In this article he outlines five shared principles.
Posts in category 'Co-creation'
City as a platform (video)
In her role as Chief Digital Officer for the City of New York, Rachel Sterne is tasked with strengthening the City’s digital media presence and streamlining internal digital communications.
In her talk Sterne demonstrated recent innovations that are shaping the city’s future. Mentioning how city resident participation is crucial with a real-time approach, attendees were shown “The Daily Pothole,” a Tumblr that tracks the D.O.T.’s progress in filling potholes in the five boroughs and its companion app, the roll-out of QR code technology on building permits, the NYC 311 app, as well as fielding service requests via Twitter.
Industrial Design: ID For The City (alternate) (video)
Duncan Jackson and Eoin Billings (interview), are both partners at Billings Jackson, a design firm specializing in public spaces. They spoke about their work, history and how they bridge the gap between architecture and manufacturing. Instead of re-inventing the wheel, they appreciate and embrace the the urban landscape for what it is. Crafting solutions that interpret design vision in city environments is their forté and the duo explained the value in understanding the intricacies of each place, culture, and its residents before beginning a new project. Their approach is exemplified through their architectural work, with city life exuding from each structure rather then being blurred by it.
> Check also the video and PSFK report on the Microsoft Home of the Future.
UX designer Nadia El-Iman, who is CYO2011′s creative director and project manager, will also be running the MC For Makers 1-day Incubator workshop during the conference.
She has posted a few highly interesting background interviews:
- Why mass customisation, why now?
An interview with Prof. Frank Piller (blog), founding faculty member of MIT’s Smart Customisation Lab, and the “go to authority on Mass Customisation”
- Customising China
An interview wit Oliver Hickfang, partner of Taiwan-based 3digital on his experiences doing mass customisation in China
Experientia partner Jan-Christoph Zoels is planning to attend the conference and workshop.
A report produced by the New Local Government Network argues that using citizen’s to design services using so-called nudge techniques can save councils money and the report sets out tools for councils to better understand what motivates their citizens.
The Changing Behaviours report also emphasises the need for a radical change to [UK] central government thinking in order for the reco/ammendations to achieve maximum effect.
The thinktank urges [local and regional] councils to allocate more resources towards improved engagement and communications methods with its citizens in order to understand their needs.
“Recent studies show consumers now spend more money tweaking and inventing stuff than consumer product firms spend on research and development. It’s more than $3.75 billion a year in Britain, and U.S. studies under way now show similiar patterns. Makers are even morphing into entrepreneurs, with some of the best projects, including Kleinman’s, raising money for commercial development of self-funding Web sites such as Kickstarter, where anyone with a credit card can chip in to back cool ideas.
Major companies such as Ford are, after years of resisting inventor gadflies, inviting makers to submit product tweaks. “This is the democratization of technology,” said K. Venkatesh Prasad, a senior engineering executive at Ford.
“Policymakers and economists always assumed that consumers just consumed and that they don’t innovate,” said Eric von Hippel, who studies technological innovation and makers at MIT’s business school. “What’s clearly happening now is that all of a sudden it’s easier for us to make exactly what we want.””
From art history to industrial design history
Jocelyne Le Boeuf, design historian and director of studies at L’École de design Nantes Atlantique
Jocelyne sheds light on her specialty by referring the major thought movements of which hers has become part over history. She also addresses the current multidisciplinary research trends, and delves deeper into the role that design history plays not only in understanding our material environment, but also in designer practices.
Towards a design driven by modesty and sharing
Gilles Rougon, design manager at Électricité de France (EDF)
Based on ten years in design management at the heart of EDF’s Research and Development division, the article elaborates upon design transversality within a company where the primary product is immaterial.
Sociologists and designers are the geologists of social issues and development
Éloi Le Mouël, sociologist within the design department of RATP, the Paris City Transit Authority
Éloi underlines during an interview the similarities and differences between an anthropological approach with regard to “mobility flows” and the design practice from his standpoint as a researcher in the field of social science.
