before. But so far there has been little evidence of substantial success in improving educational outcomes.

Something is going wrong.

Nesta, the UK innovation agency, commissioned the London Knowledge Lab (LKL) and Learning Sciences Research Institute (LSRI), University of Nottingham, to analyse how technology has been used in the UK education systems and lessons from around the world. Uniquely, they wanted this to be set within a clear framework for better understanding the impact on learning experiences.

The report, Decoding Learning, says that for the past decade technology has been put ahead of teaching, and excitement at innovation has been put ahead of what actually helps children learn.

Therefore the report includes proof of technology supporting effective learning, emerging technologies that show promise of impact, and exciting teacher practice that displays the potential for effective digital education.

> See also BBC article

16 September 2012

Luxury brands need luxury retail experiences, even in the online space

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Jonathan Ross, business development director at FACT-Finder, discusses the steps luxury brands can take to ensure a more rewarding online retail experience for consumers.

“A recent study by McKinsey and Altagamma, the Italian association of luxury brands, appears to finally dispel the idea that online shopping is the preserve of discounted brands and shoppers looking to pick up a bargain. As far as the luxury category was concerned, there was a nagging suspicion that shoppers needed to experience a tactile relationship with their potential purchases in a way that could never be achieved online.

The McKinsey study surveyed more than 300 luxury brands, 700 websites and more than 2.5m online comments, including those on social media platforms. Digital sales are expected to reach about €15bn in the luxury market by 2016, but the survey also found that use of the internet by consumers for research and price comparison meant that about 15% of total sales in the luxury goods industry are directly generated by digital media. As much as a fifth of store sales (a market worth in the region of €34bn) is said to be directly influenced by the online experience.”

> Financial Times article about the Digital Luxury Experience report

4 September 2012

MindLab, Denmark’s cross-ministerial innovation unit

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MindLab is a Danish cross-ministerial innovation unit which involves citizens and businesses in creating new solutions for society. It is also a physical space – a neutral zone for inspiring creativity, innovation and collaboration.

They work with the civil servants in three parent ministries: the Ministry of Business and Growth, the Ministry of Taxation and the Ministry of Employment. These three ministries cover broad policy areas that affect the daily lives of virtually all Danes. Entrepreneurship, climate change, digital self-service, citizen’s rights, emplyment services and workplace safety are some of the areas they address.

Working with user-centred innovation requires a systematic approach to what needs to be investigated plus a wide variety of methodologies. MindLab’s methodologies are anchored in design-centred thinking, qualitative research and policy development, with the aim of including the reality experienced by both the public and businesses into the development of new public-sector solutions.

Their work is based on a process model which consists of seven phases: project focus, learning about the users, analysis, idea and concept development, concept testing, the communication of results and impact measurement.

MindLab is instrumental in helping the ministry’s key decision-makers and employees view their efforts from the outside-in, to see them from a citizen’s perspective. They use this approach as a platform for co-creating better ideas.

MindBlog, MindLab’s blog, is very rich in content and worth delving into. The keywords are: citizen-centred innovation, anthropological methods, service design, public development, communication, idea and concept development, innovation strategy and cross-institutional collaboration.

24 July 2012

Our Frugal Future: Lessons from India’s innovation system

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Drawing on the latest data and over 130 interviews with Indian policymakers, entrepreneurs and academics, this report by NESTA, the UK innovation agency, explores the policies, institutions and industries that are driving research and innovation. It measures how India’s research strengths are developing, and maps how the geography of Indian research and innovation is changing.

It takes a purposely broad approach, aiming to chart the direction of travel for Indian research and innovation. All this is with a view to help UK policymakers, businesses and universities better understand the opportunities and challenges of engaging with Indian research and innovation and how to strengthen their efforts to collaborate.

24 July 2012

Co-design in innovation

 

In a short post on the Huffington Post blog, author Soren Petersen describes how co-design – when firms and non-design users jointly design business and product offerings – is seen as a potential new avenue for breakthrough innovation in design.

“Inviting expert users and normal users to contribute their ideas has been used in design for decades; however, inviting users and other stakeholders to participate in the design synthesis process continues to be meet with some resistance from designers. Studies show that designers fundamentally believe that design and decision-making by committee caters to the lowest common denominator. In the process, concepts are watered down to a bland solution and make no one really happy.”

