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Posts in category 'Conference'

16 July 2011

Interaction designers convene in Florence

Frontiers of Interaction
Greg Williams reports in Wired UK on the recent Frontiers of Interaction conference in Florence, Italy.

“Few people need an excuse to spend time in Florence, so it speaks volumes for the organisers of Frontiers of Interaction, a two-day gathering focused on design and digital interaction, that they attracted a strong enough line-up to draw participants away from the glory of the Basilica di Santa Maria del Fiore and the Uffizi. Other than a thought-controlled drone emerging through dry ice and — this is Italy, after all — an excellent lunch, the highlights enjoyed by a lively, engaged crowd included [presentations by Zdenek Kalal, Lynn Teo, Chris Cunningham, Amber Case and Mark Coleran].”

Read article

6 July 2011

Niti Bhan on emerging markets tech event in East Africa

Pivot 25
Niti Bhan, the emerging markets strategy specialist, went to Kenya to participate in the Pivot 25 conference and wrote this guest contribution on her experience there.
[Disclosure: Experientia has worked with Niti on an extensive emerging market research project in 2008].

“I’ve just returned from Kenya where I was one of the judges for Pivot25, the first East African (and possibly African) mobile web developers app and startup competition.

Sponsored by the likes of Google, Samsung, Nokia and Tigo (where on earth where Safaricom and Airtel?) as well as the World Wide Web Foundation and the World Bank, Pivot25 showcased the local developer community’s offerings and shone a spotlight on the launch of the mLab, an incubation facility for such ventures.

The teams knew the odds and we saw them overcome their challenges. There was a wide range of skills, talent and quick thinking entrepreneurial attitude on display by the presenters as they gave their pitches to the judges and the audience. We all know that first impressions matter and the overall winner, MedKenya, is being sponsored by the conference to attend Demo in San Francisco this coming fall. I want to see what they think of the Valley’s startup culture from the inside track and I want to see what the Valley makes of them.

Reflecting on my observations after two weeks in the field, I see an elasticity in the transitional nature of this rapidly evolving landscape. The penetration of the mobile phone in sub Saharan Africa has doubled in the three short years since we went out into the field for the Out of Africa project I conducted with Experientia for a major mobile phone company.

That was then, this is now. We had to get our feet wet and print a local business card in Nairobi because of the sheer nature of the disruption that is taking place in the mobile platform and its attendant variety of industry players, movers and shakers and money.

This as good as time as any to talk about the Interface Innovation project I did for Kevin Farnham, CEO of Method back in 2005. The five year statue on non disclosure is over and one can already see the future through the small handheld screen. One worldwide river of information in all manner of media afloat out there to be snagged and reeled in using the best fishing lines and bait. Google as the OS by which to experience this inter-networked world wide web of humanity of ours. Kevin would have long debates around the future of branding in this environment. After all, if you’re experiencing reading this article via your mobile phone, which brand is controlling your experience?

The one on your handset? The one flashing on the top right hand corner of the screen connecting you to the rest of the world?

Or the one whose vision of the world correlates enough with yours that you choose to see the world through their interface.

Today, looking back at our conversations and now being able to look at the present and its fringes out in East Africa, innovation is already a matter of brand equity. You cannot afford to be seen as stodgy and slow, now matter how good your work may be. Sometimes timing is more important than perfection.

We’re already seeing an interest in tapping the informal economy which is primarily cash based and through a variety of sources such as kitchen farming, trading, specialising and cooperating fiscally.

Normal segmentation models based on income available to spend tends to skew the results. The rural population is actually far wealthier than the urban, its simply a tendency towards minimizing liquidity in a cashless environment of value exchange.

Variations on the prepaid model successful in the mobile industry seem to be the ones that work the best. However, the advent and successful adoption of mobile money transfer systems such as mPesa who permit holding onto cash electronically for periods of time are influencing change in the lower income traders and businessmen. Float and working capital are available in a manner that weren’t earlier. Cash circulates and that triggers a growth cycle.

We are watching a whole new industry and its attendant ecosystem emerge here in Nairobi, Kenya. The mobile information technology industry, where the concepts of time and space and money are far more sensitive to the environment due to the real time nature of the data flow.

Literally a case of “watch this space” carefully and learn.”

2 July 2011

How print design is the future of interaction

Mike Kruzeniski
Mike Kruzeniski is Creative Director at Microsoft, in the Windows Phone design studio, currently leading the Windows Phone Apps Design team. Kruzeniski gave a talk at SXSW Interactive, entitled “How Print Design is the Future of Interaction,” about how the history of print design is becoming an important influence in the evolution of interaction design.

As a craft, design for printed media has a rich history. Several generations of designers have pushed its boundaries in countless directions. It has been shaped over several hundred years as both a functional and aesthetic discipline, with a deep foundation of principles, practices, theories, and professional dialogue.

In comparison, Interaction and UI Design is still a relatively young field. Its history has largely been driven by technology and functional goals. The dialogue around it has been centered on usability, which has been its purpose in the context of technological advancement. The visual language of UI has evolved from that standpoint: that it should evoke the familiar, analog experience of tools, buttons, knobs, and dials. That foundation has led to a very specific visual language in interactive experiences.