Download journal (Scribd)
The event — which was organised by the Center for Knowledge Societies, sponsored by the Bill and Melinda Gates Foundation, and with support from, amongst others, the Centre for Internet and Society — brought together influential thinkers in Indian government, including Arun Maira of the National Planning Commission, R. Gopalakrishnan of the National Innovation Council and Ram Sewak Sharma of the UIDAI, as well as members of leading corporate and development sector agencies.
In the lengthy article Aparna Piramal Raje, director of BP Ergo, describes the approach advocated at the conclave:
“Design thinking denotes an approach to problem-solving, with three distinct aspects. First, users are studiously followed and analysed employing ethnographic tools. Human needs, attitudes, preferences, challenges, their context and the immediate environment are documented using multimedia technology.
These in-depth observations generate insights into the heart of a given problem. Based on these, design thinkers collaborate and brainstorm to conceive a set of possible solutions. Prototypes of these solutions are created, tested and validated to arrive at a final solution. [...]
Design thinking’s biggest strength—the last mile, or the citizen-government interface—is the biggest pain point for government service providers. User-centricity forms the foundation for all design thinking; they are typically the weakest link in any government programme. Greater sensitivity to everyday interactions between citizens and government services can result in enhanced standards of living through better housing, transportation, health, education, among other necessities of daily life, the panellists said.”
Make sure to watch the video that is embedded in the article.
Excerpt from the Design!publiC vision text
“The problem of governance is perhaps as old as society, as old as the rule of law. But it is only more recently — perhaps the last five hundred years of modernity — that human societies have been able to conceive of different models of government, different modalities of public administration, all having different effects on the configuration of society. The problem of governments, of governmentality, and of governance is always also the problem of how to change the very processes and procedures of government, so as to enhance the ends of the state and to promote the collective good.
Since the establishment of India’s republic, many kinds of changes have been made to the policies and practices of its state. We may think of, for instance, successive stages of land reforms, the privatization of large-scale and extractive industries, the subsequent abolition of the License Raj and so and so forth. We may also consider the computerization of state documents beginning in the 1980s, and more recently, the Right To Information Act (RTI). More recently there have been activist campaigns to reduce the discretionary powers of government and to thereby reduce the scope of corruption in public life.
While all these cases represent the continuous process of modification, reform, and change to government policy and even to its modes of functioning, this is not what we have in mind when we speak of ‘governance innovation.’ Rather, intend a specific process of ethnographic inquiry into the real needs of citizens, followed by an inclusive approach to reorganizing and representing that information in such a way that it may promote collaborative problem-solving and solutioneering through the application of design thinking.
The concept of design thinking has emerged only recently, and it has been used to describe approaches to problem solving that include: (i) redefining the fundamental challenges at hand, (ii) evaluating multiple possible options and solutions in parallel, and (iii) prioritizing and selecting those which are likely to achieve the greatest benefits for further consideration. This approach may also be iterative, allowing decisions to be made in general and specific ways as an organization gets closer and closer to the solution. Design thinking turns out to be not an individual but collective and social process, requiring small and large groups to be able to work together in relation to the available information about the task or challenge at hand. Design thinking can lead to innovative ideas, to new insights, and to new actionable directions for organizations.
This general approach to innovation — and the central role of design thinking — has emerged from the private sector over the last quarter century, and has enjoyed particular success in regards to the development of new technology products, services and experience. The question we would like to address in this conference is whether and how this approach can be employed for the transformation public and governmental systems. [...]
[More in particular,] in this conclave, our interest is to explore how design thinking and user-centered innovation might help [governmental and quasi-governmental] organizations better accomplish their mission and better serve their beneficiaries. We also seek to explore and establish particular modalities through which governance innovation can be achieved, as well as to identify key stakeholders and personalities gripped of the challenge of governance innovation. Our larger goal is to craft a path forward for integrating design thinking and innovation methodologies in the further re-envisioning, refashioning and improvement of public services in India and elsewhere in the world.”