10 June 2012

Manifesto for design upholding human talents and innovation

bigpotatoes

This morning I got an invite in the mail to attend a London design symposium at Brunel University next week (16 June) that will debate the core themes of a new design manifesto, strangely called “Big Potatoes”

Although I cannot attend the debates at such short notice, the manifesto itself and the themes of the debate are intriguing enough to merit this blog post.

The manifesto is written by six authors – Nico Macdonald, Alan Patrick, Martyn Perks, Mitchell Sava, James Woudhuysen and Norman Lewis. Unfortunately it is not so clear what the manifesto actually says – it will be officially presented at the London Symposium – but you get some background by looking at the fourteen principles who are explored in depth on the Big Potatoes website:

01: Think big
02: The post-war legacy
03: Principles not models
04: For useless research
05: Hard work
06: Expect failures
07: Chance and surprise
08: Take risks
09: Leadership
10: Whose responsibility?
11: Trust the people
12: Think/Act Global
13: We know no limits
14: For humanity

The debate on 16 June is quite provocative as well:

DEBATE#1: UPHOLDING HUMANISM – OR CENTERING ON USERS?
Design is intimately bound up with understanding people. Every designer extols the virtues of getting to know customers, users, people. However, can being too close to your subject stifle creativity? Today this question has added relevance and is at the heart of our manifesto. As at no other time, the collective and individual will of human beings is felt to be little rival to the capricious actions of Fate.

The human ability to take a conscious risk, in the pursuit of innovation, used to be the fundamental premise of design. But now designers join with other cynics in agreeing that people are for the most part driven by nature, neurology, ostentation and irrationality. That can only degrade the processes and the products of design.

The old discussion was about people as market segments with latent needs – people who were held to be in a ‘relationship’ with product or service providers. More and more, however, the rhetoric today consists of how design can work to minimise demand, redirect consumption, and even improve patterns of human behaviour.

Is it the role of design to understand and change people’s behaviour, or is design about producing ideas that allow people to make their own minds up on how they choose to use it? Likewise, should design strive to exceed expectations by going beyond people’s immediate needs, or must it be mindful of how people might use stuff, encouraging greater responsibility and awareness to ourselves and even the planet? And even where people do adapt existing things to better suit their needs – should we celebrate such amateurism, or instead prefer the expertise designers can bring, expertise that can raise people’s horizons further still?

DEBATE#2: DOES DESIGN DRIVE ECONOMIC GROWTH?
What is design’s contribution to economic growth? This question has for a long time been intimately bound up with discussions about design’s purpose — even more so since New Labour sought to trumpet the contribution made by the so-called ‘creative industries’ to UK plc. Because of the credit crunch, the precise effects that design has on wealth creation have become more pertinent than ever. Both the state and many design industry professionals feel that design needs to justify its contribution.

Economic growth is a key issue for our manifesto, not least because designers have been poor at theorising their relationship with innovation. In our view, design could do more to promote and implement scientific and technological advance. At the moment design often fails to grasp the opportunity presented by innovation – by being too focused on surface, incremental improvements. That can mean it ends up being marginalised as a result.

The problem with design and growth runs much deeper than rates of remuneration, royalties, intellectual property and all the rest. It is impossible to put a value on design without clarifying and improving the role designers play with regard to innovation. Can designers, by themselves, stimulate economic growth by creating new demand through the design of new products and services? Or are such products and services best realised when designers link up closely with scientific and technological innovation? Conversely, is design’s real role less about creating new growth per se, and more about persuading people to consume more through marketing and branding existing products and services?

So you get the gist: this event has a very strong political and pro-growth agenda, while some of the debate descriptions are laced with value judgments (“capricious actions of Fate”, “designers join with other cynics”, “degrade the process and products of design”, “amateurism”, etc.)

A little searching online confirms this first impression, but also adds complexity to it all:

Powerbase, the online wiki-style “guide to networks of power, lobbying, public relations and the communications activities of governments and other interests”, says that the manifesto is associated with the “libertarian anti-environmental LM network” (with LM standing for “Living Marxism”), which itself is an offspring of the RCP (the UK’s Revolutionary Communist Party, disbanded in 1996).