In the past ten years however, the relevant technologies that support the design of Interfaces – displays, processing speeds, and rendering engines – have matured to a point that they provide a more capable canvas for design. Meanwhile, our culture has become visibly more comfortable with the technologies that surround it. These combination of trends are creating an important inflection point for designers. The aesthetic experience of the digital surface can now be considered and explored in a more sophisticated manner.

- Read talk crib
- View slides

16 June 2011

SEE Conference report by Mark Vanderbeeken

SEE Bulletin Issue 6
On 29 March, Experientia partner Mark Vanderbeeken chaired the European SEE Conference on integrating design into regional and national policies.

The high-level conference, which also featured Peter Dröll, the European Commission’s Head of Innovation Policy, was organised by the SEE project, a network of eleven European partners engaging with national and regional governments to integrate design into innovation policy.

The summary of the event is now available on pages 10 to 12 of the latest SEE Bulletin, the only publication entirely dedicated to exploring matters related to design policies and programmes for design support.

Also in the publication:
- A discussion on design supply and demand and the policy repercussions by Dr Qian Sun of the University of Salford;
- A policy map with interviews from Italy, Finland, Estonia and South Korea;
- Background on Dublin’s bid For World Design Capital 2014;
- Case study on Argentina’s seminar programme ‘Design and Business, Concepts that Merge’;
- Case study on Wales’ Service Design Programme;
- A short concluding reflection on the SEE project legacy.

Download SEE Bulletin Issue 6

(Conference presentation and audio recordings are also available for download)

15 June 2011

In the fight for better experiences, are you winning or losing?

IA Summit 2011
UX Magazine attended the 2011 IA Summit in Denver this year to interview conference speakers and attendees. In this video, 15 interviewees respond to the question: In the fight for better experiences, are you winning or losing?

Watch video

2 June 2011

Digital You: a NESTA discussion on telepresence

Telepresence
Digital You was an early morning discussion in London, organised by NESTA, that looked at telepresence and the psychology of electronic communications.

NESTA is the UK’s National Endowment for Science, Technology and the Arts – an independent body with a mission to make the UK more innovative.

The event, which was chaired by NESTA’s Rachel Grant, explored how robotics and new collaboration tools can emulate being there in person, and how we can make better use of email and video conferencing without ‘information overload’.

Speakers were:

Watch video and read story

1 June 2011

Designing Pleasurable Products and Interfaces conference

DPPI11
DPPI 11, the 5th conference on Designing Pleasurable Products and Interfaces, will take place in Milan at the end of this month, with leading roles for two Experientia partners: Mark Vanderbeeken will act as co-chair of the user-centred design track while Jan-Christoph Zoels will be part of a roundtable discussion.

The conference will take place at the Milan Polytechnic on 22-25th June, with the focus on “How can Design Research serve Industry? – Design visions, tools and knowledge for industry,” thus trying to stimulate the discussion on user driven design within the context of other design approaches and its role for industries.

Mark will co-chair the track on “Innovative ways to explore User Centred Design”, in partnership with Anna Meroni, Assistant Professor in Service and Strategic Design at the Milan Polytechnic, as well as researcher in the DIS (Design and Innovation for Sustainability) research unit of the Polytechnic’s acclaimed INDACO department.

Jan-Christoph will participate in a Thursday evening roundtable discussion together with Federico Ferretti (Continuum), Christian Palino (IDEO), and Jon Kolko (Frog Design).

The DPPI conference originally began through the desire to move away from talking purely about usability, and look at the role of experience in human-product interaction. As products and services in mature markets become increasingly standardised, the DPPI organisers realised there was a space to debate the the end-user’s perception of products, and to explore a more experiential approach to innovation.

The conference will provide a mix of workshops, paper presentations and other activities. It aims to get participants “listening, doing, researching, designing, discussing, learning and having fun.”

Keynote speakers are:

  • Prof. Bruce Brown, professor of design at the University of Brighton and co-editor of Design Issues Research Journal (published by MIT press)
  • Jon Kolko, founder and director of Austin Center for Design
  • Dr. Donald Norman, co-founder and principle of the Nielsen Norman Group, IDEO fellow, and professor at the Department of Industrial Design, Kaist (South Korea)
  • Dr. Ezio Manzini, coordinator of DESIS International of the INDACO department at the Milan Polytechnic
  • Dr. Roberto Verganti, professor of management of innovation at the Milan Polytechnic, and visiting professor at the Copenhagen Business School

As a member of the conference’s scientific committee, Mark has also been responsible for reviewing some of the conference papers.

Registration for the conference is still open.

26 May 2011

City as a platform

PSFK
Two talks from the 2011 PSFK conference caught my attention:

City as a platform (video)
In her role as Chief Digital Officer for the City of New York, Rachel Sterne is tasked with strengthening the City’s digital media presence and streamlining internal digital communications.
In her talk Sterne demonstrated recent innovations that are shaping the city’s future. Mentioning how city resident participation is crucial with a real-time approach, attendees were shown “The Daily Pothole,” a Tumblr that tracks the D.O.T.’s progress in filling potholes in the five boroughs and its companion app, the roll-out of QR code technology on building permits, the NYC 311 app, as well as fielding service requests via Twitter.

Industrial Design: ID For The City (alternate) (video)
Duncan Jackson and Eoin Billings (interview), are both partners at Billings Jackson, a design firm specializing in public spaces. They spoke about their work, history and how they bridge the gap between architecture and manufacturing. Instead of re-inventing the wheel, they appreciate and embrace the the urban landscape for what it is. Crafting solutions that interpret design vision in city environments is their forté and the duo explained the value in understanding the intricacies of each place, culture, and its residents before beginning a new project. Their approach is exemplified through their architectural work, with city life exuding from each structure rather then being blurred by it.