The conclave seems to have been extremely well prepared, given the wealth of supporting materials that are available online:
Press release
CKS organizes “Design Public” conclave – lays foundation for creating a national framework for governance innovation. High-level officials from Government of India work together with design and Innovation Experts at “Design Public” conclave
Conclave Note
Concise document that covers vision, case studies, programme and attendees
Case studies of governance innovation
Mainly European examples (unfortunately) from Denmark, UK and Norway
Glossary on design, innovation and governance
Glossary of terms that are often used by designers and innovation specialists. Also includes key terms related to governance and state-craft.
Bibliography on governance innovation
[Pleasantly surprised to find my own name there, as well as the one of Experientia partner Jan-Christoph Zoels]
Design!publiC Book
A combination of all the above, including a detailed introduction to the design innovation ideas that were explored at the Design Public Conclave, the complete Design Public bibliography, the glossary of design terms, case studies of design innovation being applied to government, and bios for the guests that attended the conference.
“Tinkering is challenging a deeply entrenched tenet of economic theory: that producers, not consumers, are the ones who innovate. [...]
Financed by the British government, Eric A. von Hippel [a professor of technological innovation at M.I.T.’s Sloan School of Management] and his colleagues last year completed the first representative large-scale survey of consumer innovation ever conducted.
What the team discovered, described in a paper that is under review for publication, was that the amount of money individual consumers spent making and improving products was more than twice as large as the amount spent by all British firms combined on product research and development over a three-year period.”
Now, writes the Arduino blog, Rodrigo Calvo, Raúl Díez Alaejos, Gustavo Valera, and the people at Laboral Centro de Arte in Gijon, Spain, have created a video documentary, entitled Arduino The Documentary, that you can view on Vimeo in English and Spanish.
Here is some background by Matthew Humphries published on geek.com:
Open source software has had a major impact on the applications and platforms we all use today. Linux is now a very viable alternative to Windows and Mac OS even for beginner PC users. The Android operating system looks set to dominate on mobile hardware, and more and more software applications are being released for free as open source projects by anyone who can learn to program.
Now the same looks set to happen for hardware. With the development of cheap, easy to use electronics components as part of the Arduino computing platform, it’s becoming much easier to create your own hardware solutions without spending a lot of money.
No longer do we have to leave hardware creation to the large corporations with access to manufacturing plants and skilled workers. Instead, we can spend a few dollars buying an Arduino board, a bunch of components, and start experimenting with the support of a growing online community.
The video above gives you an introduction to what Arduino is and how it has developed since its inception. You come away thinking anything is possible with a bit of learning and a 3D printer, and why not? If software can be free to use, why can’t hardware be free to create and distribute?
The clear message Arduino The Documentary gives out is that we are about to see an explosion of hardware devices that come from bedroom tinkerers and student projects. Not only that, but they have the potential to turn into commercial products that businesses form around and investors flock to. We also have an opportunity to get electronics taught to our kids in schools for very little cost and hopefully start producing the next generation of talented engineers.
“What if there were a way to transform complaints into something positive and productive? What if we reframed the exchange to be less about adversity and more about cooperation and action? What if citizens were encouraged to offer their thoughts on how things from transit systems to city parks might be improved — as opposed to simply airing their grievances about all that was wrong with them?”
The article highlights the Give a Minute! initiative, created by Jake Barton’s media design firm Local Projects and launched recently in Chicago. Interestingly, it is quite different from conventional crowdsourcing:
At first glance, the endeavor does feel like just another version of the often-overrated concept of crowd-sourcing, which aspires to gather together the collective brilliance of those most qualified to solve complex problems but rarely does. Give a Minute did spring from an open exploration into existing open-source and crowd-sourcing platforms, but realized the general emphasis on finding the most revolutionary idea amidst the multitudes wasn’t quite right. Says Barton, “At meetings, Carol would say, ‘What are the experts not figuring out? What are these new silver bullets that trained professionals aren’t coming up with?’ It’s not about inventing new ideas but having those ideas phrased and framed by the public so it doesn’t feel like [the solution] is being dropped down from above.”
“It’s about people in a specific neighborhood saying let’s put in a garden here,” Barton continues. “I’d say it’s a more nuanced approach to crowd-sourcing, less the winner-takes-all model but rather getting a group to rally around something specific. The entire process is designed for maximum participation to some kind of constructive end. The basic idea was to reinvent public participation for the 21st century.”