Steven Rose has been exploring the LM Network and writes briefly about it on Spinwatch, “an independent non-profit making UK organisation which monitors the role of public relations and spin in contemporary society”:

“Spinwatch has monitored the groups that have flowed from the RCP, groups we collectively term the ‘LM network’. Moving from an ultra-left position through to a libertarian pro-corporate line of argument, they have been, as Rose notes, strong defenders of what they call ‘scientific progress’, meaning that they have been strongly in favour of GM technology and other scientific advances favoured by transnational corporations. However, they have also taken a strong line against scientific progress in the area of risk. So they are opposed to the scientific consensus on climate change, on harms caused by tobacco and by the food and advertising industries.

The common denominator there is that this kind of scientific progress is against the interests of key corporate sectors. Spinwatch has also recently reported on how their traditional ‘anti-Imperialist’ position on colonial struggles has degenerated into a position that attacks those offering solidarity to the Palestinian people. Overall, what we see from the very earliest days of the RCT to the antics of the various tentacles of the LM network now, is consistent in the sense that it involves attacking the left and progressive movements. However, the increasingly close relationship between the LM network and corporate lobby groups and neoliberal and neoconservative think tanks, suggests that it might be more accurate to see them not as libertarian iconoclasts, but simply as another faction of the British conservative movement.”

I am not convinced that the above politicising of the design debate is the best way forward. It just makes our discipline another battleground of a wider culture clash, whereas I see design more as a problem solving tool. I also disagree with their deep faith in the power of economic growth, but leave it to brighter minds – like John Thackara and others – to develop this criticism.

UPDATE: John commented here and here.

8 June 2012

Mark Vanderbeeken: The English language innovation bias

english

Experientia partner Mark Vanderbeeken wrote an article on the dominance of the English language in the discourse of innovation and the bias that this creates.

This dominance of English language in the discourse of innovation carries with it an accompanying perspective of Europe, both in terms of stereotypes and in terms of relevance (or lack of) to the Anglo-Saxon world. This often puts European businesses and countries at a serious disadvantage that they are too little aware of, and are hardly addressing. But it also disadvantages businesses in the English-speaking world, which are perhaps not aware that they are receiving an abbreviated picture of innovation in Europe. This article is about the non-English disadvantage and what we can do about it.

> English article (thank you, Bruce, also for the splendid introduction)
> Italian article (thank you, Riccardo)

7 June 2012

Forget B-School, D-School is hot

dschool

The Wall Street Journal published the umpteenth article on design thinking education.

What I keep on missing in these pieces is some reflection on what understanding people actually means: ethnographic and anthropological observation and fast prototyping, combined with some creativity, will not by themselves create sufficiently sustainable solutions, I believe.

When you deal with people, you will always need a model of behaviour, and this requires a serious understanding of cognitive and behavioural science, as well as some behavioural economics.

However, what is definitely commendable about these initiatives, is the integration of design with business. Designers are not always good at that, and business people too have often difficulties working out strategic design challenges.

Read article

2 June 2012

New York Times Magazine – The Innovations Issue

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The annual Innovations Issue of the New York Times Magazine arrives this Sunday. Two highlights:

32 Innovations That Will Change Your Tomorrow
An abridged guide to the many ways that your day is about to get better.

15. The Kindness Hack
Researchers at Wharton, Yale and Harvard have figured out how to make employees feel less pressed for time: force them to help others. According to a recent study, giving workers menial tasks or, surprisingly, longer breaks actually leads them to believe that they have less time, while having them write to a sick child, for instance, makes them feel more in control and “willing to commit to future engagements despite their busy schedules.” The idea is that completing an altruistic task increases your sense of productivity, which in turn boosts your confidence about finishing everything else you need to do.

How Kinect Spawned a Commercial Ecosystem
The wildly popular Kinect bred a rich subculture of techies dreaming up new uses for it.

“An object that spawns its own commercial ecosystem is a thing to take seriously. [...] But there is disagreement about exactly how the Kinect evolved into an object with such potential. Did Microsoft intentionally create a versatile platform analogous to the app store? Or did outsider tech-artists and hobbyists take what the company thought of as a gaming device and redefine its potential?

