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It’s all over the Italian press (the winners) and the Turkish press (the losers), and on a small number of international news outlets: Milan will host the 2015 Universal Exposition (a.k.a. “Expo” or “World Fair”).
In a day and age when Universal Expositions are no longer the top international events they used to be one hundred years ago, Milan is nevertheless totally excited about the nomination. I am not yet, but then these events tend to galvanise people and decision makers, and can push things forward quickly. Since Italians are famous for pulling their act together at the very last moment — faced with the prospect of otherwise making a “brutta figura” (a rather poor showing) — I wouldn’t underestimate the power of the 2015 Expo either. World Fairs have over the last decades become platforms for nation branding:
The quote above is from Wikipedia, and the current Fair at Zaragoza, Spain is a case in point. I presume the same nation branding thing will happen when Shanghai gets the honour in 2010. The 2015 Expo will surely be an opportunity to help crystallise a discussion of the future direction of Italy (which is already starting with the Italy 150 celebration in 2011) - and this in itself is a good thing. Here some lines from the Reuters story on the nomination:
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| Posts in category 'Creativity' |
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1 April 2008
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22 March 2008
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12 March 2008
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The UK government is aiming to make the country a global leader in the arts, media and advertising through initiatives including the creation of thousands of new apprenticeships and the launch of a Davos-style world creative business conference.
Prime Minister Gordon Brown and the culture secretary, Andy Burnham, unveiled the action plan, Creative Britain: New Talents for the New Economy, in what the government is labelling the first-ever comprehensive, state-supported plan to move the creative industries from the “margins to the mainstream of economic and policy thinking” in the UK. The action plan [which was welcomed by the design industry] outlines 26 commitments for both government and the creative industries to nurture talent, create jobs and to drive the UK’s international competitiveness. One of the initiatives is to develop a new annual World Creative Business Conference that will act as the “centrepiece” of an international push to make the UK the “world’s creative hub”. - Read full story [The Guardian] (via Richard Florida) |
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12 March 2008
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The world of design and innovation has greatly changed in the last decade. The challenges are more complex, more intricate, and more systemic, and therefore require an increasingly holistic and multidisciplinary approach, especially in education.
Or in the words of Richard Koshalek, president of the Art Center College of Design:
Design schools are engaged in various explorations on how to best address this new context. Some bring in new people on their faculty, others start off industry or public sector collaborations; some collaborate with other institutions, others even merge with them (as Helsinki’s art and design school is planning to do). The renowned Art Center College of Design has done many of the above things as well, but is now going for something much more ambitious - it is breaking out of its own physical spaces (be them the Art Center itself, California or the USA in general), and are creating a series of what I would call “open innovation forums” on a global scale, all with the aim of “developing people”. Last week I was invited (thank you, Rudy) to attend one of them: the Disruptive Thinking event in Barcelona. Disclosure: Art Center paid for my trip and stay, on the condition I would write an article. They didn’t say anything more, so I feel free to write what I think. The Barcelona event, organised in collaboration with the prestigious ESADE business school, is the first in a series of global dialogues that Art Center is scheduling in a number of continents, as well as online. It is also the beginning of a wider initiative towards this European design city: the Art Center Barcelona Project. The Art Center Barcelona Project is a joint platform between Art Center and ESADE for postgraduate education, research and business networking in the field of innovation and design. This time the emphasis is on content-based international collaborations, rather than conventional bricks-and mortar “branches” overseas (as Art Center tried unsuccessfully for ten years starting in 1986 in Vevey, Switzerland). The benefits are of course obvious: a local partner has local knowledge, local networks, local staff and local facilities. The foreign partner brings in expertise and insights that will proof to be valuable to the local partner. And the investment for the Art Center is no where in the range of building a new school. Aside from that, there are also the brand implications and opportunities for recruitment and student admissions. In short, a win-win for both. But there is more… A social engagement Art Center has an initiative I really like: designmatters. Launched in December 2001, Designmatters at Art Center explores the social and humanitarian benefits of design and responsible business.