“I am a firm believer in the power of communities to solve their own needs and contribute to larger processes of change”, says Camponeschi in an article published in The Mobile City.
“The recent graduate of York University based The Enabling City on international research she conducted as part of her Master in Environmental Studies in Toronto, Canada.
“I believe that there are vast amounts of untapped knowledge and creativity out there that we need to unleash to make our cities more open and sustainable”, she continues. The Enabling City exists to document and celebrate the power of inter-actor collaboration and of our everyday experiences in enhancing problem-solving and social innovation worldwide.
The toolkit showcases a total of forty innovative initiatives across six categories: place-making; eating and growing; resource-sharing; learning and socializing; steering and organizing; and financing. Through what she refers to as ‘place-based creative problem-solving’, Camponeschi sketches out an approach to participation that leverages the imagination and inventiveness of citizens, experts, and activists in collaborative efforts that make cities more inclusive, innovative, and interactive.
Through their involvement, creative citizens worldwide demonstrate that citizenship is so much more than duties and taxes it’s about outcome ownership, enablement, and the celebration of the myriad connections that make up the collective landscape of the place(s) we call home. The Enabling City, then, is here to invite us to unleash the power of our creative thinking and to rediscover ‘the power of the everyday.’”
Publication abstract
At its simplest, The Enabling City is a new way of thinking about communities and change.
Guided by principles such as collaboration, innovation and participation, the pioneering initiatives featured in The Enabling City attest to the power of community in stimulating the kind of innovative thinking needed to tackle complex issues ranging from participatory citizenship to urban livability.
We know that markets are no longer the only sources of innovation, and that citizens are capable of more than just voting during election time. We have entered an era where interactive technologies and a renewed idea of citizenship are enabling us to experiment with alternative notions of sustainability and to share knowledge in increasingly dynamic ways. We now see artists working alongside policy makers, policy makers collaborating with citizens, and citizens helping cities diagnose their problems more accurately.
What emerges, then, is a community where the local and global are balanced and mediated by the city at large, and where local resources and know-how are given wider legitimacy as meaningful problem-solving tools in the quest for urban and cultural sustainability.
Here, innovation is intended as a catalyst for social change — a collaborative process through which citizens can be directly involved in shaping the way a project, policy, or service is created and delivered. A shift from control to enablement turns cities into platforms for community empowerment — holistic, living spaces where people make their voices heard and draw from their everyday experiences to affect change.
So be surprised by how walks have the power to make neighbourhoods more vibrant, and how art can be used to convert dull city intersections into safe community spaces. Learn how creative interventions can unleash spaces for reflection and participation, and witness how online resources can lead to offline collaboration and resource-sharing. See how the values of Web 2.0 translate into the birth of the open government and open data movement, and what a holistic approach to financing can bring to local communities and cities alike.
This is what place-based creative problem-solving looks like in action. This is the power of the everyday.
Chiara Camponeschi works at the intersection of interdisciplinary research, social innovation and urban sustainability. She is passionate about the ‘creative citizen’ movement, and is committed to strengthening and supporting networks of grassroots social innovation. Originally from Rome, Italy Chiara has been involved with creative communities in Europe and Canada for over six years. Chiara holds a BA (Hons) in Political Science & Communications Studies, and a Master in Environmental Studies from York University in Toronto, Canada.

The research was prompted by a recent surge in sharing startups driven by social technology, a generational shift, and new consumption patterns brought on by economic and environmental crisis.
UPDATE: New related articles
- Study reveals big opportunities in the sharing economy
- Has the business of sharing finally reached the tipping point?
“Not everyone is so sanguine about the benefits. Jaron Lanier is a US computer scientist, virtual reality pioneer, and author of You Are Not a Gadget. He made Time magazine’s 2010 list of the world’s 100 most influential people.