This clash of theories illustrates a larger debate about the nature of innovation in the 21st century, and the even larger question of who, exactly, decides what any given object is really for. Does progress flow from a corporate entity’s offering a whiz-bang breakthrough embraced by the masses? Or does techno-thing success now depend on the company’s acquiescing to the crowd’s input? Which vision of an object’s meaning wins? The Kinect does not neatly conform to either theory. But in this instance, maybe it’s not about whose vision wins; maybe it’s about the contest.”

23 May 2012

Design prototypes as boundary objects in innovation processes

 

Holger Rhinow, Eva Köppen, and Christoph Meinel: Design Prototypes as Boundary Objects in Innovation Processes. Conference Paper in the Proceedings of the 2012 International Conference on Design Research Society (DRS 2012), Bangkok, Thailand, July 2012

Abstract:

In our paper we focus on how design prototypes can foster communications in organizations that deal with the development of innovations. We distinguish the impact of prototypes between two different organizational levels; we first conduct the impact of prototypes at the level of organizational design teams that develop ideas and concepts for solutions. We then focus on the impact of prototypes on the level of organizational teams and departments that have not been part of the initial design phase but are responsible for further developments in the innovation process, e.g. production, financing, and marketing.

Previous research has indicated that prototypes have a significant influence on both organizational levels. Prototypes, in the best cases, can become so-called boundary objects between different domains and stakeholders and may deliver positive effects within the innovation process. However, the successful management of stakeholders in this context remains highly challenging. In this paper we want to address these difficulties as well as the current state of research in this field. We propose that a prototype does not only stand for an important design technique but should moreover be regarded as a management tool that can be integrated into a structured dialogue between stakeholders. We provide first insights on what a structured dialogue, based on prototypes, can mean and what it thereby should imply. We will synthesize prior research findings and begin to develop a concept on how to utilize prototypes as boundary objects from a management perspective.

6 April 2012

Don Tapscott: The internet’s real killer app is saving the planet

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All our global institutions — from the United Nations to the World Trade Organization to the International Monetary Fund to the G20 to the G8 — are broken, according to Don Tapscott, the best-selling author of Macrowikinomics.

In an 8 minute video interview on TechCrunch – recorded last week at The Economist‘s Innovation event in Berkeley – he outlined how we can rebuild these global institutions in the digital 21st century.

We need to rebuild our institutions around open source technology, wikis, social media and all the other distributed models that are shaping our networked world, says Tapscott, who has brought together a number of other leading thinkers – Jonathan Zittrain from Harvard and writers Parag Khanna and Richard Florida, for example – to participate in this ambitious project to reinvent the planet in our digital century.

It sounds highly if not over-ambitious.

Watch video

5 April 2012

Project Glass, new disruptive interface concept by Google

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Google released a YouTube video Wednesday showing the everyday uses of “Project Glass,” wrap-around virtual reality glasses with all the qualities of a smartphone – and much more.

“Google has once again unveiled a project mock-up that, if realized, would turn the technology industry on its head. This time, it’s Project Glass, wrap-around glasses that display reminders, the weather, messages, and more – right in front of the user’s eyes.”

Articles: New York Times | Christian Science Monitor

In a reflection on TechCrunch, Josh Constine asks how this will disrupt Apple and Facebook, and what should they do to defend themselves.

19 March 2012

Donald A. Norman and Roberto Verganti on incremental vs radical innovation

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Donald A. Norman (of the Nielsen Norman Group) and Roberto Verganti (Politecnico di Milano) have jointly published a paper entitled “Incremental and Radical Innovation: Design Research versus Technology and Meaning Change“, based on a talk presented at the Designing Pleasurable Products and Interfaces conference in Milan, June 2011.

Abstract

We discuss the differences between incremental and radical innovation and argue that each results from different processes. We present several methods of viewing incremental and radical innovation. One is by examining the quality of product space, envisioning each product opportunity as a hill in that space where the higher one is, the better. Under this view, human-centered design methods are a form of hill climbing, extremely well suited for continuous incremental improvements but incapable of radical innovation. Radical innovation requires finding a different hill, and this comes about only through meaning or technology change. A second approach is to consider the dimensions of meaning and technology change as two dimensions and examining how products move through the resulting space. Finally, we show how innovation might be viewed as lying in the space formed by the dimension of research aimed at enhancing general knowledge and the dimension of application to practice.