Designmatters, which engages Art Center students, faculty and staff, focuses on four major themes: public policy, global healthcare, human sustainable development, and social entrepreneurship. In the last years Art Center has become quite active in developing countries, and thanks to its designmatters initiative, has become the first school to be designated a Non-Governmental Organization (NGO) by the United Nations Department of Public Information (UNDPI) and United Nations Population Fund (UNFPA). It also is a member of the Organization of American States (OAS) as a civil society organisation. Designmatters is crucially part and parcel of the Barcelona Project: collaborations with educational, civic and cultural institutions particularly on social and humanitarian issues are a key focus, which is part of the reason why there was such a strong emphasis on broader social and humanitarian issues during the Disruptive Thinking event that I attended. One of the themes the Barcelona project particularly wants to address is the role of design in cities, which “must be redefined according to wider principles of sustainability — not only in relation to the environment, but also in terms of energy production and consumption, economic prosperity, social justice and cultural development.” And that’s how it should be. Trying to think disruptively Thinking in a disruptive way is not an easy thing to do, it requires good ideas and the power to make them stick so that they can actually become disruptive, otherwise they don’t make much impact. The overall themes of the Disruptive Thinking event — climate change, geopolitics, business, science, belief, and design, have of course a history of lots of disruptive thinking. The organisers were courageous: they sought out “‘disruptive’ thinkers and practitioners who — despite the many risks involved — bring vital energy to bear on these issues and push them in new and productive directions for society.” The one-day event was chaired by British journalist Richard Addis, who selected primarily British or UK-based presenters (with the exception of the ESADE dean) to be in charge of each of the six sessions. These six presenters in turn selected one to three guests each, which were of course also primarily from the US (insofar they were not at SXSW) or the UK. There wasn’t much of a presence from the rest of Europe or the world (besides the one courageous Ugandan journalist), and that was frankly a serious gap. Although the guests were very insightful and by times really funny (as only Brits can be), I really wanted more diverse viewpoints than the conference in the end was able to offer. Josh Nakaya, an Art Center product design student did a truly excellent job at blogging the conference, and later upgraded them with responses. Also the video streams are now available. So I will refer to these summaries and videos in my comments below. There is also a webpage with the full line-up of speakers. So let me start with tackling the sessions one-by-one.
In short The event as it happened was not ideal: some of the presenters were not leading their sessions very well, not everyone had valuable ideas to contribute, the match between the theme of disruptive thinking and what was actually being discussed was absent by times, and there was not always a clear sense of direction. It was clear that the sessions were underrehearsed, if rehearsed at all. Too often people went off on their own tangent, with a presenter unable or unwilling to pull them back on a clear path. I also wondered afterwards to what extent I actually had heard new things, or whether the things I had heard I couldn’t just as easily have picked up in a book or a good magazine. The answer is probably yes. But books and magazines are monologues by their nature. This was in concept and execution a series of dialogues. In the beginning of this article I described how this Barcelona event fits into a wider strategy of open collaboration, open communications and social engagement. This is not just a valuable and laudable approach, but also one which is highly relevant and timely in contemporary society. We need more of these initiatives, not less. They have to be fine-tuned and improved, no doubt, but in essence we need dialogues and collaboration between disciplines, between different parts of society, between different regions in the world. The world has become too complex for each of us to figure things out by themselves. And that is what to me these Global Dialogues are really about. I also hope that Art Center will deliver on its commitment to continue the conversation online, to have a continuous dialogue. The event blog is now basically dead, and there have been no comments whatsoever on any of the posts that I could find. So probably this is not the right tool - a new one needs to be developed. What about the US? The Art Center is an American school, its students are based in California. How can they participate in the global dialogues? In fact, many of the Art Center events are also taking place in California: the recent two-day summit on Systems, Cities & Sustainable Mobility (proceedings are already available - the next summit is in February 2009), and the upcoming Serious Play conference. |
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27 February 2008
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I recently interviewed Prof. Yrjö Sotamaa, President of the University of Art and Design Helsinki.