> Check also the video and PSFK report on the Microsoft Home of the Future.

24 May 2011

Low2No Camp

Low2No
Low2No Camp is a strategic design workshop curated by think tank Demos Helsinki. In Low2No Camp thirty carefully chosen urbanists come together to create groundbreaking projects. The key players of Helsinki’s people-driven urban culture are here to take our thinking on what good life in cities can be to a new level and document it on this blog.

Urban culture – doing things together, trying out and evaluating later, joining in – is key to building those better places to live. Low2No is Finland´s flagship project on low-carbon happiness. Through designing differently and doing things together we show how the future can be brighter and smarter. Low2No is an initiative of Sitra, the Finnish Innovation Fund, and Experientia is actively working there on the behavioural change for sustainability strategy.

Low2No Camp happens in two parts. The first part takes place in DMY Berlin International Design Festival (1-5 June 2011), where the group is an exhibitor in the Maker Lab-section. On the way to Berlin and back to Helsinki they workshop and take their ideas to the next level. In the second part that happens in Helsinki we will make the ideas in to reality.

24 May 2011

Designing Connectivity notebook available

Designing Connectivity
On 15 March 2011 the DeST Research Unit of the INDACO Department of the Milan Politechnic together with the British Consulate General organised Designing Connectivity (pdf), a seminar on building and activating collaborative networks towards sustainability.

The seminar discussed projects that work with a variety of social and economical actors, including companies, territories and individuals, and the facilitating role that service design can play in this context.

“Connectivity is a key element in the current behavioural change approach, that started through the development of ICT technologies, and is nowadays branching out to underpin new ways to work, produce, socialise, be creative and live. Behavioural change for sustainability is the output of novel social mechanisms that are interesting to be looked at on many levels: people, companies, organisations, institutions. They are all coming together to exchange knowledge, to share experiences, to find solutions, to discuss and confront. Collaboration and connectivity are keywords that feed visions and scenarios of sustainable and collaborative futures.This theme has been explored during the seminar in relation to Creative Industries and Sustainability in order to learn by discussing, by debating, by sharing experiences and insights, and by identifying hot-spots and synergies.”

Two of Experientia’s key staff members – Irene Cassarino and Camilla Massala – presented and discussed our experience in creating a behavioural change for sustainability strategy at the Low2No project in Helsinki, Finland.

Other participants included Alessandro Belgiojoso (Project Leader, 100 cascine); Clare Brass (Director, SEED Foundation); Emily Campbell (Director of Design, RSA); Alberto Cottica (Project Leader, Kublai): Jeremy Davenport (Co-founder and Deputy Director of the Creative Industries KTN); Rosie Farrer (Development Manager, Public Services Lab, NESTA); Cristina Favini (Strategist & Manager of Design, Logotel; Project & Content Manager, Weconomy); Mark Leaver (Global Markets Advisor, Creative Industries KTN); Katie Mills (Knowledge Transfer Consultant at the University of the Arts London); Alison Prendiville (Deputy Director of C4D (Centre for Competitive Creative Design) and Course Director MDes Innovation and Creativity in Industry at London College of Communication, University of the Arts); Ben Reason (Director and Founder, Live|Work); Roberto Santolamazza (Director, Treviso Tecnologia); Adam Thorpe (Reader, Design Against Crime Research Centre (DAC), Central Saint Martins College of Art and Design); in addition to the INDACO Department team (Venanzio Arquilla, Stefano Maffei, Anna Meroni, Marzia Mortati, Giuliano Simonelli, and Beatrice Villari).

The seminar notebook is now available. A seminar blog provides even more inspiration.

21 May 2011

Create Your Own 2011

CYO2011
Create Your Own 2011 (CYO2011) is a highly recommended event taking place in Berlin on 30-31 May where participants can explore the reality and future behind individualisation, co-creation, and personalisation — mega trends that are shaping the European consumption landscape. The event is co-organized by a consortium of European companies and research institutes in the field of mass customisation (MC).

UX designer Nadia El-Iman, who is CYO2011′s creative director and project manager, will also be running the MC For Makers 1-day Incubator workshop during the conference.

She has posted a few highly interesting background interviews:

  • Why mass customisation, why now?
    An interview with Prof. Frank Piller (blog), founding faculty member of MIT’s Smart Customisation Lab, and the “go to authority on Mass Customisation”
     
  • Customising China
    An interview wit Oliver Hickfang, partner of Taiwan-based 3digital on his experiences doing mass customisation in China

Experientia partner Jan-Christoph Zoels is planning to attend the conference and workshop.

19 May 2011

Design in Life

Design in Life
This Tuesday Dassault Systèmes, a leading company specializing in 3D and PLM (Product Lifecycle Management) software, organised Design in Life, a conference/event at Strate College in Paris, where designers joined forces with philosophers, sociologists, researchers, politicians, industrials, academics, designers and architects to discuss what it means to shape a better life.