His concern is that by “mining” the crowd in this way, the wealth that results from the work done remains concentrated in the hands of the people who put out the call – ultimately endangering jobs and the economy. Lanier also believes that crowdsourcing threatens creativity. “
Design Beyond the Glowing Rectangle: User experience design and research implications of the Internet of Things
Claire Rowland & Chris Browne, Fjord, UK
The key challenges we think UX designers will have to be prepared for, and some suggested ways to do things differently. Or, as Bruce Sterling said said, “It’s a good conceptual exercise to ponder “glowing screens” as a transitional technology. Just like “film” and the “boob tube.” What “film.” What “tube.” Where are they. We no longer have ‘em. We still talk about ‘em, but they don’t exist any more.
Beyond Co-Design: how open collaboration formats can enhance your design process
Johanna Kollmann & Franco Papeschi, Vodafone, UK
“Eric von Hippel, a long-time affiliate with the Berkman Center, leads off our 2010 season of lunch talks with a discussion of “Household Sector” innovation. To explain his body of work, von Hippel explains that he’s tried to bring thinking about the communications space into the world of physical things, examining how processes we think of as affecting digital media can also apply to other forms of innovation.
Today’s talk introduces a [UK] survey of innovation carried out by customers – there’s 2-3 times more innovation from consumers than there is from the industry. This counters our traditional thinking about innovation. We generally believe that manufacturers dominate innovation – users satisfy their own, personal needs, but manufacturers can spread costs across customers, allowing for innovation that serves wider audiences. As a result, our understanding of intellectual property tends to protect manufacturers, not users.”
“User-driven innovation makes use of information on customers, user communities and customer companies. It engages users as active participants in innovation activity. The key aspect of user-driven innovation is information on user needs, whether these needs are already identified, still hidden or potentially emerging. Information and communication technology in particular, offers various new opportunities and means of acquiring information on users and engaging them in innovation. The aim of user-driven innovation policy is to raise market actors’ awareness of new innovation tools. It also seeks to create a social infrastructure supporting user-driven innovation while removing obstacles to and boosting incentives for innovation activity.”
As part of the implementation of Finland’s national innovation strategy, the Finnish Ministry of Employment and the Economy has outlined a policy framework laying down the key elements of a demand and user-driven innovation policy.
More info:
- User-driven innovation policy
- ICT and user-led innovations
- Design as a user-driven innovation policy instrument
- Demand and User-driven Innovation Policy – Framework (Part I) and Action Plan (Part II)
Downloads:
- Framework and Action Plan (pdf)
- Policy Framework presentation (pdf)
- Action programme presentation (pdf)
- New Nature of Innovation (pdf) – backgrounder
Openness or how do you design for the loss of control?
Openness is the mega-trend for innovation in the 21st century, and it remains the topic du jour for businesses of all kinds. However, as several new books elaborate upon the concept from different perspectives, and a growing number of organizations have recently launched ambitious initiatives to expand the paradigm to other areas of business, Tim Leberecht thought it might be a good time to reframe “Open” from a design point of view.
100,000 Twitter followers and why it matters
@frogdesign passed the 100K Twitter mark recently. [...] Sometimes, [Sam Martin and his] marketing team are asked both inside and outside the company, “How are you doing this?” [They] even still get the question, “Why are you doing this?” They are necessary questions, and, of course, it’s not possible to point to one thing or effort or measurement when talking about either. Based on [their] experience over the past year, here are a few thoughts on the matter.
The following quote could also be the motto of this Putting People First blog: “Twitter is a reminder of the responsibility we have to be thoughtful curators of relevant news, trends, and debates, even when those debates involve our competitors.”
Great work, froggers!
These include, they argue, a tendency to disempower people who are supposed to benefit from services, to create waste by failing to recognise service users’ own strengths and assets, and to engender a culture of dependency that stimulates demand.
People’s needs are better met when they are involved in an equal and reciprocal relationship with professionals and others, working together to get things done. This is the underlying principle of co-production – a transformational approach to delivering services – whose time has now come.
Co-production has the potential to transform public services so that they are better positioned to address these problems and to meet urgent challenges such as public spending cuts, an ageing society, the increasing numbers of those with long-term health conditions and rising public expectations for personalised high quality services.
For over a year, nef and NESTA have been working together to grow a network of co-production practitioners. They have built a substantial body of knowledge about co-production that offers a powerful critique of the current model of public service delivery and a key to transforming it.