Sotamaa is the man behind the initiative to start a new Innovation University in Finland, by bringing together three Finnish top universities: the University of Art and Design Helsinki (TAIK), the Helsinki University of Technology (TKK), and the Helsinki School of Economics (HSE). The goal for the new university, due to start in August 2009, is to be one of the leading institutions in the world in terms of research and education in the field of technology, business studies and art and design. The initiative is a much bigger and ambitious version of a general multidisciplinary approach that is currently also being implemented in some other major centres of education. Design-London at RCA-Imperial will create an ‘innovation triangle’ between design (represented by the Royal College of Art), engineering and technology (represented by Imperial College Faculty of Engineering), and the business of innovation (represented by Imperial’s Tanaka Business School). Carnegie Mellon University puts design, engineering, and business students into teams to work on projects. And the University of Toronto’s Rotman School of Management pairs MBAs with design students in product development classes. Classes for the 22,000 students will be in English, in order to attract students from all over the world (many of whom might end up working again for that famous Finnish multinational, Nokia, who is one of the sponsors of the initiative). What is interesting too, is their radical choice for a human-centred, multidisciplinary, and prototyping approach. |
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18 February 2008
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Three publications by NESTA (the UK’s National Endowment for Science, Technology and the Arts) examine the role of the creative industries.
Beyond the creative industries maps the state of the creative economy in the United Kingdom, and measures their contribution to economic activity. Creating innovation presents the results of major new research into the role of the creative industries in stimulating and supporting innovation in the UK. The research investigates and quantifies how artistic and creative activities link into the wider economy. Making policy for the creative economy finally explains what it means for the UK to start thinking of itself as a ‘creative economy’ rather than a set of ‘creative industries’. |
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15 February 2008
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Just like any other innovative company in Europe, Experientia is sometimes faced with very tough immigration laws. Hiring someone from outside the EU is quite a challenge and sometimes results in us loosing out on the opportunity to attract really good people.
So I am pleased to see some debate on the issue. NESTA, the UK’s National Endowment for Science Technology and the Arts, has just published a “provocation” written by Charles Leadbeater (author of We-Think) on why immigration is vital to innovation. Entitled “The Difference Dividend“, the essay starts of with an outline of the three critical connections between immigration, innovation and creativity, argues (rightfully) that the debate about immigration is conducted in a thick fog of prejudice, anecdote and rumour, and describes in detail the critical contributions immigration makes to our capacity to innovate. Leadbeater warns that diversity is not enough for innovation to take place (”The costs of diversity need to be well managed to make sure the benefits come through.”), highlights how people need to trust one another to share ideas and build upon one another’s contributions for innovation to emerge, and ends with four main implications for policymakers keen to maximise the impact of immigration on innovation. Timely indeed, as multiculturalism came again under attack today in the UK (see The Guardian and The Times). |
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15 December 2007
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Rob Walker of the New York Times Magazine asks what so many crochet-hook-wielding, papermaking, silversmithing handicrafters are doing online and tries to prove that the future of shopping — and of work — is all about the past.
The article is mostly a profile of Etsy, a company that hosts an online shopping bazaar for all things handmade.
The author is particularly interested in the new technologically enabled “new craft movement” as a social commentary on consumer culture, but has not explored what the possibilities might be if these objects themselves would become carriers of information. If you want to know more about this, I suggest you to explore the work of Ulla-Maaria Mutanen, whose Thinglink (blog) organisation is all about the Internet of Things, applied to the world of crafts, and whose approach is closely connected to the Spime concept envisioned by Bruce Sterling. |
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9 October 2007
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A few weeks ago I interviewed Jonathan Kestenbaum, the CEO of NESTA, the UK Endowment for Science, Technology and the Arts.
The interview, which is now published on the website of Torino 2008 World Design Capital in both English and Italian, deals with innovation and design. Kestenbaum explains in great clarity how NESTA works to stimulate innovation, and how design, and in particular human-centred design, is a central part of that approach.