Speakers included

  • Anne Asensio, VP Design Experience at Dassault Systèmes
  • Stéphane Vial, French philosopher, teacher and interactive designer
  • Ayse Birsel, award-winning product designer
  • Alain Renk, architect planner in charge of imaginary chair pattern at Telecom ParisTech
  • Pierre Musso, professor at Telecom Paris Tech and the University of Rennes II, Chair of Research and Training
  • Frédéric Jentgen, designer and director of Jentgen Design
  • Dominique Cardon, sociologist at the Laboratory of uses of France Télécom
  • Mette Ramsgard Thomsen, architect working with digital technologies
  • Martin Tamke, associate professor at the Centre for Information Technology & Architecture at the Royal Academy of Fine Arts in Copenhagen

Only one of the speakers put his presentation online, but it is worth exploring: Stéphane Vial discusses the theoretical and philosophical concerns in the move from design to digital design.

19 May 2011

Interaction design in France: an overview

Interaction design in France
Benoît Drouillat, president of designers interactifs, France’s leading professional organization for the digital design industry, announced the publication of the article “Interaction design in France: an overview” taken from a speech he gives today at the Cumulus Digital Culture Session at Strate Collège in Paris.

“France’s technology-driven design culture is deeply rooted in engineering, making it difficult for non-technological innovation to emerge. [...]”

Even the French government has acknowledged the challenges surrounding digital and interaction design. First, there is a general lack of understanding of the field. Second, interaction design is struggling to be seen as a legitimate profession. Unless these hurdles are overcome, it will be impossible to assess the impact of interaction design on France’s digital economy.”

Read article

15 May 2011

UX Lx, a user experience conference in Lisbon

UX Lx
Jeroen van Geel and Vicky Teinaki report on Johnny Holland on UX Lx, the international user experience conference that took place in Lisbon, Portugal, May 11-13.

Day One
featuring Whitney Quesenbery, Leah Buley, Andrew Watterson, Susan Dybbs, Stuart Cruickshank, Dan Brown, and Anders Ramsay.

Day Two
featuring Leisa Reichelt, Steve Mulder, Louis Rosenfeld, Ian Fenn, Jeroen van Geel, Jason Masut, and Kevin Chang.

Day Three
featuring Louis Rosenfeld, Christian Crumlish, Stephen Anderson, Kristina Halvorson, Nick Finck, Josh Clark, Dario Buzzini, and Don Norman.

4 April 2011

The fall and rise of user experience

Cennydd Bowles
UX designer Cennydd Bowles has posted the transcript of his closing plenary at the IA Summit 2011 in Denver, Colorado.

“Although there’s still a substantial gap between aspiration and execution, business leaders are at least now talking about the right things: experience, prototyping, design strategy, and innovation. (…) User experience converts are typically drawn to the glamour of interaction design on shiny technology, and the amateur psychology that helps them sound authoritative about their approaches. Most lack knowledge of basic information architecture, design theory and elementary programming skills.”

Read transcript

(via InfoDesign)

30 March 2011

Service Design Toolkit for the design of public services

Service Design Toolkit
Yesterday Brussels saw the launch of the English version of the Service Design Toolkit, which Design Flanders developed together with Belgian consultancies Yellow Window and Namahn.

The launch took place at the international SEE conference on integrating design into regional and national policies, that took place at the Flemish Parliament and was chaired by myself.

The toolkit is designed to help local governments perform service design with a minimal need of outside assistance, and offers an introduction to service design, an explanation of the most important techniques, a practical road map, and a great many tools and templates.

The SEE project, which includes partners from 11 countries, has involved a series of workshops with policymakers on themes such as design in innovation policy, design for sustainability, evaluating the return on design investment and bringing innovative ideas to market through design. The conference – that I will report on more in a few days – was the project’s final event, and provided delegates with an overview of design’s role in innovation, recent design policy developments in Europe and examples of successful design policies and promotion programmes – through speakers such as Anders Byriel (Chairman of Danish Design Council), Judith Thompson (Director, Better by Design, New Zealand), Patrick Janssens (Mayor, City of Antwerp, Belgium), and Brian Boyer (Sitra, Finland). Peter Dröll, the European Commission’s head of innovation, explained how the EU is working on making design a structural part of its innovation policy.

25 March 2011

Design!publiC: design for governance in India

Design!publiC
LiveMint.com, the Indian online partner publication of the Wall Street Journal, reports on India’s first Design!publiC conclave “on design thinking and the challenge of government innovation,” which took place in New Delhi on 18 March.

The event — which was organised by the Center for Knowledge Societies, sponsored by the Bill and Melinda Gates Foundation, and with support from, amongst others, the Centre for Internet and Society — brought together influential thinkers in Indian government, including Arun Maira of the National Planning Commission, R. Gopalakrishnan of the National Innovation Council and Ram Sewak Sharma of the UIDAI, as well as members of leading corporate and development sector agencies.

In the lengthy article Aparna Piramal Raje, director of BP Ergo, describes the approach advocated at the conclave:

“Design thinking denotes an approach to problem-solving, with three distinct aspects. First, users are studiously followed and analysed employing ethnographic tools. Human needs, attitudes, preferences, challenges, their context and the immediate environment are documented using multimedia technology.

These in-depth observations generate insights into the heart of a given problem. Based on these, design thinkers collaborate and brainstorm to conceive a set of possible solutions. Prototypes of these solutions are created, tested and validated to arrive at a final solution. [...]