The discussion paper Right here, right now – Taking co-production into the mainstream (pdf) is the last of three reports ow is the right time to move co-production out of the margins and into the mainstream. The report provides the basis for a better understanding of how to make this happen.
The first report, The Challenge of Co-production, published in December 2009, explained what co-production is and why it offers the possibility of more effective and efficient public services.
The second report, Public Services Inside Out, published in April, described a co-production framework.
In it, he argues that in the past, UK politics [and not just UK, I'd say] were dominated by two competing visions of the role of the state:
“One, on the left, saw state provision as the best way to ensure fairness and protect people form the vagaries of the market, and argued for increasing spending on public services. The other, on the right, saw state intervention as contrary to the liberty of its citizens and a poor substitute for market or community provision of services, arguing for a reduction in public spending and a rolling back of the state.”
“We badly need new ideas and new approaches,” he says, “especially since the gulf between rising demands on public services and available funding to meet them is growing ever wider.”
“More than anything, we need approaches that go with the grain of human behaviour and motivation, and which understand that society is comprised of inter-related complex systems, rather than reductionist management control methods.”
He then continues an in-depth discussion about the value of co-design and participation (supported by the PwC / IPPR paper ‘Capable Communities‘), social networks as tools, social networks as contexts, and the future new, socially-networked public services.
Here is what happened these last few weeks: A warning by Nokia on second-quarter sales and profits, a recent fall in the Nokia share price, yesterday’s news that Nokia runs a risk of being downgraded by S&P, and now the latest news that the iPhone is biting in Nokia’s European markets. But not all is bad: Nokia is making some gains in less expensive smartphones. Yet in all, this surely creates huge pressure on Marko, who was recently brought back to Nokia after careers at Blyk and Dopplr, to radically improve Nokia’s position in the high-end device market.
In view of this context, here is my translation of the story on Ahtisaari that was published in Italian:
Ahtisaari (Nokia): “My micro-sized social network”
Smart phones: After the blockbuster success of the iPhone, Nokia intends to write the sequel. Marko Ahtisaari, 41, was mandated to draft the screenplay. He first needs to to ask himself some basic questions: Who is the leader? The biggest or the most influential? Nokia or Apple?
Nokia’s new head of design knows that this is the key question making the rounds since about three years ago the charismatic Steve Jobs crossed the road which was once so securely in the hands of the Finnish phone giant. The question remains open, as Nokia continues to sell a dozen times more phones than Apple. But it only gains a fraction of the media attention. And of the market attention, as evidenced by the succession of iPhone imitations of the iPhone, launched by competitors. Peter Drucker once said: “Management is doing things right. Leadership is doing the right thing.” Now Marko Ahtisaari plans to come up with a surprising answer: a giant can do the right thing. Ma deve ribaltare parecchie abitudini. But he has to overturn many old habits, because the issue is no longer to sell good products, but to regain the cultural leadership.
How? By changing the game. “I will have to tear down some dogmas,” says Ahtisaari, referring to the mobile phone world that now seems to only speak the language of Cupertino and Silicon Valley. “The leadership of Apple, Google, Facebook is American. We are a European company. And we have something to say.”
Yeah. But what? The challenge is immense: Apple has managed to redefine the mobile phone business, making it into a complex whole that builds on design quality, simplicity and number of functions, emotional contents, and usefulness of online services. Apple has brought its experience with internet-connected computers to the world of mobile devices, and started a whole new market of applications, often produced by small software houses all over the world, that provide the iPhone with a breadth of functions that no one company could ever design. Apple captured a central strategic position that has displaced the other handset manufacturers, has generated an earthquake in electronic commerce, and has even created problems for the operators.
Nokia has the opportunity to play on a much wider field than that of Apple: it can serve the end of the market that wants a good phone that is not too smart; can offer smartphones with all crucial functions at the lowest price on the market; but also has to play at the high-end of expensive and attractive smartphones like the iPhone. It is the high-end market where cultural leadership is defined.