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4 October 2007
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The latest issue of Frog Design Mind (permalink), the bi-monthly newsletter of Frog Design Inc., is devoted to identity and contain a rich group of articles on “the struggle to find new meaning in the growing landscape of design”. Here is a selection (and the first one in particular, by Mark Rolston, is highly recommended - it’s an excellent piece of writing): |
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Defining The New Singularity Exploring the next level of convergence: between hardware and software, information and object, human and technology. “As the writer Bruce Sterling puts it, borrowing a bit from Baudrillard and applying it to design, we are now approaching an age of technological advancement when ‘there is more stored in the map than there is in the territory’. Put more simply, the story surrounding a given ‘thing’, a product or service we buy and use, is rapidly exceeding the value of the thing itself. The identity of a product can no longer be easily defined through its form factor, but rather by the information that encases it, passes through it, and is accumulated by it over the course of its lifetime.” |
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Change Agency and Transformologies Understanding the power of design to facilitate positive change in the end-user. “Can personal development be better shaped by the technologies we, as designers, create? What if products and environments were designed to acknowledge individual aspirations and facilitate the realization of users’ potential? Could our products not only change users’ behavior, but actually foster within them the qualities that they seek?” |
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Parenting 2.0 Key principles for the creation and curation of your child’s online identity. “The purpose of this article is to provide you, the parent, with some basic principles for navigating the wonderful world of social networking and Web 2.0 with your children - all while keeping them safe, socialized, and engaged. They are not rules, or guidelines, or a philosophy of parenting. They are just basic principles that remind you, and your kids, to think before you press that Enter key.” |
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Is Your Hard Drive Worth More Than Your Life? The influence of technology on the collective experience of today’s families. “Before the presence of cameras and the like, humans passed on knowledge through storytelling, intertwining personal experience with a sense of place and time. They created visual landscapes through words, art, and the objects around them. This storytelling codified a shared sense of experience, bringing the audience into a collective understanding of their culture and environment. As the stories were passed on, every teller became a part of the tale – rendering history subjective, reality shared. In our frenzy to safeguard our memories in the online world, we have removed the intimacy of storytelling. We have made the web, not each other, the major source of shared experiences, knowledge, and opinions (often not even our own).” |
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HBR: Melding Design and Strategy In the September 2007 issue of Harvard Business Review, frog Strategy Director Ravi Chhatpar published the following article, outlining the benefits of an iterative design process, in which design and business strategy impact one another directly. “From concept through development, designers should function in parallel with corporate decision makers, creating prototypes for a number of variations on a product and then testing them with users and, if appropriate, partners. Tracking how customers’ ways of using a product evolve over time also makes it possible for designers to identify desirable new features and, in some cases, create new functionality in conjunction with users.” |
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3 October 2007
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Via Richard Florida’s blog, I found out about a new paper on “The Creative Class and Regional Growth in Europe” by Ron Boschma and Michael Fritsch from the Max-Planck Institute of Economics in Germany. Florida summarises it as follows:
The more conventional abstract goes as follows:
Download paper (pdf, 876 kb, 35 pages) |
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16 September 2007
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The Singapore Polytechnic now offers a new three-year degree in Experience Design (Interaction & Product).
Description:
A full listing of the courses and their descriptions can be seen here. Interestingly, the Singapore Polytechnic has also launched a new Experience Design Centre [no website]. Singapore Radio International has published a short interview with Liang Lit How, the centre’s director. I am curious to hear if Niti Bhan, who just moved to Singapore, has some more insight on these initiatives. |
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29 August 2007
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| Co-creation is on the agenda when Copenhagen will be the centre of the world’s prominent specialists within creativity and innovation, reports Copenhagen Capacity.