Design thinking’s biggest strength—the last mile, or the citizen-government interface—is the biggest pain point for government service providers. User-centricity forms the foundation for all design thinking; they are typically the weakest link in any government programme. Greater sensitivity to everyday interactions between citizens and government services can result in enhanced standards of living through better housing, transportation, health, education, among other necessities of daily life, the panellists said.”

Make sure to watch the video that is embedded in the article.

Excerpt from the Design!publiC vision text

“The problem of governance is perhaps as old as society, as old as the rule of law. But it is only more recently — perhaps the last five hundred years of modernity — that human societies have been able to conceive of different models of government, different modalities of public administration, all having different effects on the configuration of society. The problem of governments, of governmentality, and of governance is always also the problem of how to change the very processes and procedures of government, so as to enhance the ends of the state and to promote the collective good.

Since the establishment of India’s republic, many kinds of changes have been made to the policies and practices of its state. We may think of, for instance, successive stages of land reforms, the privatization of large-scale and extractive industries, the subsequent abolition of the License Raj and so and so forth. We may also consider the computerization of state documents beginning in the 1980s, and more recently, the Right To Information Act (RTI). More recently there have been activist campaigns to reduce the discretionary powers of government and to thereby reduce the scope of corruption in public life.

While all these cases represent the continuous process of modification, reform, and change to government policy and even to its modes of functioning, this is not what we have in mind when we speak of ‘governance innovation.’ Rather, intend a specific process of ethnographic inquiry into the real needs of citizens, followed by an inclusive approach to reorganizing and representing that information in such a way that it may promote collaborative problem-solving and solutioneering through the application of design thinking.

The concept of design thinking has emerged only recently, and it has been used to describe approaches to problem solving that include: (i) redefining the fundamental challenges at hand, (ii) evaluating multiple possible options and solutions in parallel, and (iii) prioritizing and selecting those which are likely to achieve the greatest benefits for further consideration. This approach may also be iterative, allowing decisions to be made in general and specific ways as an organization gets closer and closer to the solution. Design thinking turns out to be not an individual but collective and social process, requiring small and large groups to be able to work together in relation to the available information about the task or challenge at hand. Design thinking can lead to innovative ideas, to new insights, and to new actionable directions for organizations.

This general approach to innovation — and the central role of design thinking — has emerged from the private sector over the last quarter century, and has enjoyed particular success in regards to the development of new technology products, services and experience. The question we would like to address in this conference is whether and how this approach can be employed for the transformation public and governmental systems. [...]

[More in particular,] in this conclave, our interest is to explore how design thinking and user-centered innovation might help [governmental and quasi-governmental] organizations better accomplish their mission and better serve their beneficiaries. We also seek to explore and establish particular modalities through which governance innovation can be achieved, as well as to identify key stakeholders and personalities gripped of the challenge of governance innovation. Our larger goal is to craft a path forward for integrating design thinking and innovation methodologies in the further re-envisioning, refashioning and improvement of public services in India and elsewhere in the world.”

The conclave seems to have been extremely well prepared, given the wealth of supporting materials that are available online:

Design!publiC blog

Press release
CKS organizes “Design Public” conclave – lays foundation for creating a national framework for governance innovation. High-level officials from Government of India work together with design and Innovation Experts at “Design Public” conclave

Conclave Note
Concise document that covers vision, case studies, programme and attendees

Case studies of governance innovation
Mainly European examples (unfortunately) from Denmark, UK and Norway

Glossary on design, innovation and governance
Glossary of terms that are often used by designers and innovation specialists. Also includes key terms related to governance and state-craft.

Bibliography on governance innovation
[Pleasantly surprised to find my own name there, as well as the one of Experientia partner Jan-Christoph Zoels]

Design!publiC Book
A combination of all the above, including a detailed introduction to the design innovation ideas that were explored at the Design Public Conclave, the complete Design Public bibliography, the glossary of design terms, case studies of design innovation being applied to government, and bios for the guests that attended the conference.

10 March 2011

Repost: Reflections on the LIFT conference 2011

Lift
Two weeks ago, Core77 published my review of the LIFT conference in Geneva, Switzerland.
In the interest of completeness, I also publish it here:

lift_01.jpgAll images by Ivo Näpflin, courtesy of LIFT Conference – Creative Commons Attribution 2.0 Generic

A few weeks ago I was, together with about 1000 other people, in Geneva, Switzerland, to attend the 2011 LIFT conference.

LIFT is really a series of events, launched in 2006 and now taking place in France, Korea and Switzerland, built around a community of pioneers who get together to explore the social implications of new technologies. The LIFT conferences are driven by a dynamic and informal team of people whose public faces, Laurent Haug and Nicolas Nova, are quite well known in the user experience community.

lift_02.jpg

lift_03.jpg

The main event is the acclaimed three-day yearly conference in Geneva (now in its 6th edition) and this year the theme was: What can the future do for you?

Writing about a design and technology conference has changed a lot recently — especially when that conference streams all sessions immediately and Twitter comments have become pervasive.

So I chose to wait a bit, look back at some of the videos (they are all online here), let it all sink in and look back in reflection.

My angle is personal of course, but it struck me that there were a number of core themes that drove a substantial part of the discourse at this year’s LIFT. They are also, I think, the main challenges we as experience and interaction designers will need to address: networks, identity, people and openness, and algorithms.