We conclude that human-centered design, with its emphasis on iterated observation, ideation, and testing is ideally suited for incremental innovation and unlikely to lead to radical innovation. Radical innovation comes from changes in either technology or meaning. Technology-driven innovation often comes from inventors and tinkerers. Meaning-driven innovation, however, has the potential to be driven through design research, but only if the research addresses fundamental questions of new meanings and their interpretation.

The paper has been submitted to Design Issues.

Download paper

19 March 2012

Four new chapters on interaction-design.org

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Four new chapters of the interaction-design.org resource are now available:

Requirements Engineering
from an HCI Perspective
by Alistair G. Sutcliffe
The chapter is structured in six sections. In the section 13.1, the Requirements Engineering process is described. This is followed in section 13.2 by a review of scenario-based approaches which illustrate the convergence between Requirements Engineering and HCI. Section 13.3 deals with models and representations in the two disciplines, then section 13.4 returns to a process theme to assess the differences between HCI and Requirements Engineering approaches to development. Section 13.5 reviews how knowledge is reused in the requirements and design process, leading to a brief discussion of the prospects for convergence between HCI and Requirements Engineering.

Context-Aware Computing
Context-Awareness, Context-Aware User Interfaces, and Implicit Interaction
by Albrecht Schmidt
In this chapter, we introduce the basics for creating context-aware applications and discuss how these insights may help design systems that are easier and more pleasant to use

Disruptive Innovation
by Clayton M. Christensen
A disruptive technology or disruptive innovation is an innovation that helps create a new market and value network, and eventually goes on to disrupt an existing market and value network. The term is used in business and technology literature to describe innovations that improve a product or service in ways that the market does not expect. Although the term disruptive technology is widely used, disruptive innovation seems a more appropriate term in many contexts since few technologies are intrinsically disruptive; rather, it is the business model that the technology enables that creates the disruptive impact.

Open User Innovation
by Eric von Hippel
Almost 30 years ago, researchers began a systematic study of innovation by end users and user firms. At that time, the phenomenon was generally regarded as a minor oddity. Today, it is clear that innovation by users, generally openly shared, is a very powerful and general phenomenon. It is rapidly growing due to continuing advances in computing and communication technologies. It is becoming both an important rival to and an important feedstock for producer-centered innovation in many fields. In this chapter, I provide an overview of what the international research community now understands about this phenomenon.

15 March 2012

The consumerisation of IT

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In November last year, PricewaterhouseCoopers (PwC) published the short (free) report “The consumerization of IT- The next-generation CIO“.

The “consumerization of IT”—defined as the use of technologies that can easily be provisioned by non-technologists—is a hot topic among CIOs these days. Today’s consumerization of IT trend is the culmination of a fundamental shift in the relationship between employers and employees—especially professionals—that began four decades ago. This shift has only now worked its way into the world of enterprise technology .

To be successful, CIOs need to be more proactive. Accepting the inevitability of the consumerization trend and preparing for it by rethinking how they run IT. CIOs should consider forging new, collaborative relationships with users, giving them freedom to make IT decisions, and teaching them how to assume responsibility for those decisions. And rather than enforcing hardware and application standards, they’ll need to rethink IT architecture and controls to focus on controlling — or loosening controls on — information.

Download report

(via Dan Hill)

7 December 2011

Why service design is the next big thing in cultural innovation

Blackboard
Rohan Gunatillake, the lead producer of festivalslab (the Edinburgh Festival Innovations Lab) gives four reasons why new thinking and tools can produce better experiences.

“Here at the Edinburgh Festivals Innovation Lab, we explore how to best use new thinking and new tools to make the experience of the twelve major Edinburgh festivals even better – for audiences, performers and the festivals organisations themselves. As part of this ongoing work, this week saw the launch of Festivals Design DNA, a project which began life as a simple question: what happens if we approached innovation through the eyes of a designer, and in particular a service designer?

Working together with Glasgow-based service design agency Snook, we have created a set of practical tools to help cultural organisations use the principles and approaches of service design to improve the experiences they produce – supporting the innovation process all the way from ideation to delivery.”

Read article