The 10th European Conference on Creativity and Innovation, ECCI X is to convene on 14-17 October 2007. Its ambitious goal is to innovate innovation and the opening question is: “Is it possible to create a new type of convention on creativity and innovation? Not by defining the terms again or addressing how it could be done better and faster, but how creativity and innovation could make a positive difference to the world.” The conference will among other things focus on rethinking the dynamics between user, creativity and innovation. Presentations from more than 30 difference nationalities will be held and ECCI X is expected to attract up to 400 participants from the entire world. Among the organizers is the network association IKI, Initiative for creativity and innovation and member of the board Lars Tolboe says to Børsen Business Daily:
The conference is a joined organisation of the Danish Initiative for Creativity and Innovation (IKI), the Copenhagen Business School (CBS), the European Association for Creativity & Innovation (EACI), and Zentropa WorkZ. - Conference website |
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25 August 2007
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| Piemonte Share Festival announces the second edition of the Share Prize 2008 for digital art.
The competition jury, chaired by Bruce Sterling, will award a prize of 2,500 Euro to the work (published or unpublished) which best represents experimentation between arts and new technologies. The contest is open to any Italian and foreign artist using digital technology as a language of creative expression, in all its shapes and formats and in combination with analogical technologies and/or any other material (i.e. computer animation / visual effects, digital music, interactive art, net art, software art, live cinema/vj, audiovisual performance, etc.). (via Bruce Sterling’s Viridian Design, embellished with Bruce’s personal commentary) |
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6 August 2007
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Soon New York City will be home to a new 6-12th grade public school that will use game design and game-inspired methods to teach critical 21st century skills and literacies.
Opening in fall 2009, the school is being created by the Gamelab Institute of Play (blog), a New York City-based not-for-profit organization that leverages games and play as transformative contexts for learning and creativity, in collaboration with New Visions for Public Schools, a not-for-profit organization that works in partnership with the New York City Department of Education to improve academic achievement in the City’s public schools. The John D. and Catherine T. MacArthur Foundation recently awarded a grant of $1.1 million to help with planning and development. According to a Wired news story, the planners “are looking at how games naturally engage players and teach them new skills, and hope to apply those principles to create kids who not only ace their SATs, but are also well suited for the 21st century.”
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2 August 2007
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The Centre for Design Innovation, which is funded by Enterprise Ireland, an agency of Ireland’s Department for Enterprise, Trade and Employment, aims to research and promote design thinking as a means of driving successful innovation; its goal is to make businesses more competitive and public services more effective.
The Centre, which is run by Toby Scott, previously a director of the UK Design Council and before that an advisor to the UK Government on creativity, design and innovation, takes a strong user-centred approach to innovation: “Design innovation only occurs by understanding and anticipating the needs of your users and creating successful products or services that fulfil their desires. This in turn creates competitive advantage for your organisation.” In May 2007, Justin Knecht, programme manager at the Centre launched the Innovation by Design programme, a 15-month programme where selected companies use design research tools to better understand their end-user needs and develop these insights into new products and services.
The team is now also working on two long-term projects that will raise the profile of design and its role in innovation.
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29 July 2007
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A large chunk of the latest issue of Monocle magazine on the 20 most liveable cities in the world is freely available via the International Herald Tribune.
All the content is linked from the introductory article “Urban Manifesto: Factors that make a city great” by Tyler Brûlé, Monocle’s editor-in-chief.
Web specials include:
And if that’s enough, there is also a comments section. |
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17 July 2007
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Today the UK think tank Demos posted a short publication (32 pages + footnotes), entitled “Publicly funded culture and the creative industries“.
Download publication (pdf, 617 kb, 48 pages) |
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15 July 2007
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12 July 2007
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Torino 2008 World Design Capital just published short summaries of its event highlights (unfortunately below the fold - so they are easy to miss).
They include the Geodesign and Flexibility exhibitions, respectively curated by Stefano Boeri (Italy) and Guta Moura Guedes (Portugal) in the Spring; an international Summer School and a conceptual Olivetti exhibition in the summer; and an week full of events organised by International Houses of Design as well as an exhibition on creativity in car design in the autumn. The Icograda Design Week will also take place in Turin - after Havana, Seattle and Istanbul - with several exhibitions, conferences and workshops. The year will start off with a spectacular New Year’s Eve event. |
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