NETWORKS

lift_04.jpgDon Tapscott

Today we are vividly witnessing the fact that revolutions don’t get made by leaders anymore. And this is illustrative of a larger social paradigm shift in our society, argued Don Tapscott, author of the 2006 bestseller Wikinomics, How Mass Collaboration Changes Everything, in his keynote presentation. Social media has lowered transaction and collaboration costs and enhanced people’s capability to collaborate. Hierarchical leadership models are becoming more and more outdated, stalled and failing. The Industrial Age and its institutions have run out of gas. In short, Tapscott says, we are facing nothing less than a turning point in human history, and this creates friction, of course. The huge challenge for us now is to shape this emerging open network paradigm which, to many in charge, seems to lack structure and organization. There is no easy answer in how our societies and businesses can deal with the challenge of rebuilding themselves along this new model of networked intelligence. We do know the principles though — collaboration, openness, sharing, interdependence and integrity, and you may want to see the presentation or read Tapscott’s new book Macrowikinomics: Rebooting Business and the World to understand how these principles are currently starting to be applied in business and government.

lift_05.jpgBen Hammersley

Confronting the same theme was Ben Hammersley, Editor at Large for Wired UK. Thirty years younger than Tapscott, his different take on networks is quite refreshing. In essence both speakers addressed their own generations: Tapscott the digital immigrants who come from a hierarchical world and Hammersley the in-between “buffer” generation who constantly have to deal with the older, somewhat “bewildered” generations, the political, industrial and intellectual elites, that currently hold the levers of power.

Hammersley focused on the psychology behind it all — the dominant intellectual framework of the 20th century now gets inverted into a new model, the network model, which has to deal and co-live with the older hierarchical model. People from these other generations might have, what he calls, the “wrong cognitive toolkits” to function well in a drastically changing world. Hammersley explained what it means for the older generations to be “weirded out by modern times” and why there has been so much focus recently in the world of major corporations and institutions on “innovation” and “thinking outside the box”. It is, he says, a sort of therapy in a world where many hierarchies no longer make any sense. Our primary problem (and he is referring to his own generation) is not to encourage innovation, but to translate it. Our job is to clear the path to allow the young people to come through with their new ideas.


lift_azeem.jpgAzeem Azhar

IDENTITY
The topic of identity and reputation got introduced through Azeem Azhar (personal site), a UK entrepreneur with a background in journalism. Azhar started off with a clear problem we all face: connection inflation. It is so cheap and effortless to make connections that we now have too many of them and the trust element starts to diminish. Yet trust and reputation are crucial tools in our economies and lives. The financial markets are fundamentally based on reputation systems but many other of the worlds ratings and rankings play a very strong role e.g. sports, academia, professions, corporate branding and web search. What we need now, he says, is a people rank that makes sense of the connections between people. Quora, CubeDuel, Mixtent and PeerIndex are examples of companies that help us address the professional reputation rank. Foursquare has the hoop-jumping model of reputation ranking (you have to jump through some hoops, i.e. enter places, to increase your rank) and eBay has a reputation system that is very context dependent and not portable at all. The search for the magic reputation breakthrough is on. After all, we all now live in public. Everything we do is now generally available and indexed. Or as Dan Tapscott said in his keynote, we are all naked now: as companies, as governments and as individuals. Eventually we will go to a single currency, a lingua franca for reputation, that is portable and applies to different contexts. But, asks Azhar, are we aware of all the implications? Who owns your reputation? Who owns your data? And how will your data be used?

lift_brian.jpgBrian Solis

These questions were exactly the kind of stimulation that got the highly active mind of Brian Solis (personal site) going. Soiis, a US futurist, simply loves to put his teeth into anything related to reputation, trust, social capital and influence. We each lead three lives in the real world, he says: a public life, a private life and a secret life. Online however, we are all guilty of blurring the line between the three. We are all over-sharing. We are all indexed, ranked and scored by a great variety of online services. Yet, none of the services currently out there, is actually measuring your reputation, your influence. What they are doing is measuring the semblance of your social capital: what you are worth within these social networks, essentially becoming a credit score for the social web. We are measured by what we say and the company we keep. This social graph is already being used by (US) credit card companies to determine their potential risk. Knowing that, how do we become more mindful in how we use social networks?

Solis cited political scientist Robert Putnam who defined social capital as “the collective value of all ‘social networks’ and the inclinations that arise from these networks to do things for each other.” Social capital, Putnam said, can be measured by the amount of trust and “reciprocity” in a community or between individuals. Nothing of that, however, is measured by today’s tools. The problem is that these imperfect “social capital” scores are currently used against us.

Now, asks Solis, let’s look at the issue from a people’s perspective: What do we, as people, expect to get in return for our investment in social networks? It breaks down to trust, relationships, reciprocity, authority, popularity and recognition.

At the moment, the currency of social capital is the social object: the thing that you create, do or say online. When you publish it, it has an effect and that effect is measured. The problem is that we are being measured differently in every network. Moreover, context is missing most of the time, and the difference between social currency/capital and influence is not addressed. Influence is the capacity to trigger an effect. It is an ability. We do know that the elements of digital influence centre around a great many terms such as trust, authority, reputation, reach and social capital, but we don’t know how they connect. Today there is just a great deal of confusion (and Solis promised a paper to clarify it all). Knowing how things currently work, Solis has definitely become more mindful in sharing online and in fact he shares less now.