So Ahtisaari spends half his time thinking about how to redefine the relationship between mobile phones and their users. “As I look at people in the restaurant, I see them bending over on their phones, no longer paying attention to the other diners. I think there is something to improve here. The experience offered by the current smartphone is “immersive”. It is persuasive technology, as BJ Fogg would have said. A phone that is controlled by touching the screen invites users to give all their attention to the device. “But for me it is more important that people can look each other into their eyes, and that the phone stays in its place.” It is a generous starting point for a designer: moving the products out of the way to leave the centre stage to people. “This is consistent with our identity: Nokia is not lifestyle. Nokia serves and facilitates communication between people. Now we have to bring this concept to a new level.”
Ahtisaari has all the fundamentals to move Nokia forward in the new millennium. His culture has been formed by a number of start-ups in the fast world of social networks. During the years when his father Martti worked with diplomatic patience in Kosovo, before being awarded the Nobel Peace Prize, Marko was CEO of Dopplr, a platform to share travel information. Now at Nokia he began by unifying the groups that deal with hardware and software design. And he works closely with the developers of online services, from Ovi – Nokia’s application platform – to the group that develops mapping services, which is in a bit of a refresh these days after having been taken from Yahoo!. He knows where to play his next game.
“Advertising-based social networks have to concentrate all attention on themselves and tend to confuse the boundaries between the private network of friends and public communication. They must grow, always gaining new users who themselves also have an increasing number of connections – as one can see with Facebook. “We [at Nokia] will always be on the side of small groups that communicate. We focus on the relationships that develop within the circle of trusted friends and neighbours. And we have to serve this small circle with a mosaic of services that do not intrude with people, by making their lives public. We will always be on the side of privacy even if this would slow down the growth of the service.”
In short, Ahtisaari’s project seems clear. A new approach for a number of emerging needs in a world that is increasingly hyperconnected and distracted by today’s smartphones. The implementation is still to be conceived. But already it is clear how right the questions are that Ahtisaari has raised and how potentially revolutionary the responses can be. Strong leadership has the effect that many will follow the guide. But it can have many causes: vision, credibility, power, authority, muscle, size, charisma. If in a few years time we will see less people bent over the displays, also Ahtisaari will walk tall.
Three stages
1. When everybody online knew everything about everybody
The premise. Privacy online? But it doesn’t exist, of course. The phrase is by Scott McNealy, then Sun’s head, and goes back some 10 years. It was a company vision and an ideological mantra. In the effort to reduce the world to a global village, the web knows down all obstacles in a euphoric pursuit of exchange. It is the zero level of the Internet, with sharing the banner word: everyone wants to know everything about everyone. Having to sacrifice a bit of privacy seems to be the least of problems. This approach finds its triumph in Mark Zuckerberg, the founder of Facebook. Born to trace the “classmates” who are out of sight, the social network soon became a must. You have to be there to be someone.2. Facebook and Google run for cover
The rethinking. Google’s dizzying race turns into an obstacle course. Just a few days ago there were the Street View maps that show the faces of unsuspecting passengers. And they protest. The Mountain View giant decides to suspend the release of his new facial recognition software. It puts limits to Google Buzz, the new social network introduced to connect users directly to their most frequent Gmail contacts. Facebook decides to do the same. It is an attempt to staunch the decline of contacts and members. Social networks discover that privacy has value – not only philosophically, but also economically.3. No secrets? Only for those who I say
The possible scenario. Social networks are shown for what they are: not a medium in which to cultivate “friendships”, but a house without doors and walls of glass. According to calculations made by SearchEngineLand, the number of active users is growing less and less quickly. Possibly because people have sensed this possible two path development: social networks that are restricted to few with a threshold of privacy tends to a minimum, and a broader use of the Web with fewer personal data ‘moving around’. This is the direction of the scenario drawn by Marko Ahtisaari: minimal social networks for “real” friends.
Disclosure: Experientia has worked with Marko in the past (while he was at Blyk), and we admire his competence, strategic insights and entrepreneurial approach. So good luck, Marko.
Also, you may want to check this article on the vision presented by Tero Ojanpera, Nokia’s Executive Vice President of Services, in London this morning.
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