But Solis ends on a positive note: giving back is the new black. Businesses that give something to their customers (advice, ideas, suggestions, tools) earn reputation and influence.

lift_hasan.jpgHasan Elahi

On the very last day of the conference, the most powerful statement about identity came from an artist.

In 2002, Hasan Elahi, a US citizen, somehow ended up, wrongly of course, on a US terrorist watch list and was extensively questioned at Detroit Airport. He was released but had to endure many months of “interviews” with FBI officials and he had to defend himself through no less than nine successive lie detector test. Unfortunately he couldn’t be formally cleared because he was never formally charged. Not surprisingly, Elahi was concerned (and somewhat scared) that similar things, or worse, would continue to happen to him after any successive trip abroad. So initially he called the FBI to share his travel plans with them. This soon changed to emails and then eventually became a very extensive and highly automized website he created in 2002 that basically tracked his life. At first the site was private but in 2003 he decided to make it public — assuming that safety is also in the numbers.

Elahi was initially considered somewhat of a creep by his friends to go to the extremity of making his life public. The real irony and the very heart of his speech is that now, seven years later, there are half a billion people doing essentially the same thing every time they update their Facebook status.

Interestingly, Elahi said that by giving out so much information about himself, he actually leads a rather private and anonymous life. He generates so much data but to understand them you would still have to do the analysis, and when you do that, you get very little in return. All of us are generating data now.

So his FBI encounter resulted in a very extensive real-life project about identity management. Having a little bit of information about you is very dangerous, Elahi says, but by having a large amount of information you get a better picture. By generating a lot of information, you become in control of your own identity, rather than someone else defining your identity.



lift_galbraith.jpgDavid Galbraith

PEOPLE AND OPENESS
Introducing the people theme was David Galbraith (personal site) of Samba, who spoke — in addition to other things — about how people are shaping the future of the Internet. Galbraith thinks the Long Tail is over. People need celebrities — look at the asymmetries that are clearly showing up in Twitter. The Internet is a giant game of follow the leader and the Long Tail is starting to reverse as marketing takes over.

lift_portigal.jpgSteve Portigal

Steve Portigal of Portigal Consulting focused on the importance of understanding people in order to create innovation.

In a condensed and highly practical session, Portigal explained the power of the participatory or user-centered design process. What is the meaning behind what people do, asks Portigal. By focusing on gathering meaning, we can synthesize and find connections that no one connected before. These connections can then be used to create stories that can be applied in the design process to make change happen.

What makes Portigal’s talk relevant is that he explains how concentrating on understanding people’s behavior is so much broader than asking people what needs they have and what they would like as some still seem to think. This approach can lead to misjudging the power of user-centered design in innovation. People, says Portigal, are not good at talking about solutions, but we can understand a great deal about needs by observing people. By leaping away from the specific, we can get at the principles that drive the specific. So the question that drives the research is not the solution but the problem we are trying to solve. Contemporary user-centred design, says Portigal, implies a willingness to shift what we think the problem is, a willingness to shift what we think the solution is, and a willingness to be comfortable with ambiguity.

lift_coates.jpgNick Coates

Nick Coates elaborated this people strategy into the methodology of co-creation, first describing the methodology and then giving a great case study on how he used co-creation to design the cabin space for Etihad Airways.

lift_sutton.jpgThomas Sutton

People was also the topic of Thomas Sutton of frog design Milan, approached from his vision on open innovation.

Sutton’s focus is on contextual networks and the way changing meaning within those contexts create changing behaviors. Sutton gave an interesting perspective on how content and service providers would start on platforms (like Microsoft, Apple and Sun), whereas more recently they actually start from digital and physical touchpoints (like Amazon, Twitter). Through a strategy of openness providers then moved from these outer touchpoints to the layer of platform. Twitter has nearly become a platform.

This has big implications for design. End-users are starting to move very opportunistically from touchpoint to touchpoint, and this undermines some of the basic tenants of classical interaction design: the idea of understanding and designing an ideal path for your user. People are now creating their own opportunistic ideal paths based on the forms of access that they have available to them at any one time. So designing an ideal path has become pointless. The most rewarding strategy is to allow an open flow between channels and platforms by designing an experiential thread to them all. This means that designers have to design for connectivity (giving people the space to innovate for themselves), and Sutton presented some of the participatory tools frog design uses to achieve exactly that.


lift_Slavin.jpgKevin Slavin

ALGORITHMS
The importance of algorithms was alluded to by many speakers (including Galbraith), but only one, Kevin Slavin, dedicated his entire presentation to algorithms. And he did it in a sublime way, not in the least because of his beautiful deep, dark and relaxed storytelling voice (check the video!)

In today’s financial markets, everything is electronic and it is important to hide transactions wherever possible (since you don’t want to show your intentions or strategies). If you need to move one million shares, it is better to move 10,000 individual lots of 100 shares, much like how Stealth bombers make the enemy believe that what flys in the sky isn’t a plane but simply a lot of little things, like birds. That’s why banks use algorithms and have become very equipped at making these appear as random as possible. 70% of all trades in Wall Street are either driven by an algorithm trying to appear invisible or another algorithm trying to find that invisible algorithm.

Today, algorithms do not just impact our pension funds but also affect a much broader part of society. Algorithmic effects are applied to determine what we hear and how those songs are made, what they sound like, what we watch, what we are going to see in the movies, what we read (the titles of what we read are algorithmically evaluated and determined), who we are matched with if we go online to get matched with somebody, what we call news, who gets arrested, what we drive, how we get there, what we eat and even what we drink.

There are, says Slavin, three problems with this: opacity, inscrutability and “something darker and harder to describe” — the idea that taste could algorithmically be determined. Millions of dollars could be moved by that. What if an algorithm would focus not on what movies you might like (as is already the case), but what movies should be made that you might like (as is also starting to become the case)? In a way, it is regression in the sense that it regresses towards the mean. In doing so, we are producing a kind of monoculture and we lose the tools to understand how it actually works (even though we wrote the algorithms).

Now and then algorithms cause crashes. Serious crashes. And since algorithms are now everywhere, we need to ask ourselves, what does a flash cash look like in the wine industry? In the criminal justice system?

CONCLUSION
There is none, besides that LIFT has again proven its relevance to me and to the many others present — although definitely in a myriad of different ways. My perspective on the topics of interest have been personal, and this has resulted — I now notice — in a review of nothing but male speakers. And this despite there being so many excellent female speakers on a host of other themes. I encourage you to peruse video content from other presentations on the newly launched LIFT Video site. I look forward to being challenged by another reviewer, and I can’t wait to go back next year.


About Mark Vanderbeeken
Mark Vanderbeeken is a senior partner of Experientia, the international experience design consultancy based in Turin, Italy, and author/editor of the acclaimed UX blog Putting People First.

10 March 2011

Designing Pleasurable Products and Interfaces – conference in Milan

DPPI11
DPPI 11, the 5th conference on Designing Pleasurable Products and Interfaces, will take place in Milan, Italy this year and Experientia partner Mark Vanderbeeken is part of the scientific committee.

The DPPI conference originally began through the desire to move away from talking purely about usability, and look at the role of experience in human-product interaction. As products and services in mature markets become increasingly standardised, the DPPI organisers realised there was a space to debate the the end-user’s perception of products, and to explore a more experiential approach to innovation.

This year the conference, which will take place from the 22-25th June, at Milan Polytechnic, will have the general theme: “How can Design Research serve Industry? – Design visions, tools and knowledge for industry,” thus trying to stimulate the discussion on user driven design within the context of other design approaches and its role for industries.

The conference will provide a mix of workshops, paper presentations and other activities. It aims to get participants “listening, doing, researching, designing, discussing, learning and having fun.”

Keynote speakers are:

  • Prof. Bruce Brown, professor of design at the University of Brighton and co-editor of Design Issues Research Journal (published by MIT press)
  • Jon Kolko, founder and director of Austin Center for Design
  • Dr. Donald Norman, co-founder and principle of the Nielsen Norman Group, IDEO fellow, and professor at the Department of Industrial Design, Kaist (South Korea)
  • Dr. Ezio Manzini, coordinator of DESIS International of the INDACO department at the Milan Polytechnic
  • Dr. Roberto Verganti, professor of management of innovation at the Milan Polytechnic, and visiting professor at the Copenhagen Business School

As member of the DPPI 11 scientific committee, Mark Vanderbeeken is responsible for reviewing some of the conference papers.

Organisers have been pleased to note that this year the committee received an unprecedented number of responses to their call, giving them a deep pool from which to select the highest quality content for the conference.

9 March 2011

Sitra’s Marco Steinberg on Low2No project

Ecobuild
Last week Experientia participated in Ecobuild 2011 (London, UK) to showcase its work in user-centred sustainable design for the built environment, and in particular its experience of Low2No, a major low-to-no carbon impact development in Helsinki Harbour, Finland.

The Low2No project is run by Sitra, the Finnish innovation fund, and Marco Steinberg, Sitra’s head of strategic design, made a strong case study presentation about Low2No at Ecobuild.

Experientia’s contribution to the Low2No project is to understand contexts, habits and beliefs that influence sustainable change in behaviour and design solutions that offer people control over their consumption and allow them to see the effects of their actions on the environment.

Renewable energy, smart grids and sustainable technologies will only make an impact if we also address the underlying behavioural issues of our energy use. Rather than individual smart meter designs, Experientia is therefore working on integrated demand management solutions, that is, a holistic approach in which advanced smart meters actually become an access point for social networking tools and services in the community, by offering things like bookings, deliveries, schedules for communal services, and information about public transport solutions.

At Low2No, Experientia applies its user research methods to evaluate the impact of the architectural and design choices on residents’ behaviours.

Experientia also led the mixed use planning of a regional and seasonal food hub offering a restaurant, cafe and natural/organic supermarket, an eco laundry and a communal sauna for the Low2No block. Engaging prospective residents early in various stages of the design of service and residential design, helped to understand people needs, desire, fears and expectations. This helped in addressing issues such as multi-story timber construction, natural vs centralized/decentralized ventilation systems, flexible layout of living spaces and the planning of smart systems to reduce residential carbon footprints in the post-occupancy phase.

Experientia researched the user requirements for smart systems to design smart home assistants:
- provide contextual real-time feedback
- analyse personal consumption (energy, water, waste…)
- incentivise reduced consumption through social reward systems
- integrate controls – holistic approach
- design intuitive and meaningful interface controls

We will soon post more extensive background information on our Low2No experience, approaches and learnings.

Listen to Marco Steinberg presentation (audio file recorded by Mark Vanderbeeken)